Flowstone Armor

Flowstone Armor


You may choose not to untap Flowstone Armor during your untap step.

(3), Tap: Target creature gets +1/-1 as long as Flowstone Armor remains tapped.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Nemesis (NMS) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Latest Decks

Flowstone Armor Discussion

sonnet666 on [List] The MTG Weapons Arsenal

2 years ago

Don't stop now. I believe in you!

helloyesiamryan on Return!

4 years ago

It would suck to lose Sorceress Queen, but I think your primary win-con is to lock everything up and hit your opponent for a few damage each turn.

I don't think you need to worry so much about winning fast. Also, I think those acolytes are the bomb, and especially once you have Cowardice down, having a more consistent white mana base will help your board control.

Sway of Illusion would be too good in here. If you have cowardice down, you would return all your opponents creatures to their controller's hands! Also, it replaces itself by letting you draw a card! It works great early game too by allowing your acolytes to block red or black creatures.

Have you thought about replacing Flowstone Armor? It seems like one of your weaker components, but I guess it's nice to have an artifact down so board wipes don't get rid of it.

You might consider Ghost Quarter or some other land removal in case people play with Reliquary Tower. Seal of Cleansing is a good call because you can leave it on the board for later to deal with a Spellbook or something similar.