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Whenever you play a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
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Veilstone Amulet Discussion
6 months ago
Yesterday this is one of my most favorite decks I've ever made and played with. Horobi does work well as a hidden commander in many decks like Hapatra, Vizier of Poisons and many more. But really shines as a commander.
Some of my friends hate playing against this deck because it has a very easy time of locking down the field in a variety of ways. They either don't want to play creatures because they will die. Or can't because all their lands produce only black mana.
Smart players will target horobi when it hits the field, but the key is to play even smarter then them. You do not cast the commander unless you have some way of targeting other players creatures. Whether it's instants, artifacts or lands. Yes, they will kill the commander, but at a huge cost. You can respond and put spells on the stack wiping out their whole field. Cauldron of Souls is a great way of doing just that.
Veilstone Amulet is a great card that has saved me a solid handful of times. Also, if you are looking for good tech cards like this check out my youtube channel where we dig them up. Its called "The Card Pool".
6 months ago
Do you still play this deck very much? How are you finding it? I've been mulling over building a Horobi deck for some time but was thinking I might instead include it as the 'hidden commander' in a deck which contains cards like Asceticism and Privileged Position.
Veilstone Amulet is a pretty neat card which I hadn't seen before, but how have you found it plays in the deck? We have sort of a control-heavy meta where I play and I feel like people would just target my commander in response to that trigger going on the stack.
7 months ago
Gwent, you can, but its a difficult card bacause unless you play it on the turn that you plan on winning (+3 mana), it also allows other combo decks to get protection from the control players. If your worry is counters, I'd rather have a Pyroblast, and if your worry is removal, Veilstone Amulet is better.
8 months ago
Tower of the Magistrate seems really...fun. And I can see it potentially having uses when Horobi isn't on the field which is something I try to do.
Candelabra is a wee bit outside my budget as are Cabal Coffers and Urborg, Tomb of Yawgmoth, but Urborg itself might be a good fit if I can find a cheapish one. I have a Thespian's Stage somewhere. I'm not sure where I've put it at the moment, but I like where you're going with it. And at the very least, I can copy someone else's Urborg or Coffers.
Kormus Bell is an amazing card. How have I never seen this before. Obviously it'd work a heck of a lot better with Tomb Urborg, but I still love it. Especially if I have Veilstone Amulet out, else I might regret playing it since I'd have a hard time removing it myself. I used to have Xenic Poltergeist in here and I replaced it with Karn, Silver Golem but I find myself wondering if I should use both. Obviously enchantments are still very difficult unless I also happen to have Liquimetal Coating on the field but I've only managed that once.
Command Beacon I own but it's in another deck. I used to have it in here though and it was really helpful. Perhaps I'll start swapping it back and forth. Because I can assure you Horobi draws a lot of hate. In fact, my deck is in dark grey sleeves but my joke is that Horobi wears a high visibility bright yellow sleeve because he works in a dangerous environment. I think the most I've cast him for was 12 once.
I don't love Living Death because I don't have tons of creatures on the field or in the graveyard generally. I'd be worried my opponents would get a lot more mileage out of it than I would.
Lol, yeah Hex Parasite is really really good here. And, if I would ever remember I can do this, I can actually kill planeswalkers with it. At instant speed. Ah! So good.
My issue with the deck currently is I don't really have a good finisher. I don't have something that just wins the game. Sepulchral Primordial has that potential I guess but it's not really panned out yet. Do you have any suggestions?
8 months ago
Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide
EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.
Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.
Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash
Kuldotha Forgemaster is a good way to tutor the equipment into play.
Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.
8 months ago
There are not nearly enough draw engines, too many trample enablers. Arlinn Kord Flip is strong, but unnecessary. Her +1/+1 trample anthem takes two turns to go off and the rest of her abilities (aside from her ult) have zero synergy. Gruul War Chant is less expensive and gives a better pay off immediately. You don't need a trample static buff, when everyone already has trample. Hazoret's Monument gives a reduction in CMC for cast spells, but the discard/draw effect is a gamble and unnecessary compared to a simple draw engine, which actually gives you card advantage (i.e. Soul of the Harvest). Tana, the Bloodsower may have trample, but at 4 CMC for a 4/4 (post swing) is not really that much kick. Something Faster could be put in it's place. Mina and Denn, Wildborn is just a 4 cost Azusa, Lost but Seeking, and the trample effect is redundant. For 7 CMC Pelakka Wurm is weak in value, compared to other high CMC cards that could be ran. Fanatic of Xenagos is cheap, but aside from being a fatty (with or without haste) it's kind of a one note card, there's already enough big creatures on the field, he doesnt bring anything to the table aside from strength. Skarrg Guildmage is redundant as is Khenra Charioteer. Atarka, World Render is not worth the seven, sure she hit's hard but is not as strong as double damage cards that buff ALL your creatures. Deus of Calamity has to be blocked by a creature with 2 or less toughness, otherwise he's not doing anything. Ghor-Clan Rampager is just a titanic growth. Slith Predator is boring, a +1/+1 counter is not much. There is not nearly enough draw in here, too many trample enablers, too few value cards, not enough bombs. Why have so much ramp, when there is too little draw, and not enough high CMC value cards? You removed gold cards from my schematics like Genesis Wave, Rage Reflection, Insult, Gruul War Chant, Elemental Bond, Soul of the Harvest, Rapacious One, Moldgraf Monstrosity, Lurking Predators, Garruk's Horde, Hunter's Prowess, Veilstone Amulet, and Harvest Season. The utter lack of value, draw power, and game ending cards is my only skepticism. That being said, I think Gruul Keyrune, One with Nature, Destructive Urge, and Hellkite Tyrant would be great additions. Also, why 37 lands?
8 months ago
Might be too egregious but if you really get into that flash action, maybe consider Veilstone Amulet?