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Whenever you play a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
Veilstone Amulet Discussion
1 day ago
spiral_te thanks for comments/suggestions!
I agree for point 1-7.
The original reason I put in Expedition Map is that I based the deck around the 6 flash-enablers. Theres no way to tutor for Vedalken Orrery and Leyline of Anticipation , and only Momir to tutor for Teferi, Mage of Zhalfir and Yeva, Nature's Herald . So the Map is my efficient way to tutor out Alchemist's Refuge and Winding Canyons . I would shift over to a Ulvenwald Hydra for this purpose but I do not have one.
I agree for the cuts to Kiora's follower, but not for Gyre engineer. Both were meant to be manadorks and I was guessing I need to ramp fast to be able to cast things on multiple turns. Genesis hydra was just thematic of the 'cheating creatures out'.
For Prowling Serpopard/Gaea's Herald, it's not really needed in my playgroup, since I'm the one that usually plays counterspells most of the time.
I'm looking to slot in Kederekt Leviathan for a 'cyclonic rift' effect that can be used twice due to unearth. But my considerations are that I'll need to build up my board again, so this would probably be used more when I'm behind. So i've opted to put in Profaner of the Dead and Scourge of Fleets as my AOE boardclear instead. What are your thoughts on adding the Leviathan?
Still need to cut 5 more :(
2 days ago
This is a cool deck. All the cards are keepable, but these are the cuts I would make. Tried to cut something from each category rather than eliminate one.
- Siege Behemoth - Slower than your other evasion granters, 7 mana, and practically only works once.
- Essence Warden - A little life can help with the long game in some cases, but it doesn't synergize with anything else in your deck and is a low impact cut.
- Mirror Image - the most limited of the clone effects.
- Expedition Map - You have good targets, but no GREAT targets which lessens its value (cavern of souls type nonsense).
- Ambush Viper - I love me a green doom blade, but is more narrow than coatl.
- Loaming Shaman - might save you from decking yourself if labman dies, but...eh. A resolved surge will win you the game if nobody wipes anyway
- Void Grafter - 3 CMC and not reusable makes this the cut
At this point, it's a matter of personal taste what to keep because the remainder are all very good. I would try cutting Kiora's Follower , Genesis Hydra , and Gyre Engineer and seeing how the deck functioned.
Suggestions: - Tidespout Tyrant becomes a value engine/backup wincon - Prowling Serpopard or his ancestor Gaea's Herald for reasons - Veilstone Amulet turns all your spells into Mizzium Meddlers. - Cream of the Crop or other topdeck manipulation lets you set up your Rashmi triggers nicely. - Brutalizer Exarch is a bit heavy manawise but has two nice modes - Sages of the Anima easily puts you into crazytown
2 months ago
I like what you've done with Shu Yun. I've been building him for a few years now as well, and it's always run the middle ground between voltron and spellslinger/other cards that care about spells, since I haven't built an izzet deck, as well as a place to play some unique jeskai gems (I like having flavorful additions in my EDH decks alongside the 'best' picks). I've always found it hard to strike the right balance though, and make sure it's doing the right things well and consistently, and one lesson I'm picking up from your list is to cut some of the 'slow' spellslinger staples.
What went into your decision to move away from the token generators? How do you find it's been playing without them?
How do you personally ensure you've got the right balance between pump spells, protection, and evasion? That's one numbers games I've never been able to crack. Veilstone Amulet was a protection option that I rediscovered recently and thought about adding in, but I saw that you cut it. How did you find it performed? On paper it seems like a great source of hexproof if you don't draw Swiftfoot Boots or other. If you didn't have Mother of Runes, would you have kept some more of your protection/indestructibility enablers? Thanks!
2 months ago
So I've been motivated to build my own Surrak deck since seeing this post and found a few more cards that slot in very well.
Equilibrium turns all our creatures into spot removal for 1 more mana. Can bounce strong ETB creatures for reuse and dodge opponents spot removal.
Panharmonicon will do some work as this is primarily an ETB deck.
Cream of the Crop and Lurking Predators work well if you skewed towards big sticks and away from utility creatures. On the flip side Wild Pair favours utility creature builds and can sometimes sneak out an army. Very entertaining to flash out a 1/1 and tutor out Draining Welk to counter a spell and make a nice beat stick.
10 months ago
Yesterday this is one of my most favorite decks I've ever made and played with. Horobi does work well as a hidden commander in many decks like Hapatra, Vizier of Poisons and many more. But really shines as a commander.
Some of my friends hate playing against this deck because it has a very easy time of locking down the field in a variety of ways. They either don't want to play creatures because they will die. Or can't because all their lands produce only black mana.
Smart players will target horobi when it hits the field, but the key is to play even smarter then them. You do not cast the commander unless you have some way of targeting other players creatures. Whether it's instants, artifacts or lands. Yes, they will kill the commander, but at a huge cost. You can respond and put spells on the stack wiping out their whole field. Cauldron of Souls is a great way of doing just that.
Veilstone Amulet is a great card that has saved me a solid handful of times. Also, if you are looking for good tech cards like this check out my youtube channel where we dig them up. Its called "The Card Pool".
10 months ago
Do you still play this deck very much? How are you finding it? I've been mulling over building a Horobi deck for some time but was thinking I might instead include it as the 'hidden commander' in a deck which contains cards like Asceticism and Privileged Position.
Veilstone Amulet is a pretty neat card which I hadn't seen before, but how have you found it plays in the deck? We have sort of a control-heavy meta where I play and I feel like people would just target my commander in response to that trigger going on the stack.
11 months ago
Gwent, you can, but its a difficult card bacause unless you play it on the turn that you plan on winning (+3 mana), it also allows other combo decks to get protection from the control players. If your worry is counters, I'd rather have a Pyroblast, and if your worry is removal, Veilstone Amulet is better.
11 months ago
Tower of the Magistrate seems really...fun. And I can see it potentially having uses when Horobi isn't on the field which is something I try to do.
Candelabra is a wee bit outside my budget as are Cabal Coffers and Urborg, Tomb of Yawgmoth, but Urborg itself might be a good fit if I can find a cheapish one. I have a Thespian's Stage somewhere. I'm not sure where I've put it at the moment, but I like where you're going with it. And at the very least, I can copy someone else's Urborg or Coffers.
Kormus Bell is an amazing card. How have I never seen this before. Obviously it'd work a heck of a lot better with Tomb Urborg, but I still love it. Especially if I have Veilstone Amulet out, else I might regret playing it since I'd have a hard time removing it myself. I used to have Xenic Poltergeist in here and I replaced it with Karn, Silver Golem but I find myself wondering if I should use both. Obviously enchantments are still very difficult unless I also happen to have Liquimetal Coating on the field but I've only managed that once.
Command Beacon I own but it's in another deck. I used to have it in here though and it was really helpful. Perhaps I'll start swapping it back and forth. Because I can assure you Horobi draws a lot of hate. In fact, my deck is in dark grey sleeves but my joke is that Horobi wears a high visibility bright yellow sleeve because he works in a dangerous environment. I think the most I've cast him for was 12 once.
I don't love Living Death because I don't have tons of creatures on the field or in the graveyard generally. I'd be worried my opponents would get a lot more mileage out of it than I would.
Lol, yeah Hex Parasite is really really good here. And, if I would ever remember I can do this, I can actually kill planeswalkers with it. At instant speed. Ah! So good.
My issue with the deck currently is I don't really have a good finisher. I don't have something that just wins the game. Sepulchral Primordial has that potential I guess but it's not really panned out yet. Do you have any suggestions?
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