
Legality
Format | Legality |
Tiny Leaders | Legal |
Noble | Legal |
Leviathan | Legal |
Magic Duels | Legal |
Canadian Highlander | Legal |
Vintage | Legal |
Modern | Legal |
Penny Dreadful | Legal |
Vanguard | Legal |
Legacy | Legal |
Archenemy | Legal |
Planechase | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Unformat | Legal |
Casual | Legal |
Commander / EDH | Legal |
Printings View all
Set | Rarity |
Duel Decks: Mind vs. Might (DDS) | Rare |
Dark Ascension (DKA) | Rare |
Combos Browse all
Related Questions
Increasing Savagery
Sorcery
Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set Price Alerts
DDS
DKA
Recent Decks
Increasing Savagery Discussion
Kogarashi on Do Sorcery/Instant and Planeswalker buffs ...
3 weeks ago
For examples of things that will actually place counters instead of buffs:
Forced Adaptation and Ring of Kalonia would each place a +1/+1 counter on Sharktocrab at the beginning of your upkeep. These would be actual counters, not temporary increases like the cards you listed. Each would trigger Sharktocrab 's second ability once (so if you have both on, you'd have two triggers).
Increasing Savagery is a spell that places counters. If cast from your hand, you'd get five +1/+1 counters, but because it's a single effect, it only triggers Sharktocrab once. Casting it again using flashback would get you ten counters and one trigger.
Rhythm of the Wild would give Sharktocrab riot, so if you cast Sharktocrab while Rhythm is on the battlefield, you would place a counter as it enters and trigger the second ability. Same with using Zameck Guildmage 's or Combine Guildmage 's ability to have a creature enter with a +1/+1 counter on it.
Vigor prevents damage and places counters instead. The counter-placing would trigger Sharktocrab once.
Compare Sharktocrab to Fathom Mage . Fathom Mage draws a card for each counter placed on it. Sharktocrab specifies "one or more," so each effect that places counters only triggers it once. Individual effects will still trigger it separately, though, so having the aforementioned Ring of Kalonia and Forced Adaptation on at the same time will each trigger it.
Spazik008 on
The Dragon Awakens
3 months ago
Yea the Tarmogoyf fits, but Dark Confidant is basically just there because "I like Dark Confidant". That could probably be something more relevant. I made this list a couple years ago based on a Slumbering Dragon deck I was trying in Standard. That version had Dragon Egg, Scourge of Valkas, and I think Thundermaw Hellkite. I'd love to use those cards, but obviously there are better things you could be doing in Modern than Dragon Egg. Gyre Sage into an immediate Thragtusk off Increasing Savagery was also fun.
BlackoutX on
Hendral
3 months ago
checkout Increasing Savagery i think it might help your deck. also Quest for the Gemblades and Oran-Rief, the Vastwood. These can help with +1 +1 ramp.
SynergyBuild on
Stop Kicking Things!
3 months ago
123 cards, you need to drop 23, here are my picks:
Bloodstone Goblin, Death's Presence, Contagion Engine, Saproling Infestation, Loyal Guardian, Sporeback Troll, Explosive Vegetation, Increasing Savagery, Retreat to Kazandu, Shape of the Wiitigo, Hunting Triad, Jugan, the Rising Star, Artifact Mutation, Soul's Might, Solidarity of Heroes, Rishkar, Peema Renegade, Joraga Warcaller, Strength of the Tajuru, Ring of Kalonia, Managorger Hydra, Ring of Valkas, Alpha Authority, Song of Freyalise, Forced Adaptation, and Rampant Growth
BlackoutX on
Oh, It Seems I've Won...
4 months ago
This might help a bit Cheap Green archive also i think you'd like Increasing Savagery
AkaAkuma on
+1 for you, +1 for you....
4 months ago
To start off: Hardened Scales, Bear Umbra and Ordeal of Nylea. You do allot with just one counter, make use of it! And bear umbra or ordeal of nylea not only means counters but also a free extra Jenara abilities each turn.
Then we have allot of +1/+1 synergy in this deck, but allot of them are single use or difficult to get.
- Ninth Bridge Patrol is by no means terrible, but we don't have token generators let alone sacrifice outlets, so what about Cathars' Crusade? We want to grow, not compensate when we shrink!
- Hunt the Weak, forget the counter and go for Nature's Way. Same concept but cheaper and more diverse.
- Obsessive Skinner is decent, but you could also take Forgotten Ancient
- Ajani, Caller of the Pride would be a direct upgrade to Ajani, Valiant Protector in my opinion. And while you have some flavor for the valiant protector that we will now lose, that's ok;
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Because what about Collective Effort for multiple purposes. Orzhov Advokist to play it politically. Hadana's Climb, Dragonscale General, Master Biomancer, Tuskguard CaptainVerdurous Gearhulk, Increasing Savagery and ow Kalonian Hydra!
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And lastly, maybe do with some alternative beaters. Managorger Hydra, Primordial Hydra, Selfless Squire or even Chasm Skulker are great at this.
Spirits on
5 months ago
I don't like Angelic Page, he has to to use his ability, where Exalted is immediate. He can pump a blocker, but not sure the +1/+1 is worth it.
I'd probably rather have a Neurok Stealthsuit (Shroud) over a single use Favor of the Overbeing (Vigilance/Flying). Even if you don't have the for attach, just pay equip. It's not bad, but Exalted/Shroud/Hex are more valuable in single removal scenarios, especially if your sorcery +'s them. Have to reply on the protection spells to save them.
Skarrg Goliath CMC7 Bloodrush at least is instant, Enlarge you'll have to be sure to have the CMC5 + a protection spell (or shroud/hex) before engaging that. Why does it have a monster kitten in the pic!
You should have lots of blockers (the exalted crew), Guardian of the Gateless is a flying blocker, but dont think you need this ability. Palace Guard is even worse with no flying, Fog instead it's the same thing pretty much. Since neither has Exalted anyway.
I like Soul Snare going to need to work that into some of my other decks (like Alesha, Who Smiles at Death.
Hunter's Prowess gives draw, and Revenge of the Hunted Miracles.
Collective Blessing might be interesting for you. Increasing Savagery too is better. These effects are permanent, and Increasing Savagery has recursion (flashback) too!
Banishing Light is similar to Oblivion Ring and doesn't carry the $2 burden of Journey to Nowhere. If you planning on Infinite Combo off of the the ETB/LTB of Journey to Nowhere then keep it, if not, I would just go with Banishing Light (even though it can't infinite combo)
Pentarch Ward feels missing, it gives Pro-Color of your choice, the best part is it draws a card to replace itself (and you can still choose white). Never hurts you because of the draw, unless they remove the creature in response.
otters on
My car breathes fire!
5 months ago
I like it! Transguild Courier would be a cool addition, but I can understand if you don't run it. One with the Machine is cute, but Rishkar's Expertise is probably better, because Ramos will be big. You could also try Increasing Savagery to generate Immediately.
Increasing Savagery occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%