|Commander / EDH||Legal|
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|Duel Decks: Mind vs. Might (DDS)||Rare|
|Dark Ascension (DKA)||Rare|
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Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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|Have (21)||gildan_bladeborn , Pelli , , jstn.mrrtt , Fineontheoutside , metljoe , Mortiferus_Rosa , Ashy , Atroxreaper , Reliva , duff87 , nakni , ztanos , mziter501 , mlouden03 , itheoryz , Pumpkinking913 , Cazaz0816 , rakdos24 , Loading_Error , saj0219|
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Increasing Savagery Discussion
3 weeks ago
besides evoke, check out cards with flashback-type effects that are better when cast from the graveyard (e.g. the 'increasing' cycle - Increasing Ambition, Increasing Savagery, etc. Those say 'when cast from the graveyard' meaning you can get their double effects every time)
4 weeks ago
Include: Vanquisher's Banner seems like an auto-include in just about any tribal deck. Thran Dynamo, but no Mana Crypt? I assume it's not a budget issue, as there's a Gaea's Cradle, but it just seemed peculiar. Deepglow Skate seems pretty spicy amidst all those +1/+1 counters.
Remove: Staff of Nin feels underwhelming with that mana cost. There are better card draw spells. Increasing Savagery also seems underwhelming. If it were on an infect creature or Zada, Hedron Grinder, I would understand. Deeproot Warrior is just a 2/2 for ; it looks extremely outclassed.
Overall, I really love the deck. Low to the ground, but capable of a solid grind. The flavor was a nice addition.
1 month ago
Kaseto, Orochi Archmage to make your infect creatures unblockable and pump Blight Mamba. Rishkar's Expertise to draw cards from your high power creatures and get a free cmc 5 or less card. Throne of Geth for proliferate and a sac outlet for your artifact infect creatures in case they would die from blockers. Trailblazer's Boots for evasion. High cmc but Increasing Savagery seems good with the +1/+1 counters theme. Prowler's Helm for evasion.
1 month ago
@titanreaver Sorry, I didn't word that well. What I mean is, the creature tokens are for fodder when the opponent has loads of the same.(it's all well and good having a 20/20 but when they have 20 1/1s not so much) as for the +1+1 counters. I assume you mean Increasing Savagery and that is what I meant by value. 11 green mana for 15 +1+1 split over 2 targets for me seems good value. That being said your suggestions are very good and I will definitely make some changes. You know your stuff sir.
2 months ago
Yeah, So...In the last 24 hours, I did a bunch of work on this deck, proxied a bunch of it up, took it for a spin in front of a goldfish bowl, and I discovered I needed to make some changes.
For one, I had too many kicker spells. They are easily the weakest part of the deck, vital and important that they may be. Two, I needed some card draw. Three, well, just some other thoughts that came to me while I was working...
Blood Clock - Breath of Darigaaz - Chandra's Ignition - Decimate - Keen Sense - Loxodon Warhammer - Momentous Fall - Opal Palace - Rishkar's Expertise - Sunbird's Invocation - Vigor(I want to try this, though it is the only expensive card I don't already own for the deck, it's worth more than the rest of what I don't have combined...)
Blessings of Nature(too many +1/+1 too fast makes too much of a target) - Cloudstone Curio - Gnarlid Pack - Grafted Exoskeleton(yes, it's a massive kill enabler, but also a massive kill me sign) - Grunn, the Lonely King - Horned Kavu - Increasing Savagery(see Blessings) - Skitter of Lizards - Thicket Elemental - Mountain - Forest
2 months ago
I have been playing MTG for a little while now and have mainly been playing kitchen table magic so i don't know how my deck stacks up. My play group may still be making small mistakes so please let me know if there is anything unusual and maybe i can explain it.
The idea is to make sure Radha comes out turn two before anyone has any proper answers then make use of her extra green to get as many ramp cards out as possible so that by turn 4-5 you should be able to play a 6-7 cost creature or pump out something like Omnath, Locus of Rage, Primordial Hydraor even Neheb, the Eternal to push your ramp even more. From there is mainly just more of the same.
With Increasing Savagery i have even got a commander damage kill quite early on in the game.
I mainly play 1v1v1v1 but this deck also performs in 1v1, although there are not many other decks to play against.
Please let me know if you have any suggestions, although i am on a budget i do also like to see expensive cards.
2 months ago
I'm just gonna name a few equipments that I think would work really good here. Grafted Wargear, Hero's Blade, and Champion's Helm. These cards will pull you ahead in mana ramp when equip to your CMDR and Increasing Savagery is a nice inclusion. Every time you cast this on your CMDR you ramp. Even after spending the mana to cast Increasing Savagery
3 months ago
And if you want more aggro, i believe you could try some more small cost creatures.When i think of deathtouch i think of Setessan Tactics and Spider Umbra. Which could work together with those creatures.
Or, you could work on more draw cards like Harmonize.
Here is a example about small creatures for your deck: your Increasing Savagery could work with Aquastrand Spider, Scute Mob, Solidarity of Heroes, and maybe Forced Adaptation. Also, you could use another planeswalker like Nissa, Voice of Zendikar.
Hope it was useful.