Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Printings View all
|Duel Decks: Mind vs. Might (DDS)||Rare|
|Dark Ascension (DKA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Increasing Savagery Discussion
3 days ago
3 months ago
Prospekt that's amazing, those are some interesting commanders that I haven't really considered before! But I do think Animar has a slight advantage because it can be super fast. It also has access to a lot of good stuff, as you mentioned, and a few infinite combos to spice it up. This is actually the main deck I play at Commander League and I would say I have a high win rate (not too long ago I won a playmat, lol). And I would say my League is fairly competitive. Animar often takes people off guard and surprises them with how good it is. Usually I'll go off, someone will play a board wipe, and then a few turns later I'll go off again. If nobody has a board wipe or effective lock, the game is often over quite early. It's possible to win on turn 3 if something like this were to happen (it's oddly specific, but it's just one possible path):
- Play a forest, play Birds or Burgeoning or really any method to get 3 colored mana on turn 2.
- Play an island or mountain, cast Animar.
- Play a forest. Play Increasing Savagery. Play Ancestral Statue. Animar now has infinite counters. If you're playing 1v1 this is probably a win condition.
I've actually snagged MANY early game wins with Ancestral Statue (the kind of wins that leave people bitter that they didn't get to play the game). But more likely we're looking at turn 4-6 to really go off. You will, though. You should generally cast Animar as soon as you have three different colored mana, and in the best case that'll be on turn 2. Then you cast small creatures or hacks like Increasing Savagery or Give/Take to build up counters, and then you can cast big X-cost creatures and you can also cast stuff like Eldrazis for free if you have enough counters. The deck USUALLY is very timely, the biggest problem is Animar dying to removal (athough its protection from white and black does come in handy) and then you have to build up counters again and may have too few cards in hand. The Ozolith will probably help with that and I can tutor for it with Tezzeret the Seeker but I haven't had a chance to use it much yet because of the pandemic. Draw also helps with recovery, naturally. Animar can also play the long game, and I do win long games, but it shines as an aggro deck in the early game. It's a fun deck to cast big creatures.
4 months ago
I'd give more consideration to Scale Up and Become Immense as big p/t increases are the driving force in infect. Also Blight Mamba is fun sb texch. Proliferate and counters are a solid idea, but with green leaning into things like Increasing Savagery rather than the white counters on all creatures, I'd be trying to Proliferate Servant of the Scale or abuse Wildcall for surprise Glistener.
I've had some success with Biomass Mutation, but once more it's still pretty inefficient.
Good luck with the brew, budget infect is more scary for people facing it down in fnm cause its just as explosive but less predictable than regular infect.
4 months ago
7 months ago
10 months ago
With all of the choices Marath, Will of the Wild provides; "Marath, because sharing is caring"
I can see where you're going with this deck and I like it! (albeit a bit frenetic)
Just a side note you're probably already aware of Paradox Engine has to go :(
10 months ago
11 months ago
Pretty similar to my deck if you want to compare: http://tappedout.net/mtg-decks/06-10-19-merfolk-ascension/
+1 and keep reppin' Magic's best tribe!