Increasing Savagery


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Rare
Dark Ascension (DKA) Rare

Combos Browse all

Related Questions

Increasing Savagery


Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Increasing Savagery Discussion

Kogarashi on Do Sorcery/Instant and Planeswalker buffs ...

3 weeks ago

For examples of things that will actually place counters instead of buffs:

Forced Adaptation and Ring of Kalonia would each place a +1/+1 counter on Sharktocrab at the beginning of your upkeep. These would be actual counters, not temporary increases like the cards you listed. Each would trigger Sharktocrab 's second ability once (so if you have both on, you'd have two triggers).

Increasing Savagery is a spell that places counters. If cast from your hand, you'd get five +1/+1 counters, but because it's a single effect, it only triggers Sharktocrab once. Casting it again using flashback would get you ten counters and one trigger.

Rhythm of the Wild would give Sharktocrab riot, so if you cast Sharktocrab while Rhythm is on the battlefield, you would place a counter as it enters and trigger the second ability. Same with using Zameck Guildmage 's or Combine Guildmage 's ability to have a creature enter with a +1/+1 counter on it.

Vigor prevents damage and places counters instead. The counter-placing would trigger Sharktocrab once.

Compare Sharktocrab to Fathom Mage . Fathom Mage draws a card for each counter placed on it. Sharktocrab specifies "one or more," so each effect that places counters only triggers it once. Individual effects will still trigger it separately, though, so having the aforementioned Ring of Kalonia and Forced Adaptation on at the same time will each trigger it.

Spazik008 on The Dragon Awakens

3 months ago

Yea the Tarmogoyf fits, but Dark Confidant is basically just there because "I like Dark Confidant". That could probably be something more relevant. I made this list a couple years ago based on a Slumbering Dragon deck I was trying in Standard. That version had Dragon Egg, Scourge of Valkas, and I think Thundermaw Hellkite. I'd love to use those cards, but obviously there are better things you could be doing in Modern than Dragon Egg. Gyre Sage into an immediate Thragtusk off Increasing Savagery was also fun.

BlackoutX on Hendral

3 months ago

checkout Increasing Savagery i think it might help your deck. also Quest for the Gemblades and Oran-Rief, the Vastwood. These can help with +1 +1 ramp.

BlackoutX on Oh, It Seems I've Won...

4 months ago

This might help a bit Cheap Green archive also i think you'd like Increasing Savagery

AkaAkuma on +1 for you, +1 for you....

4 months ago

To start off: Hardened Scales, Bear Umbra and Ordeal of Nylea. You do allot with just one counter, make use of it! And bear umbra or ordeal of nylea not only means counters but also a free extra Jenara abilities each turn.

Then we have allot of +1/+1 synergy in this deck, but allot of them are single use or difficult to get.

Spirits on

5 months ago

I don't like Angelic Page, he has to to use his ability, where Exalted is immediate. He can pump a blocker, but not sure the +1/+1 is worth it.

I'd probably rather have a Neurok Stealthsuit (Shroud) over a single use Favor of the Overbeing (Vigilance/Flying). Even if you don't have the for attach, just pay equip. It's not bad, but Exalted/Shroud/Hex are more valuable in single removal scenarios, especially if your sorcery +'s them. Have to reply on the protection spells to save them.

Skarrg Goliath CMC7 Bloodrush at least is instant, Enlarge you'll have to be sure to have the CMC5 + a protection spell (or shroud/hex) before engaging that. Why does it have a monster kitten in the pic!

You should have lots of blockers (the exalted crew), Guardian of the Gateless is a flying blocker, but dont think you need this ability. Palace Guard is even worse with no flying, Fog instead it's the same thing pretty much. Since neither has Exalted anyway.

I like Soul Snare going to need to work that into some of my other decks (like Alesha, Who Smiles at Death.

Hunter's Prowess gives draw, and Revenge of the Hunted Miracles.

Collective Blessing might be interesting for you. Increasing Savagery too is better. These effects are permanent, and Increasing Savagery has recursion (flashback) too!

Banishing Light is similar to Oblivion Ring and doesn't carry the $2 burden of Journey to Nowhere. If you planning on Infinite Combo off of the the ETB/LTB of Journey to Nowhere then keep it, if not, I would just go with Banishing Light (even though it can't infinite combo)

Pentarch Ward feels missing, it gives Pro-Color of your choice, the best part is it draws a card to replace itself (and you can still choose white). Never hurts you because of the draw, unless they remove the creature in response.

otters on My car breathes fire!

5 months ago

I like it! Transguild Courier would be a cool addition, but I can understand if you don't run it. One with the Machine is cute, but Rishkar's Expertise is probably better, because Ramos will be big. You could also try Increasing Savagery to generate Immediately.

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Increasing Savagery occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%