Sky Skiff

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Sky Skiff

Artifact — Vehicle

Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Price & Acquistion Set Price Alerts

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Sky Skiff Discussion

Rex_JB24 on U/B/R Artifacts

4 weeks ago

You aren't on a very synergistic Energy plan so I don't like Whirler Virtuoso here as they are going to make just one Thopter. I would replace it with Maverick Thopterist because Mave makes you TWO whole Thopters and his Improvise ability means you'll often only be tapping 2-3 lands for him anyway just like you would for Virtuoso. For bonus points, it's an Artificer to boot and plays well with Inventor's Goggles. I would also trim the three Opt and four Ornithopter for some more interaction with opponent's creatures or a vehicle of some sort. I'm thinking Lightning Strike or Sky Skiff since we're going budget.

ticked-off-squirrel on what does and does not ...

1 month ago

i am wondering if certain things count as activate abilities so i can check if Harsh Mentor can ping opponents who do them. i know that an activate ability has cost:effect in it's text but do any of the following count as activate abilities:

paying an equip cost? (i.e. "1: attach to target creature") (variety of equipment)

paying a crew cost? (i.e. "tap any number of creatures with power 1 or greater: this vehicle becomes a creature for the turn") ( Sky Skiff )

paying straight mana? (i.e. "4W: return target creature you control to your hand") ( Aegis Automaton )

sacking the card? (i.e. "T, sack this card: search for a land and put it on the field tapped" ( Evolving Wilds )

mixed payments? (i.e. "3, T, sack this card: create a 2/2 zombie token") ( Cradle of the Accursed )

paying energy? (i.e. "pay 2 energy: put a +1/+1 counter on this card") ( Longtusk Cub )

Vortain on Who Needs a Pilot? (Budget)

2 months ago

hullos, I think you're right, the scry on Veteran Motorist is very powerful and the fact that it is a 3/1 gives it good synergy with Cultivator's Caravan. I'll add a couple and increase as needed.

medozz, I'll keep Lupine Prototype in my sideboard, and try it once I get a chance to play against a friend. I went ahead and switched in Cathartic Reunion. I don't like the need to discard 2 cards, but I think I agree that the 3 card gain is far more valuable in the long run.

Additional Questions/Thoughts

Since Smuggler's Copter is banned and Heart of Kiran is at $9, would you suggest Aethersphere Harvester over Sky Skiff? It's, money wise, more expensive, but also extra for life link and a 3/5 instead of a 2/3 (while retaining Flying and Crew 1). I feel like it is a bit too slow, and doesn't work as well with Sram, Senior Edificer.

Additionally, would you suggest keeping Renegade Tactics or maybe just adding a couple more Veteran Motorists?

Thanks for the input!

BioProfDude on red white vehicles, budget

3 months ago

Oh, and Aethersphere Harvester is a nice addition for certain-- better than Sky Skiff, I think. Just my opinion, though.

OOMJasonDavis on Artifact Aggro

3 months ago

Bomat Courier and Sky Skiff are good budget agro artifact cards.

Epochalyptik on Does crewing an artifact vehicle ...

3 months ago

No. Sky Skiff is already on the battlefield. Crewing it doesn't cause it to leave the battlefield for any reason, so it won't be reentering, either.

Merdolf_Gandlin on Does crewing an artifact vehicle ...

3 months ago

Okay. I have a Reckless Fireweaver out and I drop in a Sky Skiff which triggers the one damage from the Fireweaver. When I crew the Skiff with the Fireweaver on my next turn does it trigger the damage again since the Skiff is now entering the battlefield under my control as an artifact creature?

Madthespian on White Zombie

4 months ago

Drop the Inspired Charge, Djeru's Resolve, and Throne of the God-Pharaoh (it works way better with exert). Add some one & two drop creatures with embalm, so that you can get them back as Zombies

Add two or three Sky Skiff for the flying.

Move Forsake the Worldly to the sideboard.

With an aggro deck, you want 22-26 creatures.

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