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Artifact — Vehicle
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Sky Skiff Discussion
1 month ago
You have Smuggler's Copter already, what does Sky Skiff add? You aren't going to be attacking in with it till about turn 3, so Aethersphere Harvester might be a better option for being bigger and not dying to Bolt or an unrevolted Fatal Push.
Fleetwheel Cruiser is also probably better than Ovalchase Dragster because it can attack straight away without crewing, and doesn't trade with the ambush viper cards seeing play like Snapcaster Mage and similar. It also plays better with Saheeli Rai.
Ornithopter doesn't do anything in this deck without a lot of support, you aren't trying to enable a turn 1 Mox Opal, or using Cranial Plating, so you are probably better running something else, such as bomat carrier.
2 months ago
5 months ago
5 months ago
You can however, crew a vehicle (such as Sky Skiff which you played earlier) in the precombat main phase after you cast Depala, Pilot Exemplar and pay the remaing 1 colourless mana for the X cost when it becomes tapped.
(just pointing this out as I played a boros vehicles deck and I loved doing this)
6 months ago
You aren't on a very synergistic Energy plan so I don't like Whirler Virtuoso here as they are going to make just one Thopter. I would replace it with Maverick Thopterist because Mave makes you TWO whole Thopters and his Improvise ability means you'll often only be tapping 2-3 lands for him anyway just like you would for Virtuoso. For bonus points, it's an Artificer to boot and plays well with Inventor's Goggles. I would also trim the three Opt and four Ornithopter for some more interaction with opponent's creatures or a vehicle of some sort. I'm thinking Lightning Strike or Sky Skiff since we're going budget.
7 months ago
i am wondering if certain things count as activate abilities so i can check if Harsh Mentor can ping opponents who do them. i know that an activate ability has cost:effect in it's text but do any of the following count as activate abilities:
paying an equip cost? (i.e. "1: attach to target creature") (variety of equipment)
paying a crew cost? (i.e. "tap any number of creatures with power 1 or greater: this vehicle becomes a creature for the turn") ( Sky Skiff )
paying straight mana? (i.e. "4W: return target creature you control to your hand") ( Aegis Automaton )
sacking the card? (i.e. "T, sack this card: search for a land and put it on the field tapped" ( Evolving Wilds )
mixed payments? (i.e. "3, T, sack this card: create a 2/2 zombie token") ( Cradle of the Accursed )
paying energy? (i.e. "pay 2 energy: put a +1/+1 counter on this card") ( Longtusk Cub )
8 months ago
medozz, I'll keep Lupine Prototype in my sideboard, and try it once I get a chance to play against a friend. I went ahead and switched in Cathartic Reunion. I don't like the need to discard 2 cards, but I think I agree that the 3 card gain is far more valuable in the long run.
Since Smuggler's Copter is banned and Heart of Kiran is at $9, would you suggest Aethersphere Harvester over Sky Skiff? It's, money wise, more expensive, but also extra for life link and a
3/5 instead of a
2/3 (while retaining
Crew 1). I feel like it is a bit too slow, and doesn't work as well with Sram, Senior Edificer.
Thanks for the input!