Sky Skiff

Sky Skiff

Artifact — Vehicle

Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

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Set Rarity
Kaladesh (KLD) Common

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Sky Skiff Discussion

Funkydiscogod on Tap my own Stuff: Pioneer

1 month ago

My first thought was Masako the Humorless, but that card isn't in pioneer. Then, I thought about all kinds of fun modern cards that would be fun, but aren't in pioneer.

I would probably cut Oak Street Innkeeper, since their ability doesn't stack, and only protects from targeted sorcery-speed removal, which I think is generally uncommon.

Something like Rallying Roar would let you use all your abilities twice in a turn, so I think you need more untap effects. Maybe instead of Sky Skiff, use Mobile Garrison?

If you could make some room for Blessed Alliance or Collective Effort, you could get some much-needed interaction with the opponent.

Since you have 12 Springleaf Drum-like effects on your creatures and lands, you could run offcolor cards like Jace, Colossal Mind-Mage. I'm not sure that Jace would be the best offcolor card to run, but it's worth realizing that you can. At worst, you can throw it away with your Reckless Racer.

I don't know, I'm just brainstorming.

Boza on U.B.R.R. Tolkien's Lord of the Pings

1 month ago

It is a really funky idea that I think is pretty awesome. the only problem with it is that it is 3 colors and I see no way to cut one:

Blue offers the best ways to tap/untap.
Red offers the most damage on tap/untap and gives access to Quicksilver Dagger, the best card in the deck. Black has the drain effects and cheapest "tap for value" creature.

So, rather than cut a color, it would be best to optimize.

-4 refocus + 4 Cerulean Wisps to save a mana.

-4 hypnotist (by far the worst of the creatures) + 4 Thermo-Alchemist

-2 shared discovery (a long shot to have 4 dudes) + 2 Zephyr Scribe - this one is skeptical as requires mana to tap, but the ability is good.

Alkadron on Animating Faerie

5 months ago

Fountain of Ichor , Guardian Idol , and Rusted Relic are all spectacular cards to animate. (They get big; their printed abilities all overwrite the 0/0 P/T the faerie gives them).

Sky Skiff and Renegade Freighter are also solid choices. (Animating them overwrites their printed P/T, so crewing them doesn't make them bigger. But the Skiff as a 4/4 flier is solid, and the freighter as a 5/5 trampler is nice).

I was tossing around the idea of some Arcbound kids as well, to go with the proliferate and to stack bonus counters on your animated Darksteel stuff.

Clockwork Gnomes is also very good here.

the ideas I threw together are here Animating Faerie ideas

Dete on A Pauper's Inheritance | Orzhov Control

1 year ago

Maybe add one of the multiple creatues that drain 1 life if tapped or atacking, i have found that Night Market Lookout and Sky Skiff make a nice pair for exaple.

AliMoe on Going for a Jhoi Ride!

1 year ago

NoSoyYucateco no it isn't, sine Jhoira's ability triggers on "casting" a historic spell, not an historic card "entering the battlefield". There are a few good cards it interacts with though, like Reckless Fireweaver, but imo it's not worth running it if your deck is not built around it.

HARDsofty This is a nice idea for a deck, I like the vehicle theme. There are a few tweaks I would make without changing the theme of the deck: I think you could run less than 38 lands. The amount of cards you draw with Jhoira should guarantee you a land drop every turn. Also, I would consider cutting Mind's Eye, since you want to spend your mana during your turn, and drawing cards that way. Also, I would include Thopter Engineer, since giving all your vehicles haste is insane ;-) I would cut Ghirapur Gearcrafter for it.

I would also consider cutting both Implement of Combustion and Implement of Examination. They are either expensive, or basically don't do anything. If you are playing them for the card draw, consider instead playing spell bombs, or Chromatic Star/Sphere, since they also offer you utility/fixing/draw.

As for the vehicles, is there a reason you are not playing Aethersphere Harvester, Heart of Kiran, Skysovereign, Consul Flagship or even Cultivator's Caravan? They are a lot stronger than Irontread Crusher, Ovalchase Dragster, Sky Skiff and Renegade Freighter.

I made Jhoira deck as well. It has a lot more smaller artifacts and is buid around casting a lot of cheap efficient stuff, which is clearly not your strategy ;-) but if you want some inspiration, take a look at it.

LeaPlath on

1 year ago

You have Smuggler's Copter already, what does Sky Skiff add? You aren't going to be attacking in with it till about turn 3, so Aethersphere Harvester might be a better option for being bigger and not dying to Bolt or an unrevolted Fatal Push.

Fleetwheel Cruiser is also probably better than Ovalchase Dragster because it can attack straight away without crewing, and doesn't trade with the ambush viper cards seeing play like Snapcaster Mage and similar. It also plays better with Saheeli Rai.

Ornithopter doesn't do anything in this deck without a lot of support, you aren't trying to enable a turn 1 Mox Opal, or using Cranial Plating, so you are probably better running something else, such as bomat carrier.

Chief of the Foundry is also better off as Master of Etherium.

goldieH on G/W Exalted Vehicles

2 years ago

Might Sky Skiff, the card so much worse than Smuggler's Copter, finally be good? The evasiveness would be very nice.

amurphy1893 on Rakdos Aggro Pirates/Vehicles

2 years ago

Trade Sky Skiff for Aethersphere Harvester. More value + lifelink.

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