Sky Skiff

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Kaladesh Common

Combos Browse all

Sky Skiff

Artifact — Vehicle

Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

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Sky Skiff Discussion

Hamadyne on (Vehicles v0.2) A Pauper Deck of Sorts

4 days ago

Cool concept! I'd recommend mainboarding Sky Skiff for a cheap flyer you can crew with Oreskos Sun Guide for consistent life gain.

Happymaster19 on Leaving on a Jet Plane [Modern Esper Vehicles]

6 days ago

I'll be honest, I'm not entirely certain of any of my non-removal spells. Maybe instead of being conservative I should just stack more vehicles or pilots?

Sky Skiff might actually be better than Heart of Kiran here. But I'll have to test that. Again, maybe I just add more vehicles instead of move them around. Caravan is the only vehicle that can do something that isn't combat or just tap permission.

Venomous08 on Leaving on a Jet Plane [Modern Esper Vehicles]

6 days ago

Usually decks that play Inquisition of Kozilek want to be playing 6 "copies" in the form of Thoughtseize so that you actually get to play hand control turn 1 or 2 when it really matters. Also, Serum Visions doesn't seem great here. This deck is not very controlling, gets no value off the "cast"-trigger and thus doesn't need a T1 Cantrip. I get that it's not the best vehicle, but I would heavily advise playing 3-4 copies of Sky Skiff to enable a faster line of play with T1 Sky Skiff, T2 Inspired Creature -> Value. Your curve doesn't go above 3, so Cultivator's Caravan doesn't do much for you either.

Pieguy396 on My Free Deck

1 week ago

Hi, there! Welcome to TappedOut and the wonderful world of Magic!

Since you're just starting out, my main suggestion would be to pick a theme and stick to it. Right now, you have a bunch of cards that fit into multiple strategies, but those cards don't necessarily all fit into the same strategy. Renegade Wheelsmith, for example, works great in a Vehicle deck, but you only have one Vehicle (Mobile Garrison). Foundry Assembler is excellent in a deck full of artifacts, but you don't have a ton of artifacts. Your Self-Assembler, for example, can only find one card in your deck, Foundry Assembler, but what do you do if you've already drawn it?

This is just my personal opinion, but I've always found Vehicle decks to be fun. Fleetwheel Cruiser, Sky Skiff, Untethered Express, and Renegade Freighter are some examples of good Vehicles, and you can use Skysovereign as your flagship card, so to speak. You'll also need creatures to crew your vehicles, though, and Veteran Motorist, Toolcraft Exemplar, Depala, Pilot Exemplar, and Gearshift Ace, as well as the aforementioned Renegade Wheelsmith would all work well. You can add Start Your Engines, Siege Modification, or more Aerial Modifications as support cards as well. Of course, this isn't the only possible strategy you could take. You can add more Self-Assemblers for your Self-Assemblers to find, or add cards like Terrarion to help Improvise your Foundry Assembler. There are a ton of possible routes you can go down, and I'm sure you'll be able to find one that fits your liking.

I hope this helps!

ticked-off-squirrel on No Smuggles copter, no problem.

1 week ago

would Sky Skiff assist you at all? or maybe Ovalchase Dragster?

Morcar on

1 week ago

This is my Tezzeret deck that was made on a budget:Creature spells (13):

4 x Dhund Operative

4 x Contraband Kingpin

2 x Bastion Inventor

3 x Wind-Kin Raiders

Artifacts (13):

2 x Inventor's Goggles

2 x Sky Skiff

3 x Prophetic Prism

4 x Servo Schematic

2 x Treasure Keeper

Enchantment Auras (3):

3 x Tezzeret's Touch

Sorceries (5)

2 x Tezzeret's Betrayal

2 x Reverse Engineer

1 x Yahenni's Expertise

1x Daring Demolition

Planeswalkers (1):

Tezzeret, Master of Metal

Lands (24):

4 x Submerged Boneyard

8 x Swamp

12 x Island

It's pretty lack luster and could do with some more powerful monsters but it seems okay for a budget deck

ticked-off-squirrel on Ally Vehicles

2 weeks ago

emrakulinsmugglers those are some really great suggestions and the only problem with getting them is actually pulling them from packs. there is no way in Kaladesh I will pull The Flagship or Gideon in one or two packs and I don't want to burn $40 on a box that contains a load of lands and junk. I do have fast lands but they are not standard legal. if I had more resources I would actually cut out the Bomat Bazaar Barge and maybe the Fleetwheel Cruiser and add in two more Built to Last. or take those out all together and add in maybe another Sky Skiff or a couple Ovalchase Dragster. but the main gimmick is to have vehicles out first then after getting an ally out to have it crew it then after the vehicle attacks on the next turn get out more fresh allies which may trigger Rally ability for the old allies who can now attack on their own while the fresh allies Crew the vehicles allowing "them" to attack on that turn with the other allies. basically I give the fresh allies "Haste" by letting them Crew vehicles that have been out for a few turns and let them attack together with their now beefed up allies. and by having 3 of each ally creature I ensuring I am drawing an ally with a Rally ability and if one happens to die I will have another one to back it up. the non-ally cards are just to beef up what vehicles are in there. the Spireside Infiltrator is just in there to do cheap burn damage from crewing a vehicle. I may take him out though but I don't know. I actually do have Resolute Blademaster but it costs too much in terms of mana. by the time I got 5 mana I will have a handful of allies and a few vehicles out already. also this deck is not budget based. it was just premade using the Chandra Pyrogenius box and changing a few cards around. I honestly don't care much on budget costs of cards. if I have it I have it if not then don't matter. and although Aethersphere Harvester is a nice flyer I would rather not dip into Energy with this deck. thank you again for the great suggestions.

Oloro_Magic on Make Kaladesh Great Again

1 month ago

The chump block 1/1 is always a pain in the ass, I feel your pain on that. There are ways around it however. First and foremost there is always flying. To fit with the vehicle theme Sky Skiff could give you another vehicle option that is harder to block. Additionally Pia Nalaar, although she doesn't benefit from Depala, Pilot Exemplar gives you a flier that can poke while also giving you a solid 3 worth of crew cost including the thopter. On the instant/sorcery Mighty Leap comes to mind as a decent utility card, or even Gryff's Boon as an enchantment. Board wipes seem lazy in this deck. Yes your vehicles wont die but everything else will and then you have to build up a field to crew again. Its a risk that may not be worth taking. If any board wipe Fumigate, which you use, or Phyrexian Rebirth seem like the only viable options. Fumigate being a reset and Phyrexian Rebirth putting you ahead if you ever come to the point where you need to wipe the board. Side note, Phyrexian Rebirth used against a token deck is absolutely brutal. Your final option is trample, but this is tricky as you can't use green. Aggression is a decent option but its nature makes it a bit annoying. The budget breaker is Akroma's Memorial. Bestial Fury could work but is unreliable. Built to Smash for a quick swing Rush of Adrenaline also works. Gruul War Plow is a bit iffy. Messenger's Speed I think that kinda sums it up. This deck has already come a long way and I'm so excited that vehicles are making their way into commander. Good luck hope this helped a bit.

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