Sky Skiff

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Sky Skiff

Artifact — Vehicle

Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Sky Skiff Discussion

Dete on A Pauper's Inheritance | Orzhov Control

6 months ago

Maybe add one of the multiple creatues that drain 1 life if tapped or atacking, i have found that Night Market Lookout and Sky Skiff make a nice pair for exaple.

AliMoe on Going for a Jhoi Ride!

1 year ago

NoSoyYucateco no it isn't, sine Jhoira's ability triggers on "casting" a historic spell, not an historic card "entering the battlefield". There are a few good cards it interacts with though, like Reckless Fireweaver, but imo it's not worth running it if your deck is not built around it.

HARDsofty This is a nice idea for a deck, I like the vehicle theme. There are a few tweaks I would make without changing the theme of the deck: I think you could run less than 38 lands. The amount of cards you draw with Jhoira should guarantee you a land drop every turn. Also, I would consider cutting Mind's Eye, since you want to spend your mana during your turn, and drawing cards that way. Also, I would include Thopter Engineer, since giving all your vehicles haste is insane ;-) I would cut Ghirapur Gearcrafter for it.

I would also consider cutting both Implement of Combustion and Implement of Examination. They are either expensive, or basically don't do anything. If you are playing them for the card draw, consider instead playing spell bombs, or Chromatic Star/Sphere, since they also offer you utility/fixing/draw.

As for the vehicles, is there a reason you are not playing Aethersphere Harvester, Heart of Kiran, Skysovereign, Consul Flagship or even Cultivator's Caravan? They are a lot stronger than Irontread Crusher, Ovalchase Dragster, Sky Skiff and Renegade Freighter.

I made Jhoira deck as well. It has a lot more smaller artifacts and is buid around casting a lot of cheap efficient stuff, which is clearly not your strategy ;-) but if you want some inspiration, take a look at it.

LeaPlath on

1 year ago

You have Smuggler's Copter already, what does Sky Skiff add? You aren't going to be attacking in with it till about turn 3, so Aethersphere Harvester might be a better option for being bigger and not dying to Bolt or an unrevolted Fatal Push.

Fleetwheel Cruiser is also probably better than Ovalchase Dragster because it can attack straight away without crewing, and doesn't trade with the ambush viper cards seeing play like Snapcaster Mage and similar. It also plays better with Saheeli Rai.

Ornithopter doesn't do anything in this deck without a lot of support, you aren't trying to enable a turn 1 Mox Opal, or using Cranial Plating, so you are probably better running something else, such as bomat carrier.

Chief of the Foundry is also better off as Master of Etherium.

goldieH on G/W Exalted Vehicles

1 year ago

Might Sky Skiff, the card so much worse than Smuggler's Copter, finally be good? The evasiveness would be very nice.

amurphy1893 on Rakdos Aggro Pirates/Vehicles

1 year ago

Trade Sky Skiff for Aethersphere Harvester. More value + lifelink.

Blo on When does mana pool empites?

1 year ago

You can however, crew a vehicle (such as Sky Skiff which you played earlier) in the precombat main phase after you cast Depala, Pilot Exemplar and pay the remaing 1 colourless mana for the X cost when it becomes tapped.

(just pointing this out as I played a boros vehicles deck and I loved doing this)

Rex_JB24 on U/B/R Artifacts

1 year ago

You aren't on a very synergistic Energy plan so I don't like Whirler Virtuoso here as they are going to make just one Thopter. I would replace it with Maverick Thopterist because Mave makes you TWO whole Thopters and his Improvise ability means you'll often only be tapping 2-3 lands for him anyway just like you would for Virtuoso. For bonus points, it's an Artificer to boot and plays well with Inventor's Goggles. I would also trim the three Opt and four Ornithopter for some more interaction with opponent's creatures or a vehicle of some sort. I'm thinking Lightning Strike or Sky Skiff since we're going budget.

ticked-off-squirrel on what does and does not ...

1 year ago

i am wondering if certain things count as activate abilities so i can check if Harsh Mentor can ping opponents who do them. i know that an activate ability has cost:effect in it's text but do any of the following count as activate abilities:

paying an equip cost? (i.e. "1: attach to target creature") (variety of equipment)

paying a crew cost? (i.e. "tap any number of creatures with power 1 or greater: this vehicle becomes a creature for the turn") ( Sky Skiff )

paying straight mana? (i.e. "4W: return target creature you control to your hand") ( Aegis Automaton )

sacking the card? (i.e. "T, sack this card: search for a land and put it on the field tapped" ( Evolving Wilds )

mixed payments? (i.e. "3, T, sack this card: create a 2/2 zombie token") ( Cradle of the Accursed )

paying energy? (i.e. "pay 2 energy: put a +1/+1 counter on this card") ( Longtusk Cub )

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