Artifact — Equipment
Equipped creature gets +0/+3.Equip 3
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Kite Shield Discussion
1 month ago
well as an expert on artifacts and burns I suggest to add into your artifact cannon the following cards (reasons are in parentheses) (this symbol (+) means for Pauper. this symbol (-) means for standard) : Vulshok Replica+ (by sacking it it will shoot the opponent for a bit of damage and with cards that shoot when it comes out that is 4 damage right there) Ornithopter+- (is a free creature that is a nice chump blocker.) Spidersilk Net+/Cathar's Shield+-/Kite Shield+ (same reason for Ornithopter) Goblin Fireslinger+ (after a turn of summoning sickness can start tapping to shoot small amounts while you get your cannon ready) Tamiyo's Journal- (getting a free artifact every turn will greatly help with the artifact drop burns. and those same artifacts can help you "reload" your hand.) Tunneling Geopede- (it works the same as Reckless Fireweaver but with lands instead of artifacts) Shock+- (self explanatory) Devils' Playground- (you will get a few chump blockers that will self-destruct when they die) hopefully I have given you a few ideas.
1 month ago
I'd honestly don't like Slag Fiend if there no artifacts in your graveyard it useless. I'd just play more zero costing artifacts like Accorder's Shield , Bone Saw , Kite Shield, Paradise Mantle to name a few.
1 month ago
Love this deck. I spent days trying to perfect the deck once i saw Sram.. Heres what i came up with: Puresteel storm 2
Sram should be a 4-of. Yes he is legendary but the deck needs the consistency of 4.
Paradoxical Outcome seems way to expensive, and i dont think you need it. Retract is plenty.
There is Kite Shield if you need more equipments.
Simian Spirit Guide with Faithless Looting is very good for explosiveness and when you come to a halt by unlucky draws..
You need only one Grapeshot
Glint Hawk in interesting, but you get the same effect + 1 card with Repeal.
1 month ago
Well I've been testing it in paper recently, and there are a few things that I'd change with your list here. I run 15 lands, but I'm unsure if 15 or 16 is the correct number or not. Regardless, I wouldn't bother using Glimmervoid or Mystic Gate when you have Seachrome Coast available to use. It saves you on life and allows you to keep more 1-land hands then you otherwise could. I'd cut 1 Revival and 1 grapeshot for 2 more equipments since you need a critical level of equips to draw in order to combo off. Also Accorder's Shield is better than Kite Shield, so I'd run those first :)
If you do get around to playing against other decks, let me know how those Pacts work for you. I'd rather not need to get them, but if it turns out they're the best spell to use for protection then I'll bite the bullet and try to pick some up.
2 months ago
Now that I have more time:
I was going to say that Muddle seems unneeded now that we have 8 paladins. Is it mostly to tutor for Grapeshot now? If so, maybe a 2nd Grapeshot and another artifact or mentor could be better for more consistent opening hands/drawing into wincons. I also like Seachrome Coasts here, and I think they are criminally underplayed in modern. Also a little thing, but Kite Shield is strictly worse than Cathar's Shield, so I'd swap the numbers on those (you know, just in case you want to equip one in a pinch). I'll need to proxy this out and see if I need to pick up a set of Opals finally.
6 months ago
7 months ago
9 months ago
Hey, just wanted to see if you have any of the following cards to even out the trade for the Eye of Ugin (MM2):
If you do, I'm thinking 2x detention sphere, 1x timely reinforcements, and $4-5 worth of the cards above for my 1x MM2 eye of ugin. What do you think?