Sword of the Paruns


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
Commander 2013 (C13) Rare
Guildpact (GPT) Rare

Combos Browse all

Sword of the Paruns

Artifact — Equipment

As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

: You may tap or untap equipped creature.


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Sword of the Paruns Discussion

Teysaforever on Tetsuko Umezawa (<$50 EDH)

3 days ago

Meekstone is a sweet include. Sword of the Paruns seems like you might suddenly turn off your commander. Polymorphous Rush maybe a good addition. Attack in with the team and BAM suddenly your entire board are unblocked monsters!

PrehistoricMan on Vorel of the Simic

1 week ago

first of all i really like the deck and the monstrosities it produces. i personally play EDH casually with a group of friends and therefore is everything i know based on my experiences there. my very first deck i ever built was Varolz, the Scar-Striped and it did similar things with all sorts of hydra's and counter doublers. this deck never won. the reason was that i needed several turns to get out a big dude, only to have it struck by Anguished Unmaking. for these kinds of decks you need explosive turns where once you're set up, you can keep going each turn untill your opponents are trampled over. the first thing that came to my mind was Everflowing Chalice or Gyre Sage. combined with Sword of the Paruns a gyre sage that taps for 4 green mana becomes an infinite mana source. Mistcutter Hydra could now be a hasty 10000/10000 coming at your unsuspecting opponents. Gemstone Array is really usefull when you are producing immense amounts of mana, for you can use it as a converter to make UG for vorel.

untappers you can use multiple times in a turn if you have the mana: Filigree Sages, Thassa's Ire, Sword of the Paruns

counters that can be doubled and used as mana just so they can be doubled again: Gyre Sage, Everflowing Chalice, Crystalline Crawler, Astral Cornucopia

now we are creating big mana (remember, there are so many ways of doing this, i just happen to like these ones) its time to look at the creatures that benefit from this and the creatures that are too slow.

i'm just mentioning things that i think need to be replaced, if a card is not mentioned, it can stay imo.

Clever Impersonator and Progenitor Mimic. copy effects dont copy counters on a card (as written in rule 706.2) so they have no real value in the current deck and should be replaced.

Trinket Mage: are Sol Ring / Sensei's Divining Top important enough to have this card in your deck? i think not. (remember, opinions)

Master Biomancer: currently you have no effective ways of adding power to your creatures that do not generate +1/+1 counters by themself. therefore you should either remove Master Biomancer or add cards like Death's Presence.

Lorescale Coatl, since your carddraw is limited this card is too slow.

Oran-Rief Hydra i smell something of a mini landfall subtheme in the deck as it is, however this isnt what you currently are trying to do so that makes this card way too slow.

Sapphire Drake: an alternative would be the outlast creatures e.g. Tuskguard Captain its way cheaper and does the job. alternatively you could run them both.

Sphinx of the Final Word: are your instants and sorceries the things you win your games with? i think the answer would be: no, my creatures are going to win the game for me. therefore i would replace this card with Archetype of Endurance if protecting is what you want to do.

Young Wolf: loses its undying ability if a counter is placed upon it before it dies. replace with Servant of the Scale

Zameck Guildmage: probably too slow.

add-in replacements could be: Champion of Lambholt, Fertilid, Forgotten Ancient, Phantom Nantuko

lastly, 37 lands is fine, but the amount of ramp is not. Nature's Lore and Chromatic Lantern are the only cards that make sure you have your lands. you have green, so add cards like Cultivate, Kodama's Reach, Rampant Growth, Explosive Vegetation. also a Simic Signet is nice to have.

this deck can go anywhere and i had lots of fun trying to figure out a path to playing fun games, i realise that i have been rambling on and on so i would really appreciate your opinion on the matter.

11hrr on Krenko and his mob of goblins (R Goblins)

1 week ago

These artifacts protect Krenko and let you activate him early.

Swiftfoot Boots

Lightning Greaves

These artifacts let you activate Krenko multiple times. Infinite times if you have Skirk Prospector + the sword on Krenko and at least 2 other goblins in play.

Thousand-Year Elixir

Magewright's Stone

Sword of the Paruns

I could also get funny if you had Impact Tremors or Purphoros, God of the Forge and Boggart Shenanigans + a sax outlet to kill a table via ETB and death triggers. lol

Skullclamp is nice to put on a 1/1 for one mana to draw 2 card as soon as you equip it and it dies.

Coat of Arms to finish the game with insane horde damage.

Good luck


2 weeks ago

I'm gonna throw some ideas that may be useful just in case one of them sticks.

Viridian Joiner, Gyre Sage, Selvala, Heart of the Wilds tap for mana depending on power or +1/+1 counters, they easily go infinite with your Umbral Mantle. Other alternatives Staff of Domination and Sword of the Paruns.

Gilder Bairn a second mini Vorel that actually works on Planewalkers.

Minamo, School at Water's Edge perfect for Vorel, but a bit pricy.

Grimoire of the Dead, Lux Cannon, Stupid but funny artifacts with counters to double with Vorel.

Power Conduit Move around and transform counters.

Maybe you need more untaps Murkfiend Liege, Quest for Renewal for creatures. Awakening almost a Seedborn Muse but for everybody.

JuQ on Ezuri, Claw of Combos

2 weeks ago

You already run Viridian Joiner which can also produce infinite mana with those artifacts, but you are missing Gyre Sage (if you only had some way to put a bunch of +1/+1 counters on them...). Selvala, Heart of the Wilds can also easily tap for a industrial amounts of mana.

Sword of the Paruns also work with all those creatures.

You can also finish the game with the infinite mana and Blue Sun's Zenith.

I had a similar deck with Experiment Kraj as commander. Produced unlimited mana with those same combos and also using Kraj to copy their mana producing abilites and some ability from Pili-Pala, Gilder Bairn and such.
Played three games, won them, got bored and never used it since.

oren_EDH on oren_EDH

3 weeks ago

VietMoneys I Have a Sliver commander deck I have uploaded and a Graveyard/mill deck I've yet to upload. No worries about being a little aggressive, I'm not too easily offended. I really appreciate your willingness to help less knowledgeable players. The reason I wasn't already running umbral mantle was the price. I try to play on a budget and Sword of the Paruns is much cheaper than Umbral Mantle

Drakorya on Experiment Kraj, Friend to All Frog Mutants

1 month ago

Cool deck.

I've found in my Kraj deck that it's hard to resolve him, or protect him for long enough to go off. So I found some redundant ways to get infinite mana without needing Kraj on the battlefield:

Some other great mana creatures for Kraj are Argothian Elder, Bloom Tender, Karametra's Acolyte, Oasis Ritualist, and Viridian Joiner. I also like using Orochi Leafcaller to filter infinite green mana.

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