Sword of the Paruns

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2013 (C13) Rare
Guildpact (GPT) Rare

Combos Browse all

Sword of the Paruns

Artifact — Equipment

As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

: You may tap or untap equipped creature.

Equip

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Sword of the Paruns Discussion

TheKamikazeBagel on Gyrus Hydra Tribal

2 days ago

I would suggest Winding Constrictor , as its a favorite of mine.

If you want some janky cards to return from exile (from Gyrus' ability) Eternal Scourge , Squee, the Immortal , Riftsweeper .

Viridian Joiner / Marwyn, the Nurturer / Gyre Sage + Sword of the Paruns / Umbral Mantle = Infinite mana.

TheGeneralAdvisor on [cEDH] Krenko Combo [Primer]

4 days ago

I think I would speed the deck up. You have a lot of control here, and if your meta needs it that’s fine, but cards like Stranglehold , Blood Moon and the like are all very slow. It’s basically skipping a turn to play them and hope that nobody deals with it, and they don’t actually advance you winning the game. Wheel of Fate is way too slow as well. As a personal opinion, I also find cards like Extraplanar Lens very clunky and vulnerable, and they rarely speed the game up faster than a Gauntlet of Might . Power is a fine substitute although I think it’s probably too slow for what you’re doing.

Sword of the Paruns is a slow combo piece that I probably wouldn’t run over the other options you’re already running. Goblin Bushwhacker , Goblin Ringleader , and Moggcatcher can be cut as well. You don’t have enough gobos unless you recruit them and it’s not worth a slot in the deck for that synergy. Finding another card draw would be much better. Bushwhacker isn’t necessary; you just have more efficient ways of winning. I think even Boggart Shenanigans could be cut as it’s somewhat redundant and slows the deck down.

If you find yourself going infinite pretty quick (which is the goal obviously) Apex of Power will get you there. It’s easy to cast (sometimes just with a ritual or hymn) and should finish the game for you. Aggravated Assault is pretty standard for Krenko combo as well.

You already have most of the cheap rocks aside from Grim Monolith , so I’d probably add that one. Also Final Fortune and Last Chance are essentially Time Walk for a deck that really just wants another turn to finish the game. Anger is a better haste enabler than Ogre Battledriver and you can add Cathartic Reunion to give you another discard outlet.

I think as a guideline for straight combo decks, a card should answer a few basic questions:

  1. Does this card help me win, and if so, how fast is it compared to the rest of the deck? (ramp, lands, tutors, card draw, turns)

  2. If this is a combo card, is it the most efficient one I can run? If it’s not, is it worth having the redundancy?

  3. If it’s not a combo card and it’s not helping me win faster, why is it in the deck? (Meta, utility, maybe some recovery)

I’m sure there’s something I missed but hopefully this is useful to you.

SynergyBuild on Selvala, Explored and Returned with tokens

3 weeks ago

griffstick big fan of selvala EDH, I run a cEDH version of the deck, that uses Selvala for her incredible stax&combo potential, but love this more casual version too, good luck crushing your opponents in life&mana advantage man!

I'd give you some recommendations, but a lot are expensive, things like Teferi's Protection over Dauntless Escort and other things in that line, but I do have a few cheaper swaps like Swords to Plowshares over Path to Exile, the land can make much more of a difference than the life.

You have those in the maybeboard though, so here is what is left:

Dorks like Avacyn's Pilgrim, Elvish Mystic, Birds of Paradise, Llanowar Elves, Boreal Druid, Fyndhorn Elves, etc. to get that turn two Selvala, to gain a ton of mana really fast, Umbral Mantle, Sword of the Paruns, and Staff of Domination to turn extra mana into more cards and life and more mana, allowing you to get a lot of value, and Priest of Titania, Elvish Archdruid, and Wirewood Channeler to go infinite mana with those cards. After you get infinite mana you get infinite draw power with untapping/tapping selvala with her ability and the untapper from before.

Use a Green Sun's Zenith to keep filling your deck inbetween draws, while your opponents deck out. Cool combo right?

Cards like Fauna Shaman, Stoneforge Mystic, Worldly Tutor, Green Sun's Zenith, Sylvan Tutor, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Birthing Pod, Survival of the Fittest, and Recruiter of the Guard, Woodland Bellower/Fierce Empath, etc. can all fetch it out!

MagicalHacker on A Healthy Way to Build Up Walls!

1 month ago

Not a problem at all, and if you want a few more cards that do the same thing, Aura of Dominion, Staff of Domination, and Sword of the Paruns are all the other cards that work with Axebane Guardian and Overgrown Battlement :D

SynergyBuild on

1 month ago

Song of the Dryads over Exploration and Sword of the Paruns over Glimpse of Nature. This is a big-mana combo, not really a elfball list.

SynergyBuild on [PRIMER]Parley Girl cEDH

1 month ago

I quite like using Autumn's and Silence in my own Selvala, I even run City of Solitude to reinforce that on combo-turn, my spells won't be countered or combo broken. I run Teferi's Protection as well, but our lists are a bit different. I run the same combos, sub the Illusionist's Bracers and added Staff of Domination and Sword of the Paruns, as well as less Selvala-centric cards, IE I don't run Well of Lost Dreams, because I want not to lose sight of the combo, and I also run some other infinite-mana outlets, with Duskwatch Recruiter  Flip being a favorite.

A lot of the rest of our differences are quite simple, I lowered the CMC of my deck by dropping cards like Argothian Elder, Mana Reflection, Alhammarret's Archive, Nissa, Worldwaker, Privileged Position, Defense of the Heart, Skyshroud Claim, Tempt with Discovery, Well of Lost Dreams, Oracle of Mul Daya, Karametra's Acolyte, Ezuri, Renegade Leader and a few other mana dumps like Elixir of Immortality in place of tutors like Sylvan Tutor, Chord of Calling, Inventors' Fair, Survival of the Fittest, Yisan, the Wanderer Bard, Fierce Empath, Woodland Bellower, as well as ramp like Sol Ring, Mox Diamond, Chrome Mox, Boreal Druid, Avacyn's Pilgrim, and card draw like Sylvan Library.

I can write up the list and send it to you if you want, it fits at around tier 2.5, and is a fast-acting, 'Dumbstorm' (gives opponents cards to get itself cards) combo-list, with high-amounts of interaction, extremely low curve, tons of tutors and consistency, and is unexpected in high-tiered tables.

SynergyBuild on X equals the purpose (Help ...

2 months ago

Oh yeah, look up some Temur Sabertooth combos... there are a lot. Also, if you run enough elves/pump Marwyn, the Nurturer also goes infinite with the aforementioned Umbral Mantle, Staff of Domination, and Sword of the Paruns...

Ooh... Now that I think of it, there are combos that are good with Kruphix like with Maze of Ith and Ley Weaver/Argothian Elder, you attack with the creature, untap it with Maze, it is still 'in combat', so you tap it, untapping a land and Maze, then tap them both to untap the creature, netting one mana per cycle, making infinite mana!

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