Sword of the Paruns


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 Rare
Guildpact Rare

Combos Browse all

Sword of the Paruns

Artifact — Equipment

As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

: You may tap or untap equipped creature.


Price & Acquistion Set Price Alerts




Recent Decks

Load more

Sword of the Paruns Discussion

Matrixxx999 on Larger than Life

1 day ago

Hi, Ilmu011! Thank you for your time spent watching at the deck, and all the suggestions.

  • Ezuri, Renegade Leader would be a good creature to sink all the mana, in that case he would be a wining condition and only with inf. mana (I think that Rhonas as a commander is more than enough for that). So to be realy useful in this build Ezuri should be good outside of inf. combo... I do have a lot of elves in the deck but also I have even more nonelves creatures. So in this build Rhonas is much more versatile than Ezuri. It is just in my opinion that Ezuri shines in elf trible build, and preferably as a commander.

  • Overwhelming Stampede - Absolutely agree, this is a very good spell, especialy when I have an impressive board presence. It was in maybe for some time, but if I will add it to the deck what should I cut for it?

  • Thunderfoot Baloth - I realy like this creature, and it was in maybe for a looooong period of time, I'll definitely think about using it in 99. Again, what would You cut for it?

  • Priest of Titania is already in the deck and I actualy already run very similiar combos but with umbral mantle. Sword of the Paruns is quite slow and it needs 10 mana to go off. As an alternative to Umbral Mantle I think that Staff of Domination would be better.

  • Nissa, Voice of Zendikar looks awesome, I will try to test her in the build.

Ilmu011 on Larger than Life

1 day ago

I'm just gonna add a bunch to the suggestions.

Ezuri, Renegade Leader: You have quite many Elves, and his mass buff effect can be cheaper than your commanders. That said, Overrun or Overwhelming Stampede are both spells from the Guided by Nature Deck you could consider as Win-Conditions. Thunderfoot Baloth is also great! Even if you don't consider the other previous cards, I would highly recommend, to put Thunderfoot Baloth into your deck!

You want some infinite mana combos?

Well, voila:

Elvish Archdruid or Priest of Titania or Wirewood Channeler + Sword of the Paruns + More Than 3 Elves on Board = Infinite Mana!!

Also, you may want to have more Elves on the battlefield, Freyalise, Llanowar's Fury,or Imperious Perfect alongside Parallel Lives or Second Harvest may achieve this, but since you are not running a lot of Token-Creators, you may want to stay away from the prevoius two cards.

Nissa, Voice of Zendikar may also be a convenient choice, as she can provide more targets for your mass-buffs, alongside granting a small AoE-Buff itself.

As one could tell, most of these ideas come from my own deck Guided by Nature Edit. :P

uk232 on Red doesn't suck in CMDR

1 week ago

upvote! Sword of the Paruns and Umbral Mantle are staples in a krenko edh in my opinion. Check out my Goblin EDH - the Horde Mentality for inspiration if you like, been working at it for a while

multimedia on Guided by Nature Edit

1 week ago

Hi, Nature comes with Skullclamp add that back in place of Implement of Ferocity. Clamp can be busted with the tokens Freyalise's can continually create. Drawing two cards from one mana. Clamp is just a really good artifact with Elves in general. Nature also comes with Swiftfoot Boots add it back in place of something. Even though you can't use it to protect your Commander, she isn't a creature, you can use it to protect (hexproof) another Elf as well as give an Elf haste which is good with many Elves.

Some other budget cards including other Elves that I've found to be good with the Elves are:

These can have much more impact and replace cards of the same casting cost here. Cards like Primal Command, Lead the Stampede and Sylvan Messenger are important because of the budget. There's going to be a lack of good creature tutor cards because most are not budget options, they're price is too expensive. These cards can help to find a potential lot of Elves or creatures and put them into your hand.

More draw spells are another way to overcome the lack of creature tutors. Shamanic Revelation is another as well as better Collective Unconscious and Harmonize is just a good draw spell for budget green.

Sword of the Paruns is the budget infinite mana combo artifact for Elves. It in combination with Elvish Archdruid or Priest of Titania and other Elves in your control can be used to make infinite green mana which can then be used to play a lot of spells or activate Ezuri, Renegade Leader's overrun ability a lot of times.

The four one mana, budget mana Elves are Llanowar Elves, Elvish Mystic, Fyndhorn Elves and Arbor Elf. You're playing two of them I suggest adding the other two.

I also recommend that you add 4-5x more Forests to the manabase, giving you 34-35x lands. The avg. CMC (converted mana cost) is 3.6 this is high for only using 30x lands.

Good luck with your deck.

thegigibeast on [List - Multiplayer] EDH Generals by Tier

1 week ago

Ok, so as I saw a lot of people have already put up their impressions about the new cards being spoiled, but I just want to hop in the hype train and do the same ;) So here are the images of the cards and what I think about them:

Will this one replace Jeleva, Nephalia's Scourge? Probably, but at the same time her ability is somewhat different. As stated before, she can't cheat big CMC spells, but I think the pros are enough to play her instead as de facto grixis storm commander. She can be used the turn she comes into play, and you can play any instant or sorcery from your graveyards back once per turn. I mean, this can be pretty powerful with rituals such as Dark Ritualor Cabal Ritual, but I think a mucktide deck can use it really better and play back High Tideor Bubbling Mucktwice. This is a pretty solid general, Tier 1

This is far less esciting for multiplayer commander, and I would say Tier 4/5. However, if you are playing Duel Commander, either MTGO or French, this will be a powerhouse in this format. This list is about multiplayer though, so not really good for us.

Meh... Maybe I am missing something, but this is not really exciting for us. Pretty voltron, and the clause that you can use the ability only once per turn during your turn makes it nothing but Tier 4 in my opinion. Maybe I am missing something but...

This is already a better vampire. With the tokens he creates, we could think about some stax builds, using the tokens as fodders or ways to break parity... There are some restrictions but... And he could be used as a finisher to pump your entire army after that, closing by combat after a lock. Tier 3

This one got me excited. I mean, I know it is a 4 mana commander, but there could be some ways to win on the spot. Many people have said it is a worst Necrotic Ooze in the command zone, but I would say it is more than that. This could be used to make a grixis nooze deck, or something similar, and I think it could be pretty good. We could use Mirror-Mad Phantasm with our commander to pitch the entire deck in the graveyard, Dread Returnsomething and win from there. I wont list the entire combo here but you guyz understand. I could also see something good by exiling a mana rock such as Gilded Lotusand having some fun with Paradox Engine. A lot of combos available, this as a lot of potential. Tier 2, at least 2.5

Not sure about this one, but he seems good for a control shell with a big reanimator package. Simply by being on the battlefield, he can let you dig a lot AND throw useless big creatures like Jin-Gitaxias, Core Augur(useless cause you wont cast them) into the graveyard, ready for reanimation. I think he could be better than The Scarab God, letting you dig better IMO. This as some potential, i would see Tier 2.5

High cost, nothing for combos, needs to connect with damage... Tier 5/4

Well, too slow to be an actual thing, but still has some great effects if it ever sticks around. Simply for that, Tier 4

I could see this used as a stax deck, forcing opponents to get rid of creatures, and if they dont have any, create fodders to break parity on stax effects. Small potential, better commanders available out there, but still a good Tier 3

The most competitive deck I would think about right now would be running some elves as mana dorks and many hatebears. The thing is... Why running this over Captain Sisay...? Still, I would say this is Tier 3

The best idea I had so far would be running this as an elfball commander to be able to fetch Umbral Mantleor Sword of the Parunsfrom the command zone. Easy Tier 3, even if better commanders for elfball in those colors are available (like Selvala, Explorer Returned).

Meh, I dont really like this one, I don't know what to say except he reminds me of Ludevic, Necro-Alchemist... Tier 4

Now, I don't know if you guyz are excited like me about this one, but I think it will end up pretty decent (At least Tier 2.5 for now). There are lots of good wizards that can abuse the ETB, like Archaeomancer to go infinite with High Tideand Snap, Snapcaster Mage, Dualcaster Mage + Demonic Tutorto get both Ghostly Flicker and Essence Fluxand go infinite from there, Venser, Shaper Savant to combo with Paradox Engine or to simply be a big Boomerang, Azami, Lady of Scrollsherself could be in the deck... Many ways to abuse, many combos available I am pretty sure. Abusing spells like Ghostly Flickerand Essence Flux seems pretty good with this too.

This one will end up decent. There are lots of brews actually with this guy, from extra turns to control to Approach of the Second Sun, and I am sure we will end up with something good. Tier 2.5 for now.

Well... This is my favorite one from the set, so I am biased for sure, but I see a lot of potential in this guy as a storm commander (Tier 1) that could also be used as a 5c artifacts combo commander. Generating free mana is super important for storm, and the fact that he can be cast from fast mana is simply nuts. We are not even obligated to play him as a 5c commander, we simply need to cast 5 mono-colored spells to generate 10 mana and continue storming, which is I think pretty strong. This one will end up being the most powerful (alongside with Kess) from the precons I think.

Thoughts? Those are my comments on the spoiled legends, but I would like to know what you guyz think about the placements I have done. I am pretty happy to see all those new cards. Probably not as a big impact as last year's commander decks, but some pretty powerful commanders for sure. Tagging you sonnet666.

chubba on Krenko, Bandit Lord & Mob Boss

1 week ago

Heuristically_Programmed, yeah i used to have the stone in there before i upgraded with Umbral Mantle or the Sword of the Paruns. thanks for the input.

mcshifty on Budget Elves Ezuri

2 weeks ago

Thank you very much, great stuff there, exactly what i was looking for. all of them are gonna make it in the deck besides Green Sun's Zenith for budget restriction reasons only. and Sword of the Paruns might not only because we don't allow infinite mana combos in our group, but it still might make the cut.

Temur Sabertooth is amazing, Elvish Visionary just works well in the deck, Lead the Stampede is great, easy choices to put in. Wish the Elvish Harbinger could make the budget cuts, but i'd have to remove another 2.50 card which is tough.

looking at your deck makes me debate some of my choices too, looks like a very fun deck, might make me change a couple more things. Much thanks again for your improvements.

multimedia on Budget Elves Ezuri

2 weeks ago

Hey, I'm a big fan of Elves and also play them budget Commander. My deck Ezuri's Fury (Budget) has a larger budget than yours here, but it's still under $150. It's an upgrade to the Guided by Nature Commander 2014 Precon. I haven't yet upgraded it with Kaladesh, Amonkhet or Commander 2016 cards, but it might give you some ideas.

You have good card sense about Cavalry, Innkeeper and Predation I don't think they are good enough to make the deck. Sage and Shepherd on the other hand are great because artifacts and much more so enchantments are a large part of Commander. Being an Elf body while also being able to destroy an artifact or enchantment is very good. If I had to choose one of these Elves I would choose Sage because he can be bounced to reuse his enter the battlefield ability.

Renaissance and Collective are both excellent I would try to fit them in. If you prefer to only play one of the two I would play Renaissance because it gives you recursion of Elves which you need and you're already playing Revelation which is a better Collective. Triad and Offering can be cut for better options.

For additional draw I recommend Lead the Stampede and Harmonize.

I would try to include Elves that have good enter the battlefield abilities to take the best advantage of Wirewood Symbiote. Elvish Harbinger and Elvish Visionary are great as is Sage.

Temur Sabertooth has been an all-star for me because of his ability to bounce Elves thus protecting them while also protecting himself from board wipes. This bouncing can also protect Elves from targeted removal and let reuse Elves that have enter the battlefield abilities. He can bounce any creature not just Elves which is great with Regal Force.

Sword of the Paruns and Umbral Mantle either one can create an infinite mana combo with Archdruid or Priest or Channeler and three other Elves in your control. This infinite mana can then be used to play and Overrun with Ezuri all in one turn. Paruns is more mana to use, but cheaper price. Mantle is the better of the two, but also not budget. I recommend adding Paruns.

It might be out of your price range, but I highly recommend you save to get a Green Sun's Zenith. It's the best green tutor because it can get any green creature for the cost + 1 mana and put it right into play. It's shuffled back into the deck after cast making it's possible to use it again.

Good luck with your deck.

Load more