|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
Sword of the Paruns
Artifact — Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Sword of the Paruns Discussion
2 days ago
I also have an Emmara deck, but mine is a bit less focused and on a budget. Despite this I can recommend adding Conclave Tribunal this shuts down any permanent an opponent has even if only for a limited amount of time. I would also recommend Divine Visitation (if you add this you might want to cut Crackdown ), while having 1/1 lifelink is good, 4/4 vigilance ensures you can pressure and keep blockers. On the note of tokens I recommend Doubling Season , while I don't run it because of my budget, it helps to dissuade opponents attacking you. I also recommend Mirari's Wake to double mana for a huge March of the Multitudes you can also dump excess mana by adding a Staff of Domination , or for more budget friendly Sword of the Paruns , to create more Emmara tokens. For more defense i recommend Sandwurm Convergence this shutsdown fliers and gives you a big blocker on the ground every turn. Also to maximize Emmara's ability I run a Wirewood Lodge . For end game I suggest Wayfaring Temple it builds off of the tokens and creates more, also [Shanna, Sisay's Legacy]. to make your creatures bigger and to tap Emmara I run Dragon Throne of Tarkir . Twilight Drover doubles tokens. Hour of Reckoning kills everything but tokens. Darksteel Mutation to remove problematic creatures (works really well to shut down commanders). Beastmaster Ascension and Overrun ends games. Shalai, Voice of Plenty prevents targeting. Nature's Chosen to tap and untap Emmara. I hope this helps give you more ideas and I wish you the best of luck finishing your deck :D
1 week ago
Hey guys, @SamsWrath,
changes incoming. The first step to get more in line with the mechanics.
Check out the new stuff!
- -1 Animate Dead +1 Talisman of Indulgence
- -1 Arms Dealer +1 Kiki-Jiki, Mirror Breaker
- -1 Battle Squadron +1 Sword of the Paruns
- -1 Dread Return +1 Anger
- -1 Goblin Glory Chaser +1 Sol Ring
- -1 Goblin Goon +1 Cheering Fanatic
- -1 Goblin Grenade +1 Phyrexian Altar
- -1 Skirk Fire Marshal +1 Mana Echoes
- -1 Goblin Razerunners +1 Murderous Redcap
1 week ago
1 month ago
Here’s my krenko goblin deck... with a couple tweaks I could purphoros as commander and it would just as deadly as it is now :)
1 month ago
hey I love Selvala ER she is my favourite commander :)
I like your wincon of angels grace. if i cannot win in a turn via other means, I normally nearly mill everybody and drop elixir of immortality end my turn and mill someone out in there turn (after activating elixir so i have a deck). (this would also require either both umbral mantle and sword or staff of domination instead) your method is clearly better and i will use mine as a back up.
Hall of Gemstone has also been quite good in my experience denying other people resources but not really you (as of course you would pick white and let your elves make the green)
now i just need to save up for a stoneforge mystic :P
2 months ago
I would suggest Winding Constrictor , as its a favorite of mine.
2 months ago
I think I would speed the deck up. You have a lot of control here, and if your meta needs it that’s fine, but cards like Stranglehold , Blood Moon and the like are all very slow. It’s basically skipping a turn to play them and hope that nobody deals with it, and they don’t actually advance you winning the game. Wheel of Fate is way too slow as well. As a personal opinion, I also find cards like Extraplanar Lens very clunky and vulnerable, and they rarely speed the game up faster than a Gauntlet of Might . Power is a fine substitute although I think it’s probably too slow for what you’re doing.
Sword of the Paruns is a slow combo piece that I probably wouldn’t run over the other options you’re already running. Goblin Bushwhacker , Goblin Ringleader , and Moggcatcher can be cut as well. You don’t have enough gobos unless you recruit them and it’s not worth a slot in the deck for that synergy. Finding another card draw would be much better. Bushwhacker isn’t necessary; you just have more efficient ways of winning. I think even Boggart Shenanigans could be cut as it’s somewhat redundant and slows the deck down.
If you find yourself going infinite pretty quick (which is the goal obviously) Apex of Power will get you there. It’s easy to cast (sometimes just with a ritual or hymn) and should finish the game for you. Aggravated Assault is pretty standard for Krenko combo as well.
You already have most of the cheap rocks aside from Grim Monolith , so I’d probably add that one. Also Final Fortune and Last Chance are essentially Time Walk for a deck that really just wants another turn to finish the game. Anger is a better haste enabler than Ogre Battledriver and you can add Cathartic Reunion to give you another discard outlet.
I think as a guideline for straight combo decks, a card should answer a few basic questions:
Does this card help me win, and if so, how fast is it compared to the rest of the deck? (ramp, lands, tutors, card draw, turns)
If this is a combo card, is it the most efficient one I can run? If it’s not, is it worth having the redundancy?
If it’s not a combo card and it’s not helping me win faster, why is it in the deck? (Meta, utility, maybe some recovery)
I’m sure there’s something I missed but hopefully this is useful to you.
Sword of the Paruns occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%