Sword of the Paruns

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2013 (C13) Rare
Guildpact (GPT) Rare

Combos Browse all

Sword of the Paruns

Artifact — Equipment

As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

: You may tap or untap equipped creature.

Equip

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Sword of the Paruns Discussion

onehitterquiter on Exponential Experimentation

2 weeks ago

Actually, Gyre Sage, Selvala, Heart of the Wilds, Viridian Joiner, and Marwyn, the Nurturer allow you to generate infinite mana (and sometimes infinite power/toughness) via Umbral Mantle, Gilder Bairn, and Sword of the Paruns when the Kraj gains the former cards' mana abilities.

But yeah, ramp never hurts either. I would at least remove Aquastrand Spider and Reason // Believe, those cards don't seem very impactful.

Ever considered making Momir Vig, Simic Visionary the commander and using him to tutor for Kraj and combo pieces?

WolverineSR_71 on Exponential Experimentation

2 weeks ago

Thanks for the suggestions onehitterquiter, Gyre Sage, Selvala, Heart of the Wilds, Viridian Joiner, and Marwyn, the Nurturer are all great ramp that I'm not sure I need. I should only need six mana to cast my general and then I can combo off. If I find that I do need more ramp these are all great options. Umbral Mantle, Gilder Bairn, and Sword of the Paruns's untap abilities are a little pricey and make it hard to go infinite like the deck wants to. Thanks so much for the suggestion. If there's something in the deck that you see as unnecessary or dead please let me know so that I can put in some more ramp or something. Thanks!

ShikiTen on

3 weeks ago

Hey, always wanted to try a Phenax deck myself. Given his tap for mill ability seems like it would be your most consistent mill effect, why not try some cards that gain bonus from tapping like these cards with "inspired" ability: Arbiter of the Ideal, Daring Thief, Disciple of Deceit, King Macar, the Gold-Cursed, Servant of Tymaret, Siren of the Silent Song, and Sphinx's Disciple would be some good ones to look into.

Any good walls would also work for your commanders ability and there are numerous merfolk that have mill abilities (pretty sure most are budget friendly).

Also things that untap your creatures are a godsend (get it?). Paradox Engine and Staff of Domination are the most powerful ones I can think of, but probably not budget friendly. Otherwise there's Magewright's Stone, Umbral Mantle, and Sword of the Paruns as some other options. Blue also has a ton of untap effects, too.

As for what to take out?....Well to be honest, I think I listed too many things. I guess just think of these things as ideas to ponder on. I would suggest removing Tetzimoc, Primal Death for King Macar, the Gold-Cursed though for your creature removal.

ersatz_olorin on Mine-on Stoutarm

3 weeks ago

Zealous Conscripts can grab any permanent.

Insurrection is mass creature theft

Sword of the Paruns or Umbral Mantle let you use the ability multiple times

Paradox Engine could let you really go off if you string together enough snatching spells

veridianite on Into the Woods

3 weeks ago

Sword of the Paruns has the same infinite mana combo as Umbral Mantle, altough without the infinite stats it gives Marwyn.

WargRave on Rats all the way down

1 month ago

Needs more Rat Colony

With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.

Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).

Other suggestions

Tormod's Crypt -> Nihil Spellbomb, Bojuka Bog. You can run Crypt in addition if needed, but I would use these first.

Kitesail -> Bladed Pinions, Fleetfeather Sandals.

Geth's Grimoire -> remove. Only four or so cards in this deck actually cause an opponent to discard. Since you're running Ancient Craving, might as well slot in Ambition's Cost as well.

Nightmare Lash -> Lashwrithe. Or just run both, but Lashwrithe first.

Sword of the Paruns -> Bad Moon, Adaptive Automaton, Hall of Triumph, Vanquisher's Banner, and Obelisk of Urd are all more mana efficient and consistent ways to pump your rats.

Altar's Reap -> Costly Plunder, Night's Whisper, Sign in Blood.

I'm not sure how Shriveling Rot serves the deck.

There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.

Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.

Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.

I don't think there are enough graveyard synergies to make Living Death appropriate.

Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.

Curse of Death's Hold is a bit narrow for multiplayer; I'd prefer Ascendant Evincar which will hit more enemy creatures overall while buffing your own and being a 3/3 flier.

asarov on Wheel Combo (Entropic Uprising Upgrade)

1 month ago

Actually yes! Umbral Mantle is on my list to order next time I buy some cards. It is basically the better version of Sword of the Paruns so it's definitely worthy of inclusion. Thanks for the suggestion!

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