|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Archenemy: Nicol Bolas (AC2)||Rare|
|Magic Origins (ORI)||Rare|
Combos Browse all
- Sword of the Animist and Retreat to Emeria interaction
- Sword of the Animist and Gideon Ally of Zendikar
- What is the order of Slab Hammer and Sword of the Animist?
- undergrowth champion given trample?
- Which happens first in a case of a creature having multiple instances of "Whenever this creature attacks, X happens."
Sword of the Animist
Legendary Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (16)||ironax , Pocketmouse , ChrisH , saj0219 , Ellyreia , Dr_Jay , sonnet666 , theilluminaire , Nebman227 , frederiklw , mziter501 , MattN7498 , Swamy , golgarigirl , CampbellStev , iurxos|
|Want (4)||Turtlelover73 , Ariumlegion , brokendwarf , Va1mar|
Sword of the Animist Discussion
1 day ago
Lol Harmonize is absolutely not bad gas. It's actually one of the premiere independant 1 shot card draw spells that green has. Almost every other card draw spell in green is conditional while Harmonize is not. Yes, the deck straight out of the box is absolutely horrid, but I think it's because of the commander. Arahbo just doesn't scale past the early game and unless you have a perfect hand you're almost never going to curve out properly.
I think Nazahn is going to be the best bet as your commander. That way you can add a bunch of ramp and keep the majority of the "artifacts matter" cats that came in the precon. Then you just take out the bad equipment and add some more efficiently costed equipment, Sword of the Animist is probably one of my favorite pieces of ramp in my version of the deck.
I think it would take some serious investment of capital to make the deck even remotely competitive though, the deck is so far away from being busted haha.
2 days ago
I'll do my best to suggest budget cards here, but maybe consider the following: Mind's Eye, Horn of Greed, Seer's Sundial, Skullclamp, Explosive Vegetation, Nature's Lore, Skyshroud Claim, Nissa's Pilgrimage, Khalni Heart Expedition, Harrow, Sword of the Animist, Ashnod's Altar, Eldrazi Monument, Altar of Dementia, Hammer of Purphoros, Fervor, Ogre Battledriver, Xenagos, God of Revels, Purphoros, God of the Forge, Shaman of Forgotten Ways, Somberwald Sage, Rampaging Baloths, Defense of the Heart, Tooth and Nail, Triumph of the Hordes, Titania, Protector of Argoth, Ramunap Excavator, Green Sun's Zenith, Myriad Landscape, Command Beacon, Yavimaya Hollow and if you feel the need for added protection, Asceticism and Steely Resolve. I hope that some of this can be helpful for you. Again, good luck and give your opponents hell!
3 days ago
Mycosynthlithium, I believe both versions will perform very well and I recommend choosing the build that best fits your meta. So with that being said I wouldn't necessarily call this version an upgrade, but more of an efficient way to adjust to a meta swing, which will happen often when playing Omnath. Cards I believe that will be missed that were not included would be: Sword of the Animist, Tooth and Nail, Defense of the Heart, Triumph of the Hordes, Rampaging Baloths, Traverse the Outlands, Doubling Season, Chord of Calling, Shaman of Forgotten Ways and the four fetch lands that were cut. Which makes me believe that this build will play a tad bit slower at obtaining a massive board, won't be as aggressive and winning by turn 4-6 in multiplayer will be more difficult. The upside is, this build has the removal, additional haste enablers and more sac outlets. So there will be heavy damage available, no doubt.
1 week ago
Week 2 Changes
- Curse of Bounty - At best this untaps a few mana rocks or my attacker (assuming he doesn't already have vigilance). At worst it untaps dragons for the dragon player.
- Curse of Vitality - This thing is just awful.
- Grappling Hook - Doublestrike is pretty strong, but at this price point I'd want it paired with trample. If it could untap a creature and force it to block or simply allow you to fight, it would help racing dragons.
- Jedit Ojanen of Efrava - Only one other deck runs forests (dragons) and not a whole lot of them. Would be good in the mirror, but there's not a lot of Cat players in our league.
- Kindred Summons - This deck is 24% creatures. And cats aren't inherently strong without being equipped so this card feels awful every time I cast it.
- Stoneforge Mystic - Gets the add to tutor up Sword of the Animist early game or Argentum Armor late game.
- Adorned Pouncer - This guy is a beating with Arahbo's eminence ability. Eternalize gives you another late game play and body to equip swords to.
- Catastrophe - Get ahead on the power curve with equipment and blow up all the lands, giving you a vacuum to knock some players out. Chose this one so that it isn't a dead draw against a resolved Ur Dragon. Also it has cat in the name, and I was sure to pronounce it "CAT-tastrophe"
- Brimaz, King of Oreskos - A above-curve beater that produces sword-carriers seems great
- Sandwurm Convergence - Spicy tech against dragons and vampires.
Week 2 Results
Sitting down in a 3-man pod against two dragon decks, I was a little anxious about the matchup. Basically I would be in charge of trying to stop two snowballs from rolling down a hill, both of which had no interest in stopping each other, but are instead interested in being the first to reach the bottom and flatten Kittytown. The game was disastrous. Despite a turn 2 Adorned Pouncer, both dragon players had turn 2 ramp plays. One dragon player quickly sprinted ahead with a turn 3 Boneyard Scourge followed by a turn 4 Fist of Suns. Turn 5 saw his The Ur-Dragon come down and a punch-in with the Scourge allowing him to cheat a third dragon into play. Turn 5 and he was sitting on 20+ power flying. I had an Adorned Pouncer equipped with something irrelevant. Then the other dragon player plays Karrthus, Tyrant of Jund and before I knew what happened, I was dead. -1 point for not casting my commander.
In the interim while waiting for the other pods to finish up after our short 10 minute EDH game, we played some matches for fun, during which the Cat deck performed better, but proved to be unable to stop two Dragon decks from going off without the help of anyone else. During those matches I ended up playing all of my basics using a Sword of the Animist and Traverse the Outlands. This would prove to be my downfall in Game 2 due to poor shuffling.
Adorned Pouncer and three lands. Snap keep. This cat comes down on turn 2 and swings for 8 on turn 3. Feeling super-medium about my matchup as a dragon player starts ramping and a vampire player starts pumping out those free 1/1 blockers. Then it happens: Fist of Suns on turn 4. Why was that included in this deck!!? Turn 5 sees The Ur-Dragon and a shaky alliance between Cats and Vampires. The vampire player manages a Blade of the Bloodchief equipped Vampire Nighthawk which redirects the "Free Dragon Parade" over Kittytown. The vampire player casts Fell the Mighty in a blow-out of a play. Sitting on a 14/15 Nighthawk, I felt like the situation had stablized, but I miss my third land-drop in a row. Stuck on 4 mana, I am in damage control mode, just hoping to cast my commander before dying to prevent the loss-of-point. The Ur-Dragon (a mere 7 mana now with Fist) swings lethal commander damage at me so I fire off a Crushing Vines in order to live. But the vampire player sees a moment of weakness and an easy kill and finishes me off with a 16/17 Nighthawk.
What a miserable night it was.
1 week ago
Week 1 Results
The cats deck came out strong with a Sol Ring + Sword of the Animist start. In short order, I was attacking with ~10 power while the dragon player was still assembling 5-color, and the two Vampire players were building up chump blockers as fast as they could. The game ended up coming down to Blood Tribute + Sanguine Bond to potentially kill me, but I talked my way out of it due to the fact that the other targets had openly allied against myself and the Vampire deck deciding. Negotiates got heated and I had to offer up a 2nd place concession (to match the other target's offer) in order to not be immediately one-shotted.
Sitting down in a triple vampire pod with a voltron deck, I already knew I wasn't going to win. Too many free 1/1 blockers that would completely negate my deck unless I could find some trample. A painfully slow start ended up with me sitting on a single cat for the majority of the game: Stalking Leonin which I used to great affect negotiating my way out of getting hit by giant scary vampires. I drew into a Rout late game and when it game down to "who can I kill this turn", I assured the dominant vampire that it was not me. After the vampire blood feud ended with a single vampire deck standing victorious, I knew the writing was on the wall. Casually spot removing my only
2 weeks ago
I have added Drana, Liberator of Malakir and I am already running the Falkenrath Aristocrat. I considered Vish Kal, Blood Arbiter, but I wondered about the mana cost. I think I have a spare Sword of the Animist lying around, and I think I might try it! In the three color deck, the color fixing is as welcome as the ramp!
2 weeks ago
I think an instant improvement for the deck would be to remove Skullclamp and replace it with Sword of the Animist, It'll ramp you up and help thin out your deck far better than a skullclamp would do. But thats just experience. also a great card, one of my favorite vampires EVER is not here, and think he's so underrated Vish Kal, Blood Arbiter Oh lord, he's just marveous, especially if you have Rakish Heir or Stensia Masquerade out or even a Necropolis Regent out removal at instant speed, and allows you to get rid of that pesky indestructible, Also i've found Falkenrath Aristocrat to be rather fabulous, with ANY kind of 1/1 counters mechanic you have (the ones i listed) She'll avoid most board wipes and is really resilient! Although you dont have a human to sac for the 1/1 a 4/1 indestructible flyer is still pretty darn good in my opinion. I hope this helps! Im trying to tune out my deck and see which vampires I like, and which i should switch out, currently for me my eyes are on Kheru Mind-Eater Bloodhusk Ritualist and Falkenrath Noble I havent seen much use from these guys so i may just switch them out for more control cards. I hope this helps!!!
2 weeks ago
One great stax piece that would really hurt opponents but parity would be broken for you is Trinisphere.
Hedron Crawler, Manakin, Millikin, Skittering Invasion, Blinkmoth Urn, Lotus Bloom, Mox Diamond, Lotus Vale, Sword of the Animist and Urza's Incubator can be used for fast ramp into emr options. Urza Tron could also be run here you do have some tutor for it.
all may be worth looking into :)
Very nice list man Emrakul needs more EDH love