Sword of the Animist

Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Equip

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Sword of the Animist Discussion

Daedalus19876 on Jor Kadeen, Metalcraft

1 day ago

My first advice would be that your artifact count is simply too low to reliably hit Metalcraft. I would add the artifact lands (Darksteel Citadel, Ancient Den, and Great Furnace) and more strong, cheap equipment (like O-Naginata, Tenza, Godo's Maul, Sword of the Animist, Inquisitor's Flail, Fireshrieker, etc).

I've never liked Hero's Blade much, since its equip cost is so prohibitively high unless you attach it to a legendary creature.

Mirran Crusader seems both on-theme and powerful. Bastion Protector can protect your commander pretty easily. Silverblade Paladin and Duelist's Heritage give that most-sought-after keyword, double strike. Bruse Tarl, Boorish Herder and Akiri, Line-Slinger both seem really good here.

Heliod, God of the Sun and Hundred-Handed One seem a bit odd here.

Leonin Shikari and Shimmer Myr have both been disappointments to me in the past.

Scroll Rack is super handy with Land Tax, and just a good card overall...

Wheel of Fortune over Reforge the Soul obviously if you can afford it.

Careful with Sword of Light and Shadow and Sword of Fire and Ice and Sword of War and Peace. Protection from your own colors can bite you sometimes.

I didn't have much time to really make an in-depth analysis at the moment, so I'll take a little more time to look it over later, but you definitely get my +1 ;)

Rzepkanut on Avacyn and the 18* Wraths

1 day ago

Nice deck! I got a few ideas:

Expedition Map to search up an important land like Nykthos or Emeria. Staff of Nin is a nice card draw engine and pinger. Being the monarch helps keep the hand full, maybe Palace Jailer or Throne of the High City could be good. Although now that I am thinking about it Protector of the Crown is awesome... I imagine if he was indestructible it could be quite hard to kill you. Sword of the Animist is a great way to thin the deck of excess lands, it ramps, plus it combos nicely with Emeria Shepherd and Emeria, The Sky Ruin. Memory Jar & Scroll Rack are great colorless card draw engines, but they cost a few more bucks. Favor of the Mighty would protect Avacyn from targeted removal. I know you have a high CMC commander, if you think you need more ramp Mind Stone, Marble Diamond, Star Compass, and Coldsteel Heart are other quality mana rocks.

Happy gathering!

The7thBobba on Landy Dandy

1 day ago

Landfall is always a blast to mess with :) this looks nice and solid. I would probably add a few things to take care of enchantments/artifacts, just because green is so good at it :)

As for more landfall? Kodama's Reach is a favourite of mine. A tad pricy, maybe, but worth it. Explorer's Scope is golden, and Sword of the Animist is straight up amazing!

Chuff_Bucket on By Any Means Necessary

5 days ago

Alrighty: my first suggestion is to bump up your land count. Even though this is a relatively low-curve deck, you still want to run probably around 36 lands. If you don't, you risk having a high percentage of unkeepable opening hands because of low land count. Again, this is a super low-curve deck, so you could probably get away with 35 or perhaps even 34, but I would only recommend cutting from 36 after extensive playtesting.

Next, you're gonna want way more ramp and waaaay more card draw. I'm pretty sure the only card I saw that draws you more cards is Mentor of the Meek (which is a good option!). You are playing with graveyard shenanigans, so the graveyard will act as an extension of your hand during the average game. But there's no replacement for drawing cards off the top - graveyard shenanigans won't help you dig for a board wipe when you desperately need one, etc., etc. Good card draw in these colors include Phyrexian Arena, Painful Truths, Dreamstone Hedron.

Faithless Looting could be a good option here. While it doesn't strictly draw you any more cards, it does dig you through your deck and puts stuff in your graveyard to boot for Alesha to play with later.

Additionally, I would recommend upping your ramp count as well. Sword of the Animist is an under-utilized card, and I like it in this list. But you should definitely be playing all of the signets: Rakdos Signet, Orzhov Signet, and Boros Signet. Having Turn 2 ramp can be super valuable in a game to help propel you forward at a quicker rate than some of your opponents. Additionally, swap out Phyrexian Lens for Chromatic Lantern. It's a strict upgrade (as the Lantern gives the same effect and doesn't cost you life), and having the mana-fixing properties of the lantern is always a relief in a 3-Color deck like this. It's a little pricier, but it's a necessary card for any deck running 3-Colors and up.

I would HIGHLY recommend watching this video: Command Zone Deck Building Template

These guys are commander pros, and this video is all of their advice on how to approach building a new EDH deck. Obviously take your own artistic license into account, but for hashing out your first deck, you could do much worse than to listen to their advice.

Daedalus19876 on You are Over-Encumbered | Non-Voltron Primer

1 week ago

cracks knuckles This should be fun! :)

One of the first EDH decks I ever played against was a Kemba voltron deck, and my pet deck has been my Judgment Day: Avacyn the Purifier EDH | *PRIMER* voltron list (which also might give you some ideas). There's a beauty in simplicity inherent in Voltron strategies. With some experience with Voltron, here are my thoughts on your list:

1) Generally speaking, it does work better to whack people with your commander, just to take advantage of that handy commander damage rule. But I understand that your non-reliance on your commander is the unique thing about this deck, so I won't suggest swapping commanders. That being said, I would test a few games with Sram at the helm, because he's one heck of a drug in this kind of deck ;)

2) Your creature base looks fine. The only major omission I see is the lack of Mother of Runes here. Ranger of Eos and Recruiter of the Guard can also be great tutors. And Silverblade Paladin is great for getting in faster damage and giving doubled Swords triggers...

3) You need a Scroll Rack to pair with Land Tax and Sword of the Animist.

4) Extraplanar Lens and Gauntlet of Power and Caged Sun can double your mana here. Amazing ramp in many slower decks like this.

5) Scourglass is possibly better than All Is Dust here. Play them both anyway :)

6) With an average CMC of 3.4, I personally would not dare play as low as 34 lands (Maze of Ith doesn't count because it does not produce mana).

7) I would take a look through your equipment and cut the lower-impact ones. In any deck planning to win via combat damage, every single card needs to have a major impact when it hits the board. I've never found Deathrender or Haunted Cloak to do enough to justify their inclusion in my decks.

8) Double strike is your best friend in aggressive decks. I am currently loving Duelist's Heritage (though many of the best options are in boros colors alas).

9) Your primer seems like a good start! :)

Happy deckbuilding!

RamaLama on It's Not Easy Being Green

1 week ago

Thanks for the comment, Grantley91.

As I said earlier, this deck is still going through some changes. It is going from a somewhat Voltron build, to mostly Voltron.

I started out early on trying to pillow fort Omnath, but ended up moving away from that strategy and more toward protecting the mana he's storing rather than Omnath himself. I do think I'll take your advice though and add Darksteel Plate, and maybe Lightning Greaves and/or Swiftfoot Boots to the build.

Not sure I need any more swords though. Sword of Feast and Famine is definitely the best one to include here, and maybe the newer Sword of the Animist too. I haven't decided on that one yet.

projectneptune on Ayli Tribal Clerics

2 weeks ago

I'm in the process of revamping my Ayli deck into a tribal deck and your decklist gives me some great ideas so thank you for that. Welcome back to magic :) Some feedback for you:

  • I think instead of categories named "ramp" and "mana rocks", they should be "ramp" and "draw". This will give you a better idea of how many draw spells you actually have, which (in my opinion) you don't have enough for such a low mana curve. And on the ramp side of things, I'd stick in 2-3 more.

  • More commander protection.

Considerations for adds

Considerations for removal

  • Exorcist - I'm not a fan because it's only black, that's too restrictive
  • Orzhov Signet - *my issue with the signet is that it's CMC is 2 which conflicts with Ayli. I'd rather get slightly more value out of a 3 CMC the turn after
  • Orzhov Pontiff - Ability seems minimal at best but maybe i have tunnel vision
  • Hidden Stockpile - Maybe switch to Bitterblossom if price isn't a concern. Or, if you add some of the other token generators maybe this one won't be needed anyway
  • Martyr of Sands - Not nearly enough card draw to get a huge benefit out of this
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