|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Archenemy: Nicol Bolas (AC2)||Rare|
|Magic Origins (ORI)||Rare|
Combos Browse all
- Sword of the Animist and Retreat to Emeria interaction
- Sword of the Animist and Gideon Ally of Zendikar
- What is the order of Slab Hammer and Sword of the Animist?
- undergrowth champion given trample?
- Which happens first in a case of a creature having multiple instances of "Whenever this creature attacks, X happens."
Sword of the Animist
Legendary Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Sword of the Animist Discussion
5 days ago
Your mana base would probably be more efficient if you replace some of the rocks with green sorcery ramp, which also thin the deck.
Sword of the Animist, Dowsing Dagger Flip, Druids' Repository, and Nature's Will are other good ways to ramp. Bower Passage and Dense Canopy are good to bypass blockers if there are lots of fliers in your meta.
Larceny will stop your opponents from doing stuff. Blinding Angel could be useful to prevent retaliation. Quietus Spike is helpful as backup to Raving Dead. Cabal Executioner and Cephalid Constable can destroy your opponents' boards, especially with something to pump the Constable after no blockers are declared.
Not quite sure how effective your energy subtheme is, but Empyreal Voyager would benefit from getting pumped as well.
You could probably cut some of the mill cards like Paranoid Delusions, Mirko Vosk, and Startled Awake, unless you want to run some reanimation like Ink-Eyes, Servant of Oni.
1 week ago
With all that Green Mana you really need Omnath, Locus of Mana. You also need way more hydra's like Genesis Hydra or Protean Hydra. You may want to voltron your commander with cards like Strata Scythe (I mean +1/+1 for each forest, yes please) or Sword of the Animist.
1 week ago
2 weeks ago
Won't you please check out my tribal snake deck?
Commander / EDH
SCORE: 1 | 43 VIEWS | IN 2 FOLDERS
2 weeks ago
Here's a couple of suggestions....
Masterwork of Ingenuity, Hammer of Nazahn, Sword of Vengeance, Sword of the Animist, Strata Scythe, Grafted Exoskeleton, Inventors' Fair, Buried Ruin, Arcane Denial, Bloodforged Battle-Axe, and Beacon of Tomorrows
2 weeks ago
With the pump effect of Legion's Initiative and the sac ability of Martyr's Cause, not to mention Warstorm Surge, you're going to want access to more creatures. Assemble the Legion and Goblin Assault will get you creatures every turn. Purphoros, God of the Forge will benefit from this as well, and provide another Warstorm effect. Bonus: he's indestructible.
3 weeks ago
Not being in green, Sword of the Animist may work well to increase your land count to hedge against the inevitable removal coming your way, it also helps to thin your deck and get a shuffle in every attack. Also, I love Authority of the Consuls because it slows down your opponents and since you will likely be the biggest target at the table it makes for a solid turn 1 play because until they establish a mana base for removal you slow the table down by a whole round.
3 weeks ago
Ok so I took a good long look and you appear to be on a budget of about $10 per card so I kept my recommendations around or below that mark. The biggest thing I have learned about neheb decks regardless of the speed or competitiveness of the table is that they want additional combats for more mana since it checks total damage dealt in a turn and ways to get spend that mana. My first recommendations are the additional combat effects.
Aggravated Assault Especially this one
Combat Celebrant, this one combos with Kiki-Jiki, Mirror Breaker and if you have it Zealous Conscripts is screaming to be included. Zealous can haste your creatures, steal mana or beatsticks to further your plan, or clear the way for your attack.
Next some draw card effects. Some of these are the exile then cast effect, but with Neheb surging mana thats just as good.
Runehorn Hellkite, Magus of the Wheel, Knollspine Dragon, Chandra, Flamecaller, Bedlam Reveler wheel effects are the most efficient draw cards you can get and the ones that hit your opponents too can disrupt tutors.
Protecting Neheb is extremely important and can be done in two ways: traditional protection, and slipping under your opponents. What I mean by the slipping under your opponents is playing him with haste and/or earlier than expected, this is the key driver of my deck since my table doesnt give me time to play him at normal speed. Below are some mana accelerants to cheat him out, haste sources I havent covered above, and traditional protection.
Generator Servant this one is both mana and haste but broadcasts your intent ahead of time.
Sword of the Animist great for filtering your deck both before and after you slam multiple attacks with Neheb.
Anger plays nice with the looting and wheels mentioned before.
Hall of the Bandit Lord can scare people with the 3 life but it is so efficient and so worth it.
Homeward Path because your games run long enough for dumb things to happen to Neheb.
Fork counter your counter, haha!
Sometimes you just have to mess up your opponents to buy the time you need.Blasphemous Act is great if you have an indestructible Neheb and Red Sun's Zenith is removal or a win con depending on how much mana you have.
Captivating Crew in a creature heavy meta can wreck face.
Magus of the Moon if youre that guy and your opponents rely too much on lands.
Scab-Clan Berserker especially if anyone plays storm.
Stigma Lasher deals with lifegain which can otherwise be a big problem.
Stranglehold make them draw cards like you have to.
Void Winnower there are other good eldrazi to consider as something to poor your mana into but this is in my top two more budget picks.
Other good cards.Hanweir Garrison couples with a haste land and is a fantastic beater. Hero's Blade extra damage for no equip cost. Strionic Resonator does gross things with all the triggers in the deck. Temur Battle Rage great way to massively increase your damage and mana.
Please read the whole thing I can't check mark "suggestions" for all of these at once.