Sword of the Animist

Sword of the Animist

Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Equip

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Trade

Have (2) metalmagic , pskinn01
Want (6) EmanRuoy88 , mkaufhold , Estr0m , Axiomatix , MarkTaylorTSax , Astrocomical

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Archenemy: Nicol Bolas (E01) Rare
Magic Origins (ORI) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sword of the Animist occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

White: 1.04%

Black: 0.17%

Red: 0.26%

Sword of the Animist Discussion

squonk76 on Under the Sea

1 day ago

I think your creature choice is pretty good, however I kind of feel like this could use some good ramp. I might add some green, however if you want to keep it mono blue, you may want to consider adding some colorless ramp like Dowsing Dagger  Flip or Sword of the Animist, but these are just thoughts. If your goal is to create a deck that is more beautiful then really playable, just to get your friend to start liking mtg, I think this is a pretty good deck.

SatisfactionDay on Alela's Glittering Enchant-ifacts

2 weeks ago

Planning on adding Mycosynth Lattice to help gain us the ability to take extra turns with Time Sieve.

Going to add Morphic Pool and Sea of Clouds to help the Mana base.

Thinking about adding in Sword of the Animist to help get us some lands.

Possible artifacts I'm considering adding if I can aquire the cards are Mana Vault and Sensei's Divining Top.

I'd also like to add Sword of Fire and Ice, Sword of Light and Shadow, and Sword of Feast and Famine but these have proven to be expensive so will be added further down the line. Mana Crypt would also be added if I could justify spending $200. Maybe a future addition when I have a ton of store credit banked up.

If you have any suggestions I'd be happy to hear them, please leave justification for the suggestion.

xaarvaxus on First actual EDH deck, i guess

2 weeks ago

Ashiok, Dream Render's hybrid mana symbols give the card blue/black color identity and thus makes it ineligible in an Orzhov deck.

Swords to Plowshares and Path to Exile are creature removal that should be strongly considered for any deck that can run them. The low, low CMC and instant speed combined with exiling the target remain unmatched. You can easily make space for Swords [if you're only going to run one, pick Swords first as the additional matters far less than the land granted] by cutting Fruit of Tizerus. Despite being able to recur it with escape, doing only 2 damage to one opponent in a multiplayer format is far too little return for your investment of mana and cards in graveyard.

Sol Ring is flat out the best card in the format so unless you have a house rule in the local meta that it is banned, you should be running it.

I don't know that you're running enough auras or equipment to get much mileage out of either Sram, Senior Edificer or Danitha Capashen, Paragon. If you want to go this route, you can consider finding space for: Darksteel Mutation as it is good turning opposing commanders into statues, Blackblade Reforged, Sword of the Animist for some ramp, Swiftfoot Boots for the haste and protection, Whispersilk Cloak for evasion and protection, Angelic Destiny because a flying 3 headed dog that is now also an angel is just awesome.

Other inspiration can be drawn from the listings at EDHREC but so far the handful of people submitting decks have gone very stax-y and that may not be your cup of tea.

jakeyuki12 on Angelic Wrath

2 weeks ago

Hiya! I've been playing Boros colors for a long deck and Aurelia, the Warleader is my favorite general, so hopefully I should be able to give a few good pointers.

So if I'm understanding your deck correctly, your deck seems to want to play humans early on and then play big angels later on, then smash face with Aurelia. Let me give a few initial pieces of advice that should help with that a lot.

1) Up your land count to 38 lands. If you take a look at your mana-curve, you have a lot of spells that cost 4,5,6,7 mana, so it is important to be able to make your land drop every single turn. Running only 34 lands will make that much more difficult. On that note too, you might want to run more ramp in this deck too. Sword of the Animist is an excellent piece of ramp that is pretty cheap, and then mana rocks like Thran Dynamo or Worn Powerstone or Fellwar Stone can help you accelerate faster.

I recommend checking out some of DespairFaction's lists on Aurelia Angel Reanimator. He has built some decently solid angel-tribal aurelia decks that rely on reanimation to big out his angels faster. Particularly, his Aurelia RW Angel Reanimator deck is worth taking a look at.

Good luck! If you need help finding replacements for budget or tips for piloting Boros decks in EDH, hit me up!

CrimsonChaos on The Boros Legion has arrested my wallet

3 weeks ago

I don't think there's a ton more I can add to what's already been suggested, but if swinging in for attacks is a fair part of the strategy here I would also maybe consider Sword of the Animist. It's a fantastic equipment that lets you grab a basic land whenever the equipped creature attacks and puts it right on the battlefield tapped. This triggers when that creature is declared as an attacker, and it doesn't even have to land any kind of damage for it to work, and as a bonus it even biffs that creature a bit too! Combat Celebrant is also pretty nifty for getting you an extra combat phase in a turn, much like Aurelia the Warleader. It's a bit pricier, but I think any red deck could benefit from including a Dockside Extortionist. For a simple two mana investment you can totally turn the tide by getting a ton of treasures, and in a format where mana rocks and the like are so important you can be sure to get something out of playing it.

Monitor on Grixis Control

1 month ago

So the first big choice will be Superfriends vs Discard, and either can be used with your subpackage of flicker effects.

Suggestions for initial cuts I think have to be made after that distinction is called, because most of what you have would fit in one or the other without much issue...just not both.

These cards are the land-based ramp I found: Wayfarer's Bauble, Solemn Simulacrum, Burnished Hart, Dreamscape Artist, Gem of Becoming and Myriad Landscape. Other ones are oddly situational, or just suck. Can supplement those with artifact mana like Gilded Lotus or Chromatic Lantern. Surveyor's Scope might be cute, but probably just bad. Sword of the Animist is a thing. Druidic Satchel is neat. More form this search: https://scryfall.com/search?q=%28o%3Aland+o%3Aonto+o%3Abattlefield%29+commander%3AUBR&order=cmc&as=grid&unique=cards

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