|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Archenemy: Nicol Bolas (E01)||Rare|
|Magic Origins (ORI)||Rare|
Combos Browse all
- Sword of the Animist and Retreat to Emeria interaction
- Sword of the Animist and Gideon Ally of Zendikar
- What is the order of Slab Hammer and Sword of the Animist?
- undergrowth champion given trample?
- Which happens first in a case of a creature having multiple instances of "Whenever this creature attacks, X happens."
Sword of the Animist
Legendary Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Price & Acquistion Set Price Alerts
Sword of the Animist Discussion
6 days ago
Gleam of Battle is a little too expensive for what it does imo.
Indomitable Archangel doesn't seem on theme, usually used in decks to protect wombo artifice pieces
1 week ago
K gonna try to build it into a value sac outlet, recursion plan. If you like it look at Shirei, Shinzo’s Caretaker who also can the the same strat.
Mana base changes boring I know
Now onto cards to add
land base like this you have 3 tapped lands so a pretty fast mana base. I would say 1 of the land destruction lands ie Ghost Quarter would be a good addition, while over budget Urborg, Tomb of Yawgmoth is the best. Non budget options Fetid Heath, Godless Shrine,Westvale Abbey Flip, Cabal Coffers.
Cards to ditch
Removal package 5 pieces of spot removal in Utter End, Swords to Plowshares, Mortify, Anguished Unmaking and Unmake can target all toss Vindicate IF you can grab it. 3 board wipes Dusk, Fumigate, Day of Judgment Will post again am sleepy
1 week ago
Ti consiglio di togliere:
Armillary Sphere, Traveler's Amulet e Wanderer's Twig non mettono le terre in campo, quindi sono molto lente. Meglio rampare velocemente con Sword of the Animist, oppure accelerare con Sol Ring, Caged Sun o Black Market.
In ogni caso, ti suggerirei di avere 2/3 boardwipe nel mazzo, gestisciteli tu. In un mono-nero, non posso che consigliarti vivamente Mutilate, oppure anche In Garruk's Wake. Due tizi fighi che spazzano solo le cose degli altri, a proposito, anche se non sono vampiri, sono Dread Cacodemon e Reiver Demon.
Hai tanti single target removal, tipo 10-11 (contando anche Hex, Dregs of Sorrow...). Valuta tu se magari tagliarne 2/3 e mettere qualche vampiro in più, come Twilight Prophet, Champion of Dusk, Mirri the Cursed, Drana, Liberator of Malakir, Necropolis Regent o Defiant Bloodlord.
La tua mana base è un po' fatta di corsa, valuta sostituire qualche Swamp con delle utility lands come: Barren Moor, Mortuary Mire, Bojuka Bog, Myriad Landscape, Crypt of Agadeem, Cabal Stronghold. Se ti va, c'è sempre la combo Dark Depths + Vampire Hexmage.
1 week ago
Strobasourus: I do like the Gigantosaurus, Boundless Realms, Sword of the Animist and Constant Mists cards you suggested, specifically because they all work well with the Commanders passive. That was another thing I had a question with; How does the passive of Omnath, Locus of Mana work? (When I tap land, it goes into the "mana pool" then which the player can draw from to cast spells[I assume]. If I were to tap land and not use that mana, does Omnath, Locus of Mana still get the +1/+1 counter? Meaning that I just tap all my land every time my upkeep comes around and add those +1/+1 counters to my commander? Also, because the commanders power and toughness is equal to my "mana pool", can I then use whats inside the "mana pool" to cast spells outside of my turn as if it were untapped land?)
1 week ago
For unblockable creatures, Thada Adel, Acquisitor is really good since there's usually at least one player with islands so you can steal their artifacts. Ornithopter is a cheap way to ninjutsu a player with no flying blockers.
Notorious Throng could be good to generate more fliers, and also gives an extra turn since you have quite a few Rogues.
Dowsing Dagger Flip is a really good way to ramp since your creatures are unblockable. Sword of the Animist helps too, and removing lands from the deck increases the damage you get out of Yuriko's ability.
You could try Larceny to make opponents run out of cards since your creatures will easily deal combat damage.
Cyclonic Rift is probably the best blue spell since it deals with any situation, so you should include it if possible.
1 week ago
you maybe could replace Axebane Stag with Gigantosaurus, it has more P/T also it cost 2 less mana and since your mono green getting the 5 is not a problem. Boundless Realms for mass land fetch, Sword of the Animist for land search and creature buff, and Blackblade Reforged for straight up damage buff. All green really has in the combat control area are fog effects, Constant Mists may seem bad at first because you have to sacrifice a land, however, the ability to reliably fog over and over can seriously save you. Also with this deck's land fetch throwing a few into the graveyard shouldn't be an issue.
2 weeks ago
First of, thanks a lot for your ideas! I probably will upgrade my dragon base as i am not really on a budget anymore. I am not home, so as soon as i get there i will look at my dragons and put that Hellkite Tyrant right in. I might add that dethrone and board nuke one as well.
Now as for other cards: Warp World is a lot of mana and by the time i get there, a lot of people will probably have way more permanents than me and thats not really what u want when u play that card. Also i don't even run that many dragons because i need mana rocks etc to make the deck consistent.
Mana Geyser i am actually thinking about that one. Its a lot of mana amd thats always nice. Biggest drawback is that its a sorcery speed. But i might slap it in instead of Seething Song. Whatever gets my Dragonstorm going haha.
Geosurge seems like a worse seeting song. U get 3 extra mana i stead of 2,bht with a big restriction.
Sneak Attack superb card. But since my commander works in kinda other way i go for lower COCs if possible, so i wont usually have 3 big dragons to cheat in. Also i have no recursion basically, so it seems like a way better 1v1 card instead of a 4 player game this deck is built for.
Hellkite Tyrant yea he's goin in
Chandra, Flamecaller idk i run a respectable ampunt of boardwipes and hate. Cards like Chandra's Ignition seem better. My other chandra is there because draw (might switch her for Chandra, Torch of Defiance for versatility) and Koth... Well he is a mono red staple
Now I'll try to explain the cards you didnt like,because i feel like they deserve the spot there.
Sword of the Animist because mono red has terrible mana base and this is an almost guaranteed extra land per turn from turn 4-5 on because i always have at least that 1 creature and especially early on i try to not overexpand so i dont get focused. This card is ideal for just that. I can put it on anything and i just ramp until i can do enough stuff to make a difference. Honestly dragons seem scary for some reason so i just try to control early on as much as i can and than somehow play like 3 dragons in 1 turn which is usually enough with Lathliss to kill at least the most troublesome opponent. But yea Sword of the Animist has proven its worth over and over again.
Sword of Light and Shadow besides that land that's a little gimmicky, this is the only recursion i have in my color. Now i know its kind of weird to give swords to dragons, but a little buff and protection from colors with the most amount of single target removal spells/abilities doesn't seem that bad. Also i would usually put it on some other dragon than Lathliss so if my opponent only has one removal spell to use i still get some value. A lot of decks can't really deal with this card and if this is the omly thing on my board after a boardwipe in midgame and i draw something like Dragonspeaker Shaman and have otherwise an empty hand... Well now i probably won't have that problem.
Thanks again for the suggestions and i hope i don't seem stubborn as far as my choices go. I just had a better experience with these cards :)
2 weeks ago
I just updated the card list. The reason I have so many sac outlets is due to Chainer, Dementia Master exiling all nightmares if he dies. I'm replacing Myriad Landscape for Sword of the Animist due to the acceleration involved.