|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Archenemy: Nicol Bolas (AC2)||Rare|
|Magic Origins (ORI)||Rare|
Combos Browse all
- Sword of the Animist and Retreat to Emeria interaction
- Sword of the Animist and Gideon Ally of Zendikar
- What is the order of Slab Hammer and Sword of the Animist?
- undergrowth champion given trample?
- Which happens first in a case of a creature having multiple instances of "Whenever this creature attacks, X happens."
Sword of the Animist
Legendary Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Sword of the Animist Discussion
1 day ago
I like the idea of your deck, however, I see a glaring issue- how are you supposed to get your big angels out if you keep destroying your lands? I mean, Aether Vial would be the obvious solution, but that's accounting for if you draw it every game. I totally agree that Enlightened Tutor should be in here, because that would help. Given the fact that this is Boros, I think you're focusing too much on the control side of Boros, and less on combat. Combat is generally what makes Boros a threat with land destruction. The idea's definitely novel, but I can't see it working too well without some sort of smaller beaters, and a couple of ways to get big angels and other threats out.
Settle the Wreckage with some weenies is definitely great ramp, along with Burnished Hart.
Sword of the Animist is another good way to ramp, especially since Aurelia gives two attack phases.
Land Tax is a must if you can get your hands on one.
All in all, I like the idea, but you need to make sure your execution can work. If you need some reference for a good Boros deck check mine out! (Shameless plug)
Commander / EDH
SCORE: 15 | 8 COMMENTS | 829 VIEWS | IN 2 FOLDERS
4 days ago
I love this idea. There's just something about finding the most obscure yet powerful commanders to me that really clicks. Was actually thinking on making Varolz, the Scar-Striped into an EDH deck, but this guy seems way more fun.
I can understand the lack of Bane of Progress, but I would still recommend it if your playgroup uses artifact decks.
Death's Presence I imagine would be wonderful here, pretty much saving your counters that you put on creatures onto others.
All in all, really cool decklist! Will most likely try to build this myself, I truly feel this fits Green/Black flavour-wise than most other commanders.
5 days ago
What ramp is best, what to cut?
6 days ago
You have pretty much all at least GOOD equipment, most of it very good, but cuts I would make to accomodate the Mirrodin Swords, Batterskull and Jitte would be like... Pariah's Shield, Sword of Vengeance, Basilisk Collar, Deathrender, Haunted Cloak, and Sword of the Animist (Ramp is great, but not what you want to be doing with your equipment, and +1/+1 isn't enough otherwise). I also am torn on Gauntlet of Power in this deck. It's probably fine, but it is more a "buff a bunch of dudes to go wide" piece, instead of a "make one dude massive and kill a player entirely with one blow" kind of thing.
Also, I meant to mention earlier that since they are pretty expensive, you should definitely not worry about getting certain pieces of that top tier equipment if you can't. Sword of Body and Mind is much less good in a voltron deck, or a 100 card deck-game. You're never milling someone out with it outside of 40 or 60 card formats. Still very very good, not the one I would focus on. I would put Batterskull, Sword of War and Peace, Sword of Fire and Ice, and Sword of Feast and Famine are the ones I would consider a top priority for this kind of deck.
Good luck! Seems like a sweet build.
6 days ago
Uh, this is one much different Aurelia deck than mine is. I suggest you check it out ;) Aurelia, the Warleader EDH - Make them panic.
So, if card draw is your biggest problem, you def. should add Mask of Memory, it gives card advantage and filters aswell. Skullclamp will give you cards aswell. I think that you don't need a deck to abuse skullclamp for it to be really, really good. Smack it onto your aurelia for 1 mana, and its either 8 CMDR dmg per turn or 2 cards.
Next, I'll be touching general build of your deck, so you might ignore it alltogether, but here goes. You have a ton of slow, really slow creatures. I wouldn't be keen on going for a very long game withouth inf combos or really good draw power. Balefire dragon is a 6/6 flying dude, and does absolutly nothing when he comes in. Your 1/1 tapper is also slowing you down a lot. If you need cards to be effective, a dude who tapps creatures for 1 mana isnt the thing you want. Aurelia is a quick deck. What i like to do is set up Hero's Blade, Silverblade Paladin and ramp 1 man in the process, bam T5 kill, with no god-hand requirement. I also play Tenza, Godo's Maul for quite the same approach, since equip cost of 1 for +3/+3 and tremple is quite sick on Aurelia.
And include Sunforger, for the love of boros colors... it's card advantege and always has the answer. Check my isntant set for some ideas on the toolbox, the copy spells are really nice.
I also think you have a bit too many random-utility creatures, which should be a bit more beater or combat oriented, like Relic Seeker, who can hold the -already-mentioned-before Sword of the Animist or Mask of Memory and he gives card adventege if he gets renowned.
Also, some of the pillowfortish enchantmens and creatures might be needed to get cut out as they kind of hinder your progress and slow you down, your opponents will outvalue you eventually. What i like about aurelia is keeping them afraid. They wont know when i'll cast her and kill someone, and whlist i have her at 6-8 mana per cast, i can do a lot of other things. They leave my board alone without her on the field, and my beaters generate card adventege with equipments. Then i can use board wipe + Boros charm to wipe thier fields and swin in for the win, or use an infintie combo to that extent. If they tap out, Aurelia comes swinging out of the gates with equipments to back her up.
+1, for trying to build a good deck for your fiance. Having your girl play magics with you is worth a ton (i'd be really happy if mine played MTG with me, but she is just not the type for it ;) ), keep her in it, make the deck a fun one to play, that should be your first priority :)
1 week ago
I like the basic structure of the deck. The main thing I'm noticing as a negative is that there are a lot of cards that don't contribute much later in the game, and there isn't a lot of card draw.
One of the downsides of a lot of the Exalted creatures is that many of them (like Akrasan Squire) don't add anything except another Exalted trigger. I would consider removing some of them, focusing on the ones with evasion or enough bulk to survive.
Congregation at Dawn doesn't seem like a great option with the lack of card draw.
Off hand, something like Drogskol Reaver might be a good option with your lifelink cards. Azorius Cluestone, Selesnya Cluestone, and Simic Cluestone might be better options than their Signet counterparts, as another source of card draw. Cards like Bident of Thassa and Edric, Spymaster of Trest would grant additional draws with double-strike.
Hope these suggestions help! +1 to your deck from me.
1 week ago
2 weeks ago
Regardless of the merits of Flagstones of Trokair (I have effectively gained small advantage with flagstones, Hurray for me!! :) ).. or perceived drawbacks of; I cannot agree, conceptually that deck thinning is a myth. Seems more like a mathematical theory (almost law) that pulling a specific card type from your deck leaves you with a high probability of a desirable spell/plays.
- I have a couple of decks that actually significantly benefit from thinning. Examples:
- In my Sisay deck I have early-played Traverse the Outlands when I had Multani, Maro-Sorcerer out. With a massive early mana base all proceeding draws were spells.
- In my Sram deck I frequently use Sword of the Animist or, more impactfully, Land Tax to grab more lands than I need, discard extras, & augment my chances of impact draws instead of dead land draws.
- Now if you are saying that something like flagstones in UNLIKELY to significantly thin a deck impactfully that could be a legitimate argument.