Sword of the Animist

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Archenemy: Nicol Bolas (AC2) Rare
Magic Origins (ORI) Rare

Combos Browse all

Sword of the Animist

Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Equip

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C17

AC2

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Sword of the Animist Discussion

elgosu1337 on Blessed are the Weak, for They Shall Inherit...

5 days ago

Your mana base would probably be more efficient if you replace some of the rocks with green sorcery ramp, which also thin the deck.

Sword of the Animist, Dowsing Dagger  Flip, Druids' Repository, and Nature's Will are other good ways to ramp. Bower Passage and Dense Canopy are good to bypass blockers if there are lots of fliers in your meta.

Coastal Piracy draws more cards. With all the cards you draw, Meishin, the Mind Cage can lock down the board while Assault Formation lets your creatures deal damage.

Larceny will stop your opponents from doing stuff. Blinding Angel could be useful to prevent retaliation. Quietus Spike is helpful as backup to Raving Dead. Cabal Executioner and Cephalid Constable can destroy your opponents' boards, especially with something to pump the Constable after no blockers are declared.

A good trick you could try is Mirror Entity to pump your forces after no blockers are declared. Gigantomancer is more mana-efficient if you only have a few creatures.

Not quite sure how effective your energy subtheme is, but Empyreal Voyager would benefit from getting pumped as well.

You could probably cut some of the mill cards like Paranoid Delusions, Mirko Vosk, and Startled Awake, unless you want to run some reanimation like Ink-Eyes, Servant of Oni.

Ruyen on Snaking into more mana

1 week ago

With all that Green Mana you really need Omnath, Locus of Mana. You also need way more hydra's like Genesis Hydra or Protean Hydra. You may want to voltron your commander with cards like Strata Scythe (I mean +1/+1 for each forest, yes please) or Sword of the Animist.

kamelyan on Angelic Wrath - Anya, Merciless Angel

1 week ago

In Red and White, the hardest thing to do is get lands and draw cards; so maybe you'd like Sword of the Animist, Land Tax, and Mind's Eye.

kamelyan on Snake Bite

2 weeks ago

Whether you pop in a snake or attack with one, Kindred Discovery will net you a card; and Snake Umbra is an on-theme drawer with added protection.

Sword of the Animist will get you lands, lands you can use for Orochi Hatchery or your commander's ability.

Won't you please check out my tribal snake deck?


Hebi Metal

Commander / EDH kamelyan

SCORE: 1 | 43 VIEWS | IN 2 FOLDERS


kamelyan on Doomsday Preppers

2 weeks ago

With the pump effect of Legion's Initiative and the sac ability of Martyr's Cause, not to mention Warstorm Surge, you're going to want access to more creatures. Assemble the Legion and Goblin Assault will get you creatures every turn. Purphoros, God of the Forge will benefit from this as well, and provide another Warstorm effect. Bonus: he's indestructible.

Speaking of creature generators and indestructibility, take a look at Heliod, God of the Sun and Oketra the True.

Land Tax, Solemn Simulacrum, Sword of the Animist, Path to Exile, and Wayfarer's Bauble can aid you in getting lands.

@nch0r on Narset, Defender of the Dragonverse

3 weeks ago

Not being in green, Sword of the Animist may work well to increase your land count to hedge against the inevitable removal coming your way, it also helps to thin your deck and get a shuffle in every attack. Also, I love Authority of the Consuls because it slows down your opponents and since you will likely be the biggest target at the table it makes for a solid turn 1 play because until they establish a mana base for removal you slow the table down by a whole round.

Kaleo42 on What Glory Looks Like

3 weeks ago

Ok so I took a good long look and you appear to be on a budget of about $10 per card so I kept my recommendations around or below that mark. The biggest thing I have learned about neheb decks regardless of the speed or competitiveness of the table is that they want additional combats for more mana since it checks total damage dealt in a turn and ways to get spend that mana. My first recommendations are the additional combat effects.

Aggravated Assault Especially this one

Fury of the Horde

Relentless Assault

Seize the Day

Combat Celebrant, this one combos with Kiki-Jiki, Mirror Breaker and if you have it Zealous Conscripts is screaming to be included. Zealous can haste your creatures, steal mana or beatsticks to further your plan, or clear the way for your attack.

Next some draw card effects. Some of these are the exile then cast effect, but with Neheb surging mana thats just as good.

Runehorn Hellkite, Magus of the Wheel, Knollspine Dragon, Chandra, Flamecaller, Bedlam Reveler wheel effects are the most efficient draw cards you can get and the ones that hit your opponents too can disrupt tutors.

Smuggler's Copter, Tormenting Voice, Wild Guess looting effects are great ways to get value out of extra land draws or flashback/unearth spells.

Browbeat, Hedron Archive both give you mana or cards, one is your choice one is theirs.

Etali, Primal Storm, Stromkirk Occultist, Prophetic Flamespeaker, Wildfire Eternal are great beaters in different parts of the curve and give you more spells to play.

Sunbird's Invocation AMAZING. If your table will give you the time to play this card play it. This is up there with Aggravated Assault in my top recommendations.

Protecting Neheb is extremely important and can be done in two ways: traditional protection, and slipping under your opponents. What I mean by the slipping under your opponents is playing him with haste and/or earlier than expected, this is the key driver of my deck since my table doesnt give me time to play him at normal speed. Below are some mana accelerants to cheat him out, haste sources I havent covered above, and traditional protection.

Mana Accelerants

Generator Servant this one is both mana and haste but broadcasts your intent ahead of time.

Desperate Ritual, Pyretic Ritual sometimes one extra mana is all you need, but more so filtering a colorless to two read is great.

Koth of the Hammer and Treasonous Ogre are also a decent beaters.

Mana Vault, Simian Spirit Guide good one time mana effects and both are a lower price now then they likely will be in the near future.

Sword of the Animist great for filtering your deck both before and after you slam multiple attacks with Neheb.

Hasty

Anger plays nice with the looting and wheels mentioned before.

Hall of the Bandit Lord can scare people with the 3 life but it is so efficient and so worth it.

Hammer of Purphoros, Lightning Mauler, Obsidian Battle-Axe are great because they are static like Anger and dont require any additional mana the turn you play Neheb to start attacking.

Hanweir Battlements and Swiftfoot Boots do cost a mana but one has the added protection and the other can be a surprise damage push.

ProtectionDarksteel Plate, Hammer of Nazahn especially if your table is wrath happy.

Homeward Path because your games run long enough for dumb things to happen to Neheb.

Rogue's Passage and Whispersilk Cloak unblockable can be a form of protection and obviously shroud protects.

Fork counter your counter, haha!

Sometimes you just have to mess up your opponents to buy the time you need.Blasphemous Act is great if you have an indestructible Neheb and Red Sun's Zenith is removal or a win con depending on how much mana you have.

Captivating Crew in a creature heavy meta can wreck face.

Magus of the Moon if youre that guy and your opponents rely too much on lands.

Release the Gremlins and Smash to Smithereens deal with pesky artifacts and push damage.

Scab-Clan Berserker especially if anyone plays storm.

Stigma Lasher deals with lifegain which can otherwise be a big problem.

Stranglehold make them draw cards like you have to.

Void Winnower there are other good eldrazi to consider as something to poor your mana into but this is in my top two more budget picks.

Other good cards.Hanweir Garrison couples with a haste land and is a fantastic beater. Hero's Blade extra damage for no equip cost. Strionic Resonator does gross things with all the triggers in the deck. Temur Battle Rage great way to massively increase your damage and mana.

Please read the whole thing I can't check mark "suggestions" for all of these at once.

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