Sword of the Animist

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sword of the Animist

Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Crow_Umbra on Musashi's Mosh Pit [Primer]

2 weeks ago

I haven't had a chance to test any of these irl yet Last_Laugh. People's schedules haven't lined up and all that, so haven't proxied anything yet.

From lots of goldfishing some of the new stuff over the past week, I've generally liked the pacing of what I currently have included. ED-E seemed kinda slow and vulnerable to removal from creature & artifact removal for my tastes. In terms of the other stuff though:

  • Craig Boone, Novac Guard - A personal favorite character from Fallout NV. I do like the option for potentially repeatable targeted removal on creatures, or opponents can take it to the face if they don't want their commander or value creature removed. The damage will balloon, & Lifelink makes it enticing.

  • Kellogg, Dangerous Mind - An upgrade for any decks that were running Captain Lannery Storm. I doubt I'll use the creature theft option, I just really like the Haste and First Strike on a 3/2 body.

  • Paladin Elizabeth Taggerdy - Probably the one I'm most iffy about since I've removed Fireflux Squad and Winota in the past. I like the exploration of the design space with other stuff like Ilharg, Shadowfax, Lord of Horses, and Arni Metalbrow. At baseline, I like that Taggerdy is another source of draw, & her Cheat In ceiling goes up with the power anthems in most Isshin decks.

  • Caesar, Legion's Emperor - Could become a staple for Isshin token decks. Each modal option is very relevant to what these decks want to do, & they typically have the tokens to spare.

Like I wrote in the Fallout Updates blurb, I think Pip-Boy 3000 might be a potential replacement for Sword of the Animist in decks that are still running it, mostly for the utility options. I doubt I'll run it, but it's there.

IHATENAMES on Nahiri, equipment Storm

3 weeks ago

Ideas.

Bedlam spicy card creatures cannot block. Agro your opponents out.

Imposing Grandeur neat wheel that let's you draw 6 and your opponents probably draw 2 or 3.

Surestrike Trident w/a free equipt cost your creatures tap to deal dmg equal to their power.

Forging the Tyrite Sword slow ramp w/ a equipment tutor.

Skullclamp can be op with all the tokens. Yes most aren't 1 toughness but they will die alot.

Goblin Gaveleer big creature when you add equipment

Goblin Bombardment alot of tokens to throw around

Bitterthorn, Nissa's Animus Sword of the Animist ramp 1 is a living weapon too.

Most x and y Swords are expensive but feel free to consider them.

Although these are interesting ideas I went back through your list and i think you need more interaction.

Think anything from Wasteland type effects to Path to Exile or grave hate Soul-Guide Lantern protection Blacksmith's Skill I'm sure you have some favorites. I'd add at least 3 or 4 more. I personally like it when even If I don't draw my answer to a problem I at least have one in my deck.

Especially grave hate. I don't think I'd suggest Rest in Peace but I really think everyone should run 1 or 2 pieces of grave hate recursion is so popular and powerful these days you need to have an answer or you aren't playing the game.

Happy brewing!

Gidgetimer on Director Isshin's Cut

1 month ago

Moraug, Fury of Akoum only triggers if the land ETBs on your main phase and has no interaction with Sword of the Animist.

Having said that, it is a good card in non-green decks for ramp. Especially in a deck doubling attack triggers.

Ricccochet on Director Isshin's Cut

1 month ago

Crow_Umbra how about adding Sword of the Animist for an infinite loop with Moraug?

Azoth2099 on colorless commander

2 months ago

Here's some spice!

So, as with any other commander, if you want it to be efficient you're gonna need 4 things: Synergistic win conditions, card draw, mana ramp & tutors.

Unfortunately achieving any of these 4 things is going to be exceptionally difficult with no colors lol.

I would recommend changing the commander to Karn, Legacy Reforged, as well as adding a good amount of mana rocks like Mind Stone, Thought Vessel, & Thran Dynamo to help get you where you're going. Cards like Horizon Stone, Sword of the Animist & Bitterthorn, Nissa's Animus could also be helpful. Cost reducers like Foundry Inspector, Mycosynth Golem & Cloud Key could be lumped in here as well.

Card draw however is going to be a total pain unless you have a ton of mana, which is why I put ramp first. Cards like The Immortal Sun, Chimil, the Inner Sun & Mind's Eye can provide a lot of value, but if you don't have the mana to power them out it's no bueno. There are cheaper options that will be easier to get out earlier in the game like The One Ring, Scroll Rack & Sensei's Divining Top to consider too.

Tutors and wincons...I am at a loss for. Outside of running some really brutal stax like God-Pharaoh's Statue, Trinisphere, Thorn of Amethyst & Karn, the Great Creator alongside a good ole beatdown strategy, I don't really see how colorless decks can win lol. Luckily there are lots of colorless stax and beaters for you to choose from.

Some additional value pieces to consider before I get out of here: Wandering Archaic  Flip, Forsaken Monument, Sword of Fire and Ice, Sword of Feast and Famine, Krark-Clan Ironworks & maybe even Blightsteel Colossus. Peace!

NV_1980 on The Horror ... THE HORROR! *PRIMER*

4 months ago

Thanks for your feedback Quicksilver.

Thus far I've not felt a great need for ramping resources in this deck. Usually my starting hand already contains enough mana to cast well over 50% of the deck's spells. I've used Burnished Hart in a few non-green decks but truthfully its ramping cost (six colorless in total) has always bothered me a bit. If I would consider adding ramp to the deck, Sword of the Animist would be on the top of my list though. It's pretty dependable and I have a few creatures in this deck which are at least hard-to-block.

Quicksilver on The Horror ... THE HORROR! *PRIMER*

4 months ago

Burnished Hart will always be my go to for ramping in non green decks. Do you attack often? Sword of the Animist is also ideal for filtering out the lands in the deck.

Profet93 on The Iron Giant

5 months ago

You have a lot of equipment, you can cut the following from weakest card to better card....

  1. Kaldra Compleat - Costs 7 to cast and 7 to equip. Upon ETB it makes a 5/5 with a bunch of relevant abilities. Despite this, it's cost for cast + equip is too high, not to mention their removal in response to doing so.
  2. Bitterthorn, Nissa's Animus - It's not bad, but I would rather go for Sword of the Animist if you are so inclined. This depends on if you decide to keep your wastes. I understand the ramp benefit but I'm unsure if it's impactful enough given everything else you want to add
  3. Sword of Hearth and Home - You don't have any ETB abilities to abuse this and the ramp is nice, but again, sword of the animist could fill that slot. The color protection is nice but not needed IMO.

You can cut the following from weakest card to better card....

  1. Howling Mine
  2. Environmental Sciences - Might as well replace this with a land, this card is not good.
  3. It That Betrays - I get the appeal with all your mass sacrifice, but 12 mana should win you the game, not synergize with other cards that are 6+ mana to cast. Better to swap it with either Kozilek or something else
  4. Mycosynth Golem/Metalwork Colossus/Traxos, Scourge of Kroog - Big dudes that rely on you having a boardstate and come with no impactful abilities
  5. Patchwork Automaton - Not impactful enough
  6. Steel Overseer - I can see the benefit, especially with genesis chamber, but not impactful enough IMO.
  7. Thorn of Amethyst - Cool, but better in green creature based stax decks like Yisan or something of the sort. If you aren't going into oppression/control mode, then 1 mana usually does not make a big difference. Is this a meta call due to storm or something I'm missing?
  8. River Song's Diary - Super fun card! Just random, unreliable and telegraphed.
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