Sword of the Animist


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Archenemy: Nicol Bolas (E01) Rare
Magic Origins (ORI) Rare

Combos Browse all

Sword of the Animist

Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.


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Sword of the Animist Discussion

Pervavita on Derevi Smash

7 hours ago

To abuse Derevi's ability some as you want to win via commander damage you could try Rancor to make sure she gets in for damage and when she dies as she will you can just get Rancor back.

Sword of the Animist should help you ramp and mana fix. Added to that gives Derevi a little boost.

Burgeoning should work well with Land Tax. even without land tax out you should still gain some benefit from it.

Market Festival is a big ramp spell and with Derevi you should be able to abuse it pre and post combat.

Berserk if Derevi has a high enough attack could be a finisher for you. I like it in my Sigarda deck for that as well as it being a good removal spell in the right spot that allows you to finish some one off and kill another players creature.

Pervavita on Ayli, Priestess of Broken Earth

11 hours ago

How does Beacon of Immortality work out in here? I just don't see it being that useful to winning.

Dark Prophecy I think might be a good upgrade to Night's Whisper as it should draw you a lot more cards.

Skullclamp I enjoy in my Ayli deck if I need more cards but life isn't as important.

Sword of the Animist has never disappointed me. Early game I slap it on Ayli and grab a few extra lands. Late game I slap it on a creature I'm about to sacrifice and swing at some one then sack pre combat damage (no enemy that way). For +2 mana you get +1 life and fetch a land.

Sangromancer has been a great life gain card for me. Creatures are always dying so why not get some life for it. It's even better if your playing against someone else who does a lot of scarify of there own.

Here is my deck Ayli, Eternal board wipes if you want to look over it for more ideas.

babushkasara on Reki, the History of Legendaries

1 day ago

Wolfrage76, thanks for the suggestions. I actually already have Helm of the Host in here, but I haven't gotten to use it yet. I'm looking forward to having 2 Ghaltas or something silly like that. As for the sword, I'm on the fence. I like the sword of the animist because it helps thin my deck, since I draw so much, and also because I actually have fairly little ramp. Plus, Sword of the Animist is legendary while Sword of Feast and Famine is, for whatever reason, not.

Pervavita on ay ayli

5 days ago

Blood Artist & Zulaport Cutthroat I see in your maybe board. Both I run and are huge aids for the small advantage they will gain you in the game every turn. Against the right deck a Blood Artist + Board Wipe can kill a player.

Budget restrictions are fine in this deck as you can get a lot of power for little cost.

Phyrexian Reclamation, Mentor of the Meek, & Greed are big card advantage pieces in this deck as the life loss is negligible here. Also it's fun to sac and return to sack again a Solemn Simulacrum (another little more expensive card you should get). Well of Lost Dreams also but it ties to your life gain not you paying life... oh darn.

For ramp I recommend Sword of the Animist & Crypt Ghast. The sword is a huge ramp card in this deck as you can get some early attacks in with your cheap commander for some lands and late game you toss it on a creature you want to sack and attack with it, sack it pre damage if you don't want to make an enemy and gain +1 life over what you would before and gain a basic all for 2 extra mana.

Rhox Faithmender though a little higher cost is a must in this deck. All the life gain! Gray Merchant of Asphodel is almost as good on life gain but can also kill some one.

Aetherflux Reservoir as a win condition because all the life has to have a purpose.

Blind Obedience, Pontiff of Blight, Authority of the Consuls give great incremental life gain.

Fumigate is a great budget board wipe in the deck.

Anguished Unmaking I like as a back up to Ayli's ability.

Feel free to look over my Ayli, Eternal board wipes deck for some more ideas.

Pervavita on Ayli, doctored by Command Zone

5 days ago

Sword of the Animist is a card I have been running now for some time and love it in this deck. The amount of basics I have gained early in the game (when in my opening few cards) is amazing. Late game it still gets some value as you equip it onto a creature your about to sack, swing, and sack in response to gain +1 life and a land. Well worth the 4 mana investment the first time and 2 mana every turn after. compared to Expedition Map's 3 mana for a one time use. 1 extra mana to gain a life and then repeat.

Phyrexian Reclamation is a new addition to my Ayli, Eternal board wipes deck and though I only got to try it so far one game it has done wonders for me in that game.

kamelyan on Tetsuko Umezawa

6 days ago

I got a win in 1v1, and one win and one loss in a four player free-for-all (sorry, I only played thrice) with my deck, and Master of Waves was probably the MVP. Spellskite also provided great support.

If you ever get a Sensei's Divining Top, Explorer's Scope works about as well as a Sword of the Animist, without the hassel of making your creature blockable.

PicklePlum Girl

Commander / EDH kamelyan


SynergyBuild on Balan, Wandering Knight | Equipment Voltron

1 week ago

Like, fine with the Mind's Eye thing, I don't think I would run it either, I was just making a joke on removing Mikokoro, Center of the Sea for it since they work well together.

Before I go over Scroll Rack, Weathered Wayfarer is my favorite one drop creature in the game. It fixes mana, I run it with Desert of the True, Secluded Steppe, Blasted Landscape, and Drifting Meadow in my mono-white (Hokori, Dust Drinker), and it puts in serious card draw. Consider running a couple more cycling lands, but you don't need them. I always ran Mistveil Plains to bottom the cycling lands, and fetch them out again. Weathered Wayfarer became ": Draw a card." which is really powerful on a two drop that can fetch out Kor Haven, Maze of Ith, Buried Ruin, Inventors' Fair, Sequestered Stash, Inkmoth Nexus, etc.

Now onto the Scroll Rack point. Land Tax is a combo, yes, but Weathered Wayfarer is too. So is Sword of the Animist, so is Stonehewer Giant, occasionally Eternal Dragon is. And that's not including constant shuffling effects, think of Steelshaper's Gift, Open the Armory, Tithe, Enlightened Tutor, Knight of the White Orchid, Stoneforge Mystic, Recruiter of the Guard, Thalia's Lancers, Oblation can be (I guess Path to Exile technically could be), Field of Ruin, Expedition Map, Inventors' Fair, Myriad Landscape, and all of the other effects you could run if you wanted two, like the good fetches, Arid Mesa, Windswept Heath, Flooded Strand, and Marsh Flats.

Not even including all of those, you run so much shuffle, plenty of which are every turn, that though you might not need Land Tax, Scroll Rack would do you wonders, and in testing, it works so much more than you give credit for. (I just ran the deck with one less plains)

Pervavita on Bairds' Mighty Army

1 week ago

Sword of the Animist should help you ramp.

I would also throw in a Ghostly Prison to double down on Baird's ability and make it vary hard to attack you.

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