Magistrate's Scepter

Magistrate's Scepter

Artifact

, : Put a charge counter on Magistrate's Scepter.

, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) Cablead

Printings View all

Set Rarity
Core Set 2019 (M19) Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Magistrate's Scepter occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Magistrate's Scepter Discussion

Lanz37 on Flux Channeler Combo

1 day ago

What an awesome string of decks and build paths! Thanks so much for sharing! The Test Subject and Slumbering Dragon tech is very cool, that's similar to a plan I had with Chimeric Mass. If you're still concerned about hexproof players though, I can also recommend Detection Tower, if you still want to hit some people with big fireballs.

I can't seem to get the links to work in my post (which is why the second paragraph is a mess), but I actually decided to build this deck from a blog post that used Astral Cornucopia and Everflowing Chalice with proliferate for huge x spells. I believe it was called "Dice Factory" if you want to look up their build ideas, too. It had some cool multiple turn stuff with Magistrate's Scepter, but I never decided to try that strat out. It sounds similar to your Ral Zarek plan :)

Thanks again for sharing, always fun to encounter a like-minded brewer!

Ize19 on List of all infinite combos 2.0

1 week ago

Ok, I have a couple of combos that are pretty versatile, and very easily go infinite. Here they are:

Coretapper + Mimic Vat This combo provides 3 charge counters a turn, every turn, for just 3 mana each time. What makes it infinite? Well, one of the things you can do with 3 counters every turn is take infinite turns. Just put those counters on Magistrate's Scepter, and your opponent will never get another turn. If you want, you could create this combo again, and create as many 9/9s as you like, with Titan Forge, or destroy as many permanents as you like, with Lux Cannon

Dross Scorpion + Myr Turbine + sac outlet. What kind of Infinite combo it is, is determined by the sac outlet.

It's always an Infinite ETB trigger and Infinite Death trigger combo.

Blasting Station and Goblin Bombardment deal infinite damage.

Arcbound Ravager, Megatog, Blood Aspirant, Bloodflow Connoisseur, and Carrion Feeder grow infinite P/T from it (Megatog's growth only lasts the turn, but he also gets trample, so he doesn't need to keep the increase).

Altar of Dementia provides Infinite Mill, Ashnod's Altar and Phyrexian Altar give infinite mana.

Tzefick on Magnaverdi, Spirit of Abundance

2 weeks ago

I'm uncertain if we'll ever see a functional reprint of Doubling Season due to its interactions with Planeswalkers and certain other cards that utilizes counters to perform something powerful, like Magistrate's Scepter.

Since Doubling Season, we've seen many similar effects, toned down; Corpsejack Menace Anointed Procession Parallel Lives. Keeping the almost functional reprint that benefits everyone at the table for last; Primal Vigor, that only doubles +1/+1 counters. I think Primal's printing pretty much shows that Wizards are rightfully scared of the interaction between doubling counters and non +1/+1 counters.

Putting the effect on a creature at higher cost makes it harder to naturally cast and since it's a creature, more colors can better interact with it. However as it is a creature, it's also a lot easier to Reanimate it and otherwise cheat it out.

I could totally believe it could see print if you turned the doubling of counters into only doubling +1/+1 counters, but I guess that's not exactly all you're interested in making.

I think the activated abilities are appropriately costed. Ant Queen can make tokens at 2 CMC. Putting counters on creatures without tapping is usually a 4 CMC ability, but I think the cost of the creature makes it acceptable to place it at 3 CMC, especially since it's double green.

I do hope WotC eventually prints a Primal Vigor that doesn't benefit my opponents. For most intents and purposes it's a "fixed" Doubling Season but the global range makes it less enticing in certain scenarios. You need to make sure that you can abuse the ability far more than any of your opponents might. It's bad enough that your opponent casts a Desolation Twin, no need to add another huge fatty to their side.

Ize19 on Pattern Recognition #134 - Mercadian ...

2 months ago

Great article as always! I agree that this set is underrated, and one of the cards you highlighted, Magistrate's Scepter is my favorite of the bunch!

I discovered it while looking for the most broken thing I could do with the sick Mimic Vat + Coretapper combo, and it certainly stood out! A 3 card combo, sure, but each piece was so cheap, and for 3 mana a turn, you never let your opponent take another turn! I still consider it the most underrated card ever.

Once again, thanks for the article, I'm looking forward to the next one.

Brutal_B on

2 months ago

Nice deck! I'm guessing you got it from Nillstan? He helped me with my energy deck. I suggest putting in Astral Cornucopia . Just cast it for x=1 or 2 and proliferate every turn. Magistrate's Scepter , Call for Unity , and Consulate Surveillance are fun inclusions. Decoction Module pairs nicely with Fabrication Module . The vivid lands are nice..sure they come in tapped but with proliferation they tap for any color all the time.

It's nice to see another energy deck out there. I've never seen another one at any of my LGSs and I always get compliments on it (thanks Nillstan). Energy is a blast to play with in commander and people underestimate it. I hope you have as much fun with it as I do.

Pervavita on C-C-C-C-Combo Breaker!

3 months ago

Deflection + Demonic Consultation , Yes the combo doesn't work but that didn't stop me from building the deck and having a ton of fun milling my opponents out before I learned that I could not.

Many years latter Magistrate's Scepter (when I opened it Mercadian Masques I just loved it but had no real way to make it work) and then Contagion Engine was printed and I had found it's home. Slow, bad, but so much fun.

Wolfpig on Traxos, Scourge of the Casual Playgroup

4 months ago

I like Energy Chamber + Lux Cannon A good combo with so much untapping. These with Coretapper can make for a lot of fun multi/Inf use with

Magistrate's Scepter = Inf Turns.

Everflowing Chalice / Astral Cornucopia . = Aether Vial like utility.

Jefello on Yeva Draw-Grow (Budget)

4 months ago

So, i've assembled the deck with some small changes (my pod has a lot, A LOT OF HATE so basically i needed to + wrap in vigor and sylvan safekeeper) but the deck is amazing. I don't win every game, after all i'm not playing a tier 1 deck on a competitive level but my pod has a good Power Level overall. But on every single game i've been treated as a "thread" every time. Thanks for the deck man, not only i've had tons o'fun but it inspired me on building a Raff Capashen, Ship's Mage but instead of combos, you lock the game (infinite turns with Magistrate's Scepter or locks with Lavinia, Azorius Renegade / Teferi, Mage of Zhalfir + Knowledge Pool .

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