Ancestral Mask

Ancestral Mask

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment in play.

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Trade

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Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Mercadian Masques (MMQ) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Ancestral Mask occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

GWU (Bant): 0.55%

Ancestral Mask Discussion

multimedia on Estrid go Brách

14 hours ago

Hey, saw your forum topic asking for help.

I'll first give my opinion on the direction you've taken your deck and then if you would like me to continue I'll give some suggestions in another comment of other ways to use Estrid as Commander. You're trying to combine +1/+1 counter creature strategies, enchant creature auras and equipment with a noncreature Commander. There's problems because these strategies are much better when your Commander is a creature since then it can be the main focus of boosting it's power with counters/auras/equipment.

I don't think the +1/+1 counters creature strategies are good with Estrid as Commander. Because Estrid isn't a creature and doesn't interact with creatures with counters. Estrid not being a creature means you can't put +1/+1 counters on her and make her a threat to do Commander damage. That's a big drawback if you can't use your Commander with +1/+1 counter strategies. Putting masks on creatures to protect them is fine, but this interaction doesn't seem particularly that good or needed.

Another thing I don't like about counter strategies with creatures with Estrid is these strategies don't need enchantments. With Estrid enchantments should be the focus of your deck especially with proliferate because of her -7 ultimate can be a powerful way to cheat enchantments onto the battlefield, but only if you're playing a lot of them. If not taking advantage of Estrid's -7 ultimate then proliferate is not doing much with her.

I think with Estrid as Commander Doubling Season effects would be better to use with Planeswalkers rather than +1/+1 counters with creatures. As Foretold is a good reason to want to proliferate, but not with creatures, with Planeswalkers and enchantments. Planeswalkers and enchantments have good interactions, much better than creatures with counters and enchantments.


Rafiq of the Many is an example of Bant Commander that could be good with +1/+1 counters creature strategies because he's a creature and double strike becomes scary for your opponents when Rafiq has a lot of power. Rafiq is considered a voltron Commander. Voltron means that you enchant/equip or place counters on a single creature and that creature is your win condition doing damage to your opponents, hopefully Commander damage. With Rafiq as Commander you could better combine the main counters creature strategies with secondary aura and equipment strategies. Shield of the Oversoul, Steel of the Godhead, Favor of the Overbeing, Rancor is a small, but powerful package of auras with Rafiq and voltron strategies.

Jenara, Asura of War like Rafiq has evasion, flying, but unlike Rafiq she can put counters on herself which is a bonus especially with Simic Ascendancy. This could make her a good Bant voltron Commander with counter creature strategies because she's a creature who you want to target with other cards to place counters on her and proliferate.

Tuvasa the Sunlit is another Bant voltron Commander, but unlike Rafiq and Jenara she benefits, really needs, a lot of aura enchantments. This doesn't mean you couldn't play counter strategies also, but they shouldn't be the main strategy, auras should. Auras that are good with her are the same ones with Rafiq, but also Ethereal Armor, Ancestral Mask, All That Glitters. Auras that give a creature more power the more enchantments you and/or opponents have on the battlefield.

If you would like I can continue with more advice.

Good luck with your deck.

golgarigirl on God's Be Damned

3 weeks ago

One thing I noticed with this deck the other day is focus...your commander is really good at tapping/untapping, and you seem to want to go voltron, so maybe focus in on that a bit.

One thought I had that could combine that a little is if you did Enchantment Voltron, you can maximize your land untaps by enchanting them with cards like Fertile Ground, make your creatures really large with cards like Ancestral Mask, and keep untapping them and protecting them with Estrid, the Masked. One note is enchantments are a bit more frail than equipment, and you don't have to go all-in on one or the other, but focusing means you can take advantage of some of the really strong cards in a given strategy, like the enchantress effects like Setessan Champion for a more enchantment-focused deck.

hkhssweiss on Tuvasa of the Eternal Aeon | Primer

3 weeks ago

Yo Paeldroth, glad ya like it!

My usual go to is usually any type of protection. It's usually Shielding Plax as it gives Tuvasa hexproof and the main way of her dying is usually by exile from a stray Swords or Path. Vanishing or Flickering Ward is my alternative way to protect her with Privileged Position is my last way.

In terms for what I tutor up...it all really depends. She is so versatile that you have answers to any situation. You need unblockable? Steel of the Godhead. You need Trample? Rancor. You need life? Daybreak Coronet. Extra damage? Ancestral Mask or Battle Mastery.

Hope that helps!

Domermac on Tuvasa Draw Lots of Cards

3 weeks ago

Might want to consider Ancestral Mask also. Huge buff, and counts your opponents enchantments as well.

raspberryfish25 on Karametra Enchantress

1 month ago

BaklavaDominoes I run a deck very similar to yours which you are welcome to check out here, Enchantress Harvest. A few additional win conditions you could look at would be to add the following cards: Ancestral Mask , Finale of Devastation and, Nylea's Colossus .

Ancestral Mask : I have found this card to be a strong secondary win con in my deck. Equipping this card to your Dragonlord Dromoka or either of your Sigarda’s in most games will turn that creature into a 20+ power creature which you can quickly knock someone out of the game. Best thing is most people don’t see this coming before it is to late. I run Shalai, Voice of Plenty as my commander so Ancestral Mask will quickly allow me to knock someone out for commander damage in most games as soon as it hits.

Finale of Devastation : This card has two purposes in my deck. In the early game I am using it to search for one of my enchantresses to start my engine. However, in the late game when I have a lot of mana and a good board presence, I will dump 12+ mana into this to fetch out Nylea, God of the Hunt or another one of my big flyers if she is already out then swing with the whole team. You can think of it as a Craterhoof Behemoth in the late game.

Nylea's Colossus : Even though this creature is 7 mana once the Colossus is out it must be dealt with immediately or the game will be over quickly. It is not uncommon to turn one of my flyers into a 40+ power creature in the late game once this guy hits. Even if I don’t have a flyer out pumping up one of my enchantress or other support creatures and attacking can quickly get out of control. I had a game once where I only had a Verduran Enchantress out after a board wipe and thanks to the +1/+1 she was getting from my Mirari's Wake I was able to play Nylea's Colossus along with several other enchantments that turn and turn her into something silly like a 32/96 and swing into the player who had an open board and knock them out. Don’t understatement this card.

Hopefully that gave you some suggestions of other win conditions you can add to your deck.

Vimozahr on Jarad Golgari Lich Lord, EDH

1 month ago

Hey, heres my suggestion.

Reyhan, Last of the Abzan + Blade of Selves is a good Combo to get fast a big Creature that you can sac.

This Combo is strong for 4-Player Games, playable with 2 Opponents and useless with fewer Player.

Maths about this Combo here in my Deck Description:

[Commander/EDH] Reyhan & Ishai´s Partnership

If you want go more on Voltron:

Blackblade Reforged

Gravyard Recursion: looking for Answers or Comeback

Eternal Witness Regrowth

I recomment more Pump-Spells. If you want abuse your sec. Commander Ability.

Greez Vimozahr

Lanzo493 on Big Bogle || WARNING: ABSOLUTELY MASSIVE ||

2 months ago

Cards to cut: Blessing of the Nephilim , Scourge of the Nobilis , Faith Unbroken , Eidolon of Countless Battles , Xenagos, God of Revels are all great cards, but not the best option for Uril. Uril already pumps himself, and protects himself, so the only thing he needs is evasion. Trample, protection, unblockable, flying, and anything similar. I do like Ancestral Mask and All That Glitters because they're cheap for what they do.

Suggestions: Unquestioned Authority , Sterling Grove , Sphere of Safety . Protection is very valuable. So is shroud for enchantments that doubles as a tutor. It's nice to have a pillow fort so you won't be attacked for having few creatures out, too.

TefflonDice on Welcome to the party, I'm your host

4 months ago

Out with the old and in with the new

Out: Aether Vial , Evangelize and Giant Adephage

In: Ancestral Mask , Alive / Well and Femeref Enchantress

Lets see how the new party guests get along with the rest of the rowdy bunch!

Is that Emmara Tandris singing Louie Louie?!?

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