Ancestral Mask

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Mercadian Masques (MMQ) Common

Combos Browse all

Ancestral Mask

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment in play.

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Ancestral Mask Discussion

Saljen on Tuvasa the Enchanted

1 day ago

Get yourself a copy of Helm of the Gods and Ancestral Mask. Shield of the Oversoul and Diplomatic Immunity are also great on your commander. You don't really need a ton of good auras for your commander to shine, since any enchantment buffs him up.

Cyclonic Rift if you've got an extra still.

Hanna, Ship's Navigator and Sun Titan are good graveyard recursion.

Heliod, God of the Sun + Worship = you cannot die

Satyr Enchanter, Verduran Enchantress, Mesa Enchantress for more draw.

Seal of Primordium is good artifact / enchantment removal that also triggers your enchantment stuff.

Words of Wind is good if you start drawing too many cards.

Sphere of Safety and Ghostly Prison seem to be missing. Propaganda too.

Nevermore is good, as you can call the name of someones commander and they can't play it until Nevermore is gone.

Lignify and Darksteel Mutation are good commander removers, and general creature removal.

Milesfuzz on Kestia's Spiritual Journey

1 day ago

Might want to consider some of the aura finishers like Ancestral Mask or Ethereal Armor

carpecanum on Estrid Bant Enchantments

2 months ago

Ancestral Mask

Titania's Song and Consulate Crackdown to screw with people's artifact

Righteous Authority for card draw

Alexi's Cloak and Cho-Manno's Blessing can be used as counterspells

MurrSheep on Bogle

2 months ago

What do you think of Ancestral Mask?

bomb_arie on Rafiq the Cultivator

2 months ago

Nice deck, your construction reminds me of my first version which was more Enchantress-draw based. Keep in mind that in those days not all cards in your deck where available. You can find that deck over here: [Rafiq 1.0] Enchantress Draw

Enchantments and Auras

There are a few enchantments i'd like to mention which I tried in my decks aswell and did not make it to the final cut (or at least the deck how I play it nowadays).

Ancestral Mask and Ethereal Armor I think these cards are too much dependent on having other enchantments on the board. And it does not give an 'unblockable' bonus for instance flying or trample.

Armadillo Cloak I used to run this and also Unflinching Courage but I dropped them because in my playgroup people tend to scoop when you strike them lethal so you don't get the advantage of the lifelink.

I think you should replace these cards with cards who give better 'unblockable' bonus for instance Infiltrator's Magemark or Spirit Mantle who have a low CMC. Or maybe Drake Umbra which cost more but also gives better bonus.

Creatures

Further your creature base. I also have tried cards like Herald of the Pantheon but I rather use a general ramp card than an card that only affects your enchantments. Same for Kor Spiritdancer who only triggers on auras. I would consider Knight Exemplar and Umbra Mystic who both help protecting your Commander.

Also I am not a fan of the Legendary-Enchantment Creatures. Bestow cost are mainly too high to cast and I think there are better options available. But if you want to stick to that theme that's okay and then you might consider Thassa, God of the Sea.

Planeswalkers

I see no planeswalkers in your deck and Bant has a few which really juice this deck up. One I am allready playing myself and the other one is on my wants-list. I suggest to try Tamiyo, Field Researcher and Estrid, the Masked they can be smashing. And if you are adding planeswalkers Shalai, Voice of Plenty might be a nice add.

Surprise, Surprise

You really need to add this one: Hunter's Insight this is a crazy card drawer in your deck. And I like cards like: Vines of Vastwood, Invigorate and Might of the Nephilim for the surprise (aka lethal) hit. They are cheap to cast and speed up the game.

Well this is all for now. I might review your deck later again. Maybe you can review mine in the latest version: [Rafiq 2.0] To Serve & Protect [cEDH]

Mark_Hill_AL on Masks on Veils on Masks

2 months ago

List looks good! I think I would drop the Archetypes - they are super costly and I don't think really that on target with your gameplan.

I would also go down some of the weaker pillow fort cards for a bit more targeted removal so you can better deal with large threats facing you down - not everything will be a problem just through combat damage! Stuff like Aura Shards, Banishing Light, Cast Out, Detention Sphere, Quarantine Field etc. are worth considering.

Another possible win condition for the deck could be Ancestral Mask + Rancor on a creature. I have lost to this combination of cards a few times.

Green Sun's Zenith should be in here really to make sure you can find your enchantresses and set up your engine.

Otherwise there are some obvious higher budget cards that could slot right in and you've probably already thought about: Sylvan Library, Mirri's Guile, Replenish.

Overall, I would want a lower mean CMC on the deck, that way once you have your enchantresses out you can almost storm off and play multiple enchantments a turn while digging through your deck towards win conditions. This is where the real power of this deck type comes from IMO.

Hope this helps!

TearsInRain23 on

2 months ago

ZendikariWol: This is not a stax deck more so pillowfort while a strategy is put into place. Counterspells for specific board wipes, effects that protect my stuff all the while looking like I have a fort with no artillery, then a Ancestral Mask, or Helm of the Gods or Tuvasa, the Sunlit for raw power, or infinite mana with Estrid and something like Heliod, God of the Sun, Shalai, Voice of Plenty, or Nylea, God of the Hunt. Sigil of the Empty Throne and Luminarch Ascension as individual threats, and Starfield of Nyx/ Opalescence as surprises after a creature board wipe. Extra lulz with Archetype of Imagination in play in my flyer heavy meta. Right now after play testing this deck did not lose a single 1v1 match, and the only reason I don't run Darksteel Mutation is because I only have two cards that get combat damage to go around an indestructible blocker reliably, so turning their commander into a land is more effective. Rhystic Study has been hard to come by but is a good include if I can find one.

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