Enchantment — Aura
Enchanted creature gets +2/+2 for each other enchantment in play.
|Want (2)||pksword1 , criecken|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Arena Cards (ARENA)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Mercadian Masques (MMQ)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Ancestral Mask Discussion
1 week ago
Zur would also work well here to help get out some of your shrines or key enchantments out faster.
1 month ago
Here are my recs.
Sigil of the Empty Throne: You just don't need this. You aren't planning on casting enchantments. You don't need this and luminarch ascension.
Sphere of Safety: This is amazing in enchantment decks. However, you're playing a linear strategy where optimally you can't take damage, so you're opponents shouldn't ever have a need/want to directly attack you. You already have propaganda/ghostly prison which can be fetched by zur.
Anguished Unmaking: Good card. But, you already are running 3 enchantments that zur can fetch that can exile any permanent. Over redundant.
Worship: You have multiple, 'I can't die effects.' Can't be fecthed by zur and useless in a vacuum.
Narset's Reversal: This isn't as good as it seems. Its best use it on your own instant or sorcery (like time warp), otherwise you just put the problematic card back in your opponents hand. This can be good but best for spell slinger decks.
Vampiric Tutor: Doesn't put a card to hand. Your commander should be able to fetch everything.
Luminous Broodmoth: The only creature you want to save is zur and he has flying.
Mesa Enchantress: She draws cards on cast. There is an enchantment creature (forget the name) that draws on entering. It costs 2GG but would be better than this. Though, zur should provide you enough card advantage on his own.
Spirit of the Labyrinth: You have 2 enchantments that do the same exact thing. Keep the enchantment ones and drop the one that dies to wraths.
3 months ago
Carte à rentrer :
All That Glitters uber buff pour deux
Ancestral Mask uber fort
Archon of Sun's Grace juste fort
Calix, Destiny's Hand swag + straight synergie
Celestial Ancient zone boost (ptet un peu faible)
Destiny Spinner bonnes state et bonne protec
Ethereal Armor fort
Gift of Paradise mana versatile
Heliod, God of the Sun reasons
Mesa Enchantress moteur de pioche fort
New Horizons mana ramp
Oath of Teferi combo commander
Open the Vaults revive hard
Satyr Enchanter moteur de pioche fort
Season of Growth gros moteur de pioche
Setessan Champion moteur de pioche fort
Siona, Captain of the Pyleas wonderwoman in da place
Starfield Mystic combo direct
Starfield of Nyx peu partir en couille vite
Verduran Enchantress pioche (ptet un peu faible)
Eutropia the Twice-Favored bonne distrib de puissance je pense
Cartes sorties :
Boon Satyr trop basique
Cold-Eyed Selkie aucun interet
Daxos of Meletis je le vois pas marcher vraiment
Dictate of Kruphix bof
Dismantling Blow meh removal
Eel Umbra trop basic
Elderwood Scion interessant ptet en side
Empyrial Storm trop cher pour son effet
Epic Proportions un peu cher pour l'effet surprise prefere mettre du solide
Genesis Storm trop cher pour son effet
Ground Seal mouais
Loyal Drake mieux à mettre peu de synergie
Loyal Guardian combo pas
Loyal Unicorn interessant mais peu synergique
Myth Unbound interessant mais y a mieux à rentrer
Ravenous Slime interessant mais peu synergique
Reclamation Sage un peu faible pour un removal
Soul Snare y a mieux en removal
Spawning Grounds meh - overcost
Vow of Flight j'aime pas l'idée de le mettre en face (ptet en multi side)
Vow of Wildness j'aime pas l'idée de le mettre en face (ptet en multi side)
3 months ago
Looks solid man. How come you don't run Ancestral Mask or Starfield Mystic? I also personally like to run 3 to 4 copies of Sentinel's Eyes to help turn paradise druid into a Bogle. Anyways...I upvoted your deck, Good luck out there!
4 months ago
I'd focus on enchantment ramp (à la Wild Growth, Wolfwillow Haven, Overgrowth and Sheltered Aerie) over the artifact ramp and things like Rampant Growth. This could be supplemented with things like Arbor Elf, Voyaging Satyr and Blossom Dryad.
To my mind, if things like Ancestral Mask, Soul's Majesty and Rishkar's Expertise are working out, it's because you're already winning. I'd rather run things like Gryff's Boon, Messenger's Speed and Madcap Skills - I'd also work on reducing the overall CMC of your enchantments.
I'd also think about adding something else you can win with (if Uril becomes uncastable or is otherwise removed). Fleecemane Lion could carry a handful of aura's. Alternatively, Siona, Captain of the Pyleas + Shielded by Faith with Emblem of the Warmind or Fires of Yavimaya.
5 months ago
- Cryptolith Rite is allways nice with tokens
- Kyren Negotiations is an enchantment and makes good use of the tokens but as it only hits palyers it is maybe to not good enough
- Ancestral Mask and All That Glitters could be useful with all the enchantments you run
- Divine Visitation is just nuts in a token build
- Gahiji, Honored One is political, pump your commanders and the hole team.
- Satyr Enchanter is another 3cmc enchantress.
5 months ago
6 months ago
Cool deck, I like a good Voltron and appreciate the budget effort.
Here are some suggestions, some from your Maybe and some new. I hope they work with the cost limitations:
OUT : Decimate (needs 4 targets to be cast), Trapped in the Tower (too restrictive), Heliod's Pilgrim (single trigger), Faith's Reward (Situational) and Indestructibility (too high cmc for effect), Hunter's Insight (Single use)