Ancestral Mask

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Mercadian Masques (MMQ) Common

Combos Browse all

Ancestral Mask

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment in play.

Price & Acquistion Set Price Alerts

EMA

MMQ

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Ancestral Mask Discussion

hkhssweiss on Uril ramp/control

1 month ago

sriah001

There are actually a couple cards I would replace and swap in. However I am unsure of what exact route you want to take, I see some equipments along with Uril those would be the first thing I would cut as they don't really provide the necessary advantage in what Uril would do. Your goal is to Blackjack each player and those don't help.

The only artifacts I would consider running would be utility and efficient mana rocks. Unless you run in a meta with a lot of artifact hate or mass artifact hate, than I would consider running more land ramp. Since Uril is at the 5 cmc curve you are limited in what you can do if you want to get him out by T3, the first thing is building CA and by doing that I would recommend running at least 6-7 Enchantresses, luckily they aren't too expensive anymore with all the reprints.

I play an Bant Enchantress style deck as well and currently it has a record of being too powerful, for Naya you have access to haste as well as Uril being hexproof and self buffing ability. Any combination of double strike and +6/+6 on Uril makes him one shot potential. So with that being said here would be some cuts I would recommend.

Cuts:

  • Awakening Zone
  • Pariah
  • Pattern of Rebirth
  • Prison Term
  • Soul Snare
  • Deadly Recluse
  • Elvish Archdruid
  • Yavimaya Elder
  • Mind's Eye
  • Darksteel Ingot
  • Mirari
  • Skullclamp
  • Sword of Body and Mind
  • Sword of Feast and Famine
  • Sylvan Scrying
  • Soul's Majesty
  • Praetor's Counsel
  • Journey of Discovery
  • Final Judgment
  • Evangelize
  • Constant Mists
  • Ghostway
  • Moment's Peace

The ones I mentioned above either doesn't have much synergy with the deck, is too slow, or there is a better alternative that you can swap it out for. In addition I am also a bit wary of running Mana Reflection as well as Academy Rector in this deck. There are no guaranteed way of killing Academy Rector as an off switch and even then your just getting an enchantment that doesn't guarantee you a win, so I would also consider cutting Rector. Mana Reflection is great, but most time your tapping out to get it online, I'm not too sure how the skill level is in your meta but this usually gets pop right away and you waste one whole turn, so it's up to you to keep or not.

Here are some additional cards that can be useful, I'm not too sure of your budget but I'll list some of them and you can let me know if you want to know the reason behind each card :P

Yeah there are plenty of cards to consider, but let me know if you have any questions!

hkhssweiss on Enthralling Enchantress

1 month ago

Risque

Here might be some cards that are budget and maybe of use! They should be under $2 at most!

Retether

Danitha Capashen, Paragon

New Horizons

Gift of Paradise

Unbridled Growth

Ancestral Mask

Energy Flux

Verdant Haven

Curator's Ward

Market Festival

Hope that helps!

You can also take a look at this deck if you want a more voltron approach to gain some ideas!

Tuvasa of the Eternal Aeon (Aggro)

Saljen on Tuvasa the Enchanted

2 months ago

Get yourself a copy of Helm of the Gods and Ancestral Mask. Shield of the Oversoul and Diplomatic Immunity are also great on your commander. You don't really need a ton of good auras for your commander to shine, since any enchantment buffs him up.

Cyclonic Rift if you've got an extra still.

Hanna, Ship's Navigator and Sun Titan are good graveyard recursion.

Heliod, God of the Sun + Worship = you cannot die

Satyr Enchanter, Verduran Enchantress, Mesa Enchantress for more draw.

Seal of Primordium is good artifact / enchantment removal that also triggers your enchantment stuff.

Words of Wind is good if you start drawing too many cards.

Sphere of Safety and Ghostly Prison seem to be missing. Propaganda too.

Nevermore is good, as you can call the name of someones commander and they can't play it until Nevermore is gone.

Lignify and Darksteel Mutation are good commander removers, and general creature removal.

Milesfuzz on Kestia's Spiritual Journey

2 months ago

Might want to consider some of the aura finishers like Ancestral Mask or Ethereal Armor

carpecanum on Estrid Bant Enchantments

4 months ago

Ancestral Mask

Titania's Song and Consulate Crackdown to screw with people's artifact

Righteous Authority for card draw

Alexi's Cloak and Cho-Manno's Blessing can be used as counterspells

MurrSheep on Bogle

4 months ago

What do you think of Ancestral Mask?

bomb_arie on Rafiq the Cultivator

4 months ago

Nice deck, your construction reminds me of my first version which was more Enchantress-draw based. Keep in mind that in those days not all cards in your deck where available. You can find that deck over here: [Rafiq 1.0] Enchantress Draw

Enchantments and Auras

There are a few enchantments i'd like to mention which I tried in my decks aswell and did not make it to the final cut (or at least the deck how I play it nowadays).

Ancestral Mask and Ethereal Armor I think these cards are too much dependent on having other enchantments on the board. And it does not give an 'unblockable' bonus for instance flying or trample.

Armadillo Cloak I used to run this and also Unflinching Courage but I dropped them because in my playgroup people tend to scoop when you strike them lethal so you don't get the advantage of the lifelink.

I think you should replace these cards with cards who give better 'unblockable' bonus for instance Infiltrator's Magemark or Spirit Mantle who have a low CMC. Or maybe Drake Umbra which cost more but also gives better bonus.

Creatures

Further your creature base. I also have tried cards like Herald of the Pantheon but I rather use a general ramp card than an card that only affects your enchantments. Same for Kor Spiritdancer who only triggers on auras. I would consider Knight Exemplar and Umbra Mystic who both help protecting your Commander.

Also I am not a fan of the Legendary-Enchantment Creatures. Bestow cost are mainly too high to cast and I think there are better options available. But if you want to stick to that theme that's okay and then you might consider Thassa, God of the Sea.

Planeswalkers

I see no planeswalkers in your deck and Bant has a few which really juice this deck up. One I am allready playing myself and the other one is on my wants-list. I suggest to try Tamiyo, Field Researcher and Estrid, the Masked they can be smashing. And if you are adding planeswalkers Shalai, Voice of Plenty might be a nice add.

Surprise, Surprise

You really need to add this one: Hunter's Insight this is a crazy card drawer in your deck. And I like cards like: Vines of Vastwood, Invigorate and Might of the Nephilim for the surprise (aka lethal) hit. They are cheap to cast and speed up the game.

Well this is all for now. I might review your deck later again. Maybe you can review mine in the latest version: [Rafiq 2.0] To Serve & Protect [cEDH]

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