Surveyor's Scope

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2013 (C13) Rare

Combos Browse all

Surveyor's Scope

Artifact

{T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.

Browse Alters

Surveyor's Scope Discussion

dhannum on Brudiclad copy shenanigans

2 months ago

Tilonalli's Summoner -> Master of Waves --- Make tokens more efficiently

Book Devourer -> Fact or Fiction --- Cute, but it's really slow and expensive

Stalking Vengeance and Bane of Bala Ged -> Saheeli, Sublime Artificer and Chasm Skulker --- Too many expensive 7 drops that get killed before they can do anything. Bring the curve down and add more token production

Surveyor's Scope -> Manifold Insights --- I've always wanted to try this one, and more draw will help more than ramp that often does nothing.

dizzierabit on Teysa "Panharmonicon" Karlov

3 months ago

Ramp cards I like: Surveyor's Scope Gift of Estates , Liliana's Shade are all great. Shade is more expensive than Knight of the White Orchid , but it will always get you a land. The other two are just great generally.

I absolutely love Aetherworks Marvel which is busted in this deck. Revel in Riches I see in your maybeboard. I like it in the deck simply to eat removal that would otherwise target something more integral to what I'm doing.

Spawning Pit op.

Chainer, Dementia Master I like alot as well. gets you goodstuff from anyone's yard, and it exiles them whenever you want so its a great way to kill reanimator decks.

Killing Wave and Massacre Girl may also be worth looks? They're symmetrical, but often I find that I'm not affected by that nearly as much as everyone else.

I love Teysa Karlov so much omg

Liquidbeaver on Ib Halfheart and The Expendables

4 months ago

Great looking deck you have here!

I really like the idea of Goblin Wizard because he helps to dodge counterspells for clutch creatures like the lords or Krenko, but he can also save a lot of mana on things like Goblin Goliath since rather than cast him you can put him into play and have mana left over for using his damage doubler. I think to really make the Wizard work best is to get Goblin Lackey and/or Warren Instigator for some redundancy of the freecast effect, but you can also chain T1 Lackey into a T2 Wizard into a T3 Goblins (x2) just for the original cost of the Lackey. I think I'm going to add the Wizard now...

Speaking of Goblin Goliath as you probably already know he has bugged Legality which is why your deck is showing as not legal for the format. What I discovered is that decks that are flagged like that also don't show up in deck searches for that format. To get your deck more visibility I would suggest moving it to the Maybeboard and using an equally costed placeholder for him so your deck shows up again. I had Goliath in for months before I realized my deck wasn't showing up anymore :/

I think the only vital Ib-related card you are missing is Soul-Scar Mage . Its only non-bo is Repercussion (creatures wouldn't be dealt damage anymore, so nothing to carry over to the player), but otherwise it makes every exploded Goblin much better. It also improves the potential of Blasphemous Act so it can permanently maim say an Emrakul, but it can also kill Indestructible creatures. The number of counters can also be doubled with the damage doublers in the deck, as you can choose to have the doubling resolve before the replacement effect does.

Your landbase looks good, and I like the inclusion of Path of Ancestry . I miss having fetches and have started to add them back in, because they also help a lot with Scroll Rack / Sensei's Divining Top , Experimental Frenzy , and the Surveyor's Scope .

I've been considering adding Goblin War Drums for a while now, and after reading your list last night and walking through a bunch of combat ideas, I am definitely going to make some space for it. Not so much for the free shots at players where the Goblin doesn't die (why Blood Moon + Goblin King is so good), but also the idea of having a very tiny Nemesis Mask effect spreading blocked damage (and Repercussion damage) to at least 2 creatures. I think it even makes Goblin Sledder better by proxy just because you get more Goblins through unblocked sometimes.

I really like the effect of Vicious Shadows but the CMC always turned me off. I've never actually ran it though, so it may be better than I think just because I see how leery people would be of boardwiping, and that's half the struggling in my meta anyway, rebuilding after wipes. Boggart Shenanigans would be the budget CMC version, but it also has the more budget effect.

You'll have to let me know how you like Ashnod's Altar in place of Phyrexian Altar . I don't think either one is the only choice, I just think it depends on your high end spells. Now that I am thinking about it, I don't need the red mana out of Phyrexian all that often (it does allow me to sac all my lands with relative comfort), but Ashnod's would make it easier to get out the larger creatures, the Vicious Shadows, get a Chancellor of the Forge or a Kindred Charge back in, etc...

So I'm not kidding when I say I didn't even realize Massive Raid was an Instant until I read this, haha. I just knew I wanted another Goblin War Strike and Massive Raid is the next best one. Looks like it is even better than I thought! Saccing mountains and killing, blocking attacks, and then killing someone with Raid all on their turn just sounds awesome.

That's all I can think of right now. I still am really happy that you've built out the deck! 2 years ago when I started working on it and no one thought Ib could command anything but a chaos deck I never thought it would get to this point.

If you have any other questions or ideas, let me know!

NetholonTheArchmage on Zedruu, Enlightened Master

6 months ago

@ SentientRhombus , thank you for your feedback/ suggestions :) I had Oath of Lieges in my decklist for quite some time and made good use of it, that was until my playgroup made some changes regarding the overall powerlevel... Suddenly the good old Oath was enabling them to much, resulting in game-wins in my opponents side as early as turn 5/6 (My Zedruu-deck usually can't win before turn 11/12... most of the time later, regarding its ridiculous wincons...). So I sadly needed to cut it from the list. I never thought about using it together with Paradox Haze though... that's awesome <3 I think I will give it another chance. Your Idea to combine it with Surveyor's Scope is also brilliant, I just don't know if I can fit that one in...I really want to try it though... so many cards, so many choices... Brand just hasn't been of much use for me as the deck stands right now, I totally see its value in combination with cards mentioned above though so I might look that through as soon as I try it out ;)

SentientRhombus on Zedruu, Enlightened Master

6 months ago

Looks like a solid enchantment/control build. You've got all the pillow fort enchantment MVPs, and a flexible-looking suite of responses. Points for the creative use of Forbidden Orchard + Trading Post in that silly Mindslaver combo - I wouldn't have thought to donate Orchard for combo fuel, but it's quite clever and totally on-theme for Zedruu.

Your take on Zedruu definitely has a different strategic focus than mine, and as you mentioned a significantly different budget level, so I'm not sure how relevant my input will be. But... since you brought it up in a comment above, I'd heartily endorse Oath of Lieges as hug-ramp. I've gotten some serious mileage out of that card. Zedruu can guarantee it triggers by donating land to the targeted player, which also serves as a political bribe AND fuel for Zedruu's ability.

Combined with Surveyor's Scope + Brand it's absolutely brutal - Scope can leapfrog you from least to most lands in a 4-player game AND THEN you can take back all the lands you've donated with Brand. I thought this would be a riskier combo (giving away lands seems sketchy) but so far the biggest problem I've encountered playtesting it has been decking myself early with the ridiculous card draw.

Also, if you're consistently getting out Paradox Haze early via tutors/whatever, you might want to consider Orzhov Advokist . It may not mesh with your creature-light shell, but Paradox Haze is enough to turn it into a hilariously game-destabilizing monster.

Anyway, cool deck man.

Ishio on Mono-Black Discard Matters

9 months ago

Surveyor's Scope in place of Charcoal Diamond is a good replacement, especially since I usually play against 2 - 3 players. So 2 or 3 lands for a 2 drop is an even trade.

Wasteland will make it into the deck, Field of Ruin, I can see it's benefits, throw the opps off, especially if there was a Mystical Tutor, Worldly Tutor, Enlightened Tutor, etc. I'll see where I can fit them in, what lands have been dead on board and deserve a spot.

I haven't put Dash Hopes in, and I doubt it'll actually find a real spot in the deck. There's just something I gotta do to protect my enchantments, and or be able to remove enchantments on the field.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [BUDGET]

9 months ago

TheCrimsonKing101 In order of a large impact to less of an impact I would say...

1.Purphoros, God of the Forge: This can just win games on its own, especially with an Impact Tremors on the field. ~$18

2.Rings of Brighthearth: Copies a LOT of the best activated abilities in the deck. Look at the spoiler under the "Hit Me Baby, One More Time" section of the main deck for a list. ~$33

3.Magus of the Moon/Blood Moon: Both would be good, but even the Magus is an improvement. About the only way we have of slowing the whole table down that doesn't get us immediately focused to death. ~$6/~$19

4.Shared Animosity: This really cuts down the number of attack phases you need to kill a whole table. $7

5.Disrupt Decorum/Mogg Infestation/Moggcatcher: All 3 of these provide a different benefit depending on your playstyle and meta. If you play against a lot of other creature based decks, Disrupt Decorum is great. If you play against a lot of token decks Mogg Infestation is bad to cast on anyone but yourself most of the time because you double the number of creatures they had. If there are fewer, bigger creatures it is fantastic because it doesn't target and gets rid of everything and leaves them with only a few Goblins. If you like to go for a certain line most games, or there are a lot of counterspells in your meta, Moggcatcher is great because the creature is put into play not cast, so only things like Disallow can prevent the tutored creature from entering.$5-$9 ea.

Crucible of Worlds (~$15) is in there somewhere around #4 or #5. In a deck that runs fetches, Strip Mine effects, or other utility lands that die, it would easily be #2, but that is a much more expensive deck. For this one you end up getting more lands back from Surveyor's Scope than you do a Crucible in most games. If your playgroup is more battlecruiser Magic that goes into the 10-20+ turn range, Crucible gets better because of the increased number of chances you have to use it.

To get the widest benefits out of $75 I think I would go..

Purphoros + Blood Moon + Magus of the Moon + Shared Animosity + Disrupt Decorum + Mogg Infestation + Moggcatcher

That would get you to roughly $72, and provide the largest range of improvements. I still think Rings is one of the strongest upgrades, but it at least has a backup effect already in the deck through Illusionist's Bracers.

Thanks for commenting!

SilverhawkPX45 on Odric, Master of EDH copy

9 months ago

All in all, I like the 'package' you've built here.

I don't feel like cards that only have a single keyword add a significant value to the deck. That means Adorned Pouncer, Brimaz, King of Oreskos, Silverblade Paladin, Loyal Unicorn, Odric, Master Tactician, Soltari Champion and Deftblade Elite. Out of those, the most value would come from the two 2-drops for an aggressive curve early game. I would probably add Mirran Crusader and Burnished Hart as well, and Soltari Visionary is also worth some consideration.

Collective Effort and Phyrexian Rebirth are both... pretty mediocre, in my opinion. Maybe swap those for Rout and Planar Cleansing (or maybe Unexpectedly Absent) instead? I also don't think the deck really NEEDS Tithe and could maybe play something along the lines of Mind's Eye or Surveyor's Scope if you really need the early ramp. Oblation should maybe be Crush Contraband, since you're pretty good as far as creature removal goes. I would also highly recommend running Swiftfoot Boots, since Odric radiates both Haste and Hexproof and the former is especially valuable to you, imo.

In your mana base, there's really no excuse NOT to play all of Strip Mine, Tectonic Edge and Ghost Quarter so you can handle something like Gaea's Cradle or Volrath's Stronghold. You might also want to run Scavenger Grounds so you can do something against graveyards. Maybe add Sentinel Totem or Relic of Progenitus to that list for some consistency. You could also possibly run the cycling lands for white for some extra carddraw (at least the cycling desert seems worth it so you can exile graveyards twice?), but at some point you'll hurt your chances of activating Emeria.

Recommended Changes

IN: Soltari Visionary, Mirran Crusader, Burnished Hart, Rout, Planar Cleansing, Unexpectedly Absent, Mind's Eye, Crush Contraband, Swiftfoot Boots, Sentinel Totem, Strip Mine, Tectonic Edge, Ghost Quarter

OUT: Loyal Unicorn, Soltari Champion, Deftblade Elite, Collective Effort, Phyrexian Rebirth, Tithe, Oblation, Brimaz, King of Oreskos (the tokens don't get the bonuses, so they are kind of not great), Silverblade Paladin, Oblivion Ring (outclassed by other removal in your decklist), 4x Plains

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Surveyor's Scope occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%