Surveyor's Scope

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Commander 2013 Rare

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Surveyor's Scope

Artifact

T, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.

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Surveyor's Scope Discussion

andylkell on Omnath Locus of Rage Elemental Onslaught

3 months ago

I'm confused why you have so many mana dorks and mana rocks. They may be fine early game plays, but they're worthless if they're not in your opening hand. You should be playing more basic land ramp spells since they give you more elementals with Omnath in the late game as well. Surveyor's Scope is probably the worst because if this deck is doing what it should be, you will never get any cards from it since you'll probably be the one with the most lands anyway. Here are some good cheap ramp that you could look into: Rampant Growth, Cultivate, Skyshroud Claim (because the basics come in untapped), Sprouting Vines if you can cast multiple spells in the same turn, Boundless Realms could be a good finisher, Genesis Wave is a bit pricey, but it hits all permanents and is something to do with all that mana you have, and finally, if you can get your hands on a cheap Oracle of Mul Daya, you'll be in business.

MagicalHacker on Land Hate help (4 color)

4 months ago

The only things I found even close to more cards like those are Tectonic Instability, Invader Parasite, Overabundance, Scald, Storm Cauldron, and Vorinclex, Voice of Hunger.

Most, if not all of those, are not exactly the type of cards that seem like they would be all that powerful in the deck you're building... However, maybe among the following cards, you might find cards you like that are close enough to that strategy: Avatar of Fury, Gift of Estates, Knight of the White Orchid, Land Tax, Oreskos Explorer, Rivalry, Surveyor's Scope, Tithe, Weathered Wayfarer, Acidic Soil, Carpet of Flowers, Ignition Team, Price of Progress, Power Surge (This one is really the only one that I really like...), and Primal Order.

Osbert on Purphoros Token Fiesta EDH

5 months ago

Sorry for the double post, not sure how to edit one.. But i forgot some crucial cards: Valakut, the Molten Pinnacle Does heavy work, Caged Sun : Mono color decks best friend, Slate of Ancestry : even more draw, Surveyor's Scope : decent land ramp at an affordable cost.

Lhurgyof on I̐̐ H͔̖̲̥̤͍͚͒͆ͭͣ͝Ú̪͌N̪̺̟G̠̻̥̱ͯ͊͂E͓̤̰̿͗̓ͬ̔Ȑ̦̤͔̜̎̊

9 months ago

Clock of Omens has always seem underpowered for a 4-mana slot in most decks I run it in. I usually end up cutting it. I have a copy but I always end up just having mana rocks to tap to use it. It's cool that it can tap itself to help pay for the cost, but without an infinite combo using it in here, I don't think it'll pull its weight.

Surveyor's Scope would be great if I can more Wastes, but I think I can cut it for a low-cost artifact.

Voltaic Key is a great card, and I have to put one in here when I get a chance. I agree that Summoning Station is great, but I don't have a copy of one unfortunately.

Temple Bell and Loreseeker's Stone I like, because they're decent at what they do. Loreseeker's draws me back up after ramping (much like Kozilek), and Temple Bell works much better than Howling Mine and has a good cost. But putting Kozilek into the commander slot might alleviate the need for those draw engines.

metalevolence on I̐̐ H͔̖̲̥̤͍͚͒͆ͭͣ͝Ú̪͌N̪̺̟G̠̻̥̱ͯ͊͂E͓̤̰̿͗̓ͬ̔Ȑ̦̤͔̜̎̊

9 months ago

Yeah I would've suggested cutting random duders like matter reshaper or bane of bala ged

temple bell is pretty awful IMO

loreseeker's stone is pretty much worse than the Station

explorer's scope is real bad (you could try Surveyor's Scope if you want to ramp lands)

Orbs of warding seems hella cuttable

Also Summoning Station is actually pretty great. Also that made me notice you're missing Voltaic Key and Clock of Omens, those are some great cards

MagicalHacker on [List - Multiplayer] EDH Generals by Tier

9 months ago

sonnet666, while I agree that mono-white self-mill is nowhere near tier 2, I think it can be low tier three due to the following self-mill cards and then the following tutors after those:

So a lot of those require a LOT of mana. Like, TONS. So, does white have enough ramp?

At the end of the day, I think it's silly to say that white cannot do this. While I would agree that it's not as broken as Zur the Enchanter or even as effective as a tier two general, I think there are definitely more than enough options to make this a decently effective infinite-combo deck.

metalevolence on Ryusei Dragon Tribal

11 months ago

Since you're not running artifact sweepers like Shatterstorm and Meltdown (which you totally could) I see no reason not to run super powerful rocks like Gilded Lotus, Worn Powerstone and Coalition Relic. Those are definitely better than cloud key, too.

Surveyor's Scope has been pretty good for me in nongreen decks

Outpost Siege and Blasphemous Act are auto-include

I think you will find haste very valuable here, I'd definitely run Fervor and possibly Hammer of Purphoros

Pandemonium seems very liable to backfire here, as does helm of awakening. I can easily see either of these benefiting an opponent much more than this deck, while you also have to spend mana and a card to play them.

I'd definitely prefer Mizzium Mortars to fated conflagration. Sudden Demise is also good

Given your commander, I think you should work sac outlets like High Market and/or Miren, the Moaning Well into your lands. You might also appreciate Homeward Path. These are definitely better colorless lands than reliquary tower and arcane lighthouse.

Other random thoughts: Mimic Vat

To make space, I'd consider cutting: volcanic fallout, pandemonium, heat shimmer, incendiary command, helm of awakening

Cheers

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