Surveyor's Scope

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2013 (C13) Rare

Combos Browse all

Surveyor's Scope

Artifact

{T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.

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C13

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Surveyor's Scope Discussion

DrkNinja on Revenge of Blackblade

1 month ago

Next I think you really need to up the number of cards in your deck that give you lands, sword of the animist is GREAT but it can't do all the work so here's a catalog of them:

That's all I could find and the ones that put them onto the battlefield are notably better because combat tricks.

These next suggestions are if you stay more artifact focused, and just general good cards for Voltron:

Sorry if I went too overboard... Also sorry for the lack of black voltron, I just don't know much black voltron-y stuff. Ok. to-da-loo!

K1ngMars on Lovisa's Kinda OK Horde: Jank vs. Bank Edition

2 months ago

Yeah, one of my friends runs Surveyor's Scope as a ramp card in an Orzhov deck. It's not a bad card, it's just that you've got to be behind in order to use it most effectively, which kindof sucks.

rsnvrslps on Lovisa's Kinda OK Horde: Jank vs. Bank Edition

2 months ago

Thanks for the kind words, K1ngMars ! I originally had a Comet Storm in this list just in case my mediocre creatures weren't able to punch through peoples' defences. I have found myself in a couple of situations where I wished I had it in hand so maybe I'll sneak it back in there, and perhaps Jaya's Immolating Inferno as well. Surveyor's Scope is tantalizing but has underperformed so far, maybe that gets the axe.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

6 months ago

Jimmy_Chinchila: Thanks Jimmy!

I will go through the suggestions one by one, but most of the answers are because of CMC.

Mutavault - I run very, very few non-basic lands because part of the deck is trying to punish the decks that run a lot of them. Even when I ran 20 nonbasic lands I ran into a lot of problems with not having enough mountains to sacrifice to Ib, which also makes it hard to cast a Price of Progress without killing myself, you get a lot of bad interactions with Blood Moon and Blood Sun, and I just can't capitalize on an extra 2/2, it just makes it a land that is easier to hit with spot removal.

Metallic Mimic - While it wouldn't be a bad card at all, I try really hard to keep my Goblins under 2/2 as much as possible, so that I can take advantage of Raid Bombardment and Shared Animosity at the same time. Also, the bigger the individual Goblins get, the closer they are to doing reduced damage when blocked if they are above a 4/4, or not being blocked at all which makes it harder for me to use a lot of the blocking tricks that I have. You also look like less of a threat (temporarily) when you only have a table full of 1/1's.

Stoneforge Masterwork - I had this in the deck at one point, but it has the same problem that Reckless One and Battle Squadron have, that they might be a 40/40, but if they are blocked when Ib is out they only do 4 damage. It is a pretty good form of protection to put on Ib himself, but I would rather give him hexproof or shroud instead. I can do a fair bit of toughness buffing with Goblin Sledder when needed.

Obelisk of Urd - Same as Mutavault, I don't really want to buff the individual Goblins up. The Convoke is a great selling point though, so this could be a meta choice for someone building the deck.

Door of Destinies - This card is great if two things happens: You get it down early, and you actually cast a lot of your creatures. I've never gotten this card down early in my other tribal decks, and it has no impact if you draw it late game. I would look more towards Coat of Arms and waiting as long as possible to play it, so that it has a profound effect the instant it gets played, instead of just speeding up the whole game if other tribal decks are at the table. Second, I don't cast more than two or three Goblins per game on average, so that would be a lot of work for a little buff. That's why I only have kind of a bare bones of either Goblin token generators, or utility Goblins, so no matter what I draw into I can build something out of it. It's why I don't have any Goblins that I actually attack with, outside of Goblin Lackey and Warren Instigator, the rest are mostly meant to sit there and provide a buff or a combat tweak. I have a few friends that play tribal decks with Door and have a lot of success with it, it's just never performed that well for me.

Caged Sun - I don't need the mana doubler for anything (I always have extra, it's cards in hand that I need), so I would be paying the 6 CMC only for the +1/+1. Definitely a tribal staple, but I have a hard time with anything over 4 mana when I am trying to keep the Average CMC of the deck as low as possible to help make rebuilding after a wipe a lot faster.

Swiftfoot Boots - I've actually been thinking about this for a little more targetted haste, and protection for Ib/Krenko/King/Warchief/Feldon etc...Adding this to the sideboard until I can find a spot for it.

Elixir of Immortality - While mono-red definitely suffers from lack of recursion, I haven't been able to get Elixir to work how I wanted. I generally spend all game trying to get all of my lands out of my library, so that I am only drawing into spells or creatures, but if I sacrifice a bunch of lands and then sac the Elixir, I'll be drawing a bunch of lands late game, which would be like starting the game over for me, but no one else at the table. I do want to see if I can play around it on purpose though (like how I use Surveyor's Scope to great effect now), and not just use it as an Emergency Button, in which case I would put it in place of Feldon of the Third Path because that is the job he is trying to do, but has a hard time with.

Thanks a lot for your suggestions!

thegreatj03 on

6 months ago

Fellwar Stone and Surveyor's Scope are probably better than some of your mana rocks. Mizzix's Mastery can be a game-winner if it gets to late game. You're missing some lands like Command Tower, Exotic Orchard

Artt on Vial Smasher & Kraum EDH

7 months ago

CaptSillva : no worries. I'm pleased to announce I made my own Vial Smasher // Kraum edh during this time.

some notable deviations i made from you was:Used the relevant borderpost rocks instead of lands.Mistvein BorderpostVeinfire Borderpostsince this partner commander isn't green, i also ran Surveyor's Scope. Which is another reason to run Karoo lands imo (although it's a little risky as always)

Also, it feels almost criminal you don't have Mind's Dilation listed. Wound Reflection and Exquisite Blood are worth considering for a slot too.

Beseech the Queen is a "fair tutor" that hits for 6 dmg.I added Emrakul, the Promised End for the 13 dmg roulette. Messing with combo players is just icing.

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