Surveyor's Scope

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2013 (C13) Rare

Combos Browse all

Surveyor's Scope

Artifact

{T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.

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Price & Acquistion Set Price Alerts

CM1

C13

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Surveyor's Scope Discussion

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [BUDGET]

2 weeks ago

TheCrimsonKing101 In order of a large impact to less of an impact I would say...

1.Purphoros, God of the Forge: This can just win games on its own, especially with an Impact Tremors on the field. ~$18

2.Rings of Brighthearth: Copies a LOT of the best activated abilities in the deck. Look at the spoiler under the "Hit Me Baby, One More Time" section of the main deck for a list. ~$33

3.Magus of the Moon/Blood Moon: Both would be good, but even the Magus is an improvement. About the only way we have of slowing the whole table down that doesn't get us immediately focused to death. ~$6/~$19

4.Shared Animosity: This really cuts down the number of attack phases you need to kill a whole table. $7

5.Disrupt Decorum/Mogg Infestation/Moggcatcher: All 3 of these provide a different benefit depending on your playstyle and meta. If you play against a lot of other creature based decks, Disrupt Decorum is great. If you play against a lot of token decks Mogg Infestation is bad to cast on anyone but yourself most of the time because you double the number of creatures they had. If there are fewer, bigger creatures it is fantastic because it doesn't target and gets rid of everything and leaves them with only a few Goblins. If you like to go for a certain line most games, or there are a lot of counterspells in your meta, Moggcatcher is great because the creature is put into play not cast, so only things like Disallow can prevent the tutored creature from entering.$5-$9 ea.

Crucible of Worlds (~$15) is in there somewhere around #4 or #5. In a deck that runs fetches, Strip Mine effects, or other utility lands that die, it would easily be #2, but that is a much more expensive deck. For this one you end up getting more lands back from Surveyor's Scope than you do a Crucible in most games. If your playgroup is more battlecruiser Magic that goes into the 10-20+ turn range, Crucible gets better because of the increased number of chances you have to use it.

To get the widest benefits out of $75 I think I would go..

Purphoros + Blood Moon + Magus of the Moon + Shared Animosity + Disrupt Decorum + Mogg Infestation + Moggcatcher

That would get you to roughly $72, and provide the largest range of improvements. I still think Rings is one of the strongest upgrades, but it at least has a backup effect already in the deck through Illusionist's Bracers.

Thanks for commenting!

SilverhawkPX45 on Odric, Master of EDH copy

2 weeks ago

All in all, I like the 'package' you've built here.

I don't feel like cards that only have a single keyword add a significant value to the deck. That means Adorned Pouncer, Brimaz, King of Oreskos, Silverblade Paladin, Loyal Unicorn, Odric, Master Tactician, Soltari Champion and Deftblade Elite. Out of those, the most value would come from the two 2-drops for an aggressive curve early game. I would probably add Mirran Crusader and Burnished Hart as well, and Soltari Visionary is also worth some consideration.

Collective Effort and Phyrexian Rebirth are both... pretty mediocre, in my opinion. Maybe swap those for Rout and Planar Cleansing (or maybe Unexpectedly Absent) instead? I also don't think the deck really NEEDS Tithe and could maybe play something along the lines of Mind's Eye or Surveyor's Scope if you really need the early ramp. Oblation should maybe be Crush Contraband, since you're pretty good as far as creature removal goes. I would also highly recommend running Swiftfoot Boots, since Odric radiates both Haste and Hexproof and the former is especially valuable to you, imo.

In your mana base, there's really no excuse NOT to play all of Strip Mine, Tectonic Edge and Ghost Quarter so you can handle something like Gaea's Cradle or Volrath's Stronghold. You might also want to run Scavenger Grounds so you can do something against graveyards. Maybe add Sentinel Totem or Relic of Progenitus to that list for some consistency. You could also possibly run the cycling lands for white for some extra carddraw (at least the cycling desert seems worth it so you can exile graveyards twice?), but at some point you'll hurt your chances of activating Emeria.

Recommended Changes

IN: Soltari Visionary, Mirran Crusader, Burnished Hart, Rout, Planar Cleansing, Unexpectedly Absent, Mind's Eye, Crush Contraband, Swiftfoot Boots, Sentinel Totem, Strip Mine, Tectonic Edge, Ghost Quarter

OUT: Loyal Unicorn, Soltari Champion, Deftblade Elite, Collective Effort, Phyrexian Rebirth, Tithe, Oblation, Brimaz, King of Oreskos (the tokens don't get the bonuses, so they are kind of not great), Silverblade Paladin, Oblivion Ring (outclassed by other removal in your decklist), 4x Plains

dizzierabit on Mono-Black Discard Matters

3 weeks ago

Thats fair, Burnished Hart is a pet card of mine. my meta is artifact removal heavy so i usually leans towards lands over artifact ramp. Surveyor's Scope is another option in that Charcoal Diamond spot. Just options. I've not found it hard to proc, basically if i need it because im behind it works. if not its discard fodder.

Wasteland is good, so is Field of Ruin. does allow your opponents to ramp as well but if you're keeping them off cards it may be worth that drawback.

I like Dash Hopes, but if you're just looking for removal i lean towards Scour from Existence. overcosted obviously, but better removal than dash considering folx will pay the life if able, particularly if you're causing discard. I'd pay just to spite you. Withering Boon is another option, but not as good, and does nothing against enchantments.

nirkana makes sense, unsure if you need the help closing out games or not. i prefer ghast as well with the extort but its an option.

Pallino on Grenzo Mono-Red Aggro-Control

1 month ago

Do you think dropping the goblin tribal is really worth it? I mean, Dire Fleet Daredevil, Dualcaster Mage, Flametongue Kavu etc. are cute, but the deck needs to go wide and goblin do that really well. Just asking, i still don't know what route take with my deck.

Grim Monolith and Mana Vault are worth it? If so, do you think Basalt Monolith can be good as a budget option?

Have you tried Rogue's Gloves? And i suggest you to try Surveyor's Scope, it's really underrated

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

1 month ago

RazortoothMtg: Thanks for the great comment!

Ironically enough I took out all my fetches not even a month ago, as the cost of the deck was making it uncomfortable to play at FNM. Taking them out also meant that Scroll Rack became almost unplayable because if I didn't draw into something that could win me the game it meant my next few draws were going to be bad.

The potential with Top is huge, since being able to re-cast Top off the top of the library means you can sculpt, dig, crack Top, recast Top, sculpt, dig, always putting the lands either farther down, or into your hand.

Isolated Watchtower is good for working with Frenzy, but it would probably be worth it for me to put Scrying Sheets back in just for a bit more topdeck manipulation.

Dark-Dweller Oracle is awesome with this, and let's me play an exiled land from the top.

Here are some other effects that will mitigate dropping the fetches in the case of Frenzy:

Burnished Hart

Goblin Matron

Goblin Recruiter - This one is especially good to be able to chain-cast a bunch of your Goblins!

Imperial Recruiter

Moggcatcher

Surveyor's Scope

Commune with Lava

The pure draw spells are "worse" at interacting with it, but can be used in a pinch, and like you said you refill your hand with stuff you can't cast, destroy the Frenzy, and then cast them all next turn.

I agree, this might be one of the best card advantage spells Red has seen in a long time.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

1 month ago

RazortoothMtg: Thanks for the great comment!

Ironically enough I took out all my fetches not even a month ago, as the cost of the deck was making it uncomfortable to play at FNM. Taking them out also meant that Scroll Rack became almost unplayable because if I didn't draw into something that could win me the game it meant my next few draws were going to be bad.

The potential with Top is huge, since being able to re-cast Top off the top of the library means you can sculpt, dig, crack Top, recast Top, sculpt, dig, always putting the lands either farther down, or into your hand.

Isolated Watchtower is good for working with Frenzy, but it would probably be worth it for me to put Scrying Sheets back in just for a bit more topdeck manipulation.

Dark-Dweller Oracle is awesome with this, and let's me play an exiled land from the top.

Here are some other effects that will mitigate dropping the fetches in the case of Frenzy:

Burnished Hart Goblin Matron Goblin Recruiter - This one is especially good to be able to chain-cast a bunch of your Goblins! Imperial Recruiter Moggcatcher Surveyor's Scope Commune with Lava

The pure draw spells are "worse" at interacting with it, but can be used in a pinch, and like you said you refill your hand with stuff you can't cast, destroy the Frenzy, and then cast them all next turn.

I agree, this might be one of the best card advantage spells Red has seen in a long time.

Force_of_Willb on Ob Nixilis Landfall

2 months ago

Top recommendations: Burnished Hart, sad robot-Solemn Simulacrum, and Liliana's Contract due to the number of demons your are running.

Undiscovered Paradise/Ghost Town - are ways to ensure land drops each turn

Other Ways to search for lands: Liliana's Shade, Armillary Sphere, Journeyer's Kite/Thaumatic Compass  Flip, Pilgrim's Eye, Surveyor's Scope, Thawing Glaciers, Field of Ruin

Keeping the demon subtheme I would suggest: Ammit Eternal, Baleful Ammit, Archfiend of Despair, Demon of Catastrophes, Demon of Dark Schemes, Demon of Wailing Agonies, Harvester of Souls, Nefarox, Overlord of Grixis, Reiver Demon

Demonlord Belzenlok/Kothophed, Soul Hoarder/Razaketh, the Foulblooded (these three + griselbrand hold liliana's contract very flavorful)

I would remove: Buried Alive (don't see strong graveyard recursion), Temporal Extortion/Dash Hopes (bc if its that important to your opponents they will pay the life), Grinning Demon/Minion of Leshrac (no upside), Gloom/Infernal Reckoning(unless this is a meta choice but its too situational), Sanguine Bond (do you gain that much life to be relevant?), Death's Approach (for hard removal) and Without Weakness

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