Shriekhorn

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Common
Mirrodin Besieged: Mirran (MBM) Common

Combos Browse all

Shriekhorn

Artifact

Shriekhorn enters the battlefield with three charge counters on it. {T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard.

Shriekhorn Discussion

dingusdingo on Scheming Symmetry

1 month ago

Upon seeing the new M20 Scheming Symmetry I thought it had some potential for serious applications.

My first thought was slotting it in Lantern Control, being able to break parity on it with Codex Shredder and changing the Pyxis slot to Shriekhorn or something similar. It would work in tandem with or replace Whir of Invention , and breaking parity on it with a mill card means its Vampiric Tutor in modern at sorcery speed without life loss. Seems like a great application, but does the deck benefit from it over Whir of Invention or something else?

I also thought about a more control oriented build that tries to break parity on it with shuffle and mill effects outside a lantern kind of shell. Winds of Rebuke offers board control. Any kind of shuffle effect on an opponent also breaks parity on the card, so you could run cards like Psychic Surgery or Psychogenic Probe

I think there are a lot more ways to break parity on this card than people realize, and it will be Vampiric Tutor in modern. I'm also guessing buying a handful now to sell later could be profitable $$$

lagotripha on All Charged Up

4 months ago

Surge Node and Coretapper are basically mandatory for this archetype, and its worth remembering that WOTC are balancing around Everflowing Chalice and Astral Cornucopia pumping out a lot of mana.

If you are seriously looking at making it work in a super budget way, Throne of Geth and Tezzeret's Gambit should be the top end of your deck, while the rest aims to win before vast amounts of mana would have been relevant. This means focussing on one clear strategy- I'd reccomend Shrapnel Blast / Atog / Slag Fiend , but Shriekhorn mill is also an option.

If you are prepared to drop another ten bucks, you can make something fantastic built around Saheeli, Sublime Artificer who releases soon- copying onto Surge Node is strong.

lagotripha on Don't "Mind" Me

4 months ago

If you can't afford surgical, Ravenous Trap does a good impression.

There is also an alternative for budget mill- dont' play like a burn deck, play like midrange/control.

Mind Grind , Mind Funeral and Grindclock s are enough to win a game on their own, if they are paired with a decent control package.

Cards like Languish , Mana Leak , Dimir Charm , Memory Plunder etc then try to buy yourself as much time as possible. You will want to plan out your sideboard carefully- 'side 15' works wonders with this, swapping low impact cards for marginally more useful (languish for negates for example) does a lot. If you are also digging for the combo kill, some Despise or Duress should carry the rest through. There are also marginal 'pillow fort' options that are low price because they have to compete with Ensnaring Bridge - Storage Matrix in particular can work well. Haunting Echoes is an interesting option for mill, often killing combo-reliant decks dead.

If that isn't your jam Shriekhorn will help speed things up.

clayperce on Thoughts on UG Control?

4 months ago

APPLE01DOJ,
Thanks much; I'll give your Kefnet deck a hard look, for sure.

heckproof and APPLE01DOJ,
Yeah, those are all good examples.

PlatinumOne,

> weird mashup of ramp into semi-big threats with suboptimal control elements.

That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.

> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate

I actually laid that out in the deck description, but in case you missed it here it is again:

  • Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
  • Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
  • Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.

Here are more details though, looking at the top meta decks in turn ...

All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...

vomitpile on Golgari Graverush

6 months ago

This is so close to dredge, but seems less consistent, why not throw in some Shriekhorn s and Cathartic Reunion s and call it a day? Also Watery Grave is unnecessary, you shouldn’t have to cast your amalgams.

Darth_Savage on Competitive(-ish) B/R Hollow One

7 months ago

I've seen many Hollow One variants and play one, but I've never seen one use Measure of Wickedness, I like the idea behind it, but I don't like that you warped the deck slightly (Shriekhorn) to enable it or that it costs 4 to cast... If I was using it, I'd add Furyblade Vampire and cut Grisly Survivor and Shriekhorn, Furyblade is a free discard outlet, with a reasonable upside. Your also running too many creatures with Delve, the normal Hollow One deck which runs fetch lands still only runs 4 delve creature, so -2 Gurmag Angler, -2 Tombstalker +2 Flameblade Adept and +2 Flamewake Phoenix. I'd only use Immortal Coil if I had something like Rakdos Charm (artifact destruction) in the deck, it's a massive risk. I probably prefer Sword-Point Diplomacy and Risk Factor to Dark Deal, which is card disadvantage and can only be played turn 3 when your hand could be almost empty.

Lands, your not running fetches so why run Blood Crypt? Budget wise removing the crypt would more than cover 4x Dragonskull Summit and 4x Foreboding Ruins, importantly this would let you cut the number of swamps. This is essentially a red deck for the first 2 turns, no matter what the colour wheel says, mana sources that don't provide red should be kept to a minimum. If you don't have a red source in your opening hand then you need to muligan.

As I said at the top, I play a version of Hollow One Power 4 is Ferocious, though it also runs Soulflayer as the Delve creature. That meant I had to warp the deck slightly to take full advantage of Soulflayer, basically I need to have access to Double Strike. Initially I went with Prophetic Flamespeaker, it was playable and had relevant abilities, sorted. Not really, I ended up splashing white, no Hollow One deck runs white, green, blue, sure but not white (ok, there is one that uses Lingering Souls). I splashed white for 2 reasons, first Adorned Pouncer, second better sideboard options...

I hope this is of help, have fun and good luck with your brew.

FUL on Illusions mill

8 months ago

Memory Lapse? what about some tech with putting opponent's creatures/permanents from the battelfield on the top of their deck? the Shriekhorn could be useful in this way, expecially if used at instant speed or in the opponent's end step

stensiagamekeeper on Lantern-Less Lantern

9 months ago

Is it just me or is Oriss, Samite Guardian really channeling tatooine bikini Leia. This might be a long one because there's a few things I wanna say and I have a habit of going into way too much detail.

  1. You have very few ways of digging to a second Oriss. Most of your deck doesn't do anything if you don't have at least 2 of her and the chances of that happening naturally in any given game is around 12% on turn three and only reaches 50/50 by turn 12. The planeswalkers, removal and hand disruption help of course however being able to dig for a second copy would be incredibly valuable. I'm thinking Corpse Churn, Discovery / Dispersal or even Shriekhorn seeing as you have so many ways of getting stuff back.

  2. Activating Oriss won't stop them killing her in response. The vast majority of removal spells in the modern format, especially the most played ones, are all instant speed. Modern decks usually fall into 2 categories : Proactive kill you on turn 4 combo decks and "fair" or "linear" control decks that are usually packed with Fatal Pushs(+fetch lands), multiple Lightning Bolts, Terminates, Path to Exiles and Cryptic Commands so if your planning on letting your opponents draw their entire deck they are going to get out of the lock eventually. My suggestion is Lightning Greaves, Swiftfoot Boots or even Gods Willing.

  3. Graveyard hate is a sideboard staple so maybe have some Disenchants ready in the sideboard for any pesky Rest in Peace.

  4. The bit where I suggest random cards. Palace Siege seems insane and tbh you probably want more Liliana, the Necromancer. Codex Shredder is like Shriekhorn except it can be a Time Warp when the lock is partially assembled. Memorial to Folly is a potential alternative to Haunted Fengraf. Dusk / Dawn has potential as both sides can be relevant and you usually want a split on wrath to play around Meddling Mage a.k.a. 1 Damnation, 1 Day of Judgment and 1 Wrath of God instead of 3 Wrath of God.

Anyways sweet deck concept. I think some version of this could be modern viable.

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Shriekhorn occurrence in decks from the last year

Modern:

All decks: 0.05%