Artifact — Equipment
Equipped creature gets +2/+2.
Equip—Discard a card.
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Murderer's Axe Discussion
7 months ago
7 months ago
Demonmail Hauberk has a pretty high equip cost.
8 months ago
I would recommend Murderer's Axe primarily to be a madness enabler and to buff one of your creatures while you're at it. Drunau Corpse Trawler shines in these decks not only for spawning a 2/2 body in addition to it, but you also have a way to stop aggro: deathtouch. You pay only to give a Zombie deathtouch and that will serve one of two purposes, depending whose turn it is: 1.) It will give you an unblocked attack with a large Zombie, such as the Masterpiece. 2.) It works well to make a Zombie an ambush blocker, putting an end to an attacker quite easily, especially with all those 2/2 Zombies you're spawning (Conveniently, the Trawler spawned one). Other than that, it looks great! I'd run it any day of the week! If you want to see some Zombies in Commander (hasn't been EMN updated) my Commander deck will be posted here------>B/U Grimgrin Zombie DeckTell me what you think of it. Thanks and hope this helped.
1 year ago
I don't know if it has a place for you but Murderer's Axe is a nice discard outlet, once you get it in to play, it's free to discard at will just equipping it to something else back and forth.
Might allow you to discard more effectively?
1 year ago
The list I am am working on only has the Gitrog + Dakmor + Discard outlet way to mill yourself but
- The Gitrog Monster is your commander so finding it is a non-issue.
- Dakmor Salvage can be found with Sylvan Scrying, Realms Uncharted, Entomb, Expedition Map, Realm Seekers or any generic tutor. Also, if you have a discard outlet, you can discard any Dredge card, dredge it back next time you draw, and hope you flip at least one land when you do so you can keep going. It's not infinite, but hopefully you can eventually dredge you Dakmor Salvage and go truly infinite.
- You have, I believe,
- This deck can play 10 discard outlets, and I like the idea of playing all of them: Earsplitting Rats, Grotesque Hybrid, Murderer's Axe, Oblivion Crown, Oona's Prowler, Putrid Imp, Skirge Familiar, Trespasser il-Vec, Volrath's Dungeon and Wild Mongrel (ok, there is Tunneler Wurm, but that's too much even for me), and you cna use Regrowth and Eternal Witness to get them back if you dredge them, plus Demonic Tutor, Diabolic Tutor, Increasing Ambition, Beseech the Queen, Liliana Vess, etc. etc. to pick one up.
Even with only one combo, there is enough redundancy here that I don't think you need more.
Also worth mentioning: comboing off with Skirge Familiar does not truly give you infinite mana if you don't want to play an Ulamog, the Infinite Gyro (but I dislike that plan since then you can only play three discard outlets to go infinite in some measure - Wild Mongrel, Volrath's Dungeon and the familiar itself). You get realistically 40-50, sometimes less if you start dredging 6 over and over to find Dakmor Salvage. That's low enough where relying on Exsanguinate for the kill might be unwise - somebody at the table is playing Ayli, Eternal Pilgrim and suddenly you can't kill them? It's an issue.
Maybe one could use a "Four Horsemen" approach i.e. we play the Ulamog, the Infinite Gyro and rely on the extra draws from Dakmor Salvage to eventually draw it and proceed to put the whole deck in the graveyard a few hundreds dredges in instead of a few dozens? That might be the way to go if we want to have the option to cast large Exsanguinates occasionally.