Dragon Mantle


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Common

Combos Browse all

Dragon Mantle

Enchantment — Aura

Enchant creature

When Dragon Mantle enters the battlefield, draw a card.

Enchanted creature has "R: This creature gets +1/+0 until end of turn."

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Dragon Mantle Discussion

chadsansing on Yasova Budget Gangster Deck

5 days ago

Maybe a few fire-breathing enchantments (like Dragon Mantle) to let you pump Yasova and go after big critters sooner? Generally, I wonder if you might test with more evasive enchantments (in U) and equipments (Hexproof over Shroud) to protect Yasova as you build her power.

Happy brewing!

Homelessguy on Nekusar EDH

1 week ago

See what I mean, I never put that together.

But I definitely think you should add some type of infect it kill multiple opponents quick with your commanders ability.

How about Dragon Mantle what is it doing for you?

mana_master45 on Chaotic Good

3 weeks ago

Did some major changes based off suggestions from the Pauper subreddit. Big thanks to Unstoppablebac0n, Slurmsmackenzie8, await, Semper_nemo13, and most of all mrogersj5 for pointing out a lot of the flaws and/or giving suggestions and tips or insight.


A lot of them pointed out that the draw was kind of arbitrary and hindered the deck quite a bit, so I removed the strictly draw cards like Gitaxian Probe and Faithless Looting. Also had a recommendation to remove the Lightning Bolts! or add one more for a playset. Ended up removing them as I doubt they'll do better than anything in the sideboard, plus it's just more space to add pump spells but I may add them back in. With that I also added in some Goblin Deathraiders for some extra pressure, plus trample helps get around chump blockers.

Something that I should have known better against, since I play more aggro decks than anything else, is the land count was too high. I went with mroger's suggestion for land count, removed a bunch of basics and two Evolving Wilds for some Bloodfell Caves and extra spells.

As for the spells themselves, I took out Borrowed Hostility for Cartouche of Zeal in both boards as per mroger's suggestion again. Ultimately the Cartouche does more for one mana than the Hostility. Dragon Mantle was also added because firebreathing and cantrip in an aura spell is a good idea. Outside of enchantments, playsets Mutagenic Growth and Temur Battle Rage were added. I'd been considering the Growths for a while because they're really good, but it took someone else suggesting it to push me to do it. Also I mentioned needing more evasion, and Battle Rage should be able to grant Trample more often than not and if not the double strike will help immensely.


As for sideboard, I took out pretty much all of the control initially in there for what is hopefully better control. Like in the MB, Cartouches for Hostility and I kept Nihil Spellbomb in as well. I added in Vampiric Link for Aggro matchups because lifelink. The rest of it I'm iffy on and is going to mostly depend on what I run into. Diabolic Edict was removed from MB to a 3 of in SB, but that's subject to change. Electrickery was suggested to me in place of Echoing Decay but that's another thing I'm iffy on. Again will depend on what I go against. Pyroblast is another card that might end up getting replaced, probably with more Pains if Counterspell is running rampant. Finally one Flaring Pain was added in, incase of Kami Pestilence lock or anything with Spore Frog.


I had Apostle's Blessing suggested, and I really want to put it in but it'll probably be dependent on if I need it. It more than likely will get added in when I get tired of targeted removal, but for now it's in the back of my mind.

Echoing Decay is something I touched up on, but it's going to depend on if some token strats come out of nowhere.

Again big thanks to all the help on Reddit and I'm super excited to get some testing done with the new build.

Gwfr3ak on Blocking is for wimps and rich people!

4 months ago

Thank you for your suggestion! I actually play Mutagenic Growth in my Vintage Infect deck. I don't really know what I could swap out though. Hammerhand is just too important for this deck. Titan's Strength is just a little bit better for this deck, even though it costs one red, the additional +1 and scry are worth it. Dragon Mantle's card draw and mana sink are also too important and work really really well in this deck. Also, while being able to cast this pretty much for free also comes with a drawback. This deck has won by just one turn many times. Especially agains other aggro decks, there have been games that I would have lost if i spent just 2 more life. So I think this might be a great sideboard addition, but i will pass for now.

MagicBlues on Licia, the Sanguine Storm

4 months ago

I forgot to mention that Sphinx-Bone Wand might be a good winning condition. If you add the Wand, I'd probably cut Dragon Mantle for another cantrip

Blo on Budget Beginner Teaching Decks (#2 Red)

6 months ago

I brought in the Dragon Mantle to give a somewhat similar aproach as the Assault Strobe, as to get damage through. However, I can understand that it might be a bit too soon. If you have any replacement suggestions, let me know ;)

I might indeed reconsider the additional "kicker" cards, and replace them with simpler burn. As a mostly Commander player, I didn't notice it was uncommon, seeing it basically every game. Thanks for the catch!

I agree that the deck should be explosive, but the Assault Strobe put it over the top for me. However, I probably haven't tested the deck as well as you have, and I might reconsider it if it's losing too much.

Blo on Budget Beginner Teaching Decks (#2 Red)

6 months ago

I added some dragon flavor with a single Lightning Shrieker replacing the Jeska, Warrior Adept I do not own. I've made a few other changes, but the deck seems really explosive. (turn 3 winable explosive).
If you draw a haster turn 1 > 3 damage, turn 2 play Kiln Fiend, turn 3 play 3 instants/sorceries including the Assault Strobe and a Rush of Adrenaline (so it gets double strike, trample and +8 damage and you hit for 18 damage > 21 damage total. Even if they block, you can use a Flame Slash before combat, to deal 24 damage with the fiend and kill the blocker.
I removed the Assault Strobe for now, and replaced it with a combination of 2 Dragon Mantle and 2 Burst Lightning. This seems a bit slower, and gives more reach should the game last longer. Both introduce a new mechanic, which might be a bit much for the complete beginner, but I haven't had any issues with the two I played it with.

sonnet666 on [List] The MTG Weapons Arsenal

6 months ago

Don't stop now. I believe in you!

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