Enchantment — Aura
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has ": This creature gets +1/+0 until end of turn."
Printings View all
|Commander Legends (CMR)||Common|
Combos Browse all
|Commander / EDH||Legal|
Dragon Mantle occurrence in decks from the last year
Latest Decks as Commander
Dragon Mantle Discussion
2 weeks ago
5 months ago
24 lands is crazy low for any edh deck. I’d try to get your land count up to 34-36 since you want a little more than 1/3 of your deck to be lands so you can efficiently hit land drops.
Some interesting tricks you can do with Tiana and Faith Healer is sacrificing them on the opponent's end step before yours if you have ones like Dragon Mantle or others that draw you cards to gain life and have a small card draw engine.
6 months ago
Dizzying Gaze is useful against flyers, any red enchantment creature with bestow would at least give you a chump blocker if you boss dies
Bloodforged Battle-Axe is kinda expensive but you could end up with a ton of copies to equip
If you can get hexproof or shroud on your boss Confusion in the Ranks would be hilarious as you traded 3/1 elementals for the best creatures on the board
7 months ago
Thanks for the upvotes :)
DragonlordProssh thank you for the suggestion, I do really like Firebreathing but unfortunately Dragon Mantle got a spot instead as it has the wonderful words “Draw a card” on it, but it was a tough decision! It was one of the last cards to be cut when the list had over 100 cards in it. But as they are the same CMC, and do the same thing I had to go for mechanic over flavour on that one.
7 months ago
What a synergic deck! I can't think of another word to describe this fabulous deck. I think the Dragon Mantle will be very handy to you once you have Nikya on the field, don't you think?
8 months ago
Hey, your Commanders care about two types of creatures, Dragons and Knights. This is the simplest approach to consider is add more Dragons and some Knights? A higher amount of Dragons than Knights seems better with your two Commanders because double strike with Dragons who already fly is more powerful then Knights with flying.
Dragons are high mana cost creatures therefore consider more ramp? More ramp so you can cast Dragons especially Khorvath faster. Sylvia doesn't do much until you have a Dragon on the battlefield which ramp can help with.
You can't play Gruul Locket and Orzhov Locket in a Boros Commander deck. Can only play cards that are red, white or red/white because these are the color identities of your Commanders. Cards with black and green even though they also have red or white aren't legal with Boros.
What's the budget for your deck? Cards $1 or less each to consider adding:
Mana Rocks/Other Ramp
- Boros Signet
- Talisman of Conviction
- Dragon's Hoard
- Seething Song
- Mana Geyser
- Dragonlord's Servant
- Burnished Hart
- Iron Myr
- Gold Myr
Dragons/Cards that support Dragons
- Skyship Stalker
- Dragon Hatchling
- Dragon Egg
- Lathliss, Dragon Queen
- Scourge of Valkas
- Dragon Tempest: haste for Dragons.
- Steel Hellkite
- Moltensteel Dragon
- Sarkhan's Triumph: Dragon tutor.
- Tyrant's Familiar
- Hellkite Charger
- Drakuseth, Maw of Flames
- Sarkhan the Masterless
- Dragon Mantle
Dragons who can pump their own power which is called "firebreathing" are good with double strike.
- Silverblade Paladin: soulbound can change creatures.
- Danitha Capashen, Paragon
- Thalia's Lancers: legendary card tutor.
- Mask of Memory: an equipped creature with double strike who isn't blocked does combat damage twice to an opponent meaning you draw four cards.
- Rogue's Gloves: with flying it's easier to do combat damage.
The nice thing about these equipment is the interaction with double strike. These equipment can also be repeatable draw and if the equipped creature dies, the equipment isn't destroyed, can equip another creature.
I offer more advice. Good luck with your deck.
10 months ago
I've been doing a little bit of testing in my version of this deck with Fists of Flame and Dragon Mantle , and they've been pretty good in my play group. They replace themselves, and can put in that bit of extra damage needed for the knock out when I don't draw into my combo pieces. I was previously playing Diviner's Wand for the same reason with some evasion and a bit of draw when I'm desperate, but I felt like it was too much Mana.
10 months ago
Sram, Senior Edificer , Eidolon of Blossoms , Keen Sense , Sixth Sense , Heliod's Pilgrim , Open the Armory , Fertile Ground , Trace of Abundance , Retether , Frog Tongue , Dragon Mantle , Angelic Gift , Chosen by Heliod , Karametra's Favor , Fruit of the First Tree , Pariah