Bladed Bracers

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bladed Bracers

Artifact — Equipment

Equipped creature gets +1/+1. As long as equipped creature is a Human or Angel, it has vigilance. Equip 2

whono-scribble on Black Bulk Deck

2 years ago

Thank you AmoeboidChangeling!

That’s totally on me for missing that Cranial Plating is banned. I was able to find 3 Barren Moor in my bulk collection, and have swapped them in.

As for the other two cards you’ve suggested, I don’t have either of those but I’ll definitely keep them under consideration.

For swapping out Cranial Plating I’m thinking of reworking the Artifacts in the deck (perhaps more of them?).

For now I’ll replace it with Bladed Bracers, though I think the following could be interesting to try and incorporate: - Sylvok Lifestaff - Vanguard's Shield - Spidersilk Net

MrXilas on Advertise your COMMANDER deck!

3 years ago

Izzet Over: A Pauper Commander Deck

Hope this is okay to drop here. It's a PEDH based around Stormchaser Mage . If not, just pretend it's a really bad, super budget Adeliz, The Cinderwind deck. Been trying to put the finishing touches outside of lands and was hoping someone could answer one of these for.

  1. What should I cut for Blighted Agent ? I plan on using it as plan B if my command tax becomes too much I was thinking Vodalian Arcanist just because my mana curve is so low and it will be very rare for it to have haste.
  2. Should I cut Fists of the Anvil for another 1-drop +3/+3 type of instant akin to Built to Smash or is that +5/+1 after prowess that devastating?
  3. Anything worth taking out for Inside Out. I just think it's really neat.
  4. Seeing how the deck is so offense-based, does the vigilance from Bladed Bracers matter? Should I focus on evasion such as Vorrac Battlehorns or straight combat like Bonesplitter ?

Thanks for reading. I picked up refining this deck after two years of not looking at it, so getting help with it and then bringing it to code has been a deck building priority for me.

rdean14 on Card creation challenge

3 years ago

Btw, in my previous challenge, I meant a card like one of these:

and/or

So, if someone wants to do that instead of fateful hour, that's also very cool.

Evidently I need to be more clear on what I mean. I mean, this is twice my challenge was misinterpreted, so clearly it's on me, lol.

Alkadron on Syr Carah: The Pingening

4 years ago

Needs more Thermo-Alchemist and Cinder Pyromancer .

Also, Orcish Cannonade gets you two triggers and draws a card. Aftershock gets you a trigger and is extremely versatile. I like them both a lot more than Crimson Wisps and Panic.

Having Goldfished the deck a few times I'd like to suggest more Rocks. LOTS more rocks. You want to have turns that chain spell into spell into spell with Carah triggers. Carah will take care of the card access, but it's on you to get the mana base to abuse it.

Speaking of getting a mana-base: Scaretiller is a absolute unit of mana acceleration. Carah will impulse-draw you into lands for your land-for-turn drop, and if you end up with lands in your hand: Scartiller will put them into play.

Better plan: Use Carah's impulse draw to get your land-for-turn, use Scaretiller on the Fetch land in your graveyard to fetch every turn, and pitch lands you draw to Flame Jab for extra triggers.

I really like fetchlands in Carah: partly because of Scaretiller, partly because of deck-thinning. I run Terramorphic Expanse, Evolving Wilds, Warped Landscape, and all three Panoramas in my build, and they're all outstanding.

Lastly: vigilance on Carah can get you extra triggers. Bladed Bracers , Accorder's Shield , Cathar's Shield , and True-Faith Censer are all great.

Please let me know how it goes when you play games with her! I'm very interested in hearing about this deck. C:

DRmagic2017 on

4 years ago

Hi! I really like your deck. What about Stoneforge Mystic and Enlightened Tutor ? Sigarda's Aid is also useful in any Voltron deck. It's vital to keep Ojutai untapped so take a look at Accorder's Shield and Cathar's Shield . Bladed Bracers must be used with Angelic Destiny . Invocation of Saint Traft is among my favorite cards in Azorius colors. Good luck in brewing!

ZendikariWol on Valduk Voltron

5 years ago

Vicious Shadows actually doesn't work (nor does Stalking Vengeance, and for the same reason), because when a creature (or in this instance a token) doesn't die when it's exiled. I would suggest Warstorm Surge instead. Which I just noticed was in the maybeboard. Speaking of cards in the maybeboard, Swiftfoot Boots is probably better than Lightning Greaves here because shroud makes Valduk untargetable for equip costs. This would normally not be a problem; just equip it to a different creature for 0 mana. However with a semi-creatureless brew like this you'd have to do all your equipping on the postcombat main phase.

I might suggest some of the human-based equipment from OG Innistrad; Avacyn's Collar, Bladed Bracers, Butcher's Cleaver, Heirloom Blade could be really cool (and you could run a human or two for good measure), Sharpened Pitchfork is nice, though first strike is kinda useless, Silver-Inlaid Dagger is AWESOME, and Slayer's Plate may get some work done.

Some generally good equipments include Champion's Helm for hexproof, Chitinous Cloak to force opponents to make tough blocker choices, honestly General's Kabuto may be worth is as the ultimate protection card, you could consider Kitesail for evasion, Konda's Banner would be great and pump your tokens (and yes it would give Valduk +2/+2), Kusari-Gama would be a serious 'don't block me or I fuck you' effect, Ogre's Cleaver is honestly insane, Pariah's Shield, though costly, more or less makes you untouchable, Pennon Blade is worth the cost, the classic Short Sword, Sigiled Sword of Valeron is dece, Skullclamp is OH MY GOD, Strata Scythe is equally insane, the swords are famously insanely powerful, Trusty Machete is okay, Vorrac Battlehorns is an easy way to win fast, and Vulshok Battlegear and Vulshok Morningstar are decent.

And yes, I did slog through every equipment in Magic history to find those.

Props to Heliogabale for some good ideas on cuts. I might add No-Dachi, seems a little overcosted (also it's worth noting Mask of Avacyn has the same mana specs for an arguably better effect), Skeleton Key is not going to do anything for very long, Valduk is probably going to be too big too fast to make use of first strike (@ Sparring Collar), Browbeat is 5 damage to an opponent for 3 mana. Realistically no one is going to let you draw 3 cards.

Sorry, this comment was a looong one.

5c0r910n on Valduk Voltron

5 years ago

I too am building voltron for the first time, i'm gonna throw down a couple of categories for cards to cut, cause im too lazy to type out individual reasons.

Too small: These artifacts arn't very impactful to the board state, as they provide very little stats wise. I can see why you would want to run these, for they let you get 3/1s on the cheap, but you need 14 3/1s to connect to face per person to win, so try taking these out, and adding in more high value equipment. I think you'll if you keep these cards in you will end up with an empty hand in the later game. -BoNeSaW

-Bladed Bracers

-Shuko

-Sai of the Shinobi

-Armory of Iroas

-Ring of Valkas

-Thornbite Staff (You have to pay 2 to activate it,)

-Jhoira's Familiar (This guy probably won't get you much value, as nothing in your deck is that expensive, and your not drawing or anything whenever you are playing artifacts, I can see why it looks good, but i think you'd rather have any other card in your hand at any stage of the game.

-Sword of the Animist this card is questionable, and its totally your opinion to run it or not. I would advise against it, as you are ramping into few impactful cards, and you'd rather have a strong buff for valduk.

-Inspiring Statuary (this card seems strong because of the pure amount of artifacts you are running, however your average card cost is under 3, and even you high end card are most 5-6.

-Darksteel Forge (as mentioned before, your average CMC is below 3, and a random 9 cost card is questionable. Although never allowing your artifacts to be destroyed is a great effect, this card will be dead in you hand for most of the game.

-Elixir of Immortality / Silent Gravestone (don't know why you run these, if it works in your meta fine, but otherwise i don't see a real appeal to running it)

-Flamespeaker's Will just a low impact card

-Ghitu Firebreathing

-The Brute Rarely will you be saving mana, as you want to build as big a valduk as possible, let alone RRR. and the +1/+0 is very un-impactful.

-Comet Storm as the highest cost card(ignoring the forge) is 6, thats around the amount of mana you'll have by the time that your best option is to cast this card. Assuming you have 3 opponents, it will cost 2 mana to start, and two extra to target to second and third opponents, leaving you with 2 mana for the X cost. This deck fails to capitalize of this card because it has such a low mana curve, therefore this card is a dead card for most if not all of your games.

-Kazuul, Tyrant of the Cliffs a weird card to be running in this deck. It'll be hard to find a deck more aggresive then this one, therefore you opponent's will usually be saving their creatures to be blocking not attacking.

-Brass Squire try this card out in your deck if you want, as I'm not sure how it will preform.

-Armory Automaton/Kazuul's Toll Collector These cards serve as mini valduks, not much room for them for your opponent's ability to remove valduk shouldn't be very consistant as he has shroud alot of the time. Maybe run the Armory Automaton, as he could easily replace valduk should he get removed, swing big, and then you can reattach your stuff to valduk.

Thats all I got for now, don't take any of this personally, just my opinion. Good luck!

Austin_Smith_of_Cards on G/W Aggro Humans Pauper

6 years ago

Macularia

Thanks for your comment! The deck has definitely evolved a bit and I've ended up using less Human-specific cards since the first iteration (Armadillo Cloak was originally Equestrian Skill and Marshaling Cry was Bladed Bracers).

Cavalry Pegasus seems interesting, but I'm not switching out my Standard Bearers for anything. My meta is dominated by removal-heavy black decks, so I need the protection, plus there's a W/B Bogles deck that I can prevent them from playing on their own creatures.

Load more
Have (2) reikitavi , ajmcnulty
Want (0)