Enchantment — Aura
Enchanted creature gets +1/+1 for each card in your hand.
Printings View all
|Mystery Booster (MYS1)||Common|
|Vintage Masters (VMA)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Empyrial Armor Discussion
1 week ago
Cool deck, you might like Empyrial Armor it's a nice way to give a giant boost to rafiq!
4 months ago
Yarok You could copy it card for card if you wanted to, it's a very fun deck to play! If you are going for a more budget version, I can recommend a more Zur-focused version with cards like Solitary Confinement and Empyrial Armor, both of which are amazing with Necropotence. Also, there's a new combo coming out with Solemnity + Nine Lives that looks cool.
6 months ago
Empyrial Armor is another very strong enchantment you can use as a finisher in Mono-White. You hand should always be relatively full with all the cycling you're doing.
I really like seeing the Runes being used to their full potential here! Nice!
Aside from that, I think you are going a little too all-in on pumping your Fox Commander. Cards like Vulpikeet and Kabuto Moth just don't seem worth it. You will be doing plenty of pumping with just cycling; you don't need to scrape the bottom of the barrel for pump effects.
Journey to Nowhere is great removal you are missing. I also consider Celestial Flare a necessity in Mono-White, since it's pretty much the only way to kill hexproof creatures (aside from runes, obviously).
7 months ago
8 months ago
Hey there! I like the list overall. The theme of denying mana from your opponents seems pretty interesting. The main thing I would take a look at is adding some extra control into the deck in order to make sure Zur can get to the battlefield. I would say, with your mana curve and ramp package you could easily cut 4 lands and still remain relativity safe. I think you could also part with some of the less effective / protection enchantments (like Steel of the Godhead, Triclopean Sight, Empyrial Armor, and maybe one of the shroud affects) in order to, again, add more instant speed protection and control. I think the enchantments are strong, but the fact that Zur can tutor out the best ones consistently means that redundancy isn't as important as long as you can reliably cast Zur and keep him around.
In terms of which counterspells I suggest, I would focus on low CMC, non creature counterspells. Counterspells like Negate or Dispel are easy to cast and can be used efficiently to protect Zur against opposing counterspells and instant speed removal. The higher cost counterspells (In terms of monetary cost) are also very strong as well, but that's more dependent on budget. Flusterstorm, Force of Will, Force of Negation, Mana Drain, and Pact of Negation are all fantastic if you can afford them, but spells like Mystical Dispute, Narset's Reversal, and just regular old Counterspell can get you there as well on a budget.
8 months ago
Interesting! I hadn't considered Library of Leng before - I definitely like that interaction with Solitary Confinement coupled with the 'no max hand size' Thought Vessel style redundancy. I just replaced Empyrial Armor to make way for All That Glitters, but this has me thinking that I should possibly put it back, perhaps in place of Battle Mastery.
Cool that you went down the shimmer storm route. This deck is mean enough + I don't think my friends would forgive me if I went down the competitive Zur path, heh.
8 months ago
Library of Leng is great with Solitary Confinement you get to pitch cards you want to tutor back in library and get unlimited hand size. Then you can use Empyrial Armor and swing with lethal. I JUST switched to the shimmer storm version of Zur. Its nasty