Strength of the Tajuru


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Rare

Combos Browse all

Strength of the Tajuru


Multikicker {{1}} (You may pay an additional {{1}} any number of times as you cast this spell.)

Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.

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Strength of the Tajuru Discussion

GoldenDiggle on Tatyova, A Ballad of Vodka and Merfolk

2 months ago

I'd throw in Strength of the Tajuru, as it works really well for your counter strategy.

Burgeoning could be fun to have go off, as it literally cycles your hand and gains you life while it isn't your turn. However, you already have a lot of multiple land plays a turn.

Horizon Chimera and Courser of Kruphix are also extra life that may help you level off easy.

Hope this helps! The deck looks really fun to pilot!

carpecanum on

3 months ago

Mikaeus, the Lunarch and Strength of the Tajuru would fit here. I know you can't fit every counter card though.

cannonammo927 on Enraged Extinction

3 months ago

For card draw, I recommend Elemental Bond, as a lot of your dinos are going to trigger it. Also, maybe something to help flip Primal Amulet (or at least make it doubly OP) is Selvala's Stampede because you get freecasted dinos either way. Also potential need for an x spell or two (perhaps Strength of the Tajuru or something like it) so you have something splashy to do with Azor's Gateway.

Joker207755 on karametra's pet hydras

5 months ago

Strength of the Tajuru Would be good to add I think

landofMordor on Ramos the Voltron Spellslinger

10 months ago

Solid jank, my friend. I love it.

I would possibly recommend Mob Rule as a baby Insurrection, since the latter might be tough to cast for 8 with RRR.

I LOVE the idea of Villainous Wealth -- it might be fun to sideboard in Torment of Hailfire, Epic Experiment, Sphinx's Revelation, Lavalanche, Mind Grind, Strength of the Tajuru, etc . Some are awesome ramp with Ramos, others are fun splashy potential win-cons.

Increasing Savagery is insane ramp.

If any of those suit you, to make room, I'd consider cutting Sorin, Nicol (they're both sweet, so totally understandable if you decline), Magister Sphinx (it'll only feel good the first time, unless you play against infinite life decks), Avacyn (feels slightly win-more unless you have a board-wipe-heavy group).

It's a hard call because this deck is so finely tuned, and so obviously fun. Kudos on making Ramos thoroughly awesome. It is my pleasure to help out any time I can, so just mention me if I can be of assistance! Cheers

Sarkhan_Dragonclaw348 on Vorel and his Merry Counters

10 months ago

I also suggest Altered Ego as a strict upgrade on Clever Impersonator, unless you're using the Impersonator to copy noncreature permanents.

Look at your legality section. Lumbering Falls and Kiora, Master of the Depths are both illegal, apparently.

I don't know how much success you're having with Undergrowth Champion, but I never liked it very much. Just personally, I would suggest dropping it.

Somehow, you're not running Master Biomancer. Do it.

Spike Weaver and Spike Tiller both enter with counters and transfer a counter for 2. The Weaver has a fog effect and the Tiller makes 2/2s, so that's also nice.

Instead of Lighthouse Chronologist, use Sage of Hours. My personal suggestion; I see you've already considered him, though.

Two enchantments I like: Bred for the Hunt and Curse of Predation. They give you counters for attacking and dealing combat damage to a player respectively.

Sapphire Drake gives everything flying. That's always a good thing in mainly green decks.

Instead of Woodland Bellower, Genesis Hydra. Much more flavor in this deck.

You've got mostly green, so Reverent Hunter would make a good choice.

If you have tokens or lots of creatures often, play Stag Beetle.

Vastwood Hydra gives away its counters even when it dies, as does Servant of the Scale.

Oran-Rief, the Vastwood makes for a good land for boosting your creatures, as do graft lands.

Minamo, School at Water's Edge lets you untap Vorel.

Gutter Grime creates increasingly large slimes. Ew.


Garruk Wildspeaker is a useful endgame planeswalker.

Everflowing Chalice for ramp.

For adding +1/+1 counters at instant speed, Strength of the Tajuru.

Often, you can check Auto-suggestions for cards this deck could use. I used that to bolster my advice. (Bolster is another nice +1/+1 counters ability, btw.) I also used my Vorel deck: . It has a card-draw subtheme, but most of the cards are related to this.

A couple other deck ideas:- Atraxa, Praetors' Voice covers so much more ground with +1/+1 counters--you can play Abzan/Dromoka cards, Golgari cards, even the Orzhov Syndicate has powerful spells with counters. And those are just tribes/guilds.- Partner commanders. If Sultai is workable, use Reyhan, Last of the Abzan and Kydele, Chosen of Kruphix for a sacrifice-card draw theme. I have a deck based on that.

Stellato on Skullbanging

10 months ago

Thank you Rzepkanut. I was at a card shop recently and forgot to grab Predator Ooze. I never thought about running curses. I'm so used to multiplayer format. Curse of Predation sounds great. I was thinking about Ulvenwald Tracker for creature removal, just because SkullBriar gets so big so fast, and I can reuse the fight ability.

I tried Strength of the Tajuru and personally don't like the mana dump spells. I would never have enough mana to make the spell worth and even then I would be tapped out. I just have Gaze of Granite as a contingency in case I get too far behind.

Thank you for your +1 and comment.

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