Briar Shield

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Briar Shield

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.

jaymc1130 on The "A" Team (Tayam Rube Goldberg Combo)

2 years ago

Might want to throw in a Seal of Strength, Briar Shield or Blossoming Defense. Including just one of these won't take the deck from where it is to "insane cEDH capability" in terms of power potential, but it will give you a nice efficient back up for those games where you underestimate an opponent who's deck turns out to be stiffer competition than expected since you're already running the Devoted Druid as the other half of that combo. A nice little silver bullet just in case for those few games where you might want or need it.

jaymc1130 on Tayam's Constellation EDH

2 years ago

A Tayam deck running Devoted Druid absolutely must include Seal of Strength and Briar Shield . It should probably also include Blossoming Defense for optimization purposes. Any of these cards plus the Druid and Tayam is an infinite game winning combo loop. Each iteration of the loop generates mana to perpetuate it as Tayam continuously removes the -1/-1 counters from the Druid. The enchantment pieces also infinitely pump your creatures for lethal, though you could win in any number of ways with access to your entire deck that's been dumped into your graveyard.

If infinite game winning combos are banned in your playgroup that would be the only legitimate reason to skip out on the most basic and fundamental Tayam combo.

DemMeowsephs on No, that's not dead - it's resting (Arixmethes)

3 years ago

What a cool deck! My deck, Double Trouble EDH ⫸PRIMER⫷, functions quite similarly with a lot of ramp and unblockable spells, so I may be able to give you a few tips! First thing, I would recommend playing a bunch more of unblockable spells. 6/100 cards aren't very reassuring, and there are many more of them that could prove useful! Infiltrate, Cloak of Mists, Canopy Cover, and Aether Tunnel are all pretty good as well! If you have the budget, Thassa, God of the Sea could work well in that regard too. I would also consider a bunch of more pump spells and a couple of neat draw spells. One of the best ones in this regard would be Berserk, basically a 1 hit KO, but as that may not be within your budget, I would look through the following: Blossoming Defense, Briar Shield, Groundswell, Hunt the Hunter, Might of Old Krosa, Mutagenic Growth, Seal of Strength, Vines of Vastwood, Favor of the Overbeing, Might of the Nephilim, Phytoburst, Titanic Growth, Invigorate, Might of Oaks, and of course the final two. Hunter's Prowess, and Hunter's Insight. If you have an unblockable spell, you can draw 12+ cards with arixmethes, and if you have some pump spells, that can be WAY more. Pump spells also increase commander damage, letting you reach your goal relatively quicker. While the pump spells aren't necessary, I think the draw spells would work wonderfully. For lands and ramp, I'll try to stick to cheaper things, so I think Exotic Orchard would work really well, since almost everyone nowadays plays in blue/green, and you'd have pretty great chances. As for ramp, I would definitely include Sol Ring, Arcane Signet, Simic Signet, Birds of Paradise, Nature's Lore, Three Visits (It will be reprinted in commander legends for less than a dollar), Sylvan Caryatid, Explore, Growth Spiral, Emerald Medallion/Sapphire Medallion, Mark of Sakikoand as for non-budget options, Burgeoning, Exploration, and Selvala, Heart of the Wilds. I also do not think you really need the "fatties" section, as they don't directly contribute to the gameplan and they seem to be more of a flavorful aspect. Anyways though, be sure to check out some of my decks, hope this helps, and have a wonderful day! Happy tapping!

Deftie on broke boy infect

5 years ago

@mal099 Thank you for your suggestions! :)

Actually, I've never thought of using any of those "block me instead" kind of creatures. I put together this list thinking that I'd either win in the first three turns, or scoop, haha.

I'm fond of Seal of Strength because I don't need to enchant a creature, but I'll think about adding Briar Shield in. I thought about adding Phytoburst or even a single Become Immense but I feel that the trample from something like Predator's Strike would be much more flexible.

Not sure how I feel about revealing my hand, but I do like the idea of having stuff like Scent of Ivy and Land Grant though.

Oh, and Invigorate is in the Maybeboard because it isn't Pauper legal. I feel that if it was, then Infect would have pretty broken and consistent T2 wins. But certainly, Giant Growth would get dropped for those in casual play. ;D

mal099 on broke boy infect

5 years ago

Have you thought about using creatures like Taunting Elf and Shinen of Life's Roar to make sure your other creatures don't get blocked? They're not as fast, but would make sure all your creatures get through, instead of just one. Which option is better probably depends a lot on your playstyle.

Phytoburst , Briar Shield (seems almost strictly better than Seal of Strength ) and Scent of Ivy might be good buffs for this deck. Maybe Aspect of Hydra too, but I feel like it would generally be weaker than it alternatives. Potentially some Trample, like Larger Than Life or Predator's Strike if you feel like your damage isn't getting through.

elvishimpersonator on Vhati's Fight Club

6 years ago

Good angle with the deathtouch! this probably works extremely well for control, but you might consider swapping a few of the weaker deathtouch guys out for some stronger mid- high range creatures. your control looks like it works but it also looks like they can only do 1 or 2 damage when they get through. try getting some more damage to your opponent early on, so you can use your deathtouch on their stronger creatures later in the game. there's a bunch of really good early buffs in green like Briar Shield Seal of Strength Predator's Strike and Giant Growth

Austin_Smith_of_Cards on P/EDH Enchantment Battlemage infect Please Help

6 years ago

Absolutely surprised Distortion Strike isn't here.

Briar Shield, Defiant Strike, Hunger of the Howlpack, Prey's Vengeance, Seal of Strength, and Unstable Mutation are all good pump contenders.

Portent is an often-forgotten cheap cantrip effect that's sweet in Pauper.

Auramancer/Monk Idealist may not have infect, but enchantment recursion is sweet.

jackrasityr on Infect Deck

6 years ago

I like this a lot. The speed is there. The effectiveness of slipping past defenders with the Blighted Agents is great. And Phytoburst and Vines of Vastwood are so huge with this deck. This could compete with a handful of non-pauper decks as well.

What is your main attraction to Crop Rotation in this deck? For the Landfall aspect with Groundswell? Have you considered Briar Shield as an option? A little aura boost with a sacrifice add-in to mimic Giant Growth.

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