Lifespark Spellbomb

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Common

Combos Browse all

Lifespark Spellbomb

Artifact

(Green), Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.

(1), Sacrifice Lifespark Spellbomb: Draw a card.

Lifespark Spellbomb Discussion

Gattison on eyes2sky

1 year ago

Blue seems to animate lands most in pauper.

But there's also Elemental Uprising and Lifespark Spellbomb. Only 3 cards out of 99 that synergize with the Commander? is non-creature recursion in mono-green strong enough?

Coolulder on

1 year ago

I like the concept, similar to my B/G, I would recommend Verdant Touch. This allows you to animate their land even quicker if you need to burn it. It also acts as a Quirion Druid in spell form in essence due to Buyback. It is quite a bit more mana intensive in comparison however, it would increase your chances of getting animation and unlike Animate Land, Vivify, and Lifespark Spellbomb, you will be able to continue to use it long term as well as a permanent effect.

There is also Strip Mine however to keep it budget you could look at Ghost Quarter.

CharonSquared on Lifespark combo

2 years ago

I'm not sure I understand the combo. Is your goal to turn Forbidden Orchard into a creature using Wind Zendikon or Lifespark Spellbomb while Intruder Alarm is in play, then cast your 1-of Walking Ballista to kill your opponent with your infinite mana? I realize you have a lot of tutors, but that's a four card combo that's vulnerable to almost any form of disruption, and you don't have any way to fight the disruption outside of your 1 Pact of Negation.

simmo309 on

2 years ago

Hope of Ghirapur as a recurable Xantid Swarm but the effect may not be strong enough to warrant a slot.

Lotus Bloom and Lion's Eye Diamond sound really strong. Maybe too conditional.

Removal in the form of Triangle of War and Universal Solvent, Unstable Obelisk

Salvaging Station package including Wayfarer's Bauble, Pyxis of Pandemonium, Tormod's Crypt cantrips Chromatic Sphere, Chromatic Star, Barbed Sextant, Lodestone Bauble, Mishra's Bauble, Implement of Ferocity, Phyrexian Furnace/Scrabbling Claws, Scroll of Griselbrand, Terrarion, Urza's Bauble spellbombs Horizon Spellbomb, Lifespark Spellbomb, Necrogen Spellbomb, Nihil Spellbomb

Sylvan Scrying and and Crop Rotation are significantly worse without Gaea's Cradle, Dryad Arbor and Ancient Tomb (Temple of the False God should do a decent impression. The grindy Crucible of Worlds package would be better suited to a staxier gameplan

DaringApprentice on Hope You Didn't Want That

3 years ago

Sweet deck! I didn't realize how interesting Yasova was to me until I started thinking of ways to use her ability better.

I see you have Willbreaker, letting you keep the creatures you temporarily steal. Some other options for keeping these creatures past the end of the turn could be Conjurer's Closet, Deadeye Navigator, Synod Sanctum, Cold Storage, Nephalia Smuggler, and Ghostly Flicker, which all return creatures back under your control without you having to return them to their owners.

You could also use Hellkite Charger, Breath of Fury, or World at War to trigger Yasova's ability multiple times per turn.

With Glaring Spotlight, you can steal your opponents' creatures that have hexproof. To steal your opponents' noncreature artifacts, try turning them into creatures with options like Toymaker and Titania's Song, and to steal your opponents' noncreature lands, try turning them into creatures with Lifespark Spellbomb or Quirion Druid.

Land suggestions include Command Tower, Frontier Bivouac, Rootbound Crag, Opal Palace, Lumbering Falls, Temple of Abandon, Temple of Mystery, Vivid Crag, Vivid Creek, and Vivid Grove.

If you don't want to give the creatures back after you've stolen them, you can use sacrifice effect cards to get rid of them for profit. Some powerful sacrifice engines include Ashnod's Altar, Culling Dais, Barrin, Master Wizard, Bloodshot Cyclops, Jalira, Master Polymorphist, Profaner of the Dead, Scourge of Skola Vale, Evolutionary Leap, Goblin Bombardment, Perilous Forays, Shivan Harvest, Momentous Fall, High Market, Life's Legacy, and Primal Growth.

To make your opponents' creatures easier to steal, you can use power-reduction cards such as Cumber Stone, Schismotivate, Downsize, Dampening Pulse, or Agoraphobia.

You can also make opponents' creatures easier to steal by increasing Yasova's power, with any of these or other boosting cards: Kessig Wolf Run, Ceta Disciple, Llanowar Augur, Moonveil Dragon, Ursapine, Wolfir Silverheart, Bonesplitter, Hero's Blade, O-Naginata, Ring of Kalonia, Sai of the Shinobi, Shuko, Sigil of Distinction, Silver-Inlaid Dagger, Sword of the Chosen, Boar Umbra, Briar Shield, Elephant Guide, Exoskeletal Armor, Forced Adaptation, Giant Spectacle, Goblin War Paint, Inferno Fist, Madcap Skills, Moldervine Cloak, Mythic Proportions, Quest for the Gemblades, Rancor, Seal of Strength, Shape of the Wiitigo, Spectral Flight, Spider Umbra, Taste for Mayhem, Volcanic Strength, Wurmweaver Coil, Blossoming Defense, Brute Force, Giant Growth, Groundswell, Invigorate, Might of Oaks, Mutagenic Growth, Prey's Vengeance, Strength of the Tajuru, Wax/Wane, Blessings of Nature, Elven Rite, Give / Take, Increasing Savagery, Phytoburst, Reckless Charge, and Soul's Might

Lightpulsar9 on A Traitor and her Artifacts

3 years ago

Oh wow, Lifespark Spellbomb would be awesome! I can see drawing some hate for it though. I'll definitely consider it. Thanks!

Mr_M03 on A Traitor and her Artifacts

3 years ago

Maybe I'm an evil person, but in a Glissa-Deck I always want to run Lifespark Spellbomb just to give my opponents some creatures.

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