|Commander / EDH||Legal|
Printings View all
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Common|
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Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
|Have (9)||Tiddilywinkus , Hootiequack , ironax , sombrevivo , Supremespeed , webdokkeren , mandoso , bakeraj4 , gildan_bladeborn|
|Want (27)||Animale , MAGESTIC_LLAMA , Ariumlegion , fireborne1986 , kodie53 , EnderA , nullination , Approximos , starkzero , PUfelix85 , Daeyel , math_puppy , Tsuru-Hime , rbarnhart1 , AntiheroFOREVER , Relevantworm , Turtlelover73 , azurefalcon , Nissa_Is_Best , RoninH3RO , Snozberries21 , PTsmitty , relon , mastermojo7 , libraryjoy , Willberg2000 , Tellur|
3 days ago
Here are some cuts you can consider:
- Arixmethes, Slumbering Isle
- Daring Saboteur
- Elusive Spellfist
- Kithkin Daggerdare
- Weaver of Currents
- Carrion Call
- Giant Growth
- Glissa's Scorn
- Mutagenic Growth
- Predator's Strike
- Tread Upon
- Vines of Vastwood
- Seal of Strength
- Trigon of Infestation
- Artful Dodge
- Distortion Strike
- Gleeful Sabotage
- Larger Than Life
- Open Into Wonder
All the cards I mentioned above in EDH doesn't make too much of an impact and not good enough in a multiplayer game. I saw a lot of pump cards but the thing is once you use it will be over, in a 1v1 situation those cards can be considered but you are going for a multiplayer game, so you want to have longer lasting effects or worldly buffs than single shot pumps.
You can start by trimming out those cards first, and also changing the mana base a bit as 30 lands it fairly low for a deck thats not akin to storm or combo, you can up it to at least 34-36 lands, I would say 36 for now until you start refining the deck.
Hope that helps!
2 weeks ago
As always, thanks for your input!
I, too, generally prefer Scavenging Ooze over Relic for dealing with graveyard effects, but the whole point of an Infect deck is speed. I don't want to be burning a multiple green mana every turn, I just need to buy myself a round or two. For that, Relic seems much more ideally suited.
The original deck features six fetch lands, so I don't usually have trouble triggering Groundswell . It's probably just local meta but I NEVER see Bogles or Affinity - but that doesn't mean that I'm not keeping Vines in the forefront of my mind when it comes to tinkering. Fact is that if I'm usually worried about using it to target my opponent's creatures, I've probably already lost the game.
Wild Defiance is definitely on my radar as an option - Spellskite protects my creatures from a wider array of effects but gets wasted once Canopy Cover hits the table whereas Defiance gives me both an offensive AND a defensive benefit. I'm currently weighing them both to see who gets two of my sideboard slots.
Thanks again for popping in!
2 weeks ago
I'd personally run Vines of Vastwood over Groundswell , or as a split at least. With only 19 lands and no fetches we are just not going to trigger it for 4 that often. And I LOVE Vines vs. Hardened Affinity, Bogles, and random decks with Vehicles or Equipment since we can target our opponent's creatures to fizzle Modular, Auras, Equip, and Crew.
4 weeks ago
Thanks for the suggestions! They seem like good ones, I'm sure I'll find a home for them at some point. I also need to add Rite of Flame and Tinder Wall . The problem is I'm lazy and... I kinda lost interest in maintaining or playing this deck. It sort of exists at this point only as a novelty. :/
For anyone else wondering about the turn two kill:
Use a Lotus Petal or Simian Spirit Guide (or Rite of Flame or Tinder Wall) to drop the Slaughtermaster on turn one.
1 month ago
phycomizard ALSO I forgot about the end of your comment, sorry! The Hivelord, Constricting, Megantic and Homing Sliver all feel kind of unnecessary. They cost too much and are more of a flavor thing than anything else. Homing Sliver I actually almost put in, but didn't think it was worth the space. Not only do I have to pay 3CMC to play it on T2/T3, but I also have to pay whatever mana cost for the sliver I end up choosing as well. The only thing I saw it worthy of is some sort of thing like I use the slivercycle, find a Virulent Sliver and then either paying the mana cost before combat OR Aether Vial ing in the Virulent after going to combat, swinging (maybe with everything depending on board status for both myself and the opponent) with all my slivers and then doing poison counters like that for a potential (but unlikely) on T3 win, unless I have lke 2 or 3 Predatory Sliver s or Sinew Sliver s out to buff one another. PLUS at that point, if I'm going for an infect win I might as well add in buffs like Blossoming Defense or Distortion Strike or like Groundswell or something to buff them up, but for decks like Affinity I'm sure they'll have either answers or wouldn't let something just go unblocked if I have one or more Virulent Sliver s sitting on board.
1 month ago
Have you considered using Groundswell?
If the answer is "yes".
Why didn't you use it?
2 months ago
Thank you rdean14, i really like the Virulent Swipe, and Life Goes On suggestions, but the other 4 will be a pass. Giant Growth, and Groundswell were both previous considerations by me, but they have no other utility like Vines of Vastwood, and Blossoming Defense. Mutagenic Growth is potentially free so that's a must have for the ability to either trick or blind the opponent, Find / Finality is too slow for the deck to be effective even as a sideboard option. Dismember is the best removal because it hits things with indestructible, so Fatal Push, and Tragic Slip do not work with our fragile small threats.
Thank you for checking the deck out, KLR2808
Groundswell occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.01%