Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
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1 day ago
I would consider cutting down on the amount of creatures, infect only needs 10 damage to win so having as many pump spells as possible is always a great option. Stuff like, Become Immense, Groundswell, Might of Old Krosa, Larger Than Life, and spells of the like.
4 days ago
As folks have already mentioned on r/Infect, Infect is in a really bad place in the meta at the moment. Fatal Push is everywhere, and things like Wild Defiance (which nerfed Lightning Bolt) aren't helpful. I'm also not sure it's going to get better, since I expect to see Solemnity in lots of sideboards starting in mid-July.
All that said, I absolutely love UG Infect, and still play it periodically.
I'm TOTALLY with albino_ninja too on the need for more Creatures. As is, you're going to have to mul' more than you want, and the Black decks are really going to punish you for that with their hand disruption. Creatures with Infect are best of course: Ichorclaw Myr, Necropede, Blight Mamba, and Plague Myr all have different pros and cons ... IMO you can't go wrong with any of them. And maybe 1x Viridian Corrupter too. Another option I've seen some folks use: Sylvan Scrying, which basically acts like extra Inkmoths.
One more thought on Creatures: Because of all our pump spells, I'm always amazed at how often the deck can win with normal damage. So it might be worth looking at something like Invisible Stalker or Thrummingbird too.
Finding room for those Creatures is of course tough. I'm not a huge fan of Groundswell for this deck (it's much better with Fetchlands), so that's a place you can maybe find room. And while I REALLY like having 3 counterspells in the 75, I usually only run one in the main. You may also find you can put some of your protection in the side ... I know we need a TON in the current meta, but you may not actually have enough mana to use it. :-)
Some potential sideboard thoughts:
- Artifact/Enchantment hate: Lots of folks like Nature's Claim but I prefer Seal of Primordium, since you can use it to kill a Chalice of the Void when X=1. This is also a good place for Viridian Corrupter.
- Graveyard Hate: Crook of Comdemnation (recently spoiled for HOU)
- Removal: Dismember or Beast Within (neither is super-cheap, but they're both great IMO)
- Those extra counterspells :-)
- A Wall or some Lifegain (i.e., a budget version of Kitchen Finks): Jaddi Offshoot
- Maybe some Recursion: Noxious Revival
Sorry for the wall of text, and thanks for reading this far!
3 weeks ago
Ooooooohhh! I am caught up now! I have it set up that way, and great point. I was just excited about the whole +4/+4 potential, but you are right, I want to play the instants AFTER they have declared blockers, so I can surprise them, and with Groundswell the +4/+4 is actually a possibility.
Thank you for working with me, haha! And on the Inkmoth Nexus It is in the aquireboard but I couldn't see it. And it is FAR from budget haha! I need to replace it with some basic lands for sure.
Thank you again!
3 weeks ago
And the Evolving Wilds being removed, is that because it is only helpful on the Groundswell and that is it? Makes sense not to waste land on one card. So taking it down to 20 lands would help because all the card costs are low and I don't need as much, right?
Thank you very much!
3 weeks ago
if you're on a budget, you should put "budget" in the hubs, it would help people to understand.
also you should arrange the instants like this (that is my opinion, of course. there are other versions):
4x Giant Growth
sorcery: +1 of each.
that's it. hope I helped!
on $15 Infect
1 month ago
4 Groundswell instead of 4 Larger Than Life? I'd also bring in the Apostle's Blessings from the sideboard, and get rid of the Joint Assaults. Finally, 4 Might of Old Krosa (it's not as expensive as it looks; about $1.33 a copy) can replace Phytoburst and 3 Mirran Mettle.
1 month ago
I suggest losing the Groundswell, doesn't add up with this being a counters deck after all. Arbor Elf + Utopia Sprawl instead of your Elvish Mystic and Llanowar Elves is really the next step in terms of ramp (although you'll have to allocate more in terms of space for ramp). Lead by Example is good, but at 2 cost for 2 counters might leave you less room to maneuver, perhaps try Quest for the Gemblades? It's good since you have Avatar of the Resolute and gearhulk. I also suggest 2x more of Kalonian Hydra, does wonders.
Overall, pretty nice deck, as a fellow mono-green counters guy, I like that you're not going in the same direction as most Modern players.
Cheers mate, take it easy.