Target creature gets +2/+2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Duel Decks: Zendikar vs. Eldrazi (DDP) Common
Worldwake (WWK) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Groundswell occurrence in decks from the last year


All decks: 0.06%

Commander / EDH:

All decks: 0.0%

Groundswell Discussion

Whirlwind_2100 on Ghave's army of counters

2 months ago

Overall a solid deck, but there are some cards im not sure why you added

  1. Vampire Nighthawk
  2. Abzan Runemark
  3. Siege Rhino
  4. Ravenous Chupacabra
  5. Blisterpod
  6. Wreath of Geists
  7. Groundswell

These were some cards that either were just bad, or didn't contribute to the game plan of the deck in a meaningful way, such as Vampire Nighthawk .

Hynx on Swing-n-fling_

2 months ago

this deck is impossible to win on turn 2, its a shame. because once your opponent realized how much is sunk into the combo, you are pooched. Mutagenic Growth can save your critical pieces from many red removal spells at the minor cost of life and cards like Groundswell or Phytoburst can make your brightheart or smokescreener a valuable tool to finish the job with fling, if you chose to splash dual color lands like Rootbound Crag or Stomping Ground Apostle's Blessing like mutagenic growth can work to protect your critical pieces, and can ensure your nova chaser stays alive from a 2/1 blocker on turn 2. Assault Strobe is another goodie to protect your nova chaser thanks to that double strike damage

ContrapuntalAnt on Infect

3 months ago

As it is you're probably right in thinking that the deck is too slow. Infect is typically aggro/combo, and gets quick wins in through pump spells. Scale Up is great, but consider some of the following as well:

You don't indicate what sort of budget you're looking at. On the more expensive side, options for your land base include Inkmoth Nexus and Pendelhaven .

In terms of mana, Golgari Rot Farm is definitely too slow. Woodland Cemetery is not ideal, as it doesn't come in untapped turn one, but it is a reasonable alternative. Fetches and shocks are of course great, but Blooming Marsh is a good choice too. Lands 1-3 are typically far more important than anything else for Infect.

My final suggestion for now would be to put Deathmark and Surgical Extraction in the sideboard, unless your local meta is particularly skewed. Even then, you should probably focus on your own plan more than disrupting other people's with infect.

Hynx on Infectious Grooves

4 months ago

the perfect opening hand here is 2 Forest 1 Glistener Elf 2 Groundswell 1 Apostle's Blessing 1 Mutagenic Growth and you can win by turn 2, so take what I said about pulling the blessing for blue stuff, with a grain of salt. if Wild Defiance was here I'd absolutely run Distortion Strike though, but that does slow the game too a turn 3/4 win over a possible turn 2 win.

Hynx on Infectious Grooves

4 months ago

seems a little heavy on land considering your CMC costs fall under 2 or less. needs Rancor for that trample infect and Groundswell and Invigorate should not be a maybe card, its castable for free. life is meaningless when you are dealing with infect.

bziebarth on Phizzy UG Infect

4 months ago

Some things you might consider adding later for sideboard are Spellskite , Force of Vigor , and Teferi, Time Raveler if you're going GWU. Another possiblity might be adding in Giver of Runes in the main board, instead of Apostle's Blessing . And I feel that you may want/need to take out 1 Become Immense and replace it with a Groundswell . Other than that, the main thing is getting some shock lands ( Breeding Pool and Temple Garden if you're GWU).

djroguelike on Infect do Coruja

4 months ago
  • Llanowar Elves foi ótimo, deu para perceber por que Noble Hierarch seria tão boa no deck. Para o deck ser rápido você quer ter 3-4 manas no turno 3, uma criatura apta para atacar e uma carta para proteger a criatura. Elves no primeiro turno cai como uma luva, te rampando para 4 no turno 3 ou gerando uma verde quando Inkmoth Nexus está no campo.

  • Estava viajando só com 13+1 florestas, era muito pouco. Inkmoth Nexus não pode ser contado como um terreno, não só porque ele pode ser usado para atacar, mas porque ele não gera mana verde para castar as mágicas no turno que você quer ganhar.

  • Diminui o número de proteções, de 10 para 8, como teste. Durante os jogos uma mão com muitas cartas desse tipo não é o que o deck quer fazer.

  • Scale Up é ótima, coloquei mais uma, você sempre quer ter na mão. Com ela, só há necessidade de mais um buff +4/+4 para ganhar o jogo, e por isso coloquei 2 Groundswell no lugar de um Rancor (que você não que em múltiplos de qualquer forma) e um Mutagenic Growth , que pareceu o pior buff do deck quando estava na mão.

  • Ainda tenho dúvidas sobre o sideboard, mas contra Control tem que ser mais agressivo ainda, porque apostar em um deck que aumente o jogo é péssima ideia. Talvez contra decks midrange até dê para colocar algumas cartas mais mid-game.

Caerwyn on Golgari infect

5 months ago

To start, I think you are running too many creatures with infect. Infect works best when you can drop a creature on turn 1, pump and swing for large amounts of damage turn 2, then finish them off on turns 3 and 4. Generally, competitive decks run around twelve creatures - 4x Glistener Elf , then run Blue, not Black, for the unblockable Blighted Agent and combination pump/ramp creature Noble Hierarch .

Since you are in Black instead of blue, you can run 4x Plague Stinger , 4x Glistener Elf , and, budget permitting, 4x Noble Hierarch .

The rest of your deck should be focused on pump spells. Here are some great options:

For removal, you can use Assassin's Trophy and Dismember , both of which are great spells. I would mostly sideboard these options--you want to come out swinging early and fast on game one, and any non-pump-spell is going to slow you down.

Some more sideboard options: Perhaps some artifact removal ( Viridian Corrupter is removal on a body; Nature's Claim is a one-mana removal spell); and anti-Dredge hate ( Grafdigger's Cage and Ravenous Trap ).

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