Groundswell

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs. Eldrazi (DDP) Common
Worldwake (WWK) Common

Combos Browse all

Groundswell

Instant

Target creature gets +2/+2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

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Groundswell Discussion

merflock on Modern Infect

1 week ago

Also Groundswell is quite and Might of Old Krosa is better Titanic Growth.

TheBloopKing on sick red deck yo

2 weeks ago

I know you are trying to go for the red wins, but Glistener Elf might actually be better than Akroan Crusader. Instead of having to get to 20 damage, you only need 5 and the Elf can be used as a removal piece too. -5/-5 counters is a lot. I have been testing and working on this styled deck too. I find Might of Old Krosa is unreliable due to the +4/+4 needs to be done as a sorcery. Groundswell Works much better as you will usually have played that land. Kari Zev's Expertise is very high on your curve and with the very little land you have, it will be even harder to get to 3 mana.

You need a way for your creatures to not get removed. Blossoming Defense and Vines of Vastwood should be in that slot.

Turn 1 win seems like a stretch because you need 6 of 7 cards to be right. Odd of that happening are slim. I think the land base needs to go back to 16, and Simian Spirit Guide makes it 22 ways of mana. Personally would just get away from the turn 1 win and go towards a guaranteed turn 3 win.

zenozia on Mono Green Infect

1 month ago

hi nice list recommandation would be to splash blue to have acces to Blighted Agent and Distortion Strike and maybe even Brainstorm also where is your 4 Rancor? also 2 Rot Wolf could be usefull Invigorate is a slightly better card then Groundswell

for the sideboard Lotus Petal could be usefull in the mirror or hyper agresive match and Nature's Claim is probably better then Gleeful Sabotage

MurderousPanda on Black Green Infect

1 month ago

I would suggest running Mutagenic Growth over Become Immense because you don't need mana to cast it, and you will be able to cast more pump spells overall. I have a similar mono-green list to this. Another worthwhile include would be Groundswell.

TheMadRocketeer on Hope You Were Vaccinated (G/B)

2 months ago

I have a few new cards I may add soon. I could convert this deck to G/U, just beef it up as G/B, or even try making it B/U/G (though the lands I own might not support that sufficiently). Another possibility is to make 2 decks.

New Cards:
These numbers represent how many I have of each, not necessarily how many I would use in this deck.
4x Blighted Agent
1x Groundswell
3x Rancor
1x Mutagenic Growth
4x Nature's Way
4x Wildsize
I also have some of the usual blue evasion and counter spells.
Any suggestions?

belugawhaleonthefloor on Simic infect (turn 3 win)

2 months ago

I would add a playset of Glistener Elf as well. Probably take out the Cornucopias for them because Im not sure what purpose they play in this deck. (Its too slow and you dont reall need ramp.) Another reason for adding the Elves is because having only 8 creatures is way too risky especially since they are so weak. A lot of decks now are running playsets of Fatal Push which would just destroy all your creatures. ALSO, if you add glistener elf, youll actually be able to get a turn 2 win. Forest, Glistener Elf on turn 1, and two Groundswell or Might of Old Krosa and a Mutagenic Growth on turn two, swing for 11 infect.

Also, Invigorate is another free spell and the life gain doesnt effect poison counters, so it wont matter.

I would also recommend Unsummon over Select for Inspection. Being able to bounce a blocker is way better than being able to Scry 1.

Entomo on Maverick Infect

2 months ago

Just awkward to cast leonin on t2 sometimes, and you can flood a little, but infect is weird in that it's an aggresive deck, but it usually wants to combo a couple cards together. So 4-5 mana is still comfortable until it's time to 1-shot. I love Larger Than Life, an honestly it's better than Groundswell a lot of the time, even with landfall. The sorcery speed is a bummer, but often you can play it with an instant up as well to protect. I play 4 larger in my r-g version and it's really solid. definitely had games where I just larger than life an Ichorclaw Myr through a blocker 2 times in a row for 10 damage. Last thing I'd say is having a few more mana means you can slot in 3 Corpse Cur from the side easier. The card has won me so many games, recurring each other multiple times and allowing me to cast multiple creatures in 1 turn late game. I'm not sure how mono-green's match ups look, but I'd guess we have slightly different good/bad match ups.
This versions been really good vs B/U Delve, elves, burn, and mono black, while only being a little bit slower so not losing too much in race matches like a mirror, stompy, boggles, tireless tribe, kilnfiend.

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