|Commander / EDH||Legal|
Printings View all
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Common|
Combos Browse all
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Price & Acquistion Set Price Alerts
|Have (14)||bakunet , Fleshxandxbone , Pelli , jstn.mrrtt , Shiromakuro , electrolynx , itheoryz , FALLEN-X-ANGEL , twistedmage , Swamy , bradyofportdetroit , REV666 , ThisIsBullshit , Famicomania|
|Want (3)||DevonD , brchapp , jdietz43|
1 week ago
Thank you rdean14, i really like the Virulent Swipe, and Life Goes On suggestions, but the other 4 will be a pass. Giant Growth, and Groundswell were both previous considerations by me, but they have no other utility like Vines of Vastwood, and Blossoming Defense. Mutagenic Growth is potentially free so that's a must have for the ability to either trick or blind the opponent, Find / Finality is too slow for the deck to be effective even as a sideboard option. Dismember is the best removal because it hits things with indestructible, so Fatal Push, and Tragic Slip do not work with our fragile small threats.
Thank you for checking the deck out, KLR2808
2 weeks ago
Virulent Swipe (esp. on an opponent's combat phase), Giant Growth, and Groundswell, are excellent pump spells, I think your deck could benefit from. Find / Finality seems like a good sideboard option and Fatal Push/Tragic Slip for removal over Dismember. Life Goes On Sideboard for burn. I like thedeck a whole lot, good stuff
2 weeks ago
I strongly recommend running more ramp that is cheaper and a turn one play. Llanowar Elves, Noble Hierarch etc. You can also consider the classic ramp combo of Utopia Sprawl + Arbor Elf. I would also consider taking a look at your sideboard, I think having simple, quick answers like Naturalize over Wickerbough Elder can be alot more efficient. Since this deck is more of a mid-range one playing consistent, scaling threats, I might consider removing pump cards like Groundswell for the ramp I mentioned earlier. Finally, i'd suggest a big stompy finisher to end the game, Craterhoof Behemoth being one of the most powerful.
4 weeks ago
1 month ago
1 month ago
I had a great idea when looking at Tetsuko Umezawa, Fugative INFECT! I want to run all the 1 power or less infect creatures in Blue and Green....maybe black?, in a deck and see if it works well.
Any ideas of how it should go? I pulled some ideas off of other G, U, B infect decks, but they are not quite what I want since I might skip all the white and black phyrexian spells completely.
2 months ago
Oh! I liked the Phyrexian Arena idea! Instead of Rancor, Groundswell and Vines of Vastwood I would use Strength of Lunacy, Narcissism, Muscle Burst and Sylvan Might. Instead of Abrupt Decay or Maelstrom Pulse I would put Dark Withering. I'm doing a similar deck Threshold of Madness , maybe you can take a look to help me and take some ideias.
2 months ago
Hey there, if your store runs a lot of events, they should have a few bulk or dollar boxes, so I'm going to throw several cards at you real quick for infect!
Might of Old Krosa --> Probably the hardest card to find in a store on this list, but just super powerful.
Groundswell --> Second most difficult to find, and definitely better with fetchlands, but still a very effect card in any infect list.
Blossoming Defense --> This is probably the easiest card to find here. Pump + Utility is amazing in infect. Protect a dude and kill a player? I like it.
Vines of Vastwood --> I swear my store has an infinite number of these...
Mutagenic Growth --> This card is insane! Please try to get more.
Become Immense --> If you find them, I'd only get one. Without fetchlands and a TON of cheap spells, it'll be hard to cast. If cast though, it's a game winner.
Shapers' Sanctuary --> Great sideboard card for infect.
Might of the Masses --> Probably the least effective/variable card on this short list, but for budget reasons might be worth a shot.
Best of luck!