Groundswell

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs. Eldrazi (DDP) Common
Worldwake (WWK) Common

Combos Browse all

Groundswell

Instant

Target creature gets +2/+2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

Groundswell Discussion

drpeppercan on Dinosaurs

3 weeks ago

First thing that stands out is that your mana-curve isn't low enough to the ground. Modern is an extremely fast format and the majority of your threats are in the 4+ range for converted mana cost. Bringing in white will open up some early threats while also giving you some low cost removal.

  • Relentless Raptor - 2 cost for three power, sure it has to attack each combat but it also has vigilance which allows it to still be on defense while doing so.
  • Sky Terror - Flying 2/2 for 2 and menace to boot making it an effective attacker that will evade a large amount of creatures.
  • More Frilled Deathspitter ! - This guy is just fun, sure he's only a 3/2 for 3, but if he doesn't get through he at least shocks the opponent to the face.
  • Kinjalli's Sunwing - If you've got this in the mainboard of sideboard it's good either way, it definitely shines more against aggressive matches due to the tap ability, but having flying makes this thing a decent attacker.
  • More Rampaging Ferocidon - This is going to hurt opponents that want to swarm the board, but definitely something you sub out against control unless they are running life-gain to get out of your reach.
  • Wayward Swordtooth - Sure he can't attack until you get the city's blessing, but if you have 2-3 of these in your deck and are happy with just being able to drop the double land he'll serve you well.
  • Runic Armasaur - Love this guy. He's got a fat butt on him to stop from being bolted off the field and with the number of activated abilities in modern you'll have a full grip nearly all the time. Keep in mind that fetch lands will trigger this dude.
  • Regisaur Alpha - Having 2 of these on your higher curve is a nice boon. He brings 7 power and toughness as well as haste.
  • Carnage Tyrant - Control players, eat your heart out. Can't be countered, trample, hexproof. 2-3 of these on your top end will be your beaters.
  • Ghalta, Primal Hunger - 1-2 of this guy is all you need. He'll eat removal in some form most of the time, but if an opponent allows a 12/12 trampler to go unanswered, he'll hit HARD.

Some nice buffs:

  • Blossoming Defense - Protection in the form of hexproof as well as a +2/+2 buff at instant speed.
  • Groundswell - More often then not this is just a straight +4/+4 at instant speed.
  • Vines of Vastwood - This is what happens when you combine the above two cards into one.

Removal:

Sideboard Usefulness:

Vman on Infection Spreads Everywhere

1 month ago

HI Im a veteran infect player and the local resident infect player at my place. Ill give you all the advice i can here.

Looks like you are going for the pump style infect here ao i wont reccomend any midrangey options. AND you wanna build on a budget sov ill keep that in mind.

First off you might want to consider the best of the best pump spells modern has to offer.

Might of Old Krosa this one leads the the most early kills, yes they see it coming but can they really dovanything about it?

Groundswell : If yoy run these i recommend not dropping land drops mindlessly, only drop them wheny you need them (usually u just need 2-3 ) this one is great!

Blossoming Defense : this card obly gives +2/+2 but its what the fragile infect deck needs. Protection. Always slap this one down when saving a creature from removal. Its a good habit to not go for 10 infect if opponent has open mana, instead go for 8 and save this in response.

Mutagenic Growth and Vines of Vastwood you already have and those are also amazing!

The most common splash for pump infect is usually blue as it gives 2 major players in Blighted Agent and Distortion Strike . But if you wanna keep black go ahead!

I reccommend some form of removal mainboard since you aometimes just cant get through a fat Restoration Angel . Dismember is actually castable here without lifeloss sometimes!

I know it isnt an infect creature but Llanowar Elves is actually great to have. Yes i know it isnt heirarch and no exalted. But its a great turn 1 play to give you t2 threat and mana left for protection.

Sidwboard wise Shapers' Sanctuary has become alot more popular over Wild Defiance as its simply faster.

Duress is great since you are playing black.

As for lands? I know its a budget deck so Llanowar Wastes is extremely underrated. This deck is mesnt to be fast and the ping 1 doesnt add up fast enough.

mal099 on broke boy infect

1 month ago

Oh, you already have one of those in your Maybeboard, I should have looked. What is Invigorate still doing in there? Since all of your creatures have Infect, I feel like it is strictly better for you than Giant Growth and Groundswell , since you don't care about your opponent's life total.

hkhssweiss on Infect Command

2 months ago

Here are some cuts you can consider:

All the cards I mentioned above in EDH doesn't make too much of an impact and not good enough in a multiplayer game. I saw a lot of pump cards but the thing is once you use it will be over, in a 1v1 situation those cards can be considered but you are going for a multiplayer game, so you want to have longer lasting effects or worldly buffs than single shot pumps.

You can start by trimming out those cards first, and also changing the mana base a bit as 30 lands it fairly low for a deck thats not akin to storm or combo, you can up it to at least 34-36 lands, I would say 36 for now until you start refining the deck.

Hope that helps!

StoryArcher on The Green Sting

2 months ago

clayperce

As always, thanks for your input!

I, too, generally prefer Scavenging Ooze over Relic for dealing with graveyard effects, but the whole point of an Infect deck is speed. I don't want to be burning a multiple green mana every turn, I just need to buy myself a round or two. For that, Relic seems much more ideally suited.

The original deck features six fetch lands, so I don't usually have trouble triggering Groundswell . It's probably just local meta but I NEVER see Bogles or Affinity - but that doesn't mean that I'm not keeping Vines in the forefront of my mind when it comes to tinkering. Fact is that if I'm usually worried about using it to target my opponent's creatures, I've probably already lost the game.

Wild Defiance is definitely on my radar as an option - Spellskite protects my creatures from a wider array of effects but gets wasted once Canopy Cover hits the table whereas Defiance gives me both an offensive AND a defensive benefit. I'm currently weighing them both to see who gets two of my sideboard slots.

Thanks again for popping in!

clayperce on The Green Sting

2 months ago

StoryArcher,
Oh, Canopy Cover seems sweet!

I'd personally run Vines of Vastwood over Groundswell , or as a split at least. With only 19 lands and no fetches we are just not going to trigger it for 4 that often. And I LOVE Vines vs. Hardened Affinity, Bogles, and random decks with Vehicles or Equipment since we can target our opponent's creatures to fizzle Modular, Auras, Equip, and Crew.

Also, with Bolt back in the meta in a big way, I like Wild Defiance in the side more and more lately. And I generally prefer Scavenging Ooze over Relic for gravehate.

Draw well!

Alkadron on PDH(BRG) - The Master of Slaughter

3 months ago

Thanks for the suggestions! They seem like good ones, I'm sure I'll find a home for them at some point. I also need to add Rite of Flame and Tinder Wall . The problem is I'm lazy and... I kinda lost interest in maintaining or playing this deck. It sort of exists at this point only as a novelty. :/

For anyone else wondering about the turn two kill:

  • Use a Lotus Petal or Simian Spirit Guide (or Rite of Flame or Tinder Wall) to drop the Slaughtermaster on turn one.

  • Use a combination of combat tricks to swing for 16 commander damage on turn two. Easy mode involves Tainted Strike or Invigorate , but it can also be done with a Groundswell or more burst-mana.

nzosher on Electro Energy

3 months ago

Groundswell would be very good in this deck

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Groundswell occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.0%