|Commander / EDH||Legal|
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|Duel Decks: Zendikar vs. Eldrazi (DDP)||Common|
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Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
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2 days ago
Sorry, unfortunately I don't have any fetches or Nissa, Voice of Zendikar or Become Immense, but I do have other green themed pump cards like Blossoming Defense, Giant Growth, Groundswell, Might of Old Krosa, Might of the Masses, Mortal's Resolve, Predator's Strike, Prey's Vengeance, Ranger's Guile, Strength in Numbers, Swell of Growth, and Titanic Growth.
1 week ago
2 weeks ago
I know you are trying to go for the red wins, but Glistener Elf might actually be better than Akroan Crusader. Instead of having to get to 20 damage, you only need 5 and the Elf can be used as a removal piece too. -5/-5 counters is a lot. I have been testing and working on this styled deck too. I find Might of Old Krosa is unreliable due to the +4/+4 needs to be done as a sorcery. Groundswell Works much better as you will usually have played that land. Kari Zev's Expertise is very high on your curve and with the very little land you have, it will be even harder to get to 3 mana.
Turn 1 win seems like a stretch because you need 6 of 7 cards to be right. Odd of that happening are slim. I think the land base needs to go back to 16, and Simian Spirit Guide makes it 22 ways of mana. Personally would just get away from the turn 1 win and go towards a guaranteed turn 3 win.
1 month ago
hi nice list recommandation would be to splash blue to have acces to Blighted Agent and Distortion Strike and maybe even Brainstorm also where is your 4 Rancor? also 2 Rot Wolf could be usefull Invigorate is a slightly better card then Groundswell
1 month ago
I would suggest running Mutagenic Growth over Become Immense because you don't need mana to cast it, and you will be able to cast more pump spells overall. I have a similar mono-green list to this. Another worthwhile include would be Groundswell.
2 months ago
I have a few new cards I may add soon. I could convert this deck to G/U, just beef it up as G/B, or even try making it B/U/G (though the lands I own might not support that sufficiently). Another possibility is to make 2 decks.
These numbers represent how many I have of each, not necessarily how many I would use in this deck.
4x Blighted Agent
1x Mutagenic Growth
4x Nature's Way
I also have some of the usual blue evasion and counter spells.
2 months ago
I would add a playset of Glistener Elf as well. Probably take out the Cornucopias for them because Im not sure what purpose they play in this deck. (Its too slow and you dont reall need ramp.) Another reason for adding the Elves is because having only 8 creatures is way too risky especially since they are so weak. A lot of decks now are running playsets of Fatal Push which would just destroy all your creatures. ALSO, if you add glistener elf, youll actually be able to get a turn 2 win. Forest, Glistener Elf on turn 1, and two Groundswell or Might of Old Krosa and a Mutagenic Growth on turn two, swing for 11 infect.
Also, Invigorate is another free spell and the life gain doesnt effect poison counters, so it wont matter.
2 months ago
Just awkward to cast leonin on t2 sometimes, and you can flood a little, but infect is weird in that it's an aggresive deck, but it usually wants to combo a couple cards together. So 4-5 mana is still comfortable until it's time to 1-shot. I love Larger Than Life, an honestly it's better than Groundswell a lot of the time, even with landfall. The sorcery speed is a bummer, but often you can play it with an instant up as well to protect. I play 4 larger in my r-g version and it's really solid. definitely had games where I just larger than life an Ichorclaw Myr through a blocker 2 times in a row for 10 damage. Last thing I'd say is having a few more mana means you can slot in 3 Corpse Cur from the side easier. The card has won me so many games, recurring each other multiple times and allowing me to cast multiple creatures in 1 turn late game. I'm not sure how mono-green's match ups look, but I'd guess we have slightly different good/bad match ups.
This versions been really good vs B/U Delve, elves, burn, and mono black, while only being a little bit slower so not losing too much in race matches like a mirror, stompy, boggles, tireless tribe, kilnfiend.