Dispeller's Capsule

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Common
Modern Masters (MMA) Common
Shards of Alara (ALA) Common

Combos Browse all

Dispeller's Capsule

Artifact

, , Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.

Dispeller's Capsule Discussion

TheSlowestBro on Breya, The One-Machine Wonder

2 months ago

I have a Breya deck that also runs Salvaging Station , some cards I've included that work really well with it are Nihil Spellbomb , Dispeller's Capsule and Executioner's Capsule .

Examples of other cards I would consider are Spine of Ish Sah , Sun Titan , and Anointed Procession . More specifically since you are running Thopter Assembly you might want to include Time Sieve as a dirty but effective combo. Also Revel in Riches has an interesting synergy with Brudiclad, Telchor Engineer , and that would also justify running Smothering Tithe (although I run it without the combo since it's just good in multi-player anyway).

My deck is quite different from yours so I'll link it in case you find some cards that might interest you: The Machine Girl.

mrdehring on Silas Renn & Ravos - Artifacts Matter

6 months ago

Nihil Spellbomb for graveyard decks isn't really oppressive, most graveyard decks should expect some form of hate.

Scourglass works well with your artifact commander. I agree it might be too much for creature heavy decks, but it is a slow trigger. However 5 mana repeatable wrath is a bit much. Leave it as a maybe for now.

Leave out the Mindslaver and the Ethersworn Canonist until you see you need them.

Other suggestions.

Dispeller's Capsule , for those pesky artifacts and enchantments your opponents play.

Glaring Spotlight to help you get in and also to deal with hexproof.

Orazca Relic for life gain and card draw

Giving Silas Renn, Seeker Adept double strike is interesting. Grappling Hook with deathtouch helps remove creatures.

Sydri, Galvanic Genius , especially when Darksteel Forge is in play.

MrCuddlefish on Leonin Squire Esper Shenanigans

10 months ago

Also you can add in Dispeller's Capsule and Nihil Spellbomb and Myr Servitor if you want.

SynergyBuild on Sultai - The Gifts that Keep on Giving

11 months ago

Paper, and Tron was originally my nightmare, paying for my Rune Snags and still obliterating my loops, but I sleeved up a pair of Field of Ruins for the mainboard and a Ghost Quarter sideboard in case of Scapeshift, which I only know one person plays at my LGS.

Otherwise, Jeskai contol is a bit of a game of luck, and my matchup against aggro is, favored me, but still rough, my best matchup are the decks like Abzan and Jund, the real midrangy decks that a good loop with Academy Ruins will grind to death.

Affinity and Lantern Control are a lot of fun. I have a white splash for Dispeller's Capsule for a lock against them, blowing up their mana, creatures, equipment, the whole thing. Making it 4-color is actually pretty good, sinc ewhite has the best sideboard options IMO. Path to Exile is a good addition too.

ToolmasterOfBrainerd on Cutting Cards (Silas and Sidar)

1 year ago

The storm crow is signed. No cutting that beauty.

The game plan of this deck is to put enough on the table to force a boardwipe, but still be able to rebuild after the boardwipe. And the next boardwipe.

Future Sight isn't so hard to cast. The deck is Bant with a little bit of black. And it's very good card advantage. I don't know what would be better card advantage. It rebuilds after the boardwipe real good. But it is dead in the early game.

Farseek or Sakura Tribe Elder are both net -2 mana for the turn to gain mana the next turn. Skyshroud Claim is also net -2 mana for the turn to gain mana the next turn. Except that it ramps for more. I had Cultivate in its place but the basic lands just weren't cutting it. I'd rather be finding duals.

I thought Spawnwrithe was too cute as well, and then I tried it on a friend's insistence and it took over a few games in short order.

Etherium Sculptor could go. It's definitely worked very well a few times when I've done stuff like Stoneforge Mystic into Blade of Selves. But in general it feels bad once the boardwipe hits. Mentor of the Meek has also been under-performing, to my surprise. It draws cards, but it's expensive to do so. Same with Lifecrafter's Bestiary. I find I skip the card draw option about half the time.

As for Yuriko, there are a lot of creatures which draw me a card when they hit a player. I don't like any of them. They durdle so hard.

You're assessment of Silas Renn is spot-on. I think I want the effect. I tried running more payoff, but I think it was the wrong kind of cards. Stuff like Burnished Hart is super slow and not worth the trouble. Same for other artifact creatures like Filigree Familiar. Maybe I should put Shardless Agent in the deck, but the 3-drop spot is super tight as-is, which is why I excluded it in the first place.

What are good payoff cards for Silas Renn. I found Dispeller's Capsule to be way too costly for the effect. I tried Chromatic Sphere, but I realized I was putting way too much effort into drawing 1 card. If I try to make stuff like Scrap Trawler or Krark-Clan Ironworks work then I need to add way too many artifacts, which dilutes the hatebears too much. The other spellbombs seem borderline unplayable.

Thank you for your comment. It's given me a lot to think about.

TzickyT on A finely tuned pile of trash white cards.

1 year ago

personaly in a mono white deck having no Land Tax nor having no Aura of Silence makes your deck being verry slow. that said saga's are historic and enchantments so i would add those at least.

from enchantments i definitly would add in your deck Land Tax ( gets u the lands faster and stady phase) Aura of Silence (protects u from mana rock decks a lot) Sigarda's Aid ( aid's with equipments) True Conviction (double strike and life link) Enduring Renewal (potential infinit combo) Triumph of Gerrard (Saga Trigger and +1/+1) History of Benalia (Saga trigger and get Blockers)

personaly i see u have a lot of mana rocks or mana stuff in artifacts. personaly i don't think they wil help u win the game at all so these are some cards i would suggest adding in your deck for artifacts

Aetherflux Reservoir (makes a treath on the field and shoots a guy death if u have enough lifelink) Azor's Gateway( draw power) Sword of the Animist (mana power) Pearl Medallion (comander costs 3 mana) Bloodforged Battle-Axe (can be nasty after a while) Expedition Map (get an important land for your deck) Basilisk Collar (lifelink and deathtouch) Dispeller's Capsule (removal on artifact)

then for instants and sorcery's i see you got a lot of bordwipes so i imagine that your locals has a lot of token players so this are some cards i would say to have a look at.

Dusk / Dawn ( gets your creatures back pretty fast) Hour of Revelation (wipe when u don't care for 3 mana recast everything u can) Slaughter the Strong (wipe where u can stil do stuff) Gift of Estates (mana search) Rout (wipe possible on instant speed) Open the Armory (search an equipment) Idyllic Tutor (search enchantment or saga) Open the Vaults (get your enchantments back) Enlightened Tutor (search enchantment or equipment or saga) Second Sunrise ( return after boardwipe for everyone) Faith's Reward ( return after boardwipe for yourself) Teferi's Protection (u don't play for a turn)Silence (opponent doesn't play for a turn) Hallowed Moonlight (protect from combo deck) Forsake the Worldly (exile a treath or cycle)

than for creatures i would have a good look for them couse i don't realy see any creature that can win u the game. some auto includesSun Titan ( get something outof your graveyard back)Burnished Hart ( get land) Aven Mindcensor (Tutor protection)Recruiter of the Guard (search your pieces)Puresteel Paladin (decent creature for int he deck) Monastery Mentor ( token generator) Mentor of the Meek (draw a card)Nova Cleric (destroy all enchantments) Loyal Sentry (destroy wichever u block)

Grubbernaut on Jescaw

1 year ago

I've played the deck in both 21 and 22 land builds, and it could be placebo, but I believe 23 suits me best. With 3 colors and the need to include artifact lands, and the fact that we want to make at minimum our first five land drops, I like having the extras. I very rarely find myself wanting LESS lands when I play, versus more, and even when I have extras, Brainstorm lets me shuffle them away. I could probably trade out Mulldrifter for other, cheaper cards like Thraben Inspector or Kor Skyfisher and cut to 21

I originally had Prohibit, but I have a top-heavy meta where it performed poorly. I love the idea of Power Sink for the Inside Out and Burn matchups, though, which are some of our worst. I'll give it a shot in testing.

Regarding Oblivion Ring, I think the only enchantment we really want to remove (at least, in my local meta) is Pestilence. I could see an argument for having enchantment hate MB, but would probably use a singleton Dispeller's Capsule since it can be fetched. Then again, we don't lose much with a single O-Ring... Hmmm. Are there other enchantments we need to worry about that get played?

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Dispeller's Capsule occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%