|Commander / EDH||Legal|
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Whenever a creature is put into a graveyard from play, Dingus Staff deals 2 damage to that creature's controller.
Dingus Staff Discussion
2 months ago
Hear ye’ hear ye’, gather round dear peasants and hear the word of our one true king — Darien, King of Kjeldor !
Do you like running janky high cmc mono white commanders for the hipster swag points? How about including crap cards like Dingus Staff and Witch Hunter unironically in your deck? Maybe you enjoy slapping down cardboard that elicits the response, “Why the fuck is that in your deck?” All of these wonders and more could be yours! Join the Church of Darien today!
Commander / EDH
SCORE: 15 | 2 COMMENTS | 3035 VIEWS | IN 8 FOLDERS
2 months ago
I love the soldier theme being well represented by the majority of the creatures being soldiers. My Darien deck is more aimed at the tokens being my main soldiers. Dingus Staff is a great way to take control of Darien's ability. Overall a great deck. Ajani's Welcome , Soul Warden , Suture Priest , and Soul's Attendant may be good ways to maintain your life lost or even gain life. They dont fit the soldier mold, but would be fun to tryout I think.
4 months ago
theplotthinnens - As far as I know, the multiple categories thing just works now. I just re-checked the formatting I used, and it's as you have it:
1x Mobilization (C14) #Anthem #Tokens
And that puts Mobilization in both categories. If you want two words for one category, you'd format that as:
1x City of Brass (5ED) #Land #Self_Flagellate
Thanks for mentioning that, though. For some reason half of my deck was goofed up with an accidental category.
Dealing 2-3 damage on an opponent's upkeep isn't a strong use of a card slot, since I find it unlikely that the choker would be passed back to me with Darien on the board.
5 months ago
Dingus Staff actually hurts you twice as much when your creatures die, so I'm not sure if you want it in this deck.
I'd also recommend playing at least 35 lands (I typically run 37ish).
Teysa, Orzhov Scion actually works well with her new self, although it's a headache for the space-time continuum.
Nether Traitor does interesting things with Teysa Karlov! I'm not exactly sure what, but there's probably an infinite somewhere if you want to find it.
6 months ago
To expand just a bit further since this particular interaction isn't intuitive:
In the graveyard Cryptolith Fragment Flip is an artifact, but zone change triggers "look back in time" to what the card's characteristics were before. So if something triggers on a creature being put into the graveyard ( Dingus Staff ) now phrased as "dying" ( Zulaport Cutthroat ), it will trigger from Aurora of Emrakul dying.
7 months ago
1 year ago
Ad Nauseam is a card that should not be cast unless a player intends to win the game on the spot with it - I frequently see people cast it as a source of card advantage, but that's really not what it's useful for. I'd rather stick to the guaranteed 1 life = 1 card from Phyrexian Arena and similar sources than risk 6 life for a Harvester of Souls that doesn't win me the game. In short, that's a card that fits in low-to-the-ground combo decks, not so much low-to-the-ground control decks. Remember, if all is going as planned, the number of turns it takes me to win is irrelevant. I've got control of the game, and eventually I will find my win-con. Ad Nauseam is far more likely to lose me the game than win it.
Arguel's Blood Fast is fine. Greed is better, and Erebos, God of the Dead is better than both. The only advantage Blood Fast has is that it comes down earlier, but in the early stages of the game I don't usually want to tap out for card advantage - I've still got 5-7 cards in hand!
Temporal Extortion runs into a similar problem as Ad Nauseam. How often will one extra turn win me the game? Not frequently. Either I've got the cards to kill a player, or I've got the cards to control a player, or I don't, and one extra draw step isn't likely to save me. Meanwhile, showing the table that card, and NOT winning, demonstrates to everyone that winning is in my immediate interests, and therefore that they should be trying to kill me as quickly as possible.
Dingus Staff encourages people to kill me, since they know I'll be killing their creatures, and if they swing at other players and lose creatures, they're still losing life, so they may as well dedicate resources to stop me from pinging them. Meanwhile, again, if I'm ready to go for the win, the Staff doesn't get me there - either I've got Exsanguinate for lethal, or I don't. Small amounts of damage here and there aren't likely to help.
Isochron Scepter shows people what I'm working with. If I put Doom Blade on it, suddenly instead of threatening "I probably have removal if you attack me," I'm promising "I'm going to kill every non-black creature I see." It's a very powerful card, and I wouldn't fault someone at all for putting it in their list (hence its inclusion on my "Maybeboard"), but I don't like it myself.
Spellbinder runs into the same problems, with the additional issue that I'm not running many creatures, and that if an opponent is making a decision on whether or not to block, seeing the card I'm going to cast should they let me connect better helps them make an informed decision. Where Scepter could be good in the right hands, I don't think Spellbinder's good in this archetype.
Similarly, without many creatures of our own, Urborg Justice won't really do a whole lot.
Xiahou Dun, the One-Eyed brings back the question of how much I want to be a target. That's a card that traditionally represents very quick combo kills, and could easily begin drawing a lot of hate from the table. Meanwhile, most of what he's going to do... Toshiro Umezawa already does. With the exception of Exsanguinate, Torment of Hailfire, and Rise of the Dark Realms, I don't really see myself using his ability at all, and even if all three are in my grave, Empty the Pits is still a viable wincon that Toshiro can recollect.
1 year ago
I dont know if these other cards will help you out in terms of defense
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