Lead the Stampede

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Iconic Masters (IMA) Common
Conspiracy (CNS) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Mirran (MBM) Uncommon

Combos Browse all

Lead the Stampede

Sorcery

Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

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Lead the Stampede Discussion

Celthebeast on B/w ally

15 hours ago

Athreos, paladin, ajani, divinity of pride, and silence don't really suit your deck. I'd switch those out for another Gideon or two, more copies of your actual allies, and move a copy of march into he main board. This feels like it wants to be a lot more low-to-the ground so focusing on that with Gideon and March as your late game will help your deck's plan. It might be good to add green for Collected Company or Lead the Stampede based on which allies you play.

Lanzo493 on Her Royal Fluffness

6 days ago

I've always liked Vigor when it comes to Timmy decks like this. Also, Bellowing Tanglewurm and Lead the Stampede (if you're playgroup is okay with infect) can win games alone. Emerald Medallion is yet another mana reducing effect that not only benefits your whole deck but also gets your commander out a turn earlier. For ramping a bunch in monogreen, Karametra's Acolyte can pull a lot of weight. Well, Nykthos, Shrine to Nyx does the same thing, too. Whisperer of the Wilds is also a good mana rock.

AvengerOfDorubah on SAVAGES! SAVAGES! Barely even human!

1 week ago

What about Lead the Stampede to keep the warriors flowing?.

Nice deck! +1

ekienhol on Sliver Bullet

3 weeks ago

I think I like Lead the Stampede over Twinflame in a deck like this.

PlatinumWare on Bant humans

3 weeks ago

25 Lands seems like a lot considering the fact you are running 4 Noble Hierarch. So I would take out 3 lands and put in either Collected Company or Lead the Stampede. To answer your question, generally the Coco is better because you put two bodies on the field, rather than to hand. Usually having creatures on the field will be a benefit to you with this deck. You have a weird mix of +1/+1 counters and pumps, you should stick to one or the other. In that vein, I also believe counters is the better play. You should remove Mayor of Avabruck  Flip and Thalia, Guardian of Thraben should go to sideboard over Mirran Crusader, and those six slots that are now open should be filled with Metallic Mimic and Hardened Scales. Good luck and I hope this helps!

Ihazadeck on Got Hemp?

4 weeks ago

Thanks! Hitting 4 mana is rough, also by the time we hit the 4th mana we should have mad an alpha swing. it seems ok in a control match up, but i honestly prefer making my deck faster and more effective after a sweeper. this deck doesnt have too many ETB affects to exploit too, i think Lead the Stampede might better since its 3 mana and can hit a lot more creatures.

Rafifian on Goblins

1 month ago

This looks good so far. Aggro creature decks are some of my favorites (looking at you, elves), and this looks like fun. However, there are still some tweaks I would recommend.

DISCLAIMER: I play modern mostly, not standard, but I still keep up with and watch the standard meta. Some of these choices may not be optimal, and they are all my opinion, so take what I say with a grain of salt.

Firstly, the cards I really like:

  • Goblin Chainwhirler: Very good choice. Almost never bad, no matter the match-up, I really like the four-of here.

  • Siege-Gang Commander: I like this as well. Self-propelled burn, pressure, mentor targets: this just fits very well in this deck.

  • Legion Warboss: I think this card in underrated. Especially in this deck that has creatures to be pumped, this fits well. It's just good, immediate, self-propelled pressure. I like the four of.

Next, the choices I think you should modify:

  • Manabase: You do not need 24 lands in a deck with this low of a curve. I think 22 or even 21 would be sufficient, especially with the Skirk Prospector.

  • Goblin Cratermaker: While this is a good card in its own right, I think it's much better suited for the sideboard. Maybe a couple in the mainboard would be fine, but it is a very flexible sideboard card that is good to board in in many situations.

  • Volley Veteran: This card is definitely good enough to mainboard. If you drop Skirk Prospector on one, Goblin Instigator on two, Legion Warboss or another Goblin Instigator on three, and then Volley Veteran on four, that's six damage to face and a 4/2 body for a meager four mana! The thing about goblins is that it's fast enough to avoid most of the early removal other decks may have, and Volley Veteran can likely come down before a sweeper, if they're even running a sweeper game one. That being said, if they do get a sweeper or keep your minions under control, this does close to nothing. Very good when ahead, kind of bad when behind. Consider a couple in the mainboard, just don't get too crazy.

Next, the cards I think you should cut:

  • Squee, the Immortal: This one stands out immediately to me. I think it's just too slow to get by in such an otherwise fast deck. It just makes the deck more unfocused in my opinion, unless I'm missing something (Skirk Prospector combo I think is too slow, if that's what you were thinking.)

  • Goblin Barrage: Put simply, I just don't think this has enough of an effect. One body on the board is worth a lot, and because you have to use this pre-combat for it to be good, that means one less attacking body. Minions are recurring damage, while this is a one-shot four to the face and a creature. Also, it is a little high on the curve and there are cards that do effectively the same thing for a lower cost. Consider running Lava Spikes or other burn instead (I talk more about it below).

  • Rummaging Goblin: Too slow. The goal of this deck doesn't include card filtering, it's just jamming a ton of creatures and swinging face. While I appreciate that this could be good in control or other grindy match-ups, I don't think you need it. There are other, more impactful cards for this, like Experimental Frenzy (see below).

  • Rigging Runner: I don't think this is quite impactful enough to mainboard, and I don't think it's quite flexible enough to sideboard.

Finally, the cards I think you should consider:

  • Experimental Frenzy: One problem fast creature decks have is running out of gas too quickly. One of the reasons I love modern Elves is that you get to run cards like Collected Company, Lead the Stampede, and Chord of Calling so you have less of a chance of not getting in those last few points of damage. I don't know if this is good mainboard, but it could be a really fun (and useful) sideboard card. In games you know are going to go long, you can slap this down and just pop off, given the right opportunity.

  • Some burn/removal: Cards like Lightning Strike, Shock, and Lava Spike could be good additions to the sideboard. All are good in creature match-ups to clear the way for the alpha strike, and the Lightning Strikes and Shocks are good for pressuring planeswalkers or getting that last 5 or so damage.

  • Risk Factor: This card is good in decks that have a lot of early pressure. It offers both burn and gas, depending on the situation, and in a fast deck like goblins, both are almost always useful. While maybe too unfocused for the mainboard, this would be a good choice for sideboard, I think. It is good into control or grindy-er games.

  • Anthems: While slower, anthem effects like Vanquisher's Banner can be very powerful. Vanquisher's Banner is especially powerful because of the card draw effect. Like I said above about running out of gas, incidental card draw is great for keeping this from happening. Also, this very good for dropping on turn five and alpha striking for the win. I would consider maindecking up to four of these.

  • Fanatical Firebrand: It's almost necessary to run four of these in the mainboard. It's early damage and a ping if you need it. Also, one drops are very good for fast decks (every point of damage matters!).

  • Banefire: Good as maybe a one or two of in the sideboard, this will win you games against control. If you rush them down early but they have a sweeper, this will get you your last few points of uncounterable damage.

I hope what I've said is useful for you. All in all, I think you're doing fine with your deck. Just tweak a little (biggest thing is adding removal to the sideboard) and you're well on your way to winning an FNM!

ehawkins11 on Mono Green - Warrior Elves - Tribal

1 month ago

Collected Company and Lead the Stampede were the two cards I was talking about. Check them out.

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