|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Iconic Masters (IMA)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Uncommon|
|Mirrodin Besieged (MBS)||Uncommon|
|Mirrodin Besieged: Mirran (MBM)||Uncommon|
Combos Browse all
Lead the Stampede
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Lead the Stampede Discussion
1 week ago
Man, have you seen Jeff Hoogland's version? He plays Elves of Deep Shadow over Nettle Sentinel and, if i remember correctly, three Lead the Stampede over Chord and one Ezuri. The deck is gas, and the changes are small, but noticeable. Give it a try!
1 week ago
Nice, I've been looking for a two color sliver deck, and I think this will work nicely. I would suggest more Spinneret Sliver, simply because you have a weakness to flying. I also love the use of Lead the Stampede great for pulling a lot more slivers late-game.
1 week ago
Dropping Lead for anything is a really bad idea. I'm testing now playing even 4 Leads and card advantage it generates is amazing. Sometimes it's easier to build up after mass removal with Lead than Company. 3 are the absolute minimum, and to prove that you can look up decklists that acquire top eights recently. Dismember is a really bad card in elves, every list just plays 2-3 Abrupt Decay. Dismember is super weak against burn, and if you want it for the Shadow matchup, decay is better because it can't be countered by Stubborn Denial. Versus creature decks, you either don't need removal or you don't want to lose life. Decay also hits various enchantments. The only one weakness of Decay is that it can't target Celestial Colonnade nor Inkmoth Nexus. If you are not meme player You should consider trying 4th Lead instead of Throne of the God-Pharaoh. Inquisition of Kozilek is just bad, you either want to remove only noncratures (Duress for mass removal), or anything (Thoughtseize for Thought-Knot Seer, Primeval Titan etc). If you don't enjoy playng Stain the Mind, there is a trend to play 2x (Thoughtseize and 1 Duress. I'm testing the Stains and they are doing pretty well for me. There is also no need to drop 4th Nettle Sentinel, this are not GW combo elves, you need critical mass, and every elf more makes you Lead the Stampede better. Some people try to play 4x Elves of Deep Shadow, so you can try it buy yourself. The one thing I have learned for playing elves that, there is no room for playing joke cards in main. You just can't be free in your deckbuilding because of the restriction of how Lead and Company works. I hope, I have helped you in some way. Keep Elfing :)
1 week ago
I'm not saying you need to delve into lots of technical theory, my concern is that there is a certain vibe of "You can either win with a combo deck or... You know what, just play combo." Hell, your words are: "Well, though some decks (normally stax decks) can pull this off, I don't recommend it". I get that it's not as strong as combo when played as just pure aggro, but in the context of stax it can be incredibly effective.
Again, I get that beatdown isn't as represented in cEDH and that most beatdown decks will have a combo line out, however the fundamental design of the deck is not a combo deck. And yes, in the case of Edric you're chaining extra turn spells, but I still wouldn't call it combo. The problem with labelling everything which isn't "turn sideways, pass turn and hope you get to do it again" as combo both dilutes what actual combo is and can cause a lot of confusion. After all, Edric decks are usually digging for their Notorious Throng to close games out.
Storm however I would consider to be a combo deck. While it's not your classic "I generate infinite mana and then wreck you with Comet Storm" type deal, the look and feel of the deck is that of combo. You are daisy chaining plenty of spells which are generally netting you a lot of mana, only to power some sort of finisher.
But looking at macro, my issue is that your primer is glossing over the concept of aggro from a fundamentals point of view. I know it's under-represented because raw aggro is not as strong, but it's still a thing. Please don't get me wrong, I do think that for the most part what you're saying is fine and I think that there's some really good stuff in there. I just think it's worth talking about the combo/aggro/control triangle because it is the fundamentals of how MtG works.
As a side note with Eidolon of Blossoms, I run it alongside Elvish Visionary. Eidolon can fulfil the same kind of roles, however it also generates extra value with any other enchantment in the deck, but especially Gift of Immortality. And with Lead the Stampede vs Harmonize, it depends on what you're digging for. If it's a creature, sure. But of you're looking for an enchantment or artifact (Like Blasting Station, the staple win condition for a Saffi Eriksdotter deck), Harmonize is the better choice. Don't get me wrong, I don't personally run either however it's not a bad include, depending on build style.
1 week ago
Yes, the true terms for the control I specified are "Permission" and "Stax", the reason I separate them is because the point of this isn't to delve into the technical theory behind gameplay, instead I want to be able to build a base for any player trying to make a cEDH deck. I can build up a deck with extreme ease if I know three things:
The Colors of the deck (The Commander)
The Base to use (The Archetype)
The Win Condition (The Combo)
I can build up any commander deck using those 3 things in mind, and I built up plenty of examples for them. I went over cEDH staples because I wanted to show the type of cards you should be interested in, though there are tons more than I said.
You mention countermagic in combo decks, but I suggested that if you look at "So, How do I Build Combo?", so I don't think I ever disagreed there. I also wen't over beatdown in stax, it was in the "Pick a Win Condition!" strategy where I mention blood pod being a beatdown strategy. This isn't to say they don't run Karmic Guide/Kiki-Jiki, Mirror Breaker/Felidar Guardian/Birthing Pod combo as a finisher separate to beatdown.
You say you run Eidolon of Blossoms in your Saffi Eriksdotter, which I assume means you can sac Saffi, then the Eidolon to draw a card, but then wouldn't you rather Elvish Visionary? Harmonize is actually a card I greatly suggest against for most people. Green decks are mostly creature-based strategies, and would rather a tutor like Summoner's Pact, Chord of Calling, Green Sun's Zenith, Worldly Tutor, Birthing Pod, or Sylvan Tutor or they would rather a better draw spell like Lead the Stampede. Harmonize rarely is useful in cEDH, it is simply too clunky.
Again, in this list I have made no claims of any card not being cEDH worthy or anything, there is a use for most cards in mtg, not all, Eager Cadet will have to sit this one out, but Eidolon of Blossoms could be in an enchantress deck, and I guess a dredge deck could use the Harmonize to great ability, I never claim a card can't work.
Okay, this next one is the hardest... Edric, Spymaster of Trest and aggro. Yes, it is a deck that wins by dealing combat damage, yes it is a creature based deck that wins... "fast." No, it isn't aggro. Here is my argument, the deck is an extra turns deck, that has a draw engine based on dealing combat damage. This means that it isn't an aggro deck for two reasons, The goal of the normal Edric, Spymaster of Trest deck isn't to win as fast as possible by setting your opponents' life totals to 0, it is a deck based around being able to draw enough cards in a turn to chain effectively infinite turns together, which wins through use of combat damage as a finisher.
I would claim it is a combo deck, no, it doesn't set up a combo like Time Vault + Voltaic Key + Storm Crow to win a game, but it does effectively the same thing, in the same way a storm deck isn't technically a combo deck, nothing it does goes infinite or does something that was an unintended side effect of two or more cards in conjunction, a storm deck simply uses a lot of cards that synergize well, yet they are considered combo because they play the game with a mindset based on winning as fast as possible (while being protected from interaction) without the use of normal creature swings or general burn.
If you were wondering, I will come back to this primer and revamp it, give me a week though, because I have been working on making a primer for all of EDH... and that will take time.
3 weeks ago
I would drop a Stain the Mind for a Duress or Inquisition of Kozilek, if you don't want the seize. I'd also drop up a single Lead the Stampede main and sideboard, and move the last Nettle Sentinel mainboard, leaving you two spots in the side board. Autumn's Veil and Dismember, or just two Dismembers can be put in their place!
3 weeks ago
3 weeks ago
The main reason I wanted mystic/lannowar was because of Lead the Stampede, Gyre Sage, and Elvish Archdruid. I wanted the highest possible density of creatures to hit off of stampede, to trigger gyre safe, and to benefit off of the archdruid. Also, the difference between 3 and 4 mana on turn 2 is minimal in this deck I think. If I was trying to cast garruk or something on turn 4, then I would definitely go with the arbor/sprawl plan.