Lead the Stampede
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Printings View all
|Ikoria: Lair of Behemoths (IKO)||Uncommon|
|Mystery Booster (MYS1)||None|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Iconic Masters (IMA)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Uncommon|
|Mirrodin Besieged (MBS)||Uncommon|
|Mirrodin Besieged: Mirran (MBM)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Lead the Stampede occurrence in decks from the last year
All decks: 0.1%
Commander / EDH:
All decks: 0.0%
Lead the Stampede Discussion
1 week ago
Beast Whisperer is definitely too slow, but The Great Henge as a one of could be great. Removal in green is hard, and you're not even playing enough big dumb things, so Charge of the Forever-Beast doesnt work, maybe Ram Through? Lead the Stampede could be better card advantage if you're thinning out the lands, but youre not after creatures so Bond it is.
1 week ago
Very cool list I play a similar list.
I can also highly recommend to add some of these cards:
- Strip Mine/Wasteland
- Scavenger Grounds/Bonders' Enclave
- Summoner's Pact !!!
- Pendelhaven/Castle Garenbrig
- Lead the Stampede, Voice of Many or Compost instead of Harmonize
- Rishkar's Expertise instead of Shamanic Revelation
- Return of the Wildspeaker (/Ezuri, Renegade Leader/Craterhoof Behemoth)
- Thousand-Year Elixir
2 months ago
I don’t feel it’s quite so clear. It might true about not having enough payoff for Vadrok but so far I’ve felt great with 8+ spells. Lead the Stampede has been wonderful to refill my hand with Vadrok copying it each mutate. That combination alone has felt fantastic imo.
As long as there is one of the 8+ spells, Call of the Death-Dweller being another I’ll work in, that’s plenty to benefit Vadrok.
I like both because they provide great abilities but either one on Marauding Raptor has been great to get it through combat better. Being at 3 toughness gets it killed often but having Double or First strike makes combat much better.
2 months ago
I'd say that you either run Collected Company or Lead the Stampede, and Stampede looks like it works better here. Mostly because Stampede doesn't force you to change your deck, and it can grab monsters like Ghalta, Primal Hunger. And it costs less.
CoCo is best in multi-colored decks, especially with . Mostly because it gets access to a lot more 3-mana creatures and some great toolbox pieces.
On Aspect of Hydra and Walking Ballista, removal type cards always seem weird when playtesting. They often feel like empty cards, until you go up against someone else and actually need it. Now, it's entirely possible that they both suck here. It really depends on your preferred curve. However, I think you could still keep Ballista in either situation because it's removal, mana sink, decent sized creature, growable creature, perfect fit for your curve, and much much more. But it's really up to you.
Glad that the SB tips helped! Petitioner is so much better than Acolyte, the mana shave off helps a ton.
On Lovestruck Beast, it can be a decent blocker but there's probably some other decent beatstick for 3 in the format. Maybe Boon Satyr, Deathgorge Scavenger, Deathmist Raptor, Fairgrounds Trumpeter if you use it right, Jadelight Ranger, Kaheera, the Orphanguard(can also be your companion), Prowling Serpopard, Tireless Tracker, Wayward Swordtooth, or Witchstalker.
2 months ago
I really appreciate you taking the time to comment, especially taking the time to look at what the deck is trying to do rather than just offering suggestions on what it should be doing instead.
I had no idea that Lead the Stampede was about to come back into play for Pioneer - that definitely puts a spin on things. It leaves me re-considering the CoCo/Stampede approach once more which would naturally nudge out Beast Whisperer if I were to go that way.
Obviously Aspect of Hydra is killer and it was in every early iteration of this deck by default... but I discovered something, and this may only be my personal experience. I always seemed to either be holding them from the start where they were relatively dead draws or I got them late enough in the game that I already had the advantage and didn't need them. I've been experimenting without them, instead trying to use those slots for card draw or more creatures that fit the curve. The same thing always seems to happen with Walking Ballista for what its worth.
Lovestruck Beast is a funny card, but I just assumed that it would make a dangerous blocker if they somehow cleared the board of my dorks. Seems like it would work especially well with CoCo. Maybe just another beefy high-devotion 3-cost creature instead, like Leatherback Baloth?
I appreciate the recommendations about the sideboard. Honestly, I was just throwing stuff in there. Setessan Petitioner is definitely one of the cards that I was looking for and Pithing Needle is/should have been a no-brainer.
2 months ago
Running a Green Devotion deck is all about ramping into monstrously huge creatures.
Here, I'm concerned about Lovestruck Beast. Seems... sad. It's really easy to turn this thing off. You want a little more resilience to the deck then that. I'd replace it.
From your maybeboard, Vivien, Arkbow Ranger is possible, but only if you use Beast Whisperer over Lead the Stampede.
The deck also feels like it could be easily disrupted. If you don't draw just right, it might fall apart. But then again, playtesting might prove otherwise.
Setessan Petitioner. No explanation needed.
You're also going hard on the artifact hate. Karn does nothing here, you already have 6 artifact hate pieces.
Instead of Karn, run Pithing Needle. It hits Ballista, Steel Overseer, walkers, Lotus Field, and more. Also, cut the 3 Brontodons. Your deck wants Rec Sage more. Replace them with 1 more Petitioner and then throw in something else, like Tormod's Crypt or Shapers' Sanctuary against control.
That said, the curve's pretty good. You have plenty of 1-drops, plenty of 3-drops to ramp into, plenty of 2-drops with great lategame mana sinks so you can get stuck on 2 mana. Even your 9 and 12 drops aren't even 9 or 12 mana -- they're often 4-5 mana less. Which is perfectly fine. I'd still add 1 maybe 2 lands, but that's just me. It might not be a bad idea to change the math by dropping an extra land in and go to 61 cards maindeck, but you should definitely test first.
The main gripe about the strategy is that you have a decent chance to get stuck on only a few mana. But, if you hit 5+ mana you get winning. I think it's a risk worth taking, but be ready to change up your land total after quarantine's over.
2 months ago
Incubation Druid feels like it could be a nice bit of ramp here. The new Almighty Brushwagg also feels like it could get really out of hand. Zirda, the Dawnwaker looks like it would also really well with the "Level Up" mechanic, such as Joraga Treespeaker. If you're worried about getting enough creatures in hand, perhaps Lead the Stampede can refill your hand. Hope this helps.
2 months ago
My general rule for any Gruul aggro deck is to run Rhythm of the Wild. It stops your stuff from getting stopped (one of the biggest weaknesses for your deck), and buffs all your stuff. I would cut Relentless Pursuit for a different draw spell, probably Lead the Stampede when it comes out in IKO, and would cut all of the Bonecrusher Giant for 2 more Grumgully, the Generous and 2 Embercleave (if you can afford them) or Collision / Colossus if you can't. Good luck!
(It's not letting me suggest LTS because it isn't legal yet, but definitely run it. As a mono-green elf player, IT IS AMAZING!!!)