|Commander / EDH||Legal|
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|Commander 2014 (C14)||Uncommon|
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Mask of Memory
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
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Mask of Memory Discussion
7 hours ago
Mindcensor cushions the following:
Fetches (OG zend, Evo Wilds, Myriad Landscape
Zur decks(one of the top EDHREC commanders)
Funny with Path (think about it)
You should run Ghost Quarter too, which can become a strip mine with Birdman on the field.
He really gets better against more expensive decks, and, judging by your list, your meta has money (foil Wasteland? WTF?). I also thought of a few more things:
Artisan of Kozilek triggers on cast, so it's unconditional recursion that gets past Gryff and Orb. It's also a 10/9 annihilator 2 beater, which is pretty great by itself anyway.
A early game token fountain to put the pressure on is always nice to. Black has Bitterblossom which is pretty good, but for you I'd certainly recommend Master of the Wild Hunt. It's a relatively unknown card, but with a Sol Ring on T1 you can have 2/2's every turn from T2 onward, and the Hunter has built in instant speed removal. Sign yourself up.
1 day ago
I ran Akiri and Bruce Tarl as my partner commanders for a long time with great success (it was also one of my favorites). I'm just going to throw out a bunch of things that worked for me and some of my thoughts.
I am wondering about the Eldrazi. They take A LOT of mana. Red/white is usually struggling to get that much mana and I'm not really seeing some of the cards I would have expected to really put lands on the battle field and or cheat them in. Deathrender, Burnished Hart, Pilgrim's Eye.
For equipment you are running the swords. They were too expensive for me. Some of the equipment that I was using include: Godsend, Prowler's Helm, Trailblazer's Boots, Assault Suit this is more for sacrafice protection but it is hilarious to see somebody use your commander to kill off somebody else, Mask of Memory.
Removal: If you are running sunforger I cannot recommend enough Mistveil Plains please note it is also a plains card so it is easier to tutor. I would also suggest adding a bit more artifact/enchantment removal. Fate Forgotten is cheap and fetchable with sunforger. I would also highly recommend at least a couple of boardwipes. There is a boardwipe in white that kills non white creatures and Nevinyrral's Disk has some fun interactions with Darksteel Forge if you go this rout I would also pick up Armory Automaton for a beater.
General utility: Mimic Vat is one of my auto includes in everything. Godo, Bandit Warlord is just awesome in this deck, Open the Vaults, Thought Vessel. Depending on meta I would look at some graveyard hate too. I was running both Rest in Peace and Tormod's Crypt but there are a bunch of recursion decks I play against regularly. Hellkite Tyrant is another possibility depending on meta.
Good luck with Akiri. -Tree
2 weeks ago
- Emeria Shepherd - Taurean Mauler
- Stonehewer Giant - Soul of Shandalar
- Sun Titan - Serra Avatar
- Mask of Memory - Disaster Radius
- Outpost Siege - Meteor Blast
For a total of $7.85 for these swaps
2 weeks ago
With a lot of your guys having or giving everyone trample, Stonebrow, Krosan Hero is a nice extra pump, especially for a going wide strategy.
I don't see a lot of draw outlets so a few more to consider are Shamanic Revelation, Lifecrafter's Bestiary, Mask of Memory, Collective Unconscious, Hunter's Prowess, Mouth / Feed, and Soul's Majesty.
Adding in Bow of Nylea is fun with trample because you can assign 1 deathtouch damage to a blocker to kill it and let the rest spillover.
Avenger of Zendikar is great for getting tokens to go wide with.
3 weeks ago
Nice deck :)
A few suggestions:
Fleecemane Lion works amazing in my version of the deck. Hexproof and Indestructible is incredibly tough to get rid of. He's 7/7 hexproof and indestructible with Arahbo's trigger.
Chameleon Colossus will count as a cat and can make himself huge!
Duelist's Heritage is a very cheap way to give a creature double strike each turn. (can also give opponents' creatures double strike if they are attacking each other)
3 weeks ago
Would rather just remove the creature than Armament of Nyx
There are better lands than guildgates that are still cheap (like life lands)
Leonin Sun Standard is ok, but I'm not a huge fan.
Removal: Bant Charm Treva's CharmArmy of Allah is meh. Misthollow Griffin is too costly. Hovermyr won't block too much with 2 toughness, so vigilance isn't too great, making 2 mana cost, too much. Aven Sunstriker cost too much for its power.
In memory of DnD Characters: Ragnar
4 weeks ago
May I suggest:
Lightning Greaves: Even if you don't like shroud on your artifacts (maybe you want to copy them etc), shroud on your voltron commander is a must-have. The 0 equip cost and haste just make the boots too hard to leave out of any build. Plus, IIRC, they come with the Cat pre-con!
Whispersilk Cloak: see above, but also unblockable makes one-shots much easier, and those are also necessary for a voltron commander as you're likely to get ganged up on.
Sram, Senior Edificer: A second Puresteel Paladin helps the deck draw a critical mass of equipments! Without any creature tutors in the deck you'll really want to have as many of this effect as possible.
Mask of Memory: See above! White really needs help drawing cards a lot of the time.
Balan, Wandering Knight: I just think he's a fantastic backup voltron holder. A lot of the time your commander can get hated out so frequently that you can no longer cast him reasonably, and in that case a backup plan becomes really valuable.See also: Kemba, Kha Regent. Again, I know you said you don't think you need it, but with a 6 CMC commander I'm tellin ya you'll be glad to run the backup!
Green Sun's Zenith: You have 0 targets for this!
Harmonize: Pales in comparison to the Puresteel draw engines.
Reap and Sow: Expensive for mana ramp and land destruction needs a critical amount of LD cards to be effective.
Grappling Hook: It's expensive and doesn't help you crash through for a win, just sometimes works as pseudo-removal.
Reveillark: Though you have some very good targets to rez, you just aren't running that many creatures. It's unlikely that it'll be consistently good.
And finally, I do agree you need more lands. 40 can be a bit high with ramp spells and artifacts, but 35 is probably a better mark.