Mask of Memory
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
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Mask of Memory Discussion
1 week ago
Waste Not seems like a waste in a deck focused on the combat damage/cascade instead of wheel effects (Kydele at the helm). I'd also remove said wheel effects Windfall, Whispering Madness and Reforge the Soul (specially since you won't be cascading if you cast it for the Miracle cost). Maybe keep Wheel of Fate as a target for 0 cmc. And did you seriously go for Notion Thief + Wheel effect (aka Leovold's reason for being banned?). This would be a reason to really hate on your deck (which you said you would try to avoid this time).
Consuming Aberration is a strong and annoying creature to deal with, but it does seem out of place here. Is your plan to kill everyone via combat/cascading or do you want to mill everyone out? He does so much better in Chaos Yidris/Storm Yidris...
Hellkite Tyrant would be better off in an artifact heavy deck (even though you have a bunch of mana rocks and stealing artifacts is always fun, I think it doesn't impact the game as much as you'd like).
Damia, Sage of Stone requires you to wait a whole turn before doing something. So, unless you go for some extra turn cards, I'd rather have a bunch of effects that drew me cards immediately or increased the number of cards drawn each turn: Mulldrifter, Thoughtcast for the Affinity, Scour the Laboratory for the Delirium, Recurring Insight is almost guaranteed to draw you 6+ cards since it has rebound and Pore Over the Pages untaps some lands for you.
Deepfathom Skulker, Mask of Memory, Bident of Thassa, Tandem Lookout all provide extra card draw from combat. Staff of Nin provides a good passive card draw (and the 1 damage basically means opponents' creatures have 1 less toughness if needed).
Null Profusion is one of the weird cards that could work really well with Yidris. If you manage to drop a Thought Vessel or Reliquary Tower AFTER it, the hand-restriction is nullified and it's important to notice it grants you a draw for playing lands as well.
Did you purposefully let extra turn cards out? Better than netting an extra attack step would be netting an extra turn.
Boundless Realms could also be interesting since it grants a cascade into 6- and ramps you a lot in the mid game (which is very important in your deck). Zendikar Resurgent would also work really well, granting an extra draw per creature spell and doubling up your mana, even though it doesn't thin your deck as Boundless Realms does.
Whispersilk Cloak and Trailblazer's Boots seem unnecessary. Most of the time there'll be someone with not enough defenses to stop your Yidris. And if there are, you'd be better off clearing the path instead of going through and relying on a good cascade to turn the tables. You could also try Intimidation or Shizo, Death's Storehouse since Fear often translates into unblockable (you just have to attack the right person)
Savage Ventmaw is mostly used with Aggravated Assault or Hellkite Charger for infinite (or near infinite) combat steps. Since you don't enjoy infinite combos, you could go for the Hellkite (it's also cheaper). Metalwork Colossus works pretty well with a good number of mana rocks.
If you feel like spending some money, Scroll Rack allows you to "choose" your cascades.
1 week ago
You will empty your hand quickly with this deck and most of the time your creatures trade 1 for 1, problem is you don't have a way to restock your hand and you are very vulnerable to sweepers.
For the first issue, green isn't known for it's card draw, still Mask of Memory or Infiltration Lens could help, failing that Irresistible Prey or Warriors' Lesson. Whatever you decide, replace Pathway Arrows and Viridian Longbow the interaction is cool, but slow.
The second issue doesn't have a perfect answer as black sweepers use -n/-n effects normally and blue returns to hand, however Heroic Intervention will stop destroy effects and targeted removal...
1 week ago
KALE434 Can't say I'm a big fan of O-Naginata. The power buff isn't bad but without increasing Zurgo's toughness it falls short when compared to Tenza, Godo's Maul. That's just my opinion. Sunforger isn't a bad idea. I've got one lying around, I might be able to find enough of a use for it. Mask of Memory feels like another Infiltration Lens. The draw on damage seems less useful than the card draw on block that the lens provides, given that Zurgo may very well end a game in the turn he isn't blocked.
Stoneforge Mystic would be awesome, but it's a bit too expensive for my taste. Stonehewer Giant on the other hand would fit perfectly in here. Steelshaper's Gift is really good too. I'm mixed on Steelshaper Apprentice. Four mana for a 1/3 that requires another mana to activate his ability seems a bit too costly.
4 weeks ago
A decent $25 deck is a great accomplishment! Moreover, a lot of the stuff in here looks genuinely strong, and not jank at all.
Reclamation Sage is a bit cheaper than Beast Within and you may be able to count on your -1/-1 counters to take out troublesome creatures, and your snakes to combat planeswalkers. Unravel the Aether and Deglamer maintain instant speed and budget while dealing with indestructibles like the Theros gods, Blightsteel, etc.
Speaking of removing creatures, fight works great with deathtouch snakes as well as infect/wither. I see you already have Ulvenwald Tracker, but how about Setessan Tactics for some instant speed blowouts?
I feel like Liliana's Influence is a little weak for its mana cost and it's over twice as expensive as the average card. Corrosive Mentor can spread a lot of -1/-1 counters at half the mana cost. Rendclaw Trow is another 3 mana witherer that also has persist! Blight Sickle allows everyone, including the snakes, to get in on the fun.
Eldritch Evolution is even more expensive, and doesn't have many targets from your snakes. The exact effect is impossible to replicate as thriftily, but Primal Command give the tutor effect along with other decent modes for about 80 cents less (you can find it for about $1 quite easily).
Gravity Well is an interesting one. I wouldn't want to stop my opponent's flyers from attacking each other though, just me. Tower Defense does the same job for a turn, and the toughness boost is considerable. It's enough to use it against ground attackers to keep all your blockers alive. Blightwidow and Deadly Recluse are the spiders that seem to fit best. Windstorm and Whirlwind proactively handle flyers.
Jungle Hollow is as about cheap as Foul Orchard, as is Golgari Guildgate. Grim Backwoods generates some value from excess snakes. I find the one mana cycle lands good to mitigate land flood, and they're less than $0.25 too. Oran-Rief, the Vastwood would require one of the more expensive spells to leave, but it's far better than a basic Forest.
Card draw options: Warriors' Lesson, Altar's Reap, Mask of Memory, and Vulturous Aven make use of your snakes. Read the Bones is rarely bad. For graveyard based card advantage, there's Phyrexian Reclamation and Wildest Dreams. Skullwinder is political and thematic. Creeping Renaissance could potentially replace Seasons Past at a lower price.
What else could come out? Probably Aboroth, it doesn't do as much as any other 6+ mana spell in the deck I think, or even the 5 mana spells. It doesn't even provide -1/-1 counters until your next upkeep. Hideous Visage feels like it's not necessary, since who's blocking 1/1 deathtouch creatures anyway? It's true that Hapatra wants evasion, but intimidate isn't even great on a two color creature; Aphotic Wisps does the job for one mana, and cantrips. Likewise, Sewers of Estark is too much mana and too many cents for the effect. Culling the Weak seems like something that belongs in an explosive combo deck, not a grindy, incremental value deck.
Well that's it, I look forward to seeing you evolve this deck!
4 weeks ago
Some thoughts -
Assault Strobe isn't that useful, unless you have also cast Distortion Strike, either Psychotic Fury or Temur Battle Rage are a better choice, I'd lean more towards Psychotic Fury as you draw a card but both are better than Assault Strobe because they work at instant speed.
I'd be tempted to use Magmatic Insight or Mask of Memory in preference to Curiosity, the first because you don't need much land and the second because it sticks around if the creature is removed, but it is your deck so I leave it to you.
1 month ago
Tapped lands aren't great, especially when you need 3 colours and they produce 2, so I'd recommend that Thornwood Falls, Jungle Hollow and Dismal Backwater should be replaced with 4x Opulent Palace and a forest and island.
Rather than Curiosity use Mask of Memory, it sticks around if the creature is killed and can be played with any colour of mana.
Dead Weight is essentially a Disfigure that you can't cast on your opponents turn. You would be better served with 3 Disfigure.
1 month ago
For Better equipment i would suggest O-Naginata, Sunforger and Mask of Memory. For better equipment tutors i would say Stoneforge Mystic, Steelshaper Apprentice, Stonehewer Giant Steelshaper's Gift but ill leave that up to you! Awesome deck!
1 month ago
DarkEclipse18: No need to apologize! :)
There is no budget replacement for Mana Crypt (there's simply no other mana rock that comes down as fast), but Inspiring Statuary can give you as much or more ramp in the late game. Chrome Mox could also do work but personally I don't like it much.
The two swords really are important here...I'd say that Sword of Feast and Famine is a must, but you could replace Sword of Fire and Ice with either Rogue's Gloves or Mask of Memory to replicate the draw. Nothing else can give the handy protection as easily, though.
I hope this helps! Feel free to ask any other questions you may have, and let me know how the deck plays for you! :)