|Commander / EDH||Legal|
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|Commander 2014 (C14)||Uncommon|
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Mask of Memory
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
Mask of Memory Discussion
1 week ago
Haven’t really looked into Selfless Spirit which is actually a really good card. I mostly try to make the board wipe protection at instant speed though since then my opponents are more likely to play them and wipe everyone else instead, but with it being searchable for Recruiter of the Guard I can see having it.
2 weeks ago
Cool deck! +1 from me.
Mind if I suggest a few things?
Teferi's Protection is expensive but a superb way to save yourself if something goes horribly wrong.
I am not sure you are tribal enough to be running Vanquisher's Banner , likewise Skullclamp seems out of place here. I think you would do better with more wheel effects or Mask of Memory for card draw.
2 weeks ago
A massive update this time. One that I'm very excited about. Here are the changes:
- Gilded Lotus -> Fanatical Firebrand
- Sword of the Animist -> Swiftfoot Boots
- Mana Crypt -> Thermo-Alchemist
- Neheb, the Eternal -> Pilgrim's Eye
- Abyssal Persecutor -> Coldsteel Heart
- Dire Fleet Ravager -> Rune-Scarred Demon
- Fiery Confluence -> Painful Truths
- Olivia Voldaren -> Goblin Fireslinger
- Damnation -> Damnable Pact
- Steel Hellkite -> It That Betrays
- Bojuka Bog -> Smoldering Marsh
- Oppression -> Artisan of Kozilek
- Rakdos, the Showstopper -> Theater of Horrors
- Sol Ring -> Lobber Crew
- Flame Rift -> Gamble
- Rakdos Charm -> Lotus Petal
- Duplicant -> Walking Ballista
- Scourge of the Throne -> Void Winnower
- Bloodgift Demon -> Mask of Memory
- Kokusho, the Evening Star -> Painful Lesson
- Oblivion Stone -> Necropotence
- Risk Factor -> Dark Ritual
- Whip of Erebos -> Plague Spitter
- Heartless Hidetsugu -> Arguel's Blood Fast Flip
Overall, the deck is faster and more consistent. Here's a summary of changes by card category:
- direct damage is now at lower cmc
- -1 Ramp
- +1 protection/haste
- +2 tutor
- +5 draw
- +1 anti-control
- -4 Creature removal
- -2 graveyard hate
- -1 discard
- -1 extra attack
- -1 lifegain/recursion
- +1 removal
So the changes overall are lower cmc, more draw and tutor, less creature removal and less utility (graveyard hate, extra attacks, etc.) Overall, the early turn plays to get direct damage and get Rakdos out are far more prevalent. The deck is more aggressive and more focused now, and plays much smoother.
And yes, this is the only deck I have where I've taken out Sol Ring . It's simply better to have only colored mana in order to cast Rakdos as consistently as possible!
3 weeks ago
Hey there! Sorry for the delay. I looked through a ton of black cards, and then have done a bit of playtesting myself. Below is the list I have been refining towards all night.
I agree with your assessment of Bloodline Keeper — awesome card! but not as good in this deck.
This list generally "goes off" turn 6 - 8 and wins straight away.
Torment of Hailfire is an amazing finisher if you have lots of mana but are stalled out otherwise. You don't want more than 1x of it, especially since you can tutor for it if need be.
Collective Brutality proved to be one of the best additions to the deck. Early on, you can activate its third mode to help get Ascension counters. Once Ascension is activated, then its discard mode gets the Ascension trigger. It also can kill a creature, triggering all of your death synergy. It's just so flexible!
I cut Grave Pact down to 3 copies, just because it has a higher CMC and you really don't need more than 1 in play (maybe 2 if going against a deck that "goes wide"). Considering you have 4 tutors, this means you basically have 7 copies of it, so you're nearly guaranteed to be able to get it.
I like the addition of Undercity Informer , but he has no stacking effect and doesn't have to tap, so having more than one in play isn't helpful. He also feels like a mid- to late-game play, when you have the extra mana and creatures to sac them all and finish off an opponent.
Geralf's Messenger did some major work in this deck. Absolutely loved getting him. I considered even upping him to 4x. I'm not as in love with Qarsi Sadist , but I was also never disappointed to draw him, as the Exploit sac outlet provided another means to put a counter on Ascension, as well as trigger any Artists or Grave Pacts I may have in play.
I was looking at Ruthless Ripper because I think it's very important to get Ascension online as quickly as possible, which means being able to make the opponent lose 2+ life during his turn, not just during yours. Currently, the only instant-speed option is Priest of Forgotten Gods (or an Undercity Informer if you have a Geralf's Messenger with no counter on it or 2+ Artists out). The Ripper provides another instant-speed option that doesn't rely on having another card out. But other than that, there's not any other synergy with the deck. I haven't playtested it, though.
I was considering Syphon Life just for its Retrace ability, which can help in mana flood situations, late game if things are stalling, etc. I haven't playtested it, but again, other than its repeatability (which gives you card advantage), it doesn't do multiple things like Collective Brutality or Qarsi Sadist does.
I would try out a 1x of Smothering Abomination just to give the deck reach if the game goes long. I like the idea of card draw that doesn't drain you life. Since many of your creature deaths will be due to sacrifice, it's almost as effective as Dark Prophecy . And while it costs 1 mana more, it also gives you another creature. Even its downside of forced sacrifice isn't that bad, since you can turn it off at any time by sac-ing itself to its own ability.
3 weeks ago
I've added a ton of cards that I'm considering, but I found that there aren't a lot of powerful and controllable options for sacrificing creatures and drawing cards from that. I've never had trouble getting Mask of Memory to work, so I'm going to look at potentially replacing other cards in my deck and seeing if I can find something else which can act as a sac outlet while performing other critical roles.
3 weeks ago
Halbrech, thanks for the insight. Dark Prophecy is definitely something I'm considering. I'll probably pick up some copies when I get a chance and do some more playtesting. Vampiric Rites is certainly an option as well. I just need to figure out if the mana cost is worth gaining 1 life instead of losing 1.
As for Bloodchief Ascension , I was looking into the rules when I got my Forbidden Orchard s and I think it does actually work. From what I read, tokens that die do hit the graveyard, then are removed from the game as a state-based action. If you found some official rules that state otherwise, please point me to them.
Viscera Seer looks absolutely amazing and I'll definitely be checking out that card. Zulaport Cutthroat also looks nice. It's a pity that it only works with your creatures and not the opponent's, but at 2 CMC and with 1 power vs. the 0 on Blood Artist , it's worth a look.
I won't lie, getting the Bloodchief Ascension s stacked sometimes takes time. I usually get attacks in via flying tokens from Bitterblossom and Bloodline Keeper Flip (also my prime targets for equipping Mask of Memory , so I get good dual-use from them). It's true that a single Bitterblossom token won't get the job done, but two of them will. Still, it wouldn't hurt for me to consider swapping cards to add something deadlier. I've built up quite a collection of black cards while developing this deck. Fun examples include Ogre Marauder , Dauthi Slayer , and Blind Zealot . If you have more suggestions for creatures or other effects for easily delivering that 2 life loss, I'm all ears.
As for Elixir of Immortality , I've had dozens of games where it's saved my life in the early-mid game against aggro decks, allowing me to pull out a win later when I finish assembling my engine. Having that 5 life on demand is not to be underestimated, and the dual purpose of shuffling your graveyard back into your library stops mill decks and even has a little synergy with Beseech the Queen in the rare case where all four copies of something have made it into your graveyard. It also mitigates the negative impact of discarding, when that's a factor.
Long story short, I appreciate your other advice, but experience has taught me to never give up those elixirs.
3 weeks ago
Some other thoughts / suggestions:
I'd swap out Mask of Memory for Vampiric Rites — a sac outlet, possible to draw more than one card in a turn (unlike Mask), and some incidental lifegain. (I'd recommend Skullclamp , but that's sadly banned in Modern!) If you'd prefer to not spend the mana to draw cards, you could try Dark Prophecy instead.
1 month ago
Mask of Memory occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%