Mask of Memory

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 Uncommon
Planechase Uncommon
Mirrodin Uncommon

Combos Browse all

Mask of Memory

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.03 TIX $0.08 Foil

Ebay

Have (3) TheAlmostHero , ironax , sonnet666
Want (0)

Recent Decks

Load more

Mask of Memory Discussion

AmazingGrace15 on Iroas, God of Tokens

1 day ago

Looks good so far. Something I would suggest right off the bat is adding enchantment removal, because you have some artifact removal but I didn't see any enchantment removal. I recommend Return to Dust or something similar.

Also, you have a lot of creatures but not a lot of them make tokens. You may want to look into cards such as Martial Coup, Nomads' Assembly, Decree of Justice, Launch the Fleet, etc.

Some cards that don't seem to fit with the theme are Mikaeus, the Lunarch, Hellrider, Figure of Destiny, and Luminarch Ascension. The cards are good, but they don't seem to fit with your deck. For example, Luminarch Ascension is good but if you're playing an aggro deck with no protection (that is, you aren't running Ghostly Prison, Crawlspace, or Norn's Annex) then chances are people are going to get grumpy at you and swing unapologetically, resulting in you losing life. Also, Stoneforge Mystic is a great card, but you're only running 4 equipment, so is it really worth it to have her in there?

Overall, my biggest suggestions would be to add at least one enchantment removal, at least one board wipe (Wrath of God or something), more token generators, and more card draw. Card draw and ramp are the hardest things to find in boros. You've done a good job putting in some ramp like Sol Ring, Boros Signet, and Thought Vessel. I would even suggest Land Tax, if you have the money for it. Some other things for card draw would be Mind's Eye or Mask of Memory (which would also help with Stoneforge). I recommend putting in Enlightened Tutor or Idyllic Tutor--they will help you immensely when trying to control your board!

The last thing I'll say is I notice you only have 67 cards in your main board, which I'm assuming means you're leaving 33 spots open for land. In boros, that is way too low. you'll definitely need at least 36.

Keep up the good work. Let me know if you have any questions.

Suchmetal on She protec but she also attac

1 week ago

Thanks for the tip, sundial is a card I hadn't seen before but I really like it. Mind's Eye is also a card I want to play, I just haven't bought it yet. The sword is kind of out of my current budget, but I have been looking at Mask of Memory, other options I have considered are Oblation which goes well with the tokens and is very versatile, and Staff of Nin. I also want to try Hazoret's Undying Fury and Leave / Chance which while not strictly card advantage allows me to pitch excess lands and goes well with the wraths.

DespairFaction on Iroas Aggro Stax

2 weeks ago

I am a long time Aurelia player. I don't think Boros sucks at all. Here is my full analysis :)

How has your deck performed?

Ramping and Card draw are important, but thinking that you need to out ramp the green player, or outdraw the blue player is incorrect. You only need to draw and ramp enough to win the game. The key is finding solutions to your problems. Here are your best card draw options Wheel of Fortune, Skullclamp, Sword of Fire and Ice, Mask of Memory. Three of those cards can be easily tutored with Steelshaper's Gift, Open the Armory, Enlightened Tutor, Stoneforge Mystic, and Relic Seeker. Making sure you always have 1 or more of those will keep your hand full. Next is other ways to generate value Tithe, Land Tax, Gift of Estates, Armillary Sphere. AlsoNahiri, the Harbinger is a great because it lets you filter, or blow up problematic enchantments. Unless youre playing in highly competitive metas things like Howling Mine, Temple Bell, Horn of Greed are also playable. If your opponents already had more cards than you then what does it matter if you both draw. You will both be limited by the amount of mana you can spend casting, as opposed to the number of cards in hand. Then you get to a place where you are dropping threats, and they are playing more value based cards.

In the past I have also made the mistake of thinking I could go under everyone else at the table. This logic is great for 60 card formats, but less so for commander. What I have found is that even aggressive decks want to be able to go big when the game gets big. In standard agro decks you are trying to curve out and play creatures at every spot along the curve. This doesnt work out as well in practice in commander because of the mana rocks, and you just cant guarantee that youll have your 4 cmc on turn 4. Also once that first board wipe hits, now you're past 4 mana. My point here is you'll want to add some 6 and 7 drops. Heres some excellent choices Inferno Titan, Balefire Dragon, which works great cause you already have a lot of haste, Tyrant's Familiar and the must include Gisela, Blade of Goldnight and Dragon Mage is something I am testing out currently. I would up your land count a bit, 38-40, and I like to have about 3 creatures in the 7 cmc slot with 3-6 creatures in the 6cmc slot. Some other things that I think I would at least take a look are Crescendo of War Furnace of Rath Gratuitous Violence Relentless Assault World at War.

Obviously I mentioned a lot of things to add, unfortunately that means we have to cut some things. Obviously cut cards that perform the worst. I'll make some guesses about which cards don't pull their weight. Creatures: Akroan Hoplite Archetype of Aggression Iroas's Champion Mentor of the Meek and maybe Legion Loyalist. It seems like these probably just get swept up in board wipes. For the double damage, double combat stuff I might look at subbing out Dictate of Heliod Glory of Warfare, or you could cut from other places and just run all of them. Faith's Reward doesnt seem great to me, I would cut or replace with Boros Charm

Let me know what you think. You can check out one of my Aurelia decks here http://tappedout.net/mtg-decks/04-01-17-aurelia-the-warleader/

Muglacious_NiceFaceToad on Angel Tribal (work in progress)

1 month ago

Hello DespairFaction,

How do you find Quicksilver Amulet and Belbe's Portal work for you? I recently added Extraplanar Lens, Gauntlet of Power, Caged Sun, and Crucible of Worlds route and have been pretty happy with it. I was thinking they may be a little slow actually.

Recently I have been looking at lowering the curve. How do Sunscorch Regent & Taurean Mauler work for you? I have been thinking of adding them and Malignus.

In my experimenting with Marshal's Anthem in the past it always ends up a dead card in hand for me. Does it work for you? Have you tried Emeria Shepherd, Reya Dawnbringer, or Dawnbreak Reclaimer? Emeria is incredible with fetch lands. Yet I frequently find that there isn't anything yet in my yard to recover... and a beater that utilizes Aurelia's ability might be better.

I was thinking of going more towards the lines of Adriana, Captain of the Guard, Kalemne, Disciple of Iroas, Tajic, Blade of the Legion, Bruse Tarl, Boorish Herder, Serra Ascendant, Galepowder Mage, Iroas, God of Victory, maybe even Hellrider.

You are absolutely right about Mask of Memory! I think I will replace some of the other high cost card draw with it, Rogue's Gloves and Sword of Fire and Ice . I might even add Markov Blademaster, Mirran Crusader and Oketra the True to double the triggers.

I totally will be getting a copy of Odric, Lunarch Marshal. I was just looking at him actually. I just had had a chance to check out SteveSketches recommendation of Concerted Effort which was totally awesome! Thank you SteveSketches! Indestructible Gisela, Blade of Goldnight, and a flying Iroas, God of Victory were rather awesome. excepts I was still obliterated that game. So I think the similar effect from Odric, Lunarch Marshal is going to be awesome as well.

I keep on wanting to add Karmic Guide but it is such a combo piece. I want to do it justice with more combo pieces but I usually find myself avoiding combos... usually ;)

I was recently looking at Crown of Doom, do you have any experience with it? I think it might be great with the double attack phases!

Thanks for the commenting! :D

UpsetYoMama on For Honor and Glory...but Mostly Just for Blood

1 month ago

Hey DespairFaction, thanks for the suggestions! I'll go through and address each one quickly:

  1. I'm not really a fan of Mask of Memory, as you have to connect to draw.
  2. Skullclamp should definitely be in the deck, I agree. I had it in here at one point, but then took it out because I had taken some token generators out (i.e. Assemble the Legion). Since the addition of Monastery Mentor, clamp deserves a slot.
  3. People in my meta do play lots of board wipes, which is why I really like Sword of Light and Shadow. It also dodges the best spot removal with the pro white and black. Fliers are often most common in those colors, and I don't want to get chumped.
  4. Sword of Fire and Ice is obviously a good value card and I will consider it. I've never really liked Sword of War and Peace as I feel it's the most variable of the Swords. It also negates Boros Charm double strike (although some of the others swords do, as well).
  5. Conqueror's Flail is one I hadn't considered before, and it looks awesome. Dragonlord Dromoka is a powerhouse and having that effect on an artifact I can tutor is sick. One of the biggest problems I have is if someone counters Aurelia, obviously.
  6. I had Spirit of the Labyrinth in here and it was underwhelming. It also makes Wheel of Fortune a dead card in hand.
  7. Armageddon seems much more efficient to me than Cataclysm, but if I wanted another effect I've considered running Cataclysmic Gearhulk instead. The main thing I don't like about the cards is that they wipe my mana rocks. With Armageddon and multiple mana rocks, I can often still cast spells.
  8. Insurrection is very slow for this deck, and if it's countered, I'm in big trouble. I aim to win far before that with commander damage. It's also contingent on board state and can be a dead card in hand, so I'm not a fan.
  9. I tried Tajic, Blade of the Legion and cut him almost immediately. He usually ends up being a vanilla beater with an upside that isn't worth the mana investment.

Thanks for the suggestions! I'm trying to make Aurelia as competitive as possible :)

DespairFaction on Angel Tribal (work in progress)

1 month ago

Hey I am a long time Aurelia player. I like your deck, I have a build that is fairly similar. Anyway I have a couple quick suggestions for you.

Check out Quicksilver Amulet and Belbe's Portal they will let you cheat your big creatures down much faster, and at instant speed. Odric, Lunarch Marshal will spread your abilities around really nicely. Mask of Memory is amazing for card draw, and it doesnt draw nearly as much hate as sword of fire and ice. Maybe something like Karmic Guide or Marshal's Anthemto get some creatures back. Let me know what you think.

DespairFaction on For Honor and Glory...but Mostly Just for Blood

1 month ago

Hey Im a long time Aurelia player. Here are a few suggestions for you. let me know what you think.

Mask of Memory and Skullclamp for more card draw. Sword of Light and Shadow is one of my least favorite of the cycle. However it can be good if you are running into a lot of board wipes, so just pay attention to how it is performing for you. Sword of Fire and Ice is awesome, but pricey. Sword of War and Peace is good for that blue player that likes draw a million cards. Conqueror's Flail looks awesome if you are facing counterspells. Spirit of the Labyrinth is great prison effect against a lot of people. Since you are not opposed to land destruction Cataclysm is great against decks that are trying to go too big or not commit threats to the board. Insurrection with Aurelia usually ends the game. Tajic, Blade of the Legion is good if you're on the token plan. Theres probably a ton more suggestions that I could make, but that seems good for now. enjoy!

Load more