Mask of Memory

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Planechase (HOP) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Mask of Memory

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

Mask of Memory Discussion

Joe_Ken_ on I'm interested in building draw ...

2 weeks ago

One equipment I always find to be a big help in Boros for card draw is Mask of Memory since if you plan to ever get additional combat steps it pretty much becomes draw 4 discard 2 or even just the regular draw 2 discard 1 works out really well.

DragonLordJippy on To Infinity & Beyond! - Neheb, Dreadhorde Champion

4 weeks ago

Redrum060

Hey to you too! Deck has changed quite a bit actually, haha. These recent changes were crucial... Strategies I developed when brewing prototype Krenko and Kiki-Jiki lists that made there way here. I'll start with Brain in a Jar , it (currently) has 36 targets and helps us cheat out spells at instant speed for 1 Generic. It flows perfectly with our curve and helps us if we're red deficient to cast the multitude of R and RR spells featured here. It also makes our Rituals that much better. Goblin Welder messes with our opponents and during the multiple Attacks and (more importantly) Untaps, we can use him to ramp through our Graveyard (with various pitched Rocks), allowing us to continue Wheeling and Attacking with added Mana, carrying over leftovers from Neheb. Furthermore, it can recur and replay Memory Jar and if you have ever played Mem Jar twice in one turn... It's a feeling like nothing else. Same story for Goblin Engineer , Ramp and Entomb for: Obsidian Battle-Axe , Mask of Memory & Swiftfoot Boots . You may have missed these, but I will also encourage you add: Flamekin Harbinger and Sarkhan's Triumph . One will tutor for Grinning Ignus or Generator Servant to help us Ramp early-to-mid game, should Neheb be foiled or need a boost; while Triumph is an instant speed, Tutor for Runehorn Hellkite (and sometime's Knollspine Dragon ): grab the Dragon on the turn before you Attack, ditch the Dragon on the Attack and have a Wheel in your Graveyard. Hope this bit of intel helps. This are what I would consider must includes now... Also, expect an update to the primer here soon to further explain the Cards chosen. I may even provide a video update to discuss this list. Neheb, Dreadhorde Champion is a Deck to look out for.

Joe_Ken_ on Aurelia's Angelic crusade

1 month ago

GhostChieftain

Those cards aren’t really ‘good’ for a sunforger package unless you’re running Feather, the Redeemed and you get those cards right back to you. While the combat trick draw a card is reliable just tutoring for Mask of Memory and attacking with Aurelia twice already just nets me two cards. The Sunforger stuff I use is just to have instant speed answers to stuff my opponents do like with Boros Charm and Teferi's Protection to avoid being wiped out or needing a piece of removal to get rid of something troublesome on the board, unataching it to draw a card and as a combat trick for 5 mana to use the ability and reequip it is really not that useful.

JoeBert on Nazahn's Mighty Hammer

1 month ago

I highly recommend you cut Dowsing Dagger  Flip and probably Mask of Memory . The former can backfire massively if you're relying on tapdowns to get in combat damage, and it will also get Strip Mined on sight if it flips. The latter is simply too little impact on a card slot, being conditional, delayed draw that doesn't advance your board state. I'd only run them if my meta ignored artifact removal (my artifacts die to Austere Commands and other artifact wipes constantly).

For replacements, I'd go with Mind's Eye due to being able to net you advantage even when you're behind, and possibly a utility creature like Knight of Autumn or Solemn Simulacrum if you find yourself in need of bodies. Garruk, Primal Hunter is an almost strictly better Soul's Majesty , which you can include along with it for more draw power, although personally I don't like how he feels in terms of theme.

multimedia on Avacyn's Self Destruct Plan

1 month ago

Hey, you asked for my help. You asked three specific questions and I'll answer them one at a time. I'm going to give you a lot of options. I don't expect you to add all these card suggestions, they're here for reference. At the end of this comment is a summary of what cards I think you should cut and what cards to add. This is a long comment because I like to use lists to organize my advice making it easier for you to read and understand.


More card draw?

Mono white is the worst for efficient card draw since there aren't a lot of options.

Rocks that you can sac to draw when you no longer need ramp are helpful.

Because there's not a lot of efficient draw options for mono white you want to get value in other ways. Repeatable effects are good; cards you can pay mana into getting value in return or pay no mana to get value. Other tutors are also good.

Ascension is one of my favorite powerful cards in Commander because it can get activated fast when you have three opponents. It is the kind of value you want in mono white especially since it creates Angels. Resplendent is one of best Angels for value especially with Lyra, Baneslayer Angel , Archangel of Thune and Skirmisher. Resplendent creates an Angel for no mana cost if you gain 5 life and she can do this even on your opponents turns if you gain 5 life.

Angels are good with lifelink and Dawn gives you a repeatable draw effect when you gain life or pay mana into it to make tokens. Cards such as Soul Warden and Authority of the Consuls are good to repeatedly trigger Dawn. Map can tutor for one of Nykthos, Emeria or Mistveil good support lands and having more ways to get Nykthos can help to play Avacyn faster. Mistveil is famous for it's interaction with Sunforger, but it's also good in mono white when you have shuffle or library manipulation effects. Since it's a Plains it can be tutored for with many different cards.


Making the deck cheaper?

I presume this means reducing the avg. CMC? If you mean the total deck price then that's going to be difficult when playing $30 Avacyn and all the other expensive price Angels and rocks. The avg CMC is currently 4.4 and yes that's too high. Ways to reduce it are make high CMC Angels and board wipes the priority and cut the other high CMC cards.

Some Angel exceptions are Akroma, Reya and Platinum. I don't think Akroma is worth playing especially since she's the same high CMC as Avacyn. Reya is fine, but I think you could cut her because Shepherd, Karmic and Emeria are better reanimation for less mana. Platinum has an okay ability, but I don't think you need it because this effect of you not losing and your opponents not winning is something you want earlier in the game not on a seven drop. It's the early game and mid game where you need to worry about not dying because if you get into the late game that's where Angels thrive.

13 six drops and 6 seven drops, 19 total cards are a problem. Some redundancy is good in Commander, but not with lots of high CMC cards. Out of all these consider keeping these:

  • Angel of Serenity
  • Emeria Shepherd
  • Austere Command
  • Hour of Revelation
  • Planar Cleansing
  • Akroma's Vengeance
  • Caged Sun
  • The Immortal Sun

Keeping 8 of the 19 and cutting the others will reduce the avg. CMC. One difficult aspect of your deck is how many board wipes is too much? They include a lot of high CMC card redundancy. The four and six drop board wipes are better than the five drops with one exception being Worldslayer. Better to use the five drop spots for Angels.

With these cuts your board wipe package could be Wrath, Judgment, Reckoning, Disk, Austere, Revelation, Cleansing, Vengeance and Worldslayer which is a lot. There's also Armageddon which is very nasty effect with Avacyn and all the mana rocks. If I was looking to reduce the avg. CMC even further I would cut Austere, Vengeance, Reckoning and Judgment. Wrath, Disk, Armageddon, Revelation, Cleansing and Worldslayer are overall the best board wipes options with Avacyn.

Other cards to consider cutting are:

  • Defy Death
  • Fumigate
  • Rout
  • Magus of the Disk
  • Martial Coup
  • Burnished Hart

I'm not a fan of Hart. I think there's plenty of much better lower mana cost/faster ramp to choose from in Commander.


Getting Avacyn out sooner?

More zero, two and three drops that make ramp are helpful because they give you something to play in early game to setup for the mid and late game where Angels are better. Tithe is an upgrade for Gift of Estates , but playing both would also be fine. Another option is to delay your opponents which in return gives you more time to get into the late game.


In summary, changes to consider making are cut lots of high CMC cards. Cuts to consider:

  • Akroma's Vengeance
  • Beacon of Immortality
  • Catastrophe
  • Celestial Mantle
  • Mindslaver
  • Phyrexian Rebirth
  • Staff of Nin
  • Sublime Exhalation
  • Approach of the Second Sun
  • Elesh Norn, Grand Cenobite
  • Akroma, Angel of Wrath
  • Reya Dawnbringer
  • Platinum Angel
  • Defy Death
  • Rout
  • Fumigate
  • Magus of the Disk
  • Martial Coup
  • Pariah
  • Burnished Hart

Cards to consider adding (in order of importance):

Good luck with your deck.

Joe_Ken_ on Sigarda, Host of Herons Angel Tribal EDH

1 month ago

Angel of Finality can help you with those graveyard shenanigans while also being an angel for your tribal theme.

I’ve found that Mask of Memory is really good for drawing cards whenever your creature deals combat damage.

Steely Resolve can give all of your angels hexproof.

Sword of the Animist is a really good card to help you ramp with lands and give a creature +1/+1

Joe_Ken_ on Expedition map or a creature ...

2 months ago

Haven’t really looked into Selfless Spirit which is actually a really good card. I mostly try to make the board wipe protection at instant speed though since then my opponents are more likely to play them and wipe everyone else instead, but with it being searchable for Recruiter of the Guard I can see having it.

I think I may also remove Mind's Eye from the deck since it can be pretty slow and won’t always provide too much benefit since if I need card draw I can normally tutor for Mask of Memory

Hi_diddly_ho_neighbor on Fight, mortals.

2 months ago

Cool deck! +1 from me.

Mind if I suggest a few things?

Disrupt Decorum , Invasion Plans , and Master Warcraft are all exceptional ways to force combat and manipulate blocking.

Varchild, Betrayer of Kjeldor and Rite of the Raging Storm are fantastic ways to provide your opponents with creatures that can attack.

Teferi's Protection is expensive but a superb way to save yourself if something goes horribly wrong.

I absolutely love the Monarch mechanic for encouraging combat. Skyline Despot , Protector of the Crown , and Throne of the High City are great for this.

I am not sure you are tribal enough to be running Vanquisher's Banner , likewise Skullclamp seems out of place here. I think you would do better with more wheel effects or Mask of Memory for card draw.

Lastly, Angel of the Dire Hour and Archangel Avacyn  Flip can up your angel count (if that is what you are going for) while further providing defensive utility.

Happy deckbuilding!

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Mask of Memory occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.4%