|Commander / EDH||Legal|
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|Commander 2014 (C14)||Uncommon|
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Mask of Memory
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
Price & Acquistion Set Price Alerts
Mask of Memory Discussion
4 days ago
Resolute Archangel has saved me a lot of times, she is in the deck only because the restorate life ability... its a good card to discard in early game and retrieve in late game with Bruna.
The idea in the deck is retrieving my creatures from the graveyard "cheating" mana costs and be able to do a boardwipe and get a good creature back with the commander or other spells. Mistveil Plains put the card on the bottom of my library... not helps a lot( in my opinion) Emeria, The Sky Ruin is a good card. definitively i will put in the deck!
4 days ago
You will need more card draw to keep up the pressure. Some fine cards to draw with would be Mentor of the Meek , Solemn Simulacrum , Mask of Memory , Mind Stone , Skullclamp , The Immortal Sun , Oblation , Arch of Orazca and Mind's Eye . Some of them have other uses aswell, but in general mono white needs a lot of cards devoted to ramp and card draw to keep up with the other colors. Best Regards
5 days ago
Also, Rogue's Passage is a pretty decent land if you can't get in easily.
Finally, Sepulchral Primordial can get some value from those discarded cards.
5 days ago
You could still use some more card draw. Endless Atlas is decent enough in a mono-colored deck. Mask of Memory isn't bad either but would get better with more reanimation like Karmic Guide or Emeria Shepherd and not just the Sky Ruin.
Mistveil Plains could recycle some important removal. You might want a couple more shuffle effects but the Mystic and Giant help there.
Enabling 'Reorganize categories' will probably let the program get the entire deck contents onto the screen at the same time.
5 days ago
I tried Resolute Archangel and found it underwhelming. Its an expensive 4/4 and you just need to not be at zero life to win. Incidental life gain is great but I had a couple times where I pulled this late when I needed removal and honestly going back to 40 still didn't save me. I have found Angel of Jubilation and Angel of Finality more useful.
And this may be a deck where Crovax, Ascendant Hero could shine.
6 days ago
My best suggestion is Sundial of the Infinite This turns anything temporary into something permanent. Exile at end of turn become "keep forever". Steal until end of turn becomes "Keep Forever". Anything that ruins your turn like cyclonic rift counter it with sundial.
- Draw: Mono red is difficult to come across draw you usually either have to wheel or rely on artifacts here are a few of my favorites.
- Endless Atlas
- Infiltration Lens
- Mask of Memory
- Culling Dais
Steal: Red does not have a lot of good removal but it's great at stealing stuff. My favorite strategy is steal and then kill whatever you stole by sacrificing it.
- Conquering Manticore
- Zealous Conscripts Goes infinite Kiki or Splinter twin also great with blade of selves removing the biggest threat.
- Mass Mutiny
- Captivating Crew
Insurrection end the game or steal it all then kill it all for an explosive second Main phase
Copy & Tokens: cards that can create copies of your stuff.
- Blade of Selves Create 3 tokens instead of just one and can repeat.
- Splinter Twin a second kiki
- Feldon of the Third Path
- Mirror March not yet released but keep your eyes on it.
- Mimic Vat
Life & Fight & Death: Great creatures for you to copy.
- Combat Celebrant Goes infinite with kiki and splinter twin
- Balefire Dragon
- Wurmcoil Engine
- Thermopod free sac outlet or mana
- Fellwar Stone Better then a few of the rocks you have.
- Caged Sun
- Pyromancer's Goggles
- Ruby Medallion
- Rogue's Passage
- Maze of Ith Protect your key attacker or protect yourself
- Gratuitous Violence Only doubles your damage
- Disrupt Decorum
- Grenzo, Havoc Raiser
- Basalt Monolith Goes infinite with rings of brighthearth
- Breath of Fury Goes infinite with Raka
- Ben-Ben, Akki Hermit Goes infinite with thornbite staff
- Nim Deathmantle Goes infinite with ashnod's altar and raka
Have fun going through and choosing stuff from the list and worst part of all cuts in your own deck.
3 weeks ago
Not sure if you would count this as being on theme, but in a deck I run that is very similar to this one, I have 4 copies of Mask of Memory. It's a fantastic card draw engine when you have unblockable creatures. I'm not sure if it's better than Obsession in this build, but I would consider it for resilience against removal.
3 weeks ago
Read the Bones: Honestly, the place I need card draw in this deck is to rebuild after getting my board wiped, which is why I've emphasized permanents that provide consistent card draw rather than one-time effects. I have enough tutors in this deck that I rarely feel starved for cards.
Mask of Memory: Could be a very good idea! I'll test it here, I've loved it in several other decks. Not a fan of Skeleton Key or the auras - the former is just generally a bad card IMO, and when using the auras it's dangerously easy to get 2-for-1'd.
Bazaar of Baghdad: Yeah, no, not gonna pay that price tag. Not to mention that the deck isn't GY-focused enough to mitigate the card-negative aspect.
Skeletal Scrying: I think you're emphasizing the role of discard effects in this deck way too much. The deck doesn't put much in GY, and I don't like paying 1 mana per cards, especially with a highly conditional effect. I concur with OptimalGreen on this.
Whispersilk Cloak: Can be a good card in the right circumstance, and I've had it in this deck at certain points, but my current meta has more mass removal than spot removal. Probably won't help much at the moment.
Underrealm Lich and Izoni, Thousand-Eyed: I'm... not sure how either of these helps, at all? Neither does anything for my deck's goals, and they drive my curve into the stratosphere. Not a fan of such conditional, low-impact card draw.
Concordant Crossroads: I've considered it. But with my combos, Obelisk Spider or Blood Artist usually fulfill the same "win instantly" role, and are much easier to tutor for with my creature-specific green tutors. Note that this does NOT help with the Earthcraft/Squirrel Nest combo.
Viridian Corrupter: Another card that's been in and out at certain points. While the fact that he can't hit enchantments is a problem, the bigger issue is that people almost never attack me in this deck, unless they have flying (expendable, deathtouching snakes are a wonderful deterrent for attacks).
Fauna Shaman: Nah. Not repeatable, suffers from summoning sickness, dies to creature wipes and a couple global -1 counter placements.
Vedalken Orrery: I really do not like this card, honestly, especially since I need to cast certain spells before or after combat in this deck. People think it's good, but it just draws hate and gives little actual advantage. I'd rather run protective spells like Golgari Charm and Heroic Intervention.
Ad Nauseam: The issue here is that this deck has a lot of very high-cost spells that are meant to be cheated onto the battlefield (such as Craterhoof Behemoth). Ad Nauseam is best for decks with huge numbers of 0-drop spells, and I don't want to pay an average of 2.5 life per card, alas :/
Phyrexian Tower: I have considered this actually. Jury's out on whether Ifnir Deadlands is good enough - it's been intermittent, not bad - but the honestly bigger problem is that I hate the newer art on it.
Thank you both for your thoughts!