Mask of Memory
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
Price & Acquistion Set Price Alerts
Mask of Memory Discussion
2 days ago
For Better equipment i would suggest O-Naginata, Sunforger and Mask of Memory. For better equipment tutors i would say Stoneforge Mystic, Steelshaper Apprentice, Stonehewer Giant Steelshaper's Gift but ill leave that up to you! Awesome deck!
3 days ago
DarkEclipse18: No need to apologize! :)
There is no budget replacement for Mana Crypt (there's simply no other mana rock that comes down as fast), but Inspiring Statuary can give you as much or more ramp in the late game. Chrome Mox could also do work but personally I don't like it much.
The two swords really are important here...I'd say that Sword of Feast and Famine is a must, but you could replace Sword of Fire and Ice with either Rogue's Gloves or Mask of Memory to replicate the draw. Nothing else can give the handy protection as easily, though.
I hope this helps! Feel free to ask any other questions you may have, and let me know how the deck plays for you! :)
4 days ago
I will try to suggest recent cards as to help with the low prices. (All cards are recommended for the sideboard unless stated otherwise):
Fragmentize: Good for the sideboard as your super-secret-anti-artifact-tactic.
Trepanation Blade: A decent piece of equipment. Don't rely on this one card to much, but it's nice to have.
Rogue's Passage: If your opponent has a decent meat-shield, you can try stacking most of your equipment on one creature (Kor Duelist???) and make him unblockable. It still produces mana, so even if you are unable to use the trigger, it is still a mana producer.
Brass Squire: This card may seem a bit unorthodox at a first glance, but stick with me here. During your early game, you will mostly be trying to spend your mana on your creatures, and trying to get your equipment on the board. You will have very little (if any) mana to cast your equip costs, especially if you decide to transition to equipment with a higher equip cost. This little myr may not be of very much help late game, but during the early game this creature is a workhorse. Also, have you seen how cute he looks?!
Sword of Vengeance: This card fits so much in your deck, I would just try to mainboard it. I can see that because of your mana curve you are trying to stick along the lines of 1-2 CMC, so you are not required to put in four copies of it, but this is a nice card to add in for those punchy-punchy games.
Tormod's Crypt: Anti-Graveyard tactic for 0 mana. Not much else to say about it.
Mask of Memory: Out of all the cards in my list, this is the card I recommend the most. You deck's extremely low CMC means that you are going to pour out the majority of your hand early game. This card allows you to keep your hand somewhat filled, while allowing you to filter out what you do and don't need at the present moment.
I hope my short list helped you. I hope you have great games with this deck!
6 days ago
My second best draw engine is Land Tax and Scroll Rack. Land Tax puts three basic's in my hand and Scroll Rack replaces them along with excess lands for more cards drawn. Then on my next turn Land Tax shuffles my deck, so I don't redraw the lands I tucked on top of my deck. Basically let's you Ancestral Recall every turn.
My third best engine is simply Mask of Memory, which draws two with a cheap casting and equip cost and let's you put something really good into your graveyard to reanimate for next turn, so it's almost like a bonus.
1 week ago
Mask of Memory makes for very powerful draw effects in colorless.
1 week ago
DeckedGuru, While I don't think you're going in the wrong direction, you listed a lot of sup-par cards right there:
- Anthem of Rakdos, Gratuitous Violence is practically the same thing, but all the time.
- Grave Upheaval is a highly overpriced effect when Reanimate, Dance of the Dead, Animate Dead, Necromancy, Coffin Queen, Feldon of the Third Path, and Dread Return all exist, and Dread Return even functions from the graveyard.
- Dark Withering, just because discard is your theme doesn't mean you have to include mediocre removal spells just because they fit your theme. You don't see me running Irradiate in my artifact decks for the same reason. Dark Withering can basically only be cast when you can discard a card, making it a pseudo-sorcery, and is outclassed by other all around good removal in these colors, like Terminate, Tragic Slip, and Malicious Affliction.
- Kolaghan's Command, I know it's a beast in 60 card formats, but all of those modes are pretty useless in EDH, except the artifact removal, but that's outclassed by Shattering Spree, Vandalblast, and Goblin Welder.
- Library of Leng, capitalizing on the cards you're discarding being in the graveyard is a million times better than basically guaranteeing you're not going to draw any new cards.
- Pain Magnification, this one is actually pretty good, but this is a friendly reminder that Larceny exists and is amazing.
- Megrim, Liliana's Caress, and Quest for the Nihil Stone, unless you have a full set of Wheel of Fortune effects, these guys end up having way less of an impact than you'd think they do in a 40 life format. Same goes for The Rack. Bloodchief Ascension on the other hand, is typically strong enough to include anyway.
- Necrogen Mists, this one's also not bad, but you forgot all of its siblings: Bottomless Pit, Oppression, Stronghold Rats, and Creeping Dread.
As far as the hellbent theme goes, I wouldn't focus too much on it, since Neheb's effect isn't that great, and there are only two hellbent card worth including, which also aren't that great... Instead if you focus on just capitalizing on the cards you're throwing in the graveyard and stripping away your opponent's hands, then you can still draw lots of cards without being counter to your main strategy. Stuff like Geth's Grimoire and Phyrexian Arena can keep you flush while your opponents struggle to have things to play, and Mask of Memory fits really nicely here since our commander is low cost and is going to be attacking.
2 weeks ago
Here are some general recommendations to make your deck better.
Hazoret's Favor. Keeps your dragons from being exiled via sacrificing them, the sac trigger can be avoided using the same cards that avoid the exile trigger, it gives your more power on board, and gives a dragon haste if you hardcasted it or cheated it in with Belbe's Portal. Run this.
Hanweir Battlements. Replace Hall of the Bandit Lord with this. The battlements enters untapped, costs R to give a creature Haste instead of 3 life, and can produce colorless mana without having to pay life.
Thornbite Staff. Replace Puppet Strings with this. The staff costs 1 less to play, equips automatically to Zirilan when he ETBs since he's a Viashino Shaman, and the staff untaps him whenever any creature on the field dies for any reason.
Elixir of Immortality. A way to recover resources after a board wipe.
Feldon of the Third Path. "Revive" dead dragons that you sacrificed or dragons that were destroyed. Another way to recover from a board wipe.
2 weeks ago
- 1x Leonin Elder
- 1x Pride Guardian
- 1x Ajani's Sunstriker
- 1x Felidar Cub
- 1x Leonin Den-Guard
- 1x Leonin Skyhunter
- 1x Oreskos Sun Guide
- 1x Sunspear Shikari
- 1x Whitemane Lion
- 1x Healer of the Pride
- 1x Seht's Tiger
- 1x Kemba's Legion
- 1x New Benalia
- 1x Ajani's Pridemate
- 1x Enlightened Ascetic
- 1x Leonin Relic-Warder
- 1x Felidar Guardian
- 1x Jazal Goldmane
- 1x Felidar Sovereign
- 1x Jareth, Leonine Titan
- 1x Spirit of the Hearth
- 1x Bonehoard
- 1x Coat of Arms
- 1x Mind's Eye
- 1x Argentum Armor
- 1x Door of Destinies
- 1x Konda's Banner
- 1x Leonin Sun Standard
- 1x Mask of Memory
- 1x Strata Scythe
- 1x Sword of Vengeance
- 1x Skullclamp
- 1x Sol Ring
- 1x Pearl Medallion
- 1x Swiftfoot Boots
- 1x Sword of the Animist
- 1x Godsend
- 1x Loxodon Warhammer
- 1x Spear of Heliod
You need to add more cards that are good in EDH, and add some ramp beyond Sol Ring and Pearl Medallion. My suggestion for cheap ramp includes:
Other cards you may want to consider are:
White Sun's Zenith, Hero of Bladehold, Sun Titan, Elspeth, Sun's Champion, Mentor of the Meek, True Conviction, Swords to Plowshares, Return to Dust, Martial Coup, Oblivion Ring, Captain of the Watch, Thalia, Heretic Cathar, Recruiter of the Guard, Heliod, God of the Sun, Knight of the White Orchid, Mirror Entity, Mother of Runes, Emeria Shepherd, Bastion Protector, Oblation, Secure the Wastes, Austere Command, Open the Armory, Decree of Justice, Caged Sun, Obelisk of Urd, Dictate of Heliod, Shared Triumph, Elspeth Tirel, Secluded Steppe, Buried Ruin, Ghost Quarter, Rogue's Passage, Nykthos, Shrine to Nyx, Kor Haven, Divine Sacrament, Bygone Bishop.
I would cut cards from the "Terrible" bracket first. They have no place in most EDH decks.