Mask of Memory
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
|Want (2)||night2 , Zitan|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Uncommon|
|Mystery Booster: Convention Edition (MYSCON)||Uncommon|
|Commander 2014 (C14)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Mask of Memory occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Mask of Memory Discussion
1 day ago
Hey, your deck is missing it's Commander. If Alela is the Commander of this deck then you can make it official by tagging her with CMDR. In the deck editor put the CMDR tag after Alela, Artful Provocateur text.
1x Alela, Artful Provocateur *F* *CMDR*
What this does is it displays the card image of Alela in the deck list making her the official Commander of your deck.
Bident of Thassa is a good repeatable draw source with Faeries. Faeries have flying meaning that more times than not you will do combat damage to your opponents when you attack. For each Faerie who does combat damage to an opponent you draw a card. This can draw you a lot of cards. Consider cutting Festive Funeral for Bident?
Some upgrades within the budget to consider:
- Cloud of Faeries > Moonglove Changeling
- Faerie Conclave > Safe Haven
- Faerie Swarm > Glen Elendra Pranksters
- Faerie Formation > Nightshade Schemers
- Latchkey Faerie > Fencer Clique
- Etchings of the Chosen > Always Watching
- Favorable Winds > Eel Umbra
- Counterspell > Spell Syphon
- Open the Armory > River's Grasp
- Generous Gift > Mortify
- Brainstorm > Cerulean Wisps
- Ponder > Advice from the Fae
- Mask of Memory > Winged Words
- Detention Sphere > Prison Realm
- Chromatic Lantern > Mana Geode
- Exotic Orchard > Rupture Spire
- Caves of Koilos > Vivid Meadow
- Sunken Hollow > Dimir Aqueduct
- Esper Panorama > Evolving Wilds
Good luck with your deck.
3 days ago
Continuing my advice, streamlining high CMC cards becomes an important step when choosing what cards to cut. Streamlining means you cut unnecessary high CMC cards, four CMC or higher that are not vital for your deck. Some cards that are redundant, there's two or more cards that do the same thing and one/more of them are not as good as others. Tutors help to break high CMC card redundancy because you can use them to get the better high CMC card thus leaving out others. Streamlining starts at the top of the mana curve and then work your way down.
When streamlining, the cards that are not selected doesn't mean these cards are bad, they're less needed in your deck than others. For streamlining your deck I would look to decrease cards from the 4, 5 and 6 CMC spots.
You've recent update is good, other cards to consider cutting:
Temple of the False God: will not tap for mana until you have four other lands. That's not good enough when you want to be casting low CMC cards and extort.
Armillary Sphere: isn't ramp since it puts the basic lands into your hand not onto the battlefield. Playing a mana rock that is ramp instead of this will help.
Life's Finale: has great artwork, but is lackluster for a creature board wipe especially at 6 CMC. Tutoring for and putting creatures into your opponents graveyard will most of the time backfire in Commander since reanimation and recursion are popular.
Hedron Archive: can get repeatable draw from other sources and four drop colorless ramp is not what you want with Karlov.
Mire in Misery: sorcery speed makes this a lackluster removal spell.
Burnished Hart: is too slow as ramp since the basic lands you search for ETB tapped. For six total mana you get two basic lands that ETB tapped and don't even get a body because you have to sac Hart to get the lands. Just about any mana rock that ETB untapped is more helpful than Hart.
Fountain of Renewal: effect is limited, only happening once at your upkeep and that's all it does. There's more impactful repeatable life gain in your deck.
Beacon of Unrest: there's too many five drops here and Beacon is the worst of them. The potential repeatable reanimation is not really worth five mana. It is nice that this spell can reanimate any opponents creature or artifact, but even so for five mana that's not really helping your strategy with Karlov. For five mana you would be better off casting Exquisite or Bond or a tutor to get one of them.
Solemn Simulacrum: can be great for midrange strategies, creature dying/reanimation strategies, but it doesn't fit here since it's too high CMC for ramp.
Sangromancer: is the least good source of repeatable life gain. It's too situational for a four drop, only triggering when opponent does one or two specific effects.
Underworld Connections: requires tapping the enchanted land to draw which means you can't use mana from that land on your turn. There's better repeatable draw sources here.
Kaya's Wrath: has too difficult to make colored casting cost.
Some upgrades to consider:
- Rogue's Passage > Temple of the False God
- Scheming Symmetry > Armillary Sphere
- Open the Armory > Life's Finale
- Mask of Memory > Hedron Archive
- Serra Ascendant > Ray of Distortion
- Walking Ballista > Solemn Simulacrum
- Suture Priest > Mire in Misery
- Ruin Raider > Burnished Hart
- Blood Artist > Sangromancer
- Mother of Runes > Fountain of Renewal
- Ayli, Eternal Pilgrim > Beacon of Unrest
- Arcane Signet > Orzhov Cluestone
- Divine Reckoning > Kaya's Wrath
- Dark Tutelage > Underworld Connections
Scheming Symmetry and Open the Armory are excellent cards to add for streamlining, they can do a lot here for their budget prices and low CMC. Scheming can tutor for any card and has great interaction with Bolas's Citadel since it puts the card you tutor for on top of your library. Yes, you choose an opponent and they also get to tutor for a card, but that is a cost you pay for having to use an alternative budget one drop unconditional tutor. Armory gets one of the best cards with Karlov, Shadowspear. Seriously, this card does everything you want to make Karlov a threat.
Mask of Memory is an underrated source of budget repeatable draw. It goes well with the voltron strategy of attacking with Karlov and equip 1 to draw two cards is nice. Equipment is good with Karlov and by adding Mask of Memory then Open the Armory can tutor for one of four different effects that can be repeatable with equipped Karlov: Shadowspear/Basilisk Collar for lifelink, Mask of Memory for draw, Sword of the Animist for ramp, Lightning Greaves/Swiftfoot Boots for protection.
If adding Serra Ascendant and Walking Ballista then I wouldn't cut Ranger of Eos since it can tutor for both of them and that's a powerful play for a four drop. If not adding Ascendant or Ballista then Ranger could be cut. Divine Reckoning can be a powerful board wipe with Karlov because it doesn't kill him and it can clear the battlefield of an opponent with many blockers. Yes, each opponent gets to keep their best creature, but most likely Karlov will be bigger than all the other creatures on the battlefield.
4 days ago
Combat Celebrant Is really good with Samut at the helm. Also there are a few equipments that should be considered with Samut. Mask of Memory for one will get serious card advantage on your side. If you can afford it, any sword, but Sword of Truth and Justice can just be nasty with the double strike. While the fervor is nice on Samut, she in herself can be a heck of a weapon.
1 week ago
Argentum Armor, Hero of Iroas, Silverblade Paladin, Boon Satyr, Mantle of the Wolf, Rebuff the Wicked, Display of Dominance, Prodigious Growth, Mask of Memory, Destiny Spinner, Sentinel's Eyes, Setessan Training, Ethereal Armor, Bonds of Faith, Holy Mantle, Staggering Insight
1 week ago
Okay, let me give you a quick primer. Card draw: Boros colors have a few categories of cards that can provide card advantage. 1) Wheel effects, like Reforge the Soul, Wheel of Fate, Magus of the Wheel, and if you're willing to drop the money for it, Wheel of Fortune. 2) Impulsive draw effects, like Light Up the Stage, Outpost Siege, Vance's Blasting Cannons Flip, Ignite the Future, many Chandra planeswalkers. 3) Equipment (not technically Boros colors since most are colorless, but Boros is really good at tutoring equipment), like Sword of Fire and Ice, Mask of Memory, Rogue's Gloves, Infiltration Lens. 4) Generic artifacts, like Mind's Eye, The Immortal Sun, Staff of Nin, etc. Ramp: There are plenty of artifacts that can ramp you. Sol Ring is the obvious one of the format, but you can find plenty of artifacts to ramp. White ramps using plains and does so from behind using effects like Knight of the White Orchid and Kor Cartographer. Red ramps all at once and the ramp is typically temporary like a lot of red mana or (lately) treasure tokens. Stuff like Captain Lannery Storm and Dockside Extortionist. Removal: White is the most versatile removal color in the game. The best for creature removal is spells like Path to Exile and Swords to Plowshares. Best for artifacts and enchantments is stuff like Return to Dust and the new Heliod's Intervention. If you want the ability to hit anything, something like Grasp of Fate, Oblivion Ring, or Generous Gift works. White also has great Board-wipes. The best one is probably Austere Command, but new ones like Winds of Abandon (which doubles as single-target creature removal), Cleansing Nova, and Hour of Revelation are also great.
I recommend looking at other Boros decklists on tappedout or using a site like edhrec.com as resources to find possible cards for your deck.
Hopefully this was helpful!
1 week ago
Hey, nice to see Luminarch Ascension with a pillowfort strategy :)
Consider expanding the pillowfort?
These cards slow down the game which you can benefit from since Boros is not as fast as other color combinations. Turn one Deafening with as many creatures as you have can give you an advantage. Many enchantments here are high CMC cards which means most likely you will not be casting more than one a turn. Boros can have a difficult time stopping opponents combos which these cards can help with because many combos involve casting cards.
Other cards to consider adding:
- Sunbaked Canyon
- Hall of Heliod's Generosity
- Naya Panorama
- Talisman of Conviction
- Kazuul, Tyrant of the Cliffs: repeatable tokens, opponents are not going to want to attack you if it gives you a 3/3 for each creature who's attacking.
- Mask of Memory: repeatable draw, good with flying creatures.
- Nahiri, the Harbinger: repeatable draw, exile removal and her ultimate can tutor for one of Aureila or Helm for your winning combo turn.
- Boros Charm
Cards to consider cutting:
- Boros Guildgate
- Stone Quarry
- Rampaging Ferocidon: not good with the Aureila + Helm combo or Ascension, etc.
- Seraph of the Sword
- Everdawn Champion
- Serra's Blessing
- Baird, Steward of Argive
- Damping Sphere
- Leyline of Sanctity
- Warmonger Hellkite
Good luck with your deck.
2 weeks ago
Hey, I like the changes you've made, good job. Archmage Ascension is really interesting odd CMC tech with Yennett, nice.
Consistently in 99 card Commander you won't have Leyline of Anticipation and Leyline of Sanctity in your opening hand. In my opinion four mana for these effects is not worth it. Of the two, Anticipation is a better card, but it doesn't do much with Yennett because she already gives odd CMC cards you reveal flash. You can cast the card with no timing restrictions.
It's nice that Vanquisher's Banner is odd CMC, but I don't think you need it. You have much better repeatable draw from other sources that care about flying creatures who attack (Windreader), do combat damage (Bident) or busted draw (Consecrated). Most creatures here are high CMC/have flying; you'll get more draw from attacking then casting creatures especially since Yennett wants to be attacking. The anthem effect of Banner is not worth five mana or cheating it onto the battlefield because Sphinxs already have high power/flying; they don't really need the small +1/+1 pump.
I did a little research into effects with Aminatou, the Fateshifter and Yennett. You can take some more advantage of her -1 blink. Ancestral Knowledge with Aminatou is repeatable manipulation of the top 10 cards of your library. When you blink Knowledge you shuffle your library and the upkeep cost goes away, it's reset. Even without Aminatou, Knowledge is good value for two mana since top 10 cards is a lot.
One problem you may run into is getting high CMC cards stuck in your hand unable to cast them. Aminatou's +1 can help with this, but currently it's the only effect that can help with this problem. Penance lets you repeatably at instant speed, for no mana cost, setup the top of your library with odd CMC cards in your hand for Yennett.
Mask of Memory is a repeatable draw effect that's good when your Commander has flying/evasion and playing other flying creatures helps too. Since Memory triggers when creature does combat damage then it will not disrupt the top of your library for Yennett since her trigger is when she attacks which is before combat damage is done. Idyllic Tutor is an odd CMC tutor to get Soothsaying or another enchantment.