|Commander / EDH||Legal|
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Artifact — Vehicle
When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Fleetwheel Cruiser Discussion
6 days ago
Okay, I was probably more hopeful than I should have been when I saw the title, compared to what I'm seeing right now, but you've got an okay start.
Firstly, considering your 3 different instant speed removals, Incendiary Flow is not needed mainboard, and should be a sideboard option against graveyard decks. Other easy includes for the sideboard should be some of the more aggro creatures you currently have in the mainboard; which maybe should be removed for more actual vehicles like Ovalchase Dragster or Fleetwheel Cruiser and the like. With the Chandra main board, and all that removal, you're sure to last long enough to beat down your opposition through big and small creatures.
Second is I feel you shouldn't run Pia Nalaar. At the three drop slot you'll most likely want to either leave mana open for removal spells, or be playing your vehicles/direct vehicle support. Siege Modification being a spell I highly recommend if you use the dragster.
on My Free Deck
1 week ago
Hi, there! Welcome to TappedOut and the wonderful world of Magic!
Since you're just starting out, my main suggestion would be to pick a theme and stick to it. Right now, you have a bunch of cards that fit into multiple strategies, but those cards don't necessarily all fit into the same strategy. Renegade Wheelsmith, for example, works great in a Vehicle deck, but you only have one Vehicle (Mobile Garrison). Foundry Assembler is excellent in a deck full of artifacts, but you don't have a ton of artifacts. Your Self-Assembler, for example, can only find one card in your deck, Foundry Assembler, but what do you do if you've already drawn it?
This is just my personal opinion, but I've always found Vehicle decks to be fun. Fleetwheel Cruiser, Sky Skiff, Untethered Express, and Renegade Freighter are some examples of good Vehicles, and you can use Skysovereign as your flagship card, so to speak. You'll also need creatures to crew your vehicles, though, and Veteran Motorist, Toolcraft Exemplar, Depala, Pilot Exemplar, and Gearshift Ace, as well as the aforementioned Renegade Wheelsmith would all work well. You can add Start Your Engines, Siege Modification, or more Aerial Modifications as support cards as well. Of course, this isn't the only possible strategy you could take. You can add more Self-Assemblers for your Self-Assemblers to find, or add cards like Terrarion to help Improvise your Foundry Assembler. There are a ton of possible routes you can go down, and I'm sure you'll be able to find one that fits your liking.
I hope this helps!
1 week ago
1 week ago
Consider swapping out the Fleetwheel Cruisers for a pair of Aethersphere Harvester. The extra energy goes a long way to power the card draw from Glint-Sleeve Siphoner and it can be piloted by anything. The extra life that gives back can go a long way too. I absolutely love those two cards paired together.
1 week ago
I tested it out today playing against my father with Mardu Ballista. Soon I'll test against U/R Dynavolt and G/B Counters. This deck is strong and a lot of fun! Hanweir Garrison is awesome as arch said, also the fact that the tokens aren't banished at the end step is really good imo. I was thinking about Unlicensed Disentigration but there just really aren't any artifacts to power it. I took out 2 Fleetwheel Cruiser 4 Glint-Sleeve Siphoner and 4 Village Messenger. The cruisers are nice, but I feel like you need more land, running 22 I seem to come up short more often than I want too. I added 1 more each of Yahenni and Kari Zev, those are cards you want to see. I get not running 4 because they are legendary but 3 each makes it so you can count on seeing at least one or the other if not both each game. I also added the 2 Smoldering Marsh for 24 lands total and 2 Goblin Dark-Dwellers and 4 Scrapheap Scrounger in place of the Glint Sleeves. Glint Sleeve dies so easily I just never get to use his card draw effect. He eats either Fatal Push or one ping from Walking Ballista and Scrapheap is more aggro-esk and is harder to deal with. Goblin Dark Dweller is my MVP turn 5, play him with expertise in the grave and wrangle in your hand is so, so good.
1 week ago
Vessel of Volatility is bad because it cost you card and doesn't affect the board state. While it is true that fast mana like Seething Song leads to degenerate strategies, Vessel of Volatility is too slow. With only 20 lands, you are going to have trouble playing any card with mana cost greater that 3. 20 Lands leads to one lander opening hands that are not keepable with your curve. Although haste is nice, I'd recommend focusing on an agro shell with cost efficient creatures such as Forerunner of Slaughter over Voldaren Duelist.
You could even try a R/W build in Standard with cost effective one drops such as Expedition Envoy, Inventor's Apprentice, Thraben Inspector, Town Gossipmonger Flip with Hanweir Garrison at the top of your curve. Maybe throw in Speedway Fanatic
If you really like Hasty stuff, the most powerful haste creatures in Standard are Dust Stalker and Fleetwheel Cruiser, and Lathnu Hellion. Reckless Bushwhacker has seen modern play in 12 whack, but is still powerful if you cast it for surge cost on turn three and have a bunch of 1 drops on board.
Finally, Reality Smasher has seen modern and legacy play. Although super strong, eldrazi haven't been seen in standard since the pain lands rotated out.
2 weeks ago
emrakulinsmugglers those are some really great suggestions and the only problem with getting them is actually pulling them from packs. there is no way in Kaladesh I will pull The Flagship or Gideon in one or two packs and I don't want to burn $40 on a box that contains a load of lands and junk. I do have fast lands but they are not standard legal. if I had more resources I would actually cut out the Bomat Bazaar Barge and maybe the Fleetwheel Cruiser and add in two more Built to Last. or take those out all together and add in maybe another Sky Skiff or a couple Ovalchase Dragster. but the main gimmick is to have vehicles out first then after getting an ally out to have it crew it then after the vehicle attacks on the next turn get out more fresh allies which may trigger Rally ability for the old allies who can now attack on their own while the fresh allies Crew the vehicles allowing "them" to attack on that turn with the other allies. basically I give the fresh allies "Haste" by letting them Crew vehicles that have been out for a few turns and let them attack together with their now beefed up allies. and by having 3 of each ally creature I ensuring I am drawing an ally with a Rally ability and if one happens to die I will have another one to back it up. the non-ally cards are just to beef up what vehicles are in there. the Spireside Infiltrator is just in there to do cheap burn damage from crewing a vehicle. I may take him out though but I don't know. I actually do have Resolute Blademaster but it costs too much in terms of mana. by the time I got 5 mana I will have a handful of allies and a few vehicles out already. also this deck is not budget based. it was just premade using the Chandra Pyrogenius box and changing a few cards around. I honestly don't care much on budget costs of cards. if I have it I have it if not then don't matter. and although Aethersphere Harvester is a nice flyer I would rather not dip into Energy with this deck. thank you again for the great suggestions.
2 weeks ago
I played this and loved it. I made a few changes.
I took the Cataclysmic Gearhulk down to 2 for a week. Than I sideboarded them, and in their place i played two Fleetwheel Cruiser. Reasoning for this, the meta around my area wasnt so artafact/creature heavy. One of two decks total in the LGS maybe.