Fleetwheel Cruiser

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Fleetwheel Cruiser

Artifact — Vehicle

Trample, haste

When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

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Fleetwheel Cruiser Discussion

numerek on Creature-less Vehicles

1 week ago
  • The Antiquities War I know its not your colors and it would actually downgrade a lot of vehicles power and toughness but it does give you another Start Your Engines's type effect.

  • Bomat Bazaar Barge gives you a card which I think would be nice for your deck.

  • Fleetwheel Cruiser can let you get in for 5 if your boardwipes have done their job or if all your opponents creatures are turned, it can crew all but 4 of your other vehicles and then 7 of those can up crew those 4.

  • Oketra the True I would play this over Siege Modification it can't crew all your vehicles like siege can but it also doesn't set you up for a two for one, one of its tokens can actually crew Untethered Express or they can work with the god to crew other ones, and it survives your boardwipes as well as Hour of Devastation . and with double strike works great with Start Your Engines. I know it would be a creature in your creatureless deck but its blasphemy to call god's creatures anyway.

ClockworkSwordfish on Can a detained creature crew ...

1 month ago

He absolutely can still pilot a vehicle. Like you had guessed, Crew is an activated ability of the vehicle itself, the Gearshift Ace is just being tapped as part of that ability. Think of it this way: if the vehicle weren't in play, would Gearshift Ace have Crew 3? Certainly not.

Thus, if your opponent were to drop a Stony Silence, you could of course still attack or block with Gearshift Ace, but the Heart of Kiran would no longer be pilotable. That said, a Fleetwheel Cruiser, or any vehicle enchanted with Aerial Modification, would still be able to attack since they're creatures without needing their activated ability.

yodazach on depala vehicle

3 months ago

Heart of KiranDecent coz u have a bit of planeswalkersPeacewalker ColossusReally decent coz it gets rid of crew basicallyFleetwheel Cruiser pretty decentGearshift AceIts okConqueror's Galleon  FlipFlips into a decent card drawFairgrounds WardenGood RemovalMaster TrinketeerCreates tokens to pilotDwarven BlastminerGets rid of those pesky non-basics Dwarven Miner Does the SameJor Kadeen, the PrevailerPumps all ur shitChief of the FoundryGood budget pumpMine LayerGood old land destruction goodness!Metalwork ColossusEasy to get out, reks faceGuardian IdolCan be a creature and taps for manaScourglassGood one sided board wipeThunder TotemCreature and ManaAura of SilenceStops the group from playing dem noice artifactsMishra's FactoryTurns into creature to crew ur freakin vehiclesMask of MemoryGood Card Draw!

LeaPlath on

3 months ago

You have Smuggler's Copter already, what does Sky Skiff add? You aren't going to be attacking in with it till about turn 3, so Aethersphere Harvester might be a better option for being bigger and not dying to Bolt or an unrevolted Fatal Push.

Fleetwheel Cruiser is also probably better than Ovalchase Dragster because it can attack straight away without crewing, and doesn't trade with the ambush viper cards seeing play like Snapcaster Mage and similar. It also plays better with Saheeli Rai.

Ornithopter doesn't do anything in this deck without a lot of support, you aren't trying to enable a turn 1 Mox Opal, or using Cranial Plating, so you are probably better running something else, such as bomat carrier.

Chief of the Foundry is also better off as Master of Etherium.

TKDbeast on Blue Eldrazi

5 months ago

Congrats on going 4-0!

I would add Pithing Needles in place of your Fleetwheel Cruisers, since you don't have Jace, the Mind Sculptor. It shuts him down far more consistently than the cruiser, and is far more versatile.

Why don't you have JTMS, anyhow?

Hyperalgialysis on Automated Vehicles

6 months ago

I agree you need some more fixing, also get rid of a lot of the 4 drops. You can use Thopter Spy Network and Thopter Engineer in most of the places of your 4 drop creatures that dont make tokens on entry, Pia and Kiran Nalaar are really solid too. Servo Exhibition is good also. Smuggler's Copter should be a 4 of for this deck to function well, Shrapnel Blast and Fiery Conclusion are solid removal pieces that cost you a single token. Artificer's Epiphany is good draw, and Court Homunculus might be a good addition as well. I would want 4 Fleetwheel Cruiser also.

Hyperalgialysis on winis auras

6 months ago

You should run a few more lands, 22 seems good. Also the red in here isn't really doing anything. You could probably get more use out of adding Siren Stormtamer or Hope of Ghirapur, basically another inexpensive flying creature. For your sideboard, adding some vehicles might be good. I like Fleetwheel Cruiser and Aethersphere Harvester. Add some counter magic too like Censor Negate and Essence Scatter

Hyperalgialysis on Black Red Vroom

6 months ago

Night Market Lookout should be a 4 of, so should Scrapheap Scrounger and Weldfast Engineer Inventor's Apprentice. Cut it back to 22 lands, aggressive decks can run a little less. Bump it up to 4 Unlicensed Disintegration and Built to Smash. Get 4 Fleetwheel Cruiser and run them in place of the other vehicles you have 2 of each of. Then replace the last 2 artifacts with Skysovereign, Consul Flagship. Pia Nalaar would be good in here too. Also add one more solid piece of removal, Never / Return and Hour of Glory are a little more budget friendly than Fatal Push and Vraska's Contempt, Lightning Strike and Abrade are really good too. Trim it down to 60 cards using 4 of each of the cards I mentioned other than the sky sovereigns and the deck will be pretty consistent. Sideboard should be like 3 each of Sentinel Totem Duress Lay Bare the Heart By Force and Shock. This deck should be super fast this way, and it will help that you curve is lower, the only other upgrade would be to replace Untethered Express with Aethersphere Harvester or Heart of Kiran. Hope it works well for you.

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