Fleetwheel Cruiser

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Fleetwheel Cruiser

Artifact — Vehicle

Trample, haste

When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

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Fleetwheel Cruiser Discussion

Pethrax on Gruul Vehicles splash black/blue

1 week ago

Instead of Fleetwheel Cruiser have you thought of Untethered Express? Seems better imo disregarding the haste for the inevitability.

adambomb786 on Meals on Wheels 4.0

1 week ago

GGMistaT He was in there mainly to be able to crew Fleetwheel Cruiser but I will definitely consider revisions.

ComboCrazy on GREMLINS DUDE

2 weeks ago

I would cut out Kari Zev, Skyship Raider for some better late-game beat down, preferably something sackable to gremlins... I'm thinking maybe Fleetwheel Cruiser... or perhaps cut them altogether to even out the deck to just 60 cards, given you're running 62.

This is absolutely amazing, though, it looks hilarious to play! Congrats getting to #1, as well.

archfield1 on Kari Zev's Thievery

3 weeks ago

After playing it for three weeks now, I've had a couple realizations:

1) 4x Wrangle and 4x Kari Zev's Expertise sounds fun, but's it's just too many creature-stealing spells. I've had too many hands with 2-3 of them and not enough creatures to steal.

2) I'm struggling to find a good 4-drop finisher in red and black right now. Fleetwheel Cruiser is nice the turn it comes down, but after that you have to give up another attaching creature just to swing with it. Tried Skyship Stalker as well but it's just too expensive at 5 mana for a 3/3 flying haste.

Updates:

-4 Wrangle, +4 Unlicensed Disintegration

-2 Fleetwheel Cruiser, +4 Skysovereign, Consul Flagship

-3 Altar's Reap, +3 Bomat Courier (still gives me card draw, but also adds more damage and helps fuel Disintegration.

profanedorifice on Mardu Reanimation

1 month ago

My reanimator

I was running a deck simalar to this one for a while. Just made a tapped out to link to it.

I sided the 2x Cataclysmic Gearhulk for 2x Fleetwheel Cruiser since when I was playing artifact heavy decks werent a thing.

I noticed a man land or two were nice mana sinks late in the game when your in top deck mode. I chose to run 2x Rise from the Grave instead of 3x Ever After allowing me to get around to casting it soon by 1 turn.

I've 4-0'd a few FNM's then there were days I 0-4'd just mattered who showed up and brought the hot net deck.

all in all I love to see others playing reanimator, I have so much fun with it idc if i 0-4. The look on the OP face when you bring a noxious back 3x in one game is enough.

TheRedGoat on

1 month ago

Okay, I was probably more hopeful than I should have been when I saw the title, compared to what I'm seeing right now, but you've got an okay start.

Firstly, considering your 3 different instant speed removals, Incendiary Flow is not needed mainboard, and should be a sideboard option against graveyard decks. Other easy includes for the sideboard should be some of the more aggro creatures you currently have in the mainboard; which maybe should be removed for more actual vehicles like Ovalchase Dragster or Fleetwheel Cruiser and the like. With the Chandra main board, and all that removal, you're sure to last long enough to beat down your opposition through big and small creatures.

Second is I feel you shouldn't run Pia Nalaar. At the three drop slot you'll most likely want to either leave mana open for removal spells, or be playing your vehicles/direct vehicle support. Siege Modification being a spell I highly recommend if you use the dragster.

Pieguy396 on My Free Deck

1 month ago

Hi, there! Welcome to TappedOut and the wonderful world of Magic!

Since you're just starting out, my main suggestion would be to pick a theme and stick to it. Right now, you have a bunch of cards that fit into multiple strategies, but those cards don't necessarily all fit into the same strategy. Renegade Wheelsmith, for example, works great in a Vehicle deck, but you only have one Vehicle (Mobile Garrison). Foundry Assembler is excellent in a deck full of artifacts, but you don't have a ton of artifacts. Your Self-Assembler, for example, can only find one card in your deck, Foundry Assembler, but what do you do if you've already drawn it?

This is just my personal opinion, but I've always found Vehicle decks to be fun. Fleetwheel Cruiser, Sky Skiff, Untethered Express, and Renegade Freighter are some examples of good Vehicles, and you can use Skysovereign as your flagship card, so to speak. You'll also need creatures to crew your vehicles, though, and Veteran Motorist, Toolcraft Exemplar, Depala, Pilot Exemplar, and Gearshift Ace, as well as the aforementioned Renegade Wheelsmith would all work well. You can add Start Your Engines, Siege Modification, or more Aerial Modifications as support cards as well. Of course, this isn't the only possible strategy you could take. You can add more Self-Assemblers for your Self-Assemblers to find, or add cards like Terrarion to help Improvise your Foundry Assembler. There are a ton of possible routes you can go down, and I'm sure you'll be able to find one that fits your liking.

I hope this helps!

archfield1 on Kari Zev's Thievery

1 month ago

Good thoughts on Aethersphere Harvester too, I have Skysovereign, Consul Flagship in the board to go over the top when needed but worried about the cost a little.

Aethersphere Harvester for Fleetwheel Cruiser and Scrapheap Scrounger for Glint-Sleeve Siphoner are the first two I will probably keep in mind after tournament play.

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