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Artifact — Vehicle
When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Fleetwheel Cruiser Discussion
10 hours ago
Tharion, bad news... looking closer at Fleetwheel Cruiser rulings, it looks like it enters the battlefield, THEN becomes an artifact creature until end of turn. It won't trigger Sarkhan's Unsealing . Opens up a few slots for something else sweet, though!
3 days ago
So I’m running: 3 Goreclaw, Terror of Qal Sisma 3 Traxos, Scourge of Kroog 3 Fleetwheel Cruiser 3 Phyrexian Soulgorger 3 Ghalta, Primal Hunger 2 Birds of Paradise 4 Sol Ring 4 Sarkhan's Unsealing 2 Colossal Majesty 4 Thud 4 Fling 2 Manamorphose 2 Kari Zev's Expertise 4 Stomping Ground 4 Rootbound Crag 2 Cinder Glade 1 Game Trail 6 Snow-Covered Forest 6 Snow-Covered Mountain I haven’t had a chance to play with it yet, but play testing hands, it seems a lot of fun. :)
4 days ago
Ghalta, Primal Hunger does seem like a good bet. Flinging for 12 is so tasty!!
I really like the idea of Sol Ring , as they serve as an untap for Traxos, as well.
Once it rotates, and if it drops in price, I'd like to include Carnage Tyrant , especially for multiplayer games.
I guess I'm not sure which balance of creatures to run.
Do I need Fleetwheel Cruiser ? Maybe Ghalta instead of Fleetwheel?
6 months ago
10 months ago
Mono black deckbuilder's toolbox- the big list of random stuff I've jammed in modern.
For budget 8 rack, I'd look at Ratchet Bomb in the side. I consider it basically mandatory in hand disruption plans, and it fits in the bile blight slots as token hate, while dealing with chalice, endless one and ballista.
Azcanta is more tricky- lands are always awkward, and fulminators aren't cheap- its a priority hand disruption target in my games as removing it is hell.
I get the extripate mainboard in this meta, but I'd give a little thought to bontu mainboard and Ravenous Trap in the side- when I want to exile their graveyard, its usually free and you get everything.
I've used Fleetwheel Cruiser to deal with jace on an empty board before, but its less amazing with a low creature count, even if it is less awful than most vehicles. Jace is just one of those 'well, they topdecked it' cards in my budget lists- I've tried to jam The Eldest Reborn but getting to it in a smallpox list is a no-go.
If you're playing against a cryptic/jace deck regularly at fnm, Memory Plunder has done well in the past. Nothing like casting your opponent's cryptic in mono black.
10 months ago
I've seen a few attempts at vehicles in modern. I'll run through my deckbuilding notes
Challenge; meta. Lots of people do really unfair things with artifacts in modern, and artifact hate is core thanks to affinity/kci, so people will have dedicated hate.
Oppertunity; Tools. Modern artifacts have an insane variety of powerful support, from Dispatch/Galvanic BlastMox Opal all the way to Artificer's Intuition/Chief Engineer/Fabricate/Trash for Treasure There are powerful tools in red, blue, white and some functional oddities in black and green. A Life from the Loam manlands/crew control list might be playable.
Crew wants you to have creatures on the board, (and heart loves the variety of powerful modern plainswalkers). Modern wants your creatures to be self-protecting, cheap and immediately useful.
Bomat Courier is perfect. Lingering Souls is great for crewing. So is Bitterblossom. Most 'crew 1' lets you drop a pair of tokens, lose 1 to lili, then kill lili with the vehicle. Fleetwheel Cruiser trades well into most walkers thanks to haste. weatherlight/conquerers look ok in longer matchups. Slag Fiend might help make up a 'cantrip graveyard artifact crew' deck.
Mardu gets a great low-cost instant options and sideboard options, which should help it fighitng against hate. From k-command to Rakdos Charm, Lightning Helix to Rest in Peace, its all there. Just figure out what your meta doesn't want to be playing against, and jam that in there.
The big battle is against efficient midrange lists. If they can trade even for your low cost creatures, you will find it difficult to crew, so tokens are basically mandatory. Even then, all those sideboard Ensnaring Bridge answers also trade well, so plan carefully.
1 year ago
Bomat Bazaar Barge gives you a card which I think would be nice for your deck.
Fleetwheel Cruiser can let you get in for 5 if your boardwipes have done their job or if all your opponents creatures are turned, it can crew all but 4 of your other vehicles and then 7 of those can up crew those 4.
Oketra the True I would play this over Siege Modification it can't crew all your vehicles like siege can but it also doesn't set you up for a two for one, one of its tokens can actually crew Untethered Express or they can work with the god to crew other ones, and it survives your boardwipes as well as Hour of Devastation . and with double strike works great with Start Your Engines. I know it would be a creature in your creatureless deck but its blasphemy to call god's creatures anyway.
Fleetwheel Cruiser occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%