|Commander / EDH||Legal|
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Artifact — Vehicle
When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Fleetwheel Cruiser Discussion
2 weeks ago
I agree you need some more fixing, also get rid of a lot of the 4 drops. You can use Thopter Spy Network and Thopter Engineer in most of the places of your 4 drop creatures that dont make tokens on entry, Pia and Kiran Nalaar are really solid too. Servo Exhibition is good also. Smuggler's Copter should be a 4 of for this deck to function well, Shrapnel Blast and Fiery Conclusion are solid removal pieces that cost you a single token. Artificer's Epiphany is good draw, and Court Homunculus might be a good addition as well. I would want 4 Fleetwheel Cruiser also.
3 weeks ago
You should run a few more lands, 22 seems good. Also the red in here isn't really doing anything. You could probably get more use out of adding Siren Stormtamer or Hope of Ghirapur, basically another inexpensive flying creature. For your sideboard, adding some vehicles might be good. I like Fleetwheel Cruiser and Aethersphere Harvester. Add some counter magic too like Censor Negate and Essence Scatter
1 month ago
Night Market Lookout should be a 4 of, so should Scrapheap Scrounger and Weldfast Engineer Inventor's Apprentice. Cut it back to 22 lands, aggressive decks can run a little less. Bump it up to 4 Unlicensed Disintegration and Built to Smash. Get 4 Fleetwheel Cruiser and run them in place of the other vehicles you have 2 of each of. Then replace the last 2 artifacts with Skysovereign, Consul Flagship. Pia Nalaar would be good in here too. Also add one more solid piece of removal, Never / Return and Hour of Glory are a little more budget friendly than Fatal Push and Vraska's Contempt, Lightning Strike and Abrade are really good too. Trim it down to 60 cards using 4 of each of the cards I mentioned other than the sky sovereigns and the deck will be pretty consistent. Sideboard should be like 3 each of Sentinel Totem Duress Lay Bare the Heart By Force and Shock. This deck should be super fast this way, and it will help that you curve is lower, the only other upgrade would be to replace Untethered Express with Aethersphere Harvester or Heart of Kiran. Hope it works well for you.
1 month ago
3 suggestions, first Pia's Revolution would be amazing in a deck like this. To that end Makeshift Munitions would give your damage some extra reach. 2nd add black and you gain access to Marionette Master and Underhanded Designs both of which add more lifeloss triggers. Finally, Aetherworks Marvel is banned in standard. As a side note, once your opponent sees the infinite combo they will make sure to remove pieces right away in game 2, that might be a good time to sub out the combo and replace it with more aggressive artifacts. Things like Scrapheap Scrounger and Fleetwheel Cruiser. One last thing, if you do splash black Tezzeret's Touch on an Ornithopter is scary to see.
1 month ago
Lightning Strike needs to be in the mainboard. You also have 3 Glorybringer in the side as well as 2 in the mainboard. Look up a ramunap red decklist for some pointers, but you will likely need to remove some creatures for better ones. Earthshaker Khenra is better than Nest Robber but also much more expensive. I like Rigging Runner it is a decent card. You should get some Sunscorched Desert and Ramunap Ruins 4 of each for some extra value, maybe even some Desert of the Fervent to help with top decking. To be as helpful as possible I think you have 2 routes to go. 1st, drop the dinosaur subtheme and go full aggro. You arent running many that need cost reduction, and Charging Monstrosaur is a good top end. This would free up a good many spots that could be filled with strong threats like Ahn-Crop Crasher and the long forgotten Fleetwheel Cruiser. The other route would be to add green and go full on dinosaurs. This way would be very fun, but would probably end up costing more. Post if you would like assistance with one way or the other.
2 months ago
Ok, so first buy a 2nd copy of the deck. You will then have 2 copies of Tezzeret, Master of Metal and 4 copies of Tezzeret's Betrayal. This will be a huge step in the right direction. Tezzeret's -3 ability is where you will get most of his value. You want to run as many artifacts and artifact creatures as you can. Scrapheap Scrounger Treasure Keeper Filigree Familiar Fleetwheel Cruiser Skysovereign, Consul Flagship and Merchant's Dockhand are all cheap and solid cards to include. To this end, Tezzeret's Simulacrum is great for his ability. Tezzeret's Touch is decent, but provides real value when attached to one of the vehicles mentioned above. They still keep their abilities when enchanted, so the Fleetwheel Cruiser has trample and becomes a 5/5, even better tho since if it dies you don't need to bother with crewing it since it becomes a creature on entry to the battlefield. Metallic Rebuke is also inexpensive and very good in this type of strategy, if you cant get Fatal Push the lifegain from Tidy Conclusion will make it a little more playable.
3 months ago
Given the current meta, would Skysovereign, Consul Flagship be something to consider? Or maybe Fleetwheel Cruiser to keep things aggressive? Big fan of Glint-Sleeve Siphoner and wish we could find a way to give it a little more energy support in this shell. Maybe Live Fast?