Quietus Spike

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology Rare
Planechase 2012 Edition Rare
Shards of Alara Rare

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Quietus Spike

Artifact — Equipment

Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.

Equip

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Cardhoarder (MTGO)

0.07 TIX $0.04 Foil

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Quietus Spike Discussion

Nathanaiel on Not-quite-nine-tales

6 days ago

Considering Quietus Spike does nothing under without investing at least 6 mana, I dont really see the argument for it. You also desperately need fewer lands and more ramp/mana rocks. Enlightened Tutor is great in this, and not very expensive.

Warxuaroz on Not-quite-nine-tales

1 week ago

I really like it! i run an 8,5 deck too and I can tell I've found some nice pieces here! I definitely need to try Concerted Effort.

I find Scytheclaw very similar to Quietus Spike which I tested a while ago. Although its living weapon look great, it might be hard to cast it for . That's why I'd recommend Quietus Spike more.

If you want to see mine: Of Hate-and-a-laugh Tales

Wolfrage76 on Shirei's Discount Hospice for the Mostly Dead

2 weeks ago

Tainted Strike and Quietus Spike would be fun. Your deck is 100 cards - not sure hat you mean by needing help to to cut it to 100?

Norberry on But I'm Not the Only One

2 weeks ago

feels nice bud,

if you want to hit creatures with dismiss into dream, you probably want to fill the deck with other ways to achieve similar thingslike WillbreakerGoblin Sharpshooter is also your best friend here

some deathtouch equipment might be nice as well, to replicate the dismiss effect, Quietus Spike Basilisk Collar

cos you can get silly with [Lorthos, the Tidemaker]

also, because its quite a niche combo, you may need to find some tutors to get the pieces together, depends how much you want to make it happen as a subtheme, the cards strong on its own, so thats fine too

also where is your ramp, i don't see a sol ring, or the basic green arsenal here. (theres some creature ramp, but i find that a bit volatile) with a 6 mana commander, land ramp is nice because you accelerate towards her, and have 'safer' mana (meta dependent)

if the board is wiped, to deal with your dragons, all your mana dorks go with it, and its a huge setback

theres a couple of cards i dont quite understand here mirror wing dragon, Draconic Roar, seems like a couple of on flavor cards here that are not doing alot in an EDH format, just depends how tribal you wanna goif you can budget it, worldly tutor is one of the best cards for intet

rather then just listing cards, while my decks gets expensive, theres some good cheaper intet tech floating around

http://tappedout.net/mtg-decks/intet-the-counterspell-not-a-goodstuff-build/

Daedalus19876 on [Kaseto, Orochi Archmage] Snake Tribal / Voltron

2 weeks ago

Ack! I'm a bit late; work has been brutal lately. Anyway, here's the comment I owe you, haha.

This probably isn't what you want to hear, but you have most of the things I'd normally suggest for the deck. Personally, I'd try to avoid somewhat suboptimal creatures that are only in the deck due to the snake tribal (like Lorescale Coatl), but that's more personal preference.

One thing you haven't exploited too much is the unblockability aspect, though. Quietus Spike is a nasty little trick you could pull off pretty well with your commander. Or you could do silly things with Kukemssa Pirates or Pygmy Hippo...

Have you considered Slate of Ancestry over Shamanic Revelation? The repeatability is pretty awesome.

freakingShane on I'm a One Man Apocalypse

3 weeks ago

What do you think about Quietus Spike? I think that makes for a fun turn 7 for your opponents. The politics in that situation is just great. "Why shouldn't I attack you? What's in it for me?" Hahaha.

+1 on the whole thing, man!

Pieguy396 on How do control decks win?

4 weeks ago

Most commander decks just win with the "out-value" plan. The idea is that if you can do everything more efficiently than everyone else, you will win. I have a Queen Marchesa deck that tries to keep everything other than my own stuff off the board so that I can chip away my opponents' life totals with a large threat turn after turn. My Meren of Clan Nel Toth deck slowly drains eveybody with Blood Artist and Zulaport Cutthroat effects so I eventually win. My Sygg, River Cutthroat deck establishes an early board presence with an evasive threat or three, gives it something broken to hold like a Quietus Spike, then controls the long game with countermagic and removal. There are tons of options. Also, remember that your commander can be your win condition if you build it right.

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