Quietus Spike


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Planechase Anthology (PCA) Rare
Planechase 2012 Edition (PC2) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Quietus Spike

Artifact — Equipment

Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.


Price & Acquistion Set Price Alerts





Quietus Spike Discussion

Wolfrage76 on Steel Wings Steal Wins

3 days ago

No. With Quietus Spike on it youd hit for 40 damage then youd take off half their remaining life.

If opponent has 60 life, youd hit leaving them with 20. Then theyd take another 10.

WizardOfTheNorthernCoast on Steel Wings Steal Wins

3 days ago

Wolfrage76, Inkmoth Nexus is in the 'More power' part, but too pricey right now. I'm planning to get one at some point in time though. I didn't include Quietus Spike because I don't really like the card. Let's assume I have a 40/40 Traxos, hitting a 40 hp enemy would only put him at 20 hp where I could normally kill him. Also, the 3-drop slot is pretty busy and I run Collar more for the lifelink ability than for the deathtouch ability :)

Thanks for the intensive input, Daedalus19876. I'll see about the evasion part once I've played the deck more but the trample should allow me to get some damage in most of the time. Grappling Hook is a really nice suggestion though, thanks! Paradox Engine is for later, when the price goes lower. The stax aspect isn't fun for multiplayers so I don't wanna go that route, though I considered it for a moment :)

Wolfrage76 on Steel Wings Steal Wins

3 days ago

Inkmoth Nexus and Quietus Spike would be useful. The collar you have is good but i always preferred the spike.

Wolfrage76 on Honey, why is there a pot roast inside the candle?

4 days ago

Quietus Spike, Basilisk Collar or Neko-Te can be fun on Olivia Voldaren. Quietus spike goes well with any creature (especially with a Magnetic Theft to use at last minute to move it to an unblocked attacker).

Sorin Markov wouldn't be bad in your deck.

Mirri the Cursed should be in here too.

luther on Tetsuko and the Sneaky Bunch

1 week ago

How about some equipment in here that are either +x/+0 (since tetsuko doesn't care what your power is as long as your toughness is 1) or have on hit? Ex. Forebear's Blade or Quietus Spike?

MartialArt on Generic Vampire Army

2 weeks ago

Blade of the Bloodchief is an interesting card. I don't like it since I play on masses with class. And since I don't see a decent sac engine its too slow imo. But use it if you want. It can be quite good.
Quietus Spike is a bit odd here since you don't have decent ways to get creatures through like trample. Ok some have flying but your opponents can have flyers too. Focus more on brute strength.
And I would cut all mana artifacts. With a low curve you won't need them.

I see a lot of removal (wich is good). But there are 2 cards I disagree with:
Deflecting Palm: It might help you not loose a game but at such a point you might just loose the next turn. And this does not help you get out frontal pressure. Its too defensive to win you games in this deck.
Dark Ritual: It might sound like a good idea but imo its just bad unless you play a high curve or combo. Especially in low curve decks like Edgar. At the beginning it might be good but later on it will be just a wasted card to draw. Imagine drawing it turn 10. You will probably think "A Vampire would have been better" or "a removal would have been better".
I will not comment on the removals unless you want me to since you seem to run on a budget. They are ok but generally I don't like those that have restrictions like "nonblack". (Too much explanation for now)

SpiritKing on How to turn modern?

2 weeks ago

not about to tell you to get another deck or a "modern deck", since you already stated this is more a list of what you have to work with rather than a finished deck. I dont know how much modern matches you could observe until now, but modern is a very fast format that evolves mostly around the first 4-6 turns of a game. With that premise, you should start by cutting most of your mana expensive cards from the finished build, they just wont help you win in time or to stay alive. Things like Soul's Majesty, Hunt the Weak, Quietus Spike or Staff of Nin are far to slow to have an impact on your matches. The same goes for your "big" cats like Raksha, Jedit Ojanen and Taj-Nar Swordsmith. Little critters like Infantry Veteran are cheaply costed, but outclassed very easily and dont have enough of a usefull ability. If i were you i probably would drop the equipment/arifact based cards in the deck completely and go more in the direction of +1/+1 counters.

Try to ask around if someone has some Travel Preparations and/or some more Fleecemane Lion's for trade, or buy some of them at your LGS (they are pretty cheap) and up the number of Ainok Bond-Kin. Try to avoid Dragon Bell Monk and Student of Ojutai and try to get some Seeker of the Way instead. They have a better body for a lower cost, get the Prowess bonus from casting your +1/+1 counter spells and combat tricks as well as getting you some more life. Consider Prey Upon to go with them.

Overall advice: try to lower your mana curve so that you have a reasonable chance to play something every turn from t1 to t5, perhaps even mutiple spells from t3 onward, to get your opponent to 0 life as quickly as possible. If you want to stick with GW as your colors and want to use some of your cats, an aggro strategy (poissibly) with +1/+1 counter interactions would be the first thing you should look at. Also cheap, efficient spot removal in form of Lightning Bolt, Path to Exile and Fatal Push are some of the most played cards in modern. If you can do it, try to add something that protects your creatures, or gives you an advantage if they get removed. Something like Brave the Elements, Emerge Unscathed or Shapers' Sanctuary should be a fine solution.

I hope this is what you were looking for. If you have further questions, feel free to ask away.

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