|Commander / EDH||Legal|
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|Planechase 2012 Edition||Rare|
|Shards of Alara||Rare|
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Artifact — Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
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|Have (10)||gildan_bladeborn , bradyofportdetroit , rikertchu , tragic_slip , Tiddilywinkus , ZombieFood , DrLitebur , rockleemyhero , sonnet666 , zachi|
Quietus Spike Discussion
2 days ago
2 days ago
When building a commander deck, start with your lands. What seems to be jumping out to everyone is you have far too few.The rule I go by is that your total land base needs to be at least 30 + CMC of your commander + Colors of your commander. Thus, in your case the minimum amount of lands should be 36.
Second, you need to make sure you have enough Ramp/Mana Rocks and Card Draw. I know it's tempting to stuff your deck full of fun cards. However, if you never get to play them, it's not fun. So, get this straight and don't allow yourself to cut them. Generally I try to aim for 8-10 Ramp/Mana Rock cards. (like Sol Ring and Sword of the Animist)Also, 5-8 Card Draw cards. (like Phyrexian Arena, Night's Whisper, and Rogue's Gloves)
Next look at what you want your win condition to be. It seems your going after an attack heavy, tribal beat down theme. So, I think you're on the right track so far. However, 41 creatures seems a bit much. I'd slim that down to 35-38 and then add in some things that are going to play off your tribal theme. For instance, Door of Destinies, Coat of Arms, and/or Obelisk of Urd
Next you need to make sure you have answers to problems. Generally people like to keep minimum 4+ board wipes in their decks. Also, in your particular colors you'll have an extremely tough time dealing with artifacts and enchantments. So, your going to want to include a few cards like Nevinyrral's Disk, Perilous Vault, and Scour from Existence that can take care of them. In addition to or in place of more normal board wipes like Decree of Pain, Mutilate, and Deadly Tempest, that will get rid of creatures if you're getting overrun.
Next add in some fun stuff for your commander. Generally people use deathtouch equipment with Olivia, because it allows you to use her first ability to "Ping" creatures and kill them. Cards like Basilisk Collar and/or Quietus Spike. Also, Blade of the Bloodchief is your only real option for a specifically vampire tribal card.
Finally a few combos for this deck is a good thing, because it's going to pretty weak in the late game. You already mentioned Sanguine Bond and Exquisite BloodAlso, I saw someone mention Bloodchief Ascension and MindcrankI'll include Blood Tribute and Defiant Bloodlord, which can one shot an opponent. Defiant Bloodlord also acts as redundancy for Sanguine Bond.
That should improve your deck immensely.
4 days ago
Oh my...What have you created? It's glorious!
First, Awakening Zone gives you a little bit of mana fixing and a great deal of creatures. Just wait until you play an Overrun on them, that will be hillari-
What? You are not playing Overrun? oh... Mana fixing it is!
Next, you have Warstorm Surge. This is not an exact requirement, but take a look at the power of your creatures. It's insane!
Finally, you have Quietus Spike. This card... It's terrible. This is probably the most painstaking card I have ever been exposed to. The deathtouch I can deal with, but half my life?! This will make so many people rage, especially if you can get it on one of your dragons.
I hope this helps! I hope you have many wondrous games with this epic weapon! Two things I have noticed is...1. You have both Wurmcoil Engine and Terastodon on your decklist twice. I am not sure if this was an accident or not, but just pointing it our just in case.2. I just realized that these cards were all in the Planechase Anthology. I don't know why...
4 days ago
I'd highly recommend: Quietus Spike, Scytheclaw and Daretti, Scrap Savant. You have too few mountains, only 3 in the 99 deck. You won't be able to cast your commander, believe me. Overall is a nice deck +1.
1 week ago
My favorite pump spells you aren't running for this deck are Gaea's Anthem, Captain's Claws, Quietus Spike, Empyrial Plate, Sword of the Animist, Beastmaster Ascension and Pathbreaker Ibex. You can also get a lot of millage out of Kessig Cagebreakers, usually the deck ends up with a bunch of dead 1/1 critters in the yard by the 6th or so turn. Happy gathering!
3 weeks ago
Damage doesn't even have to "show up" in anyway. Dealing damage is enough, even though it didn't had any visible impact on game. For example, if you attack with Storm Crow equipped with Quietus Spike and defending player is at 1 life and controls Fortune Thief, you still get the Quietus Spike trigger , because Storm Crow dealt that one damage even though it didn't have any visible impact.
Quietus Spike triggers whenever equipped creature deals combat damage to a player. It doesn't matter what that damage does. In your example Blighted Agent's damage causes defending player to get a poison counter and in my example Storm Crow's damage doesn't cause anything, but in both cases they deal combat damage to a player and that's all that Quietus Spike cares about.
3 weeks ago
So just to be clear...DAMAGE showing up as a Poison counter is enough to set of Quietus Spike causing my opponents health to be cut in half. Independant to that, however, the poison counter would still stand. Both take place but have no further interactions.
3 weeks ago
What he's saying is that on top of infect not working with Quietus Spike's ability, the actual "lose half of life total" part is coming from Quietus Spike, not Blighted Agent (hence the spike is that ability's source). If the spike said, "equipped creature has" and the on-hit ability, then the source would be Blighted Agent. But it wouldn't work the way u we're thinking in either scenario