|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|2012 Core Set (M12)||Uncommon|
Combos Browse all
Enchantment — Aura
Enchanted creature gets +1/+1 and has protection from creatures.
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Spirit Mantle Discussion
1 day ago
I like what you've done here! I'm using a Brago deck myself; have a look if you're interested (and leave a comment too if you feel like it (Incomiiiiing!).
During play, I've found that Brago is often a prime target, si I've added a bit more protection for him like some counterspells and some stuff that makes stopping his attacks a lot harder like Aqueous Form, Cloak of Mists, Spirit Mantle and Steel of the Godhead.
I also use a bit more mana rocks than you, because Brago can blink these after every single attack and thus untap them again; allowing me to use them pre- and post-combat. Azorius Signet, Basalt Monolith and Mana Vault have all been extremely helpful.
Last but not least, I've added some stuff that allows me to all but lock-down my opponents, if things turn out to take a turn for the worse. As Brago can untap so much with his blinking abilities, this makes you a lot less vulnerable to to lock-down effects like Stasis and Static Orb.
Hope any of this help; have fun brewing and playing!
3 days ago
Easybr0wnies343 Thanks for the help! I think at this point, I'm leaning more toward heroic. That way I'll get more value out of cards like Spirit Mantle, Titan's Strength, and Inquisitor's Flail which I think is more suitable for double damage. Though, I'm not sure if I should rely on instances and sorceries to trigger heroic or if I should make it a dedicated aura deck.
6 days ago
Hello there. I gots me a few suggestions.
First, run more mana rocks and acceleration. A good rule of thumb here is 1 and 2 drop rocks are great here. 3 drop is ok if it produces more than 1 mana (Gilded Lotus is bad here). Mana accel I run that you don't: Crystal Vein, Ancient Tomb, Chrome Mox, Grim Monolith, Lotus Petal, Pentad Prism, Worn Powerstone, Mana Crypt, and Copy Artifact.
Anyways, feel free to check out my list for ideas... it's not superfriends but it should still give you a few ideas.
1 week ago
KardKing - Youre right, Im not running a Rogue's Passage or a Spirit Mantle for a few reasons: one is I wanted to try making an Uril deck that could be strong without some of the key pieces of decks with a similar style, and secondly I figured I could make due without using some of those particular cards. For example, without a number of the cards on your list I still have outlets for creature protection, color protection, trample, flying, and first strike, as well as card draw and a bit of ramp. However, I can certainly see the value of a Herald of the Pantheon in this deck, so Ill definitely consider finding a spot for that - who doesnt like life gain and enchantment discounts? Thanks for your suggestions!
1 week ago
2 weeks ago
I'm not sure how much my list will help you but it's sure to give you a few ideas. It's not budget friendly but it's very competitive. Narset, American Beauty
3 weeks ago
Also, Daybreak Coronet and Umbra Mystic are not going to pay-off like you might think. You have very few aura's (5 in total) -- I think. So, getting these to combo properly is going to require luck, which is something you will want to save for other things.
As mentioned earlier, Spirit Mantle and Flickering Ward are good protections. Gryff's Boon is cheap and good for evasion. Prison Term is excellent for creature removal as its value increases with the length of the game. In terms of aura buff's; the cheaper the better -- this way if they are zapped by creature removal, you haven't wasted alot of investment. So things like Cartouche of Solidarity up to Shielded by Faith can be decent investments that mitigate this obvious risks of aura spells. Another decent land for a Sram deck (which is Mars spelled backwards -- the god of war) is Cathedral of War, getting those +1's on your commander add up after a while.
1 month ago
Some budget friendly suggestions (I have a very similar deck that I have been playing a long time)
- Spirit Mantle
- Cartouche of Strength
- Armadillo Cloak
- Birds of Paradise
- Avacyn's Pilgrim
- Nature's Lore
- Contested Cliffs
I have found haste not really as important as it would be in other decks. Unless you can get uril, get haste, and get auras on the same turn it doesn't help much. Xenagos is OK since he helps buff too.
I would remove Iroas, Helm of the Gods, reliquary tower, spirit loop, boar umbra, and kodama's reach to start.
Also shocklands would be a nice upgrade over some of those ETB tapped lands. Those a bit more expensive though.