|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|2012 Core Set (M12)||Uncommon|
Combos Browse all
Enchantment — Aura
Enchanted creature gets +1/+1 and has protection from creatures.
Spirit Mantle Discussion
3 weeks ago
Palace Guard with Ghostly Possession or Spirit Mantle is another pain in the ass stall tactic for creature reliant decks that are more agro based too, but you do eventually have to pick something, that a deck might be weak too.
3 weeks ago
In the spirit of giving deckbuilding advice, and at the risk of sounding a bit obtuse, I don't think this deck is going to be competitive in Modern. Your only real protection is Sphere of Safety , which is too slow for Modern, and you will not realistically be able to benefit from either Celestial Ancient or Sigil of the Empty Throne , since you'll likely be tapped out after casting either, and will have to wait a whole turn before you can get any benefit. Finally, auras are just a bad strategy in a format with so much removal--your opponent can easily take out two of your cards using one of his or her own.
That said, Selesnya enchantments can be a fairly competitive deck, but it is an aggressive one, rather than a control one. The deck, often known as Bogles or Aura Hexproof, revolves around Slippery Bogle , Gladecover Scout , and Kor Spiritdancer to quickly drop low-cost hexproof creatures then start swinging with cheap enchantments like Rancor and other 1 mana auras (as well as Daybreak Coronet and maybe 1-2 copies of Spirit Mantle ).
However, if you want to keep with this plan, here are a few suggestions:
2 months ago
I have a few more suggestions for you.
Ramp: Drop any mana rocks like Commander's Sphere that cost but only add and Gilded Lotus. These aren't helping you ramp quickly into anything. Replace the 4 of them with Talisman of Conviction , Talisman of Progress , Talisman of Creativity , and Pentad Prism . I'd also find room for Coalition Relic and Worn Powerstone .
Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Narset, American Beauty
3 months ago
Okay, this list will probably be long so I'll see if I can break it up.
Eldrazi Conscription - expensive, but powerful aura
Spectra Ward - usually makes bruna unblockable
Spirit Mantle - usually makes bruna unblockable
Temple of the False God - land ramp, usually nice
Hedron Archive - ramp that turns into card draw if needed
Tons of tons of cards tutor enchantments, so consider those as well.
4 months ago
It feels like you're halfway glass cannon and halfway prepared for a longer game. I.e. your removal suite is pretty heavy for a deck with this much ramp that should consistently get Narset out turn 3-4. The deck either races or goes more pillow fort. As built it won't do well in the long game, you can't have your cake and eat it too lol.
I personally suggest cutting most of your non-modular counterspells and some other removal. Delay, Dispel, Mental Misstep, Pyroblast, Rapid Hybridization, and Swords to Plowshares among others. I'm also not a fan of Sensei's Divining Top here (doesn't dig deep enough and no option to put the cards on the bottom of your library).
Brainstorm definitely deserves a spot and Scroll Rack (avail. in gold border for much cheaper). Aqueous Form , Spirit Mantle , Steel of the Godhead for evasion will treat you better here than spot removal. Crystal Vein is another good ramp option. I'd also increase your extra combat spells to increase your odds of going off on your 1st attack.
4 months ago
I love the deck and I often play flavor cards over "best in slot cards".
great deck and cool combo with Primal Surge !
4 months ago
Thanks for the upvote Nerdytimesorwhatever, your timing was perfect in asking that question, as I got to play the deck for the first time in months the day before. I cut a couple cards - Crop Rotation and Land Tax , as they didn't have much impact when drawn, as I found myself wanting more auras or answers to threats instead. I also removed Daybreak Coronet for now, as it just feels like a win-more aura rather than a game-breaker. In those card slots, I added Mark of Fury , Kithkin Armor and Flickering Ward , which I'm not sure why I didn't have in the deck previously, as 1-cmc options that provide solid evasion or haste and two that can recur themselves to help cantrip my enchatresses were immediate upgrades.
As far as top performers go, Spirit Mantle , Spirit en-Dal and Seize the Day are always welcome sights, as they result in a very high win probability once Uril hits the board. As fun as the deck is though, it's very difficult to play in my meta with more than one opponent, as I play a lot of cEDH, and this deck will draw all the hate from others even as the combo decks prepare to end the game. 1v1 is where it shines most, and then it's a real handful.
Spirit Mantle occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.02%