Spirit Mantle

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Uncommon
Planechase 2012 Edition (PC2) Uncommon
2012 Core Set (M12) Uncommon

Combos Browse all

Spirit Mantle

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.

Price & Acquistion Set Price Alerts

PCA

PC2

M12

Ebay

Spirit Mantle Discussion

Last_Laugh on Enlightened Equipment

4 days ago

I would suggest running a lot more mana rocks to try for a turn 3-4 Narset. Talisman of Progress, Fellwar Stone, Lotus Petal, Pentad Prism, Coalition Relic, Worn Powerstone, Basalt Monolith, and Copy Artifact should all be in here.

I'd also suggest a bit of a pillowfort strategy with cards like Smoke and maybe Propaganda/Ghostly Prison.

More haste enablers is another suggestion I have. Consider Generator Servant, Lightning Greaves, and Swiftfoot Boots.

Any particular reason for not running auras? Aqueous Form, Spirit Mantle, and Steel of the Godhead should probably all be in here.

hkhssweiss on Uril ramp/control

5 days ago

sriah001 Hmm I know you said that a few goals of yours are to control the board through Wraths, but what about just making Uril a huge enough threat where that doesn't matter.

Some card draws I can think right off the bat for Uril are Sylvan Library, Sensei's Divining Top, Commune with Lava, Hunter's Insight, Sage's Reverie, Sixth Sense, and Keen Sense.

If your going for more of an enchantress type build there are other card drawing options in terms of Enchantress's Presence, Sram, Senior Edificer, Satyr Enchanter, Mesa Enchantress, Kor Spiritdancer, Argothian Enchantress.

Some general cards I would recommend for Uril as well would be: Rancor, Shielded by Faith, Messenger's Speed, Ethereal Armor, Hyena Umbra, and Spirit Mantle.

Hope that helps!

Last_Laugh on An Army of One

6 days ago

To get your extra turns/combats going you need to run a LOT more of these effects. I ran 17 myself including things like Ral Zarek.

The other thing I'd highly suggest is many more mana rocks. I'd also suggest all your rocks cost 2 mana or less (3 mana is ok if it adds more than 1 mana like Coalition Relic, Worn Powerstone, and Basalt Monolith) Your goal here should be turn 3-4 Narset and rocks that cost 3+ don't help here at all. Add all 3 Signets, Talisman of Progress, Fellwar Stone, Lotus Petal, Mana Vault and Pentad Prism. Also consider Generator Servant for ramp and haste.

Speaking of haste... consider Mass Hysteria, Need for Speed, and Ashling's Prerogative.

Also consider some auras like Spirit Mantle and Steel of the Godhead. Also consider Smoke if you stick with the pillowfort plan.

Feel free to check out my list for some ideas, it was very competitive and fine tuned. Narset, American Beauty - Retired. Upvotes on any of my lists is appreciated.

Last_Laugh on my super friends deck

6 days ago

I have a few considerations for you.

Generator Servant - ramps 2 and gives haste to Narset. This is the ONLY creature I ran and I never regretted it.

Smoke - Great here!

Mass Hysteria/Need for Speed/Ashling's Prerogative - Great haste enablers here.

Talisman of Progress/Signets/Fellwar Stone - Your mana rocks should all cost 2 or less. 3 cmc is ok if they produce more than 1 mana, i.e. Coalition Relic, Basalt Monolith and Worn Powerstone. Drop Darksteel Ingot, Thran Dynamo, Gilded Lotus, and unless you really really need the fixing, Chromatic Lantern.

Pentad Prism - listing this one separately. Both counters can be removed at once and it's the only 2 mana rock that can ramp 2 colored mana.

Aqueous Form/Spirit Mantle - Good evasion for Narset and the scry on aqueous can let you look at the top 5 for Narset's ability.

Last is a favorite of mine in this deck. Ancestral Knowledge allows you to thin out and stack the top 10 cards for a mere 2 mana. This card is crazy good in Narset.

cdkime on Auras

1 month ago

The best options for hexproof are Gladecover Scout and Slippery Bogle. At 1 mana, you can play them turn one, hit them with two one-mana auras on turn two (Rancor, Ethereal Armor, etc.), so you're swinging for 5+ damage on the second turn. Consider running 4 copies of both hexproof creatures and four copies of Kor Spiritdancer, and no other creatures.

I would recommend running four copies of both Rancor and Ethereal Armor, as well as the following:

Daybreak Coronet is extremely powerful, allows you to safely attack and block with your powerful creature, and gains you life.

Spider Umbra will allow you to block flying creatures while also provide protection from Wrath of God-like effects.

Spirit Mantle makes your creatures unblockable. This one you can probably get by using three copies, since multiple instances of protection from creatures are redundant.

enpc on Zur’s Paradox Theorem

1 month ago

I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.

For cards you could easily cut:

Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.

As for cards I would add to the deck:

And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.

Hopefully this'll help streamline the deck.

ZendikariWol on Estrid Aim's High

2 months ago

^^^ more lands.

Also you don't have a lot of good aura targets. Ajani's Chosen is great as a token producer and gives you the option of going wide. Card: Cephalid Constable is totally insane. Cold-Eyed Selkie is also pretty insane. Eidolon of Countless Battles get gigantic very quickly. Invisible Stalker is hexproof and unblockable, and need I say more? Kor Spiritdancer is a great draw engine and also gets very large, very quickly. Rafiq of the Many is a legendary voltron target, literally and metaphorically.

You're also missing some great enchantments and synergies. Argothian Enchantress, Herald of the Pantheon, Kestia, the Cultivator, Sigil of the Empty Throne, Propaganda, Aether Tunnel, Aqueous Form, Banishing Light, Bear Umbra, Ethereal Armor, Grasp of Fate, Mirari's Wake, Rhystic Study, Song of the Dryads, Spirit Mantle,

bomb_arie on Rafiq the Cultivator

3 months ago

Nice deck, your construction reminds me of my first version which was more Enchantress-draw based. Keep in mind that in those days not all cards in your deck where available. You can find that deck over here: [Rafiq 1.0] Enchantress Draw

Enchantments and Auras

There are a few enchantments i'd like to mention which I tried in my decks aswell and did not make it to the final cut (or at least the deck how I play it nowadays).

Ancestral Mask and Ethereal Armor I think these cards are too much dependent on having other enchantments on the board. And it does not give an 'unblockable' bonus for instance flying or trample.

Armadillo Cloak I used to run this and also Unflinching Courage but I dropped them because in my playgroup people tend to scoop when you strike them lethal so you don't get the advantage of the lifelink.

I think you should replace these cards with cards who give better 'unblockable' bonus for instance Infiltrator's Magemark or Spirit Mantle who have a low CMC. Or maybe Drake Umbra which cost more but also gives better bonus.

Creatures

Further your creature base. I also have tried cards like Herald of the Pantheon but I rather use a general ramp card than an card that only affects your enchantments. Same for Kor Spiritdancer who only triggers on auras. I would consider Knight Exemplar and Umbra Mystic who both help protecting your Commander.

Also I am not a fan of the Legendary-Enchantment Creatures. Bestow cost are mainly too high to cast and I think there are better options available. But if you want to stick to that theme that's okay and then you might consider Thassa, God of the Sea.

Planeswalkers

I see no planeswalkers in your deck and Bant has a few which really juice this deck up. One I am allready playing myself and the other one is on my wants-list. I suggest to try Tamiyo, Field Researcher and Estrid, the Masked they can be smashing. And if you are adding planeswalkers Shalai, Voice of Plenty might be a nice add.

Surprise, Surprise

You really need to add this one: Hunter's Insight this is a crazy card drawer in your deck. And I like cards like: Vines of Vastwood, Invigorate and Might of the Nephilim for the surprise (aka lethal) hit. They are cheap to cast and speed up the game.

Well this is all for now. I might review your deck later again. Maybe you can review mine in the latest version: [Rafiq 2.0] To Serve & Protect [cEDH]

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