Spirit Mantle

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Uncommon
Planechase 2012 Edition (PC2) Uncommon
2012 Core Set (M12) Uncommon

Combos Browse all

Spirit Mantle

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.

Spirit Mantle Discussion

Hynx on Selesnya Enchantment

3 weeks ago

Palace Guard with Ghostly Possession or Spirit Mantle is another pain in the ass stall tactic for creature reliant decks that are more agro based too, but you do eventually have to pick something, that a deck might be weak too.

Caerwyn on Selesnya Enchantment

3 weeks ago

In the spirit of giving deckbuilding advice, and at the risk of sounding a bit obtuse, I don't think this deck is going to be competitive in Modern. Your only real protection is Sphere of Safety , which is too slow for Modern, and you will not realistically be able to benefit from either Celestial Ancient or Sigil of the Empty Throne , since you'll likely be tapped out after casting either, and will have to wait a whole turn before you can get any benefit. Finally, auras are just a bad strategy in a format with so much removal--your opponent can easily take out two of your cards using one of his or her own.

That said, Selesnya enchantments can be a fairly competitive deck, but it is an aggressive one, rather than a control one. The deck, often known as Bogles or Aura Hexproof, revolves around Slippery Bogle , Gladecover Scout , and Kor Spiritdancer to quickly drop low-cost hexproof creatures then start swinging with cheap enchantments like Rancor and other 1 mana auras (as well as Daybreak Coronet and maybe 1-2 copies of Spirit Mantle ).

However, if you want to keep with this plan, here are a few suggestions:

  1. Add some ramp, like Llanowar Elves (or the less budget-friendly Birds of Paradise or Noble Hierarch ).

  2. Add some more interaction, such as Path to Exile and maybe Naturalize in your sideboard.

  3. Add a few of the creatures from Bogles, even if you do not want to commit 100% to that strategy.

Last_Laugh on Not quite friends anymore

2 months ago

I have a few more suggestions for you.

Ramp: Drop any mana rocks like Commander's Sphere that cost but only add and Gilded Lotus. These aren't helping you ramp quickly into anything. Replace the 4 of them with Talisman of Conviction , Talisman of Progress , Talisman of Creativity , and Pentad Prism . I'd also find room for Coalition Relic and Worn Powerstone .

Look into a few auras for getting Narset through safely. Aqueous Form , Spirit Mantle , and Steel of the Godhead are your best options.

Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Narset, American Beauty

Nemesis on Shes so Evasive! HELP!

3 months ago

Okay, this list will probably be long so I'll see if I can break it up.

Sram, Senior Edificer - basic stuff, card draw when you play an enchant

Kor Spiritdancer - same thing as above

Sphinx's Revelation and other x draw spells like Pull from Tomorrow , or Read the Runes

Curator's Ward - hexproof for your enchanted and draw if it's on bruna

Starfield Mystic - not crazy about this one, but it does reduce the cost of your enchantments when you have to cast them.

Danitha Capashen, Paragon - More Enchantment cost reduction

Hero of Iroas - same as above

Traumatize fast, ableit expensive, way to dump a ton of enchantments into your graveyard for Bruna
Winds of Rath - self explanatory

Divine Reckoning - nice when you have bruna and want to keep her

Single Combat - same as above

Umbra Mystic - good safety net for your auras

Eldrazi Conscription - expensive, but powerful aura

Spectra Ward - usually makes bruna unblockable

Spirit Mantle - usually makes bruna unblockable

Temple of the False God - land ramp, usually nice

Hedron Archive - ramp that turns into card draw if needed

Tons of tons of cards tutor enchantments, so consider those as well.

Last_Laugh on Narset's inevitable Approach

4 months ago

It feels like you're halfway glass cannon and halfway prepared for a longer game. I.e. your removal suite is pretty heavy for a deck with this much ramp that should consistently get Narset out turn 3-4. The deck either races or goes more pillow fort. As built it won't do well in the long game, you can't have your cake and eat it too lol.

I personally suggest cutting most of your non-modular counterspells and some other removal. Delay, Dispel, Mental Misstep, Pyroblast, Rapid Hybridization, and Swords to Plowshares among others. I'm also not a fan of Sensei's Divining Top here (doesn't dig deep enough and no option to put the cards on the bottom of your library).

Brainstorm definitely deserves a spot and Scroll Rack (avail. in gold border for much cheaper). Aqueous Form , Spirit Mantle , Steel of the Godhead for evasion will treat you better here than spot removal. Crystal Vein is another good ramp option. I'd also increase your extra combat spells to increase your odds of going off on your 1st attack.

Happycamper3611 on Kestia, Primal Surge (G/W/U Enchantress EDH)

4 months ago

I love the deck and I often play flavor cards over "best in slot cards".

I run my Kestia, the Cultivator deck as a Slippery Bogle deck like the ones run in modern, so it's chock full of umbras and pro creature cards like Bear Umbra and Spirit Mantle

I also run Estrid, the Masked because putting totem armour on Privileged Position just kinda completes the "don't touch me while I beat your face" theme I'm going for.

great deck and cool combo with Primal Surge !

Azdranax on For Whom The Belle Tolls - An Enchanted Tale

4 months ago

Thanks for the upvote Nerdytimesorwhatever, your timing was perfect in asking that question, as I got to play the deck for the first time in months the day before. I cut a couple cards - Crop Rotation and Land Tax , as they didn't have much impact when drawn, as I found myself wanting more auras or answers to threats instead. I also removed Daybreak Coronet for now, as it just feels like a win-more aura rather than a game-breaker. In those card slots, I added Mark of Fury , Kithkin Armor and Flickering Ward , which I'm not sure why I didn't have in the deck previously, as 1-cmc options that provide solid evasion or haste and two that can recur themselves to help cantrip my enchatresses were immediate upgrades.

As far as top performers go, Spirit Mantle , Spirit en-Dal and Seize the Day are always welcome sights, as they result in a very high win probability once Uril hits the board. As fun as the deck is though, it's very difficult to play in my meta with more than one opponent, as I play a lot of cEDH, and this deck will draw all the hate from others even as the combo decks prepare to end the game. 1v1 is where it shines most, and then it's a real handful.

Icbrgr on U/W infect/control

5 months ago

I'd give Spirit Mantle a try.

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Spirit Mantle occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.02%

White: 0.24%