|Commander / EDH||Legal|
Printings View all
|Planechase 2012 Edition||Uncommon|
|2012 Core Set||Uncommon|
Combos Browse all
Enchantment — Aura
Enchanted creature gets +1/+1 and has protection from creatures.
Price & Acquistion Set Price Alerts
Spirit Mantle Discussion
5 days ago
Reality Acid. It is literally the best possible removal spell for this deck. It can enchant any permanent, from lands to creatures to planeswalkers, and whenever you flicker it, the enchanted permanent's controller has to sacrifice it, only to have Reality Acid come down on something else. Because it's sacrifice, it gets past cards like Avacyn, Angel of Hope, and other such cards. And the best part, even if they manage to destroy it, they still have to sacrifice whatever it was on.
1 week ago
Add the Circles of Protection.
1 week ago
I think it is worth throwing a few enchantments into the mix. I know it's not as attractive to possibly get 2 for 1'd, but with Sram, I think card advantage makes it worthwhile.
2 weeks ago
2 weeks ago
I would definitely play 4 of each Umbra, cutting Oppressive Rays and a Spirit Mantle. The Umbras are just necessary in case your opponent plays a sweeper or has a creature large enough to trade with yours.
I would also put in another Rancor for Keen Sense. You are almost always going to be the beatdown deck, so it is better to push damage and trample over blockers than draw extra cards. The Spiritdancers are probably enough draw, but I would still keep in a Keen Sense.
For the land base, I would cut a forest and a Sunpetal Grove for 2 Wooded Foothills, because you need double white too often to run multiple forests and the foothills can get your Temple Gardens. With the extra fetches, running a Dryad Arbor seems like a good idea because you can fetch it in response to an opponent activating Liliana of the Veil or if you just need another creature.
3 weeks ago
Hi mate, thanks for the upvote and yes, considered it, but went along with Keen Sense. 8 out of 10 games I draw Spirit Mantle anyway, so I decided to go with dome more draw mechanics instead of evasion :)
1 month ago
I really lime your deck,, so +1.
This is how I want my deck to look like, if I would play EDH, not Dual Commander. In Duel Commander we start at 20 life, so I can't afford to pain myself for draw or to have all the big big fatties I want, not considering their CMC.
Yet I have a question for You. How do you manage to protect Kaalia of the Vast onto the battlefield ? I can't see much protection spells here. What happens when she gets so much hate that she barely touches the battlefield and gets removed ? You stay with all the high CMC cards and wait ?
Feel free to visit my deck and advise me. I am barely starting with MTG, so help would be appreciated.
1 month ago
I play Kaalia, Goddess of Monsters. And recently I've been focusing on protecting her, just like You, therefore I have some suggestions.
I see this is EDH, so your CMC might be a bit higher than in Duel Commander, but tell me, do You have something to cast while Kaalia of the Vast is out of play for a while ? Or do you hard cast all the ~7 CMCs from you hand ? To be honest I have a huge problem with this. That is why I've removed some fatties from my deck and added cards I could cast when my Kaalia of the Vast gets so much hate, that she barely touches the battlefield.
Ok, now for all the protection.
I really don't like auras as protection. I used to play Spirit Mantle, Unquestioned Authority, etc. but removed them, since a simple point removal like Searing Blood or Mizzium Mortars not only destroys my Kaalia, but also my aura gets buried with her. I came to a conclusion that instant protections are much more efficient. They are cheap, and can give my commander protection from any colour, which can prevent dame form creature, spell or 'counter' point removal (now, I need to find something to protect Kaalia from artefacts like Umezawa's Jitte). And usually they also give some other useful stuff.
That is why I highly reccomend cards like:
Brave the Elements - it doesn't target and gives protection to many creatures.
Gods Willing - 1 + scry is fair enough.
Ok. Now for my favourite protection card
Earnest Fellowship - I love this enchantment. My Kaalia of the Vast gets protection from 60% of any danger. If You have Cavern of Souls at the same time, she is practically untouchable. Sometimes Earnest Fellowship might be a double edged sword, since Your creatures won't be able to block some attackers, but usually all my creatures attack each turn, so it doesn't really matter. I recommend You to play test it.
I wander why don't You have Swiftfoot Boots ? Those are very nice shoes for this Lady.
Devoted Caretaker is second mother to me.
Is Kaervek the Merciless that good ? You can't sneak him in with Kaalia, and he is very expensive. Sorin, Grim Nemesis would be better I think, since You are the one with high CMC + it gives You some draw.
Feel free to advise me. I also struggle to protect my Kaalia.
+1 for You deck :)