Giant Growth


Target creature gets +3/+3 until end of turn.

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Giant Growth Discussion

Mongol on white/green populate

1 day ago

I would look at more 1 drop creatures.

1) Perhaps put 2 more Centaur's Herald s in.

2) Sunblade Elf would work too, especially later on when you have enough mana to give the +1/+1 bump to your creatures.

3) Replace Phantom General with Spear of Heliod .

You might consider putting in spells that produce 1/1 soldiers as well if you're going to keep all the stuff that gives creatures a power/toughness boost.

4) Consider putting in Raise the Alarm for Giant Growth (yes you heard me, it doesn't belong in this deck).

5) Possibly an Attended Knight for one of your 3 drop creatures.

Focus more on producing tokens. The Ajani combo with the life you get from some of these cards is nice, but I doubt you'll ever get that -8 off.

6) Put in another 1 or 2 Growing Ranks or Parallel Lives .

Hope this helps!

DannyG on

1 day ago

This looks nicer now. I would only cut it to 20 lands (you usually revolve around 2 to win games) and tweak some of the spells. In my opinion it should be:

-4 Forest -2 Giant Growth -3 Viridian Corrupter (it's a sideboard card if you need to deal with artifacts)

+2 Invigorate (best pump spell) +2 Vines of Vastwood +2 Apostle's Blessing (these two provide some protection to your creatures) +3 Mutagenic Growth

DannyG on

2 days ago

Infect deck is not about huge amount of creatures with infect. You leave 12-16 of the most valuable one and replace others with extemely effective pump spells. The most recognizable Infect combo is: attack with infect creature, pump it with Invigorate then cast Berserk on it. With any 1/1 creature, that deals 10 infect counters in one swing.

Other spells to include here: Might of Old Krosa , Mutagenic Growth , Giant Growth , Groundswell , Rancor , Vines of Vastwood , Apostle's Blessing . You could also add Inkmoth Nexus , but it could be too expensive. Other nice land additions are Pendelhaven and Cathedral of War

Epochalyptik on Instants like giant growth

1 week ago

Link all cards in your question.
Giant Growth

Blockers are declared all at once. You can't change the declaration after it has been made. However, there is a round of priority after the declaration. During this round of priority, players may cast spells and activate abilities. What your opponent did was perfectly legal.

magicnerd0815 on Instants like giant growth

1 week ago

If you already declared that you don't block he wins. The combat phase consists of five steps: begining of combat where everybody can cast instants or cards with flash or activate abilities. Next step is the declare attackers step where the player whose turn it is declares wich of his creatures attack then again everybody can cast instant or spells with flash or activate abilities. Then comes the declare blockers step wich is the crucial time in your question. In the declare blockers step the defending player (in thos case you) declares how his creatures block. After that everybody has again the opportunity to cast instants or activate abilities. If your friend casts his Giant Growth now you already declared that you don't block his creature. Then we get to the combat damage step where the creature deals five damage to you. This puts at zero life so you're that. After the damage step would then come the end of combat where again everybody can cast instants or activate abilities.

RemzZz on BUG Infect

1 week ago

Hi, i like ur Deck +1 - i would defnetly cut of Giant Growth to add 4 Might of Old Krosa and i would add 4 Noble Hierarch for Rancor and Wild Defiance to get the exaltet buff and the Mana ability.

Here is my Legacy Infect Deck which is pretty consistend and succsesful, perhaps u can get some inspiration out of it. Lets infect.

I need to disagree with kamarupa because proliferate is just to slow for an Infect Deck like this.

Jeah it is a different way to use infect, but i would say not an effective way. At least not with this Cardbase. If u would play for example a Controll version, it could be different.

After T4-T5 it is really getting hard to keep up with other Decks and therefor u need fast and cheap Spells. Ive made the experiance that 8 out of 10 games are won in turn 3, 1 in turn 2 and 1 in turn 4 (with infect). After Turn 4 its really getting hard and nearly impossible to win against an competitiv Deck because the benefit u got through out ur speed is gone and ur little infect guys are easely destroyed by ur opponent.

DX5 on Tribal Zoo on a budget

1 week ago

Needs four Kird Ape and maybe four Giant Growth

I would also try to get 2 more Mutagenic Growth to finish off that playset.

I also think you need 4 Lightning Bolt and need them main boarded if for some reason you ran into something like Ensnaring Bridge you can still do some damage.

You could also get some cheap dual but useful dual lands such as Clifftop Retreat Rootbound Crag and Sunpetal Grove . A few of all of those would be nice in here.

All your enchantments could be replaced by better cards if you address the mana with better lands.

TheGamer on

1 week ago

Ichorclaw Myr is a great infect creature. And to protect your creatures, I would go Vines of Vastwood in place of Giant Growth Price

Low Avg High Foil
$0.04 $0.21 $0.65 $0.28
Color(s) Green
Cost G
Converted cost 1
Avg. draft pick 7.6
Avg. cube pick 12.14


Format Legality
MTGO Legal
Heirloom Legal
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2014 Common
Return to Ravnica Common
2011 Core Set Common
Duel Decks: Garruk vs. Liliana Common
2010 Core Set Common
Masters Edition II Common
Duel Decks: Elves vs. Goblins Common
Tenth Edition Common
Ninth Edition Common
Eighth Edition Common
Seventh Edition Common
Starter 2000 Common
Battle Royale Box Set Common
Classic Sixth Edition Common
Fifth Edition Common
Ice Age Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo set for Gatherer Rare

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