Giant Growth

Giant Growth

View at Gatherer Alters

Instant

Target creature gets +3/+3 until end of turn.

Price & Acquistion Set Price Alerts

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$0.03 $0.15 $0.75 $0.32 0.01 TIX 0.01 TIX

Giant Growth Discussion

JustinHangingtree on Stomping the Yard

1 day ago

Aspect of Hydra is SOOOO powerful in these types of green aggro decks. Way better than Giant Growth and Primal Bellow.

bellz76 on U\B Waste Not- need SB help

1 day ago

Hey Giz- thanks for checking in. The deck is still fun to run... I'm online w\o the delta's and it's still pretty smooth mana wise. And I'm finding that the Rakshasa's Secret are really strong. Unless they only have 1 card in hand, it's always a 2 for 1 and the deck can do some really sick things when you can force a land discard w\ the Waste Not.

The sideboarding is tricky because if they're running red, you pretty much automatically board out the Chasm Skulker as they are an easy target- and you've probably already put in the Drown in Sorrow, so maybe the other Ultimate Price. It def puts you in the control player seat since you're taking out 3 win cons....

I also feel the Treasure Cruise are under preforming. Don't get me wrong, mid to late game with a full yard and a Skulker on the table, it's a Giant Growth that fills your hand. Any other time I bottom them with my Temples. They're just not a good draw early and there's a lot of delve already. I might swap them out for either Mind Rot or maybe Tasigur's Cruelty, or maybe the 4th Sign in Blood and then 1 Rot or Cruelty....

I'd like to find a little reach for the deck... too bad Megrim isn't legal... or even Shrieking Affliction.

ockhamsrazor on The Infection is Deadly

2 days ago

Aqueous Form + Ichorclaw Myr don't combo well at all.

Surely there are better 2-drop Infects for this deck; as it stands, Glistener Elf is the only viable target for Aqueous Form and it's only OK there.

Why 4 Mutagenic Growth and only 3 Giant Growth in a mostly green deck?

And if you're going to drop bucks on Serum Visions you might as well grab some pain/fetch lands to speed the deck up.

A big part of me feels like this isn't even worth the effort though, since you didn't even bother to write up a description or anything...

kengiczar on The Custom Card Creationist's Method ...

2 days ago

This is how I design CMC 5=7 creature cards for MTG. Keep in mind I'm not a math major and this is just a guide.

If you want your mythics to be modern playable I suggest an overall score of 12+. I find here it's possible to start building around if the proper support cards are out. Typically 13-14 is when my friends start saying they like a card.

For your reference: http://www.mtggoldfish.com/format-staples/modern/full/creatures

Grading Rubric

Possible scores - 1=Poor, 2=Bad, 3=Good, 4=Very Good, 5=Great
Categories - CMC, Evasion, Immediate Impact, Possible Impact.

Examples

Primeval Titan, score of 15/20.
CMC= Good, 3 (That's exact change.)
Evasion=Good, 3 (Only dies to true removal or 2-for-1s)
Immediate Impact= 4, Very Good (Free Explosive Vegetation)
Possible Benefit = Great, 5 (Recurring Explosive Vegetation + 6 damage)

Ob Nixilis, the Fallen, score of 10/20
CMC=Bad, 2
Evasion=Poor, 1
Immediate Impact= Bad, 2
Possible Benefit = Great, 5 (free Lightning Bolts, Permanent Giant Growths)

Rubric Analysis

Your Rubric may differ based on experience, meta, or research.

For CMC:
If P/T = CMC-2 then grade = 2
If P/T =CMC then grade = 3
If P/T >CMC but <=CMC+1 then grade = 4
If P/T >CMC+2 then grade = 5

For Evasion:
If toughness = or < 3 then grade = 1
If toughness = 4 then grade = 2
If toughness =5 then grade = 3
If toughness = 6 then grade = 4
If toughness =7 or higher then grade = 5
If toughness >3 & shroud +2
If toughness >3 & Hexproof +3

For Immediate Impact:
1 & 2 = Does nothing but create a blocker
3= Virtual free Spell Cast, targeting limitations 4= Virtual free Spell Cast, any creature or player
5= Virtual free Casts of Multiple spells

For Possible Benefits:
1= Cumulative Upkeep that cost Mana or goes away at end of turn.
2= Cumulative Upkeep that doesn't cost Mana or that card has diminishing returns
3= No diminishing P/T, keeps doing damage
4= No diminishing P/T, Virtual free Spell Cast each turn
5= No diminishing P/T, Virtual free Casts of Multiple spells

Rubric Differentials

For CMC:
Against some matches you don't want to have a solid creature, but rather more aggro. Against others you may want more defense for your buck. Either way if this occurs you're at a temporary decrease in score, but it's just temporary. When this happens repeatedly it's a part of the meta.

For Immediate Impact & Possible Benifit:
Most creatures I know that have a spell effect do not attempt to immitate a spell above common Rarity. (In the examples above I named Lightning Bolt, Giant Growth and Explosive Vegetation.) If you find some creature that's only casting 1 spell (usually given a score of 4) but that spell is an incredible common or uncommon or similarly powered ability it may score 5. if a card is casting something nuts like Reanimate + Path to Exile when it attacks, it should probably score a 6 in that category.

Share your thoughts

I would love to see some of your own guides and methods for creating custom cards. Also feel free to share custom cards you may design based off of this method.

XTechNinjaX on 2015-05-25 update of Unblockable Beat/Stun

2 days ago

shadow63 - Giant Growth only ever belongs in quickfect. Dimir doesn't need massive creatures to swing fatal on turn 4 like green does because Dimir controls the game and does things like stall out massive green creatures while it widdles away at your health. Putting a third color in would force him to either run slow lands which would make him extremely inconsistent and slow his game down considerably or he would have to spend like $200-$300 for a tri-color manabase.

AwesomeK - i like the changes you made man. Deck looks much more solid now!

shadow63 on 2015-05-25 update of Unblockable Beat/Stun

2 days ago

Giant Growth and the like would make your unlockables so much stronger

Rabid_Rabbit on Mono-Green Infect

3 days ago

As shaggy27 said, Become Immense might be too bad as a 2for, even though it's a little slow for a deck that has no fetches to help fill your graveyard faster. Maybe drop a Ranger's Guile and a Apostle's Blessing for 2 Become Immense since you already have alot of Hexproof and protections spells.

Also, instead of Titanic Growth, you could try Phytoburst, it's +5/+5 but it's a sorcery. Otherwise, I'd suggest Groundswell or even Giant Growth, they're both 1 drops that will speed the deck up a bit.

xerovirus on

4 days ago

if you want this deck to be Modern replace Invigorate with Giant Growth and lose the Sol Ring.

You will also have to remove the Horned Sliver and replace it with his much more expensive (mana cost) brother Groundshaker Sliver

Color(s) Green
Cost G
Converted cost 1
Avg. draft pick 7.07
Avg. cube pick 12.41

Legality

Format Legality
Legacy Legal
MTGO Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2014 Common
Return to Ravnica Common
Masters Edition IV Common
2011 Core Set Common
Duel Decks: Garruk vs. Liliana Common
Duels of the Planeswalkers Common
Masters Edition III Common
2010 Core Set Common
Masters Edition II Common
Duel Decks: Elves vs. Goblins Common
Tenth Edition Common
Ninth Edition Common
Eighth Edition Common
Deckmasters: Garfield vs. Finkel Common
Seventh Edition Common
Beatdown Box Set Common
Starter 2000 Common
Battle Royale Box Set Common
Classic Sixth Edition Common
Anthologies Common
Fifth Edition Common
Ice Age Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo set for Gatherer Rare
Magic Online Promo Cards Rare
Promo Set Common

Combos

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