|Commander / EDH||Legal|
Printings View all
|Return to Ravnica||Common|
|Masters Edition IV||Common|
|2011 Core Set||Common|
|Duel Decks: Garruk vs. Liliana||Common|
|Duels of the Planeswalkers||Common|
|Masters Edition III||Common|
|2010 Core Set||Common|
|Masters Edition II||Common|
|Duel Decks: Elves vs. Goblins||Common|
|Deckmasters: Garfield vs. Finkel||Common|
|Beatdown Box Set||Common|
|Battle Royale Box Set||Common|
|Classic Sixth Edition||Common|
|International Collector's Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Promo set for Gatherer||Rare|
|Magic Online Promo Cards||Rare|
Combos Browse all
Target creature gets +3/+3 until end of turn.
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Giant Growth Discussion
1 day ago
Then add in 4x Vines of Vastwood over the Corrupted Resolve. Just cut out your blue as I feel it is unnecessary here and by swapping out those Evolving Wilds you can make this deck a bit more consistent for getting the colors you need. You will want to add more green sources anyways if your going with my suggestions. Then take out a Prophetic Prism for the fourth Vines of Vastwood as you won't be needing this if you cut blue. Then the other Prophetic Prism could be either a Apostle's Blessing, an extra Groundswell/Might of Old Krosa (See suggestion below), or a Dismember.
Anyways I hope some of this is of help to you.
2 weeks ago
I mean, if you want to run Giant Growth for budget reasons, that's totally fine. But if you're doing it because you think it's better, I strongly recommend you proxy up some Krosas and try 'em out.
2 weeks ago
Here's kinda how I break down card-selling decisions in my own mind:
Your Giant Growths are too common to be sold or traded, so make a Pauper cube or give them to a nice home.
Your Delver of Secrets Flip sees a decent amount of play, even though it's cheap and won't be good for selling, so you might as well hang onto it in case your little sister decides to make a Delver deck.
Stuff like Jace, Unraveler of Secrets or Canopy Vista are only expensive right now because they are Standard-legal, so they're most likely to only go down in value. Either keep them if you'll play them, or sell/trade them now. The chances are low that some new set will totally break one of your bulk rares and suddenly spawn a new Modern archetype, so safe money is in the low-risk-low-reward option.
Your Serum Visions are Modern staples, so they won't depreciate unless they're banned (which WotC tries to avoid), but they're in the limbo range of frequent reprints and only moderate price, so this one depends on if you'll use the card in the future.
Marsh Flats, on the other hand, is so popular that it will retain value (like a previous poster said). You can sell them now or 5 years from now at about the same price, unless Wizards suddenly decides to stop reprinting them (which they won't, because it would raise the price of competition and shut off new players).
If you truly won't use ANY of the cards you're contemplating, sell them or trade them! If you'll never use Black Lotus and you're never going to sell it, then it's just a piece of painted cardboard. $6500 potential dollars is still $0 in the bank.
2 weeks ago
MNes: I only just put the Mountain in the deck over a Botanical Sanctum. The Fast Lands have actually really helped me out in shorter games because I found a lot of the time, I lost because my Basic land were already out thanks to Path to Exile and I need an untapped land right away and draw a Fetch land so I have to end up taking a shock. Only downside I've had so far with Spirebluff Canal is that it's not fetchable for the late game. I've never had an issue drawing it early or even drawing it and entering tapped turn 4 & above. The 18 lands I think is the right amount. I feel 17 is too low tbh.
As for the Bounce spells. I found Vapor Snag to be excellent against creatures like Dark Confidant and Death's Shadow. It also helps a lot in the Affinity matchup by bouncing whatever one of their dudes got Cranial Plating equipped. I rarely ever use the Simic Charm as a bounce spell. In meta, I primarily use it for the Hexproof. And sometimes the Giant Growth for reaching a lethal swing with Hoots.
So far I actually never really got to test against much hand hate. And everytime I have; my hand has been good enough to survive it. But having them hit my Serum Visions on my 2 land opener is really painful.
After adding in the Disrupting Shoal, I was debating on dropping a single Mana Leak possibly. What do you think of the amount of counters? I usually end up pitching Snappy or Leak to the Shoal. And that takes away a bit from my late game. I feel Shoal kind of makes Snapcaster Mage strictly worse.
Do you have any suggestions to try and make the deck more consistent with being able to draw better top decks? I was considering cutting a Simic Charm, Mana Leak and maybe even a Tarfire. But idk what I would replace anything in the deck with. Traverse the Ulvenwald is something I'm also iffy on. How good is it for the deck?
2 weeks ago
deltacobra- about your first comment. Giant Growth is better than Might of Old Krosa, because infect wants to be playing buff spells only after blockers are declared, to maximize the amount of poison counters given. So, if you think about it that way, it's better to cast growth after blocking and get in for a sure +3, when your opponent doesn't know where this buff came from, than playing old krosa in the main phase for +4, giving the opponent plenty of time to interact with your creature.
2 weeks ago
Correction, if you have a 4/4 wurm token in play and cast Giant Growth then copy it, no matter how you copy it, the copy will be a 4/4 wurm token that knows nothing of the Giant Growth that happened to the original. Other than that, the above information mostly correct. You don't copy all traits, you copy the "copiable attributes" which are mostly just card as written, but values for X and additional costs are remembered when copying spells.
2 weeks ago
Rule of thumb: Any time you are getting free spells (without paying mana cost) then you are unable to use any alternative casting costs or any selective costs (such as costs).
If you are copying a spell that is already on the stack or a permanent that's already in play, you will copy all traits that are currently present in it, besides external objects (like counters).
If a 4/4 wurm token is in play and you cast Giant Growth on it and then copy it, say with the populate from Sundering Growth, that new wurm token copy would be a 7/7 permanently. If you cast a spell on the stack and it's something like Death Cloud, then, again as long as it's on the stack, and say when it was cast was 7, then the copies traits will also reflect = .
Hope that helps your understanding. Copies will pay attention to any inherent traits for something "in play." Free casts only pay attention to the original base CMC. Free casting copies of something not in play will (like with Panoptic Mirror) will be stuck with the original limitation of a free cast.
2 weeks ago
Giant Growth > Titanic Growth. The extra +1/+1 isn't worth DOUBLE the mana, imo. For such a low curve (which definitely needs work) you should consider less land. Also, with only Hinterland Hermit Flip and Lightning Bolt as your Red cards you'd be better off mono-Green. Consider more Red with Vildin-Pack Outcast or consider mono-Green.