Giant Growth

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 Common
Return to Ravnica Common
Masters Edition IV Common
2011 Core Set Common
Duel Decks: Garruk vs. Liliana Common
Duels of the Planeswalkers Common
Masters Edition III Common
2010 Core Set Common
Masters Edition II Common
Duel Decks: Elves vs. Goblins Common
Tenth Edition Common
Ninth Edition Common
Eighth Edition Common
Deckmasters: Garfield vs. Finkel Common
Seventh Edition Common
Beatdown Box Set Common
Starter 2000 Common
Battle Royale Box Set Common
Classic Sixth Edition Common
Anthologies Common
Fifth Edition Common
Ice Age Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo set for Gatherer Rare
Magic Online Promo Cards Rare
Promo Set Common

Combos Browse all

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.03 TIX $0.02 Foil

Ebay

Recent Decks

Load more

Giant Growth Discussion

Delta-117 on That Thing is Poisonous

1 day ago

I would take out Livewire Lash for 3x Rancor. Then swap out Infiltration Lens for the fourth Rancor.

Then add in 4x Vines of Vastwood over the Corrupted Resolve. Just cut out your blue as I feel it is unnecessary here and by swapping out those Evolving Wilds you can make this deck a bit more consistent for getting the colors you need. You will want to add more green sources anyways if your going with my suggestions. Then take out a Prophetic Prism for the fourth Vines of Vastwood as you won't be needing this if you cut blue. Then the other Prophetic Prism could be either a Apostle's Blessing, an extra Groundswell/Might of Old Krosa (See suggestion below), or a Dismember.

Giant Growth could be swapped for possibly Groundswell and or Might of Old Krosa.

Anyways I hope some of this is of help to you.

clayperce on Modern UG Infect

2 weeks ago

franjimen421 and maneeper,
I'm 100% with deltacobra on this. Might of Old Krosa is MUCH better than Giant Growth. The one extra point of Infect damage can make all the difference.

If you don't believe me, check out my rolling list of 10 recent competitive Infect lists at Infect.dec. How many Krosas are in those 10 decks? 40. How many Growths? Zero.

I mean, if you want to run Giant Growth for budget reasons, that's totally fine. But if you're doing it because you think it's better, I strongly recommend you proxy up some Krosas and try 'em out.

Draw well!

landofMordor on Is it worth to keep ...

2 weeks ago

Here's kinda how I break down card-selling decisions in my own mind:

Your Giant Growths are too common to be sold or traded, so make a Pauper cube or give them to a nice home.

Your Delver of Secrets  Flip sees a decent amount of play, even though it's cheap and won't be good for selling, so you might as well hang onto it in case your little sister decides to make a Delver deck.

Stuff like Jace, Unraveler of Secrets or Canopy Vista are only expensive right now because they are Standard-legal, so they're most likely to only go down in value. Either keep them if you'll play them, or sell/trade them now. The chances are low that some new set will totally break one of your bulk rares and suddenly spawn a new Modern archetype, so safe money is in the low-risk-low-reward option.

Your Serum Visions are Modern staples, so they won't depreciate unless they're banned (which WotC tries to avoid), but they're in the limbo range of frequent reprints and only moderate price, so this one depends on if you'll use the card in the future.

Marsh Flats, on the other hand, is so popular that it will retain value (like a previous poster said). You can sell them now or 5 years from now at about the same price, unless Wizards suddenly decides to stop reprinting them (which they won't, because it would raise the price of competition and shut off new players).

If you truly won't use ANY of the cards you're contemplating, sell them or trade them! If you'll never use Black Lotus and you're never going to sell it, then it's just a piece of painted cardboard. $6500 potential dollars is still $0 in the bank.

IzzetGod on Delving under the RUG

2 weeks ago

MNes: I only just put the Mountain in the deck over a Botanical Sanctum. The Fast Lands have actually really helped me out in shorter games because I found a lot of the time, I lost because my Basic land were already out thanks to Path to Exile and I need an untapped land right away and draw a Fetch land so I have to end up taking a shock. Only downside I've had so far with Spirebluff Canal is that it's not fetchable for the late game. I've never had an issue drawing it early or even drawing it and entering tapped turn 4 & above. The 18 lands I think is the right amount. I feel 17 is too low tbh.

As for the Bounce spells. I found Vapor Snag to be excellent against creatures like Dark Confidant and Death's Shadow. It also helps a lot in the Affinity matchup by bouncing whatever one of their dudes got Cranial Plating equipped. I rarely ever use the Simic Charm as a bounce spell. In meta, I primarily use it for the Hexproof. And sometimes the Giant Growth for reaching a lethal swing with Hoots.

So far I actually never really got to test against much hand hate. And everytime I have; my hand has been good enough to survive it. But having them hit my Serum Visions on my 2 land opener is really painful.

After adding in the Disrupting Shoal, I was debating on dropping a single Mana Leak possibly. What do you think of the amount of counters? I usually end up pitching Snappy or Leak to the Shoal. And that takes away a bit from my late game. I feel Shoal kind of makes Snapcaster Mage strictly worse.

Do you have any suggestions to try and make the deck more consistent with being able to draw better top decks? I was considering cutting a Simic Charm, Mana Leak and maybe even a Tarfire. But idk what I would replace anything in the deck with. Traverse the Ulvenwald is something I'm also iffy on. How good is it for the deck?

franjimen421 on Modern UG Infect

2 weeks ago

deltacobra- about your first comment. Giant Growth is better than Might of Old Krosa, because infect wants to be playing buff spells only after blockers are declared, to maximize the amount of poison counters given. So, if you think about it that way, it's better to cast growth after blocking and get in for a sure +3, when your opponent doesn't know where this buff came from, than playing old krosa in the main phase for +4, giving the opponent plenty of time to interact with your creature.

Neotrup on Sun's Zenith & Panoptic Mirror

2 weeks ago

Correction, if you have a 4/4 wurm token in play and cast Giant Growth then copy it, no matter how you copy it, the copy will be a 4/4 wurm token that knows nothing of the Giant Growth that happened to the original. Other than that, the above information mostly correct. You don't copy all traits, you copy the "copiable attributes" which are mostly just card as written, but values for X and additional costs are remembered when copying spells.

TMBRLZ on Sun's Zenith & Panoptic Mirror

2 weeks ago

Rule of thumb: Any time you are getting free spells (without paying mana cost) then you are unable to use any alternative casting costs or any selective costs (such as costs).

If you are copying a spell that is already on the stack or a permanent that's already in play, you will copy all traits that are currently present in it, besides external objects (like counters).

If a 4/4 wurm token is in play and you cast Giant Growth on it and then copy it, say with the populate from Sundering Growth, that new wurm token copy would be a 7/7 permanently. If you cast a spell on the stack and it's something like Death Cloud, then, again as long as it's on the stack, and say when it was cast was 7, then the copies traits will also reflect = .

Hope that helps your understanding. Copies will pay attention to any inherent traits for something "in play." Free casts only pay attention to the original base CMC. Free casting copies of something not in play will (like with Panoptic Mirror) will be stuck with the original limitation of a free cast.

Therrion on PauperWald Pack

2 weeks ago

Giant Growth > Titanic Growth. The extra +1/+1 isn't worth DOUBLE the mana, imo. For such a low curve (which definitely needs work) you should consider less land. Also, with only Hinterland Hermit  Flip and Lightning Bolt as your Red cards you'd be better off mono-Green. Consider more Red with Vildin-Pack Outcast or consider mono-Green.

Load more