|Commander / EDH||Legal|
Printings View all
|Return to Ravnica||Common|
|Masters Edition IV||Common|
|2011 Core Set||Common|
|Duel Decks: Garruk vs. Liliana||Common|
|Duels of the Planeswalkers||Common|
|Masters Edition III||Common|
|2010 Core Set||Common|
|Masters Edition II||Common|
|Duel Decks: Elves vs. Goblins||Common|
|Deckmasters: Garfield vs. Finkel||Common|
|Beatdown Box Set||Common|
|Battle Royale Box Set||Common|
|Classic Sixth Edition||Common|
|International Collector's Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Promo set for Gatherer||Rare|
|Magic Online Promo Cards||Rare|
Combos Browse all
Target creature gets +3/+3 until end of turn.
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Giant Growth Discussion
10 hours ago
Hardened Scales is a great way to circulate counters. Nissa, Voice of Zendikar will help distribute counters as well. Fungal Behemoth will be Absolutely MASSIVE late game, as in 12/12. Suspend will also help with distributing counters as well. Vigor is larger than i think you would like but basically make your creatures unkillable. Death's Presence will also help you save counters from dying creatrues.
Some common pump or fight spells might be worth looking into also. Prey Upon is a great fight spell cause of its mana cost. There is also Giant Growth and Might of Oaks to boost creatures momentarily.
1 week ago
Yeah, UnleashedHavoc, glad you like it! I figured the key to breaking it was to 1) spread the bonus among as many creatures as possible, and 2) use the bonus as much as possible, from turn 3 onwards. Cuz why get free Giant Growths on big creatures only, when you could get it every turn on two dashed Lightning Berserkers?
1 week ago
My general advice with any Ramp/Hydra deck is to try the combo of Arbor Elf + Utopia Sprawl as this will let you get 4 mana by turn 2. I also recommend you add some protection for your critters, like Blossoming Defense, Vines of Vastwood, or Heroic Intervention. I think these will provide better utility than further buffs like Giant Growth. You also need some trample in the deck, so you can add Rancor for that, otherwise you will simply be chump blocked all day.
1 week ago
I will rarely have 3 or more devotion to green in this deck because I'll usually only have one or two creatures, plus Giant Growth is just a lot more reliable.
1 week ago
3 weeks ago
if you're on a budget, you should put "budget" in the hubs, it would help people to understand.
also you should arrange the instants like this (that is my opinion, of course. there are other versions):
4x Giant Growth
sorcery: +1 of each.
that's it. hope I helped!
1 month ago
It's a good start. Removal in green is very hard to find so I like the small touches.
However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.
Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.
Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.
Now, what to cut.
Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".
In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:
Shoe Tree ... This is illegal in commander.
A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.
Other cards to cut with recommendations:
Call of the Herd ... Not really worth it unless you're running a token deck which you are not.
TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.
If you have any questions, feel free to ask! Welcome to the format.