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Target creature gets +3/+3 until end of turn.
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Giant Growth Discussion
3 days ago
6 days ago
This deck looks awesome! I've been testing it on MTGO and it's played pretty darn well, too.
I'm not sure about the purpose of Might of the Masses, though. If we can go infinite, we don't need to go tall. But given that we're only a 15-creature deck, it seems unlikely that this will be better than Ranger's Guile for additional protection, or Giant Growth for a power boost. Is the idea that this lets us kill our opponent one turn faster by swinging in with a Llanowar Elves once we've assembled the combo? That seems pretty niche, especially when it dilutes the number of Creatures and Enchantments in the deck.
3 weeks ago
Personally I think Vines should be a 4 of and you should run Mutagenic Growth over Giant Growth in the main. I've played a little Infect myself and that extra 2 power when you're tapped out can be killer. I also think Choke is a much better sideboard option than Autumn's Veil, and Dismember should find its way into the mainboard somewhere, maybe cut a couple Plague Myr as I don't really see where the colorless mana helps you other than maybe to cast Become Immense. Dryad Arbor could be an option here too in place of a Forest.
4 weeks ago
Sorry, unfortunately I don't have any fetches or Nissa, Voice of Zendikar or Become Immense, but I do have other green themed pump cards like Blossoming Defense, Giant Growth, Groundswell, Might of Old Krosa, Might of the Masses, Mortal's Resolve, Predator's Strike, Prey's Vengeance, Ranger's Guile, Strength in Numbers, Swell of Growth, and Titanic Growth.
1 month ago
cdkime I definitely hear you when it comes to Dark Ritual not fitting any more. It would be more of a “sacrifice a resource for the energy,” sort of, think like Culling the Weak. The whole MOAR POWER thing. You know “greatness at any cost.” So the lifedrain is fitting in and hurting allies for gain works too. I’m even using status effects, so stuff like Smallpox that goes after their resource, leaving them poisoned or ill in some way, and yes, raising minions from dead foes.
I’m unsure how to facilitate bounce spells in an environment like this. It’s hex-based movement with table-top d6 combat mechanics. I have a number of status effects like Frost Breath that are tempo oriented, but the game is intended to be co-operative, with the option for PvP in the future, so bouncing/flickering bad guys has interesting implications. Limitations on the number of spells that can be cast a turn, and the way the hand is handled has made draw kind of irrelevant but I’m using a return to hand “Mystic Retrieval” style of CA to make up for it. I am using an enchantment style counter spell at this time, but at this stage in development don’t have any bad guys that cast spells. I’m sure they will exist though.
Making attacks unblockable/hit automatically could fit ala Aqueous Form. I like that.
For green, Giant Growth and Rancor fit great! Rampant Growth/Explore are useful ideas. I’m considering a cycle or partial cycle of “you may cast an extra spell this turn,” cards to make something that creates resource more useful, and the ramp cards can make resource for the resource intensive spells. I’m also considering green to be a bit Plant/Animal/Elemental Summoner-y, so that will fill any holes.
Direct damage in red makes a lot of sense.
I think a “nuke the board” spell could be too powerful for the format, but how can a board wipe fit into White without saying outright “destroy/Exile all creatures?” I’m considering some sort of “Consecrate Earth” style AOE spell, but I’m open to suggestions.
I can’t believe I forgot Dismember, straight up killing stuff with flavourful names is juicy. What about other black enchantments or status effects that could be useful?
1 month ago
Green - Rampant Growth, Rancor, Giant Growth Red - Lightning Bolt, Shock, Magma Jet, Rift Bolt Blue - Counterspell, Cyclonic Rift, Serum Visions White - Final Judgement, Terminus, Angel's Mercy Black - Consume Spirit, Thoughtseize, Dismember
1 month ago
No. Counters are neither creature cards, nor creature tokens. They cannot be declared as blockers. In the case of +1/+1 counters, the only thing they do is increase its power and toughness beyond what is printed on the card.
The reason counters are used is because:
1/ There are different types of counters from Isareth the Awakener's weird counters that remind you to exile the thing when it dies, to charge counters to -1/-1 counters.
2/ Because counters allow you to design cards like Hardened Scales.
3/ Counters are permenent while stat boosts from things like Giant Growth are not.
Many more reasons, but there is no reason to go into those for now.
If you do have any other rules questions, there is Rules Q&A on the top bar of this site and if you want to ask me specifically, write on my wall at Boza.
1 month ago
Usually, I play my latest Modern deck (Green + White = Lifelink and Angels) at my LGS's Modern FNM, where no one really uses an actual sideboard. I've decided to step it up a bit, and try my deck at my store's Magic Modern League. I don't have a current sideboard. It would be greatly appreciated if you could help out. I've thought of a few so far that I might put in, and I'd like to hear your thoughts. Any suggestions to the mainboard or sideboard are welcome.
Current Sideboard Thoughts:
Sixth Sense. I'm trying to fit this one into the main deck.