Giant Growth


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
War of the Spark (WAR) Common
Battlebond (BBD) Common
Masters 25 (A25) None
Explorers of Ixalan (EO2) Common
Magic 2014 (M14) Common
Return to Ravnica (RTR) Common
Masters Edition IV (ME4) Common
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Masters Edition III (ME3) Common
2010 Core Set (M10) Common
Masters Edition II (ME2) Common
Duel Decks: Elves vs. Goblins (EVG) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Deckmasters: Garfield vs. Finkel (DKM) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Starter 2000 (S00) Common
Battle Royale Box Set (BRB) Common
Classic Sixth Edition (6ED) Common
Anthologies (ATH) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo Set (000) Common
Promo set for Gatherer (PSG) Rare
Magic Online Promo Cards (MOP) Rare

Combos Browse all

Giant Growth


Target creature gets +3/+3 until end of turn.

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Giant Growth Discussion

MangoPunch on Standard Yarok Deck

12 hours ago

thoughts: 1) This is looking like it is turning into a ramp deck, mana dorks + strong mid range creatures. There are some cards that are incongruous with that strategy: Giant Growth most notably, and Tomebound Lich , lich is a cute combo with Rabid Bite but i am not sure it is enough.

I'd also say that you don't have nearly enough cards to turn on Season of Growth , and the scry on it's own isn't nearly impactful enough. Wolfrider's Saddle is also off plan.

Lastly Agent of Treachery looks pretty bad here, even with the ramp. It is too fragile and too clunky.

In general when building a deck i would 1) decide what the plan is, 2) start off by maximizing that strategy - typically that means starting with 4x each card. The reasons why you wouldn't run 4x a card is because either a) the effect is worse in multiples, or b) curve considerations. Otherwise you should be maximizing your best cards.

Cards that I think would synergize well with this deck: A little more removal/interaction (stuff to replace Rabid Bite as well), Vivien, Arkbow Ranger (maybe as a 2-3 of), Hydroid Krasis (4x).

rdean14 on Card creation challenge

1 week ago

Unsure between:



Exile 3 target cards in a graveyard.

(Exile from graveyard is mostly white, but also in black and artifacts)




Up to 3 target creatures get +1/+1 until end of turn.

(Very much a white version of Giant Growth )

(mine for would've been Scry 3)

Let's see !

rdean14 on Card creation challenge

1 week ago

Explosive Powerstone


Whenever mana is added to your mana pool from a nonland source, it deals 1 damage to you.

: Add .

I'd like a fixed spell for the Boon cycle Healing Salve , Ancestral Recall , Dark Ritual , Lightning Bolt , and Giant Growth . I think the last two are the most fair and optimal for the power level.

I'd like to see a or or Instant on par with Giant Growth and Lightning Bolt , featuring the number 3.

BeardBlade on Burn n’ Churn

1 week ago

A good combo is Dreadhorde Arcanist and Giant Growth (in place of your Gift of Strength), as well as Collision / Colossus . Root Snare is a common card people try to include, but only really does well in gross control builds so I'd cut it, as well as Rumbling Ruin because it's really not fit for constructed play.

carpecanum on Pattern Recognition #114 - New ...

3 weeks ago

I used to love trying to get a win with Marsh Viper etc. It was HARD. Infect had me just tweak a basic green deck full of Giant Growth 's and boom game over.

You can't expect a two turn kill but you can sure as heck expect to kill in one hit from one creature. Fun once.

themudman on Gruul Arcanist, Maximize Damage

1 month ago

zditty, interesting observation! Sometimes the early lands do feel a little short. I've found that usually the lands at this count correct themselves when you need them to. Dreadhorde Arcanist and Giant Growth / Collision / Colossus let you continue to make plays even after missing a land.

jconeil1988 on Blue Aggro Infect

1 month ago

Amorphous Axe , Blackblade Reforged , Bloodforged Battle-Axe ,could make the deck faster.

Adding green for Giant Growth and cards like it would also make it faster and open up to more infect creatures.

lifemtg on Vorosh, the Hunter[Infect--CMDR Damage]Budget

1 month ago

Hey Chhris thx for commenting. Bontu's Last Reckoning is a nice card, definitely going in for Murder though I would like to keep the rest for certain reasons. Giant Growth is for 1. It buffs my creature[Obviously] 2. Its 1 mana.

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