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Link all cards in your question.
Blockers are declared all at once. You can't change the declaration after it has been made. However, there is a round of priority after the declaration. During this round of priority, players may cast spells and activate abilities. What your opponent did was perfectly legal.
If you already declared that you don't block he wins. The combat phase consists of five steps: begining of combat where everybody can cast instants or cards with flash or activate abilities. Next step is the declare attackers step where the player whose turn it is declares wich of his creatures attack then again everybody can cast instant or spells with flash or activate abilities. Then comes the declare blockers step wich is the crucial time in your question. In the declare blockers step the defending player (in thos case you) declares how his creatures block. After that everybody has again the opportunity to cast instants or activate abilities. If your friend casts his Giant Growth now you already declared that you don't block his creature. Then we get to the combat damage step where the creature deals five damage to you. This puts at zero life so you're that. After the damage step would then come the end of combat where again everybody can cast instants or activate abilities.
Here is my Legacy Infect Deck which is pretty consistend and succsesful, perhaps u can get some inspiration out of it. Lets infect.
I need to disagree with kamarupa because proliferate is just to slow for an Infect Deck like this.
Jeah it is a different way to use infect, but i would say not an effective way. At least not with this Cardbase. If u would play for example a Controll version, it could be different.
After T4-T5 it is really getting hard to keep up with other Decks and therefor u need fast and cheap Spells. Ive made the experiance that 8 out of 10 games are won in turn 3, 1 in turn 2 and 1 in turn 4 (with infect). After Turn 4 its really getting hard and nearly impossible to win against an competitiv Deck because the benefit u got through out ur speed is gone and ur little infect guys are easely destroyed by ur opponent.
I would also try to get 2 more Mutagenic Growth to finish off that playset.
All your enchantments could be replaced by better cards if you address the mana with better lands.
Infect is all about taking a small infect creature like Glistener Elf , and pump it up to huge amounts. Consider the following pump spells:
My theory on infect is that you should be trying to inflict 10 poison counters on your opponent as fast as possible. In my experience, if the match lasts too long, then you will probably not have a chance. That being said, you should be attempting a turn 3/4 kill. The way I approach this is to get cheap creatures out as fast as possible and pump them up fast & cheap then swing for large chunks of damage.
Check out my deck for example: Golgari Infect.
Gah! I knew I counted something wrong -_-
Several other T1 wins though:
|Avg. draft pick||7.60|
|Avg. cube pick||12.14|
|Commander / EDH||Legal|
|Return to Ravnica||Common|
|2011 Core Set||Common|
|Duel Decks: Garruk vs. Liliana||Common|
|2010 Core Set||Common|
|Masters Edition II||Common|
|Duel Decks: Elves vs. Goblins||Common|
|Battle Royale Box Set||Common|
|Classic Sixth Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Promo set for Gatherer||Rare|