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I think your CMC average is too high.
Path of Bravery is only good if you've got lots of critters. 14 isn't enough, especially if many of them have a CMC of 3+. More Utopia Sprawl , and/or the addition of Abundant Growth or Fertile Ground would help ramp your mana.
Last there are loads of Instant and Sorcery cards like Life Burst you could add.
Other thoughts: I think it's best to have 4 of almost every card in the deck. I try to focus my deck so that there is the best chance I'll get the cards that work together.
5 mana Wrath of God just so it can sometimes hit equipment and the odd Ensoul Artifact enchanting a Darksteel Citadel ? Dunno if I like that. I'd rather have Day of Judgment back. Currently, Theros Block Constructed's version of RDW kills on turn four. The mono-green devotion deck with Giant Growth s also kills on four.
This can be really bad for the format because it makes it difficult for control to survive. Meaning, we get stuck with a bunch of aggro and midrange decks.
Hopefully, I'm wrong and the format slows down a bit to compensate and aggro goes for turn five or six. A lot of the 2-power 1 CMC cards rotate with RtR, so maybe that will help.
Hey Chrisser, no worries for asking, we're always here to learn and improve. Heroic is a very interesting mechanic, as Heroic is triggered first thing once it's targeted by a spell before the spell even resolves. That also means the spell does not have to resolve to target Heroic. For instance, you play Giant Growth on a Heroic creature, opponent plays Cancel , your Heroic creature does not get +3/+3, but will have the +1/+1 counter on it.
As for the Agent of Fates example, his Heroic will trigger first, and thus requires each opponent to sac first.
Because of this interesting way Heroic resolves, you get interesting combos like Nivmagus Elemental + a Heroic creature, and play a target spell on a Heroic creature, but have Nivmagus Elemental eat it, thus the spell's ability not resolving, but still triggering the Heroic ability.
So I played this against a couple of friends last night. I love it. Thank you.
One even Surgical Extraction 'd for sideboard, and used it on me twice, and I still had enough discard power.
Raven's Crime is VERY strong.
One situation you may want to avoid: One opponent had an infect Giant Growth
deck. (He hit me for 9 infect on turn TWO!!!) So anyways, we were racing to get our stuff online, and luckily i got my Ensnaring Bridge
on the board and emptied my hand. Queue the longest stall-out ever. I had 5 racks down, but couldn't empty his hand, but he also couldn't attack due to MY zero cards in hand (Ensnaring Bridge
). And then I put down my second Waste Not
. BIG mistake. Basically, I make him discard, he makes me draw two. I try to empty those out, but they're more discard spells.
But all in all, I love this deck.
|Avg. draft pick||7.60|
|Avg. cube pick||12.14|
|Commander / EDH||Legal|
|Return to Ravnica||Common|
|2011 Core Set||Common|
|Duel Decks: Garruk vs. Liliana||Common|
|2010 Core Set||Common|
|Duel Decks: Elves vs. Goblins||Common|
|Classic Sixth Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Promo set for Gatherer||Rare|
|Masters Edition II||Common|
|Battle Royale Box Set||Common|