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4 Temple of Mystery is a bit slow so mabye only 2-3
4 Breeding Pool should be an auto-include
hope it helps
Seems like a legit deck. May I suggest though to consider removing a Swordwise Centaur and replacing it with a Chord of Calling . As you enter mid-game with this deck you gain a large amount of creatures that you can use to convoke Chord of Calling , allowing you to search for a granddaddy creature, or just to simply get a card you need out without having to wait. Also consider replacing a Giant Growth with either Hall of Triumph or Obelisk of Urd , either one of these will give a "permanent" boost to all your creatures, while Giant Growth is only for a single turn.
See you irl.
I have a little, but meaning question.I need to build deck for casual gaming, but... I have absolute zero skills. I made one for a long time (G/W "Ench 'em all" (need help in building)), but I think I failed a bit...I have only Brushstrider , Fencing Ace , Spire Tracer , Ethereal Armor , Oblivion Ring , Selesnya Charm and Giant Growth cards for sure.I need it to be solid and budget deckAnyone havd ideas?I'll be grateful.Cheers, Nel.
What about Alpha Authority ?
I play infect too! I have a few suggestions...
What to cut:
2 Simic Charm : I've seen it being ran in some lists, but I don't like it personally. The charm is like a underpowered Vines of Vastwood . The vines for GG gives the creature +4/+4 AND hexproof, while charm gives either one, not both.
4 Giant Growth : There are better pumps then this.
2 Vapor Snag : You shouldn't really be worried about blockers (which is what I assume this card is for) since you're going for an agro plan. So blockers isn't too much of a worry.
What to add:
1 Groundswell : You need the full set off 4.
2 Might of Old Krosa : You need the full set of 4.
1 Vines of Vastwood : Arguably the best spell in the deck.
Hope this helps!
A few cards to consider.
Dragon Mantle - cheap, let's you expend extra mana and draws into more gas.
Hammerhand - again cheap is a huge boon. You want to be able to play T1 or T2 hexproof creature into a bunch of pump and auras. Since you don't have cards like Ethereal Armor to pump toughness - and first strike, you may need to rely more on falters to get around blockers.
Spider Umbra - speaking of umbras more is not a bad idea. You're all-in on this hexproof plan. It's a good idea to protect it. There's plenty of sweepers and wraths that can still get you.
Taste for Mayhem - another 2, potentially 4, power for 1 mana. Might even be worth chopping off expensive cards like chandra to get it active more.
Also, run more Ghor-Clan Rampager . It's one of your best cards.
Cards that I would consider cutting.
Kessig Wolf Run - the game is so rarely going to get to a point where this matters. Anything that goes that long is pretty bad for this style of deck.
Cathedral of War - along with Kessig Wolf Run I would think long about if these effects are worth colorless mana. Most of the deck is 1 mana spells, which all need colored sources. Your draws are better if they can support your best hands and not play out as slowly.
Mistcutter Hydra - your 19 land deck just isn't going to put out a decently sized one ever.
Overrun = with 15 creatures, and Ghor-Clan Rampager doesn't really count. You're just not an Overrun kind of deck since you usually have 1 giant buffed creature. You can get the same effect cheaper. If you want a big powerful one-of, I would maybe look at something like Revenge of the Hunted .
|Avg. draft pick||7.60|
|Avg. cube pick||12.14|
|Commander / EDH||Legal|
|Return to Ravnica||Common|
|2011 Core Set||Common|
|Duel Decks: Garruk vs. Liliana||Common|
|2010 Core Set||Common|
|Duel Decks: Elves vs. Goblins||Common|
|Classic Sixth Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Promo set for Gatherer||Rare|
|Masters Edition II||Common|
|Battle Royale Box Set||Common|