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Also, Borderland Ranger and Nemesis of Mortals really don't add much because you'll be dealing a mix of damage, which is horribly inefficient. The same goes for Morbid Bloom, One Dozen Eyes, and Flayer Husk
If you're on a tight budget, grab some Jungle Hollows from Khans to help with mana fixing. Pump spells are good on infect creatures, a cheap one would be Giant Growth, although Groundswell and Mutagenic Growth are also cheap and efficient.
Lastly a fun card that depending how budget this really is might be too much (It's about $1) is Livewire Lash. When your creature becomes the target of any spell, it gets to deal two damage. And because it's the infect creature doing damage, the damage gives poison counters. You can damage them with poison without ever hitting them.
Hope this helps. (I play a modern infect combo deck with the potential of a turn 2 win.)
Deck Here: http://tappedout.net/mtg-decks/12-11-14-yJh-infect/
ADD: Gaea's Herald, Mana Crypt, Swords to Plowshares, Path to Exile, Sun Titan, Crucible of Worlds, Deadly Recluse, Dust to Dust, Fade into Antiquity,Crypt Incursion, Identity Crisis, Avacyn, Angel of Hope, Vorinclex, Voice of Hunger, Harvester of Souls, Jarad's Orders, Soul of the Harvest, Diabolic Intent, Bojuka Bog, Windswept Heath, Marsh Flats, Verdant Catacombs, Temple of Malady, Temple of Plenty, Temple of Silence, Razorverge Thicket
REMOVE: Centaur Healer, Altar of the Brood, Allosaurus Rider, Ashen Rider, Auramancer, Cartographer, Dowsing Shaman, Dungrove Elder, Karmic Guide, Lhurgoyf, Pheres-Band Tromper, Spellbane Centaur, Pheres-Band Warchief, Seton's Scout, Condemn, Berserk, Giant Growth, Crumble, Diabolic Tutor, Harmonize, Elfhame Palace
+1 from me. I would add Ichorclaw Myr. With fewer than 12 infect creatures, you'll probably end up having to mulligan a lot or will auto lose to Thoughtseize or Inquisition of Kozilek or something. I would also drop Gitaxian Probe. Obviously you need to hit a certain number of pump spells in order to win. Right now you've got 19 in what is effectively a 56 card deck so you're at about 34%. If you have 23 in a 60 card deck (switch Gitaxian Probe for Giant Growth or Rancor or something) you're over 38%. Cheap cantrips only work if you're digging for a card with a totally unique ability. If you have multiple cards with similar abilities, just stack your deck with them.
You probably want the Oxidizes to be Nature's Claims. Same CMC but you have more versatility with the card. You don't care about the life for your opponent so it's almost strictly better. I would also cut Giant Growth and/or Ranger's Guile for 4 Birds of Paradise. The mana ramp is sweet and when you're in a pinch you could potential pump a bird for the win in games where the opponent is dinging themselves a lot. You can also play some Viridian Corrupters pretty quickly off of the ramp which can be very powerful against decks like pod, affinity, amulet decks, and anything that plays AEther Vial. Wild Defiance somewhere in the 75 if also very powerful. Pick whatever cards you're most unhappy with and try those out. Game winning in a lot of matchups. Otherwise, it's a pretty good budget version of the deck. It's pretty powerful and a lot of fun to play.
Flamespeaker's Will Belongs in Sideboard if at all. Messenger's Speed = don't. Bad card. Warriors' Lesson is a good Heroic enabler, Titan's Strength, Giant Growth, Ordeal of Purphoros, and Ordeal of Nylea are also pretty sweet. Wild Defiance helps if you want to go more towards instant/sorc and less enchantment.
|0.02 TIX||0.02 TIX|
|Avg. draft pick||7.21|
|Avg. cube pick||12.54|
|Commander / EDH||Legal|
|Return to Ravnica||Common|
|2011 Core Set||Common|
|Duel Decks: Garruk vs. Liliana||Common|
|2010 Core Set||Common|
|Masters Edition II||Common|
|Duel Decks: Elves vs. Goblins||Common|
|Battle Royale Box Set||Common|
|Classic Sixth Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Promo set for Gatherer||Rare|