Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.
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Giant Growth Discussion

Sloanan on Elfishness

20 hours ago

Ok, so after looking through this thing, I like what you've got, but I could see it getting fine-tuned into something completely ridiculous.

Typically with elves you want to either go the mana-ramp route (putting out endless mana dorks and then ramping into a Craterhoof Behemoth and swinging for a million damage) or warrior aggro, which is what this seems to be doing. So, assuming you want aggro (though I can see a beast of a life-gain deck here if you made some modifications), let's try some of these to see what happens:

  1. Get 3 more copies of Elvish Archdruid. Guy is a beast of a tribal lord and that ramp is just ridiculous.

  2. Round out your Imperious Perfect to a full playset. The pump plus the token production is awesome.

  3. Consider getting 1-2 copies of Ezuri, Renegade Leader. The tribal support is great for keeping a full playing field, and the overrun ability is a great finisher.

  4. I would remove the 2 Elvish Piper (they're a removal magnet, sure, but there's not much you have that's worth using her for) and the Lys Alana Huntmaster (again, it's a good card, but I think there's a better replacement here).

  5. Instead of them, how about 4 Joraga Warcaller? He has awesome synergy with Bramblewood Paragon and Oran-Rief, the Vastwood and can do the tribal pump like no one else.

  6. Dunno if you want card draw, but if so, Lead the Stampede is great for tribal decks like this.

  7. Elvish Promenade is awesome. Grab another copy if you can. I can see it being a 1 or 2 of in the deck as a nasty finisher.

  8. Another good lord would be Dwynen, Gilt-Leaf Daen. The pump is nice, but that life-gain ability is great and can keep you alive for longer. On the same note, Rhys the Exiled is equally good - With the two of them, you can replace your Luminescent Rain pretty easily.

  9. Going with the Elf Warrior theme, Dwynen's Elite might be a good replacement for Nissa's Chosen or Wren's Run Vanquisher, simply because they increase your board presence x 2 and let you potentially swarm.

  10. Not saying to go for it, but a popular combo with elves is comboing 3 Nettle Sentinel with 1 Heritage Druid for huge (potentially infinite if you have a good card draw engine) mana ramp.

  11. With the natural ramp of Elvish Archdruid, have you considered adding in a Craterhoof Behemoth? Shit would end quickly with his ETB.

  12. On the non-creature side of things, I would remove your Giant Growth, Luminescent Rain (if you go with point 8 above), Door of Destinies, Wurm's Tooth, and MAYBE Nissa Revane (simply because she's a little slow, but this is the only type of deck I could see her work in!). Instead, I would add 2 more Vines of Vastwood to protect your lords, a playset of Wrap in Vigor to stop boardwipes or a bloody combat round, and then make more room for some elves.

  13. Genesis Wave will be your best friend once your ramp is set. With one or two of those in your library, you can pretty much put your deck onto the field if you can ramp well enough.

  14. Some good sideboard cards, if you're interested, would be Yeva, Nature's Herald, Tajuru Preserver, and Gaea's Herald.

3rdeye88 on Help with Three dual color ...

1 day ago

Thanks rothgar13 for a thorough answer.

I've updated the Selesnya deck to a preliminary 64 card deck. I've added Canopy Cover to make the creature more or less hexproof, as well as making my other creatures unblockable except against flying or reach. I know the auras can be destroyed. That's what Serene Remembrance and more importantly Reclaim will be for. The deck would be totally vulnerable if it stood on that crutch alone, but I don't think it has to. If I have Hornet Nest out it dissuades my opponent from attacking with anything too big because then that's that many 1/1 flying deathtouch bugs they've got to deal with. Mark of Asylum will stop burn spells in their tracks, and then I threw in Giant Growth for when I can get my creatures through the line I can throw on a quick additional +3/+3

There's no mana ramp in this but I think that's okay considering everything runs on 3 mana or less. The only thing I think I might need that isn't here is a 1 drop creature.

That's true, 4drops is a bit late game. But maybe that can be negated with some kind of mana ramping or cheating? Are there any good ways to mana ramp in blue and/or red? Artifacts are involved so wouldn't things like Chromatic Lantern work? Or does that simply change the land to add what ever mana I want? Does it add it in addition to the mana the land produces? I know some cards do that. The focus doesn't have to be completely on Thopter generation. The idea is that it's a lot of blue control, red burn, so basically a kind of "shut down" deck, and all the creatures are artifact creatures. Then I could throw in freebies like Ornithopter and play them for free. Then things that get boosts when there's artifacts on the field trigger. This is just a preliminary idea based on my limited knowledge of Magic and the cards I have. Though i have quite a few thanks to ebay and craigslist buys, knowledgeable friends and of course, the internet.

As for the elf deck. I will definitely take a look at that and other elf decks. I'll be honest and admit that my knowledge base for black is next to nothing though. I haven't even sorted my black at all yet. Its been completely untouched all this time cause it's my least favorite of the colors. I don't even know what I have. So are there staple black cards that I should generally be aware of, and more specifically are there black elves I should know about?

Lastly...How do you get the mana symbols in your comments? That's cool. LOL

rothgar13 on MG-Stompy (FNM Try-less)

2 days ago

I would consider Dryad Militant as a 1-drop in order to mess with decks trying to wring value out of their graveyard (and there are a lot of those in the meta these days). Kalonian Tusker is probably a better card than Ambush Viper for you, and I don't think either Surrak, the Hunt Caller or Nylea, God of the Hunt is worth the 4 mana you're spending to cast them - I would either try Thrun, the Last Troll, or just add another Leatherback Baloth.

On the spells front, 4 Aspect of Hydra is a lot - you need at least 4 symbols for it to beat a Giant Growth (and 5 for it to beat a Might of Old Krosa), and that's not something it's going to be doing consistently enough to merit being a 4-of (and if it does, you're winning so hard on board state that it likely is superfluous). I'd trim to 2 and add some Prey Upon for interaction purposes. I'm also not a big fan of Life's Legacy when Lead the Stampede and Collected Company exist.

ArchEnemyNemesis on Piledriving his way to Zendikar

4 days ago

Skitterkulk may have a point. If you are going the Giant Growth route instead of token producing, consider swapping your Might of the Masses, 2 copies of Goblin Rabblemaster and another 2 of Subterranean Scout. Add creatures that benefit from growth buffs such as Monastery Swiftspear or dash mechanic creatures like Lightning Berserker and Zurgo Bellstriker and make your one drops more in the process since you are short on lands. Could drop the scouts alltogether and add 2 Goblin Heelcutter for extra dash/ board wipe protection. Frenzied Goblin in the sideboard could prove more useful than the scouts.

Nocturnal Outcast on Lands that become creatures & ...

5 days ago

So, both myself and my opponent had Inkmoth Nexus, I used my Inkmoth to block his, and he used Giant Growth to buff his to a 4/4 to save his.

The question is, mine obviously dies, and his lives, but my inkmoth would have dealt a -1 / -1 counter to his inkmoth.

When his inkmoth returns to being a land, would it drop the -1 / -1 counter, or would it stay on, causing it to die as soon as it became a creature again?

Chandrian on Red/Green idk what else

5 days ago

Ok.

Whatever format you'll play:

1) if you're not playing Commander/EDH you should limit your deck size to 60 cards.

2) you want to make Yasova bigger to steal big units. You already have some copies of Titanic Growth, but you may want to raise that number to 4. Other options for buffing her are Might of Oaks and Giant Growth.

Enchantments-creatures are also a good way to go.

3) You also don't want to have mana problems so you may want to run a couple of dual lands, atm you'll be fine with Rugged Highlands. Also, for a 60-card deck you should run 24 lands at first (and then lower it later if you feel the deck won't suffer from it)

4) You might want to avoid creatures going back to your opponents after your turn... so sac them. Cards for this are Life's Legacy Goblin Bombardment

5) It's always nice if you can draw cards so the already mentionned Life's Legacy is good for this. Abzan Beastmaster is another good idea.

6) For flying and Reach: you already have some very good cards for this: Nessian Asp and Deadly Recluse so eventually you could add some more copies of those.

cptrussia on Evolve Plus

6 days ago

I would drop the Prime Speaker Zegana, Mutant's Prey, and the Elusive Krasis. They're mostly all sub-par choices, there are more 'important' cards that could be in those slots. I would add in Green and Blue staples like Mana Leak, Cancel, Blue Sun's Zenith, Vines of Vastwood, and Giant Growth, along with more low cost evolves or stuff like undying; Experiment One and Strangleroot Geist are two great examples. You shouldn't need too many high power/toughness creatures once you get the counter generation going.

Finally, you should fix your mana to be further towards the center. I was play testing your build, and the biggest problem I had was not being able to use a few of the blue cards for 3+ turns, since I didn't draw into an Island for a while. This is bad, since you have a ton of blue that should be live early (Cloudfin Raptor and Simic Charm, along with your counterspells if you add them in). Consider Simic Guildgate, along with taking away a few Forests for both the guildgate and more Islands. It shouldn't be 50/50, but I would add somewhere around 5-10% more blue to your mana base.

Maddest_MAB on

1 week ago

No Putrefax? I would say its probably stronger than the Phyrexian Vatmother. It comes with trample which makes the Giant Growth scarier. It also makes your mana base more solid green, idk if the double black is ever a problem, at the very least it allows for a simpler mana base, no need for bounce lands which can be punished.
Sweet deck tho. +1

Color(s) Green
Cost G
Converted cost 1

Legality

Format Legality
Legacy Legal
MTGO Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal
Duel Commander Legal

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