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Target creature gets +3/+3 until end of turn.
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Giant Growth Discussion
3 days ago
So, I'm just a little confused about what is the point in paying the overload cost on Counterflux.
Does it counter one spell and then essentially tell your opponent, you may as well not play any more spells this turn because I'll counter all of them?
What if in combat, an opponent plays Giant Growth on an attacking creature, and then plays another Giant Growth, and I respond with an overloaded Counterflux, does that counter just the second giant growth? What about the first? If they play a third Giant Growth, will it counter just the 2nd and 3rd?
4 days ago
ksuKaliber I will definitely use that Blossoming Defense, but I'll probably replace it with Giant Growth because the cards you suggested would lower my chance of giving trample to my creatures by quite a lot. Thanks for the suggetion.
6 days ago
While a mill deck in commander is hard to create, as most of the usable/good mill cards target, it is a lot of fun to play. Discard is a little easier, but not by much. Also, the best colour combination for this type of deck is U/B and Atraxa has two extra colours that don't really help as well as her ability not synergising very well with mill or discard. Anyway, you asked and I shall try to deliver.
First the milling essentials: Glimpse the Unthinkable is the best mill spell bar none and is required. Secondly Increasing Confusion is quite good for commander, as mana totals will get quite large. Thirdly, Mind Funeral is great, as is Mind Grind. Fourthly, Mind Sculpt and Tome Scour mill for 7 and 5 respectfully, which is not too great, so only run them if you feel like that small amount of mill is extremely useful. Fifth, Hedron Crab is a great one drop due to the mill 3 per land you drop. Also, speaking of one drops, Jace's Phantasm is a good creature that soon becomes great with mill and discard. Sixth, Nemesis of Reason is stupidly good as it mills 10 per attack! It doesn't even need to cause damage! Startled Awake Flip is a nice mill spell and recurs too. Another great creature, and my recommended commander, is Szadek, Lord of Secrets. His milling will get massive really fast. All you need to do is get him in unblocked. Use Rogue's Passage or Whispersilk Cloak. Some good beaters are Consuming Aberration and Sewer Nemesis. If you don't care about price, then Jace, the Mind Sculptor is awesome, but if budget is a thing Jace Beleren is a nice cheap replacement. Now onto the milling combos! Traumatize and Fraying Sanity completely destroy an opponent, as does Keening Stone and Fraying Sanity. Archive Trap and Ghost Quarter are great together, as is Maralen of the Mornsong and Archive Trap. Also, Ghost Quarter helps get rid of land for Mind Funeral and Mind Grind. Lastly, Jace's Erasure and any card draw is quite nice. Thats about it for mill, now onto discard!
First off you need Waste Not. It is beautiful. The Rack works when you have made them discard down to 2 or less, which is one of your goals. Quest for the Nihil Stone and Shrieking Affliction are like The Rack - dealing small damage when opponents don't have hands. Liliana's Caress and Megrim do small amounts of damage per discarded card, which is nice. Bottomless Pit helps keep opponents hands empty, as does Necrogen Mists. Oppression is awesome, as is Painful Quandary, and both together is god-tier. Underworld Dreams is nice little 'screw you' after they loose their hands. Jin-Gitaxias, Core Augur murders everyone but you late game. Nath of the Gilt-Leaf is goddamn beautiful and breaks even more when you have Sadistic Hypnotist, Nezumi Bone-Reader and/or Mind Slash out. Another awesome combo is Mindcrank plus Bloodchief Ascension with three counters and any discard to an opponent means you kill them. With Dark Deal or similar you win. While these two things are great and all, you need some utility and a way to keep you alive when you suddenly become the target.
To stay alive, you need some pillowforts like Propaganda and Ghostly Prison. Cards like Frozen AEther and Kismet will help keep the opponent's board from becoming too overwhelming and Standstill will prevent spells for a small while. Psychic Spiral is another great spell that gets back all of your mill spells and it also mills an opponent for a little too. Talrand, Sky Summoner is fun with all the spells you are slinging, and he provides an alternate win condition. Another alternate win is through infection. Cards like Flesh-Eater Imp, Hand of the Praetors, Phyrexian Crusader, Phyrexian Juggernaut, Necropede, Putrefax, Plague Stinger and Corpse Cur all win you the game when they deal 10 damage to an opponent. Also, Skithiryx, the Blight Dragon is a good option but is quite expensive. Cards like Giant Growth make you win harder. Infect is where Atraxa shines due to the added poison counters to each opponent every time you finish your turn. Adding Contagion Engine might even make your opponents scoop.
Good God, that is a big slab of writing. Here is a deck list I made for you: Atraxa makes you loose your mind!. Tell me what you think!
1 week ago
If you're going for full multiplayer, then your build will really be affected by how casually you want to play. Infect itself will put people on guard already, but if you're not in a competitive group then you could use some cards that otherwise might be too slow. I would say that Triumph of the Hordes is honestly redundant and pointless if you're gong to use creatures that already have infect in abundance. What it does help with is creatures that have poison x but not infect like Sabertooth Cobra or Virulent Sliver.
That's the casual stuff though, and is on par with Giant Growth effects. If you want to play high end magic, then you'll want play dirty. Things like extra combat step and extra turn cards and honestly end up playing like a Narset deck. In multiplayer games, a general rule to take note of for infect is no blockers equates to more damage than higher power (in my experience at least).
2 weeks ago
Whenever you cast an instant or sorcery spell, if that spell targets only Shadow-Skirter Nephilim, copy the spell for each other creature you control. Each copy targets a different one of those creatures.
Whenever an opponent casts a spell that targets Shadow-Skirter Nephilim, counter that spell unless its controller pays .
Hungry from its long rest, it hunted in the darkness; learned to distinguish friend from foe, where others could not
An updated Ink-Treader Nephilim--its ability has been split in two to make it a tad more discerning (hooray! your opponent can't wrath with Path to Exile!) and provide some protection for the investment.
Could be interesting as a finisher in a token deck, and might commonly-printed, but underrepresented Giant Growth clones more viable.
This was a pretty interesting challenge. I'd like to see another.
Please note, I'm not a fan of doing "cycles" on this thread, as I think it stymies individual's ability to create fun and interesting challenges. To that end, the next poster is under no obligation to continue the cycle if they do not wish.
3 weeks ago
Enduring Last Stand
Target creature gains Undying until end of turn. Untap it. It gains Haste until end of turn and attacks this turn if able.
It is harder to tell which is more enduring: Ser Thalion's devotion toward the extermination of the Orcs, or the Orc's unbreakable resolve toward death.
Likewise, suppose your opponent blocks and kills your Gifted Aetherborn with a Giant Growthed 2/2. You can bring back your GA, making it even bigger and now it is untapped so you have a blocker on their turn.
This card has a lot of utility behind it. Undying was chosen, by the way, over Regenerate because Undying has a more emotional feel, like that of rage. It also feeds nicely into red's love of attacking.
(Can you tell this card was specifically designed for Jund Midrange?)
How about we make another flavorful resurrection / revival card, but this time in blue?
1 month ago
, Sacrifice Gruul Spellbomb: Target creature gets +3/+3 until end of turn.
, Sacrifice Gruul Spellbomb: Draw a card.
Another multicolor spellbomb.
1 month ago