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Giant Growth


Target creature gets +3/+3 until end of turn.

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Giant Growth Discussion

chedder1 on Sage of Turns

20 hours ago

i feel that another targetter like Giant Growth would be of value over Dissolve

4 Temple of Mystery is a bit slow so mabye only 2-3

4 Breeding Pool should be an auto-include

hope it helps

Munax on Centaur shutdown

4 days ago

Seems like a legit deck. May I suggest though to consider removing a Swordwise Centaur and replacing it with a Chord of Calling . As you enter mid-game with this deck you gain a large amount of creatures that you can use to convoke Chord of Calling , allowing you to search for a granddaddy creature, or just to simply get a card you need out without having to wait. Also consider replacing a Giant Growth with either Hall of Triumph or Obelisk of Urd , either one of these will give a "permanent" boost to all your creatures, while Giant Growth is only for a single turn.

See you irl.

Neldin on How to improve my deck?

5 days ago

I have a little, but meaning question.I need to build deck for casual gaming, but... I have absolute zero skills. I made one for a long time (G/W "Ench 'em all" (need help in building)), but I think I failed a bit...I have only Brushstrider , Fencing Ace , Spire Tracer , Ethereal Armor , Oblivion Ring , Selesnya Charm and Giant Growth cards for sure.I need it to be solid and budget deckAnyone havd ideas?I'll be grateful.Cheers, Nel.

SteelNinja on Giving hexproof to an opposing ...

5 days ago

Say my opponent casts Giant Growth on his own creature and I Mizzium Skin it in response? Does the hexproof go from the perspective of Mizzium Skin or the creature?

What about Alpha Authority ?

TheGamer on Infect...Wait You're Dead?

5 days ago

I play infect too! I have a few suggestions...

What to cut:

2 Simic Charm : I've seen it being ran in some lists, but I don't like it personally. The charm is like a underpowered Vines of Vastwood . The vines for GG gives the creature +4/+4 AND hexproof, while charm gives either one, not both.

4 Giant Growth : There are better pumps then this.

2 Vapor Snag : You shouldn't really be worried about blockers (which is what I assume this card is for) since you're going for an agro plan. So blockers isn't too much of a worry.

What to add:

4 Ichorclaw Myr : 8 creatures isn't enough, even when you run Inkmoth Nexus .

1 Groundswell : You need the full set off 4.

2 Might of Old Krosa : You need the full set of 4.

1 Vines of Vastwood : Arguably the best spell in the deck.

Hope this helps!

paperhead on Teeka the Devastator

6 days ago

imo, drop Phyresis and black altogether.
4x Harrow , 4x Giant Growth (or a similar buff), 4x Familiar Ground , 4x Act of Treason , 4x Harness by Force (yes 8 creature stealers), 4x Fling .

EVENjohn on Ricutie

6 days ago

Incinerate , (and burn spells in general) Snapcaster Mage , Giant Growth , Colossal Might , Simic Charm could give you double bounce +6/+6

Slycne on Hex-Burn

1 week ago

A few cards to consider.

Dragon Mantle - cheap, let's you expend extra mana and draws into more gas.

Hammerhand - again cheap is a huge boon. You want to be able to play T1 or T2 hexproof creature into a bunch of pump and auras. Since you don't have cards like Ethereal Armor to pump toughness - and first strike, you may need to rely more on falters to get around blockers.

Slippery Bogle - Gladecover Scout 5-8. Playing a creature T1 into suited/pumped and bashing on T2 is a huge swing in your favor.

Keen Sense - it's a a 1/3rd cheaper to cast than Snake Umbra .

Spider Umbra - speaking of umbras more is not a bad idea. You're all-in on this hexproof plan. It's a good idea to protect it. There's plenty of sweepers and wraths that can still get you.

Taste for Mayhem - another 2, potentially 4, power for 1 mana. Might even be worth chopping off expensive cards like chandra to get it active more.

Also, run more Ghor-Clan Rampager . It's one of your best cards.

Cards that I would consider cutting.

Kessig Wolf Run - the game is so rarely going to get to a point where this matters. Anything that goes that long is pretty bad for this style of deck.

Cathedral of War - along with Kessig Wolf Run I would think long about if these effects are worth colorless mana. Most of the deck is 1 mana spells, which all need colored sources. Your draws are better if they can support your best hands and not play out as slowly.

Mistcutter Hydra - your 19 land deck just isn't going to put out a decently sized one ever.

Aspect of Hydra - not a fan of this in your deck. You actually have very few devotion on the board all things considered. Just run the Brute Force , it's a shifted Giant Growth .

Shock - is just pretty puny for Modern. If you're really in the market for shock, Burst Lightning is the same spell with some potential upside.

Overrun = with 15 creatures, and Ghor-Clan Rampager doesn't really count. You're just not an Overrun kind of deck since you usually have 1 giant buffed creature. You can get the same effect cheaper. If you want a big powerful one-of, I would maybe look at something like Revenge of the Hunted . Price

Low Avg High Foil
$0.04 $0.21 $0.65 $0.28
Color(s) G
Cost G
Converted cost 1
Avg. draft pick 7.60
Avg. cube pick 12.14


Format Legality
MTGO Legal
Heirloom Legal
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2014 Common
Return to Ravnica Common
2011 Core Set Common
Duel Decks: Garruk vs. Liliana Common
2010 Core Set Common
Duel Decks: Elves vs. Goblins Common
Tenth Edition Common
Ninth Edition Common
Eighth Edition Common
Seventh Edition Common
Starter 2000 Common
Classic Sixth Edition Common
Fifth Edition Common
Ice Age Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo set for Gatherer Rare
Masters Edition II Common
Battle Royale Box Set Common