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Giant Growth Discussion
1 day ago
1 day ago
Hey Giz- thanks for checking in. The deck is still fun to run... I'm online w\o the delta's and it's still pretty smooth mana wise. And I'm finding that the Rakshasa's Secret are really strong. Unless they only have 1 card in hand, it's always a 2 for 1 and the deck can do some really sick things when you can force a land discard w\ the Waste Not.
The sideboarding is tricky because if they're running red, you pretty much automatically board out the Chasm Skulker as they are an easy target- and you've probably already put in the Drown in Sorrow, so maybe the other Ultimate Price. It def puts you in the control player seat since you're taking out 3 win cons....
I also feel the Treasure Cruise are under preforming. Don't get me wrong, mid to late game with a full yard and a Skulker on the table, it's a Giant Growth that fills your hand. Any other time I bottom them with my Temples. They're just not a good draw early and there's a lot of delve already. I might swap them out for either Mind Rot or maybe Tasigur's Cruelty, or maybe the 4th Sign in Blood and then 1 Rot or Cruelty....
2 days ago
+ don't combo well at all.
And if you're going to drop bucks on Serum Visions you might as well grab some pain/fetch lands to speed the deck up.
A big part of me feels like this isn't even worth the effort though, since you didn't even bother to write up a description or anything...
2 days ago
This is how I design CMC 5=7 creature cards for MTG. Keep in mind I'm not a math major and this is just a guide.
If you want your mythics to be modern playable I suggest an overall score of 12+. I find here it's possible to start building around if the proper support cards are out. Typically 13-14 is when my friends start saying they like a card.
For your reference: http://www.mtggoldfish.com/format-staples/modern/full/creatures
Possible scores - 1=Poor, 2=Bad, 3=Good, 4=Very Good, 5=Great
Categories - CMC, Evasion, Immediate Impact, Possible Impact.
Primeval Titan, score of 15/20.
CMC= Good, 3 (That's exact change.)
Evasion=Good, 3 (Only dies to true removal or 2-for-1s)
Immediate Impact= 4, Very Good (Free Explosive Vegetation)
Possible Benefit = Great, 5 (Recurring Explosive Vegetation + 6 damage)
Your Rubric may differ based on experience, meta, or research.
If P/T = CMC-2 then grade = 2
If P/T =CMC then grade = 3
If P/T >CMC but <=CMC+1 then grade = 4
If P/T >CMC+2 then grade = 5
If toughness = or < 3 then grade = 1
If toughness = 4 then grade = 2
If toughness =5 then grade = 3
If toughness = 6 then grade = 4
If toughness =7 or higher then grade = 5
If toughness >3 & shroud +2
If toughness >3 & Hexproof +3
For Immediate Impact:
1 & 2 = Does nothing but create a blocker
3= Virtual free Spell Cast, targeting limitations 4= Virtual free Spell Cast, any creature or player
5= Virtual free Casts of Multiple spells
For Possible Benefits:
1= Cumulative Upkeep that cost Mana or goes away at end of turn.
2= Cumulative Upkeep that doesn't cost Mana or that card has diminishing returns
3= No diminishing P/T, keeps doing damage
4= No diminishing P/T, Virtual free Spell Cast each turn
5= No diminishing P/T, Virtual free Casts of Multiple spells
Against some matches you don't want to have a solid creature, but rather more aggro. Against others you may want more defense for your buck. Either way if this occurs you're at a temporary decrease in score, but it's just temporary. When this happens repeatedly it's a part of the meta.
For Immediate Impact & Possible Benifit:
Most creatures I know that have a spell effect do not attempt to immitate a spell above common Rarity. (In the examples above I named Lightning Bolt, Giant Growth and Explosive Vegetation.) If you find some creature that's only casting 1 spell (usually given a score of 4) but that spell is an incredible common or uncommon or similarly powered ability it may score 5. if a card is casting something nuts like Reanimate + Path to Exile when it attacks, it should probably score a 6 in that category.
Share your thoughts
I would love to see some of your own guides and methods for creating custom cards. Also feel free to share custom cards you may design based off of this method.
2 days ago
shadow63 - Giant Growth only ever belongs in quickfect. Dimir doesn't need massive creatures to swing fatal on turn 4 like green does because Dimir controls the game and does things like stall out massive green creatures while it widdles away at your health. Putting a third color in would force him to either run slow lands which would make him extremely inconsistent and slow his game down considerably or he would have to spend like $200-$300 for a tri-color manabase.
AwesomeK - i like the changes you made man. Deck looks much more solid now!
2 days ago
Giant Growth and the like would make your unlockables so much stronger
3 days ago
As shaggy27 said, Become Immense might be too bad as a 2for, even though it's a little slow for a deck that has no fetches to help fill your graveyard faster. Maybe drop a Ranger's Guile and a Apostle's Blessing for 2 Become Immense since you already have alot of Hexproof and protections spells.
Also, instead of Titanic Growth, you could try Phytoburst, it's +5/+5 but it's a sorcery. Otherwise, I'd suggest Groundswell or even Giant Growth, they're both 1 drops that will speed the deck up a bit.
|Avg. draft pick||7.07|
|Avg. cube pick||12.41|
|Commander / EDH||Legal|
Printings View all
|Return to Ravnica||Common|
|Masters Edition IV||Common|
|2011 Core Set||Common|
|Duel Decks: Garruk vs. Liliana||Common|
|Duels of the Planeswalkers||Common|
|Masters Edition III||Common|
|2010 Core Set||Common|
|Masters Edition II||Common|
|Duel Decks: Elves vs. Goblins||Common|
|Deckmasters: Garfield vs. Finkel||Common|
|Beatdown Box Set||Common|
|Battle Royale Box Set||Common|
|Classic Sixth Edition||Common|
|International Collector's Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Promo set for Gatherer||Rare|
|Magic Online Promo Cards||Rare|
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