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Remove that charging badger for gods sake. Add in 4 Wild Beastmaster , they will work like a charm in here.
Remove all the lands that come into play tapped, play only basics. Hero of leina tower should be something else, like rakdos cackler, that is actually consitently good.
4 Wild Beastmaster - main win condition
4 Madcap Skills - other main win condition
4 Burning-Tree Emissary - free mana is free.
4 Ghor-Clan Rampager - discount at the pump station.
4 Rakdos Cackler - so freaking good.
3 Akroan Crusader - so freaking good with denizen.
2 Hero of Leina Tower - she is decent, at least
4 Titan's Strength - the best targeting spell.
3 Fall of the Hammer - second best one.
3 Magma Jet - the best removal deck for a deck like this
2 Giant Growth - i guess it works good for targeting and stuff.
About Wild Defiance :
Most infect decks will run 2-3 Wild Defiance if they want value from it. I think that the main benefit of running the card is that you can run more Gitaxian Probe and Apostle's Blessing and Distortion Strike , since you need fewer big pump spells as EVERYTHING turns into Giant Growth . You also get a benefit against Spellskite by playing Wild Defiance .
I personally don't like the card because a.) it costs 3, b.) when you are playing it on turn 3, you could have been casting 2 pump spells instead and c.) the other cards you play instead of pump spells just aren't really necessary.
I would try it as a sideboard card against control, but I'm not completely sure about maindecking it until I've actually seen it at work.
Nykthos, Shrine to Nyx is a nice upgrade if you are going to remove its budget tag
I love making decks with a limited pool of cards, challenge accepted! Here's what I came up with:
2x Shock 1x Giant Growth 1x Pit Fight 1x Coordinated Assault 1x Annihilating Fire 1x Flames of the Firebrand 1x Mugging 1x Hunt the Weak 1x Chandra's Outrage 1x Madcap Skills 1x Gruul War Chant 1x Trollhide
1x Aerial Predation 1x Druid's Deliverance 1x Fade into Antiquity 1x Towering Thunderfist 1x Viashino Racketeer 1x Brindle Boar 1x Traveler's Amulet 1x Sliver Construct 1x Dimir Keyrune 1x Howl of the Night Pack 1x Act of Treason 1x Axebane Stag 1x Slime Molding 2x Scab-Clan Charger
I split the creatures into three strategic groups, the first is beast and advocate of the beast to pump them up, the second is cheap creatures and rubblebelt raider to get a boost off of them, the last is just your mana ramp creatures and big creatures. I built a sideboard too, but not everything in there is useful, its some utility, some pumps, more creatures and more ramp. Anyway have fun playing magic and hope this helps.
MTG Deck Builders Toolkit:
CREATURES:Suntail Hawk Serra Angel Griffin Sentinel Angelic Wall Sunspire Griffin x2Capashen Knight Dawnstrike Paladin Assault Griffin x2Master of Diversion x2Seller of Songbirds x2Concordia Pegasus Daring Skyjek Nav Squad Commandos Auramancer Yoked Ox Leonin Snarecaster
ARTIFACT:Rod of Ruin
CREATURES:Guttersnipe Riot Piker x2Tenement Crasher Dragon Hatchling Blur Sliver Viashino Racketeer Pitchburn Devils Regathan Firecat Goblin Shortcutter Marauding Maulhorn x2Firefist Striker Towering Thunderfist Cinder Elemental
CREATURES:Nemesis of Mortals Voyaging Satyr Briarpack Alpha x2Axebane Stag Rumbling Baloth Sporemound Brindle Boar Deadly Recluse Elvish Mystic x2Kraul Warrior x2Predatory Sliver Centaur's Herald x2Kalonian Tusker Advocate of the Beast Slaughterhorn Scab-Clan Charger x2Ivy Lane Denizen x2Groundshaker Sliver Nessian Courser
BLUE:CREATURES:Skyline Predator Doorkeeper Seacoast Drake Messenger Drake Stealer of Secrets Voidwielder Wind Drake Archeomancer x2Warden of Evos Isle Air Servant Tower Drake Frilled Oculus Merfolk Spy Nephalia Seakite Clone Meletis Charlatan
BLACK:CREATURES:Minotaur Abomination Drainpipe Vermin Deathgaze Cockatrice Corpse Hauler Accursed Spirit Nightwing Shade Child of Night Festering Newt Shadow Alley Denizen Balustrade Spy Disciple of Phenax
BLACK/WHITE:SORCERY:Purge the Profane
A triggered ability starts with one of the words "when", "whenever", or "at", and it then describes the kind of event that will cause it to trigger. The ability will only trigger when that event happens.
Ordeal of Heliod has 2 triggered abilities: the first one triggers "whenever the enchanted creature attacks", and the second one triggers "when you sacrifice Ordeal of Heliod". Attaching Ordeal of Heliod to a creature who already has 3 or more +1/+1 counters is not the kind of event that will trigger either of the abilities. Nothing will happen until either the enchanted creature attacks or some effect causes you to sacrifice Ordeal of Heliod.
An effect only uses counters to track changes if it specifically says so. Giant Growth is just a temporary P/T-boosting effect, and it doesn't use counters.
Once on the stack abilities exist independent from their source, and heroic triggers merely due to the casting of a spell targeting the creature. In this case the following happens.
Assuming everyone passes, Unsummon resolves returning Phalanx Leader to hand then the heroic trigger resolves putting +1/+1 counters on all the creatures and then finally Giant Growth attempts to resolves but fizzles due to having an illegal target.
example: Phalanx Leader gets Giant Growth 'd by its owner, but in response, opponent Unsummon s it. Does Heroic trigger at the 'casted' giant growth (despite its inevitable fizzle) thus distributing +1/+1 counters to all other creatures next to it before Phalanx Leader is bounced, or does the fact that Giant Growth fizzles with no acceptable target mean that heroic fails to trigger altogether?
|Avg. draft pick||7.60|
|Avg. cube pick||12.14|
|Commander / EDH||Legal|
|Return to Ravnica||Common|
|2011 Core Set||Common|
|Duel Decks: Garruk vs. Liliana||Common|
|2010 Core Set||Common|
|Duel Decks: Elves vs. Goblins||Common|
|Classic Sixth Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Promo set for Gatherer||Rare|
|Masters Edition II||Common|
|Battle Royale Box Set||Common|