Golem-Skin Gauntlets

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Mirrodin Uncommon

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Golem-Skin Gauntlets

Artifact — Equipment

Equipped creature gets +1/+0 for each Equipment attached to it.

Equip (2) ((2): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

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Golem-Skin Gauntlets Discussion

dreamistt on Brimaz and Kemba, regents of cats

3 weeks ago

A little expensive, but would be great:

You missed:

Consider including:

Kemba wants low equip costs:

Other stuff:

I'd remove:

lagotripha on Equipment on a Budget

1 month ago

Golem-Skin Gauntlets/Armament Master/Captain's Claws? seriously though, I really like the setup. I'd like to see a sideboard packing some disenchant and a backup plan for those anti-affinity spells, possibly something like Divine Reckoning or Fumigate in addition to the days to make that counter-boardwipe more reliable.

BrandonMurrayBMM on Sram, Senior Edificer | Equipment Voltron

2 months ago

Sorry but there is no reason not to run the 0 drop equipments. It makes your deck a 93 card deck and in a 99 deck format, that's relevant. Their effects are relevant in combat and certainly not useless at all or you must not have played enough Sram. Extra toughness and vigilance matter the most but drawing cards is good regardless. The deck isn't cheerios just because if you run them, you run them because they are good. They are also are broke with Golem-Skin Gauntlets and Puresteel, like most things are. Same with Flagstones of Trokair, Eiganjo Castle, and of course fetches. You run significantly worse land so there is no reason these shouldn't be in over them and yes fetches do help deck thin and do matter with Sun Titan. You should run them. The other 2 swords are still 100% good enough to run and space should be made for them. Flickering Ward is insane and I'd find room for it and Angelic Destiny as well, probably only other aura worthwhile. Skullclamp is broken and should be ran. Dispatch is arguable better than Path as you will almost always have metalcraft which is helped by the Ancient Den and Darksteel Citadel you "dismissed" and aren't running. With those, Mox Opal should be run as it's essentially Mox Pearl. I'd also suggest Mana Vault and Grim Monolith. And the land destruction like Armageddon and Ravages of War are needed and once again combos with Flagstones and Darksteel Citadel. They allow you to control the table and actually kill 3 other players with the time provided or secure your win in a 1v1. Nearly every card in your notable exclusions are great and 100% usable. They certainly should be run, but you come off arrogant when dismissing them for no good reason other than "I dont wanna play these cards because I can't evaluate cards", not to mention you are handicapping yourself while doing it.

Firebones675 on Boros Equip

4 months ago

Golem-Skin Gauntlets might be useful as you have a lot of cheap equipment.

Bonesplitter might be slightly better than bone saw or shuko

Mirran Crusader/Skyhunter Skirmisher don't give bonuses for being the right creature type, but they do carry equipment well.

olliequeen42 on Where's the Half-Tail? - Hybrid Voltron

5 months ago

Golem-Skin Gauntlets all you need is a couple of equipment attached and then throw that on and you'll find it gets out of hand really fast especially if you use Masterwork of Ingenuity to copy it

hwagner on

5 months ago

you could cut some lands 38 seems too many, especially in a mono colored deck. Some suggestions include: Spectra Ward, Bonesplitter, Heliod's Pilgrim, Golem-Skin Gauntlets, Daybreak Coronet, Hyena Umbra, Inquisitor's Flail, Mask of Avacyn, Prowler's Helm, Idyllic Tutor, all of the swords are good. Bastion Protector is also good.

Daedalus19876 on Hannibal the voltron cannibal

5 months ago

Reasons: Captain's Claws is a terrible card. Golem-Skin Gauntlets are simply too marginal of a power boost to get a slot. Celestial Mantle is too easy to get 2-for-1'd and just...IMO doesn't do enough because your life total will be low by the time you can hit someone with it. Spirit Loop - lifelink is bad. Brass Squire - if something has a high enough equip cost for you to get value from this, you should cut that equipment. Herald of War - too slow, by FAR. Cloudshift - what will you blink and why? Same question for Eerie Interlude.

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