Golem-Skin Gauntlets

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Uncommon

Combos Browse all

Golem-Skin Gauntlets

Artifact — Equipment

Equipped creature gets +1/+0 for each Equipment attached to it.

Equip (2) ((2): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

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Golem-Skin Gauntlets Discussion

squillem on Equipped Cats

1 month ago

Hey man, here are my thoughts

First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.

Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.

Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).

Utility:

Sword of the Animist

Conqueror's Flail

Dowsing Dagger

Mask of Memory

Protection/Insurance:

Heirloom Blade

Forebear's Blade

Evasion:

Prowler's Helm

Trailblazer's Boots

Threat-makers:

Fireshrieker

Godsend

Strata Scythe

Helm of the Host

Golem-Skin Gauntlets

Inquisitor's Flail

Grafted Exoskeleton

Stoneforge Masterwork

Assault Suit

Tenza, Godo's Maul

Bloodforged Battle-Axe

Blackblade Reforged

Masterwork of Ingenuity

Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:

Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)

Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)

Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)

Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)

Qasali Ambusher (This creature just isn't impactful on its own)

Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)

Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.

Let's look at some creatures that might improve your deck.

Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)

Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)

Odric, Lunarch Marshal (Makes one threat into a whole team of them)

Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)

Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)

Grand Abolisher (Gives you a lot more control over combat on your turn)

Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)

Indomitable Archangel (As above, but it also has flying, which makes it even better.)

Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)

Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)

Mother of Runes (Good for defending from removal or getting a creature through combat)

Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)

Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)

Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)

Mentor of the Meek (More card draw since most of your creatures are cheap)

Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)

Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)

Silverblade Paladin (The ability to give another creature double strike is fantastic.)

Steelshaper Apprentice (Weird card, but lets you get what you need.)

Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)

Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)

Some additional advice: Run 10 ramp cards and 10 card draw cards. Consider including Steelshaper's Gift and Open the Vaults. That's all I've got for now!

Homelessguy on Akiri Artifact EDH

1 month ago

Anything that gives double strike Fireshrieker Blood Mist and the like.

Brass Squire and Masterwork of Ingenuity , Kitesail anything that gives flying. Golem-Skin Gauntlets , Trepanation Blade is all that I can think of off the top of my head.

Mokan on Valduk - Why not ALL the archetypes?!

5 months ago

Batterskull and Champion's Helm are way over the budget. Masterwork of Ingenuity is mainly good with Battterskull and swords of something and something, so it doesn't have much synergy. Golem-Skin Gauntlets only give offence to Valduk, which is less preferable than defense and utility, as my strongest gameplan is not to smack face with him, but to exploit him; every equipment that gives offence serves another purpose as well - Veteran's Armaments for instance virtually gives more offence than the gauntlets, but also helps my commander survive combat. Finally - Mask of Avacyn is already in the deck and Lightning Greaves give shroud, which disables more than 1/4th of my deck from functioning, and even if I do switch them out every turn, it'd get so telegraphed that they won't protect me from anything anyway. I'd stated most of these things in the description, but it doesn't seem to open properly.

Mokan on Valduk - Why not ALL the archetypes?!

5 months ago

elgosu1337 Whoah, thanks for the feedback!

Now that I think about it, Rite of the Raging Storm is like a 5 mana equipment/aura that just gives 1 elemental +2/+0, which is totally abysmal! :DD Anywho, I'd totally replace it, and Pandemonium seems like a strong contender, but i'm not sure how sold I am on cards that could benefit my opponents against me, since I don't have much experience with commander.

That being said, Nim Deathmantle seems a bit steep of a cost. I'm also not keen on Inquisitor's Flail and Golem-Skin Gauntlets, because beating my opponents down with my commander is not my best win condition, and I'd rather protect him anyway. My criteria for equipment like those is that they should at least help his survivability or provide some utility - hard line offence is not enough. When you do the math Bludgeon Brawl turns out like a really expensive equipment that has a chance to "draw" me another one (which doesn't seem worth it).

Homura and In the Web of War should be treated like the same +2/+0 effect by large in this deck, but I'm not sure if I'd cut the token generator X spells in favor of those - it'd take some thinking. Finally - Panharmonicon is really intriguing (although I don't know if I have enough support for it yet), Masterwork of Ingenuity seems quite ok, but Sculpting Steel is the bomb! Sadly, Semblance Anvil is virtual card disadvantage, so I'm not too sure how worth it is to play it in a mono red.

I'm really grateful for the feedback, and if you have any more suggestions, I'm open!

elgosu1337 on Valduk - Why not ALL the archetypes?!

5 months ago

I really like what you're trying to do with the Elementals, especially the Indomitable Creativity and Dragon Throne. You could try In the Web of War as another Ogre Battledriver and Pandemonium as another Warstorm Surge. Panharmonicon helps all of that. Homura, Human Ascendant can make your Elementals fly if you can find a way to sac him.

Cheaper equipment would be helpful. Golem-Skin Gauntlets and Masterwork of Ingenuity are cheap and strong. Inquisitor's Flail should double your damage. Nim Deathmantle can revive Valduk if he dies. Semblance Anvil can make all your artifacts cheaper.Bludgeon Brawl allows you to equip your mana rocks as well. Sculpting Steel can become whatever you need.

I would probably skip Firecat Blitz and Tempt with Vengeance since they are more mana-intensive. Rite of the Raging Storm doesn't synergize with your other stuff and can help opponents with sac outlets.

Suns_Champion on Bludgeon Brawl | Tiana EDH

5 months ago

Thank you all for the comments!

RazortoothMtg thanks for the kind words! I think Bludgeon Brawl is definitely worth a try in Valduk... seems like great value! I considered doing just him but wanted that White artifact synergy.

TheACTR thank you! I considered Sword of the Animist but decided that Prying Blade was the treasure token equivalent. Might find its way in! I will check your list out!

beninator thank you! I have Armory Automaton for that role and I don't think I need another.

I like Golem-Skin Gauntlets SecretEgret! And Smuggler's Copter might go in if I need more draw! Thanks!

TheRedGoat just trying to find room for Daretti and lattice hahah been very busy! I am absolutely trying to play it aggro tokens and value engine all at once haha! We'll see how it goes! Slate of Ancestry is either just okay or straight up game winning, Boros burns through it's hand fast so even paying 4 to draw 3 when topdecking is great, or when i have tokens out it's draw 20. Skullclamp is just a really good equipment but we'll see how it plays if I ever get the chance to test the deck! Thank you!

Don't forget to upvote everyone! Helps more people see the deck and builds momentum! Thank you all!

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