Moonveil Dragon

Moonveil Dragon

Creature — Dragon


{{R}}: Each creature you control gets +1/+0 until end of turn.

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Set Rarity
Dark Ascension (DKA) Mythic Rare

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Format Legality
Leviathan Legal
Unformat Legal
Block Constructed Legal
Vintage Legal
Oathbreaker Legal
Highlander Legal
Canadian Highlander Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Tiny Leaders Legal
Penny Dreadful Legal
Noble Legal
Duel Commander Legal
1v1 Commander Legal
Modern Legal
2019-10-04 Legal
Magic Duels Legal

Moonveil Dragon occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Moonveil Dragon Discussion

Tylord2894 on If i have warstorm surge ...

3 days ago

You can activate Moonveil Dragon to have more damage dealt through the Warstorm Surge trigger.

When something "deals damage equal to its power", that amount of damage is determined when it resolves. This means that you can increase the power of your creature to deal more damage. If your creature dies before the Surge trigger resolves, you still get to do damage based on the power of the creature as it last existed on the battlefield.

One last note, there aren't any triggers to stack here. The only trigger is from Surge. Before that trigger resolves, you have the opportunity to respond with the Moonveil activation.

Hope this helps!!

DemonDragonJ on Maro's Core Set 2021 Teaser

3 weeks ago

dbpunk, that does have me feeling very optimistic, in that case.

As for today's previews, did WotC not learn anything from Nyxbloom Ancient? Fiery emancipation is far too powerful at only six mana, and the fact that it is not symmetrical makes it even more so. I would rather spend 1 additional mana for Gisela, Blade of Goldnight, because she is more versatile.

I like Garruk’s uprising, but 3 mana is too low of a cost for such a powerufl effect; also, green has ridiculously good card drawing in this set, so I worry that it is intruding on blue’s territory, in that regard.

Light of promise is nice, but I wish that is provided a way for the enchanted creature to gain life.

Hellkite punisher is simply a more powerful and more expensive version of Shivan Dragon, but dragon tribal decks will appreciate it, and the fact that it is not specific to any plane will increase its potential for reprints. In my mind, Moonveil Dragon is still superior to it, because it affects all creatures, not merely itself.

The fact that heartfire immolator cannot target players with its activated ability will severely limit its usefulness; being able to destroy a threatening creature or planeswalker is great, but it really would have been awesome if it could have dealt a significant amount of damage to an opponent.

Another thing about this core set that really bothers me is that, before “dog” became a creature type, dogs were always portrayed very seriously, but, now that they have their own type, there have been depictions of dogs that clearly are not bred or trained for combat. This is a game with wizards, dragons, and magic; I want to see fierce and ferocious dogs, not disgustingly cute and playful dogs. I prefer this game to be dark and serious, not light and humorous. Does anyone else here agree with me about that?

Rez09 on Valduk & his Elemental Friends ($50)

3 months ago

Interestingly, I'm working on the same deck. xd Blinkmoth Urn is some interesting tech I didn't even consider; I like how you think. >:3

For recommendations:

  • Heraldic Banner is a very, very nasty, and dirt cheap, mana rock in this deck.

  • Incandescent Soulstoke is a 1 cmc cheaper Paragon, if that interests you.

  • Goblin Oriflamme makes all of your tokens hit harder

  • Moonveil Dragon is an amusing one I've considered for boardwide firebreathing.

  • Bludgeon Brawl has the potential to be hilarious with this deck.

  • Uba Mask is a super strange inclusion, but it is an often forgotten defensive option, as players can't draw into answers and hold them up, and it absolutely HOSES card advantage engines, bringing non-red players basically down to red player level. It has poor synergy with some of your draw options, however.

HyperViper191 on Overpopulation

4 months ago

Wait, why no Phyrexian Altar? As for mana sinks, I found something way better than comet storm - Moonveil Dragon. Also, I think Staff of Domination can win with ashnod's and a few goblins, so it probably warrants an include.

Lanzo493 on Xenagos, God of Revels (Dragons)

6 months ago

I love Moonveil Dragon . He gives firebreathing to everything, letting you target even bigger versions of your better cards and also just being a good slaughter machine.

SufferFromEDHD on Four colour token good stuff

7 months ago

Moonveil Dragon is the red lord for token/aggro strategies.

TypicalTimmy on Lathliss' Brood

7 months ago

Gleeock, I've been looking into that, actually. I have identified 10 cards I can slip in.

I am considering removing the following, for their respective reasons:

  • Gauntlet of Power : It costs to much mana and assists my opponents in ramp. I am not looking to build a group hug deck.
  • Extraplanar Lens : While there is strong power here, I also feel I have enough solid ramp and cost reduction that I do not need it. I play games and win just fine in tests without having it on the field. There are even times where I find it slows me down because I get greedy and play it too early, removing lands from play. For example, if I have three lands out but exile my only red source, I kind of screw myself over.
  • Rimescale Dragon : With Lens out of the deck, I have reason to run Snow-Covered Mountain s. That is to say, I was running SCMs because it puts a soft-lock on my opponent's ability to ramp off my card. If they have normal Mountains, they gain no benefit. They would need specifically a Snow-Covered Mountain. Well, if I am not using snow lands, I don't benefit from Rimescale.
  • Glacial Crevasses : Again, no snow lands = no need to run this.

Now only two of these are actually mainboarded; Gauntlet and Lens. I play many games without using these and things work out just fine. So it becomes a matter of what to replace them with.

I'd like to stick to the Dragons if able, only because I'd get the most value out of Lathliss. However, other control-like Enchantments work as well.

The list of Dragons I am looking at currently are the following:

  • Hoard-Smelter Dragon : Gives me another control outlet on a Dragon. Similar to Steel Hellkite in that I can remove threats or problematic cards. I can break combo pieces apart or destroy stones to slow opponents down. It also works great to remove Voltron equipment. Without being a tap ability, I can sink an entire turn's worth of mana into it and blow up 2 or 3 artifacts late game.
  • Knollspine Dragon : Giant hand replenishment card. There are plenty of times where I swing for 14+ damage. That's 14 cards. The value there is just immense. Possibly even better than Dragon Mage because I don't give my opponent's new cards, too.
  • Moonveil Dragon : Functions as another anthem. Lathliss, Dragon Queen and Purphoros, God of the Forge both serve in this capacity. Having a 3rd Dragon might be useful, too.
  • Mordant Dragon : A weaker version of Balefire Dragon . I may honestly replace Demanding Dragon . I don't want to give my opponent a choice in the matter. That's what makes Glorybringer and Flameblast Dragon so good - I choose where I want the damage to go.
  • Thunder Dragon : Seems like a decent sweeper, but only if the boardstate is light enough. I'm not sure how this would fare in the changing meta. 3 damage probably isn't worth it late game, and early game it'd be too hard to reliably get out. Just posting it here so you know I thought of it.
  • Zodiac Dragon : I was considering this only because I find it interesting that it gives me essentially an unkillable Dragon. No matter what the boardstate becomes, I would always have Zodiac and Lathliss I can fall back on. I just find that a bit interesting, but I don't think I should try and force Golgari into mono-red. Though, to be fair, I also have Haven of the Spirit Dragon which returns a Dragon as well as Daretti, Scrap Savant who can return Steel Hellkite and Moltensteel Dragon . So there is precedent for it in this deck.

Additionally, I have identified:

  • Price of Glory : Completely shuts down reaction-based decks.
  • Citadel of Pain : Forces mana-drain.
  • Ashling's Prerogative : Another source of haste. If I choose even, all of my 6-cmc Dragons (Which are most of them) gain haste. Likewise, my tokens (0 cmc) also gain haste. It also gives my Commander haste.

I think I'd rather go with the enchantments I feel that slowing opponents down while I burn them out with passive triggers is a great foundation to rely on as I churn out an army of Dragons. Sort of keeps the pressure off of me to keep going as fast as possible. This way, if I get a hand with 2 or 3 6-cmc Dragons but also a 3-cmc control enchantment, I can keep it knowing I have a soft lock on the game for a few turns.

After I finalize this deck, I plan on building a Prossh, Skyraider of Kher deck, running Korvold, Fae-Cursed King as a "secret Commander". That will be far more of a "regular" EDH deck with interactions, wraths, tutors, land spell cards, etc. :)

Xenhelga on Imperium

7 months ago

Consider running Quicksilver Amulet and/or Moonveil Dragon . The amulet is just a great addition to any deck focused around expensive creature spells and moonveil's ability to buff all your creatures can be devastating. Otherwise this deck is awesome, love the idea too!

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