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Blade of Selves
Artifact — Equipment
Equipped creature has myriad. (Whenever ts creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the token at the end of combat.)
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Blade of Selves Discussion
3 days ago
4 days ago
Looks pretty good, I have a Sram deck with fairly similar counts on voltron + lands & it tends to beat face consistently. Your's is a little different in that you utilize 2x commanders. That being said, I see a couple of reasons for KEEPING Reyhan, Last of the Abzan
- GREEN color identity, those low cost green hexproof/shroud auras are reason enough to keep Reyhan - In fact I'd think about more due to you having a self-growing commander that isn't quite so screwed by shroud: Sexy BUDGET green aura to think about - Aspect of Mongoose , Canopy Cover , and CURSES!! Bear Umbra isn't budget but it sure smacks people. Pollenbright Wings can suddenly make you swing/block wide & is ridiculous with all that double strike.
- You use so much shroud so it is nice to have a secondary equip option, unfortunately in Sram I actually had to PULL Lightning Greaves due to several games where I played it early for protection but never found myself drawing in to a new equip option; fortunately for you, you have a 2nd option readily available in Reyhan if Ishai, Ojutai Dragonspeaker is shrouded & blocked from further equip/targeting (nifty bonus that his innate ability lets him continue to grow)
Other things I think I noticed/possible suggestions (trying to stay on budget)
- Vanishing - SERIOUSLY CAREFULLY READ THE RULINGS ON HOW PHASING WORKS!!!!!!!!! - I have seen this card attached to Zur wreaking MASSIVE havoc, it is by far more damaging than both indestructible & hexproof combined (as long as you have 2 blue mana open (the only downside for you is if you phase out (Ishai - I don't think his ability makes him grow... but still very strong) Seems mostly superior to Mistmeadow Witch
- Sigarda's Aid maybe?
- Trepanation Blade can surprise people
- Sword of the Animist a little $$ right now for some reason :(
- Grappling Hook I know the cmc is steep but I have surprised quite a few people by using that secondary ability
- Argentum Armor maybe a bit steep $$ or cmcwise
- I would think about taking out Blade of Selves although it is cool I THINK duplicating your legendary creatures would be a dead effect seeing as how those legendary duplicates would be instantly erased (maybe you have it for some deathtrigger combo with Reyhan?)
- Banshee's Blade or because
Really neat deck, I'm a little jealous of some of the color combos & other stuff you utilize that Sram cannot. Curious as to how it would square off against Sram voltron.. probably a 50/50 FAST game type of situation. Also, would depend heavily on the types of mana base both decks were drawing in to.
1 week ago
Hey I have some hopefully new ideas for you. I'm not going to focus on EDH staples like upgrading removal spells and mana because you can figure those things out easy enough on your own. I like to focus on lesser known synergy cards and combos. Quietus Spike & Scytheclaw are brutal on unblockable creatures. Desolation Twin makes the biggest tokens in the game. Mimic Vat, Blade of Selves, and Phyrexian Processor are unique token creation cards. Hour of Reckoning can be a basically one sided wrath. Phantom General and Intangible Virtue are great for token decks too and so is Rootborn Defenses. I hope that was helpful, happy gathering!!
1 week ago
Hey I got a few quick ideas for you...some mana ramp Sword of the Animist, Inspiring Statuary can tap equipment for mana, Quietus Spike is another win con, Supplant Form is a crazy combat trick that you can get better use from than usual, personally I prefer global effects like Coastal Piracy and Bident of Thassa over auras like Curiosity, good old Thran Dynamo and Gilded Lotus can also ramp you like you are a green deck. Crush of Tentacles seems like it could be a cool board wipe, Dance of Many, Followed Footsteps, Vizier of Many Faces and Tempt with Reflections are great copy cards, if you don't play much 1v1 Blade of Selves is also super cool. Nice deck btw. Happy gathering!!
1 week ago
Blade of Selves would also be great on any number of creatures, especially if you get multiple artifact creatures to pump up Akiri.
If you plan on mostly using commander damage to win Spirit en-Dal pretty much makes a creature unblockable each round.
2 weeks ago
I ran Rhys for a while and periodically go back to it and update with new cards. I like thousand-year elixer and Illusionist's Bracers. You already have a bunch of the cards I wish I had so...not much more to add.
3 weeks ago
Sorry about the delay, I wanted to devote some time to this.
So the first thing that stands out is that you're really missing a direction for the deck. You have a bit of everything going on, which means that you're not really strong in any area. First off, you need to figure out what kind of deck you want to build and then focus your card selection from there.
Also, I want to touch on a few points regarding deck building choices:
Cards like Blade of Selves aren't good with legendary creatures, which is the vast majority of your creature base. The second you make a copy of them, all but one of those copies are sent to the graveyard as a state based action. On top of that, most of your legendary creatures have static abilities, meaning that you won't get any benefit from making copies. At least if you used ETB creatures like Venser, Shaper Savant you'd get the triggers.
Running Zur the Enchanter with only a few targets seems like a waste of a slot. Zur can be super powerful as commander and good in the deck, but he is a build around card.
A really big one (and one I see a lot) is that life gain for the sake of life gain doesn't achieve anything. While a bit of extra life can be helpful, unless it's as a side note (see Selvala, Explorer Returned) or one of a few things a card does (see Deathrite Shaman) then it's not worth a card slot. And if you're going to run life gain effects, try to run stuff to capitalise on it. You have Serra Avatar but what about Aetherflux Reservoir, Felidar Sovereign, Test of Endurance? all these can help provide the deck with a win condition.
As for using Oloro specifically for your commander:
A common strategy is to play pillow fort with a bunch of "win the game" effects like the aforementioned Felidar Sovereign and Test of Endurance. There's also infinite mana outlets like Deadeye Navigator/Eldrazi Displacer and Palinchron/Peregrine Drake which then can be used to Exsanguinate/Blue Sun's Zenith your opponents. Or you can Sanguine Bond + Exquisite Blood combo. There's also redundancy in the combo by using pieces lie Vizkopa Guildmage.
Your counterspell/removal suite is a bit lacking. There's not much point in running so few counterspells - I would recommend either increasing the number or cutting them completely. Also, Disrupt seems too niche for your deck. Render Silent, Arcane Denial, Dissipate, Void Shatter, Swan Song are all really solid options. Removal wise, you're in the best colours in the game so you should take advantage of that. Utter End, Anguished Unmaking, Swords to Plowshares, Return to Dust, Cyclonic Rift, Reality Shift, etc. are all really good.
I would also recommend additional card advantage. You have cards like Phyrexian Arena, aforementioned Blue Sun's Zenith, Diabolic Tutor, Mystical Teachings will all increase the throughput of the deck.
While some of this is generic, some of this advice is also deck specific. I would recommend having a think about how you want to win with the deck and then I can help suggest some more specific cards.