Blade of Selves

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare

Combos Browse all

Blade of Selves

Artifact — Equipment

Equipped creature has myriad. (Whenever ts creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the token at the end of combat.)

Equip

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Price & Acquistion Set Price Alerts

C15

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Recent Decks

Blade of Selves Discussion

GooseWillAttack on Trees Hug You Back!!

3 days ago

JuQ: Wow, that's incredible!! Tempt with Vengeance is an absolutely genius pick, Firecat Blitz is 100% budget friendly, and I see that Goblin Bombardment is back down in price a bit too. And Blade of Selves? Jesus, it never occurred to me!! Imma see what I can do to incorporate some of these. If you have any suggestions for cuts, I'm all ears.

JuQ on Trees Hug You Back!!

3 days ago

If you like to create many small elementals you can also use Tempt with Vengeance and Firecat Blitz which actually create elemental cats. I advise to use together with some mass sacrifice outlet such as Ashnod's Altar, Goblin Bombardment or you can just kill them yourself with Goblin Sharpshooter or Subterranean Spirit.

If you like fireworks and you play free for all games Blade of Selves on Omnath, Locus of Rage really make an explosive combo, but it is a bit tricky. The Omnath copies go to the graveyard at the same time as soon as they are created without anyonene getting priority (legendary rule). Then each of those deaths will trigger once on each Omnath that was alive in that very brief moment. So with four players (in free for all) you would create two additional Omnath that would die and trigger six times for a total of 18 points of damage, isn't that fun? The number of triggers increases exponentially with the number of tokens, so if you are playing with more than four players or you happen to have parallel lives on the battlefield you can easily kill one or two players in that moment.

Sismir, for that Sundial of the Infinite trick to work you have to wait until your end step when the delayed triggered ability that says "exile those tokens" is on the stack, then is when you activate the Sundial to end your turn. If you activate it before your end step the delayed triggered will still occur on the next end step, in this scenario means the end step of the next turn.
This way you can trap a commander in the exile forever if you flicker it (with something like Otherworldly Journey) and then you counter or exile the delayed trigger that would bring it back at the beginning of your end step.

Hissp on Godo Combo

4 days ago

Thanks Suns_Champion! Finding his combo with Nim Deathmantle opened up the infinite combo strategy. I believe it's the fastest mono-red can get :D

Thanks artichoker glad you like it! Sometimes I tutor for Ancient Tomb to get to that 6th mana. It functions as a mana accelerator in that way for opening hands with Mana Crypt. In dire straights I could tutor for Buried Ruin to grab Blade of Selves from the yard. But yes if I can grab Cavern of Souls the entire combo goes off without casting a counterable spell.

Hissp on Godo Combo

4 days ago

sonnet666 Thanks for looking at the deck and providing feedback!! I updated the description to explain the mana used to assemble the infinite combo. Responses to the rest of your feedback are as follows:

  • Nim Deathmantle gives intimidate. It's unlikely that all 3 opponents will have an artifact/black creature with which to block, so 14 damage (and thus 14 mana) can be fairly safely assumed on the combo turn barring creature/artifact removal or stax disruption.

  • Nim Deathmantles color-changing and type-changing effects override the equipped creatures previous colors and creature types. After Nim Deathmantle becomes equipped to a creature, that creature will be a black Zombie, not any other colors or creature types. Skirk Prospector cannot sac non-goblin zombies. Thermopod is too difficult to tutor with Heirloom Blade.

  • Argentum Armor comes down AND attaches itself to Godo for FREE. It can destroy 2 permanents per turn, which is a great plan B if stax pieces are hosing the Kiki combo, especially for extra turn wins. Please give additional feedback on why this shouldn't be included.

  • Dowsing Dagger 's primary purpose is to provide mana to cast Last Chance if we've tapped out to equip Blade of Selves. Sometimes we won't have the 2 mountains needed for Sword of Feast and Famine. Aggravated Assault does provide great synergy, but it's also very obviously threatening, hard to cast before Godo if we're running rituals, and hard to activate without Dowsing Dagger before turn 5. Dowsing Dagger can also be attached to smaller creatures to provide ramp. This deck needs 6 or 8 mana or more at once, not 4 mana in both main phases.

  • I'm open to swapping out Pyrokinesis, but it hits all the stax creatures we need for 0 mana, and surprises LabMan combos with a loss when we're tapped out. "Do you ever see it in cEDH" isn't the best argument for tuning a mono-red deck that's actively burning cards for gas.

  • Possibility Storm is in the Ruric Thar, the Unbowed deck on your list. While I understand it synergizes with Thar's ability, it doesn't affect our game plan in the slightest and creates a mess for most other decks. Do you think it's not powerful enough to warrant playing? I'm open to swapping it out, but it seems as debilitating as landing Blood Moon.

  • Winds of Change and Widespread Panic are in the deck to shuffle equipment back into our library where we want it. The deck goes off a turn or two slower if it ends up drawing Nim Deathmantle or any of the other combo piece of equipment we need. Winds of Change is in the Purphoros, God of the Forge deck on your list, which is the highest tier a mono-red deck is listed in. Widespread Panic is a flex spot, so I'd be open to cutting it if it underperforms, but it hoses top-deck tutors and generally punishes fetch-lands and tutoring in general. By the time we're tutoring with Godo we shouldn't need cards in hand.

  • Aven Mindcensor makes our deck useless. Abrade kills that. It kills opponents' creatures about to win them the game. It's in a lot of top tier decks. It fires at instant speed. It seems like the best artifact removal we can run.

  • Mogg Salvage is a flex spot. It's is in the deck because it can remove a stax piece for free on the combo turn (when we need gas) and occasionally ruin someone else's combo when we're tapped out. I could be swapped out.

  • Thorn of Amethyst could be cut. It's main purpose is to fight Counterspells and to slow people down.

  • Lightning Greaves are awful in this deck. They prevent Hammer of Nazahn from targeting Godo. You can't equip things to creatures with shroud.

  • I'll have to test rituals vs. rocks. Right now I'm embracing this list as a glass-canon, similar to Sidisi, Undead Vizier. Aggressive mulligans often lead casting Godo, Possibility Storm, Blood Moon, or Magus of the Moon by turn 2. Basalt Monolith, Worn Powerstone, and Voltaic Key are at the top of my list for rocks to add because they net the most mana for least cmc. Fellwar Stone and Everflowing Chalice are already in the deck.

  • I've run Panharmonicon and Strionic Resonator in earlier iterations of the deck. Panharmonicon is hard to combo with casting Godo quickly, it usually takes an extra turn at best, at which point why bother? Strionic Resonator effectively makes Godo cost 2 extra mana to cast to provide any value.

  • Magus of the Moon has been in the deck since inception, you must have missed it.

JuQ on Just Another Angry Omnath

1 week ago

Have you considered Blade of Selves? When you equip it to Omnath you will get more fireworks than in the 4th of July (providing you are playing free for all multiplayer).
It works this way. When you attack with Omnath equiped with the Blade of Selves you'll chose to make a copy for each other opponent, those copies are created at the same time and are legendary so they are all put in the graveyard at the same time tiggering 3 damage times each death and each Omnath on the battlefield when they died.
So lets say you are playing a 4 player game, you attack with Omnath equipped with the Blade of Selves and create two more Omnath tokens which go to the graveyard as soon as they touch the battlefield. Two elementals died while there were three Omnaths, that means you get six triggers of 3 points of damage to a target for a total of 18 damage. With each additional player the number of triggers increases exponentially, it's really fun!

You can also run Parallel Lives which go great because it is a token deck (and also synergizes with the blade of selves awesomely).

Tempt with Vengeance, Tilonalli's Summoner and Firecat Blitz will create many small Elementals (Firecat Blitz was updated and now it creates really cute Elemental Cats) that if you have some way to kill them (I.E. the Ashnod's Altar you already run) they will grant you cheap Omnath triggers.

cdkime on Nekusar Reformed? help

1 week ago

Confusion in the Ranks is your friend. You can use this to gift your copies to other players. The challenge is then getting a sufficient number of the desired gift into play. I only did a brief search, but I did not find very many ways to make mass numbers of tokens.

Blade of Selves + Sundial of the Infinite + Obstinate Familiar is one Grixis option, allowing you to create a number of copies and give them to opponents as they enter.

Unfortunately, this would not work for Tomorrow, Azami's Familiar due to the legend rule. I am fairly certain Grixis does not have access to Opalesence , which would be needed for the mass donation of Parallel Thoughts via this method.

Gidgetimer on Legendary Creatures and Token Copies

1 week ago

704.5j If a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners graveyards. This is called the legend rule.

110.1. A permanent is a card or token on the battlefield. A permanent remains on the battlefield indefinitely. A card or token becomes a permanent as it enters the battlefield and it stops being a permanent as its moved to another zone by an effect or rule.

So if you have Blade of Selves on a legendary creature that attacks you put all but one of the creatures (including the original) into your graveyard. If you Clone Legion an opponent with legendary creatures nothing happens as long as you don't control a legendary permanent with the same name. If you do you put either the token or the original in your graveyard. If you Clone Legion yourself when you control legendary creatures you put either the token or the original in the graveyard.

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