Gorgon's Head


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Uncommon

Combos Browse all

Gorgon's Head

Artifact — Equipment

Equipped creature has deathtouch.

Equip 2

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Gorgon's Head Discussion

wisegreenbean on Murica Shooting Range

3 months ago

Gorgon's Head would probably be the cut I'd advise, as it's a pretty weak card overall, I know the synergy is there, but 3 mana for it's effect is hard to stomach. And as a slow deck, Lightning Helix gives you some valuable cushion.

You're considering cutting WoO or CToD? Personally I think they're both excellent for you, pursuing a value/stall based wincon against creature focused decks. If you don't get your death touch enablers, the walls can help keep you alive against attacking creatures. The chandra supports that grindy win-con. If I were to air a concern though, it might sometimes be hard to cast Chandra. With 22 lands including 12 sac lands, there will be games where you don't hit a 4th.

Pal00ka on Silvos, Arena Fighter

3 months ago

Hall of the Bandit Lord can be especially potent in voltron decks.

I think you could use a lot more draw. I personally always have 8-10 sources of it in my decks. Rishkar's Expertise, Garruk, Primal Hunter, Elemental Bond, Shamanic Revelation, Lifecrafter's Bestiary, Harmonize, etc. are options.

Death touch is especially potent with trample because you only need to assign 1 point of damage to the blocker to allow the rest to spillover. Basilisk Collar, Gorgon Flail, Gorgon's Head and Quietus Spike (especially this) fit the build and complement the fight mechanic too because now your Elvish Mystic can kill near anything.

Last year I had a voltron Molimo deck with a sub theme of tribal (only) legendary creature that was a blast to play. Loved casting Silvos so hope you have fun here!

ChessRuler on

3 months ago

hm. I would suggest these cards:4x Basilisk Collar4x Curiosity4x Electrolyze2x Gelectrode4x Gorgon's Head9x Island4x Izzet Staticaster4x Lightning Bolt9x Mountain2x Niv-Mizzet, the Firemind4x Polymorphist's Jest4x Quietus Spike4x Scouring Sands4x Shivan ReefCuriosity and Niv-Mizzet, the Firemind combo to deal infinite damage and niz mizzet is a pinger and a card draw engine and curiousity helps you draw cards, the problem with your deck is it needs ur opponents creatures to be small. I would suggest using my list if you can because it is actually reasomably competetive and tons of fun.

Kyln on My Mono White human Weenie deck

3 months ago

Gorgon's Head might be better than vile of poison.

JohnWaffles on I Will Plant a Seed of Hate

4 months ago

I'd cut some of the non-token making big dudes in favor of more card draw. I tried a few hands and usually was able to play out everything in it after just a few turns. Maybe consider the Sylvan Library and Abundance combo and cards like Shamanic Revelation or Collective Unconscious since you are going wide with tokens. Gorgon's Head and Ashnod's Altar can be stupid fun with Ulasht also.

Clawsun73 on Kemba Kha artifact deck

4 months ago

Masterwork of Ingenuity for Herald of the Host. Masterwork of Ingenuity is any equipment on the battlefield for 1 mana. Herald is a cool card, but doesn't really fit the deck.

Explorer's Scope for Worn Powerstone. Worn powerstone is pretty bad...

Strata Scythe for Slagwurm Armor. This card seems insane since you are playing mono white.

Spear of Heliod for Infiltration Lens. Makes people not want to attack you if you have 3 mana open. You are trying to make sure your commander is not blocked, that makes this useless.

Stoneforge Masterwork for Accorder's Shield. You summon a lot of cats, this makes Kemba thicc.

Inventors' Fair for Plains. It's just good and there is no reason to have a plains rather than this. (I can trade you one)

Dispatch for Bandage. Don't see bandage being too useful. Dispatch is extremely cheap removal in this deck. (I can trade you this too)

Trailblazer's Boots for Kitesail. Basically unblockable, better than flying.

Golem-Skin Gauntlets for Ring of Thune. This gives more attack than Thune and costs basically the same. (2 play, 1 equip vs. 1 play, 2 equip)

Oblivion Ring for Hold the Gates.

Sandblast for Second Thoughts.

Swords to Plowshares for Aura Blast. Don't need Aura Blast and Erase.

Open the Vaults for Cobbled Wings. If someone casts Vandalblast, you don't automatically lose.

Skullclamp for Staff of Nin. Staff is too expensive mana wise for 1 extra card and 1 damage per turn. Skullclamp is much better draw.

Selfless Spirit for Gorgon's Head. Deathtouch isn't good on a voltron, seems not worth it.

Rogue's Passage for Plains if you don't already have it since you don't have lands listed.

GardenGnome on Sram, Trash Heap of Victory

4 months ago

Finally decided to break down and update the list to reflect all the changes that have been made in the actual deck since it's inception and the new commander decks seemed like just the perfect time. As they say out with the old and in with the new.

What's in: Memory Jar, Alhammarret's Archive, Kuldotha Forgemaster, Helm of Awakening, Stone Calendar, Bloodforged Battle-Axe, Ash Barrens, Buried Ruin

What's out: Sensei's Divining Top, Rogue's Gloves, Explorer's Scope, Sigarda's Aid, Cursed Totem, Gorgon's Head, PlainsX2

For the most part these changes are fairly self explanatory. Seeing as we are a deck that is completely committed to an "all in" strategy there's no point in denying ourselves any extra card draw or cost reduction. The deck is by far much less likely to run out of steam. The only ones that are a little more in the grey area would be the Ash Barrens over another plains and the Bloodforged Battle-Axe which you could sorta argue is a sidegrade to the Gorgon's Head.

What's out on the other hand I'm still on the fence about as a whole. After give or take a month or two of testing these bad boys were the biggest do nothings of the deck either being just some of the more lack luster of the equipments and Cursed Totem always feeling a turn too late to prevent them still getting some value out of their dorks. Sensei's Divining Top is the only one that I ever had any dilemma over and you could just swap out the Ash Barrens for it if you wanna be a cool kid.

Decks still a work in progress but it's coming together. Gonna test out Hammer of Nazahn at some point once I figure out how to make room for it.

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