Gorgon's Head

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Born of the Gods Uncommon

Combos Browse all

Gorgon's Head

Artifact — Equipment

Equipped creature has deathtouch.

Equip 2

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Gorgon's Head Discussion

StopShot on White Soldier Masterfully Tactical Deck

8 hours ago

I have a few suggestions to give this deck some more oomph. For more removal I'd recommend; Path to Exile, Seal of Cleansing, Abolish, Return to Dust, Tariff, Mass Calcify, Fell the Mighty, Harsh Mercy, Cast Out, Grasp of Fate, and World Queller.

For token production I'd recommend Brimaz, King of Oreskos, Cenn's Enlistment, Luminarch Ascension, and Nomads' Assembly.

A fun thing to note about your commander is that he has first strike. To exploit this you could give him deathtouch through, Basilisk Collar, Gorgon Flail, and Gorgon's Head. If you equip any of these three to your commander and you have three additional creatures attacking you can force your opponent to block your commander with three of their biggest creatures, and since your commander has first strike and death touch the opponent's creatures end up dying while your commander lives.

Some other good value cards to run would be Pearl Medallion, Obelisk of Urd, Door of Destinies, Maze of Ith, and Brave the Sands.

sebastian1994 on Budget Tibor and Lumia

16 hours ago

You're 100% right! Blight Sickle would be much better since the goal is to diminish the opponent's creatures rather than go for the infect win! Thank you for pointing that out, as I completely forgot that card existed.

As for the number of red spells, I tried in my build to have a decent number of blue/red spells if for no other reason than that a lot of red spells, particularly the ones that are damage based, aren't the best in commander. Blue spells, generally, are just relatively better in the format. In my opinion, the number of red spells that you have can really be meta dependent and up to your own personal style. I know that for my meta, if I am able to successfully attach Charisma to Tibor and Lumia and cast a red spell, stealing all of my opponent's creatures, its generally enough to do that only a few times, if not only once, before I should be in a position to win. For my build, the damage is not really the important part, but the damage in conjunction with the support cards like Charisma, Gorgon's Head, or Neko-Te. I think that if you wanted to build the deck focusing on the amount of damage that Tibor and Lumia are dealing, then you probably want a lot more red spells than I have here.

I hope this helped! Best of luck with your own version!

sonnet666 on [List] The MTG Weapons Arsenal

3 days ago

Don't stop now. I believe in you!

mookman288 on 360-no-scope-headshot Bones

3 weeks ago

Neko-Te is, in my opinion, absolutely bonkers. If you want to skip black entirely, Gorgon Flail and Gorgon's Head.

squirlfood on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 month ago

Since red is lacking in deathtouch and since it just got reprinted Basilisk Collar seems mighty worthy. It instakills all creatures regardless of size as long as they don't have pro red, pro creature or indestructible. It pairs nicely with Nemesis Mask for some good life gain/board wipe. The next worthy source of deathtouch is Quietus Spike witch could be easily manipulated with something like Brass Squire to just flip it to an unblocked goblin or you could use Brass Squire to throw it or Basilisk Collar on a goblin blocked by a fatties you want dead now. Gorgon Flail, and Gorgon's Head also can give alternate death touch effects but sacrifice features.

Livingham on *ADVICE WANTED* Marath's Token Effort 2017

1 month ago

I'd recommend relying on marath for tokens more than other token generators. While other generators are good, all you need to enable marath is a good bit of ramp so I'd recommend upping the ramp a bit and putting in more cards to benefit from tokens like Earthcraft and, as mentioned above, mana echoes.

I see you have a few cards in your deck that synergize well with tokens like aura shards and purphoros but there are plenty that would greatly help your deck. Seeing as there are so many, it's hard to name any other than the essentials like I listed above so check out Token Abuse for some more ideas. As a note, Gorgon's Head and Basilisk Collar allow you to ping a creature with marath to instantly destroy it, making them almost essential for any marath deck.

ibstudent2200 on feed varolz

1 month ago

Phyrexian Dreadnought and Death's Shadow work great in Varolz, though they aren't the cheapest cards to acquire. Force of Savagery, Phyrexian Soulgorger, Hunted Troll, Hunted Horror, Groundbreaker, and Nyxathid are reasonable cards to scavenge, though some are harder to get into your graveyard.

Corpsejack Menace, Reyhan, Last of the Abzan, Hardened Scales, and Retribution of the Ancients all play nicely with +1/+1 counters.

You are playing a green commander that can be quite aggressive. Therefore, you should be playing Rancor.

I'd probably try to play closer to 37 lands with Varolz.

If Worldslayer has a place anywhere in the format, it's in a Varolz deck, since you can regenerate him to survive the first boardwipe (possibly more, depending on whether you make tokens or blow up the Worldslayer in response to the damage trigger).

Blood Seeker > Tresspasser's Curse, though neither card is very good (unless you're hosing a specific combo).

Fertile Ground > Gift of Paradise.

Prey Upon > Cartouche of Strength.

Polluted Mire > Cartouche of Ambition. There are hundreds of other cards I could list here, but I'd rather have a land that cycles in a format where you never stop wanting to hit land drops than this cartouche.

Victim of Night/Go for the Throat > Reave Soul.

Silence the Believers > Edifice of Authority.

Basilisk Collar/Gorgon Flail/Gorgon's Head > Sultai Runemark.

You should really cut all your Ironshell Beetle variants. Run cards like Satyr Wayfinder, Elvish Visionary, Golgari Brownscale, Shambling Shell, or Yavimaya Elder instead.

Golgari Signet > Golgari Cluestone.

Lull > Haze of Pollen, though I would advise against running either card.

Nature's Claim > Natural State.

Sword of the Animist > Explorer's Scope.

I like Inspiring Call more than Destined // Lead, but the two aren't nearly as comparable as some of the other cards listed.

Giant Growth > Shed Weakness, though I wouldn't recommend running either card.

Seal of Doom > Spidery Grasp.

Wickerbough Elder > Springsage Ritual.

You have a lot of creature slots that are due for upgrades.

ulamoguy on Firing Squad

1 month ago

What about some deathtouch equipment like Gorgon's Head, Basilisk Collar, etc.?

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