Gorgon's Head

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Uncommon

Combos Browse all

Gorgon's Head

Artifact — Equipment

Equipped creature has deathtouch.

Equip {2}

Price & Acquistion Set Price Alerts

BNG

Ebay

Gorgon's Head Discussion

SynergyBuild on [Upgraded][C15] Wade into Battle - Boros Legion

1 week ago

You should run Basilisk Collar or like Gorgon's Head for budget so Swathcutter Giant is a targetted Fumigate every turn xD

nuggnugg on Ping me up, Scotty!

2 weeks ago

Travkier Thank you for the suggestions! Both Gorgon's Head and Basilisk Collar are good cards for this. Targeted removal is definitely something I think the deck can use. Viridian Longbow is also a acceptable card here. Thank you for the suggestions and the compliment!

carpecanum I thought about using Keranos! But ended up going with the partner commanders since I do not have a partner deck. And I thought maybe the planeswalker commanders could be interesting. If I end up not liking it, I will just get a different commander. Probably Keranos. All of the suggestions you gave are definitely going in the deck. I really like Charisma, Meishin, and Sigil of sleep. Excellent suggestions!

Travkier on Ping me up, Scotty!

2 weeks ago

If you are looking to add something maybe you could add some pinger-enabled removal like cards that grant deathtouch such as Gorgon's Head and Basilisk Collar, Or alternate ways that buff pingers like maybe The Flame of Keld.Also I have no idea how good it would be but Grafted Exoskeleton would be a fun way to kill somebody and shrink enemy creatures.

I LOVE the deck amazing job

Metachemist on Making Your Skin Crawl

1 month ago

Toss the Guildgates and replace with the respective shocklands. Swap the Gorgon's Head for a Basilisk Collar and consider dropping in an Aetherflux Reservoir as an alt-win condition or way of taking out the Pillowfort players.

Metachemist on The Magical Couple

1 month ago

One quick nit-pick Deathtouch doesn't get around Indestructible. Specifically 702.2b A creature with toughness greater than 0 that’s been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action. See rule 704.

But otherwise this deck is pretty damn awesome. Also the Basilisk Collar is better than the Gorgon's Head but at 10 bucks versus 20 cents I can see why it's a great sub.

squillem on Equipped Cats

1 month ago

Hey man, here are my thoughts

First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.

Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.

Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).

Utility:

Sword of the Animist

Conqueror's Flail

Dowsing Dagger

Mask of Memory

Protection/Insurance:

Heirloom Blade

Forebear's Blade

Evasion:

Prowler's Helm

Trailblazer's Boots

Threat-makers:

Fireshrieker

Godsend

Strata Scythe

Helm of the Host

Golem-Skin Gauntlets

Inquisitor's Flail

Grafted Exoskeleton

Stoneforge Masterwork

Assault Suit

Tenza, Godo's Maul

Bloodforged Battle-Axe

Blackblade Reforged

Masterwork of Ingenuity

Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:

Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)

Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)

Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)

Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)

Qasali Ambusher (This creature just isn't impactful on its own)

Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)

Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.

Let's look at some creatures that might improve your deck.

Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)

Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)

Odric, Lunarch Marshal (Makes one threat into a whole team of them)

Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)

Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)

Grand Abolisher (Gives you a lot more control over combat on your turn)

Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)

Indomitable Archangel (As above, but it also has flying, which makes it even better.)

Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)

Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)

Mother of Runes (Good for defending from removal or getting a creature through combat)

Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)

Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)

Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)

Mentor of the Meek (More card draw since most of your creatures are cheap)

Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)

Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)

Silverblade Paladin (The ability to give another creature double strike is fantastic.)

Steelshaper Apprentice (Weird card, but lets you get what you need.)

Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)

Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)

Some additional advice: Run 10 ramp cards and 10 card draw cards. Consider including Steelshaper's Gift and Open the Vaults. That's all I've got for now!

sixpistol on WR Odric Aggro

1 month ago

Alright, those are really good suggestions actually. I shall ask them in.

Thinking about dropping 2 Call the Cavalry and Gorgon's Head for 3 more mana, and then 1 Herald of Anafenza for the Angel of Invention. Tbh having 2 of the 4 cost sorceries that put 2 2/2 tokens seems a bit expensive.

And there's a board enchant that adds +1/+1 to all creatures I control that may have merit here too.

Should I add more draw power or just rely on the tokens and creatures to stall long enough to draw into what I need?

Gattison on Marath, Tokens of the Wild

4 months ago

Vraska, Relic Seeker?

Also, Mana Echoes. Combo it with Cathars' Crusade & Marath, Will of the Wild himself.

Intangible Virtue might be your style. Maybe Sigil Captain.

You could replace Terra Ravager, One Dozen Eyes maybe, and Vraska, the Off-Colored One obviously. =P

Oh yeah, and Gorgon's Head is another deathtouch equipment, to pair with your Basilisk Collar. Oh, and Lightning Greaves, but now I'm just reciting staples you probably already know about.

Hope some of that helps! I love Marath, he's one of my favorite commanders. Happy Magic-ing. =D

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