Jester's Mask

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Jester's Mask

Artifact

Jester's Mask enters the battlefield tapped.

(1), Tap, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library.

ClockworkSwordfish on Mind Over Matter

7 months ago

Sen Triplets is a lot of fun, and it's always good to see the gals still kicking in a world where some might argue better alternatives might exist to fit the same niche.

The control shell definitely fits the Triplets well, but I feel like a good chunk of your deck is gummed up with giant creatures who maybe don't play too well with your strategy! Sure, a number of them can bring home the bacon, but... what's Nemesis of Reason doing? You'll never mill your opponent out, and a number of decks would actually benefit from having ten cards placed in the bin more often than not. Thistledown Liege and Glen Elendra Liege are best in an aggressive deck with lots of cheap multicoloured creatures, not a slower control deck that aims to take its time. Archon of the Triumvirate and Drogskol Reaver have fine abilities, but how often will they be stuck in your hand while you're struggling to hit seven mana? I think cheaper cards that support your main strategy might be wiser in their place.

One thing that's easy to miss about the Triplets is that they stop your opponent from activating any abilities - even mana abilities, so that means your chosen patsy is prevented from tapping lands on your turn! An easy way to capitalize on that is with cheap taxing effects on your own turn, such as Crystal Shard or Erratic Portal - your foe won't be able to resist your cheap bounce effects, and hey presto, the Triplets mean you can play whatever creature you returned to his hand. Nice! Fade Away can be another real killer, ensuring your opponent is ditching a ton of permanents if he has a sizable number of creatures.

Some more classic pairings I think you left out are Exotic Orchard/Fellwar Stone - it's easy to forget that you need to actually be able to pay for the cards you steal from your opponent, including off-colour mana. Taking his lands is definitely a possibility, but the Orchard/Stone guarantees you'll have your opponent's colours on hand (and will more often than not give you a colour you can use anyway since you're running three colours!)

The last wicked piece of tech I had success with was Jester's Mask/Head Games. You can hand-pick a custom shopping list of whatever you like from your opponent's deck to play - or at the very least, pick out some stuff that won't come back to haunt you when their turn rolls around.

Good luck and hope this helps!

Jack32226 on Rot and Ruin (Muldrotha EDH)

2 years ago

Last_Laugh: Sorry for the late response to the suggestion! Sac outlets like Altar of Dementia are good in almost any deck. For most creature-based Muldrotha decks, sac outlets are a godsend that allow you to sacrifice your creatures so you may replay them. For my deck though, I have fewer creatures than standard for Muldrotha decks, and of the creatures I do have, perhaps the only creature I would ever need or want to sacrifice with Altar of Dementia is Eternal Witness. All other creatures are designed to stick around or can sacrifice themselves. Altar has two applications outside of just sacrificing creatures: milling and protection against exile effects. In my experience, exile isn't so common that it warrants running Altar, and the mill effect can be hard to take advantage of (it requires Muldrotha to be on the field) and has better alternatives.

I like the combo you found with it though! I might add it to my "Potential Combos". For now at least though, I'm trying to avoid infinite combos in the deck; I personally have more fun without them.

As for Gravebreaker Lamia, I talked about it in one of my previous comments but I find it too limited for the five mana investment: not being able to replay it every turn makes me much rather run Sidisi, Undead Vizier. Also, I already have several tutors in the deck that I think are better in most circumstances. It's a great card in general though!

Amyas: Thanks for your suggestions! I love finding new cards that I didn't even realize existed and these two fit the bill. The only reason I might not run them though is that they seem too slow for what I'm going for. Jester's Cap simply doesn't do enough for 6 mana and is most useful against combo decks, but against those I would want something lower costed. Personally I find that Ashiok, Dream Render and Opposition Agent accomplish a similar task by just not allowing your opponents to tutor for powerful cards at all. They only cost 3 mana and hurt all of my opponents at once. Praetor's Grasp is also a good card with a similar effect. It only exiles one card and isn't replayable, but the flexibility in being able to tutor something for yourself as well makes it pretty good.

Jester's Mask seems a bit better, instant speed hand disruption is always nice, but the fact that it enters tapped is a deal breaker for me. Again, it's just too slow for my meta. It seems like a fun politics card though! If you like this card and also run sac outlets, you might also consider running Mindslicer. It hurts all of your opponents and you can still play your own cards with Muldrotha.

Amyas on Rot and Ruin (Muldrotha EDH)

2 years ago

I run Jester's Cap and Jester's Mask in mine and they are power houses.

I often use them as punishment for people messing with my board state and it deters a lot of removal.

Peoni on

3 years ago

Head Games and Jester's Mask are about as fun of interactions as you can get with Triplets. You'd probably also like something like Telepathy, then maybe a Peek along with your Git Probe to serve as a cantrip and get you info. Could also run Zur's Weirding to cause some chaos at the table. Not only will people be worried about whoever is drawing the card getting to use it, but they also have to worry about you as well.

Oh and you have two Mirrormades.

Hope this helps! :^)

Bxbx on Sen Triplets Handcontrol

4 years ago

@mortifolkmurphcaster: Hi, thanks for commenting and first of all: sorry for me taking so long to answer you. I'm not that active on tappedout anymore and only saw your comment today.

I'm glad you liked my deck and found some inspiration for your own. The deck evolved quite a bit over time and the deck description isn't up to date anymore (the decklist is almost up to date though). So before answering your questions I might make a few remarks about my deck in its current state:

I discarded a lot of the cooler but clunkier cards, that initially gave rise to the deck, like Head Games , Jester's Mask , Ghastlord of Fugue , Seer's Vision and Mindleech Mass , because they just weren't doing anything useful in most games, especially when I was already behind.

Two of the cards that stayed in and that are crucial for where the deck is now are Silent-Blade Oni and Doomsday Specter . Because both of those cards work well with small creatures that have etb effects I decided to create this really creature heavy build. But maybe there are better ways of building the deck and especially Doomsday Specter can be quite disappointing sometimes.

I can also say that I seldomly find myself casting Sen Triplets but I don't know if this is because of my play mistakes or because of the triplets drawing too much hate. I recently added Raff Capashen, Ship's Mage to help Sen Triplets get down (one can also use Shimmer Myr ). When I win games, I most often do so because of a Bribery after a long and exhausting attrition war or something like that. Unfortunately I wasn't able to pull off an infinite combo win that used the cards of my opponents yet.

I didn't know about Thrull Surgeon and Pilfering Imp . Thanks for the suggestions! I will not include them in the current build because it does not play enough from the graveyard to recur them regularly. I focus on creatures that have an etb effect, and then I bounce them back to my hand.

Windfall effects in combination with cards like Narset, Parter of Veils are brutal and, although I do not shy at treating my playgroup like that, I would not include them because I see a nombo between effects that give everyone 7 fresh cards and my strategy of casting/discarding the opponents cards. My deck does not play out cards that fast which is reinforced by the fact that I sometimes play the opponents cards instead of mine with Sen Triplets . So Windfall would likely help the opponents more than it helps me. While it is good as a combo with Narset, Parter of Veils and Notion Thief , on its own it doesn't fit into the overall deck strategy that well. But maybe one could trim down the mana curve a bit more and then all the small creatures in combination with windfall effects and Notion Thief could be strong, but I'm not quite sure.

Ok, I think that's all for now. Again, thanks for your comment!

caantpayrent on Sen Triplets Shenanigans

4 years ago

In order of importance

  1. Set up the custom categories - It makes improving the deck a ton more efficient

  2. If you are going shenanigans then there's a few good options that youre missing

  3. You have Counterspell but not Mana Drain ? you need more protection, Sen brings heat..even if itsnot deserved...although youre also bringing stax so you'll sorta deserve it :p

  4. why is Quasiduplicate in?

hkhssweiss on Drana's Ascension to Oblivion | Primer

5 years ago

Et tu, I'm afraid I'll I will have to refute that offer and say that the Jester's Mask will truly bring out her beauty :P

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