Strata Scythe

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Strata Scythe

Artifact — Equipment

Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.

Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.

Equip {{3}}

Strata Scythe Discussion

Ghosthunter39 on Isao stands alone

1 day ago

TheMillKid Thank you for looking at my deck! I really like the Blackblade Reforged maybe a replacement for Strata Scythe . I'm not sure about the Grappling Hook and Nissa, Vital Force but I'd be willing to try them out.

Sephyrias on The Bloodhall Season 8 - Nahiri, the Lithomancer

1 week ago

A primer has to go more in-depth and compare cards to other options imo. For example...

Why so many deathtouch equipments? Aren't Grappling Hook and Nemesis Mask too mana intensive for what they do?

Any reason for not including Blackblade Reforged , Bloodforged Battle-Axe , Masterwork of Ingenuity ?

What about Strata Scythe , Ogre's Cleaver ?

Why not creatures like Balan, Wandering Knight or Heavenly Blademaster ?

Why are the other boardwipes better than Mass Calcify ?

NensouHiebara on Balan, Wandering Knight | Equipment Voltron

3 weeks ago

@lil_cheez

Strata Scythe is too inconsistent with a manabase of nearly half nonbasics.

This deck has plenty of large P/T boosts that Scythe isn't necessary.

lil_cheez on Balan, Wandering Knight | Equipment Voltron

3 weeks ago

Any thougts on Strata Scythe as a backup Blackblade? Or no need for both?

bushido_man96 on Valduk Voltron

3 months ago

Thanks for all the responses so far. The suggestions are super helpful.

@WhichKing, no Purphoros, at least, not right now. I'm going pretty budget with this one, and its not a card I have.

@ZendikariWol, I do like Prowler's Helm, and have added it to my maybeboard along with Strata Scythe, Kitesail, and a few of the others. I'm teetering on Sundial of the Infinite. I like it, but I'm just not sure I want to go that rout...yet. I did have Tooth and Claw initially, but cut it for more equipment. It may go back in yet. Also, thanks for the note on Stalking Vengeance; I missed that entirely, so that's an easy cut. Warstorm Surge is coming to take its place. I'm on the fence about keeping Barrage of Expendables around. Skeleton Key is mainly in for the card draw, not the skulking ability. Good info on Browbeat and Sparring Collar. I'll cut the Collar for sure. I wasn't sure on Browbeat, but man, red needs card draw. But, I'll look into something else. Thanks for taking the time to look through all the equipment in Magic for this! There are a lot of really good budget options in there. When throwing equipment into this deck, I tried to make sure I was getting equipment with more than just a power/toughness bonus, and to get some other ability along the way, i.e., hexproof, trample, double strike, unblockable, etc.

@Heliogabale, I do like Basilisk Collar, and I may add it down the road. Deathouch is nice. I'm not running the spell cheapeners, mainly so I can run more equipment, and most of that isn't terribly high CMC anyways. Sure, it'd be nice to get it for free, and I'd do that in a build with someone like Sram, Senior Edificer, but for Valduk, I'm not as worried about it.

Thanks again, everyone. This was super helpful.

ZendikariWol on Valduk Voltron

3 months ago

Vicious Shadows actually doesn't work (nor does Stalking Vengeance, and for the same reason), because when a creature (or in this instance a token) doesn't die when it's exiled. I would suggest Warstorm Surge instead. Which I just noticed was in the maybeboard. Speaking of cards in the maybeboard, Swiftfoot Boots is probably better than Lightning Greaves here because shroud makes Valduk untargetable for equip costs. This would normally not be a problem; just equip it to a different creature for 0 mana. However with a semi-creatureless brew like this you'd have to do all your equipping on the postcombat main phase.

I might suggest some of the human-based equipment from OG Innistrad; Avacyn's Collar, Bladed Bracers, Butcher's Cleaver, Heirloom Blade could be really cool (and you could run a human or two for good measure), Sharpened Pitchfork is nice, though first strike is kinda useless, Silver-Inlaid Dagger is AWESOME, and Slayer's Plate may get some work done.

Some generally good equipments include Champion's Helm for hexproof, Chitinous Cloak to force opponents to make tough blocker choices, honestly General's Kabuto may be worth is as the ultimate protection card, you could consider Kitesail for evasion, Konda's Banner would be great and pump your tokens (and yes it would give Valduk +2/+2), Kusari-Gama would be a serious 'don't block me or I fuck you' effect, Ogre's Cleaver is honestly insane, Pariah's Shield, though costly, more or less makes you untouchable, Pennon Blade is worth the cost, the classic Short Sword, Sigiled Sword of Valeron is dece, Skullclamp is OH MY GOD, Strata Scythe is equally insane, the swords are famously insanely powerful, Trusty Machete is okay, Vorrac Battlehorns is an easy way to win fast, and Vulshok Battlegear and Vulshok Morningstar are decent.

And yes, I did slog through every equipment in Magic history to find those.

Props to Heliogabale for some good ideas on cuts. I might add No-Dachi, seems a little overcosted (also it's worth noting Mask of Avacyn has the same mana specs for an arguably better effect), Skeleton Key is not going to do anything for very long, Valduk is probably going to be too big too fast to make use of first strike (@ Sparring Collar), Browbeat is 5 damage to an opponent for 3 mana. Realistically no one is going to let you draw 3 cards.

Sorry, this comment was a looong one.

squillem on Equipped Cats

5 months ago

Hey man, here are my thoughts

First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.

Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.

Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).

Utility:

Sword of the Animist

Conqueror's Flail

Dowsing Dagger

Mask of Memory

Protection/Insurance:

Heirloom Blade

Forebear's Blade

Evasion:

Prowler's Helm

Trailblazer's Boots

Threat-makers:

Fireshrieker

Godsend

Strata Scythe

Helm of the Host

Golem-Skin Gauntlets

Inquisitor's Flail

Grafted Exoskeleton

Stoneforge Masterwork

Assault Suit

Tenza, Godo's Maul

Bloodforged Battle-Axe

Blackblade Reforged

Masterwork of Ingenuity

Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:

Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)

Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)

Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)

Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)

Qasali Ambusher (This creature just isn't impactful on its own)

Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)

Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.

Let's look at some creatures that might improve your deck.

Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)

Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)

Odric, Lunarch Marshal (Makes one threat into a whole team of them)

Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)

Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)

Grand Abolisher (Gives you a lot more control over combat on your turn)

Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)

Indomitable Archangel (As above, but it also has flying, which makes it even better.)

Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)

Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)

Mother of Runes (Good for defending from removal or getting a creature through combat)

Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)

Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)

Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)

Mentor of the Meek (More card draw since most of your creatures are cheap)

Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)

Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)

Silverblade Paladin (The ability to give another creature double strike is fantastic.)

Steelshaper Apprentice (Weird card, but lets you get what you need.)

Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)

Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)

Some additional advice: Run 10 ramp cards and 10 card draw cards. Consider including Steelshaper's Gift and Open the Vaults. That's all I've got for now!

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Strata Scythe occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

White: 0.68%

Black: 0.28%

Red: 0.04%

Green: 0.14%

Blue: 0.04%