|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
|Scars of Mirrodin (SOM)||Rare|
Combos Browse all
Artifact — Equipment
Imprint When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.
Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.
Price & Acquistion Set Price Alerts
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Strata Scythe Discussion
4 weeks ago
Hey man, here are my thoughts
First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.
Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.
Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).
Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:
Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)
Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)
Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)
Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)
Qasali Ambusher (This creature just isn't impactful on its own)
Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)
Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.
Let's look at some creatures that might improve your deck.
Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)
Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)
Odric, Lunarch Marshal (Makes one threat into a whole team of them)
Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)
Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)
Grand Abolisher (Gives you a lot more control over combat on your turn)
Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)
Indomitable Archangel (As above, but it also has flying, which makes it even better.)
Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)
Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)
Mother of Runes (Good for defending from removal or getting a creature through combat)
Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)
Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)
Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)
Mentor of the Meek (More card draw since most of your creatures are cheap)
Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)
Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)
Silverblade Paladin (The ability to give another creature double strike is fantastic.)
Steelshaper Apprentice (Weird card, but lets you get what you need.)
Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)
Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)
1 month ago
1 month ago
Perhaps Gruul Turf would be fun here? If you managed to get two of them, you would be guaranteed to get a land drop every turn.
Harrow seems less than ideal - Ramunap Excavator would make it better, though I wonder if all that is really worth it when there are quite a few other ways of getting more than one land to hit in a single turn.
If you really got a lot of lands going, Strata Scythe might be worth considering.
1 month ago
Some good things to add here would be Sword of the Animist, Strata Scythe, Land Tax,Trailblazer's Boots, Imprisoned in the Moon, Rogue's Passage, Wayfarer's Bauble, Solemn Simulacrum, Endless Atlas, Ichor Wellspring,Conqueror's Flail, Hammer of Nazahn, Loxodon Warhammer, the Kaldra cycle could be fun: Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Fireshrieker, Mycosynth Wellspring, maybe Bloodforged Battleaxe, Knight of the White Orchid, O-Naginata, and Silverblade Paladin.
There’s plenty more than what I have thought of like the sword cycle obviously, but some equipment can be quite pricey as I’m sure you already know. Here’s a good resource to check for ideas:
2 months ago
ah okay, now I see why you put in Vampiric Link. Makes Sense. and, yeah, when something is your pet card, then you really want it in your deck, I understand that. I found these as a replacement for Loxodon Warhammer that are also budget: General's Kabuto; Blackblade Reforged; Empyrial Plate; and one of my favorite big buffing equipment: Strata Scythe; But after searching some of these equipment, I thought: "wait, you can only attach equipment to creatures you control. So then I found these: Hero's Blade; Ronin Warclub; Sai of the Shinobi; Stormrider Rig;
Or can you attach equipment to her in response of her etb trigger? I don't know, I could be wrong.
4 months ago
I'm using this guide: https://www.mtggoldfish.com/articles/brewer-s-minute-how-many-lands . As much as I'd like to swap two lands for berserk and rancor, there are still cards like Dungrove Elder and Strata Scythe to synergize with the many lands.
5 months ago
Faith's Shield v Apostle's Blessing? Relic Seeker v Stonehewer Giant to lower curve? Dispatch v Path to Exile? I'd also recommend some beaters like Strata Scythe//Empyrial Plate/Lodestone Myr/Metalwork Colossus, and some ramp pieces like Blinkmoth Urn/Inspiring Statuary/Semblance Anvil. And how do you have the subtype category, is it an option of custom made? Looks good otherwise. Hope this helps <3
5 months ago
The new card Blackblade Reforged would make a great card in this deck and serves as a second copy of Strata Scythe with the obvious bonuses being it comes down a turn sooner, doesn't require you to exile a land, and doesn't care which lands you have as it just checks to see how many lands you have total and not the number of one specific kind of lands.