Strata Scythe

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2014 Rare
Scars of Mirrodin Rare

Combos Browse all

Strata Scythe

Artifact — Equipment

Imprint When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.

Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.

Equip 3

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Strata Scythe Discussion

Korlus on Kitties!!

2 weeks ago

Terrible cards:

Creatures:

Artifacts:

Enchantments:

Lands:

Bad cards:

Creatures:

Instants:

Enchantments:

Sorceries:

Fine cards:

Creatures:

Artifacts:

Lands:

Good cards:

Creatures:

Artifacts:

Instants:

Enchantments:

Lands:


You need to add more cards that are good in EDH, and add some ramp beyond Sol Ring and Pearl Medallion. My suggestion for cheap ramp includes:

Hedron Archive, Mind Stone, Marble Diamond, Worn Powerstone etc.

Other cards you may want to consider are:

White Sun's Zenith, Hero of Bladehold, Sun Titan, Elspeth, Sun's Champion, Mentor of the Meek, True Conviction, Swords to Plowshares, Return to Dust, Martial Coup, Oblivion Ring, Captain of the Watch, Thalia, Heretic Cathar, Recruiter of the Guard, Heliod, God of the Sun, Knight of the White Orchid, Mirror Entity, Mother of Runes, Emeria Shepherd, Bastion Protector, Oblation, Secure the Wastes, Austere Command, Open the Armory, Decree of Justice, Caged Sun, Obelisk of Urd, Dictate of Heliod, Shared Triumph, Elspeth Tirel, Secluded Steppe, Buried Ruin, Ghost Quarter, Rogue's Passage, Nykthos, Shrine to Nyx, Kor Haven, Divine Sacrament, Bygone Bishop.

I would cut cards from the "Terrible" bracket first. They have no place in most EDH decks.

Abres_Tenelles on INFECTICON

2 weeks ago

Well, this list is a bit contagious!

It is risky, but Inquisitor's Flail could be another double damage dealer.

Strata Scythe could be good for big swings too.

Strionic Resonator does also double Drana, Liberator of Malakir's ability.

Blitzkriegg on Zur the Voltron

3 weeks ago

Decent cards I could find that would work well, though I don't see the need for telepathy.

Omniscience, Strionic Resonator, Strata Scythe, Leyline of Anticipation, Spear of Heliod, Sovereigns of Lost Alara, Starfield of Nyx

Crazy combo

Enchanted Evening + Aura Thief + Cleansing Meditation

VTMan72 on Toshi Hero of Nothing

2 months ago

I'm currently brewing a Toshiro deck so maybe I can help. Before anything else, Yawgmoth's Bargain is banned in EDH. That being said, I don't know what your budget is so I will try to keep my suggestions cheap.

I took my deck into a more removal/reanimation direction than you did. If Toshiro is going to let us kill creature after creature, then let's get some mileage out of it! Mimic Vat, Chainer, Dementia Master, Nezumi Graverobber, Skirsdag High Priest, and Grave Betrayal are a few of the many options you have for graveyard abuse.

I'm not sure what all of the draft chaff pump spells are for. If they are there to pump up your creatures for harder hits, then there are way better options. Bonehoard capitalizes on your removal suite while Lashwrithe and Strata Scythe reward you for playing lands. (You could include Nightmare Lash but I don't care for the equip cost.) If it is in your budget, Hatred is an all star with this guy.

That is the major stuff I could see. I'm still sitting on a 140 card list trying to make cuts so I have nothing more to add just yet.

SilverhawkPX45 on Nahiri

2 months ago

Some suggestions with no regard to card prices, so take these with a grain of salt, I guess:

Open the Armory to me, is slightly better than Steelshaper's Gift, just because you can tutor for Darksteel Mutation if you happen to need it. That seems like a resonable tradeoff for 1 colorless mana.

Taj-Nar Swordsmith seems like an obvious inclusion for the deck, maybe instead of Karmic Guide since you don't have a lot of dudes with big impact you'd need to bring back?

Grand Abolisher and Emancipation Angel seem like filler, especially since Flickerwisp exists if you want to blink for 3 mana and still have a flying body. I'd recommend swapping both Abolisher and Angel for Puresteel Paladin and Sram, Senior Edificer, though, since mono white always has issues with carddraw.

Tithe would probably be better than Gift of Estates, since you can at least guarantee one land off of it even if you happen to be the starting player.

Mirran Crusader seems like an OK card and reasonably competent at carrying equipments, but I'd much rather add Mentor of the Meek for extra carddraw. Following the theme of "cards that are completely ok, but could be better", I think Relic Seeker is just a tad unreliable and Leonin Shikari would make combat math more tricky for your opponent as well as counter spells that target your creatures for 1 colorless mana if you have Swiftfoot Boots.

As far as equipment cards go, I don't think Bonehoard ever had much impact and could just as well be Strata Scythe. Captain's Claws seem cute, but they don't create soldier tokens, so it's a bit underwhelming compared to other potential options. Seems like this could be an Umezawa's Jitte instead. Lastly, as cool as Masterwork of Ingenuity is, I think it's kind of awkward in a decklist that tries to assemble the Kaldra set and, if my suggestion is accepted, plays Jitte as well. I'd recommend actually cutting this equipment slot completely and replacing it with Sigarda's Aid, which was literally made for equipment decks.

There are also a lot of cards that can simply be better versions of themselves, like Day of Judgment being a worse Wrath of God, since you can't regenerate your creatures anyways, or Afterlife not being Swords to Plowshares or Path to Exile. I kind of prefer Unexpectedly Absent to Oblation as well, but that's a matter of personal taste I suppose.

To summarize my suggestions:

OUT: Steelshaper's Gift, Karmic Guide, Grand Abolisher, Emancipation Angel, Gift of Estates, Mirran Crusader, Relic Seeker, Bonehoard, Captain's Claws, Masterwork of Ingenuity, Day of Judgment, Afterlife, Oblation

IN: Open the Armory, Taj-Nar Swordsmith, Puresteel Paladin, Sram, Senior Edificer, Tithe, Mentor of the Meek, Leonin Shikari,Strata Scythe, Umezawa's Jitte, Sigarda's Aid, Wrath of God, Swords to Plowshares or Path to Exile, Unexpectedly Absent

andylkell on Upgraded Meren

2 months ago

I also have an upgraded Meren deck. It's a lot of fun to get things back from your graveyard from free. There are definitely things that you can add that would make the deck run smoother. First, I'd take out Strata Scythe as it's not great unless you are mono-colored or your opponents share a color with you. Corpsejack Menace also wouldn't do too much work in this deck.

You definitely want more reanimation spells. Dread Return, Rise from the Grave, Animate Dead. A combo I have found to be very potent is The Gitrog Monster + Lotleth Troll + Dredge Creature (like Golgari Grave-Troll). You can discard the dredge creature to Lotleth Troll and as long as you keep hitting lands, The Gitrog Monster will keep triggering a draw card, which you can then use to dredge and then start the cycle all over again emptying however much of your library into your graveyard. It takes some setup, but then you can reanimate whatever you want. Some other good cards to look into are Sheoldred, Whispering One, It That Betrays, Fleshbag Marauder, Awakening Zone with From Beyond (Ramp plus free sac outlets), Liliana's Elite and Splinterfright can get really big and are great sac fodder to Jarad, Golgari Lich Lord to win games. Lots of other stuff. I have mine tuned for cheating in huge creatures so I have some other ways to do that like Aetherworks Marvel. Hit me up with any questions.

TheRedGoat on THOP THOP THOP

2 months ago

Right, so some things you should look into are Ancestral Statue, Opal Palace, and taking a stand on the use of big artifact creatures versus low to the ground swarms.

To explain the first 2 is simply that you've no real need for Strata Scythe when most of your sideboard equipment will always be far more consistent, and the palace is just a strict upgrade over waste when you don't run the scythe anymore (or an upgrade over something else). Now if you do want to keep the scythe, you're going to need to run many more basics over utility lands, and also run more land ramping cards than you've currently got mainboard, cause its really not worth it otherwise unless you've got other local colorless players.

For the last part about low vs high cost creatures, I feel like you're trying to play too many decks at once by using both. For instance, [[Blightsteel Colossus] is damn good with a [Blade of Selves]], but you're commander can't say the same unless you ran Mirror Gallery. At the same time, the colossus getting +1/+1 from something like Chief of the Foundry isn't quite as impactful late game as it is early game with the commander. You could practically make Ornithopter scary if you had a little bit of ramp, and a lot of equipment early on. What about running the Modular creatures even?

Other colorless decks can't get away with being purely low to the ground swarms of creatures that only need a slight push to become threatening. So personally I see Hope of Ghirapur much better in a sort of aggro/voltron build instead of a voltron/battlecruiser one that you have here. But of course this may work better for your meta so whatever works for ya.

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