Strata Scythe

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Strata Scythe

Artifact — Equipment

Imprint When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.

Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.

Equip 3

Price & Acquistion Set Price Alerts

C14

SOM

Ebay

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Strata Scythe Discussion

Mike94 on White Weenie Warriors (1 CMC EDH)

1 day ago

Wow dude +1 for this original concept, really cool!

I don't know how strict you are with the 1CMC, but maybe it's an idea to add some ways to utilize the fact that you play weenie like Mentor of the Meek. I would also play Skullclamp for some extra draw-power. Mother of Runes and Flickering Ward fit your theme and they are great for protecting your forces.

I would definitely run some power equipments like Argentum Armor and Strata Scythe (awesome in mono-colored) because now you lack a bit of late game. You could use Sigarda's Aid to get around the higher equipment costs.

PartyJ on Voltron-with-a-Senior-Edificer (Sram Equipment)

2 weeks ago

Hello Gleeock,

thanks for the review here. In the past I played with Scorched Ruins, but land destruction is something common here. Everyone runs Strip Mine. If they strip this one, than I get a serious blow. But on the otherhand, it is indeed great ramp. How do you feel about this, knowing that strip mines are common here?


Hi CrimsonWings3689,

thanks for sharing your input. I am curious on your stance after my answers;

Cultivator's Caravan : Basically for 3 mana you get to draw a card and get 1 mana available in return. With ramp for the next turns as a result. I feel this is something that helps me equip faster midgame.

Myth Realized : acts as a backup plan. Mainly to make him a bloker on instant speed when needed. It's a try, since I didnt get to play him yet. But I do not plan on equipping him that often. But perhaps it's too narrow to keep?

Opal Palace : Since colorless mana is not a real issue in this deck, then what do I have to lose if I do not use that second ability that often?

Darksteel Axe is on the chopping block and I agree with you about its ineffectiveness for Sram. Basilisk Collar lost its place in the past, but I can see it return for this build again.

Empyrial Plate : This card had some great plays in my deck. I am a fan of it!

Strata Scythe : Although you sac a land, it's still gives lots of value and in our playgroup there are several white players boosting me too :-)

Cheers!

Mandalorian on Lu Xun, Horsemanship Voltron

2 weeks ago

xKitarux, would love to take a look!

Not sure how much I like Boompile here. You don't mind bouncing creatures since you play so few but blowing up your own equipments could be really bad for you. I would stick to bounce spells like Evacuation, River's Rebuke, AEtherize etc... If you are worried about permanents that blue does not handle well, like enchantments, you could play cards like Chain of Vapor.

Hoversail shouldn't be needed since your commander is basically unblockable

Here are some other equipments/auras you may not have considered yet. Lu Xun loves effects that trigger upon combat damage since he is almost always unblockable-

Loxodon Warhammer>Butcher's Cleaver

Strata Scythe

Ring of Evos Isle

Quietus Spike

Curiosity

Its always good to have "back up" voltron creatures incase Lu Xun dies too many times to be recasted efficiently -

Invisible Stalker

Slither Blade

Looter il-Kor

Some other good stuff

Counterspell

Reliquary Tower

Buried Ruin

Quicksilver Fountain

If you are looking to trim some fat and reduce the price tag of the deck, I would cut Thran Dynamo, Top, Homeward Path, and Generator. That might free up enough funds to spread some love across some other upgrades.

Hope this helps some!

NensouHiebara on Sram, Senior Edificer | Equipment Voltron

1 month ago

@gzusvictory

Strata Scythe -> Conqueror's Flail

Caged Sun -> Cataclysmic Gearhulk

Relic Seeker -> Eight-and-a-Half-Tails


Any Equipment that raises Balan's power to at least 6 paired with Flail allows her to one-shot. Just the two Equipment. I'd say it's worth it.

gzusvictory on Sram, Senior Edificer | Equipment Voltron

1 month ago

Can you please remember what you took out for Strata Scythe, Caged Sun, and Relic Seeker? By the way, playtesting with Inquisitor's Flail, I noticed a lot of my Sword triggers are no longer doing it twice since it does not equate to double strike. Do you find it worth the change in order to reduce redundancy of Balan, Wandering Knights double strike?

Prodigalpyro on Cat 'quips

1 month ago

Other cards I found in a quick search Whispersilk Cloak, Masterwork of Ingenuity, Darksteel Plate, Dispatch, Strata Scythe.

n0bunga on No hard feelings

1 month ago

I'd recommend Sword of Feast and Famine instead of War/Peace. Untapping lands and forcing discard is just too potent.

Another synergistic equip is Empyrial Plate - buffs per card in your hand.

Library of Leng is silly. But neat anti-discard effect for you. And one of the cheaper artifacts that give you no max hand size. Strata Scythe could be of some use here too.

KingRamz on Pimp My Ride, Hope of Ghirapur Edition

2 months ago

I've considered the Urzatron, but it just seems so unlikely that I'd naturally draw into all three of them. I could add Expedition Map but I'd still need to draw three out of four cards. I also have no way of recurring them if one gets blown up. The cost of adding extra colorless nonbasics over Wastes is not zero, either - I like having a lot of Wastes for Strata Scythe and Thawing Glaciers or for opposing cards that punish nonbasics.

The three worst nonbasics in the deck currently are probably Tomb of the Spirit Dragon, Darksteel Citadel and either Sequestered Stash or Arcane Lighthouse (because I have so few effects that target opposing stuff). I could see cutting these for Urzatron but I think still I'd rather just find better colorless lands that do stuff without me having to draw two other specific cards.

Worldslayer is a cool idea in theory. I think the reality would be if I did get through and blow everything up I'd just sit there while people who can play colored spells to ramp and draw recover faster and kill me. Could be sweet if I added more indestructible stuff to the deck, especially Darksteel Forge.

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