Strata Scythe

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Strata Scythe

Artifact — Equipment

Imprint When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.

Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.

Equip 3

Price & Acquistion Set Price Alerts

C14

SOM

Ebay

Recent Decks

Strata Scythe Discussion

TheWallinator74 on Sheoldred's Nightmare

2 days ago

Strata Scythe couldn't hurt.

JoeBlondie on Sram - Dwarf Enchantress

1 week ago

big changes in the deck!

In no particular order:

OUT:

Strata Scythe : too high of a cost for just +X/+X, even if it can win some games

Godsend : same as before, too high of a cost and it functionally says "+3/+3 unblockable", except it is not unblockable when it matters. Can stop some big threats for a while but too situational. I love the card tho.

Prowler's Helm : just wanted to cut some redundant unblockable effects. We already have enough + tutors. You only need one of them when you want to win. Choice was between this and boots and I feel that walls are more common than only-basics

Paradise Mantle : seems amazing until you realize that we don't always have a creature doing nothing on the board that wants to tap for mana

Lightning Greaves : does't help to win, and we usually don't rely just on Sram to kill the opponent, so protection is not that important

Loxodon Warhammer : this cut is done just because the swords are better. Having a tutorable single source of lifelink can save some games tho, so better to still take this in consideration.

Cultivator's Caravan : I tried it, I didn't particularly like it. Sure, good versatility. However, most of the times its just a 3 cmc rock, not that great. The ability to attack is mostly irrilevant since its very incefficient to put equips/auras on it, and blocking still requires a creature to tap for it.

Smuggler's Copter : same issued as the caravan, plus its not versatile. Too much effort to just draw and discard occasionally. All considered, I preferer to run 0 vehicles.

Stasis Cocoon : too narrow. Sometimes can be great (can target breya, fast mana and other things), but other times its a dead card with no relevant targets.

Pacifism : a lot of problematic creatures don't act through the combat phase. Therefore this card is in the weird spot of being outclassed by 3cmc alternatives (prison term, arrest) and darksteel mutation, while also being often functionally equal to Kirtar's desire for double the cost.

Holy Mantle : there are better things to do with 4 mana. Putting it on a spirit dancer is sweet tho.

Faith Unbroken : seems a good combination of pump + draw + removal, until you realize that you are just setting up a very bad 3 for 1 later on. Not terrible thanks to Sram, but there are better plays at 4 mana.

Kor Sanctifiers : the card is ok, however the lack of recursion potential makes so that there are better alternatives.

Stone Haven Outfitter : I was excited for this card being a sort of second mini-skullclamp. Then you realize that this guy passive +1/+1 actually makes skullclamp useless and you really don't want him on the field.

Drifting Meadow : having increased the number of colorless lands, we really don't want too many tapped lands. This gets cut because of the 2 cost of cycling, worse than steppe

Disenchant : here you can cut demystify instead, your choice. Disenchant is more versatile but more costly. Usually I find that enchantments are more problematic than artifacts and I really don't want to face a Stasis with the need of 2 mana open. But I can see it useful when you sit in front of a sharuum/breya/memnarch. Its up to you. You still probably want one of them for the insant speed, for sorcery speed alternatives is better to have recurrable permanents.

IN:

Suns_Champion on EDH Thrun

3 weeks ago

Hello! Neat deck! a mono-green voltron! Very neat!

You have a good start here. A lot of what I would suggest is already in here.

So here are some suggestions!

Inspiring Statuary will turn all of your artifacts into mana rocks for your bigger non-artifact spells.

Snake Umbra card draw

O-Naginata trample

Rishkar's Expertise card draw, also a free spell

Hunter's Insight LOTS of card draw

Praetor's Counsel sorta card draw, helps keep all the cards you've drawn

Thought Vessel and Reliquary Tower

Triumph of the Hordes quick infect surprise win!

The sword of X and Y cycle is worth looking into if you have some cash to throw around.

Some cut suggestions!

Akroma's Memorial comes in too late to be effective really, your guy already has so much protection and if you have enough equipment he doesn't need anything else.

Strata Scythe seems nice but you need stuff that does more than one thing. This only buffs.

Whispersilk Cloak is good but you have other things doing its job. Also shroud is dangerous if you don't have any other creatures out.

Ancestral Mask you're going hard into artifacts. A small stats buff is not worth it

Asceticism your commander already does this, and you don't have enough creatures for this to be worth it

Blanchwood Armor basically, I'm just not a huge fan of stuff that just buffs. My personal Bias. You only need to get to 21. Or 10 infect.

Increasing Savagery again, just buff. You could be drawing cards or something instead

Hope some of this helps! Good luck!

Decrepit_Angel on Tier 0 Ultra Competitive cEDH Voltron Storm Crow

1 month ago

For whatever reason, this decklist keeps showing only about half of the cards unless I choose to edit and save it. If I do this, it shows the full list momentarily and then goes back to the incomplete one. If anyone else viewing this is having this issue, and for myself if the site doesn't stop being broken, here is the full list in comment form:

1x Akroma's Memorial

1x Ancient Tomb

1x Aqueous Form

1x Argentum Armor

1x Back to Basics

1x Baton of Morale

1x Batterskull

1x Brainstorm

1x Chrome Mox

1x Counterspell

1x Crow Storm

1x Cyclonic Riftfoil icon

1x Darksteel Plate

1x Eldrazi Conscription

1x Empyrial Plate

1x Fireshrieker

1x Flooded Strand

1x Flusterstorm

1x Force of Will

1x Gitaxian Probe

1x Glen Elendra Archmage

1x Grafted Exoskeleton

1x Grim Monolith

1x Impulse

1x Inventors' Fair

1x Jace, the Mind Sculptor

1x Jace, Vryn's Prodigy  Flip

1x Lightning Greaves

1x Loxodon Warhammer

1x Mana Crypt

1x Mana Drain

1x Mana Vault

1x Masterwork of Ingenuity

1x Mental Misstep

1x Misty Rainforest

1x Mox Diamond

1x Mox Opal

1x Mystic Remora

1x Mystical Tutor

1x Pact of Negation

1x Polluted Delta

1x Ponder

1x Pongify

1x Preordain

1x Quietus Spike

1x Rapid Hybridization

1x Relic of Progenitus

1x Rhystic Study

1x Rite of Replication

1x Scalding Tarn

1x Sensei's Divining Top

1x Snapcaster Mage

25x Snow-Covered Island

1x Spell Pierce

1x Spellskite

1x Storm Crow CMDR

1x Strata Scythe

1x Strip Mine

1x Sun Quan, Lord of Wu

1x Swan Song

1x Swiftfoot Boots

1x Sword of Feast and Famine

1x Sword of Fire and Ice

1x Sword of Vengeance

1x Tezzeret the Seeker

1x Thassa, God of the Sea

1x Time Spiral

1x Timetwister

1x Tormod's Crypt

1x Trinket Mage

1x Ugin, the Spirit Dragon

1x Umezawa's Jitte

1x Vanishing

1x Voltaic Key

1x Wasteland

1x Windfall

Romer on THOP THOP THOP

1 month ago

Nice deck! It looked so fun, I made my own ;)

Looking at your sideboard, I would definitely add these to your mainboard:

Some other neat ideas to consider:

Pristine Talisman seems too expensive for what it does. If you were a lifegain deck, then it might be justified but I think a -cost rock like Mind Stone would do you better. This is probably all personal preference, of course. I also avoid Dreamstone Hedron because when I have 6 mana, there's way better things I want to be casting.

I avoided Lightning Greaves in my Hope deck because Shroud prevents you from equipping anything more to that creature (and my Hope deck is all about equipping my commander). I also skipped out on Whispersilk Cloak for that reason. You're not all-in on equipment here so this might be less of a concern - the Graves are nice on some of your big scary guys.

I avoided the Urza lands because I have such little tutor ability that I wouldn't waste it looking for a land. I figure the odds of me ever getting all 3 Urza lands into play during a game were slim to none, and I'd rather more basics for Strata Scythe.

Similar to my case against the Urza lands, I skipped the Helm of Kaldra, Shield of Kaldra, Sword of Kaldra cycle because it'll be a rare event to ever get them all into play. On their own they're each okay, but I have other equipment that does similar things (often for less mana).

I agree with you on Terrain Generator: It's hard to imagine having a hand full of land and nothing else to do that I want to pay to drop another land. I included it in an early list of my own deck but replaced it with another Wastes.

I haven't seen Lifeline before! Looking it up, they changed the ruling so it impacts all players. Still more beneficial to you?

Not of This World seems pretty good, but I wonder if it's too conditional or win-more? I used to run it in an Eldrazi deck I have but I found I spent most of the game with it sitting useless in my hand. It wasn't until later game when I was dropping big scary threats and already ahead that it had any effect. Not a strong opinion here - just feel like most of the time it might be a dead card in hand.

Okay, serious chat time. This is totally just my opinion, feel free to ignore it. But I think TheRedGoat might be right: It feels like you're trying to do two very different strategies at once. The very aggro, cheap-to-cast commander who gets loaded up with equipment and quickly starts applying the commander damage, racing to hit 21. Contrasted against the battlecruiser strat of ramp hard to drop big, scary monsters. Trying to do both at once makes each strategy weaker because you'll regularly run into the wrong cards for what you need. You'll be on turn 2-3, hoping to equip something to Hope before combat and draw into a Platinum Emperion, Planar Bridge or Dreamstone Hedron.

There's a really fun solution to this problem though: Build a separate battlecruiser deck! Make a mono-green ramp deck, move alllll your big scary colourless fatties over to it and tweak this Thopter deck to really take advantage of aggressive Hope. Eat your cake and have it too!

Okay enough of that. This deck does look really fun to play. And I'm very jealous you have all 5 swords. Someday I'll get there :)

Blard on Infuct, EDH Style

1 month ago

I feel like Hatred, Strata Scythe, and Unspeakable Symbol would all be good in this deck.

Ocelot44 on Down Boy

2 months ago

Have you considered running Inspiring Statuary? Your curve might not be very high, but its always funny hardcasting All Is Dust or Eldrazi Conscription with nothing but your artifacts

Speaking of which, All Is Dust is pretty great in an artifact build like this

I'm also pretty amazed you aren't running Sword of the Animist! This card is hilarious, especially when you're a mono-colored deck and you run 26 basics. Goes great with Strata Scythe as well

You might want to run Strip Mine or Dust Bowl so you don't lose to Maze of Ith

Mike94 on White Weenie Warriors (1 CMC EDH)

2 months ago

Wow dude +1 for this original concept, really cool!

I don't know how strict you are with the 1CMC, but maybe it's an idea to add some ways to utilize the fact that you play weenie like Mentor of the Meek. I would also play Skullclamp for some extra draw-power. Mother of Runes and Flickering Ward fit your theme and they are great for protecting your forces.

I would definitely run some power equipments like Argentum Armor and Strata Scythe (awesome in mono-colored) because now you lack a bit of late game. You could use Sigarda's Aid to get around the higher equipment costs.

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