|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Rare|
|Scars of Mirrodin (SOM)||Rare|
Combos Browse all
Artifact — Equipment
Imprint When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.
Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.
Price & Acquistion Set Price Alerts
|Have (20)||Tiddilywinkus , ironax , GoldGhost012 , orzhov_is_relatively_okay819 , bakeraj4 , golgarigirl , mziter501 , Ashy , Dr.Jackel , pskinn01 , Lindough , ecurps , Psycheretic , geazykagar , HR19 , , sonnet666 , TheAlmostHero , Venser_the_Sojoner , rockleemyhero|
Strata Scythe Discussion
1 day ago
I've considered the Urzatron, but it just seems so unlikely that I'd naturally draw into all three of them. I could add Expedition Map but I'd still need to draw three out of four cards. I also have no way of recurring them if one gets blown up. The cost of adding extra colorless nonbasics over Wastes is not zero, either - I like having a lot of Wastes for Strata Scythe and Thawing Glaciers or for opposing cards that punish nonbasics.
The three worst nonbasics in the deck currently are probably Tomb of the Spirit Dragon, Darksteel Citadel and either Sequestered Stash or Arcane Lighthouse (because I have so few effects that target opposing stuff). I could see cutting these for Urzatron but I think still I'd rather just find better colorless lands that do stuff without me having to draw two other specific cards.
Worldslayer is a cool idea in theory. I think the reality would be if I did get through and blow everything up I'd just sit there while people who can play colored spells to ramp and draw recover faster and kill me. Could be sweet if I added more indestructible stuff to the deck, especially Darksteel Forge.
2 days ago
As requested, Throwing my 2 cents in for your build.
Short version: Having 30 equipments feels like it's too dense when you have so few actual creatures, for support or otherwise. If anyone manages to remove/kill Sram more than 3 times, you're probably dead in the water. You have enough ramp to potentially get there, but if Sram isn't on the field, you're probably getting killed within a few turns as their recovery potential should be greater than yours without one of the major 3+ mana producing artifacts.
Cultivator's Caravan - To be honest, I feel this should just be a land. It's ramp that you have to pay mana to play, when it's crew ability is for worst case scenario and you have to equip it at an inefficient rate. This should at the very least be Pearl Medallion for cost reduction.
Myth Realized - The successive equip cost makes this prohibitive in my mind. having to continually reequip this after board wipes and such is possible, but it's investment of casting spells/equipments, activating the enchantment to be a monk, equipping, etc. seems highly inefficient when your mana ratio is as thin as it is.
Opal Palace - I don't believe that you'll have the mana necessary to use the 2nd ability and equip with protection with the limited mana base you have.
Darksteel Axe - Indestructible is great, cheap cost is great too, but it's not an effective deterrent. Basilisk Collar seems a better option, and would improve your longevity vs attacks against you when you don't have much in the way of attackers/blockers.
Empyrial Plate - I understand that you will be drawing with Sram, but with your low cmc average, shouldn't it be relatively easy to drop more equipments quickly?
Strata Scythe - I feel like exiling a plains when your mana base is already so thin is dangerous and unreliable. If there were more plains to pull it would be more consistent.
5 days ago
First of all, you definitely want Lightning Greaves for this deck, whether it's to replace Swiftfoot Boots or not. Also, Wrath of God is objectively better than Day of Judgment, as well as not much more expensive. Ironclad Slayer would be a good addition for recursion (as is Mistveil Plains) and is probably better than having three shields which do the same thing; Kite Shield is redundant and could easily be replaced with a substantially better equipment, such as the aforementioned Greaves. Also, budget or not, you really want Enlightened Tutor to increase consistency even (Steelshaper's Gift is another good tutor option). If you are going to run so many Plains, you really want to have Endless Horizons in here so you can filter your deck and make it move even quicker than it already does. Of course, Land Tax also allows you to filter the deck a bit, and is probably worth every penny to get.
Other equipment to consider: Basilisk Collar, Godsend, Deathrender, Vorrac Battlehorns, Trepanation Blade, Armory of Iroas, Skullclamp, Quietus Spike, Darksteel Plate, Trailblazer's Boots, Moonsilver Spear, Infiltration Lens and Strata Scythe.
6 days ago
Inventors' Fair for Plains. It's just good and there is no reason to have a plains rather than this. (I can trade you one)
Rogue's Passage for Plains if you don't already have it since you don't have lands listed.
1 week ago
Well, for my 2 cents (I'm not the master judge of all things Sram, but I have solidly won a few games with mine):1. You have a SOLID amount of voltron support/draw trigger (& not just ineffectual garbage), Kudos! In my experience Sram requires some dedication to his ability to be truly effective, I've won the most games when my deck includes 30 (or greater), trigger cards in the deck - a good amount of which should be relatively effectual & not just garbage.2. While some of the Kaldra equipment is CMC costly, I've found the REDUNDANCY of their particular abilities to be a boon personally.3. Of your cards Conviction is the one I like the least, it always seems to be good in theory...but whenever I tried to play it I had enough card draw already in effect (usually at the price of 3 cmc) that there was no reason to cast a (3cmc) repeating card draw engine with the ineffective +1/3 ability... IN PRACTICE I always draw in to way better voltron options for a similar CMC & was never wanting for more recurring draw engine.4. Flat out Strata Scythe-like effects really hammered my opponents. The underwhelming looking Empyrial Armor, & Armored Ascension are generally ridiculous commander dmg engines.5. You went for more "destroy all creatures" spells than me which is fine. I have had good results with Divine Reckoning or Cataclysm & MLD -- Probably more of a meta-specific choice; my opponents rarely have a SINGLE keep on the board more threatening than Sram; & are so often swinging 3+ colors that MLD bottlenecks them much worse6. My own Sram deck undergoes many unrecorded changes so if you have any suggestions feel free to post, there's a good chance I already tried something that I just haven't updated on there yet :)
1 month ago
Hey cool deck! Got some ideas to bounce off you...some other pump spells: Strata Scythe, Berserk, Become Immense... Inspiring Statuary is great with so many different equipment to tap. Drove of Elves & Dungrove Elder are decent alternate bodies to pump...they don't have evasion like your lady commander but they grow all by themselves and have hexproof. More card advantage Garruk, Primal Hunter, Rishkar's Expertise, Soul's Majesty, Planar Bridge, Freyalise, Llanowar's Fury, Nissa, Vital Force. Asceticism is amazing but only cheap online. Genesis Wave is basically my favorite spell to cast in magic. You have a nice mana curve, but I think it could still use a little more ramp too. Not sure what your preferences are there but you have like every option available in mono green from mana dorks to mana rocks to sorceries even auras. I always try and use ones that 2 for 1 with extra lands or extra mana like Cultivate and Overgrowth. Happy gathering!!
2 months ago
Hello Kafkaesque_, here are some of my suggestions: Add more lands, exactly as lilgiantrobot suggested, 37 - 38 would be better. Gauntlet of Power is just too powerful not to include. In addition you obviously try to go wide with tokens, so the +1/+1 bonus is relevant. Stonehewer Giant can take over the game on its own if remains unanswered in equipment-based deck. I would also add more cards for card draw - just Mind's Eye is not enough. Please consider some of the following: Skullclamp, Loreseeker's Stone, Staff of Nin. Also Strata Scythe and Expedition Map would be great additions.
2 months ago
I too have Godo as well as http://tappedout.net/mtg-decks/one-man-armory/ He uses etb to toolbox what i need and copy token effcts to get extra etb effect to get more stuff. A nasty equipment I would add Prowler's Helm It makes them unblockable less you opponent has a wall.....and lets face who is really going to have a wall? Strata Scythe makes your creature exponentially bigger because you imprint a Mountain and it get +1/+1 per land named mountain in play. It doesn't matter if your opponent has them it makes it all the sweeter.