|Commander / EDH||Legal|
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Helm of Possession
You may choose not to untap Helm of Possession during your untap step.
(2), Tap, Sacrifice a creature: Gain control of target creature as long as you control Helm of Possession and Helm of Possession remains tapped.
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Helm of Possession Discussion
1 month ago
1 month ago
Helm of Possession is a fun artifact that will help you sac something you've stolen then steal again!
2 months ago
Give these cards a try, i absolutely love these with prossh!
Vicious Shadows someone jut drew 10 cards? play this and gg
Shared Animosity amazing with the kobolds
Poison-Tip Archer is a better version of falkenrath noble imo once he is out
Captivating Crew/Helm of Possession steal stuff, sack repeat
Pitiless Plunderer mana
Rishkar's Expertise you will be hooked on this one particularity!
3 months ago
5 months ago
Hey, thanks for the suggestions! I like the idea of having additional sac outlets for cleaning up opponents' creatures, and that Helm of Possession is a real winner!
Unfortunately, my playgroup has a tendency to run Homeward Path in just about every deck, so I've decided to focus just on single-target theft, instead of mass creature theft.
5 months ago
You might really get a kick out of Helm of Possession in a deck like this. Take a creature temporarily, then sacrifice it to take another creature permanently! You might also like more cheap and reusable sacrifice outlets other than your commander - as you said yourself, you don't want to rely on his presence too much. Goblin Bombardment doesn't need any mana to dispose of a creature, and High Market and City of Shadows are very nice as lands are hard to remove. You might also like making a real mess with some mass creature theft, like Insurrection, Mass Mutiny or Mob Rule, especially in multiplayer games.
By the way, I think most any red/white EDH deck should at least consider the utility of Sunforger! You probably have just enough targets for it to be worthwhile, and it's a great source of card advantage in the late game when your hand is empty and mana plentiful.
5 months ago
Okay, let's get some Jedi Caves and Murky monsters in here. Jorubai Murk Lurkers are definitely in the swamps of Dagobah, and though it's cold, I'm pretty sure the Ice Cave is a great place to send a training Jedi to face their fears. Rhystic Cave can help with of color sources on a budget and can put a crimp in the plans of someone who tapped out to play a spell to end the game when you have the Ice Cave out.
I am still confused as to how Steal/Clone has anything to do with the swamp planet of Dagobah, but let's look at some sweet cloning cards. Altered Ego, Stunt Double, Clever Impersonator, Mirror Match, Mirror Mockery, Spitting Image, and Stolen Identity all come to mind for varying degrees of cloning. I really like the Mirror cards because they directly oppose your opponents in an interesting fashion, discourage attacking you, and might let you actually use your opponent's ETB triggers if they're not careful.
For stealing, we've got Aethersnatch for spells, Chamber of Manipulation, Dominate, Domineering Will, Helm of Possession, Overtaker, Rags / Riches, Reins of Power. Thalakos Deceiver, Tolarian Entrancer, Treacherous Urge, Willbreaker, and Soul Seizer Flip to get at their creatures.
For the list now, I'd actually just purge everything over $5 to get a better sense of what you actually want in the deck, drop most of the reanimation right now since you're focusing more on cloning and stealing rather than reanimating, you can see about stealing creatures out of graveyards later. Deadeye Navigator just needs to go as well, since that card is just too good and will probably get you killed with little to no actual benefit.
If you still want to run Villainous Wealth get some of the best, cheapest ramp G and B have to offer like Zendikar Resurgent, Myriad Landscape, Blighted Woodland, and the ilk since that won't break your budget like some of the alternatives. Skirge Familiar can turn excess cards into mana, which can make your Tasigur cheaper too, and there are always the U free spells which you can bounce if you put bouncers in the deck) without having to fork out the cash for Palinchron
Another cool way to trim down your budget is to just not run some of the typical staples. Like, completely forget about Sol Ring and Lightning Greaves they're just not going to be worth the effort like Fellwar Stone, Corrupted Grafstone, or even, as much as I dislike them personally, Signets in the colors you need most.
Also, do be careful with Notion Thief, and this goes with other player's stolen creatures too, you'll need to make sure to have some sac outlets. Evolutionary Leap, High Market, any number of black creatures that have that as a cost, would be worth it if they have an effect that you can leverage into usability.
So...all in all, I know that's a lot, but hope it helps even a little bit.