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Helm of Possession
You may choose not to untap Helm of Possession during your untap step.
(2), Tap, Sacrifice a creature: Gain control of target creature as long as you control Helm of Possession and Helm of Possession remains tapped.
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Helm of Possession Discussion
1 month ago
Just some random thoughts, sorry for the disorder. I don't really have time to organize this atm.
You're extremely light on way to interact with _non_creatures. You're gonna feel real silly as a green deck when you're facing an Asceticism and you don't have so much as a Reclamation Sage to deal with one enchantment. Consider taking out the tapping subtheme and adding Decimate, Beast Within, Hull Breach, or similar cards. Get Cyclonic Rift in there too. You need Turn to Frog much less than more noncreature interaction. Most any creature you can target, you can steal, one way or another, and the ones you can't probably aren't numerous enough to make Turn to Frog worth it.
17/39 is a lot of etb tapped lands. Try to replace some guildgates and Smoldering Crater at least, swap them for untapped dual lands, or conditionally untappeds or basics. I would guess that, while also etb tapped, the U and G vivid lands would serve better than guildgates. High Market has great utility with your gameplan. Opal Palace is possible, it helps with Yasova's power.
FYI, you can tag cards into multiple categories, so Helm of Possession, Grab the Reins, and Demonmail Hauberk can both go under Sacrificing as well. You might want even more sac outlets and fewer steal effects. Your general gives you the second but not the first, so the rest of your deck should provide more of the first and less of the second to ensure you have one of each every turn. It seems like you can do better than Barrin, Master Wizard. What about Ooze Garden? There's always the classics Fling and Birthing Pod.
You need card draw too, and a generous amount. A hand with 4 Threaten effects is a lot worse than one with 3 threaten effects and a Harmonize. At the very least, no Tibalt please. He doesn't even count as a steal effect, he's too slow for that. Shamanic Revelation, Rishkar's Expertise, and Treasure Cruise are all options. Skullclamp can turn your enemy's dorks into cards for you, or just pump up Yasova and give her death insurance. Add some more like Elvish Mystic of your own for more consistency out of the clamp. Life's Legacy and Momentous Fall do double duty. If Yasova is out, Life's Legacy is probably better than a hand of three threatens.
Under your ramp package, Temur Banner should be Commander's Sphere and Nissa's Pilgrimage should be Cultivate to fix your colors. You've got a pretty high curve, so adding even more ramp and bringing down the curve would help. Better to play a spell with 80% power than have a 100% power spell stuck in hand for three turns. Think about exchanging Clone Legion, Nissa's Renewal, and one of the expensive threaten effects with Rampant Growth, Farseek, and Primal Growth which gives another sac outlet. With more cheap fixing, you can run more basics, and therefor fewer etb tapped lands.
Rancor is nice for helping the general, much more efficient than Incremental Growth I think. Stormsurge Kraken seems pretty intimidating but it doesn't advance the gameplan and Yasova herself is pretty easy to remove.
1 month ago
I have a copy of Temporal Extortion right here, I'm just not sure if it fits here. Thoughts? If you think it's worth including, what would you cut?
Thanks for the comment and +1! :)
1 month ago
Alright here is a ton of cards that seems to fit the theme. Some are definitely better then others I'm just giving a list of cards. Some of these cards are not budget
Hope you find something useful within all these!
1 month ago
I love Daretti he is so much fun.
2 months ago
3 months ago
If you're interested in any more stax effects Damping Engine can be fueled entirely by Ragavan once you take the lead, worst case scenario can sacrifice itself. Price of Glory combined with your War's Toll (occasionally Tectonic Instability) will keep counterspells, Cyclonic Rift, and Seedborn Muse at bay. Im sure you've already considered Blood Moon but Planar Chaos is all but forgotten these days and does a fantastic job at keeping spells at bay and Torpor Orb can shut down most things while only stopping your own god and tremors triggers. Kill Switch can shut down artifact heavy metas while also being another method of manipulating your orbs. Portcullis can also be backbreaking in a stax shell. Ragavan can also be used to fuel a Helm of Possession as well.
3 months ago
precociousapprentice, absolutely! All of them are playtest based. I can't speak for the new cards yet, except in theory.
I dropped Darksteel Mutation because it's sorcery speed removal in a deck that wants opponents yo attack each other.
I dropped Crumbling Sanctuary since it pillow forts my opponents.
I dropped Sun Droplet since it doesn't trigger in a pillow fort, or it doesn't fort and stop me from dying.
I dropped Volrath's Stronghold since it doesn't add colored mana and has an activated ability I rarely needed.
3 months ago
Hey I love the article, and you have some really cool synergies listed. I have just a few suggestions. I have never really had great experience with Sword of Light and Shadow its just awful in the early game, and I never really get it when I need it in the late game, so I would cut that. As far as additions, check out Helm of Possession and Sword of Kaldra. The helm lets you steal things, and the sword ability with first strike means you can exile just about any creature in the game, also it gives her a huge PT boost. Otherwise I think your deck looks awesome. Definitely something I want to try out.