Not legal in any format
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Helm of Possession
You may choose not to untap Helm of Possession during your untap step.
(2), Tap, Sacrifice a creature: Gain control of target creature as long as you control Helm of Possession and Helm of Possession remains tapped.
Price & Acquistion
Helm of Possession Discussion
1 month ago
2 months ago
Hey, thanks for the suggestions! I like the idea of having additional sac outlets for cleaning up opponents' creatures, and that Helm of Possession is a real winner!
Unfortunately, my playgroup has a tendency to run Homeward Path in just about every deck, so I've decided to focus just on single-target theft, instead of mass creature theft.
2 months ago
You might really get a kick out of Helm of Possession in a deck like this. Take a creature temporarily, then sacrifice it to take another creature permanently! You might also like more cheap and reusable sacrifice outlets other than your commander - as you said yourself, you don't want to rely on his presence too much. Goblin Bombardment doesn't need any mana to dispose of a creature, and High Market and City of Shadows are very nice as lands are hard to remove. You might also like making a real mess with some mass creature theft, like Insurrection, Mass Mutiny or Mob Rule, especially in multiplayer games.
By the way, I think most any red/white EDH deck should at least consider the utility of Sunforger! You probably have just enough targets for it to be worthwhile, and it's a great source of card advantage in the late game when your hand is empty and mana plentiful.
2 months ago
Okay, let's get some Jedi Caves and Murky monsters in here. Jorubai Murk Lurkers are definitely in the swamps of Dagobah, and though it's cold, I'm pretty sure the Ice Cave is a great place to send a training Jedi to face their fears. Rhystic Cave can help with of color sources on a budget and can put a crimp in the plans of someone who tapped out to play a spell to end the game when you have the Ice Cave out.
I am still confused as to how Steal/Clone has anything to do with the swamp planet of Dagobah, but let's look at some sweet cloning cards. Altered Ego, Stunt Double, Clever Impersonator, Mirror Match, Mirror Mockery, Spitting Image, and Stolen Identity all come to mind for varying degrees of cloning. I really like the Mirror cards because they directly oppose your opponents in an interesting fashion, discourage attacking you, and might let you actually use your opponent's ETB triggers if they're not careful.
For stealing, we've got Aethersnatch for spells, Chamber of Manipulation, Dominate, Domineering Will, Helm of Possession, Overtaker, Rags / Riches, Reins of Power. Thalakos Deceiver, Tolarian Entrancer, Treacherous Urge, Willbreaker, and Soul Seizer Flip to get at their creatures.
For the list now, I'd actually just purge everything over $5 to get a better sense of what you actually want in the deck, drop most of the reanimation right now since you're focusing more on cloning and stealing rather than reanimating, you can see about stealing creatures out of graveyards later. Deadeye Navigator just needs to go as well, since that card is just too good and will probably get you killed with little to no actual benefit.
If you still want to run Villainous Wealth get some of the best, cheapest ramp G and B have to offer like Zendikar Resurgent, Myriad Landscape, Blighted Woodland, and the ilk since that won't break your budget like some of the alternatives. Skirge Familiar can turn excess cards into mana, which can make your Tasigur cheaper too, and there are always the U free spells which you can bounce if you put bouncers in the deck) without having to fork out the cash for Palinchron
Another cool way to trim down your budget is to just not run some of the typical staples. Like, completely forget about Sol Ring and Lightning Greaves they're just not going to be worth the effort like Fellwar Stone, Corrupted Grafstone, or even, as much as I dislike them personally, Signets in the colors you need most.
Also, do be careful with Notion Thief, and this goes with other player's stolen creatures too, you'll need to make sure to have some sac outlets. Evolutionary Leap, High Market, any number of black creatures that have that as a cost, would be worth it if they have an effect that you can leverage into usability.
So...all in all, I know that's a lot, but hope it helps even a little bit.
2 months ago
No, you won't be able to do that. The control-changing effect ends immediately when Helm of Possession becomes untapped. Since this is still during your untap step, you aren't allowed to take any actions. If you want to sacrifice the creature and untap the Helm then you need to make the sacrifice before your turn starts.
2 months ago
I have a tapped Helm of Possession that I used to take a creature. During my untap step, I untap my Helm of Possession. Can I sacrifice the creature I took with Helm of Possession before my opponent regains control of it?
3 months ago
One thing I really like to see in a Sunforger package is Mistveil Plains and a Tithe to fetch it. Mistveil Plains lets you put Sunforger targets back into your deck, letting you use them over and over again.
I think it might be good to add another equipment tutor to help you find Skullclamp or Thornbite Staff. I really like Hoarding Dragon in this slot, since it lets you not only find your equipments, but also other powerful artifacts like Mimic Vat or Helm of Possession.
I really like Gift of Immortality as an additional way to let you sacrifice a creature for free once per turn. Finally, one more out of the box option that I really liked playing with in my Brion deck is Heirloom Blade. It is somewhat limited in its draw, but the +3/+1 buff it gives is pretty relevant, turning weak utility creatures into fairly decent flings. In addition, I run Taurean Mauler as an additional fatty that can be drawn off of the blade and then draw any creature in the deck off of it.
Check out my Brion deck for more insight. My deck focuses more on using Brion as a sacrifice outlet to get value out of the etb/ltb/death effects of my creatures, but there are some cool synergy pieces in the deck.
Commander / EDH
SCORE: 2 | 9 COMMENTS | 197 VIEWS | IN 1 FOLDER
5 months ago
This might be the most degenerate deck I've ever seen.
But I absolutely built it (with literally 8 differences), and it's probably the most fun deck I've played in a long long time. This is brilliant, good work.
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