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Helm of Possession
You may choose not to untap Helm of Possession during your untap step.
(2), Tap, Sacrifice a creature: Gain control of target creature as long as you control Helm of Possession and Helm of Possession remains tapped.
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Helm of Possession Discussion
5 days ago
Hey kidcisco. Cool deck!
What is the primary win-con here?
With all of the the token generating and saccing, I've got a few recommendations:
1 week ago
Rage Nimbus is definitely low priority but it's a great way to force your opponents to run their creatures into each other and leave themselves more open for you. There are probably just better options like Avatar of Slaughter. If you add more mana ramp in the form of some of my other suggestions and Gilded Lotus, Caged Sun, Gauntlet of Power, and Thran Dynamo you should have enough mana for Nim Deathmantle. Definitely you should have Neheb, the Eternal in the deck, and he would also contribute to making the Deathmantle amazing. If you are really tight for budget then yeah, stay away from the deathmantle for now. For Helm of Possession, the point is that Brion might get killed, or become too expensive to cast and you just have a bunch of Ball Lightning creatures that don't do anything so the Helm is another way to turn them into value by stealing other people's creatures. Armillary Sphere isn't actually ramp since it puts them in your hand; just play cards that put them into play instead and that you may be able to reuse, like Burnished Hart. I forgot to mention Sun Titan, but he should absolutely be in here, given that so many of your dudes that come in to smash and die are 3 CMC or less. Infiltration Lens is what I suggest to replace Staff of Nin. It works perfectly in your deck's plan and is super cheap. Combine it with Nemesis Mask for all the cards. For Sunforger you should generally be building the deck around it in the first place, or playing at least 10 targets and Mistveil Plains. Of all the cards I recommended, Lifeline is definitely the most important. I would say no to Sneak Attack and Kiki-Jiki, they're too expensive for the effects without saving you much in this deck. Dreadnought is interesting though.
2 weeks ago
RingoDingo92 thanks for the suggestion! I've definitely considered him as he'd hit about 25% of my deck. Thanks!
EternalBrewmaster I'm so very grateful that you took the time to make that list! And cut suggestions! I love you! A few follow up questions so I can get a better understanding of your reasoning:
Why Rage Nimbus exactly? I get that it can kill some annoying creatures and is 5 power for 3 mana, but is he really a good fit for what this deck is doing? And what other cards can work well with him?
From my experience, I'd never have enough mana for Nim Deathmantle to work. Is it worth the $6?(super budget player, I know)
Helm of Possession is awesome but what creatures do I have to sacrifice? I'm always sacking them to Brion.
Do you have a good card draw engine to replace Staff of Nin?
How many cards is a critical mass for Sunforger? Just out of curiosity.
Also what to you think of Neheb, the Eternal being in here?
Otherwise, I love all of your suggestions! Some are counted out do to budget but most are under consideration! Again Thank you so much for your help!
2 weeks ago
Here are my suggestions and some recommended removals to tighten the deck. Molten Primordial, Lifeline, Assault Suit, Recruiter of the Guard, Solemn Simulacrum, Burnished Hart, Infiltration Lens, 2x Plains (36 lands should be your minimum despite your mana rocks in order to consistently get to 4 lands by turn 4), Rage Nimbus, Master Warcraft, Nim Deathmantle, Thornbite Staff, Umbral Mantle, Helm of Possession, Anarchist, Illusionist's Bracers, Caged Sun, Gilded Lotus, Rugged Prairie, Iroas, God of Victory, Obsidian Battle-Axe, Mob Rule, Savage Beating, Adarkar Valkyrie, Karmic Guide
Suggestions to remove:
- Felidar Sovereign is a boring and abusive way to win giving the starting life total and doesn't contribute much else to the deck
- Silverblade Paladin because double strike just isn't that important to this deck
- Armillary Sphere
- Sunforger because you need a greater critical mass of instants to make it really valuable and you can remove it and some of the other cards to make room for more consistent playable cards
- Fatal Frenzy
- Onward / Victory
- Rush of Blood
- Temur Battle Rage
- Unwilling Recruit
- Insult / Injury
- Kari Zev's Expertise
- Hazoret's Favor
- Spirit Loop
- Open the Armory
- Staff of Nin
Clean up repetitious cards in sideboard and maybeboard that are in the deck. Best of luck, hope some of that is helpful.
4 weeks ago
I would recommend taking out some of your high CMC creatures for mana dorks. being able to ramp is super important and one of Greens biggest strenghts. Meren should play on that. Plus it's easy fodder for sac outlets. Phyrexian tower and a mana dork = turn two Meren with a sac engine. That's a very powerful start. A lower curve really helps out the consistency of the deck.
Here is mine for reference.http://tappedout.net/mtg-decks/meren-semi-competitive-1/
a couple of cards that I run that people don't usually expect
Helm of Possession - deal with problem creatures or steal a commander
Snuff Out - Free spells are so useful
Withering Boon - counter a commander or other problem card
Apprentice Necromancer - instant speed graveyard recursion and haste enabler (for a turn).
One weakness of Meren is that you're usually playing out everything on your turn and you sit there helpless while your opponents have free reign to respond to all your threats. The more interaction and instant speed options you give yourself the more you'll find exciting lines of play and create more resiliency.
holding up an untapped Helm of Possession can really change the dynamic of a game. It can prevent commanders from coming into play, it can mess with combat situations, etc... This is just an example.
1 month ago
I there. I'd keep Crystal Chimes for a. redundancy and b. Sun Titan. Although Replenish is far better, it is only 1 in 99. And can't be re-used. The Chimes can with your build. I'd play both. I'd easily take out Bastion Protector since although great, it doesn't seem to have great synergy in this deck (now if we were talking about cards that allow you to gain permanent control of your opponent's creatures -cof-Helm of Possession + tokes-cof- that'd be a different story).
If you still feel like a big spender, Serra's Sanctum is for you. ;) Swap for any basic land.
Why aren't you running Idyllic Tutor? I'd remove Skybind. A bit underwhelming with the low amount of non-enchantment permanents you have that have etb effects.
Why Anointed Procession? You don't play a token deck. Yes, yes, you have some cards that generate tokens... What? 5 cards? How often will it get you any significant amount of tokens? If you were to add Mobilization and/or Sacred Mesa... I know you want to maximize the token production from your commander, but is that slot really worth it?I might remove it and add Blind Extortion instead. It adds consistency to Authority of the Consuls.
You don't seem to be forcing players to draw cards either. It might be a meta thing, granted. But I'd remove Underworld Dreams and Fate Unraveler. Eidolon of Rhetoric would go great with your Rule of Law. Spirit of the Labyrinth would be great too, adding a bit more to the anti-drawing effect. True, you're not hurting your opponent's, but you're not letting them draw too much nor capitalize from their possible massive draws.
Shielded by Faith is fun, no doubt. But wouldn't Lightning Greaves be better? To me shroud's better than indestructible...
I think that's it for now.
1 month ago
This deck looks good :)
Most of the suggestions I'd make aren't budget enough for the list (and I might steal some of the parts of this list for my $25 Hapatra list).
I do think you should re-add Sol Ring. It's budget these days, and speeds up any deck.
Other than that, I'd give a strong recommendation for Helm of Possession - it's pretty awesome ;)
1 month ago
How has Veldalken orrery been testing? It seems like one of the weaker options atm
As far as cuts go, I might suggest Verdant Force, Mazerek, either of the Lillianas, especially of the veil in commander, Birds of Paradise,and Mulch as these are the cards that seem to be the weakest in this format and in your deck.