Helm of Possession
You may choose not to untap Helm of Possession during your untap step.
(2), Tap, Sacrifice a creature: Gain control of target creature as long as you control Helm of Possession and Helm of Possession remains tapped.
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|Commander / EDH||Legal|
Helm of Possession occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Helm of Possession Discussion
2 weeks ago
Helm of Possession sac outlet for 2 with the steal
Keiga, the Tide Star a little high cast but with haste I can kill each turn and get the steal
Olivia Voldaren if I’m worried about having lots of mana I can’t use up anywhere
Reins of Power ok I think this has significant multiplayer opportunity. I swap prior to combat attack the one with the most life sac all their borrowed creatures to make them permanently mine then I get back the stuff I loaned out.
Sower of Temptation flier with a steal ETB
2 months ago
Hey its Commander Replay. I played about 7 games with the deck between your version and mine so ill share my analysis of everything. Ill start with the more general stuff, and then ill dig into card specifics.
First off the hate bear plan worked great against U/x combo decks. Had their combo lines covered early and easily. On the other hand I faced blood pod several times and that seems to be a pretty bad matchup. They have a ton of answers, and with Elesh Norn at the top end its just destroys this deck. It felt like they are doing the same thing but just way better cause of Gaea's cradle and green black tutors so that wasnt amazing. I had a chance to beat it in one game but missed some land drops and drew all the swords with the giant in play, and null rod down. Had i not drawn sinew and steel could have shot the null rod, reequipped jitte, and killed the kataki that followed. I also assume that any deck that is good against blood pod, will also be good against this list. Pyroclasm is real scary.
So the single biggest problem with this deck right now, and the single biggest opportunity for improvement is mana production. You are running very little fast mana and the land count was super low. This list was running 29 and your updated on moxfield was running 30. Both conceptually and in practice, this deck isn't going to win the game on 4 mana...its not flash hulk or consultation. So i think its begging for more lands. I was able to get my list to 31 lands but honestly I think 33 or 34 or would better. Again, this list isn't winning with 3 lands.
Following the land problem there is also not enough fast mana, and things to do with 1 mana. I noticed I was getting log jammed with 2 and 3 drops and was giving away a lot of precious time. And this sort of plays into mana curve issues as well, definitely need to trim back on the 4 drops. I was able to get down to 10, and as I mentioned Id still like to go lower.
So in short the curve was high, and the deck is mana hungry.
Two other smaller problems that I didn't elect to fix since they are matchup specific, but can be solved with a few card changes. Not a lot of removal for creatures. Again, soft to blood pod. Also no main deck pyroblast, REB and Angel's grace type stuff to prevent losing on the spot. Would like to see some answers main deck.
So here are the changes I made. I won't go through all the cuts, but ill mention the big ones. A few things were cut simply for deck space so I won't worry about those.
- Helm of the host - deck isn't producing enough mana to get anywhere close to equipping this. Plus a huge blow out to instant speed interaction.
- Stonehewer looks like the only possible path to victory with this.
- Ruination - a worse armageddon. switch to static orb. its more abuseable.
- Decree of Annhilation - high cost. but i think it could return due its hard to counter nature. went with static orb in place. the orb effects are more abusable IMO.
- Elspeth - not enough impact at 4
- Karn - bad card draw, slow. would rather just pay 1 to get some extra lands.
- Aurelia Exemplar - I cut this one, but it might be worth brining back. I may have cut too much damage from the deck.
- Angel of Jubilition - lot of good abilities, cut for deck slots. might return.
- coalition relic - turn this into fast mana.
- thrill of possibility - we can better than this.
- faithless looting - I'm not a huge fan, but i know people like it.
- glorybringer - this one may need to come back with better mana production. more damage and creature removal.
Must Adds: Ok here are the cards that I think are must adds for the deck to compete in the competitive space. - Land Tax - find your lands. card advantage.
Tithe - find your lands. card advantage
Springleaf Drum - this is fast mana in a deck like this.
Chrome Mox fast mana, but card advantage problem. be sure to balance with draw.
Curse of Opulence - more turn 1 plays and fast mana.
Feast and Famine - bring this in from the Sb, its the best sword by a large margin. it also opens up combos with aggravated assault, and neheb.
Mox Diamond - if you have the $$, MTGO, or proxies legal.
Sword of the Animist - the ramp is very good, and the +1/+1 is relevant.
Smothering Tithe - broken cards are broken.
Other fast mana worth considering:
Mox Opal - rework to have metal craft fast
Mox Amber - maybe. not reliable tho
Simian Spirit Guide guide - one shot boost
Lotus Petal - one shot boost
Rite of Flame - one shot boost.
Card advantage tricks:
I still need to do some work in this area. Tectonic Giant needs more testing, but could consider Prophetic Flamespeaker instead. Its great with swords and you get both cards as opposed to always exiling one. no damage mode tho.
- Light Up the Stage i would strongly consider this is. should be 1 mana most of the time.
- Ignite the Future light up the stage #2.
- Commune with Lava this is very good with feast and famine (float first, untap then cast for like X=10) and dockside extortionist.
- Reforge the Soul strong consideration, but notion thief and narset are real cards.
- Instead of thrill of possibility i went with Daretti, Scrap Savant basically a repeatable thrill, that can bring back your equipments.
- Also I strongly considered Nahiri, the Harbinger and Ajani Vengeant for the 4 cmc slot.
- Palace Jailer strong consideration here
- Skullclampboth of us should probably be running
Win Conditions and Lock outs:
So this is where my deck was maybe a little thin, and Ill need to test a bit.
As mentioned I took Helm out because I just don't think its ever going to happen on the current mana production (but maybe if we figure out some mana tricks) so instead I went for Neheb, the Eternal Sword of Feast and Famine and Aggravated Assault. This is a favorite of mine, all 3 pieces are great on their own and game winning when together.
Winota, Joiner of Forces ridiculous with aurelia. Free creatures.
Winter Orb and Static Orb with Blinkmoth Well ghirapur aethergrid Sword of Feast and Famine and either Neheb. One sided mana production. Use Goblin Engineer to find any of the artifact pieces of the this combo, as well as sword recursion or shenanigans with the orbs.
Planar Chaos this is pet lock piece that I've been testing out. Haven't resolved it yet, but i can't imagine anyone is going to cast much into it.
Ive been strongly considering Possibility Storm with all of the rule of law type effects as an additional source of lock. You can still cast your commander, and generally that should win the game.
Helm of Possession is a fun trick I've used in some decks. good against decks where they really need their commander.
Given the absurd mana hunger of this deck I realized a massive difference in games with dockside extortionist and games without. That led me to thinking about more ways to get dockside extortionist. There are the 2 main recruiters, but I think goblin recruiter is worth looking at because you can put dockside on top, then kiki-jiki right beneath and copy it the following turn or anything else that might make sense (plus aurelia's untap)
testing out Crovax, Ascendant Hero this is to hose blood pod and green mana dorks. basically a second elesh norn. If the deck gets good at locking stuff or producing crazy mana, could look at Thalia's Lancers into Elesh Norn.
All of the 4 drops in my list require significant testing, feel free to cut any of them.
You should add Mikokoro to the main deck. Its solid.
Adriana, Captain of the Guard warrants testing. again for blood pod and other green decks...makes your team huge.
If mana production is good enough to warrant the return of Helm, also add Godo, Bandit Warlord for the additional tutoring and redundancy. Hammer of Nazahn is also pretty real. Could also consider cloud shift and ephemerate as protection and blink to further this combo.
4 months ago
Mad Respect for the Bribery that card wins game alone in my Volrath, the Shapestealer Deck. Another card i have seen pretty good success with is Helm of Possession Even gives you the option to sac a creature you have already stolen with another card and continue the loop locking down any chance they have of keeping a strong board state. +1 from me!
5 months ago
Oh I see. So without completely rebuilding the deck a few things that will help, but not completely solve the problem. I would imagine that Blood Moon should be pretty good for zur. Maybe adding Leonin Arbiter and Stranglehold since both of those decks rely on tutoring pretty heavily. As far the recruiters, they are ok but without a ton of fast mana I can see the world where you are getting your hatebears a turn too late. The other thing you can do is look at loading up on cheap removal. Darksteel Mutation and Prison Term are cards that they ahve to answer before they can do their thing. So for that match up i would side out a few of your least effective creatures and up the removal. You have to keep their commanders out of play until you can stranglehold or something like that. Another fun card that is unbelievably nasty is Helm of Possession although it might be a touch slow without more fast mana. But as soon as you can get to 6 you just steal their commander before it does the thing. It has won me games. But yeah main point is you gotta keep their commander out of play, and you need to be fast and efficient, and that will be difficult without reworking the deck since both of those decks are built for speed and consistency so you really are getting into Cedh territory right there.
5 months ago
On the opposite side of the coin Ive been doing a lot of Aurelia deck reviews lately, so based on my past experience heres what changes I would make. The first issue that jumped out at me is the number of 3 drops. This always becomes a problem when you run a lot of the swords, however when deck building I will often shift the swords to the 5 CMC slot visually just because that is much more inline with how they perform. Anyway with this being the case I always want to make sure my 3 CMC cards are essentially over performing because its so crowded, and the other thing is that you do want to have some number of bigger plays as the game goes later or if someone ramps hard. I recently destroyed all the tokens of Avenger of Zendikar with an Elesh Norn which was 7 drop vs 7 drop...you won't get that by running entirely 3 drops. When the game gets big, you want some ability to go big as well.
I would probably cut captain lannery storm as a result. I would add signet or talisman in its place. Combat celebrant has generally also underperformed for me so In place of that, the card you need more than anything else in this deck is Elesh Norn, Grand Cenobite its removal, and its team pump for a deck full of small creatures. In short its a game winner.
Depending on how winds of abandon is performing, that would most likely be the slot for generous gift/chaos warp. By running both of those I notice that glacial chasm and spore frog aren't nearly the problems they used to be for me. In general I don't love that wind's of abandon gives something back to opponents, it can be a problem sometimes, so I might go for Volcanic Offering instead since blowing up key lands or just slowing your opponents while also taking out the 2 best creatures in play of your opponents.
Next Outpost Siege has never been my favorite, Light Up the Stage is a bit more immediate, but lately Ive been really hot on Commune with Lava especially when you've got feast and famine in play since you can float mana. Commune has the ability to grab 2 early if you just need a land or you can scale X to go bigger in the late game. You'll need to play it a few times it does require a small amount of skill to get it just right, but Id go that route over outpost. Tome of Legends is a card that i am currently trying to get tested, but i never seem to draw it, however it looks very promising in Aurelia. Beyond that, I've also used Prophetic Flamespeaker in the past. It wears equipments well and will get you to look at some extra cards, and it works best in a low curve deck like this because of the nature of impulse draw.
Here are things that I very much want to add but don't have room for but you might want to consider. Blackblade Reforged it deletes players from the game, especially if you have double strike. Umezawa's Jitte its easily the most complicated equipment since its range of performance goes from does nothing up to wins the game. Neheb, the Eternal It just makes so much mana and its good on attacking and blocking also. Archangel of Thune predominantly to make your hate bears bigger and close the game quicker.
Here are some very interesting cards to think about that Ive used or have been trying to test more. Backdraft Hellkite slow but flashback on your spells. Helm of Possession Turn your 2 drops into someones consecrated sphinx or commander. Its somewhat skill intensive, but stealing other peoples stuff is absurdly powerful. You currently don't have a fog effect other than teferi's in the deck which makes me nervous, maybe its a meta call but I really like a fog that can be brought back with mist veil plains so Comeuppance or Dawn Charm depending if you value the lower CMC vs more power. Also as a nice, this deck does look a bit soft to other aggro or big stompy decks.
Next, lets talk about stax. You've got some light stax to medium stax happening in this deck. If you want to bring it to the next level here are some super nasty options. God-Pharaoh's Statue this thing makes it super hard for your opponents to cast anything and just grinds them to hault.. they won't be comboing off through this. Next, my personal favorite its very good as you get toward the Cedh side of things, is Winter Orb once again it crushes combo decks, crushes tatyova and golos style decks and other big ramp decks, and really any deck that doesn't have just tons of big creatures in play. Its very skill intensive, but the key to break parity is Feast and famine and Neheb. Next Blind Obedience its nasty, and if you draw enough cards its a win condition, plus life gain which is also relevant. If you find that other aggro or stompy decks are problem, take a look at Angelic Arbiter you basically don't lose to creature decks. Aura of Silence is also very real, sometimes a little slow but can come back with sun titan...happens occasionally.
I personally wouldn't mind seeing another protection spell in the deck. Many choices available here Eerie Interlude, Legion's Initiative Brought Back and even just Cloudshift Ephemerate bring some amount of protection but can also be used for the 3rd combat trick amongst other things.
Alright those are my thoughts for now. I am sure thats plenty to think about. Let me know if you have any questions :) -PJ, Commander Replay
1 year ago
As for cards to add, I was looking through my list and very shocked how expensive some of these cards got, its kinda ridiculous! But you should see if you can get your hands on these (cards under $5):
Vaevictis Asmadi, the Dire
Priest of Forgotten Gods
Growing Rites of Itlimoc Flip
Helm of Possession
Cut / Ribbons
Champion of Lambholt
Are the cards in your maybe board cards you own or considering? Some of them work pretty well!
1 year ago
Cards that fit your theme that we will discuss later. Fumble , Hazoret's Favor , Helm of Possession , Humble Defector , Hypnotic Siren , Illusory Gains , Kindred Charge , Macabre Mockery , Magus of the Unseen , Marchesa's Smuggler , Mass Mutiny , Mogg Cannon , Nicol Bolas, Planeswalker , Saheeli Rai , Spinal Embrace , Zealous Conscripts , Yahenni, Undying Partisan , Dack Fayden , Aladdin , Breaking / Entering , Beguiler of Wills , Bontu the Glorified , Brutal Hordechief , Angrath, the Flame-Chained .