Quest for the Gemblades

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all

Quest for the Gemblades

Enchantment

Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.

Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.

Quest for the Gemblades Discussion

BlackoutX on Hendral

10 months ago

checkout Increasing Savagery i think it might help your deck. also Quest for the Gemblades and Oran-Rief, the Vastwood. These can help with +1 +1 ramp.

Pheardemons on Ramos, Storm Combo Engine

1 year ago

You need a way to continually blink Ramos, Dragon Engine. A particularly good combo is Isochron Scepter and Cloudshift with Paradox Engine. You should look at other cards to add counters such as Quest for the Gemblades. With Deadeye Navigator you should look into Peregrine Drake, Great Whale, and Palinchron for infinite mana to continually cast your stuff. Future Sight to manipulate the top card of your library. Sensei's Divining Top works wonders with it. Freed from the Real, Argothian Elder and any land that produces more than one mana such as Simic Growth Chamber.

TepigAggro on this isn't calculus

2 years ago

Ok ive been looking through some stuff and I have some suggestions:

Renegade Krasis

Quest for the Gemblades

Ordeal of Nylea

Undergrowth Champion

2 more Gyre Sage

Take out:

Kalonian Hydra

Wilt-Leaf Liege

Increasing Savagery

Fungal Behemoth

Another Suggestion:

If you want to, you could make this Humans and put in Metallic Mimic. You would just keep the Gyre Sages and the Endless Ones

Flyboarg on Theory Of Evolution - Simic

2 years ago

if you need +1/+1 counters,Quest for the Gemblades could be helpful

DeepbloodEclipse on Size Matters

2 years ago

Hmm, then Quest for the Gemblades sadly doesn't get me what I want, but with the even further enhanced ramp, I can probably make Solidarity of Heroes work really well, but then again I need all my creatures to have counters on them for that. In that case I might make Thrive, which currently resides in my maybeboard, into a mainboard addition. I'll have to test the changes, until then, the deck on site remains as it is.

Any additional Kalonian Hydras will require me to trade out another creature and I'll pass on the Boots, so far 4 vines of vastwood and 2 blossoming defense has worked really well.

Thanks again for the recommendations.

The_Lost_Primarch on Size Matters

2 years ago

DeepbloodEclipse. Nah, you can only hand out 4x +1/+1 counters for each copy of Quest for the Gemblades. Hmmm, a (semi-)mana expensive route would be artifacts like Swiftfoot Boots.

Gyre Sage would synergize well with Kalonian Hydra, if you want more ramp. Maybe add a forest or two more, just for land-draw consistency.

Another thing could be Solidarity of Heroes. Doesn't work in every deck, but extremely fun to play! Turn your hydra into a 6240/6420 creature with trample! (Watch out for Path to Exile, though)

Tell me about it! Twice when me and my mates played a 4-player free-for-all , my Kalonian Hydra would be the to go. Defending your creatures while leaving enough mana for counter spells and emergencies can be tough for green.

DeepbloodEclipse on Size Matters

2 years ago

Thank you for the recommendations, Arbor Elf + Utopia Sprawl seems hella effective, I might even use it in my other Mono Green deck. But I have a question if you don't mind me asking concerning Quest for the Gemblades. If it has for example, 3 counters on it and I remove all 3 and sacrifice it, does it mean I can apply 4 counters 3 times? Cause what I really want to do is spread the counters around as much as I can not just pump everything into one creature.

As for groundswell, I actually already replaced with 2x Blossoming Defense since people are so keen on removing my Champion or Hydra that Vines of Vastwood alone just doesn't cut it. (-_-)

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