|Commander / EDH||Legal|
Printings View all
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Time Spiral "Timeshifted" (TSB)||Rare|
Combos Browse all
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
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|Have (7)||rakdos24 , nakni , Mousemke , lorddarkstar , Portwood , electrolynx , Wolfebladeelite|
Serrated Arrows Discussion
3 days ago
I like running Driven // Despair in my Hapatra deck. It can draw you a heap of cards, and it's not hard to cast the aftermath part of the card in the same turn.
5 days ago
You'll want some faster card draw and creatures, and more go-wide pay offs. Disciple of Bolas, Zulaport Cutthroat, Falkenrath Noble, Blood Artist, Grim Backwoods, Sangromancer, Rogue's Passage, Whip of Erebos are all good cards to add.
Midnight Banshee is a major nonbo in your deck. It kills all of your snakes that you get from it, as well as many of your other creatures.
For lands you'll want to avoid tapped lands that dont further your game plan some how. Replace with basics or fast-duals: Foul Orchard, Golgari Guildgate, Golgari RotFarm, Jungle Hollow, Khalni Garden, Mortuary Mire, Oran-Rief, the Vastwood, Cabal Stronghold. Manabasecrafter.com provides a very helpful list of every mana source you can play given your commander.
2 weeks ago
Thanks for your comment :)
Removal: I'm about to play Ghastly Demise as soon as it arrives :D
I lack removal for black creatures (maybe it's just what I feel after playing with Fleshbag Marauder for some time), maybe I'll play Ghastly Demise instead of Chill to the Bone, but I'll need to test it.
Discard: Tasigur's Cruelty is good because you can play it for like 1 mana and it's ok to get 1 or 2 cards, Unburden has cycling, but Unnerve is so bad in late-game, 4 mana is too much for 1 or 2 cards, besides it's always getting countered in my heavy blue group and you can always try to sneak play 1 mana Tasigur's Cruelty and don't lose a turn even if it's countered. Also we are playing 2HG, totem, or sometimes even 1vs1, cause my guys are dying after 1 hour of FFA when nothing's going on at some moments so cheap spells are favored cause the tempo is much more important there.
Vulturous Aven seems great, I'm definitely going to try it.
For Urborg Uprising I'm not sure if I'm ever gonna use it to get 2 cards back xd I'm a little low on creatures, and Gravedigger - Cadaver Imp synergy, when you get back one with another is so good, that I tried to also play Warren Pilferers but it was too expensive. Needs some testing.
Armillary Sphere is sooooo good it's staying for sure.
Ramp spells: I was wondering about bigger ones like Sisay's Ring but I don't like that they are doing nothing but getting destroyed. Small mana rocks were cut long ago because of that. The ones I'm playing are the best of the best, but I'm gonna think about getiing more.
Also I've been wondering on playing regular swamps over Terramorphic Expanse, Evolving Wilds because shuffling isn't very powerful, and I need those swamps, so decreasing the chances for drawing lands isn't very good. What do you think? Haunted Fengraf is also likely to be cut cause I used it maybe 2 times this year and i need black/swamps to hit as hard as it's possible and regain as much life as I can.
2 weeks ago
Hey there and welcome to the PDH home base.
Here are some ideas for your deck.
Discard: more "each opponent discards" over the "target player discards" stuff
Draw: there is Vulturous Aven as well (can exploit itself)
1 month ago
I was though to make voltron infect on this creature too. Im glad you did it, so, if i would play i will use your deck instead making it myself =))
Still, it feels like it really missing some cards
- Pentad Prism is must have artifact in this deck. Literally, it cheaping proliferate ability to just :
- Saprazzan Skerry makes you have 3 mana on turn 2 and can be prolifereted.
- Serrated Arrows proliferate it and -1/-1 counters on opponent creatures
- Gitaxian Probe and some other "free" spells can help you to find better cards faster.
- Neurok Stealthsuit to protect your general
2 months ago
OptimalGreen - I put earthcraft in my deck and I havent looked back. Even if you arent running the throne, earthcraft deserves a spotAs its serious ramp. I also run Cryptolith Rite as my earthcraft tends to be targeted often and its always nice to have as a backup. I think all three of these cards (earthcraft/rite/throne) deserve spots as they are great together. If youre still looking for a card to cut I would go with Serrated Arrows its too slow IMO.
3 months ago
Made a few adjustments.
Grim Haruspex for Lifecrafter's Bestiary. Decided the scry effect is much more powerful. Plus, seeing how I am somewhat heavy creature based, adding a green mana for a draw is an added bonus. At the same time, I dont want to be drawing into lands. Also, if I'm going to combo off (ex: mikeaus, the unhallowed and Devoted Druid, I dont want to have the ability where I have to draw, then I'll practically mill myself out. Same CMC.
Journey to Eternity Flip for Contamination. Same CMC. Nothing really changes, except for my the fact I have more control over my opponents. Forcing their lands to only produce black mana. I want to entice my opponents to use their destroy permanent spells on this rather than my combos. I'd rather have fun with it and it doesn't hurt me as much considering majority of my deck is practically black.
Serrated Arrows for Trigon of Corruption. Same CMC. I felt the need to put charge counters back on trigon would allow me to use it more often than serrated arrows. The ability to put on and take off charge counters as opposed to just take off seems very flexible.
Comment below. Thanks.
3 months ago
Serrated Arrows seems like pretty good creature control, i will have to see if i can find a spot for that, or at least test play it--good call!
AS for Gemstone Array and Everflowing Chalice i am not too sure. Gemstone Array is a great mana stink if i am not doing anything else on a turn, and both can get me to my larger Planeswalkers quicker. however, neither of them helps me cast my commander before turn 4 or even on turn 4. The deck really starts going with her out, and that is why i have all the signets and Pentad Prism(and for mana fixing, which sometimes can be a problem).
thanks for the suggestions, i really do appreciate them!