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Helm of the Ghastlord
Enchantment — Aura
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
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Helm of the Ghastlord Discussion
1 week ago
cdkime, This are all very helpful advices, I'll make sure to take out Day's Undoing and Howling Mine. I think you are right about Spellbook but I'll keep it around for awhile and if it turns out it is useless I'll drop it out. Curiosity,Sigil of Sleep and Helm of the Ghastlord I did not knew of such cards. I probably would not run Phyresis since my playgroup has had enough of that, but besides that I would use the card. Thanks again cdkime for the advices and I'll make sure to see what changes I make.
1 week ago
Couple quick points based on my experiences with Nekusar:
Cut Day's Undoing - it's an objectively awful card in this deck. Day's Undoing ends the turn while Nekusar's damage triggers are on the stack--as such, they get to draw a bunch of new cards and refresh their hand, but don't take any damage for doing so.
I would cut the Howling Mine effects. They're just not powerful enough to justify inclusion. Think of it this way--if you're playing a 4 player game, it's giving you one card for every three it gives to opponents. Further, they have no built-in damage effects, so they rely too heavily on other items being fielded.
Spellbook doesn't do much for you. There are enough other ways to increase your hand size in this deck.
Curiosity, Sigil of Sleep, Helm of the Ghastlord, and Phyresis are powerhouses when enchanted on Nekusar. Sigil of Sleep turns every wheel spell into a massive bounce spell. Phyresis can quickly end games (though, if you are in a casual meta, they might not like you using Infect). Curiosity and Helm of the Ghastlord both go near-infinite with Niv-Mizzet, the Firemind, and generate significant card draw with Nekusar. On Nekusar, Helm of the Ghastlord locks down your opponents from drawing new cards, limiting them to playing instant-speed spells.
Hope some of that helps!
1 month ago
Teferi’s will trigger first. Your opponent will put their hand on the bottom of the library and then draw their cards.
Nekusar will trigger for each card the opponent draws. So, let’s say they draw 3 cards, there are 3 triggers on the stack.
First trigger resolves and deals damage. Mastery trigger goes on the stack, it resolves, they discard 3 cards. 1 card left in hand. Nekusar’s next trigger will resolve, then Mastery, then their hand will be empty, and Nekusar will resolve the final time, triggering a Mastery. If they somehow gained cards, they would have to discard them.
Remember, at any point during this where they have priority, your opponents will have the ability to cast instants they draw, so they’re not entirely crippled.
1 month ago
Helm of the Host is a good card. A tad expensive like you say, but for multiple copies of your commander’s trigger I think it’s worth it. It’s become a star in my Cube.
I saw Blackblade and liked the idea. It seems powerful for beating face with. If you’re suiting him up there’s also Helm of the Ghastlord, Fists of the Demigod and Clout of the Dominus. Auras can be card disadvantage if people shoot your dragon out of the air, or you transform him. If you’re planning to flip him I wouldn’t pack auras, it’s too random for what you’d end up suiting up...unless you plan to go some sort of Grixis hand control deck like Crosis, the Purger decks. Thoughtrender Lamia is an excellent card for that purpose, although a little expensive, if the plan is to reanimate stuff also you could get her at a discount by including stuff like Liliana, Death's Majesty, Animate Dead etc.
Would this be competitive at an LGS? Hard to say.
2 months ago
First of all, thanks for leaving a comment and giving me some help! Since this is my first deck, your comment is also the first one I ever got. Well, I considered your views on Font of Mythos and similar cards and I finally got convinced, so I removed them from the deck. I still kept Forced Fruition on the maybeboard because I believe I can give it good use in some situations. I'm still not sure about it and I can´t test it since I don't own this deck yet. I also kept Well of Ideas on the deck. Library of Leng was moved from the maybeboard to the deck. I liked how Curiosity and Helm of the Ghastlord synergise with Nekusar, the Mindrazer so I included them. I also liked the "near-infinite" card draw and damage of Niv-Mizzet, the Firemind. The combo can go even further with the help of Library of Leng and some wheel effect. I know this combos are difficult in commander but I'm kind of a Johnny, and if it works once, it'll be worth it. I previously considered both Lightning Greaves and Swiftfoot Boots but at some point I forgot about them and didn't include them. I put the first into the deck and the second on the maybeboard. This will remain this way untill I know if it's worth to include both of them or which one is better. Next, I removed some creatures form the deck and added No Mercy and Smoke. At first didn't want to rely on creatures dealing combat damage to activate their effects, but I also needed them in order to have something to block other creatures with. Now I have other ways to prevent other players from attacking me. I also wanted the deck to be mostly oriented towards enchantments and sorceries. Finally, I included Sigil of Sleep which synergises with Nekusar and also helps me with others' creatures.
2 months ago
First, welcome to the world of Magic deckbuilding!
Based on my own experience with Nekusar, I would recommend cutting Font of Mythos and cards like it. On paper, it seems like they should be helpful, but, in actuality, they hurt more than they help. Nekusar is explosive, but easy to answer - after all, you're assisting your opponents in their finding checks to Nekusar.
Think of it this way, in a single round with four players, Font of Mythos gives you two cards, while giving your opponents six. While no single player gets card advantage relative to one another, the collective enemies are gaining vastly more cards than you. These cards require additional work to make effective and, even then, the extra cards generally help an opponent more than a couple instances of damage.
If you run either, Niv-Mizzet, the Firemind is a solid choice, as it goes near-infinite with either of the above.
If you hate your friends, Phyresis can end games quickly--but this will get you in trouble in casual games, so I generally recommend against it.
I would be sure to move Library of Leng from maybeboard to mainboard.
Hope some of that helps!
3 months ago
Howling Mine, Font of Mythos and their ilk all me like they should be good with Nekusar - in actuality, they are subpar. Think of it this way - in multiplayer, you’re giving away 3 cards for each 1 you receive. The added damage they provide pales in comparison to the card advantage you’re giving out.
Some other great options to consider:
3 months ago
I would recommend cutting Font of Mythos, Howling Mine, and Dictate of Kruphix. In my experience, these cards are more of a detriment to a boon. The additional damage they provide is negligible, and you are giving each opponent an opportunity to draw their answer to Nekusar, increasing the odds one of them will be able to foil your plan.
In their place, consider some of the following:
Lightning Greaves - easy protection for Nekusar.
Niv-Mizzet, the Firemind - solid card in Nekusar.
Curiosity - goes near-infinite with Niv-Mizzet and is a solid option on Nekusar.
Likewise, Helm of the Ghastlord goes near-infinite with Niv-Mizzet, and forces your opponents to discard the cards they gain when enchanted on Nekusar.
Phyresis ends games with Neksuar, but you might draw the ire of your playgroup for using infect. I'd be weary of using this lest no one wants to play against you.