Helm of the Ghastlord

Enchantment — Aura

Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."

As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

Price & Acquistion


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Helm of the Ghastlord Discussion

Megalomania on Nekusar, the Friendship Destroyer

1 week ago

I like Nekusar decks. This one seems to have too many combos though. I would drop a couple or more and focus on making the deck just a little faster. Also not a fan of Dark Deal as a wheel. You seem to have enough already.

Some mana rocks, Helm of the Ghastlord and some added protection/counterspells would definitely help. Oh, and add Vampiric Tutor and Personal Tutor. Those are always good.

cdkime on Nekusar 1st Deck

2 weeks ago

Here's some advice based on my own experiences with Nekusar:

  • I don't like Howling Mine, Temple Bell, and other cards of this ilk. They seem like they should work, but, in my experience, they are more harmful than helpful. Cards like Howling Mine increase the chances of opponents drawing their answer to Nekusar, and then do not help you win once he has been removed. Instead of focusing on slow, passive draws causing victories, your focus should be on explosive plays removing as many players as possible.

  • The Locust God and Niv-Mizzet, the Firemind are fantastic creatures, and provide strong alternate win conditions. I'll touch a bit more on Niv-Mizzet in a bit.

  • Dark Deal, Whispering Madness, Winds of Change, and Magus of the Wheel are some more wheel effects you can add.

  • Teferi's Puzzle Box is an absurdly powerful card with Nekusar--free wheel every single draw step!

  • Library of Leng negates some of the ill effects of wheels, allowing you to discard what you don't want, and keep what you do. You can engineer some powerful hands this way.

  • Forced Fruition turns their every spell into a death sentence.

  • Curiosity and Helm of the Ghastlord give you tremendous card draw. Both also go near-infinite with Niv-Mizzet, providing a strong alternate win condition. Ghastlord combos well with Nekusar, since they are forced to discard every card they draw.

  • Sigil of Sleep turns your wheel effects into mass bounce spells, tearing apart opponent offences.

  • Phyresis wins games quickly. Combined with a wheel, and you can end the game on the spot.

  • Imprisoned in the Moon and Deep Freeze can remove an enemy commander without forcing a zone change. As such, they're forced to just sit there on the battlefield in their transformed state, never being given the option of returning to the command zone.

Hope some of that helps!

cdkime on Wait, you mean ANOTHER Neku Wheel Deck!?

1 month ago

Here's a couple suggestions based upon my own experiences with Nekusar:

  • Howling Mine, Font of Mythos, and other draw cards seem like they should be strong with Nekusar--in my experience, they fall flat. You're already in a precarious enough position, as your primary win condition involves allowing your opponents to dig for their Nekusar answer--I've found cards that provide an advantage without an inherent downside provide too little return to justify including.

  • Library of Leng is a fantastic card alongside wheels--you can discard the cards that don't help you, and redraw the cards that do.

  • I found Sphinx's Tutelage provided too little value, even with the substantial card draw Nekusar generates.

  • Curiosity is fantastic, and goes pseudo-infinite with Niv-Mizzet.

  • Helm of the Ghastlord is another card that combos with Niv-Mizzet, but is unbelievably powerful on Nekusar. When enchanted, each wheel forces a complete discard--while also forcing your opponents to discard every new card they draw.

  • Sigil of Sleep is a pretty nifty card, as each wheel effect becomes a mini Cyclonic Rift.

  • Phyresis is just a mean card on Nekusar--with wheels, you can easily hit 10 poison on all opponents simultaneously.

  • I've been testing out Hive Mind, and have been quite pleased with it so far. It's a bit costly to cast, but having multiple copies of wheel spells floating around is game-ending.

cdkime on Lich King Nekusar (Grixis)

1 month ago

I would recommend you run some more wheel effects, including Teferi's Puzzle Box. Wheels are what make Nekusar terrifying, particularly once he's been given infect.

Niv-Mizzet, the Firemind and The Scarab God are both incredibly powerful creatures that fit well with Nekusar's general strategy. Niv-Mizzet also goes near-infinite with Curiosity.

Library of Leng reduces some of the downsides of playing wheel effects, as you can use it to engineer a better hand.

Helm of the Ghastlord combos well with wheel effects--they discard their hand, and then are forced to discard all their replacement cards.

Imprisoned in the Moon and Deep Freeze take out enemy commanders without your opponents having the option to return the creatures to the command zone.

Sigil of Sleep turns wheel effects into massive bounce spells, helping clear enemy threats.

cdkime on Force Feed EDH

1 month ago

Couple suggestions:

  • You are going to want Lightning Greaves and Swiftfoot Boots. Nekusar can be pretty lethal, but you're also guaranteeing your opponents draw their answers. Protecting him is a necessity.

  • I would recommend running more wheel effects. Cards like Whispering Madness, Windfall, Reforge the Soul, Dark Deal, and Winds of Change can produce incredible damage while also disrupting your opponents' strategies.

  • Alongside the above, Library of Leng is quite useful--you can use a wheel effect to discard the cards you do not need, but ensure you retain the cards you will want to use post-wheel.

  • Helm of the Ghastlord combos well with wheel effects--opponents discards their card and are forced to discard every replacement they draw. This can easily win a game by locking your opponents out of having cards in-hand. Like Curiosity, it goes pseudo-infinite with Niv-Mizzet.

  • Sigil of Sleep is a great card in Nekusar, turning every wheel into a mass bounce spell.

  • I would recommend cutting Font of Mythos. Cards like this seem like they should be good with Nekusar, but I've found their lack of built-in punishment quite counterproductive.

  • Imprisoned in the Moon and Deep Freeze are strong removal cards in EDH. Unlike more traditional kill spells, these enchantments do not cause an opposing commander to change zones. As such, your opponent does not have the option of returning their commander to the command zone, so the removal spell is permanent.

  • I second kamelyan's suggestion to use infect. A single wheel effect and they're dead on the next draw step.

  • Nekusar should be focused on winning as quickly as possible once you've got him on the field. Your assorted Persuasion cards cost far too much mana and do not contribute to your primary victory conditions. As such, you should cut them from the deck.

Finally, Unmake's colour identity is Black and White--as such, it is illegal with Nekusar.

cdkime on Nekusar, the Card Drawer

1 month ago

Couple quick suggestions:

  • Library of Leng is great with Nekusar and wheel effects. When you wheel, you can discard your unnecessary cards and place the cards you would rather keep on top of your library, only to draw them again.

  • Sigil of Sleep turns each wheel effect into a one-sided wrath, and is great if your opponents run creature-heavy decks.

  • Helm of the Ghastlord wins games when on Nekusar. They discard their hand, then are forced to discard every single new card they draw. It's pretty hard to win when you can not hold onto your spells. Like Curiosity, it also goes pseudo-infinite with Niv-Mizzet.

  • Phyresis is just mean. Alongside a wheel or Teferi's Puzzle Box, you can very swiftly destroy each opponent.

  • Font of Mythos, Howling Mine, and their ilk sound like they should be good with Nekusar--in my experience, they are not. Their additional damage is insignificant compared to the advantage you provide your opponents (another card). They further increase your opponent's chances of drawing their answer to Nekusar, without providing disruption in return (i.e. a wheel disrupts their hand).

Sunbrosoulaire on Draw, Ping, Repeat

3 months ago

goblinguiderevealpls, BabyK, and cdkime thank you guys for all of the much needed help. Due to all of your assistance I think I have made considerable progress as the list has been further stream lined and condensed to 105 cards. So far, I have decided to take out most of the "Pillow fort" cards and attempt to rely on politics, boardwipes, and speed to not lose the game. Furthermore, after looking at goblinguiderevealpls's own list I have decided to run 4 "true" extra turn spells and a copy of Time Stop as a pseudo 5th extra turn spell. I also added 5 tutors for redundancy for each "group" of cards so i can better find board wipes, wheels, wincons, answers, etc... Please, take another look at the list and see what you guys think.

Now I will go over the suggested cards that I didn't include into the list or cards im iffy on and my reasoning as to why I didn't feel they deserved a slot in the deck over other cards. If you guys think my reasoning is wrong, say so and I'll Reconsider the card(s).

Bubbling Muck and High Tide - these cards seem great for late game mana but I prefer running standard mana-rocks to outpace my opponents continuously on mana in the earlier turns to go off more reliably.

Phyrexian Tyranny... at the moment it is in the deck but I am not a fan of it being optional damage and damage that hits both my opponents and myself. It seems ok with another wincon but a sure way to a tie or losing without another one.

Collectively, all the pillowfort cards- again I wanted to see if I could make by on only sweepers and speed.

Notion Thief- I am unsure if I am missing something...or what exactly as he seems to single-handedly undermine half of my win cons?

Dark Tutelage, this seems like a very bad idea as it will significantly help my opponent kill me and im just not a fan of him at all... Phyrexian Arena I understand this card...doesn't make sense to me.

Consecrated Sphinx and Rhystic Study -easily insanely good cards but I can't afford them for a while.

Niv-Mizzet, the Firemind, Curiosity, and Helm of the Ghastlord all look great but the problem I have with the 2 of them is that they are auras. They are going to be nuked more often that not before I can use them, at least in my playgroup

NeverTheTwelve on Shadowmage's Value Train

3 months ago

Oh, it's you again? Yeah UB Triggers is one of my most favourite decks in Pauper, so why not replicate it's value in a format with a bunch more of resources? Oh didn't know I could do the custom separation like this! So I'll add #Jankythings and all the cards below will fall in that category? Sure I'll do when i have some time.

  • Mystic Remora is really good but remembers me that one Legacy League when I lost the finals because I had to pay for the upkeep and my interest in living was -10. That's why i run Rhystic Study, which I think is still better imho.
  • Helm of the Ghastlord is really cool, totally missed that card. I'll add in the maybeboard for further testings.
  • Syphon Mind is the same as above.
  • Walking Atlas is really nice, because most of the times i have 1-2 lands in excess (not that it matters you can win anyway lol) and this would be a solution other than Raven's Crime which I'll add too.

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