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Helm of the Ghastlord
Enchantment — Aura
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Helm of the Ghastlord Discussion
1 week ago
In my experience fiddling around with Nekusar, Font of Mythos , Master of the Feast , and Jace Beleren are incredibly mediocre. Nekusar already has a big issue in that he helps other players either draw into their combo pieces or draw into the cards they need to stop you. While these effects might look symmetrical, since you're getting the same bonus as everyone else, that's not the right way to think about them. Effectively, they're "you draw a card, and your opponents draw 3 cards"--you only get one chance to draw the card you need, but there are three chances for someone to draw into the card someone else needs to stop you.
Forced Fruition is also in the same boat, but is particularly awful. Yes, they'll likely take 14 damage, but by digging 7 deep, they're extremely likely to find the piece of removal they need or the cards they need to win the game. In my experience, Forced Fruition pretty much reads "your opponent loses a bunch of life, but it doesn't matter since they still won."
I have also found Psychic Corrosion effects to be pretty lackluster--you're unlikely to mill out the opponent before you kill them through damage, so it's just a dead card slot most of the time.
You also seemed to have added two copies of Torment of Hailfire by mistake.
Now onto things to add:
Library of Leng is absolutely fantastic with wheel effects, as it allows you to engineer better hands by sending your dead cards to the graveyard, but keeping cards you want to use.
Teferi's Puzzle Box disrupts a number of shenanigans such as tutoring and also nets you a decent amount of damage each turn.
Phyresis on Nekusar is devastating and can quickly close out a game.
Helm of the Ghastlord is a bit expensive to cast, but provides incredible card advantage when placed on Nekusar, and causes them to discard every time they draw (which is directly on with your theme). When combined with a wheel effect, they have to discard every card they draw, effectively locking them out of playing any non-instant for the rest of the game.
Hope some of that helps!
6 months ago
SP3CTR3_chelts no need for discard effects when they’ll be forced to discard a couple cards during their cleanup step. That and Helm of the Ghastlord and or Elder Mastery attached to Nekusar will force them to discard every card they draw.
7 months ago
8 months ago
you need a way to kill nekusar very fast if you play Helm of the Ghastlord if you do not have 1 it draws your whole deck you can also have Riptide Laboratory to bounce nekusar to hand after drawing a good amount.
9 months ago
I have found Howling Mine effects to be very bad with Nekusar, especially in multiplayer. In a four player game, you’re getting 1 card whereas your collective opponents are getting 3, maximising their chances of finding an answer to your strategy.
Helm of the Ghastlord is a solid card, going near-infinite with Niv-Mizzet and creating a lock when enchanting Nekusar.
9 months ago
cdkime, This are all very helpful advices, I'll make sure to take out Day's Undoing and Howling Mine. I think you are right about Spellbook but I'll keep it around for awhile and if it turns out it is useless I'll drop it out. Curiosity,Sigil of Sleep and Helm of the Ghastlord I did not knew of such cards. I probably would not run Phyresis since my playgroup has had enough of that, but besides that I would use the card. Thanks again cdkime for the advices and I'll make sure to see what changes I make.
9 months ago
Couple quick points based on my experiences with Nekusar:
Cut Day's Undoing - it's an objectively awful card in this deck. Day's Undoing ends the turn while Nekusar's damage triggers are on the stack--as such, they get to draw a bunch of new cards and refresh their hand, but don't take any damage for doing so.
I would cut the Howling Mine effects. They're just not powerful enough to justify inclusion. Think of it this way--if you're playing a 4 player game, it's giving you one card for every three it gives to opponents. Further, they have no built-in damage effects, so they rely too heavily on other items being fielded.
Spellbook doesn't do much for you. There are enough other ways to increase your hand size in this deck.
Curiosity, Sigil of Sleep, Helm of the Ghastlord, and Phyresis are powerhouses when enchanted on Nekusar. Sigil of Sleep turns every wheel spell into a massive bounce spell. Phyresis can quickly end games (though, if you are in a casual meta, they might not like you using Infect). Curiosity and Helm of the Ghastlord both go near-infinite with Niv-Mizzet, the Firemind, and generate significant card draw with Nekusar. On Nekusar, Helm of the Ghastlord locks down your opponents from drawing new cards, limiting them to playing instant-speed spells.
Hope some of that helps!
10 months ago
Teferi’s will trigger first. Your opponent will put their hand on the bottom of the library and then draw their cards.
Nekusar will trigger for each card the opponent draws. So, let’s say they draw 3 cards, there are 3 triggers on the stack.
First trigger resolves and deals damage. Mastery trigger goes on the stack, it resolves, they discard 3 cards. 1 card left in hand. Nekusar’s next trigger will resolve, then Mastery, then their hand will be empty, and Nekusar will resolve the final time, triggering a Mastery. If they somehow gained cards, they would have to discard them.
Remember, at any point during this where they have priority, your opponents will have the ability to cast instants they draw, so they’re not entirely crippled.
Helm of the Ghastlord occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%