Helm of the Ghastlord

Helm of the Ghastlord

Enchantment — Aura

Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."

As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

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Trade

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Printings View all

Set Rarity
Shadowmoor (SHM) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Helm of the Ghastlord occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Helm of the Ghastlord Discussion

TheMazter13 on Esper control

3 months ago

If you're gonna run Counterbalance , Sensei's Divining Top for sure. Spin the top in response to the counterbalance trigger, rearrange your cards to find correct CMC, then counter a spell pretty reliably

Probably cut Isochron Scepter , don't think it does enough. It hits Counterspell , Cyclonic Rift , and Lim-Dul's Vault . It also hits Enlightened Tutor , but who cares you're already finding enchantments with Zur. Probably the only good card to hit is Silence which just reads "Pay : Opponent can't play Magic", but only in a 2 player game. In 3+ players, it just picks on one player, which could be good, but I don't think that's what control is getting at.

Rings of Brighthearth does actual nothing besides making mana with Basalt Monolith , but even mana in this deck does nothing

Don't think Sheoldred, Whispering One does much apart from sacrifice for opponents. While powerful, her first ability doesn't do much. You could play Dictate of Erebos or, for cheaper, Attrition or Grave Pact . They all pretty much do the same things, but your creatures do have to die. However, you could play Bitterblossom (In place of your Rings of Brighthearth for example) to make creatures that can not only attack, but be fuel for a sac fire

If you want to get more Tax / Stax -y you could play Rest in Peace over one of your do-nothing unblockable things cough Aether Tunnel Cough

Throw in some card advantage with Necropotence but also some card disadvantage with Helm of the Ghastlord . It's not 3 mana, but by god does it do wonders for hand sizes and for commander damage

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