Golgari Brownscale


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Ravnica: City of Guilds Common

Combos Browse all

Golgari Brownscale

Creature — Lizard

When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

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Golgari Brownscale Discussion

yonyon2002 on Pauper Golgari Existence

19 hours ago

Thank you very much franjimen421! I really hope that you will see my answer to your comment.

  1. I didn't know about the deck's hubs, so thanks a lot for telling me about it! After reading your comment I went and added a few things in that section.

  2. When I built this deck, I really wanted to add instants - things like combat tricks and removals. When I tried I came across a problem: considering the fact that once you can you want to start dredging, non-creature card that get into the graveyard this way can't be used, the deck doesn't have a way to get these cards back into your hand. I know, I can use cards with Flashback, but I preferred the cards that I have right now. If you want, it is possible to add cards like Chainer's Edict as additional instants. By the way, the activation of Tortured Existence and Madness can be done during the opponent's turn - a great way to get a dredger into your graveyard on their end step, or to madness in a creature like Arrogant Wurm during combat, before blockers for example.

  3. I know, there are more black sources on purpose. This is a an example of the problem in TappedOut's color pie: take a look at the cards Tortured Existence and Crypt Rats. Both cards are super important to the deck and both require lots of black mana to activate. If you think about it, you want to activate Tortured Existence many times each turn and in the late game Crypt Rats for at list four, usually on the same turn you cast it to avoid creature removal that will kill Rats. And if you take a look at the cards Arrogant Wurm and Golgari Brownscale, both have two green mana symbols in their mana cost, when in reality you're almost never going to cast Brownscale, and almost always going to cast Wurm for its madness cost. So when the color pie says that there are 22 green symbols, its an effective 15 symbols - there are 3 Brownscales and 1 wurm, so its minus 6 + minus 1 symbols.

I really appreciate your comment and upvote! it helps a lot, and I'm always happy to learn more and improve this precious deck. Thank you!

Leptys on Gitrog Land Combo

3 weeks ago


Thanks! No kidding with the lack of a cheaper Kozilek, getting domed for 10 via Ad Nauseam is a kick to the curb and forces us to be more conservative with the card in comparison to other combo decks. You actually can use Gaea's Blessing as a shuffler by its lonesome, but it needs more dead cards like Golgari Brownscale and Grave-Shell Scarab to become functional. Additionally, having another shuffler that works as protection for targeted grave exile is incredibly effective when fighting grave hate, so Kozilek is here to stay until WotC brings a cheaper option.

ibstudent2200 on feed varolz

2 months ago

Phyrexian Dreadnought and Death's Shadow work great in Varolz, though they aren't the cheapest cards to acquire. Force of Savagery, Phyrexian Soulgorger, Hunted Troll, Hunted Horror, Groundbreaker, and Nyxathid are reasonable cards to scavenge, though some are harder to get into your graveyard.

Corpsejack Menace, Reyhan, Last of the Abzan, Hardened Scales, and Retribution of the Ancients all play nicely with +1/+1 counters.

You are playing a green commander that can be quite aggressive. Therefore, you should be playing Rancor.

I'd probably try to play closer to 37 lands with Varolz.

If Worldslayer has a place anywhere in the format, it's in a Varolz deck, since you can regenerate him to survive the first boardwipe (possibly more, depending on whether you make tokens or blow up the Worldslayer in response to the damage trigger).

Blood Seeker > Tresspasser's Curse, though neither card is very good (unless you're hosing a specific combo).

Fertile Ground > Gift of Paradise.

Prey Upon > Cartouche of Strength.

Polluted Mire > Cartouche of Ambition. There are hundreds of other cards I could list here, but I'd rather have a land that cycles in a format where you never stop wanting to hit land drops than this cartouche.

Victim of Night/Go for the Throat > Reave Soul.

Silence the Believers > Edifice of Authority.

Basilisk Collar/Gorgon Flail/Gorgon's Head > Sultai Runemark.

You should really cut all your Ironshell Beetle variants. Run cards like Satyr Wayfinder, Elvish Visionary, Golgari Brownscale, Shambling Shell, or Yavimaya Elder instead.

Golgari Signet > Golgari Cluestone.

Lull > Haze of Pollen, though I would advise against running either card.

Nature's Claim > Natural State.

Sword of the Animist > Explorer's Scope.

I like Inspiring Call more than Destined // Lead, but the two aren't nearly as comparable as some of the other cards listed.

Giant Growth > Shed Weakness, though I wouldn't recommend running either card.

Seal of Doom > Spidery Grasp.

Wickerbough Elder > Springsage Ritual.

You have a lot of creature slots that are due for upgrades.

Teifling on Budget R/G Assault Loam Project: ...

2 months ago

I do have some Golgari Brownscales. I didn't think of it but you illustrated beautifully how ridiculous it can be.

I don't have any Conflagrates but it is definitely something to keep in mind as time goes and I get the money to upgrade the sideboard.

sylvannos on Budget R/G Assault Loam Project: ...

2 months ago

Golgari Brownscale will shit all over decks that try to race your life total.

For your draw step, dredge back Golgari Brownscale -> main phase, cast Faithless Looting -> dredge back Golgari Brownscale -> discard Golgari Brownscale -> flashback Faithless Looting -> dredge back Golgari Brownscale -> discard Golgari Brownscale

You just gained 6 life, dredge up 6 cards, and you still have the ability to gain life in turns down the road. God forbid if you have 2+ Golgari Brownscales and proceed to gain 4 to 10 life each turn from Magmatic Insights, Goblin Lore, Cathartic Reunion, or Tormenting Voice.

Not to mention, you can just cast the stupid thing.

Guerrilla Tactics is good against a field of Liliana of the Veil. However, it's really narrow in that regard so playing Obstinate Baloth is going to be better.

Ray of Revelation is also a nice piece of tech because of the value of casting it after you've pitched it to something, similar to plays done with Ancient Grudge.

Really the strongest play against Boggles is Smallpox. But since you're on a budget, adding another color isn't feasible. Pyroclasm is going to be the next best thing, but you also have to worry about their creature getting out of range before you can immediately nuke their guy.

I think in your situation, it's Pyroclasm on turn 2 or be forced to race. That's about all you can do once they have a creature with 3+ toughness.

Lastly, do you have any Conflagrates available? The card is pretty stupid. I found it to be the strongest thing for when you don't have Seismic Assault out. Mostly, it enables all of your graveyard stuff.

-Sylex- on ''Zuberaristocrats'' ( Pauper )

3 months ago

payn9677 : Tortured Existence is a really good card, but it requires a dedicated build to fully take advantage of it, with cards like Grave Scrabbler, Crypt Rats and Golgari Brownscale.

Unfortunately, including those cards would take too much space in this deck. However, you could try to build some sort of UB or Sultai Tortured Existence deck, you might have a very good idea !

Wahrghoul84 on G/W Hexproof

4 months ago

@Von.Banamaor my local meta is really control heavy. That's why single spelling is such a bad thing. Your angle of running them out of counterspells isn't going to work when they have so much card advantage and our deck has almost none. My LGS is full of very serious magic players. They build the best decks and are very proficient pilots. They will run out eventually sure, but not before they buy enough time to establish a lock. The only way to beat them is to get in damage in as large amounts possible very early and every turn. Running a single spell into a counter spell isn't going to get that done. Golgari Brownscale + Spore Frog = fog for eternity. This deck needs to win with combat damage so we gotta race that. That is just 1 example. But that's the situation I'm playing in. Evincar's Justice hits all creatures for 2 and can come down on turn 3 so our creatures gotta get to 3 toughness really fast. Crypt Rats wipes out all the tokens for a single mana leaving just one big hexproof creature for their Chainer's Edict. These are how games commonly play out. That's what I'm trying to beat. The way to beat their counters isn't a long game, that's the game they want to play, but by overloading on single mana spells so they run out of mana to counter because, trust me, they aren't running out of cards.

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