|Commander / EDH||Legal|
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|Modern Horizons (MH1)||Common|
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Destroy target artifact.
Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard to your hand. Otherwise, draw a card.)
20 hours ago
Hey thank you for all the great suggestions! Really appreciate the input. I will go through your suggestions in order and give my thoughts on it:
Combo packages: you are probably right and I should trim the last package and maybe add some more rocks. Sac outlets will anyways stay in the deck, as I get to abuse all the etbs with Chainer (and for example loop Gary Gray Merchant of Asphodel ). Due to that small Aristo package, I was thinking of using Grim Haruspex , Yawgmoth, Thran Physician , Midnight Reaper and Harvester of Souls as draw engines, that can be recurred with Chainer. I could however get rid of Nether Traitor , Desecrated Tomb , Pawn of Ulamog and Mayhem Devil ...I think Mikaeus, the Unhallowed and Murderous Redcap are good enough to leave in. Its just that the Aristo package lets me grind out some long games if I loose the Combos...
I try to avoid the land hosers in my playgroup, but otherwise they would be a good include. Same goes for the ones you suggested at the end of your write-up.
You are right and I should probably add some more of those. Also will add a Dockside Extortionist as it seems perfect for Mana generation in this deck.
Thanks again for the detailed comments! Will try to work the suggestins in tonight (should not spend more time on this right now, as I am at work) and have a look at your decks as well.
1 week ago
TypicalTimmy I think you created this challenge for me, because if you can't tell from my previous card designs, I want to bring mana burn back as a consequence to reckless ramping...
At the beginning of each player's upkeep and combat step, add to that player's mana pool.
Each player takes 2 damage for each unspent mana in their mana pool at the end of steps and phases during their turn.
Each player takes 2 damage for each untapped nonland permanent that has an activated ability that can produce mana at the end of steps and phases during their opponents' turns.
: Target player taps three untapped lands they control of their choice for mana. Any player may activate this ability.
Is it too much text? If so, I think the first line can get deleted and we still have a dangerous enough card.
Create a red card with Dredge (like Shenanigans ).
1 week ago
Since you have so many ETB creatures Ilharg, the Raze-Boar may be quite effective in the deck. Also if you find yourself in an artifact heavy meta Shenanigans might possibly be a good card for the deck. Great deck though! +1
3 weeks ago
If you want to add 4 Chalice and 4 SSG, you need to cut 8 cards. Birds of Paradise is definitely the first 2 cuts. I'd suggest Acidic Slime , the Chandras, and Ensnaring Bridge as cuts 3-6. Maybe trim 1 Ancient Stirrings as number 7, and Shenanigans as number 8? I don't think it's worth it.
I don't think Chalice of the Void is a card you can only play 3 of. I think you either don't play it at all or go all-in on it. But honestly, I'm not sure this deck wants it. It stretches you out thin between prison and land destruction.
I DEFINITELY DEFINITELY think you need to go up to at least 8 fetch lands. Having Wrenn and Six and no fetch land feels really bad. You could even go up to 10, to be honest. You do not need more than 6 or 7 fetchable lands. 4 Forest, 2 Stomping Ground, and 1 Mountain (or 3-3-1, or 3-2-1) will suffice.
This deck is so smooth. I love it.
Another thing I'm noticing is that you have a lot of artifacts in the sideboard. Too many, in my opinion. I think you'd be better off packing a little more graveyard hate. Ravenous Trap and Leyline of the Void are both good options. I don't know what kind of graveyard hate this deck wants, but I think it wants more. An opponent with no lands in play can still convoke and delve for Hogaak, which is the most popular deck at the Pro Tour right now.
And on a side note, I would include the word 'upvote' somewhere in your upvote button text. Just to be safe.
3 weeks ago
I would play a few ways to protect your Commander from removal. Goblin Chirurgeon and Herbal Poultice on top of The Brute that you have are all decent ways in Red to go shields up with your voltron plan. It's worth it.
Instead of some of your burn spells I would play some Double-Strike spells. With only 1-2 enchantments or equipment, you could easily take out a player in one hit. Assault Strobe and Uncaged Fury would work very well alongside Temur Battle Rage that you already have. It seems like these would be better than some like Gut Shot or Searing Spear. It could also make something like Immolating Souleater a good backup win condition if your Commander gets too expensive.
Cathartic Reunion is probably worth it for you to cycle through your deck a bit more in the late game.
4 weeks ago
Hey again! Nice to see the deck back in action!
How's Lotleth Troll working? Seems cool, plus I always love Regenerate effects.
As always, good luck (and good skill) with Hogaak!
1 month ago
Revisions look good. Keep us updated on how Shenanigans does. I'm particularly curious about whether or not you use the dredge to eliminate continuous threats against egg/affinity-style decks or just cast it once to blast Aether Vial s/ Chalice of the Void s. And if you reuse it, does the dredge make a big difference in disrupting your own plan? I don't play enough modern to really know how the card does. +2
1 month ago
Saljen: It combos with Abrade , Pillage , and Shenanigans to destroy any permanent. That makes 13 mainboard cards (including Karn) and 1 sideboard card ( Phyrexian Metamorph ) that it combos with. 5 of those are repeatable each turn, not including what you can recast if you enable Retrace with Wrenn and Six .
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