Flametongue Kavu

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Vintage Masters (VMA) Uncommon
MTG: Commander (CMD) Uncommon
Planechase (HOP) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Planeshift (PLS) Uncommon

Combos Browse all

Flametongue Kavu

Creature — Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

Price & Acquistion Set Price Alerts

C14

CMD

HOP

Ebay

Flametongue Kavu Discussion

Drakorya on Riku EDH

2 weeks ago

If you don't mind using an infinite combo, Palinchron would be a good add (though a little pricy, around $25). Can give you infinite mana with Deadeye Navigator, or infinite mana and Palinchron copies with Riku.

I would also suggest using Blasphemous Act over Disaster Radius, and Cyclonic Rift over AEtherize.

I like running the treefolk package too: Treefolk Harbinger, Deadwood Treefolk, Woodfall Primus, and Lignify. The Harbinger can then tutor for whatever answer you need.

Flametongue Kavu can also be pretty good, and Biovisionary is a fun win mech with clone effects.

You can check out my deck if you'd like: Riku of the Infinite ETB Triggers

Kaios26 on Jund CanLander

2 weeks ago

First of all, Chandra, Fire of Kaladesh just seems like a mistake, did you mean Chandra, Torch of Defiance?

Also 5 Titan-esque creatures seems like too many, especially because you don't have much acceleration. I know grindy decks can go long, so its nice to have some beef at the top, but that seems like too many. Maybe cut 2 or 3.

Demonic Tutor is nice, but it doesn't really do that much for you to warrant having 4 points. If you can swing it, I think that having Mox Jet and Mox Emerald would help you more than the Tutor and Strip Mine, but I know that's big ask.

Power aside, I think your deck would benefit from having some more acceleration, with more than half your deck being 3 and 4 drops.

I know a lot of Highlander is seasoning to taste, but I'd try to work in Fatal Push and/or Flame Slash, because they're good and lowers your curve some. I'm also a mark for Flametongue Kavu and Kalitas, Traitor of Ghet, maybe over Bloodline Keeper.

greatdevourer on Charge of the Light Brigade

2 months ago

So, let's work on making this deck a bit better. Don't get me wrong, this deck is good, but there are a couple of things that we can swap to make it better. Some of these you may not agree with. But consider the ideas behind the recommendations.

For the mana base, look at Temple of Triumph, Battlefield Forge, Ancient Amphitheater, Needle Spires, Wind-Scarred Crag, Vivid Meadow, Vivid Crag, Boros Guildgate, Opal Palace and Command Tower. I think you should get a many lands that tap for both colors into the deck as you can afford. Secluded Steppe and Reliquary Tower should probably come out to make room for better lands. Plateau and Rugged Prairie are just too expensive to really recommend.

Replace Armillary Sphere with a Burnished Hart which has a better synergy in the deck. A 2/2 attacker or blocker that can be equipped and can be recurrred with Sun Titan seems really good.

Ride Down just seems like a crappy spot removal card. If you need more removal, consider a good old Wrath of God, Blasphemous Act, the new Star of Extinction as a board wipes.

Vessel of Endless Rest should be swapped with a Boros Signet. The Boros Signet hits a turn earlier, allows you to convert colorless mana from the Ghost Quarter, Reliquary Tower, Rogue's Passage, Seraph Sanctuary, Slayers' Stronghold, and the Sunhome, Fortress of the Legion. If you want to keep the Vessel of Endless Rest, then I would still recommend adding the Boros Signet anyway.

Akroma, Angel of Fury has always been a weak version of Akroma, Angel of Wrath and I've never really felt that it was that good a card. Her 'can't be countered' is nice but the morph ability seems tacked on just to fit the Time Spiral block's mechanic themes and not to make the card better.

Mikaeus, the Lunarch is ok, but you really aren't utilizing a +1/+1 counter theme in this deck and he feels a little slow. The X casting cost makes him more situational.

Tajic, Blade of the Legion is an underwhelming 2/2 for 4 mana. Yes, the indestructible is nice, but I've never really been in a situation where I was happy to draw that card. I just feel that there are better creatures.

Combat Celebrant is stuck with the horrible Exert mechanic. Why would I ever swing out and leave myself stuck not being able to untap my lands the next turn? Too risky. Especially in a multi-player environment. Just bad, cut it. World at War, Waves of Aggression, Scourge of the Throne, and Aggravated Assault would be much better options for multiple combat phases.

I know I previously recommended the Ranger of Eos but I don't think this deck is going for quick creatures. This deck is more about dropping bombs and making people deal with your threats. So the Ranger of Eos, Mikaeus, the Lunarch may not really fit this theme as well as other cards. After looking over the deck some more and looking at some of the options below, we may have to cut the Whitemane Lion and the Flametongue Kavu to make some room.

True Conviction, is a 'wins more' card. The card is strong, but only helps in a few situations. Let look at three different situations to see how interacts with the board state.
1: You have 4 or 5 creatures in play and you are attacking each turn. You are applying a significant ammount of combat damage to your opponents. You have a good chance of winning the game in the next couple of turns, depending on blockers. Does a True Conviction help in this situation? Not really. Can you win without it? Why cast it?
2: You have 4 or 5 creatures on the field, and a True Conviction. Someone board wipes with a Final Judgement. The next turn you get a creature on the field. The True Conviction gives your dude life link and double strike. This time it will help you stay in the game a bit longer and rebuild faster.
3: You have 4 or 5 creatures on the field. Someone board wipes with a Final Judgement. This time, instead of drawing a blocker, you top deck the True Conviction. Is this what you need now? No. You need boots on the ground, a blocker.
What do you think? And, before you ask, yes, I'll be reconsidering this card in my Brion Stoutarm deck.

Alright. Now that we've looked at things to cut, lets look at some options.
Angrath's Marauders would act as an additional Gisela, Blade of Goldnight. Firebrand Archer and Harsh Mentor are good ways to ping each opponent. Archetype of Aggression, Archetype of Courage, Odric, Lunarch Marshal could be really broken and dramtically alter combat. Homura, Human Ascendant works well with Brion Stoutarm and Gideon's Avenger could be outrageous. Kumano, Master Yamabushi has never let me down. Aegis of the Gods and Magus of the Moat provide some defensive options. The Defy Death and Herald of War you already have to provide you with a lot of resiliency and flexibilty with the addition of a Angel of Glory's Rise. Vanquisher's Banner would be really go in this deck naming either 'Human' or 'Angel'.

And thanks to all of the work I've put in on making suggestions to your deck, I've got to go back and update my Brion Stoutarm deck. So check back on that deck in a week or so. As always, temper these suggestions with your budget, collection, and play style. Feel free to let me know what you think of these recommendations.

greyninja on Animar's Communistic Reign

2 months ago

Animar is my favorite! +1 from me

One sure-fire way to build up +1/+1 counters on animar is to bounce your own creatures and play them again. Shrieking Drake is an all-star. It can target itself then be played again. Rather than playing a 4cmc creature and giving animar only one counter, instead play Shrieking Drake three times then the 4cmc creature and animar has 4 counters! Dream Stalker and Man-o'-War are good for redundancy. Cloudstone Curio is by far the best artifact you can run in animar for the same reason. Ancestral Statue is the #1 artifact creature; once you have four counters on animar this lil guy goes infinite!

Purphoros, God of the Forge (which you have) and Impact Tremors take advantage of rapid fire creature casting. As does Soul of the Harvest and the like

I'd shoot to get your creature count up to 35+. Once animar gets huge you likely won't need the artifacts that make things cheaper. Chlorophant I'd take out since it's kinda slow, as is Argentum Armor, Goblin Game, etc

You have a decent amount of instants and sorceries. Maybe swap those into creatures that do similar effects? Mystic Snake, Draining Whelk, Inferno Titan, Flametongue Kavu, Duplicant, Phyrexian Ingester, etc. Shock and Lightning Strike can be underwhelming in multiplayer, but are decent in 1v1. Depends on what you're going for. If you're truly going for counterspells and burn; Riku of Two Reflections might be the better commander, but I personally love animar beatdown tactics

Here's my animar deck for you to check out for ideas. If you get a chance please upvote and tell me what you think! It's not perfect; but it's fun af and can outright win turns 3-4.

Cheers!

LonelyTex on BurnLander

2 months ago

Changes as of 9/28/2017: Cut Mountain for Eidolon of the Great Revel and Flametongue Kavu for Rampaging Ferocidon.

Future Changes

Sword of Feast and Famine for Falkenrath Gorger.In preparation for the 1K at Geek Fortress, I need to increase the speed of this list. Sword of Feast and Famine was a meta decision in a grindy matchup, and doesn't do a whole lot to help this list.

LonelyTex on BurnLander

3 months ago

FUTURE CHANGES TO BE MADE:

Reasoning:

I am cutting lands due to an excess of flood in test games.

  • Flametongue Kavu has been a tough card to evaluate for a long time. It's very good, but can be a dead card, especially if I don't end up hitting land 4, which is frequent enough to consider. It is the only 4CMC card that can be dead in my hand, and at top-of-curve I don't find that acceptable. It's better in BigRed and midrange decks that run red, this list has been refined to a low-to-the-ground aggro list, in which the evasion and anti-lifegain effect the Dinosaur offers are more useful.

Darksch81 on Yidris, Cascade Lord

3 months ago

I've made some changes:

Added Chainer's Edict, Hunting Wilds, Ranger's Path, Sylvan Primordial, Mwonvuli Beast Tracker, (soon Fierce Empath), Flametongue Kavu, Bring to Light, Cinder Glade, Eternal Witness

Removed:

Explosive Vegetation, Artisan of Kozilek, Thrasios, Triton Hero, Rupture Spire, Gamekeeper, Simic Signet, Far Wanderings, Ancient Excavation, Frenzied Fugue

And the deck goes better. Sometimes I don't need to cast Commander because the deck works all alone like a mana ramp deck for big spells who can break game for their own.Leave some comments or suggestions for the deck. I'd like to add a Baral's Expertise or Rishkar's Expertise but I don't know how to remove

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