|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Archenemy: Nicol Bolas (E01)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Duel Decks: Jace vs. Chandra (DD2)||Uncommon|
Combos Browse all
Creature — Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
Flametongue Kavu Discussion
4 months ago
Ooo, i think flickering could be good. Twinflame seems good with feather.
5 months ago
Fauna Shaman Hydra Broodmaster Flametongue Kavu Skyshroud Poacher Tireless Tracker Scavenging Ooze Manglehorn Harbinger of the Hunt Wolfbriar Elemental Huntmaster of the Fells Flip Yisan, the Wanderer Bard Gruul Spellbreaker Budoka Gardener Scryb Ranger Ulvenwald Tracker Quirion Ranger Ruric Thar, the Unbowed Buried Ruin Gruul Turf Kazandu Refuge Rugged Highlands Mountain Valley 2x Mountain 2x Forest
Dualcaster Mage Llanowar Empath Genesis Hydra Yeva, Nature's Herald Decimator of the Provinces Siege Behemoth Magus of the Library Brutalizer Exarch Duplicant Greenwarden of Murasa Loaming Shaman Golden Guardian Flip Burnished Hart Wood Elves Gaea's Herald Frontier Guide Diligent Farmhand Contested Cliffs Endless Sands Ghost Quarter Mystifying Maze Fungal Reaches Sheltered Thicket Raging Ravine Game Trail Memorial to Unity
My first update is focused on fine-tuning the deck a bit and getting rid of some of the obvious misfits with some needed staples and just new cards I thought would work. I decided to go all-in on the quick beatdown plan, so I added in some low-curve mana producers like Wood Elves, Magus of the Library, Frontier Guide, and Burnished Hart along with some heavy beaters and game-enders like Decimator of the Provinces and Siege Behemoth. I also added a bit more tutoring power with cards like Genesis Hydra and Brutalizer Exarch. I removed a bit of the Elf tribal suite because while it may be good in the early game, it won’t matter much if you get something like Skyshroud Poacher later in the game. I added Yeva, Nature’s Herald because having flash is crucial for a deck like this to really succeed—surprise allows you to dodge removal and play conservatively instead of walking into spot removal and board wipes. Speaking of flash, I can’t believe I didn’t consider Dualcaster Mage before—you may not be able to cast your own instants and sorceries, but Nikya doesn’t say anything about not letting you take other people’s! Golden Guardian I think is an excellent card in this deck—not only does it die easily to most of your powerful creatures, including your commander, but it transforms instantly into a land to boost your mana AND that pumps out Golems every turn with the extra mana you have left over. Finally, I also beefed up the land suite a bit to include some more utility lands—one thing I’ve realized is that the lands in this deck will have to carry some of the extra weight of you not playing spells. Contested Cliffs gives you access to extra removal, as many of this deck’s most powerful creatures are Beasts. Fungal Reaches lets you store extra Nikya mana for a big burst later on. Endless Sands is more insurance against removal and board wipes. And Mystifying Maze provides the deck with some much-needed defensive capability, once again helped by all that extra mana.
Something I’m struggling with is how much to focus on my beatdown plan versus an anti-control or combo plan. As it stands, this deck is well tuned for the beats but is weak against non-interactive strategies like storm or blink decks. Cards like Ruric Thar, Immolation Shaman, and Harsh Mentor would definitely put a crimp in their plans and stop them from going off, but they don’t really help toward Nikya’s goals much. Other cards like Runic Armasaur that are designed for the long game don’t seem at home in this specific version of the deck—I could see an alternate build though designed more with control in mind than beatdown. You’ll notice I’ve added a large Maybeboard of cards I want to include, but just can’t find space for.
6 months ago
I like Grenzo decks. Here's a couple of cards I thought might work well with your build. Junktroller and Reito Lantern give you more copies of the Epitaph Golem effect. Heartstone will let you use his ability two times as much, as long as you're okay with it helping your opponents, too.
As it currently stands, your deck could use more creatures in order to use Grenzo's ability better. With only 20 creatures, you'll whiff 3 out of 4 times. There are lots of creatures who have similar abilities to cards in your deck. Here are some examples.
6 months ago
Ulamog, the Ceaseless Hunger plus any morph or colorless creature and Cloudstone Curio = exile the entire battlefield. He's great. Some cards I would cut are Archetype of Imagination , Champion of Lambholt , and Ulamog's Crusher as they are just win more cards. Faerie Impostor isn't that great because he doesn't bounce himself. Flametongue Kavu isn't really an effect you will need. Although Fires of Yavimaya , Rhythm of the Wild and Temur Ascendancy look good on paper, the fact that they aren't creatures is actually a big deal. 3 mana is a lot in an Animar deck, and you want that 3 mana to be used for creature.
9 months ago
BS-T Hey thanks for your comment! Here are the choices I made based on your recommandations :
Capricious Efreet stays because it's chaos so it's fun and it's one of the few ways I have to interact with PW and enchantments.
Chandra's Phoenix : out. I like the card but cuts need to be made.
Flametongue Kavu : out. Good card but I'd prefer to do something else at 4 mana.
Goblin Chainwhirler stays because a 3/3 first striker for 3 is decent, it can net me mana depending on how many players we are and it has the potential to remove pesky tokens.
Molten Primordial : out. CMC too high for an unreliable ETB trigger.
Zealous Conscripts : out. I love the card and the potential to take and ultimate a PW, but that's actually a 3/3 haste for 5, so idk.
Chandra, Pyromaster stays because she's card advantage on a budget PW so that's pretty cool :)
Chain Lightning : out.
Seething Song stays because it's typical of red and allows me to have Neheb, the Eternal out T2 with a T1 Mountain + Sol Ring. If I one day decide to put in Simian Spirit Guide, I open the door to a potential T1 Neheb :)
Crystal Ball : out. It was initially there to avoid me having crappy hands over time, but I guess Orrery will do the job better.
9 months ago
This is all stuff I'd consider trim-worthy, mostly just because they are not impactful enough either in the format or in comparison to something else you're already playing:
10 months ago
Love the Concept - were I not already running squee as my dedicated mono-red general, Feldon would have been a close 2nd.
Darksteel Forge and Kurkesh, Onakke Ancient are nice combo pieces for artifacts. Red alo means you can run Flametongue Kavu, Demanding Dragon, Conquering Manticore, and Dire Fleet Daredevil as possible "reanimation" targets
10 months ago
If you're seriously gunning for Tier 2 cEDH, you will have to compete with infinite combos, stax, etc. Listen to CommandZone's "Breaking Boros" episode to get the lowdown, but in short, you would have to cut everything but the 60 most cutthroat cards: MLD, stax, infinite combos...no Concerted Effort, no protection, no Browbeat, no damage doubling, nothing but the best Sunforger cards, no Meld or bounce or extra turns. None of those are fast enough if Prossh or Narset is just going to kill you dead on Turn 4-5. Personally, I think competitive Boros sounds about as fun as playing Galaga in a full-body cast, since you don't have the liberty to put fun cards in. I do not advise building such a risky (not to mention very expensive) deck if you're just trying to prove a point, because there are no guarantees that you'd ever win or even have fun playing it.
Of course, I don't mean to presume -- for all I know, you could be a 10-year veteran of cEDH who plays pro Modern when s/he gets bored, but at that point I'd have you ask you for help (;
On the other hand...making a Boros deck that does things besides attack could be pretty interesting. Flameshadow Conjuring, Eldrazi Displacer, and Kiki-Jiki, Mirror Breaker could be the core of an interesting Flicker deck. When I'm thinking about a theme like this, I divide my cards into enablers and payoffs. The payoffs here would be the typical W suspects like Fiend Hunter, but also Warstorm Surge, Bogardan Hellkite, Flametongue Kavu, and Dualcaster Mage. That's the direction I'd lean if you just wanted to do something creative and offbeat for a more casual or budget playgroup, or for random strangers at FNM. Or I'd make Firesong and Sunspeaker, or Brion Stoutarm, or Basandra, Battle Seraph.
Finally, to your question: both those are terrible competitively. But if you're just trying to make friends and have fun, they're great! Just depends on your goal. How competitive is your playgroup?
No, you need 3 themes, max. Once that core of the deck is good, you can experiment. But you've gotta cut it down, first. Tough love (: if it hurts to lose all your Scryfall work, copy/paste these cards into a private decklist, then start fresh. But stick to 3 themes for now(;
Feel free to hmu once you get it narrowed down a little more!
Flametongue Kavu occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%