|Commander / EDH||Legal|
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|Duel Decks: Jace vs. Chandra||Uncommon|
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Creature — Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
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Flametongue Kavu Discussion
2 days ago
I would say that it's definitely worth it to run Cyclonic Rift since it's in your colors. It's a powerful card in EDH and if you're using it, chances are you have bigger problems than taking 6 dmg from Ruric Thar, the Unbowed.
Stingscourger is a good way to get color-shifted effects to make your deck less blue-heavy if you need. (I would just not pay it's echo)
Cytoplast Manipulator is just evil against that deck..
in fact, you may consider just running some creature steal or copy so you profit off of your opponents' creatures!
things like Faerie Artisans, Gilded Drake, Siren of the Fanged Coast, Sower of Temptation, Beguiler of Wills, Callous Oppressor, Charisma, Empress Galina, Frenzied Fugue, Illusory Gains, Roil Elemental, Rootwater Matriarch, Seasinger, Tolarian Entrancer, and Willbreaker are some great removal! Why kill artaxa or any creature really if you can just take it and make them use their removal on it if they want it back??
1 week ago
I play Zurgo a lot in 20 life, and I know that the format is very different, but in general we want to be doing the same things. In 20 life you can very reliably go for a heavy burn plan and have it work out well. This strategy is in my opinion very sub-optimal at 30 life. I think you basically want to be as heavy on the beatdown plan as possible. 30-life zurgo was basically a meta-gaming deck, if you see a lot of control decks, this is were you want to be, Green meta-game = not so much. From what I understand of the format for 1v1 commander online, it is heavily slanted to control(vial smasher etc), and somewhat combo (baral). This means that Zurgo is in a good spot, however if the Nissa/Azusa decks get very popular, or more hate bear style decks come up Zurgo will get much worse.
Here are my suggestions for your deck, cut the following:
- Bomat Courier
- Chandra, Fire of Kaladesh
- Countryside Crusher
- Grenzo Havoc Raiser
- Hazorent the Fervent
- Jaya Ballard Task Mage
- Legion Loyalist
- Sin Proder
- Dangerous Wager
- Faithless Looting
- Kari-Zev's Expertise
- Lava Spike
- Molten Rain
- Wheel of Fortune
Some of these are too slow(Wheel of Fortune, Skullclamp), some of there just aren't efficient enough for 30 life(Lava Spike), and some are just outright bad (Bomat Courier, Sin Proder etc.).
What you want to look for in your cards is the following; repeatable sources damage (mostly in the form of creatures though artifacts and enchantments are great sources as well) or the ability for your instants/sorceruies to kill creatures as well as deal damage to players.
Here is what I would add to the deck:
- Lightning Mauler
- Mardu Scout
- Mudbrawler Cohort
- Speedway Fanatic
- Valley Dasher
- War-Name Aspirant
- Thriving Grubs
- Hellspark Elemental
- Eidolon of the Great Revel
The deck's best hands are turn one zurgo, turn two 2-cmc creature (preferable hasty) so I've tried to maximize the number of 2-cmc creature to ensure this happens as often as possible. If you end up wanting more 2-cmc creatures I suggest looking towards Ember Hauler or Goblin Bushwhacker
Next lets add a little beef to your threats:
Hero is essentially, Hellrider # 2 so it is great. Heelcutter is great at allowing you to spend you mana every turn, and also Superb against single blockers. Koth is just an outstanding card that allows you to diversify your threats in the face of wraths and can win games single handedly.
Instants and sorceries you should add:
These are efficent and you are already playing effective copies of 3 of the cards. If you find yourself running into more blockers, or the meta game is more green, I would look to the following cards: Flametongue Kavu, Chandra, Torch of Defiance, Flame Slash, Mizzium Mortars, Roast. These are great at clearing paths for your creatures to get through uncontested.
Personally I am not a fan of either Chandra, Pyromaster or Outpost Siege as they feel tough to maneuver around counterspells and are very slow against combo. As a result I would cut them and play Flame Slash and Forked Bolt (which feels great against many of the x/1 of the format).
In terms of your mana base, if you are playing grim Lavamancer, you should be to play all the red fetches. Encroaching wastes should be wasteland (I'm sure budget is a big concern here but even still I would just cut it), Rishadan Port is another great land you aren't playing. Mutavault is excellent to help with flooding. Hellion Cruicible seems a little underwhelming, and honestly most of the creatures in the deck have hast so Hanweir Battlements seems like a pipe dream to try to meld, however I think it is mostly a free roll if you are dead set on playing it. Barbarian ring is another card you could be playing, and so is teetering peaks. I also tend to play 37 lands as it is roughly equivalent to 22 lands in 60 card decks, and you are trying to cast 4 drops in this deck but 36 should theoretically work.
Best of luck!
1 month ago
1 month ago
You are off to a good start for a sliver deck, but as an Animar deck it could be improved upon. Generally Animar runs about 60 creatures, almost every card possible is a creature to synergize with him. You can replace a bunch of the non creatures with creature cards that do similar things. For card draw, mana dorks, and removal use cards like Tower Geist, Regal Force, Raven Familiar, Somberwald Sage, Rattleclaw Mystic, Birds of Paradise, Man-o'-War, Flametongue Kavu, Duplicant, etc. I don't have an animar deck any more but it often went infinite with Ancestral Statue bouncing itself or kiki/twin + Pestermite or Cloudstone Curio + 2x eldrazi. Shrieking Drake can self bounce to pump animar. Morphs are great because face down they count as a 3 cmc colorless creature. What makes these decks tier one is mana dorks to help cast Animar turn 2, infinite combos, and the top notch creature tutor power possible in green. If you lean in that direction it might help you in your new more competitive playgroup. Happy gathering!
1 month ago
LeaPlath definitely Cut
The deck started out as a bit of an experiment to try and play Glorybringer without being vulnerable to them from the opponent, so I didn't like the sorcery speed of Cut (also not great vs Heart of Kiran).
Chandra and Ob Nixilis end up with more than four loyalty when I pass the turn (a bit like the way decks were built when Flametongue Kavu was in standard I suppose).
As for Magma Spray you could definitely be correct, but so far I haven't really encountered any situations where I really needed specifically Magma Spray and if I do swap a Cut in for a Grasp of Darkness or two then I might find myself wanting for Fatal Push more than Spray against Heart of Kiran ... Ill try 3 and 1 for now though
1 month ago
2 months ago
Always a sucker for some sweet ninjas. +1 from me.
However, you run four Nightveil Specter and no ways of generating mana of any color? I've found Shimmering Grotto and Unknown Shores to be infinitely useful in mana fixing for colors you don't even play. Shouldn't slow down this deck too much either.
Trust me, it's worth it for the face when you cast their Flametongue Kavu on Turn 4.
4 months ago
Love it. Had to trim some just so it wasn't a huge card-dump.
Taurean Mauler - gets very big, and helps players learn to pay attention to triggers
Silklash Spider - anti-flyers
Valley Rannet - smooth land plays
Krosan Tusker - great value Hoard-Smelter Dragon - utility + big threat
Garruk's Packleader - excellent value with your creatures
Flametongue Kavu - ease of use + utility
Acidic Slime - ditto
Fires of Yavimaya - haste is clutch for you
Hull Breach - some much needed utility