Prismatic Lens

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Commander 2018 (C18) Uncommon
Explorers of Ixalan (EO2) None
Eternal Masters (EMA) Uncommon
Time Spiral (TSP) Common

Combos Browse all

Prismatic Lens

Artifact

: Gain .

, : Gain one mana of any colour.

Prismatic Lens Discussion

Optimator on Karloving it

5 days ago

You're off to a great start! I would recommend a bit more ramp though. Karlov draws a lot of hate, and rightfully so, so even though he's 2 CMC you'll have to recast him a fair amount. You're at 5 ramp pieces right now but I always aim for 8 in my decks, give or take a few depending on the curve of the deck. Crypt Ghast is great but expensive and delicate so it's worth running but can be unreliable. Try Wayfarer's Bauble , Star Compass , Prismatic Lens , Mind Stone , and/or Worn Powerstone .

One thing many new EDH-deck builders stumble on is not enough interaction/removal. It's usually best to focus on building your own board state than tearing down others but having some removal is very important still. I love it when I have a deck that can support heavy removal. That said, I think you might have a bit too much, especially considering you have removal in the Command Zone. Definitely keep all the enchantment/artifact removal you can (enchantments are some of the most powerful things in commander and the hardest to remove). I like the exile effects, since recursion is so common. Check out Return to Dust and Forsake the Worldly . Running 2-6 board wipes is great and you're there already.

I'd recommend replacing a few targeted-creature removal cards with some more utility cards, partucularly draw spells. Greed and Well of Lost Dreams are awesome. Try Read the Bones , Ancient Craving , Ambition's Cost , Phyrexian Arena , Arguel's Blood Fast  Flip, Erebos, God of the Dead , and Promise of Power .

Rhystic Tutor is a trap. I'd drop it.

Some cards to protect Karlov would be wise. Swiftfoot Boots , Lightning Greaves , Whispersilk Cloak , Kaya's Ghostform , and tricks like Undying Evil can be game-savers.

Joe_Ken_ on Laken's Eldrazi's

3 weeks ago

Prismatic Lens you could swap out for Manalith since you never need colored mana.

Sisay's Ring and Ur-Golem's Eye I would say are two more mana rocks that you could swap out for cards that just don't seem very good like Sylvok Lifestaff and Deserter's Quarters Powerstone Shard

I would say some cards you will want to add in are Clock of Omens , Unwinding Clock , and Lux Cannon but some of those do start to get into the pricy range.

Your commander does take out players in 2 hits with commander damage so Manifold Key could be something to pick up.

Colorless is not a color so you can remove Diamond Mare

Some good card draw options for the deck would be Endbringer and Mind's Eye

Whispersilk Cloak will be good to keep your commander from being destroyed by single target removal and it makes it so much easier for him to potentially kill a player.

SideBae on Zurgo Helmsmasher's theme is...Tron?

1 month ago
  1. I've found 3-mana mana-rocks to be largely inferior to two-mana mana-rocks. I think you should run things like Orzhov Signet and Rakdos Signet over their respective lockets. Also, Talisman of Indulgence , Talisman of Hierarchy and Talisman of Conviction . Other two-mana rocks to consider: Arcane Signet , Fellwar Stone , Thought Vessel , Prismatic Lens , Mind Stone ... these'll help you produce mana while allowing you to run fewer lands; I try not to go above 33 in most EDH decks.

  2. Card-draw is essential to a good deck. Consider Painful Truths , Phyrexian Arena , Mentor of the Meek , Faithless Looting , Light Up the Stage , Commune with Lava ... anything that can get you more ammo.

  3. You're in the colors to run some pretty powerful hate-cards. Consider some of the following: Aven Mindcensor , Eidolon of the Great Revel , Grafdigger's Cage , Harsh Mentor , Suppression Field (if you're really ballsy), Thalia, Guardian of Thraben , Cataclysm ...

  4. Wear / Tear is damn fine in any deck touching its colors. Fire Covenant , too.

I gotta go to class. Good luck.

Torekai92 on Train to Busan

1 month ago

SideBae, wow thanks for all of this feedback. I went ahead and added most of the cheaper suggestions that I liked to my maybe board.

I already have a Prismatic Lens in there and own some of the other mana rocks. I think that getting a few more mana rocks then dropping the lands like you and DoWell suggested is a good idea. Just sticking with the cheaper cards for now so I don't break the bank lol.

I like the idea of more draw, tutors, and counters. I'll do my best to work in what I can. Also always looking for some better value zombies.

Again, thanks for the feedback and i'll see what I can do to make this deck better! :)

Geth's Verdict was just some removal I had from my modern zombie deck I took apart for this deck. So you are absolutely right that there is some better removal options. Tribute to Hunger should probably go for one of the other cards you mentioned as well.

SideBae on Train to Busan

1 month ago

Hey man! I got some suggestions. Feel free to ignore any/all of them:

  1. I've never liked Chromatic Lantern , especially for two-color decks. Three mana is a real investment, so I think you'd be better off just running the Talisman of Dominance also above suggested. Coldsteel Heart , Sky Diamond and Charcoal Diamond are all valid forms of ramp as well. It is important also to not overlook the colorless ramp: Prismatic Lens , Mind Stone , Mana Vault (if you have $30), Everflowing Chalice ... Generally, I've had better luck with these two-mana rocks, even if they produce colorless, than with three-mana colored rocks.

  2. You're running Ponder and Brainstorm , which are pretty dumb-good cards. Have you considered also running Preordain ? The three of these together make a hell of a cantrip suite, and will (along with an increased number of rocks) allow you to cut four or five lands.

  3. There're some zombie lord/tribal cards you're not running you may want to consider. Zombie Master is one of my favorites (I like them old cards), and he's especially potent if you have the ability to throw an Urborg, Tomb of Yawgmoth into the mix. Depending on who you're playing with, Noxious Ghoul can be a one-sided boardwipe. Graveborn Muse is a great way to draw cards, and Undead Augur is similar. Undead Warchief is around $7 nowadays, but he's also worth running if you can.

  4. I don't know how many creatures you typically have on the board at any given moment, but considering you're running 31 in the deck I'm guessing you tend to have a board presence. Consider Slate of Ancestry , which is generally a better Distant Melody people have forgotten about.

  5. Windfall is an amazing card, especially if you can pair it with Narset, Parter of Veils . In general, midrange decks like zombie tribal can get out-valued if your opponents draw too many more cards than you, and these two can put a stop to that. Ashiok, Dream Render is another planeswalker to consider, since it will stop greedier decks (like mine) from fetching or tutoring.

  6. Speaking of tutors, you should run some. Demonic Tutor and Vampiric Tutor are the gold-standard, but unfortunately together the pair is around $100 nowadays. Fortunately, there're other options, like your Diabolic Tutor . I suggest you run cards like Dark Petition , Lim-Dul's Vault and Mastermind's Acquisition , which are all FAR more affordable alternatives to the classical tutors.

  7. In terms of removal, I see you're running a lot of one-for-ones. In two-player formats like modern and legacy, these are good; in four-player formats, where you're usually facing about three times as many cards as you have access to, they're simply not good ENOUGH. Most of the removal in EDH decks should be at least two-for-ones, combining targets between opponents. For example, Geth's Verdict only makes one opponent sacrifice a creature, while Liliana's Triumph makes all your opponents sac (a three-for-one) -- so I think Liliana's Triumph is better. Also note that the one life lost to Geth's Verdict is generally not relevant. There're some other cards to consider in this multi-for-one vein: Reckless Spite , Ashes to Ashes , Cyclonic Rift , Decree of Pain , Innocent Blood , Barter in Blood ... These last two are especially potent because zombies tend to recur their creatures rather easily.

  8. Creature-midrange decks also tend to be soft to mass-removal pointed their way. Consider Living Death as a way to get around this problem, or Patriarch's Bidding (though the latter is more expensive).

  9. Finally, you may want to run some countermagic. Counterspell is really good, as are Spell Pierce , Spell Snare , Dispel , Delay , Countersquall and Disallow . I'd run at least three, maybe more.

Good luck!

multimedia on Big Mana Saheeli

1 month ago

Hey, good budget version of Saheeli. Interesting concept using X spells rather than more big colorless creatures.

Since you're trying to win with X cost instant/soceries then consider adding Mystical Tutor as one of the expensive price cards? Could cut Planar Bridge for it? Bridge is fine to cheat onto the battlefield, but still need to activate it's ability which is a lot. Cards that can recur Mystical such as Mystic Sanctuary and Mystic Retrieval could be added use Mystical again.

Consider adding other budget artifacts or cards that have interaction with artifacts? Cards to consider adding:

Talisman, Chalice and Lens are other budget two drop mana artifacts which are helpful to ramp into four drop Saheeli. Forgemaster and Welder are good when you have a repeatable source of 1/1 Servos. Being able to sac a Servo(s) to cheat a better artifact onto the battlefield. Forgemaster for it's comparable price can do a lot more than Master of Etherium . Because Servos are 1/1s then this makes Skullclamp repeatable draw which is good with Crawler. Skullclamp because you're trying to win with Crawler can do more for the comparable price than Mirage Mirror .


Cards to consider cutting:

  • Cancel
  • Izzet Cluestone
  • Izzet Locket
  • Prototype Portal
  • Planar Bridge
  • Mirage Mirror
  • Master of Etherium
  • Darksteel Juggernaut
  • Metalwork Colossus
  • Hellkite Igniter

Good luck with your deck.

TitaniumTP on K'rrick Kobain and his Monster Mash

1 month ago

Let's get down to business, shall we?

DELETE THIS

Venser's Journal , Mindcrank , Armillary Sphere , Dash Hopes , Doomblade, Street Wraith , Leshrac's Sigil ,

QUESTIONABLE

Noosegraf Mob , Phyrexian Reclamation , Kaya's Ghostform , Blood Tribute , Whip of Erebos , Armillary Sphere , Reiver Demon , Pestilence Demon , Magus of the Mirror , Endling , Bloodthirsty Aerialist

At first glance these are what I think you should delete and think about deleting.


COMBO TIME

I notice that you have combo potential with Mikaeus, the Unhallowed . The only 2 card combo with him is Mikaeus, the Unhallowed and Triskelion . All other combos with him require 4 pieces.

  1. The man (zombie?) himself: Mikaeus, the Unhallowed

  2. Sac outlet - Viscera Seer , - Ashnod's Altar , - Carrion Feeder ,

  3. The Sacrifice (something with persist, or that can somehow remove the +1/+1 counter from Mikaeus, the Unhallowed ) - Lesser Masticore , - Putrid Goblin , - Skinrender if you put the 3 -1/-1 counters on itself each time it enters, - Puppeteer Clique , - Lingering Tormentor ,

  4. ALL THESE TRIGGERS - Bitter Ordeal for infinite exiling of decks, - Falkenrath Noble for infinite damage, - Vindictive Vampire for infinite damage, - Zulaport Cutthroat for infinite damage, - Vengeful Dead for infinite damage, only if sacrificed creature is a zombie, - Blood Artist for infinite damage, - Pitiless Plunderer for infinite mana, - Pawn of Ulamog for infinite colorless mana, - Deathgreeter for infinite life, - Smothering Abomination for infinite card draw,

MORE COMBO

You also have the 3 piece combo of

  1. Sanguine Bond
  2. Exquisite Blood
  3. Anything that either causes you to gain life, or an opponent to lose life - Leechridden Swamp , - Ebony Charm , - Death Cultist , - Nightmare's Thirst

I recommend using instant speed interaction for the 3rd piece of the combo, so you can respond to removal by winning

If you decide to follow The Way of The Combo, you should also add library searching effectz to help make sure you always find your pieces.


LIBRARY SEARCHIN EFFECTZ

Expedition Map for finding lands for ramp, or combo pieces if you go for the aforementioned Leechridden Swamp combo Scheming Symmetry , Behold the Beyond , Demonic Collusion , Diabolic Tutor , Final Parting , Mastermind's Acquisition , Doomsday , Demonic Collusion , Dark Petition

The more combo and storm heavy your deck is, the more search library cards you will want to add.

EXTORT OP

Basilica Screecher , Thrull Parasite , Syndicate Enforcer

Nothing much to add here, but extort is so broken in this deck. Extort will be extra powerful in storm builds.


Okay, it's Mana Time

Caged Sun

COOL LANDS

Castle Locthwain , swamp with benefits, Thespian's Stage , can become a copy of other dank lands like Temple of the False God and Cabal Stronghold , Crystal Vein , pop it on the turn where you're going to try and win, Westvale Abbey  Flip, potential wincon, Leechridden Swamp , potential combo piece and also fun to use with leftover mana, Bottomless Vault , probably sucks but you could use it in a storm deck, Memorial to Folly , Mortuary Mire , Temple of the False God , Myriad Landscape , ramp that looks like a land

Mana Rocks

Cryptolith Fragment  Flip probably not good, Thran Dynamo , super epic, Hedron Archive , Prismatic Lens , Fractured Powerstone , you know you want this for the planeschase ability, Sisay's Ring , Ur-Golem's Eye , Liliana of the Dark Realms , Nirkana Revenant , Paradise Plume , Magus of the Coffers , Black Market

For mana rocks you want the best bang for your buck, since you can just pay life instead of {B}. I like the mana rocks that cost {4} but tap for {2}, and the ones that cost {2} and tap for {1}. The more control heavy your deck is, the more rocks you want.

Ramp

Wayfarer's Bauble , Burnished Hart

Lots of Mana Fast

Cabal Ritual , Bubbling Muck , Spoils of Evil , Culling the Weak , Sacrifice , Dark Ritual , Songs of the Damned

Getting giant bursts of mana is good in any mono Black deck, but you should invest more heavily the more combo and storm themed your deck is, since you want to pop off in a single turn and cast 1,000 spells.

Investments

Basal Sliver , Blood Pet , Bog Witch , Overeager Apprentice , Basal Thrull , Priest of Yawgmoth , Blood Vassal , Soldevi Adnate

A lot of these cards that are single time use mana sources would be great in a storm deck where you would just build up your load until you bust damage all over the faces of those unfortunate enough to be within 50m of you. They're also good in reanimation decks, which could utilize Phyrexian Reclamation to keep getting them back.

Summary:

The more control heavy your deck is, the more mana rocks you want. If you're going for combos then you want more quick mana. The only land I'm gonna have to 100% recommend is Thespian's Stage . Keep in mind that the more nonbasic lands you have in your deck, the less useful cards like Crypt Ghast and Cabal Stronghold will be.


TRIBAL

Zombie Tribal

Corpse Harvester , library search, Cemetery Reaper , lord, Undead Warchief , epic lord, Josu Vess, Lich Knight , wincon, Endless Ranks of the Dead , wincon, Death Baron , lord, Liliana's Mastery , lord, Graveborn Muse , card draw, Zombie Master , protection, Graf Harvest , team evasion, Fleshbag Marauder , saccy, Phyrexian Delver , recovery, Cryptbreaker , card draw, Lord of the Accursed , lord, Shepherd of Rot , hurty everyone, Stronghold Assassin , funny removal, Loyal Subordinate , Liliana, Death's Majesty , potential finisher, Grave Titan , Open the Graves , board wipe protection, especially good if you're going all in on creature aggro, Curse of Disturbance , Awaken the Erstwhile , once you're in an advantageous position just cast this and watch your opponents cry, Tombstone Stairwell , this would be especially epic if you have cards to buff your boys, Risen Executioner , lord

Some cards that could be spicy in zombie tribal. Epic combos would be lords such as Cemetery Reaper and Lord of the Accursed , and fatties such as Army of the Damned and Josu Vess, Lich Knight . Having tons of zombies also combos with Pontiff of Blight . I think that Eldrazi Monument in a zombie build is nightmare fuel.

Vampire Tribal

Sanctum Seeker , Kalastria Highborn , Blade of the Bloodchief , Bloodlord of Vaasgoth , Malakir Bloodwitch , Bloodline Keeper  Flip, Gatekeeper of Malakir , Nirkana Revenant , Drana, Liberator of Malakir , Sadistic Skymarcher , Defiant Bloodlord , Yahenni, Undying Partisan , Butcher of Malakir , Cordial Vampire , Bloodtracker ,

If you decide vampire tribal is better, here are some options. I would only play cards like Blood Tribute if you're going vampire tribal, I don't think it's worth to play unless you can get more value than just chopping 1 player's life in half.

To Go with Your Creature Spam, Sir...

Dowsing Dagger  Flip, Mask of Memory , Necropolis Regent , Bloodforged Battle-Axe , Explorer's Scope , Throne of the God-Pharaoh , Whip of Erebos

Buff My Team!

Sword of the Paruns , Intimidation , Death Pit Offering , Eldrazi Monument , Obelisk of Urd

Summary:

The more of one tribe you have, the more synergy you have. Only include lords if you're all in on that tribe.


REMOVAL

Targeted Removal

Hero's Downfall , Vraska's Contempt , Murder , Murderous Rider , Noxious Gearhulk , Malicious Affliction , New Blood , Ruinous Path , Tendrils of Corruption , Bone Splinters , Liturgy of Blood

Epic Board Wipes

Decree of Pain , Crux of Fate , Kindred Dominance , Bontu's Last Reckoning , Do or Die , Hellfire , Necromantic Selection

Summary: Use more board wipes the more control heavy you want your deck to be. Try to choose targeted removal such that the end cost will only be {1} and some life, so that it will be as cheap as possible. This is especially important in storm builds. Since we play multiplayer quite a bit, you'll probably want to add extra board wipes, especially the ones that draw you cards or come bundled with reanimation.


Wow, I Hate Minorities

Wow, I hate tokens

Ritual of Soot , Force of Despair

Wow, Green is Cancer

Perish

Wow, I hate when other people play spells

Painful Quandary

Wow, I hate when other people attack me

No Mercy , Dread , Koskun Falls

Wow, I hate myself

Season of the Witch (okay, maybe not that much Revenge of Ravens )

Wow, I hate lifegain

Tainted Remedy , False Cure

Wow, I hate real board wipes

Sudden Spoiling , Mutilate , Languish , Massacre Girl , Golden Demise

Wow, I hate burst damage

Palace Siege , Polluted Bonds

Wow, I hate my opponents having creatures

Dictate of Erebos , Grave Pact , Butcher of Malakir

Wow, I hate this one person in particular

Curse of Vengeance , Trespasser's Curse , Curse of Fool's Wisdom


Lifegain

Profane Memento , Crypt Incursion , Vampiric Link , Loxodon Warhammer , Kokusho, the Evening Star , Cavalier of Night , Whip of Erebos

Protection

Rush of Vitality

Benefit from Death

Ogre Slumlord , Shadows of the Past

Cool Card Draw

Moonlight Bargain , Promise of Power , Succumb to Temptation , Ransack the Lab , Infernal Contract , Necrologia , Carnival of Souls , Grim Haruspex , Night's Whisper , Succumb to Temptation , Phyrexian Etchings , Cruel Bargain , Dark Deal , Foreboding Fruit , Live Fast , Painful Lesson , Necropotence

Add more card draw the more stormy you want your deck to be. Also try to add ones that will cost the least amount of mana if you take your commander's ability into account.

Card Draw Requiring Sacrifice

Altar's Reap , Costly Plunder , Morbid Curiosity , Bankrupt in Blood , Skulltap , Merciless Resolve

These will be better in decks where you're sure you'll have tons of creatures. So adding these into zombie tribal would probably be a good idea, since you have things like Army of the Damned and Josu Vess, Lich Knight that produce a million tokens.


Storm Build Cards

Aphotic Wisps , Cremate , Succumb to Temptation , Yawgmoth's Will , Ill-Gotten Gains , Priest of Forgotten Gods , Skirge Familiar , Rain of Filth , Dredge , Gravebind , Nighthaze , Street Wraith

The idea of a storm deck is to cast as many spells in one turn as possible, building up a fat storm counter to execute all who oppose us with our 3 finishers, which are Aetherflux Reservoir , Tendrils of Agony and perhaps Empty the Pits . You'll want lots of cheap spells that only cost {B} mana and replace themselves, such as Aphotic Wisps . One time use mana is also dank here, such as Dark Ritual and Cabal Ritual , and creatures like Basal Thrull and Soldevi Adnate .


Win Cons to think about

multimedia on Alela EDH

1 month ago

Hey, good job for your first Commander deck. Nice Tezzeret the Seeker :)

When on a budget for the manabase it's better to rely on basic lands and dual lands that have interaction with basic lands. These can replace dual lands that will always ETB (enter the battlefield) tapped such as Azorius Guildgate and Dismal Backwater . The Guildgates and Life lands are not better than a basic land.

Lands within the budget to consider adding:

Land to consider cutting:

  • Azorius Guildgate
  • Dimir Guildgate
  • Dismal Backwater
  • Scoured Barrens
  • Tranquil Cove
  • Jwar Isle Refuge
  • Vivid Creek
  • Dimir Aqueduct
  • Temple of Deceit
  • Temple of Silence

I see too many creatures that don't interact with Alela. Nonartifact/enchantment creatures don't have much interaction with Alela. My advice is cut a lot of these creatures for more artifacts, artifact creatures and enchantments. You have Tezzeret that's a good reason to expand on artifacts.

Lots of mana rocks are good with Alela because they can be used to make ramp to play her faster and then after she's on the battlefield they can create Faeries. I see you have the Signets already which is great, but consider more budget mana rocks?

Three drop mana rocks such as Coalition Relic which you have are fine, but if you can replace a three drop mana rock such as Obelisk of Esper , Mana Geode with a one or two drop mana rock then this will help your deck.

Consider cutting the creature base down to only a few? Keep: Strix, Architect, Shimmer Myr, Simulacrum, Assembly, Master, Seer, Rider, Titan? Can then replace the other creatures with more artifacts/enchantments to make more interaction with Alela.

Cards within the budget to consider adding:

Etherium Sculptor and Foundry Inspector are good as low mana cost artifacts that reduce the mana cost of all other artifacts you cast. CMC artifacts are free for you to cast with one of these on the battlefield which can help to chain cast artifacts and make a lot of Faeries. Casting two drop mana rocks for is also good. Sai, Master Thopterist and Mirrodin Besieged are three drops that any artifact you cast after creates an artifact creature token.

If you're wanting to attack with a large Faerie/Thopter army then Bident of Thassa and Cranial Plating are cards that you want. Bident can be busted repeatable draw with attacking flying creatures. Cranial is good to equip to Alela since she has flying and the damage she does to a player is Commander damage. Throne of the God-Pharaoh is a deceptively powerful two drop artifact with Faeries. The life loss this can do will add up fast since it's repeatable at your end step making all your opponents lose life not just one.

Good luck with your deck.

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Prismatic Lens occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.14%

Blue: 0.2%