: Gain .
, : Gain one mana of any colour.
|Want (2)||mtndewd , NB2|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Explorers of Ixalan (EO2)||None|
|Eternal Masters (EMA)||Uncommon|
|Time Spiral (TSP)||Common|
Combos Browse all
|Commander / EDH||Legal|
Prismatic Lens occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Prismatic Lens Discussion
3 days ago
+Land Ramp, it's a Land Creature deck after all and even if this outpaces the ability to create creature lands, extra mana good. Mitotic Manipulation Dig and Cheat a land into play Retraced Image cheat a basic Land from your hand into play Terrain Generator cheat a basic Land from your hand into play, Downside is the land needs to be reserved to tap and another 2 colourless available, it's pricey but it's land ramp outside of Green Myriad Landscape cheat a basic Land from your deck into play, the same downside to Terrain Generator
+Mana Ramp, never hurts, plus there are a few high CMC cards in here. Prismatic Lens just another insurance that Noyan Dar, Roil Shaper can come out earlier, added benefit of fixing mana High Tide Double that Island production for a turn, On the fence with this one since it's a Two coloured deck
+Vigilance, Ideally removing the hard decision of A. Attack and limiting mana. or B. Hold open Mana and limit attacks. Plus many of these have low CMC and can be played early before Noyan Dar, Roil Shaper especially in a slow game where you miss your Ramp Always Watching is another Brave the Sands Hold the Gates Serra's Blessing These do have the downsides of being removed from some of your board wipes Heliod, God of the Sun may work around that
+Untap Creatures be it fainting opponents or bursting extra mana, this shit is gangsta, you have Unity of Purpose and To Arms! can always add Call to Glory, Energy Arc, Rally of Wings and Roar of the Kha. these can boost the over speed of the deck. Thoughtweft Gambit has a high CMC but comes with Sleep attached (Didn't see them in the Maybeboard)
-Stragglers There is some fluff in here. 1. -Swiftfoot Boots add another counter or some other form of CMDR protection 2. -there are a few things with awaken where paying extra for the awaken are just silly, ie. pay extra 3 colourless for 3 +1/+1. You could save the mana a cast some extra cantrips. cast 2 for a total of 2 CMC and get 6 +1/+1 counters with Noyan Dar, Roil Shaper 3. -Sorcery speed card draw. there are some good staples but the instant speed with some vigilance of the field will be better 4.-Proliferate. hard to say really, most cards that come with proliferate have higher CMC, unless your getting 5 or more +1/+1 counters from spending 3CMC, using cantrips really do become much more Efficient.
6 days ago
You're right about Fleet Swallower being slow.
Is there a reason you are running Worn Powerstone and not Sol Ring? Carrying one with my unsolicited ramp suggestions: You might want to think about trading out a basic Island for a Terrain Generator and switch out Prismatic Lens for Arcane Signet so you can tap for blue instead of a colorless.
Lastly. for me personally I find Curse of the Bloody Tome really slow and in a multiplayer setting not super effective. You might want to look into Altar of the Brood. You play two permanents and you get the same effect except it targets all opponents.
3 weeks ago
Your average CMC is pretty high and you're only running 4 ramp pieces. I usually aim for 6-10 in a deck, personally. Consider Prismatic Lens, Star Compass, Marble Diamond, Wayfarer's Bauble, Guardian Idol, Coldsteel Heart, Burnished Hart, Tithe, Verge Rangers. With no budget there is always Land Tax, Mana Crypt, Mana Vault
You have a lot of really great interaction but, as you mentioned, you are low on card advantage/draw. White is obviously not great at this but you do have options. Endless Atlas, Mind's Eye, Slate of Ancestry, Staff of Nin, Sandstone Oracle, Alms Collector, Palace Jailer, Palace Sentinels, Arch of Orazca, Geier Reach Sanitarium, Bonders' Enclave, Conqueror's Galleon Flip, Mind Stone, Hedron Archive, Farsight Mask, Loreseeker's Stone. With no budget there is Sword of Fire and Ice
A Solemn Simulacrum could smooth things out too.
Mangara, the Diplomat will be a staple soon enough so maybe gun for one of those when they come out.
3 weeks ago
Major update made, moved the deck more towards a strategy using board wipes and mass recursion spells to better control overall game tempo. Considered swapping in Elenda, the Dusk Rose as the commander given the new rule change but decided to leave her in the 99 for now.
1 month ago
Star Compass - Dowsing Dagger Flip - Dimir Signet - Prismatic Lens - Sol Ring - Mind Stone - Hedron Archive - Sphere of the Suns - Burnished Hart - Guardian Idol - Worn Powerstone - Cloak and Dagger - Whispersilk Cloak - Prowler's Helm - Neurok Stealthsuit - Bident of Thassa - Key to the City - Rogue's Gloves - Skysovereign, Consul Flagship - Door of Destinies - Manifold Key
1 month ago
Seems like you're off to a great start--that's a lot of powerful cards! My most recent deck is Yennett and I adore it. Optimation Agency (Sphinx Tribal). I have a much lower budget/smaler collection and I'm doing something slightly gimmicky with the tribal aspect, but it's still very effective in my circles.
You're running 7.5 ramp pieces; I'd maybe recommend a bit more. Maybe one or two? Those who know know Yennett can be a huge threat so she may get removed a lot. The two boots and Gift of Immortality are pretty clutch, so those and the two counterspells may do you well enough... but it's not a ton of protection. Also, you have some excellent bombs in the Eldrazi and some of your sorceries but if they get stuck in your hand you might wish you had the extra ramp. It would also just help get Yennett out a turn faster and/or empty your hand once she's out. Wayfarer's Bauble, Mana Vault, or Gilded Lotus might be good fits, or any more 3 CMC ramp pieces. I went with all odd-CMC ramp in my deck as a bit of a gimmick but the 2-CMC stuff is really where it's at if you don't mind not flipping them on a Yennett hit. You have a lot of good topdeck manipulators and tutors so maybe running the Signets and Prismatic Lens would be good/better? Your call--it should all work. A turn 3 3-CMC ramper will still get Yennett out early.
You have some excellent cantrips and similar effects, but you don't have much in the way of actual hand refillers. I'd be eager to hear how the deck does without them--especially with all your good tutors and planeswalkers and powerful Yennett bombs. Were it me, though, I would maybe trim a bomb or two and maybe a cute card for some regular card draw. Normally things like Blue Sun's Zenith or Braingeyser or Finale of Revelation would be my suggestion for a non-instant deck with good ramp but it's nice to have draw that Yennett can flip. There are lots of good choices at odd CMCs though!. Phyrexian Arena, Windfall, Rhystic Study, Tidings (underrated card for decks that don't need instants! X cards for X+1 mana is about as good as it gets in the low to mid CMC ranges). Overflowing Insight is a cute one. Read the Bones is on-theme and pretty great for the mana too. Not as much of a "refiller" though, so it's probably closer to the "cantrip" family.
You have a lot of excellent topdeck manipulators, but one last one I'd recommend is Aminatou, the Fateshifter. The ability to put a card from hand on top of the library is fantastic with Yennett. You have pretty much all the good ones that do that though, but if you feel you need more there she is. I'm extremely fond of Soothsaying in Yennett but you have some very powerful cards in the same category so it may not be better than what you have.
In my deck I went heavy on low-CMC removal to fill out the curve and give me something to do on turns before Yennett is out. Personally, I feel you're running a little too little removal. You have lots of board wipes, which I like, but you could use more for artifacts and enchantments in particular. Some of your removal is bounce and some is only good if Miracle'd, so it may be a bit inconsistent. Definitely curious to see how it works for you though!
Is this a real deck you've built or just an exercise? I'd be eager to hear how the deck runs for you! With better cards I'd be curious to see if getting Yennett out and abusing extra turn spells and the like would make up for not having quite as much draw/removal. Could work! Could backfire though if you're on the wrong end of somebody's removal suite.
Anyway, looks great! Yennett is the shit. I hope it's fun!
1 month ago
Don't forget Prismatic Lens--one of the best mana rocks on a budget or not on a budget.
1 month ago
Cool Deck! +1
However, I do have some suggestions. Marleaf Pixie and Mana Geode don't seem like very good mana ramp cards. Arcane Signet, Firemind Vessel, Thran Dynamo, Worn Powerstone, Prismatic Lens, Gilded Lotus, Mind Stone, Coldsteel Heart, Fyndhorn Elves, Beastcaller Savant and Birds of Paradise are much better options. Also, defiant elves could be replaced, as it is just a 1/1 with trample. Another mana dork might be better, or if you do want a cheap creature with trample, Pelt Collector or Almighty Brushwagg are better.