Prismatic Lens

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Commander 2018 (C18) Uncommon
Explorers of Ixalan (EO2) None
Eternal Masters (EMA) Uncommon
Time Spiral (TSP) Common

Combos Browse all

Prismatic Lens

Artifact

: Gain .

, : Gain one mana of any colour.

Prismatic Lens Discussion

Enral on Superfriends with Super Benefits

1 week ago

fent Swan Song / Comeuppance for Mana Drain/Teferi's Protection. Scheming Symmetry / Diabolic Tutor for Vampiric Tutor/Imperial Seal. Prismatic Lens for Mana Crypt. I honestly can't think of anything that can replace Rings of Brighthearth ...probably something you'd have to save up to get eventually. For the lands, I would just replace them with the fastlands and basics. Hope this helps.

Lanzo493 on WU Budget Blinky-boi (WIP)

1 month ago

I’ve also played Brago and there are 2 very good budget things you can do with this deck. 1, ramp. 2, draw. Brago basically doubles your mana from mana rocks, so if you have a lot of mana and a lot of draw, that is powerful. That’s why Rhystic Study and Smothering Tithe cost so much.

Let’s start with ramp. He can blink mana rocks so your mana rocks need to enter untapped. No Fieldmist Borderpost effects. Instead, you have Mana Geode , Darksteel Ingot , Prismatic Lens , Hedron Archive , Basalt Monolith , Peregrine Drake (he’s fun), and anything else you have. Sol Ring and what not.

Now draw. Mystic Remora is definitely worth the price. It’ll draw you a ton of cards and Brago will keep the upkeep cost to . Other good draw is Trial of Knowledge , Sea Gate Oracle , Unquestioned Authority , Traveler's Cloak , Pentarch Ward , Curator's Ward (you draw cards and can trenchant your commander!) Heliod's Pilgrim , and more. There are always permanents that help you draw.

Shoutout to Cloudform and Lightform for cheating everything into play. Should you want to keep your manifested a creature a 2/2 instead of blinking it (for example, it’s an instant) you only need to blink the ~~~~form enchantment. Also, Reality Acid and Nevermaker do great.

Also, planeswalkers. Add them if you’ve got them. Like Narset, Parter of Veils . She’s good.

Swiftfoot Boots and Lightning Greaves . You’ll need to protect your commander. Most people target Brago.

Those are my suggestions anyway. Now if you’re to take any cards out, I’d start with Serra's Blessing . Your commander can blink itself and all your creatures so they have pseudo-vigilance. I’d also remove instants and sorcerers from your deck that can be easily replaced with a blinkable permanent with the same effect ( Unsummon —> Nevermaker ).

dingusdingo on Excuse me while I Kess this guy

1 month ago

Here are my thoughts, in no particular order

Your land base is just 1 card away from running Tainted Pact for use with Labman lines. You should ditch that 2x island and run it. Also run the new Jace as a back up.

Omniscience + Show and Tell should be cut. Replace with Dramatic Reversal + Isochron Scepter . Its a more compact win, doesn't have the opportunity to blow up in your face, combos with Top and Copy Artifact, and both pieces have higher quality than the pieces they are replacing.

You run a lot of large CMC junk cards that will either end as dead draws or don't win upon resolving. Consecrated Sphinx should be put into play with reanimation, but since you don't run you should cut. Bolas's Citadel is just a bad Ad Nauseum. The handful of wheel cards over 3 CMC should be cut. Why spend that time giving your opponents cards on a soft combo when you could be tutoring and winning with the very easy A + B of Labman + pact? Specifically, Time Spiral Wheel and Deal Reforge the Soul Whispering Madness . Replace those cards with more format staple counterspells and removal. Swan Song Dispel Flusterstorm Red Elemental Blast Abrade Shattering Spree .

Really not wild about Molten Psyche or Winds of Change either. You are losing card advantage on both (-1 to be precise). Notion Thief and Waste Not are both strong when used with a wheel, but it isn't worth devoting that many deck slots to combos that don't explicitly win. You would be better off running tutors instead, which will help you get whichever A or B part of the Notion Wheel combo you don't have in your hand.

You really don't need to run Mission Briefing if you are running Snapcaster AND yawgill AND past in flames.

You should highly consider Chain of Vapor as well as Hurkyl's Recall . Both allow you to gain mana and storm when combined with the mana positive rocks, which feeds into your Aetherflux Reservoir line. They also double as removal and can combo break opponents who are trying to win.

You should include Mana Vault , its much better than Basalt Monolith . Thought Vessel should also be cut, even Prismatic Lens is better. The no maximum hand size will literally never be relevant, because if you are drawing that many cards you should be able to win instead of passing the turn. If you do have to discard down to 7, just keep the 7 that allow you to win and protect the win. You should also run Chrome Mox because of the high card advantage you generate.

28 lands means you're in danger of getting staxed out, very easily. Any artifact hate with early taxes means you're caught and discarding cards for multiple turns. The land base you're running could also use a tune up. You should include the painlands Underground River etc. as they enter untapped and provide color diversity without extra requirements. The two-or-more-opponents lands I'm not a fan of, but playing in a pod means they'll be live. The two-or-fewer-lands lands I'm not a fan of, and firmly believe you should cut. Checklands are fine, but replaceable long term. You should also run more rainbowlands, specifically Forbidden Orchard Gemstone Caverns Tarnished Citadel . If you are running Tolaria West as a 0 drop tutor, don't count it as a land towards your total, if you're running it as an island, it comes out tapped so cut it.

You should get a creature sweeper. Earthquake is great and can double as a wincon if you're above opponents in life, also ignores Kess. Pyroclasm clears opposing mana dorks for very cheap.

Your cantrips are a bit goofy too. Thought Scour should be replaced with Sleight of Hand , which gives you more flexibility about the card you get as well as gets around draw restrictions such as Alms Collector or Spirit of the Labyrinth . Fact or Fiction is simply too much CMC. I'm personally not a fan of Scroll Rack but that's entirely your call.

Terminate should be Pongify or Rapid Hybridization . Its 1 cmc cheaper and less color intensive, and if you lose to a 3/3 token you were going to lose anyways. Notably, Kess can kill the token by blocking.

SideBae on Emrakul

1 month ago

Ancient Tomb is likely to help you a lot. I don't think the Urza's lands are particularly good, simply because they take far too much to get all out at once; Wastes don't need to worry about Blood Moon or other non-basic hate.

Timesifter is possibly one of the most absurd cards in EDH, especially in conjunction with Sensei's Divining Top and Scroll Rack . In my experience, many EDH decks have low curves when compared to a colorless, eldrazi-based deck; if your meta follows the same pattern, then Timesifter will be broken.

Ideally, you're the big-mana deck at the table. I can see you're running a lot of artifact ramp, and depending on which cards are available to you, you should try packing more in ( Thought Vessel , Mind Stone , Voltaic Key , Mana Vault and Prismatic Lens all come to mind). Trinisphere and Sphere of Resistance are relatively expensive cards, but if you have access to them I would definitely run them ( Damping Sphere is a cheaper alternative, though it does hurt your own land base). If you have much more mana than your opponents, making them overpay for their spells is generally a good way to make sure you're the only deck moving at a reasonable pace.

In the vein of excess mana, Blinkmoth Urn is likely to help you way more than your opponents. Metalworker is also a colorless all star, but he's $50 now... which blows.

Drownyard Temple is an interesting include. I suggest pairing it with Dust Bowl . This can frustrate greedy mana bases and give you an outlet for excess mana.

Strionic Resonator is dumb when copying eldrazi cast- or annihilator-triggers. You should run it.

Finally, Sculpting Steel is another copy of whatever the best artifact on the field is at a given moment.

Good luck with deck building!

hchileman on Hop in. We're going for a ride!

1 month ago

Awesome concept for a deck! First thing I'd suggest is to add in a couple artifacts that help you ramp. Whether they be mana rocks like Mind Stone and Prismatic Lens , or cards that that gets lands out of your deck like Solemn Simulacrum or Armillary Sphere . That should help the deck run smoother and help you cast things quicker.

I've got quite a few suggestions for cards if you're interested;

Karn, the Great Creator would be perfect for this deck! It helps you by slowing down your opponent's artifacts and absorbing some damage when you get a decent board. Yes his +1 will make quite a few of your vehicles smaller, but at least you don't have to worry about setting up a board when you have him in your hand early on.

Mizzium Tank , Silent Submersible and Parhelion II should be great includes to the deck if you aren't having mana problems.

Divine Visitation could be a good include in the deck. You'll lose some of your Servo/Thopter synergy, but it makes it easier for you to crew your vehicles while having a separate win condition where you just use the Angels to kill your opponents.

Ugin, the Ineffable seems like an awesome toolkit card in the deck. He helps you ramp by reducing the cost of all your artifacts. He creates tokens that both help you crew your vehicles and give you card advantage when they die! He's also got removal on him to boot.

I'm brainstorming a bunch of other suggestions but I'll leave it there for now. I love this deck! I may try it out myself here soon. I hope the suggestions help.

ChibiNature on The Pie Raker's Army

1 month ago

VaalVanir Casting Magnetic Theft in that instance would gain you 4 life. The only spells cast that turn were Enlightened Tutor , Bandage , Aetherflux Reservoir and Magnetic Theft . So when Magnetic Theft is cast, the storm counters goes to 4, and when it resolves you will gain 4 life.

TwinStags Springleaf Drum is an OK budget option since it untaps with Paradox Engine but I wouldn't go for Paradise Mantle . Some other budget inclusions for mana rocks are Gilded Lotus , Thran Dynamo , Prismatic Lens , Commander's Sphere , Fire Diamond , Marble Diamond or Mox Amber

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Prismatic Lens occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.14%

Blue: 0.2%