Prismatic Lens

Prismatic Lens

Artifact

: Gain .

, : Gain one mana of any colour.

Latest Decks as Commander

Prismatic Lens Discussion

Peoni on Elenda, the Dusk Rose

6 days ago

Kitchen Finks has a white green color identity and so can't be run in this deck. Sorry. :^(

I'm not really knowledgeable on aristocrats or really anything Orzhov, but just as some general advice, I'd recommend running more ramp with rocks like Arcane Signet, Mind Stone, Prismatic Lens, and Talisman of Hierarchy. A Swords to Plowshares would also be a nice inclusion.

Snap157 on Do you like your hand?

1 week ago

In a word: spicy.

Consider swapping a swamp for an Urborg, Tomb of Yawgmoth to maximize your Cabal Coffers, and adding in Geier Reach Sanitarium would play into your discard theme. I would replace Fabled Passage with it.

Feed the Swarm is a new piece of tech to answer enchantments for black, and Withering Boon comes legitimately out of nowhere.

It seems like you need more repeatable ramp. Maybe consider Jet Medallion, Arcane Signet, Worn Powerstone, Prismatic Lens, Mind Stone, and Wayfarer's Bauble?

While your commander also give your cards, I would still get up to ten sources of card draw. For a repeatable discard engine, I would suggest Phyrexian Arena, Sign in Blood, Read the Bones, and Night's Whisper and the king of all black card draw, Necropotence. Necro might not play nice with your own discard, but I don't think you rely on reanimation enough for it to be an issue.

I really like this deck and hope this helps! +1

AjanisLastDan on Ayara’s Rats

2 weeks ago

Its seems you want to swarm as fast as possible, and do that quickly, so I would cut Urborg, Tomb of Yawgmoth for the reasons Peoni mentioned above.

Add in some useful mana rocks to speed things up, that aren't too outrageously expensive:

Jet Medallion and Charcoal Diamond are excellent cost reducers,Arcane Signet, Darksteel Ingot, and Prismatic Lens would speed things up more than you know.

Thought Vessel if you've got a few extra doll-hairs sitting around.

I'd also cut Tendrils of Corruption and Corrupt(no more synergy with the Tomb), Revenge of Ravens or Blood Reckoning(is one life really that much when you've got so many other of these effects?), Mindcrank(this card is so much more fun when Duskmantle Guildmage is around, and I don't know about you, but my playgroup loves to have good stuff in the grave, so they can CHEAT it out for cheap, so unless Mill is something you really want to strive for, it just seems clunky to me, especially when more ramp is needed). And maybe cut Ambition's Cost-?? It just seems really expensive, Mana-wise, for more drawback than usual.

Funky_bunch any more useful tips?

Peoni on Kykar's Tokens & Cantrips

2 weeks ago

So I'm not a Kykar pilot, but from what I've seen of them they're a big fan of infinite combos. A few that I know of involve achieving infinite cast triggers to feed Kykar's token generation, coupled with damaging etb effects like Impact Tremors and Purphoros, God of the Forge. Sac damage outlets such as Goblin Bombardment and Barrage of Expendables also do the trick. Dramatic Reversal + Isochron Scepter is a big go to not only for infinite cast triggers, but infinite mana as well when combined with nonland mana producers. Another option would be to combine your Jeskai Ascendancy with a Retraction Helix and any 0-1 mana artifact. Use Helix to return your own artifact to your hand and then cast it. You'll then untap your creatures, make a spirit, sac the spirit for mana, and use Helix again to repeat the cycle. If you can do this with a 0 mana artifact it's also limitless creatures and mana. Good artifacts to use with this would be Everflowing Chalice, Spellbook, Sensei's Divining Top (not budget, I know, but it's a good pick for Kykar if you ever want to add more to it), and Sol Ring. There's also Arcane Adaptation and Bishop of Wings.

For general EDH deck building I think can be of some more use lol. Starting with your lands, I would recommend subbing out a lot of your lands that come in tapped. There are a lot of nice (fairly) budget options for multicolored lands like pain, filter, and check lands. If you can't find multicolored lands within your price range I would suggest just going with basics. Personally, I think that the speed benefit of a basic coming in untapped trumps the versatility that tapped lands will eventually provide.

As for rocks I'd recommend running the aforementioned Sol Ring and Everflowing Chalice. Sol Ring is just one of those cards that slots into just about every commander deck. As a general rule I try to avoid mana rocks at 3 cmc or above, just because that's around the point where they stop generating enough value to be worth running or even casting. You want your ramp to be hard and fast so that you can transition into making plays sooner. You don't want to be ramping on turn 5 when you could be pulling off big combos. In this regard you've already done really well in your selection, but I would suggest cutting Commander's Sphere and Chromatic Lantern. Lantern has its place in certain more color intensive decks, but I don't necessarily think you'll be needing it in a 3 color deck. Other good 2 cost options are Fellwar Stone, Mind Stone, and Prismatic Lens. Wayfarer's Bauble in your maybeboard is a good choice for this deck too.

You could probably use more efficient counters for controlling the board, like Counterspell. Some good commander counters include Swan Song, Flusterstorm, Delay, Negate, Dovin's Veto. Muddle the Mixture is a fantastic pick for flexible control and fetching your combo pieces. It hits both pieces of the Isochron combo, Bishop of Wings, and it can hit other valuable targets like Cyclonic Rift (another big commander card. Almost an auto include in blue decks). You'll also probably want to run more removal like Path to Exile, Swords to Plowshares, and Chaos Warp.

Finally, just as misc recommendations, I'd suggest swapping out Fumigate for Wrath of God. I'd also suggest adding in some mana sinks to win the game off of once you go infinite, like Comet Storm and Kumano, Master Yamabushi.

Overall this is really solid for a first time draft! I like your deck a lot and if you do decide to expand into commander I really hope you enjoy it. Hope this helped. :^)

MrFuzzykenz on All Hail Our Lord and Savior, Cthulu

3 weeks ago

Love the deck theme idea! Just want to say you have it listed that you have two copies of Selective Snare.

I'm going to say right off the bat that Meteorite, Diabolic Tutor, Bridge from Below, Laboratory Maniac don't belong in your deck because they are just bad cards. Although Laboratory Maniac is a fun alternative win condition, your deck simply doesn't have the mill power to achieve this and even if you did you have a greater chance of milling that him; because he's odd cost you can't use your commander to bring him back.

I am confused as to why you're discarding for graveyard strength when the only thing that benefits from having things in your graveyard is Apocalypse Demon. I want to point out that your commander Gyruda, Doom of Depths ability can only return a creature card of even mana cost from the four cards that everyone milled. So you won't be able to return anything that's already in your graveyard.

One other point I want to make is that taking the top four card from your library and things like taking putting the top card of your library {example: Deranged Assistant }into your graveyard don't count as drawing cards so Oneirophage and Chasm Skulker won't trigger.

Lastly after play testing your deck a couple times the biggest weakness this deck has is the fact that your commander is 6 mana below I'll suggest some budget mana rocks, because the faster you have you commander online the faster your deck and do kraken things ^-^ but all of these mana rocks will be better than Meteorite which is very bad.

Good Luck on your deck! Hope that was helpful!

Everflowing Chalice, Hedron Archive, Star Compass, Prophetic Prism, Prismatic Lens, Mind Stone, Worn Powerstone, Spinning Wheel, Silumgar Monument, Manalith, Mana Geode, Fountain of Ichor, Drake-Skull Cameo, Dimir Cluestone, Dimir Keyrune, Darksteel Ingot

Optimator on Thada Big Mana

4 weeks ago

Myriad Landscape is ramp and doesn't take up a slot, so that is worth considering. Everflowing Chalice is great for these kinds of ramp decks too. With all your glorious sea monsters the big-boy ramp cards will be useful. Gilded Lotus, Mana Vault, Dreamstone Hedron, Thran Dynamo, Nyx Lotus, and Empowered Autogenerator would all be good. Gauntlet of Power, Caged Sun, and Extraplanar Lens are good for decks like this.

Don't underestimate the small rocks either. Sky Diamond, Sapphire Medallion, Prismatic Lens, Star Compass, Guardian Idol, Arcane Signet, and Coldsteel Heart are all good. Burnished Hart is good for heavy ramp in Blue. Personally, I always aim for eight pieces of ramp in most normal decks (which is where you are, including High Tide) but in high-CMC ramp decks I aim for 10-12. Your commander could be considered a piece of ramp since Sol Rings are so easy to steal. Thieving Skydiver could be considered a ramp piece too!

Quicksilver Amulet miiight be worth considering. Far from mandatory. I often prefer pure ramp if the deck isn't super creature-oriented.

Optimator on Yahenni Aristocrats

4 weeks ago

Your list is looking really good! You have pretty much most of the classic Aristocrats pieces in. Your creature list is spot-on IMO. I love how much removal you have.

A couple of suggestions here though. I am going to assume you're on at least something of a budget. If you're not, hit up EDHREC for more powerful suggestions, of course.

I would recommend a bit more ramp. You're sitting at four ramp pieces by my count, and Bontu's Monument and Ashnod's Altar are a bit questionable as true ramp. They're definitely good and worth their slots--don't get me wrong. I'd recommend at least eight ramp pieces in almost any deck. Some good includes would be Wayfarer's Bauble, Charcoal Diamond, Star Compass, Myriad Landscape, Prismatic Lens, Mind Stone, Worn Powerstone. With a bit of money you have Arcane Signet, Coldsteel Heart, Jet Medallion, Crypt Ghast, Magus of the Coffers and Sword of the Animist.

I wouldn't really recommend Altar of Dementia unless you can infinitely loop sacrifices and make it a win-con. If you just want free sac outlets; your commander, Ashnod's, Woe Strider, and Carrion Feeder should do the trick and give you value in return that you can actually use. Same with Ayara and stuff. Culling Dais and Spawning Pit are decent. One of Yehenni's biggest strengths is having a free sac outlet in the command zone.

Speaking of your commander, one of the reasons to run Yahenni over other mono-Black aristocrats commanders is the threat he/she turns into. I would recommend a few pieces of equipment to help end the game. Loxodon Warhammer, Blackblade Reforged, Lashwrithe, Trailblazer's Boots, Prowler's Helm, and of course Swiftfoot Boots are all good choices. Lots to choose from here but these are great for their price. Obviously there are all the Swords and Jitte and stuff if you have the cash or have them in your collection.

Peoni on Dalakos War of Machines

1 month ago

I'd recommend swapping out Chromatic Lantern, Prophetic Prism, and Worn Powerstone for different rocks. Lantern I don't feel is super necessary in a 2 color deck and I'd even be reluctant to run it in a 3 color deck. Usually it's run to make up for a weak land base or to help super color intensive decks, but your land base is really nice and your deck is a 2 color deck with a colorless focus. The draw from Prophetic Prism is probably going to benefit you less than ramp you'd get from another rock. Finally Powerstone comes in tapped and it's 3 cmc so it's much slower than what we'd probably like our ramp to be.

For Lantern I'd recommend Arcane Signet take its place, for Prophetic perhaps one like Prismatic Lens so you get to keep your mana fixing ability or Mind Stone so you retain the draw. Finally Powerstone could be swapped out for a Talisman of Curiosity. I personally would also swap out Commander's Sphere for an Izzet Signet but I know a lot of people like that you can tap it and then draw off of it so that's up to you.

You might also want some more card draw in this deck, maybe through cantrips like Brainstorm, Gitaxian Probe, and Ponder. There's also Skullclamp since you're running a few 1/1 token producers, and enchantments like Reconnaissance Mission and Coastal Piracy to synergize with your Thopter Spy Network.

I like this deck a lot. Hope this helps! :^)

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