Prismatic Lens

Prismatic Lens

Artifact

: Gain .

, : Gain one mana of any colour.

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Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Commander 2018 (C18) Uncommon
Explorers of Ixalan (EO2) None
Eternal Masters (EMA) Uncommon
Time Spiral (TSP) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Prismatic Lens occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.14%

Blue: 0.2%

Prismatic Lens Discussion

multimedia on Grixis prototype

13 hours ago

Hey, some good cards here for a budget concept.

The concept of ramp with Kess is interesting. It's not the direction I would go with Kess, but it's a unique concept. The Thraximundar + It That Betrays interaction seems good. For the concept this interaction and Architect + Pili infinite mana combo are the best parts of your deck. Consider expanding on each of these parts and how Kess can be better used with them?

Kess has an advantage for ramp with rituals. Rituals make mana when they resolve. They make more mana than they cost to cast therefore they make ramp. You can cast instant or sorcery rituals from your graveyard with Kess resulting in making a lot of mana to cast big creatures or other spells. You can use the mana you make with rituals to cast that same ritual again from your graveyard with Kess.

Rituals to consider adding:

These are good rituals in Commander and they're all budget cards. Dark can make 5 black mana when cast and then cast again with Kess. Song can make 7 red mana when cast and then cast it again with Kess. Geyser is good in multiplayer Commander because it looks at all your opponents tapped lands which if you have three or more opponents can be a lot of mana especially when you can cast it again with Kess.

The mana these rituals make is either all red or all black which would be fine to help to cast most Eldrazi, but can be problematic if you want to cast a spell that's blue. Signets lets you use any colored mana to then make different colors of mana.

These two drop mana rocks are staple budget ramp and color fixing in Commander. Thief of Sanity because it has flying can be repeatable stealing of your opponents cards. Sanity is a powerful card in multiplayer Commander because you'll have many opponents to choose from to attack. Cards you steal with Sanity can be cast by you using any colors of mana. Red and black ritual mana can be used to cast cards you steal with Sanity.

High Tide and Bubbling Muck are one drop spells that make more blue or black mana when you tap an Island or Swamp until end of the turn. These spells are better in mono blue or mono black decks than three color Grixis, but they can ramp.


Sorcery tutors are good with Kess because you can cast them again from your graveyard. These cards can help to assemble Architect + Pili or get an Eldrazi into your hand after assembling the combo. The best tutors are not budget cards, they're expensive prices, but there's a few tutors that are budget.

Another way to help to find important cards is to dig for them and draw them. Dig spells that Kess can cast from your graveyard can let you see a lot of cards.

Reanimation can be used with Kess. Reanimation is a way cheat big creatures onto the battlefield. It's also a way to assemble Architect + Pili by either cheating them onto the battlefield or getting them into your hand via your graveyard. Instants and sorceries that enable reanimation and reanimation spells have interaction with Kess because she can cast them again from your graveyard.

Buried can tutor for three creatures and put them into your graveyard. It's among the best enablers for reanimation. Madness is called a wheel and what that means is all players discard cards and then draw cards. It's good with Kess since she has flying, you can cipher Madness to her after you cast it. When it's ciphered to Kess then any time she does combat damage to a player then you can cast Madness without paying it's mana cost. The wheel effect is a way to fill your graveyard with spells to cast with Kess as well as drawing cards.

If you have any questions I offer more advice. Good luck with your deck.

Cops150 on Can My Deck Succeed?

1 week ago

You might want to reduce the number of strategies, I believe you should generally be able to sort all cards of a good deck into 10-15 custom categories. Also Manalith should problably go and be replacede with either Prismatic Lens or Mana Geode under the same budget.

Profet93 on Sidisi Trinket Storm

2 weeks ago

Perhaps a Thought Vessel or if you find yourself strapped on colored mana, Prismatic Lens, although mindstone is better than the latter. I am not sure to be honest.

multimedia on Alela Faerie Tribal Budget

2 weeks ago

Hey, nice start and budget version of Alela.

Bident of Thassa is a very good budget card with lots of flying tokens. Bident with attacking Faeries can get you far ahead in a game with card draw and gives you resiliency to come back from board wipes. Diabolic Tutor is a budget tutor that can tutor for Bident. Oona's Blackguard is a two drop Faerie who has a good combat damage ability since there's many other Rogue Faeries in your deck. Rootborn Defenses protects all your creatures from a board wipe that destroys and you get free Faerie token.

For voltron Cranial Plating is a reason to go more artifacts than enchantments with Alela. Plating can be a busted card for voltron because you can keep equipping it to your Faeries. Seat of the Synod, Vault of Whispers and Darksteel Citadel are budget artifact lands that count for Plating. Two drop mana rocks are good with Alela such as Orzhov Signet, Azorius Signet, Dimir Signet, Mind Stone, Prismatic Lens, etc. Two drop mana rocks help to cast Alela turn three and the faster you can get Alela onto the battlefield the better your Faerie army will be. Paradoxical Outcome and Rebuild are budget mass bounce effects for artifacts and Outcome includes enchantments as well as draws you a card for each permanent you bounce. Bounce artifacts and cast them again to create more tokens.

Exotic Orchard, Arcane Sanctum, Esper Panorama, Ash Barrens, Caves of Koilos, Opal Palace are budget lands to consider adding.

Good luck with your deck.

multimedia on Phyrexian high class

2 weeks ago

Hey, nice budget version of Yawgmoth.

Gray Merchant of Asphodel + Phyrexian Reclamation to keep recurring Gray can be another budget win condition. Yawgmoth can be an enabler for Gray + Reclamation because he can keep sacing Gray. Gray is a very good budget card for mono black in multiplayer Commander where you'll have many opponents. Reclamation's repeatable recursion can be helpful with the strategy of sacing creatures and can recur at instant speed. Gray and Reclamation could replace Cordial Vampire and Palace Siege.

Skirsdag High Priest is an underrated budget card in multiplayer Commander. Repeatable morbid can give you a lot of value, good with token strategies. Tap 1/1 tokens to make 5/5 flying beaters. Yawgmoth can be an enabler to activate morbid at instant speed. The nice thing about morbid in multiplayer Commander is it can be activated when any creature dies which includes an opponents creature on any turn. Priest could replace Manakin.

Dark Ritual is a staple card for black. Plaguecrafter is excellent in multiplayer Commander. With 30x Swamps Mutilate has great scalability. Victimize is powerful budget reanimation. These cards could replace Vona's Hunger, Thaumatic Compass  Flip, Songs of the Damned, Never/Return.

Everflowing Chalice and Prismatic Lens could replace Corrupted Grafstone and Manalith. You don't need all mana rocks to make black mana since you have 30x Swamps. Black mana shouldn't be a problem, mana rocks just need to make mana for ramp and that mana is fine as colorless. Chalice can be proliferated which is a big bonus.

Good luck with your deck.

piawesome on Darling it's Better, Down Where it's Wetter

4 weeks ago

Nice deck. I personally would run a few less lands(36 or 37), maybe cut a few of the enters tapped lands? Also it might be worth considering the mage cycle (Trinket Mage, Trophy Mage, Tribute Mage) since you seem to have a minor historic spells thing going on, it might need a few more artifacts for that though(Mind Stone, Prismatic Lens, Unstable Obelisk). Finally I'm not sure about the like minor enchantment theme thing you've got going on(Shoal Kraken) I'd either go for something more powerful(Kiora Bests the Sea God, Omen of the Sea, Protean Thaumaturge) or cut it for something lower that's either better draw or lower on the curve. The morphs are lots of fun!

Suns_Champion on The Boros Legion has arrested my wallet

1 month ago

This is a good start. Good number of boardwipes and removal.

Not knowing your desired budget, power level or intended way to win, I am limited in how I can help.

For now, I'll keep things budget, and mostly suggest cards from the two most important categories in EDH, Card Draw and Ramp.

Ramp: With the curve you have currently, you'll need more. We will also attempt to lower the curve while cutting.

And as she starts to build more decks and play more, a greater emphasis on 2cmc mana rocks over everything else will hopefully flourish.

Draw: Here's where you're really struggling.

Adding a bunch of these will let her have a way better time. More cards in hand = more fun.

Other:

  • Gerrard, Weatherlight Hero solid protection piece. Consider him as the commander.
  • Boros Charm another protection piece, with utility.
  • Extra combat effects.
  • Lower the CMC of your boardwipes.
  • Try to lower the CMC over all.

Cuts to consider:

  • Basandra, Battle Seraph
  • Chandra, Fire of Kaladesh
  • Dawnbreak Reclaimer
  • Fiendslayer Paladin
  • Hunted Dragon
  • Kalemne, Disciple of Iroas
  • Phyrexian Soulgorger
  • Leyline of Combustion
  • Browbeat
  • Victory's Herald

Hope some of this helps!

SideBae on The Sea Summoning (Cthulhu inspired and help!)

1 month ago

I mean, I think the easiest way you could improve the deck is through including more ramp. I've personally always been a fan of Ancient Tomb in mono-colored decks, and it's especially good if you can use it to land a turn one Mind Stone, Sapphire Medallion etc. While those are good two-drops, you might want to consider running other ones in addition to the ones you already have: consider Sky Diamond, Coldsteel Heart, Arcane Signet, Prismatic Lens... Being able to add {u} is generally a big upgrade. Also Sol Ring. Also consider running Castle Vantress to use up the mana you don't need at the end of your OP's turn.

I see you're running Brainstorm and Preordain, which I think are simply absurd cards that should be in any blue deck. I think you should also be running Ponder. Additionally, you should (if you have the budget) consider running land-based shuffle effects to pair with your Brainstorm. Flooded Strand, Misty Rainforest, Prismatic Vista etc. allow you to shuffle away any cards you put on top so you don't have to redraw them. Also, if you choose to include Mystic Sanctuary, you can fetch it out to redraw a Cyclonic Rift or Engulf the Shore when you need to.

Card-draw is good. Consider cards like Windfall, Fact or Fiction, Chart a Course...

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