|Commander / EDH||Legal|
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|Seventh Edition (7ED)||Uncommon|
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Sisay's Ring Discussion
4 weeks ago
I make some playtests and have some suggestions:
1 month ago
Thanks for your comment :)
Removal: I'm about to play Ghastly Demise as soon as it arrives :D
I lack removal for black creatures (maybe it's just what I feel after playing with Fleshbag Marauder for some time), maybe I'll play Ghastly Demise instead of Chill to the Bone, but I'll need to test it.
Discard: Tasigur's Cruelty is good because you can play it for like 1 mana and it's ok to get 1 or 2 cards, Unburden has cycling, but Unnerve is so bad in late-game, 4 mana is too much for 1 or 2 cards, besides it's always getting countered in my heavy blue group and you can always try to sneak play 1 mana Tasigur's Cruelty and don't lose a turn even if it's countered. Also we are playing 2HG, totem, or sometimes even 1vs1, cause my guys are dying after 1 hour of FFA when nothing's going on at some moments so cheap spells are favored cause the tempo is much more important there.
Vulturous Aven seems great, I'm definitely going to try it.
For Urborg Uprising I'm not sure if I'm ever gonna use it to get 2 cards back xd I'm a little low on creatures, and Gravedigger - Cadaver Imp synergy, when you get back one with another is so good, that I tried to also play Warren Pilferers but it was too expensive. Needs some testing.
Armillary Sphere is sooooo good it's staying for sure.
Ramp spells: I was wondering about bigger ones like Sisay's Ring but I don't like that they are doing nothing but getting destroyed. Small mana rocks were cut long ago because of that. The ones I'm playing are the best of the best, but I'm gonna think about getiing more.
Also I've been wondering on playing regular swamps over Terramorphic Expanse, Evolving Wilds because shuffling isn't very powerful, and I need those swamps, so decreasing the chances for drawing lands isn't very good. What do you think? Haunted Fengraf is also likely to be cut cause I used it maybe 2 times this year and i need black/swamps to hit as hard as it's possible and regain as much life as I can.
2 months ago
You average converted mana cost is around 4.8 that exstreamly high for a mono white deck. 47 lands is good enough. 33 creatures is in the high side I'd settle with 28. You're not really running an enchantment heavy deck so Sigil of the Empty Throne is not good here. You need lots of ramp if you want to do what you are saying you want to do so you'll need mana doublers like Caged Sun and Extraplanar Lens and Gauntlet of Power you'll need to focus of the ramp package that ramps for more then 1. You'll need the ones like Coalition Relic, Worn Powerstone, Ur-Golem's Eye, Sisay's Ring, Mana Vault and Mana Crypt. Also run the land ramp package Ancient Tomb, Scorched Ruins, Myriad Landscape, and Terrain Generator
2 months ago
This has been one of my biggest changes to a deck. Atraxa has lost it's identity and since I changed focus on the deck from counters to super friends. I got rid of Beastcaller Savant because it doesn't hit nearly as much and added in a couple mana dorks to help ramp. This deck has a problem getting things out and stopping opponents so I have added in counterspells such as Negate, Dispel and Mana Leak. Liliana, Heretical Healer Flip was taken out as it got hard to trigger into a walker sometimes, and didn't really fit any theme to the deck.
3 months ago
Tyrannosaurus_Maximus You welcome!
- Saves your creature not only from point removal, but from mass destruction such as Innocent Blood
- Can totally disable opponents general. Its better then just kill him, because they cant cast it from command zone again.I added Vanishing in my deck Disciple of Deceit - Combos PDH just days ago. I would be glad if you look and leave comment to me too.
I mention some cards, that can be fine for stax, but not sure if fit your deck.
- Suture Priest can make more impact then Ulamog's Crusher, because isn't stax about slow death? =))
- I highly recommend to add two mana sources Sisay's Ring and Ur-Golem's Eye or even Kozilek's Channeler, because playing stax you planning long game and it would be better then 1 mana rocks
- Rimewind Taskmage have potential to work with any permanent. Also, you always can get additional mana from untapping your caroos or 2-mana artifacts.
4 months ago
Combo: Basilisk Collar combos with Furnace of Rath and Heartless Hidetsugu for insta-killing everyone. Life gain on other creatures is helpful. Library of Leng is awesome with wheel effects, it lets you keep the cards you want!
Card Advantage: Sunbird's Invocation provides needed card advantage for monoreds. Etali, Primal Storm, Loreseeker's Stone, Seer's Sundial, Arch of Orazca, Sea Gate Wreckage, Magus of the Wheel, Memory Jar, Gamble, Mizzix's MasteryI really think Wheel of Fortune is worth it.
Ramp: Thran Dynamo, Worn Powerstone, Ancient Tomb, Sisay's Ring, Crystal Vein, Dreamstone Hedron, Foriysian Totem, Gauntlet of Power, Gilded Lotus, Koth of the Hammer, maybe Mana Flare on the big turn/finisher