Sisay's Ring

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition (7ED) Uncommon
Visions (VIS) Common

Combos Browse all

Sisay's Ring

Artifact

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Sisay's Ring Discussion

Killzun on Locust God is bigger than a 4/4 or izzet just me?

2 weeks ago

I think Gilded Lotus is a better option than Sisay's Ring as you already have mana rock options at 4 cmc. Great deck!

Byuante on Selvala's Eldrazi RAMPage!

3 months ago

Eldrazi... the bane of all that is Wizard!

You may wanna focus on less mana ramp and more on cost reduction.

Urza's Incubator or Heralds Horn or Sisay's Ring

I also think you may wanna reduce the non Eldrazi creatures, but that is just for flavour

Tornado Elemental, Multani, Maro-Sorcerer,Engulfing Slagwurm, etc,etc

As for ratios, since you run a ton of ramp, I think 36 lands should suffice. I think 34 creatures is more than enough, and the other 29 cards should be removal,extra ramp, and other effects.

sonnet666 on [List] The MTG Weapons Arsenal

4 months ago

Don't stop now. I believe in you!

mahdik on EDH - Annihilator: Kozilek, Butcher of Truth

5 months ago

HUFFDADDY Tower of Fortunes is my choice between each of these, easy to cast mid-game, usable late-game to change stale board, while Well of Knowledge is too risky and unbalanced. Don't consider Well of Knowledge if you're not 100% feeling it.

The cards I would consider getting rid of are Mirrorworks (it's good, but it never was for me XD, so I can't suggest it), Paradox Engine (for 5 mana, there are better cards that re-utilize mana rocks and cards with activated abilities: Clock of Omens), Sisay's Ring (considering you already run 14 mana rocks, you don't need more ramp that does not have another usage, like Hedron Archive for instance) and Steel Overseer (considering you only run 11 artefact creature, in a Karn, Silver Golem decks it's good because you can stack counters on random artefact between turns, but here it's just mediocre, it can easily die and needs a lot of work to pay-off, not an incredible card in commander).

Also, I assure you lowering cards cost is an incredible thing, so you should reconsider Cloud Key and Semblance Anvil over any of your 14 mana rocks. You already run Urza's Incubator and Foundry Inspector, I think you can understand the power in them.

Overall, the changes for sure :

Any other way, the deck is still really good: lots of ramp, lots of pay-off, with fair amount of draw/answer/support cards!

MagicalHacker on If You Can't Beat 'Em, Steal 'Em

6 months ago

chaosumbreon87, thanks for the feedback! Phyrexian Metamorph, along with other fantastic ways to clone cards, such as Clever Impersonator, Copy Artifact, and Copy Enchantment, just don't fit with the deck because I would rather use cards that steal, since they're more effective and there are plenty of them to use. Shared Fate would let me cast opponents' cards, but it would prevent me from being able to draw my cards that let me steal cards, and I find that trade to be hurtful rather than helpful. Decree of Pain has always been either too much mana or not enough effect in my experience.

Everflowing Chalice along with Sisay's Ring and Ur-Golem's Eye are just ways to ramp by or more, and if we ever get better ramp options for that in these colors, you can bet I will be dropping them for those. I think I'll probably drop Coalition Relic first before any other ramp spell, but the three previously mentioned ones are next in line. Future Sight and Magus of the Future are a lot better than I thought they would be when I played with them for the first time, as I was able to draw a card whenever I played ANY card, as long as it was the one card on the top of my library. In a way, it let me generate a huge board presence without losing card advantage in my hand, and it only gets crazier due to the fetchlands and Sensei's Divining Top. If you don't find them that good, I would highly recommend playing with them, because they have the possibility to absolutely blow you away with value!

criscofieldsforever on Black and Blue Beats

8 months ago

JaysomeDecks thanks I never thought of it like that with Training Grounds I thought of it but never did the math (math is hard). Also Desertion is tits! Cracked a few in the new Conspiracy set. Also kind of in the "theme" with Memory Plunder and Knowledge Exploitation. Now it is time to figure out cuts. Probably Sisay's Ring for Training Grounds and something for Desertion. Thanks again!

MagicalHacker on Mana Crypt vs Sol Ring ...

9 months ago

What I know is true:

  1. I used to play Mana Crypt.

  2. I dropped Mana Crypt.

  3. As a result, I lost less often.

Seems to me like it might be that one is not strictly better than the other in all circumstances.


This question isn't like "Which is better: Sisay's Ring or Hedron Archive?", because it's undeniable that multiplayer commander self-corrects for when one player has an advantage over the rest of the table and they don't win that turn.

To everyone, do you believe that the difference between typical competi-casual (tier 3-4, and probably more common) and competitive (tier 1-2) is such that there are certain cards that are good in one environment and bad in the other, and that this goes both ways?

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