Sisay's Ring

Sisay's Ring

Artifact

: Gain .

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Printings View all

Set Rarity
Commander Legends (CMR) Common
Seventh Edition (7ED) Uncommon
Visions (VIS) Common

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Legality

Format Legality
Pauper Legal
Unformat Legal
Vintage Legal
Oathbreaker Legal
Leviathan Legal
Custom Legal
Highlander Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
2019-10-04 Legal
Tiny Leaders Legal
Limited Legal
Pauper EDH Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Sisay's Ring occurrence in decks from the last year

Latest Decks as Commander

Sisay's Ring Discussion

Tiny_Sir on One Imaginative Boi

3 days ago

Mainboard Cuts: Worn Powerstone kinda sucks. I'd rather pay one more for Hedron Archive or even Sisay's Ring.

Cathartic Reunion is just better Tormenting Voice in your deck. Run Chandra hugging mom instead of Tormenting.

Cuts from the Sideboard listed cards:

Prismatic Geoscope: Running 18 basics means you might not always get 3 mana from it, more like 2. Eitherway I feel it's bad as a rock and lackluster as a cage target.

25 cards I'll suggest for <15$ (EDHREC TCGPLAYER listed prices, may be higher or lower):

  1. Final Parting: Double tutor, one to the yard one to hand. Good investment for 5 mana. It's no Buried Alive but we can't expect many cards to be. (Price: .90)

  2. Cephalid Inkshrouder: Discard which doesn't matter to make shrouded Mairsil? Hell yeah. (Price: 0.29)

  3. Soliton: Another U: untap is solid. (Price: 0.10)

  4. Forbidden Alchemy: Basically a draw 4 most of the time for 3 mana and can be flashed back if you discard it or mill it another way. (Price: 0.11)

  5. Pestilent Souleater: Can be a backup win con with a card or two that can also pump. (Price: 0.10)

  6. Blighted Bat 1 for haste is worth it when not having Anger in GY or Hammer of Purphoros on board. (Price: 0.05)

  7. Twisted Abomination: Get a land with it then give Mairsil regenerate for a black when his commander tax is too high. Can never have too much protection when the commander is the whole gameplan. (Price: 0.03)

  8. Magus of the Bazaar: Draw 5 for tap on Mairsil. What's not to like? (Price: .46)

  9. Etherium-Horn Sorcerer: 3 To replay Mairsil isn't bad. Also can just be a cascade card if need be. (Price: 0.15)

  10. Cinderhaze Wretch: Untap affect + can be used to disrupt enemies. Also can be used on yourself if you really want for some weird reason? (Price 0.26)

  11. Dreamscape Artist: Discard isn't a downside, and it ramps. Can be put on Mairsil as well if need be. (Price: 0.26)

  12. Vector Asp: B: infect is very strong. Especially with following card. (Price: 0.20)

  13. Spikeshot Elder: This plus infect is a gross combo. Even without R to deal 4 to any target is strong, better than lightning bolt! (Price: 0.21)

  14. Grinning Ignus: A way to bounce Mairsil that's ALSO ramp. Pays for a commander tax! (Price: 0.16)

  15. Frantic Search: Free loot isn't ever bad. Instant speed too. (Price 0.47)

  16. Sinister Sabotage: You don't have much interaction. These next 3 are just interactive pieces to stop your opponents from racing you. Sinister is a good counter that also can basically draw a card with Surveil. (Price: 0.12)

  17. Terminate: No regen for them! Instant speed kill. Nice. (Price: 0.44)

  18. Arcane Denial: Great counterspell that's not mana intensive. (Price: 0.46)

  19. Perplex: Either a counter, makes an opponent lose their hand, or you can transmute to tutor for a 3 drop such as Rings or Commander's Sphere. Very versatile. (Price: 1.24)

  20. AEtherize: Bounce all attackers is a good way to protect yourself, since you already have many ways to protect Mairsil. (Price: 0.23)

21/22. Isochron Scepter/Dramatic Reversal: With enough mana rocks infinite mana and with that you can win for sure. (Price for both: 5.30). I think it's a worth it investment.

  1. Whispering Madness: Wheel that can be repeated. With GY synergies it's amazing. 10/10 (Price 0.57)

  2. Chain Reaction: Boardwhipe most of the time. You need some mass removal. (Price: 0.67)

  3. Pyroclasm: Clears tokens easily. (Price: 0.16)

Total Price: $12.94

Some pump activated abilities may be a good other add.

Optimator on Giant's Deck

2 weeks ago

So as far as ramp cards I can give you, I have:

Mind Stone - Worn Powerstone - Dowsing Dagger  Flip - Prismatic Lens - Darksteel Ingot - Arcane Signet - Boros Signet - Heraldic Banner - Hedron Archive - Talisman of Conviction - Coldsteel Heart - Dreamstone Hedron - Burnished Hart - Commander's Sphere


Cards I don't have that you may want to consider:

Sword of the Animist - Wayfarer's Bauble - Gilded Lotus - Nyx Lotus - Thran Dynamo - Fire Diamond - Marble Diamond - Solemn Simulacrum (can be thrown with Brion!) - Star Compass - Sisay's Ring - Ur-Golem's Eye - Firemind Vessel - Cloud Key - Empowered Autogenerator - Lavabrink Floodgates - Guardian Idol

I really like Gilded Lotus and Thran Dynamo a lot. This really is a deck where you want to get to 8+ mana.

I would recommend at least ten pieces of ramp, perhaps even twelve. Definitely no fewer than ten in my opinion. Perhaps six that add 1 mana and four than add 2+ mana? Something like that. Getting Brion out a turn early, while not vital, can be convenient as he can pad your life total.


I would recommend 36-38 lands.

king-saproling on A thraxing good time

3 months ago

A combination of 2-drop and 4-drop rocks can get Thrax out as early as turn 4: turn two play the 2-drop rock, which lets you play a 4-drop rock on turn 3, leading to 7 mana on turn 4 assuming you have 4 lands (odds are good).

Also you might like these: Seize the Day, It That Betrays

Bilyso on I have no idea what I'm doing Zirda Commander

3 months ago

I should mention that this deck was made entirely with cards I own IRL. I did buy a good amount but that's the main reason it's Sisay's Ring instead of Sol Ring, I just don't own a Sol Ring RN. A lot of the weird/unfitting cards are just mostly what I had on hand. Past in Flames does sound like a good idea, I'll look into getting it.

TCK_Green on mono white indestructeble plays

7 months ago

:( I thought I put a long comment the other day, but it's only appearing on my screen as a single line! I can't remember everything I wrote, so the TL,DR version is 'I like the more ways you have to protect Avacyn, here are some cards you might want to think about removing because I can't see much synergy in the deck, here are some cards you might want to add, and here are some other things to think about whilst playing the deck" :D here's the abridged version:

THINK ABOUT REMOVING:

THINK ABOUT ADDING:

More instant-speed interaction, such as:

Other good cards to consider adding down the line (if you want to spend more to upgrade the deck further with other good white cards):

OTHER GAME-TABLE THOUGHTS:

It feels like what this deck wants to do is get Avayn out and then wipe the board, putting you far enough ahead to hopefully win. People don't like losing their lands, and if you wipe with cards like Armageddon then people will probably scoop instead of playing it out. Later on you might find that they focus you in future games because they don't want to risk losing all their lands. This can be avoided by taking out your land destruction spells - but keeping them in means that when you win it will be in more of an overwhelming victory! It also might change how you build your creatures - if you want to win by wiping out everyone else's lands, then you need to make sure you have enough small creatures to keep you alive until you can get Avacyn out on turn ~7. Your call! :)

Hope some of those thoughts are helpful. Have fun! <(^_^)>

Art-n-Lutherie on

10 months ago

A couple ramp cards I think are underrated are Sisay's Ring and Ur-Golem's Eye . Sure, they aren't Sol Ring and Thran Dynamo but no other cards are - strictly speaking. My rule of thumb is the ramp should have at least 50% immediate profit - i.e. if you pay 2 for it, it should be able to tap for 1 etc. The only thing I have against Worn Powerstone is that it coming in tapped means it has no immediate benefit potential. Don't get me wrong, it is a good card and I don't not recommend running it, I would just also consider the 2 I mentioned.

MagicalHacker on Silumgar's Vile Offering | V-ZNR

11 months ago

Of course! The cards I would remove are Noxious Gearhulk (high cmc for a card not really super on theme or that abusable in this deck), Bolas's Citadel (only good in a really low cmc deck, and this is not that), Acquire (no guarantee that an opponent will have any good artifacts for you to take, something more important than Steal Artifact, because it's not inherently removal like Steal Artifact is), Trinket Mage (3 mana for a card that can only tutor 4 cards, two of which are Expedition Map and Wayfarer's Bauble = very meh), Rune-Scarred Demon (7 mana for a tutor is way too expensive), Personal Tutor (super slow at sorcery speed tutor to top of deck), and literally the entire category of clones (stealing is cloning plus removing, so strictly better).

As for my suggestions, the three reanimates are useful because they let you reanimate from opponents' graveyards for very little mana investment.

The three "narrow" cards will always have a target worth using them on. I've seen people concede when I cast Steal Enchantment on their Mind's Dilation or Omniscience.

As for my higher cmc suggestions, I've found that this deck does best with these expensive cards and ramp that can support that. At the moment, your ramp would definitely not be able to enable casting that many high cmc cards, so I would upgrade all the ramp that only produces one mana (which has the exact card-to-mana ratio as a land) to ramp that produces two or more like Thran Dynamo , Worn Powerstone , Sisay's Ring , Ur-Golem's Eye , Everflowing Chalice , Hedron Archive , and even Firemind Vessel if you want! Do that, and not only will you be able to cast higher cmc cards more easily, you'll also be able to be way more explosive in the mid to late-game.

Lastly, I'd say to not underestimate Memory Plunder. At its baseline, I find it's usually an instant speed board wipe, but it has the potential to do a lot more craziness. Think of it more like a tutor that lets you cast what you tutor for free at instant speed, except it only lets you tutor what's already in opponents' graveyards.

Thanks, and stay awesome!

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