Mobile Garrison


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Mobile Garrison

Artifact — Vehicle

Whenever Mobile Garrison attacks, untap another target artifact or creature you control.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

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Have (3) frederiklw , Candyman949 , TThors
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Recent Decks

Mobile Garrison Discussion

Feyamius on Blacksmith Academy

6 hours ago

Thanks, your list helped me a lot with my own Flamewright build. I forgot some stuff that should actually be no-brainers (like Mobile Garrison and Hissing Iguanar).

But with all those defenders, what to defend? Well: We could be the monarch with Palace Sentinels and Crown-Hunter Hireling!

LostDragon01 on Siren of the Silent Discard - PDH

4 weeks ago

I like that you use interesting cards. Its look like you prepared for everything on the table.

Im busy to tapping my general in Disciple of Deceit - Combos PDH too. There is way much spells that can help you. Hidden Strings is my favorite. You can untap Siren three times in turn with it!
Also, notable cards is Ebony Horse and Mobile Garrison (that have exact 2 crew!).
And for sure, dont forget to add Survivors' Encampment and Holdout Settlement for extra tap each turn.

MormonFreeman on Flying Fish (U/W Vehicles)

1 month ago

Hey I love this super spicy deck! but I think you need more vehicles, try Mobile Garrison and more Renegade Freighter. You should also try Springleaf Drum to help get your creatures and vehicles on the field faster.

lukas96 on Vault bombs

2 months ago

I think you need more artifacts that can kill themselves and a lot of cantrips/carddraw to be able to assemble the combo faster.

Serum Visions


Thirst for Knowledge would do a great job in doing that

Renegade Map is pretty ok it sacs itself and helps you hit your landdrops. Play 4 of them. You dont have any special lands so id cut Expedition Map its just to slow.

I would play 4 MindStone they are very flexible and can be put ito your graveyard if you want to.

You dont have a lot of ways to sacrifice artifacts. So id get rid of Cathodion and Myr Retriever.

You also dont need the ramp of Etherium Sculptor.

You dont have a lot of use for Mobile Garrison same is true for Dross Scorpion so id cut them.

Streamlining and adding carddraw will make your deck much more consistent you should really try it.

I hope i was helpfull and you will enjoy my suggestions.

Austin_Smith_of_Cards on

5 months ago

Warchanter of Mogis might be good for lategame pushing. In response to its inspired ability triggering when it untaps, have it crew one of your Vehicles and give it intimidate.

Mobile Garrison is super good for leaving up blockers and triggers untap abilities (a la Servant of Tymaret). It's also got great stats for its cost.

Snacrifice on King Macar, Tin-Cursed(<15$)

6 months ago

Mobile Garrison added, and also Costly Plunder from Ixalan since it's essentially a better Altar's Reap that you can toss a Gold token to. Honor-Worn Shaku sadly has spiked again so it's incredibly usefulness is taken out.

Funkydiscogod on U/B Inspired Vehicles

8 months ago

You should figure out some way to get Mobile Garrison in there.

Funkydiscogod on Leaving on a Jet Plane [Modern Esper Vehicles]

8 months ago

You know what would be amusing? Mobile Garrison instead of Aethersphere Harvester. Then, run Pain Seer instead of Dark Confidant, and get twice as many Inspired activations.

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