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Artifact — Vehicle
Whenever Mobile Garrison attacks, untap another target artifact or creature you control.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Mobile Garrison Discussion
15 hours ago
Well the best vehicle right now is Heart of Kiran but holy cow man it's a $20 card.
But you can use any creature to crew. Those are just the most common because of how they boost your field or state of play.
Lots of tap for damage, untap with mobile garrison and tap for more damage then sacrifice the implement to deal more and get to draw. It isn't great and really that's about all I've got so far haha but it's just one of the ways to use vehicles.
4 days ago
This Deck looks like fun!
You wrote Mobile Ballista, instead of Mobile Garrison in your description.
on My Free Deck
1 week ago
Hi, there! Welcome to TappedOut and the wonderful world of Magic!
Since you're just starting out, my main suggestion would be to pick a theme and stick to it. Right now, you have a bunch of cards that fit into multiple strategies, but those cards don't necessarily all fit into the same strategy. Renegade Wheelsmith, for example, works great in a Vehicle deck, but you only have one Vehicle (Mobile Garrison). Foundry Assembler is excellent in a deck full of artifacts, but you don't have a ton of artifacts. Your Self-Assembler, for example, can only find one card in your deck, Foundry Assembler, but what do you do if you've already drawn it?
This is just my personal opinion, but I've always found Vehicle decks to be fun. Fleetwheel Cruiser, Sky Skiff, Untethered Express, and Renegade Freighter are some examples of good Vehicles, and you can use Skysovereign as your flagship card, so to speak. You'll also need creatures to crew your vehicles, though, and Veteran Motorist, Toolcraft Exemplar, Depala, Pilot Exemplar, and Gearshift Ace, as well as the aforementioned Renegade Wheelsmith would all work well. You can add Start Your Engines, Siege Modification, or more Aerial Modifications as support cards as well. Of course, this isn't the only possible strategy you could take. You can add more Self-Assemblers for your Self-Assemblers to find, or add cards like Terrarion to help Improvise your Foundry Assembler. There are a ton of possible routes you can go down, and I'm sure you'll be able to find one that fits your liking.
I hope this helps!
2 weeks ago
3 weeks ago
I think you made a really great move removing the solvent lol. I personally hate that card. It's just way too much mana.
Obviously, I wouldn't want you to make a duplicate of what I brewed, you need to make one that puts mine to shame haha.
Good luck on your boosters. I'm excited for you. Hopefully your luck with boosters is a lot better than mine is.
When I just got the starter deck, one of the first cards I added was a Mobile Garrison. It's definitely a solid card, that has a nice synergy with cards like Quicksmith Spy which can give you a lot of card draw. Or Tezzeret's Simulacrum which can get off some extra cheeky damage.
Keep be updated on what happens lol. I'm curious to see what you end up with when you Polish it up. Like I said earlier, this deck has a lot of potential, and I believe you're on the right track. Cheers m8
3 weeks ago
LithiumHD, I am going to use your deck that you made as a model but I want to make mine unique, as in not copying your deck, to see what I can do with it. Of course, I don't have a ton of good cards on me, but I will do the best with what I have at the moment.
All though one of them is a foil, I am going to remove my Universal Solvents from the deck. They won't be of much use in the long run.
A card I am currently thinking about adding is Mobile Garrison primarily because of its ability to untap an artifact while being an artifact itself.
I don't currently have anything to replace the other Universal Solvent with, however, I have 16 more boosters coming later today, 6 of them being from Kaladesh and 10 from AER. I'll see what I can salvage from them.
3 weeks ago
Also, have you thought about adding untap effects for Krenko? Sword of the Paruns, Puppet Strings, and Mobile Garrison are all great. Then you can double up goblins multiple times per turn, it gets degenerate very quickly.
1 month ago
Lightning Runner isn't even really constructed-playable in Standard, much less Modern.
More generally, this deck is closer to Standard than it is to Modern. The Energy cards obviously have to come from Kaladesh, but the overall card quality isn't high enough to stand up to a typical Modern deck. Also, you need to consolidate your cards, aiming for 3- and 4-ofs rather than almost exclusively 1- and 2-ofs.
I would recommend starting out by taking some cards from Affinity (https://www.mtggoldfish.com/archetype/modern-affinity-8972#paper), many of which aren't actually very expensive. Memnite, Signal Pest, and Vault Skirge are great inclusions (Signal Pest in particular) without breaking the bank. Thoughtcast is similarly helpful, Cranial Plating does everything you want, and Darksteel Citadel is a great way to get artifacts out quickly with a low opportunity cost.
All of the following creatures are way too slow for Modern, so you should cut them: Embraal Gear-Smasher (your opponent will just Bolt it), Lightning Runner (too fragile for its cost), Separatist Voidmage (plus doesn't have any synergy with your deck), and Watchful Automaton (you'll have enough card draw with Thoughtcast and Thopter Spy Network that Scrying isn't necessary).
Also cut Consulate Turret, Jayemdae Tome, Mobile Garrison (you don't have any big creatures so untapping one to keep as a blocker isn't helpful), and Renegade Map (you're a two-color deck so you don't need fixing. Even Swiftwater Cliffs, Izzet Boilerworks, and/or Shivan Reef should be sufficient mana-fixing for a budget deck without having to spend spells on it.
For your Instants, I'm not convinced Metallic Rebuke is better than good 'ol Mana Leak. You can potentially cast it for just 1 mana, but that requires you to leave artifacts untapped and this deck's artifacts are mostly artifact creatures.