Artifact — Equipment
Equipped creature has "Tap, Unattach Leonin Bola: Tap target creature."
Equip (1) ((1): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
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|Commander / EDH||Legal|
Leonin Bola Discussion
6 months ago
ivesro, Mulldrifter is good when its alone, without ability to tutor. For example, i can draw much more cards with Tandem Lookout + Crypt Rats . Or i would better defend my Rhystic Study and Mystic Remora with another counterspell instead of Mulldrifter .
Leonin Bola Is nice idea. Its so cheap, i never think about it. What slot it can be put to? Instead of what?
Good luck you with multiplayer thing! Its gonna be awesome to frick your opponents out with constant Rhystic Study on table.
7 months ago
Good card with cmc 5 is Mulldrifter
For tapping DoD, you can use Leonin Bola
Neurok Stealthsuit is too good to be in maybe board
This is my main pdh deck now and I am doing lot of testing. 1v1 pdh went terribly wrong this deck, but we are playing multiplayer next monday so I am excited. :D
1 year ago
I think this is a really close one and might come down to your meta.
@Podkomorka I like your choice of ETB creatures and share your evaluation of token producers. Your deck seems to be better at grinding your opponents out since you run more Man-o'-War style creatures and card draw. Your deck seems to offer more different angles of attack with the inclusion of heavy beaters, the Peregrine Drake combo, a way to go wide and the possibility to go Voltron (although rumpy excels you in the latter two categories). Despite what I've written so far I think I would cut Gearseeker Serpent and Amass the Components for more interaction cheap interaction.
@rumpy I think you can make a strong case for your deck being more optimized due to a way lower avarage CMC (2.80 compared to 3.39). Species Gorger seems to be a mana intensive general which makes me think one of the goals in building this deck should be to have a pretty low curve (although I might be wrong since I neither piloted it nor played against it). It also seems to be a good general to go Voltron but I think you should focus some more on protecting it if you want to go that route with cards like Elgaud Shieldmate or Shielding Plax or give it trample Pathbreaker Wurm. I think I would also up the amount of card draw by a little. I also prefer your choice of including at least some fight spells in order to kill creatures but I disagree on your assessment of Leonin Bola. I'd rather run Lignify against Voltron decks even though it can't be tutored via Trinket Mage.
After looking at both lists I think I prefer Podkomorka's list by a smidge but this is rather a choice of preferred play style than power level.
1 year ago
Some of the spots you bring up are somewhat debatable (Leonin Bola due to the voltron heaviness of the format, Seal of Primordium as there's only so many creature based ones and I felt I needed more), but on the whole agree to disagree. I run a lot of the Rampant Growth ETBs, but I take some my ramp in a more efficient direction with Dawn's Reflection et al, which is more explosive in a two-colour deck while retaining flexibility. Put 'em on a forest, get Arbor Elf value. I'll take my Gatecreeper Vine over your Gearseeker Serpent any day, as early game utility, Gorger bounce'ability in a pinch and just plain making land drops is better than a nondescript shielded vanilla beefslab (and that's even though the Vine and the Ranger are indeed some of the weaker spots on the whole). Multani's Acolyte is also actually good, not quite Elvish Visionary tier but gets work done with Gorger out. I also find it amusing how I run everything apart from Peregrine Drake from your attempt to list your deck's strengths, including a higher density of ways to make Gorger larger and connectable, including a Trinket Mage toolbox and a wizardcycling toolbox. Feel free to silently pillage some more stuff and keep your list as the "optimised" one.
1 year ago
There are new decks to discuss up in the "Decks to Debate" section. Please take a look and give your thoughts.
@rumpy Thanks again for the deck, I think it has many good cards, in fact, I took a couple that I liked such as Pounce and Ambuscade. Although my deck is geared towards casual play I feel it has a more solid game plan. My deck consistently can abuse creatures that Rampant Growth when they ETB as this is the strongest ramp effect on a creature compared to something like Gatecreeper Vine that doesn't ramp. My deck then can deal with problems via my creatures like AEther Adept (very powerful effect to abuse, have as many as possible) and my other interaction spells like Lignify (the removal I liked from your list is soon to be worked in). After establishing myself I proceed to play huge creatures which were carefully chosen to give me a bit of a toolbox depending on the best way to get in for damage (Rancor is an auto-include as it turns your commander into a 2-shot kill with trample). The Peregrine Drake combo fits perfectly well into the deck as a fallback win condition, easily abusing any of my ETB creatures like Elvish Visionary to simply draw my deck or Eyeless Watcher to flood the board. I include a strong ratio of good draw spells and ramp spells as I calculate what those ratios should be for each of my decks. I pack good recursion to get back those beaters. Overall my deck is extremely resilient and has a strong gameplan.
Looking at your deck I can see you are trying to attack with Species Gorger which I don't think is a bad idea as it is decently big. We share a good amount of cards but our paths diverge when you include cards that dont ramp like Gatecreeper Vine and Sylvan Ranger. I feel tutoring lands into play is a much for reliable and resilient option. I'm not particularly a fan of how many token producers you have that only net you one token like Eldrazi Skyspawner and Nest Invader as that isn't particularly a strong effect. I also see some cards that I don't think are effective such as Leonin Bola, Explorer's Scope, Scion Summoner (along with the others that make just one token), Multani's Acolyte, Seal of Primordium (use creature based art/enchant removal since you can abuse it), all could be replaced with better cards.
Even with different game plans I'm still able to critique your list (which I'm very willing to talk more about and help out. I love working with people). Hopefully I've explained how I do in fact have a very solid game plan in my deck. (and thanks for bringing some neat cards to the table for me)
2 years ago
I would replace the paladin with Precinct Captain(soldier creature type and token generator). Maybe sideboard Archetype of Courage in case you run into another soldier deck. Frontline Medic (indestructible swarm) and Benalish Commander (token generator) wouldn't be bad adds either. Chariot of Victory seems a little redundant if you're running Field Marshal. I'm not an expert when it comes to equipment, but I'd say you want your equipment to focus mainly on p/t buffs and combat abilities. Neko-Te, Fireshrieker, and Kusari-Gama are some of my personal favorites. Cranial Plating and Leonin Bola could be nice as well. Spear of Heliod is some nice handy removal.
Hope this helps!
2 years ago
Your mana base seems fine. You have decent mana rocks for what you currently have in deck. Have you considered Tezzeret the Seeker , Tezzeret the Schemer, Tezzeret, Master of Metal, or Tezzeret, Agent of Bolas? It works flavor wise, but I may suggest adding a few more mana rocks if you do. Also, since I see you like bolas, how about Leonin Bola? Lol