|Commander / EDH||Legal|
Printings View all
|2011 Core Set (M11)||Uncommon|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
, : Untap target artifact.
Voltaic Key Discussion
1 week ago
I feel like there's probably two types of deck that Urza's Blueprints could be good in: big mana decks that lack alot of good card draw (like mono-green Azusa, Lost but Seeking ), or decks that look to use/abuse activated abilities of artifacts with cards like Rings of Brighthearth and Voltaic Key .
I think the card could really shine if you can take advantage of not having to pay mana into it's activation cost, by either untapping it repeatedly or copying the ability. But it would lead to alot of feel-bad moments when you devote 12 mana into it just for it to eat a removal spell. You could try to cheat on the costs with cards like Mairsil, the Pretender or Myr Welder .
2 weeks ago
Inventors' Fair is anothe good land you could use. Also grab an Ancient Den and Darksteel Citadel as well to maximize artifact synergies. Refurbish , Emeria, The Sky Ruin , and Open the Vaults can also let you get things out of your graveyard.
Reya is probably too expensive.
Cut Heavenly Blademaster, you don't have enough creatures to take advantage of her.
Kemba, Kha Regent would be a more appropriate one because she generates tokens as blockers and swarmers if neede.
I'm not huge on Nahiri, the Lithomancer . 5 mana to not really get a lot done but make a 1/1 and equip it once. Similarly, Ajani Goldmane doesn't seem to do a lot in your deck. I think walkers like Ugin, the Ineffable and Elspeth, Sun's Champion might just straight up be better fits. You want to capitalize on that artifact synergy.
If you absolutely need something expensive and threatening, Zetalpa, Primal Dawn or Heliod, God of the Sun are good options with baked-in indestructible.
Land Tax and Smothering Tithe may also be very big includes. The second generates artifacts for anything that needs them as well as makes lots of mana or slows your opponents down considerably. Both are good for you.
Finally, you have some fun infinite mana generation in there but... what does it do? You've got no real payoff for abusing Basalt Monolith. There's no way to chain or bounce things, no aetherflux resrvoir, etc. Maybe instead of Doubling Cube , you run more linear ramp like Sword of the Animist , Explorer's Scope , or Land Tax
3 weeks ago
Potential Cuts Show
Quest for Pure Flame One double damage trigger is nice but I feel would take too long. Plus, it deals double damage from one source you control, it doesn't look nice you have one source that does a particularly large amount of damage that would be benefited by this. I'm slow and also half awake myself so please correct me if I am incorrect.
Enchanter's Bane - Lots of enchantments in my meta are lifegain based. Even if they weren't, most of the time the opponent would rather take the 2-3 damage rather than lose the enchantment. I feel this isn't impactful enough. I would rather you add an Oblivion Stone , Lux Cannon or even Blast Zone .
If you tend to avoid infinite combos, why not take out the Godo/Helm combo and use those slots for more interaction or ramp?
Cards to consider.... Show
Voltaic Key untaps...
Tome of Legends
Idol of Oblivion
ring of 3/planar
Hedron Archive might be slow, but it gets you ramp and card draw. Not 100% sold on it for your deck but it's worth a mention.
Confusion in the Ranks is very powerful! I know you are trying to avoid chaos cards, so am I. But this reads, steal target enchantment and creature. Then steal more creatures. Really funny with dockside extortionist as well or your token generators (remember, mrys can be swapped for artifacts or creatures)
Volcanic Offering Gives you so much value and politics in 1 card. Instant speed is nice. I know holding up 5 mana might be rough, but I've never been unhappy to see it except after a boardwipe. Even then, it's nice to have.
Read above you weren't into warstorm surge sadly, but how about Sunbird's Invocation ? SO much value. I understand casting a 6 drop with no immediate value might not be what your deck wants, but I thought I should mention it.
Stranglehold is a powerhouse. Stops fetches, tutoring, nonartifact ramp. Puts everyone else on the same playing field as red.
enpc on Esper vault
1 month ago
You can swap Voltaic Key out for Manifold Key . The only benefit theat voltaic gives is that it can target itself (for stuff like Rings of Brighthearth ). Manifold can give you an unblockable beater in a pinch.
I have also found that Vault of the Archangel is decnet as well. Granted you don't have a high creature count however stuff like Saheeli can abuse it. You could also consider Retrofitter Foundry - it's just good value.
1 month ago
1 month ago
Hey! I got a few suggestions... feel free to ignore any/all of them.
There're some good mana rocks I think you missed. Mana Vault is awesome, although it can be ~$30 these days. Basalt Monolith is Grim Monolith 's little brother, and if you end up running either of them Voltaic Key or Manifold Key become their own Sol Ring s. Sculpting Steel and Phyrexian Metamorph are very powerful when they copy something like your Sol Ring or Thran Dynamo .
If you have access to it, you should run Cyclonic Rift . Blue doesn't have many options for universal boardwipes, but the Rift is certainly a good one. It's especially good if you pair it with Windfall , which I think you should also be running. If you want to take this all the way, you can run Narset, Parter of Veils , too.
Liquimetal Coating is good, since you can use it instead of Memnarch 's first ability. If you choose to run Karn, the Great Creator , you can turn off/nuke lands with the coating, too. Also Mycosynth Lattice .
Depending on how many artifacts you end up with in your final list, you may find Lodestone Golem to be helpful.
I love that you're running Ponder , Preordain and Brainstorm . You should consider some mass-draw spells in addition to the cantrips: things like Treasure Cruise , Dig Through Time and Fact or Fiction are all good at refilling your hand. In terms of permanent-based card-advantage, Staff of Nin is a card I've always really liked.
Right. That's all I got. Good luck!
1 month ago
2 months ago
Mirari is generally a slow, overcosted artifact mainly used to sink extra mana into and it does not gain you card advantage in any meaningful way. Arcane Encyclopedia is similar in that it is mainly useful if you happen to have a bunch of generic mana sitting around, but even then it is not repeatable unless you have a Voltaic Key etcc. Arcane Signet is nothing at all like the other two cards you are considering in its place. It is a 2 CMC colour producing rock. If you're asking which of these is "best" it almost certainly the signet.
In reading some of your comments, the encyclopedia's "repeated use" is certainly outmatched by Rhystic Study , Mystic Remora , Necropotence , Sylvan Library , Phyrexian Arena , Dark Confidant etc. You're right in that it is colourless and can be activated at instant speed, though I would say that Sensei's Divining Top does this much better.
The upkeep cost of Mystic Remora is pennies compared to its taxing effect on your opponents. Also, you have multiple turns before it costs even the same amount as the encyclopedia.
Voltaic Key occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%