, : Untap target artifact.
|Want (3)||Astrocomical , arthur12345 , Cablead|
Printings View all
|2011 Core Set (M11)||Uncommon|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
- Palladium Myr + Voltaic Key
- Mirrorworks + Sculpting Steel + Voltaic Key
- Sculpting Steel + Voltaic Key
- Mirrorworks + Voltaic Key
- Myr Welder + Voltaic Key
- Myr Galvanizer + Myr Turbine + Voltaic Key
- Myr Galvanizer + Voltaic Key
- Myr Reservoir + Voltaic Key
- Dark Ritual + Isochron Scepter + Voltaic Key
- Voltaic Key + Walking Atlas
- Dramatic Reversal + Isochron Scepter + Voltaic Key
|Commander / EDH||Legal|
Voltaic Key occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Voltaic Key Discussion
5 days ago
Thanks for the comment and the feedback!
Illusionist's Bracers and the aforementioned Pemmin's Aura are both meant for double Muzzio shenanigans. Clock of Omens has been on the deck before, but I switched it for Voltaic Key. The Clock doesn't really help with untapping Muzzio, since he is not an artifact creature. I'm also thinking of getting Rings of Brighthearth for more ability trigger doubling, but it's a bit too pricey for now.
I'll think of switching Ulamog for Blightsteel when I get my hands on one. Altough Ulamog is not an artifact creature, its still a REALLY strong card in the deck. It's bit risky if you have Emry in play, but in the other hand, that should not be a problem anymore if you get to cast Ulamog :D
The deck also has many other high CMC artifacts, so one Ulamog here and there should not be a problem. I'll probably end up getting Mycosynth Golem and a couple of other big artifact dudes also.
2 weeks ago
Hey there! I played your deck yesterday, for the SplitSecond channel, (it will be online soon, I'll post you up!) ;) and just wanted to say I ran Manifold Key instead of Voltaic Key, in order to kill everyone with an unblockable Fblthp! xD I believe it's good even if somehow you need someone else's creature to be unblockable to kill a PW or kill someone. ;)
1 month ago
Appreciate the input either way. That is honestly the main reason I started using tappedout. So my decks get some input from other players outside my LGS.
FYI, i live in the East Coast(New York) so it is almost 3:30am here, either way, no problem :D
Cloud Key You haven't been the first to suggest this(one of my friends thinks it should be in(IN ADDITION, to helm of awakening)). I'll play around with it once i pickup one for K'rrik. I see the potential in it. When I first saw K'rrik spoiled, the idea of the deck was much different. It seemed silly since K'rrik pays for Black and I wouldn't want that many artifacts... However, now that the deck/general idea for K'rrik is more colorless than you'd think, I might put in Voltaic Key and other artifacts(maybe Scroll Rack , but honestly didn't test too good since I didn't end of using it too much...that one colorless would always go towards something else.) I honestly am going to give it a shot. I should mention, the above deck isn't my current build. There are a few cards I've been changing in and out to test out.
Mind Twist seems lackluster IMO, if I do run rings, maybe?(even then it seems not needed). Also, making someone discard their hand seems a waste when i'd rather just win the game. If it was Instant speed, i'd maybe consider it. However it is not. I doubt i'd ever run it to be honest.
Syphon Mind Totally get it. I don't even think the cost is that bad. It was a thought... but that was it. After playing the deck for so long, drawing cards usually isn't a big problem...I do have a bunch of card draw already. Such as Greed ( or other examples: Erebos, necropotence, arguel's blood fast etc.) Plus Villis, sensei's and other cards(cantrips(in this deck, Nihil Spellbomb is basically a cantrip/free card but whenever I need it...but usually I save it to stop a combo or to help enable my own combo.
Murderous Rider was a thought aswell. It honestly seems like a slightly worse Vraska's Contempt... Mainly because of the Exile(eldrazi go bye bye!). Hero's Downfall was in the very first draft of this deck. Now Rider is better IMO since it shuffles in/doubles as a creature. It honestly may go in Go for the Throat 's place.
2 months ago
Thank you! You actually gave me a lot of clarification for KCI loops, mana generation and such, with this deck! I have an artifact deck, but until recently I didn't own a KCI, so I didn't put much thought into its combos, this list helps a bunch. Also, it sure looks like a super cool deck to play.
I do have two suggestions for the deck still. One of them is Rings of Brighthearth , which is a bit a pricy card, but a bonkers one. It single handedly makes infinite mana with Basalt Monolith , and enables a bunch of other loops and combos with stuff like Voltaic Key . The other suggestion is Aetherflux Reservoir , and I know, it's the same thing all over again, but sometimes they exiled my few win cons, and this looks like a really good one, infinitely looping stuff in and out of the graveyard
2 months ago
There are quite a few 0 Mana equipment cards that do more than Paradise Mantle .
Accorder's Shield , Cathar's Shield , Spidersilk Net , and Bone Saw all cost 0 to play while also having the possibility to help out Urza. Especially with the shields; if we want Urza to be efficient, he's gotta stay on the board.
Also, these artifacts can tap for mana while equipped and they do a lot more than the other 0 mana artifacts you have. Darksteel Relic does literal nothing, Fountain of Youth is awful in any format I'd say, and cards like Spellbook cost 0 but don't expect them to do much else.
Tormod's Crypt is probably fine, especially with some kind of recursion, same with Herbal Poultice and Mishra's Bauble . The only recursion I see is Emry though, so maybe add some. Also with recursion, you get access to Mindslaver which, with just 1 activation, can be back-breaking for your opponent. Getting to loop Mind Slaver also just wins the game because if your opponent can't stop it, they can't play anymore
Winter Orb and Static Orb is interesting. I'm trying to think of a way to make it so it only affects your opponents. Maybe I don't see it, but the only way I can think is to tap it on the previous player's end-step, then, at the end of your turn, untap it with something. That something, from what I see, is Unwinding Clock . That's only one card, maybe add Voltaic Key because even outside of this synergy it's pretty good.
Apart from Urza's ability, you don't have much payoff for turning everything into a Mox Sapphire. The top of your curve has so few cards, and some of them don't just win on the spot. Time Stretch is a good one, but Darksteel Forge , while good, isn't something we want to pay 9 for and it just keeps the game going, not actually winning on its own. I do see Arcum Dagsson , but, again, 1 in 99 cards and blue has 0 creature tutors. Blightsteel Colossus is the only easy win card, but it still has to get through and attack and it could get exiled
Maybe Jin-Gitaxias, Core Augur to draw into more spells. A part of dumping your hand of 0 mana artifacts is that you need to draw more cards to play off all these supposed Mox Sapphires. Bunch of mana and nothing to do with it. Jin-Gitaxias helps this by drawing 7 every turn
You could even play Eldrazi. All the Titans, or even It That Betrays or Desolation Twin , can win games easily. Getting to Mindslaver someone with a 13/13 in play, drawing cards just for fun, exiling and destroying permanents, or just stealing your opponent's board can all win games very easily. Annihilator is also just a busted mechanic on its own.
2 months ago
I feel like there's probably two types of deck that Urza's Blueprints could be good in: big mana decks that lack alot of good card draw (like mono-green Azusa, Lost but Seeking ), or decks that look to use/abuse activated abilities of artifacts with cards like Rings of Brighthearth and Voltaic Key .
I think the card could really shine if you can take advantage of not having to pay mana into it's activation cost, by either untapping it repeatedly or copying the ability. But it would lead to alot of feel-bad moments when you devote 12 mana into it just for it to eat a removal spell. You could try to cheat on the costs with cards like Mairsil, the Pretender or Myr Welder .
3 months ago
Inventors' Fair is anothe good land you could use. Also grab an Ancient Den and Darksteel Citadel as well to maximize artifact synergies. Refurbish , Emeria, The Sky Ruin , and Open the Vaults can also let you get things out of your graveyard.
Reya is probably too expensive.
Cut Heavenly Blademaster, you don't have enough creatures to take advantage of her.
Kemba, Kha Regent would be a more appropriate one because she generates tokens as blockers and swarmers if neede.
I'm not huge on Nahiri, the Lithomancer . 5 mana to not really get a lot done but make a 1/1 and equip it once. Similarly, Ajani Goldmane doesn't seem to do a lot in your deck. I think walkers like Ugin, the Ineffable and Elspeth, Sun's Champion might just straight up be better fits. You want to capitalize on that artifact synergy.
If you absolutely need something expensive and threatening, Zetalpa, Primal Dawn or Heliod, God of the Sun are good options with baked-in indestructible.
Land Tax and Smothering Tithe may also be very big includes. The second generates artifacts for anything that needs them as well as makes lots of mana or slows your opponents down considerably. Both are good for you.
Finally, you have some fun infinite mana generation in there but... what does it do? You've got no real payoff for abusing Basalt Monolith. There's no way to chain or bounce things, no aetherflux resrvoir, etc. Maybe instead of Doubling Cube , you run more linear ramp like Sword of the Animist , Explorer's Scope , or Land Tax
3 months ago
Potential Cuts Show
Quest for Pure Flame One double damage trigger is nice but I feel would take too long. Plus, it deals double damage from one source you control, it doesn't look nice you have one source that does a particularly large amount of damage that would be benefited by this. I'm slow and also half awake myself so please correct me if I am incorrect.
Enchanter's Bane - Lots of enchantments in my meta are lifegain based. Even if they weren't, most of the time the opponent would rather take the 2-3 damage rather than lose the enchantment. I feel this isn't impactful enough. I would rather you add an Oblivion Stone , Lux Cannon or even Blast Zone .
If you tend to avoid infinite combos, why not take out the Godo/Helm combo and use those slots for more interaction or ramp?
Cards to consider.... Show
Voltaic Key untaps...
Tome of Legends
Idol of Oblivion
ring of 3/planar
Hedron Archive might be slow, but it gets you ramp and card draw. Not 100% sold on it for your deck but it's worth a mention.
Confusion in the Ranks is very powerful! I know you are trying to avoid chaos cards, so am I. But this reads, steal target enchantment and creature. Then steal more creatures. Really funny with dockside extortionist as well or your token generators (remember, mrys can be swapped for artifacts or creatures)
Volcanic Offering Gives you so much value and politics in 1 card. Instant speed is nice. I know holding up 5 mana might be rough, but I've never been unhappy to see it except after a boardwipe. Even then, it's nice to have.
Read above you weren't into warstorm surge sadly, but how about Sunbird's Invocation ? SO much value. I understand casting a 6 drop with no immediate value might not be what your deck wants, but I thought I should mention it.
Stranglehold is a powerhouse. Stops fetches, tutoring, nonartifact ramp. Puts everyone else on the same playing field as red.