Voltaic Key


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
2011 Core Set Uncommon
Duel Decks: Phyrexia vs. The Coalition Uncommon
Urza's Saga Uncommon

Combos Browse all

Voltaic Key


, : Untap target artifact.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.02 TIX $0.02 Foil


Voltaic Key Discussion

Winterblast on Artifact Angels (BANT)

1 day ago

Archangel Avacyn  Flip has a red backside, it doesn't fit your commander's colours...

Also, Trinket Mage with only one target to tutor for is awfully weak. It's a great card but you need some sort of toolbox to make it relevant in any stages of the game. For example Pithing Needle, Engineered Explosives (nice with Academy Ruins and Crop Rotation/Sylvan Scrying to tutor for it, also makes a good pile for Intuition with Crucible of Worlds/Academy Ruins/Engineered Explosives or Regrowth), Aether Spellbomb or some mana rocks such as Mana Vault, Voltaic Key, Lotus Petal, Chrome Mox and a bit more expensive Mana Crypt, Mox Opal, Mox Diamond.

I wouldn't recommend lands like Simic Growth Chamber, because they are very much fun for the first person, who happens to have a Strip Mine, Wasteland or any other land removals in the early game and it sets you back like 3 turns. It happened so often and recently I've not seen anyone play these lands anymore because they are so risky. If you combine them with Amulet of Vigor (also a target for Trinket Mage) they are good, but alone they suck.

Human_Wizard on Human_Wizard

2 days ago

Mortiganil Thank you so much for the compliment! I really appreciate that my deck list helped you out. For an artifact based build you're gonna want good mana rocks and other cards that synergize with artifacts. In my opinion Mana Crypt is the best rock you can get to improve your deck. Other rocks like Sol Ring, Mana Vault, Grim Monolith, and Fellwar Stone are great too. The tutors I'd recommend are Fabricate, Whir of Invention, and Transmute Artifact (There are others but I don't believe the deck requires more). Other cards that also work really well in the artifact heavy build are Aphetto Alchemist and Voltaic Key. The real star of this build is Paradox Engine of course. It is the center combo piece of the build. Mind Over Matter and Iso/Dramatic combo are now more backup plans now. But yeah, those cards are the stars of the build. Let me know if you have any more questions.

Pal00ka on Rakdrazi

5 days ago

I'm going to suggest you change this completely, here it goes! :)

Golems. Big golems. Go golem tribal like Altar Golem, Colossus of Sardia, Platinum Emperion, Phyrexian Colossus, Mage-Ring Responder, Colossus of Akros, etc.

But a weakness is many do not untap...but wait! Artifacts like Magewright's Stone, Voltaic Construct, Thousand-Year Elixir, Clock of Omens, Voltaic Key, etc. do just that. More fun though can be had with Threaten effects that you can use either on opponents' stuff or to untap your own. Interactive decks few!

A fun twist would be to have Bosh, Iron Golem out + Hijack, etc + Liquimetal Coating/Silverskin Armor to fling any of their creatures back into their faces.

And there's lots of fun utility golems to abuse. Ancestral Statue can bounce a big guy who attacked and just recast cheaply due to Rakdos' ability. Solemn Simulacrum is a staple. Beast of Burden takes advantage of token decks. Glass Golem's art looks wicked ;). Precursor Golem can add in some 1-shot draw spells like Crimson Wisps to draw a ton if lucky. Sundering Titan for fun control.

Feldon of the Third Path, Daretti, Scrap Servant, Kurkesh, Onakke Ancient, Slobad, Goblin Tinkerer, Tuktuk the Explorer, and Urabrask the Hidden are all legendaries that play nicely with a theme like this I think.

So keep your burn/damage to activate Rakdos' ability, add some haste enabler like Fervor so your golems can attack upon entering, include fun enchantments like Blood Mist, Flameshadow Conjuring, and Mana Echoes.

Robobro72 on Kurkesh and the Mechanical Masses

1 week ago

Greetings fellow Kurkesh player, and welcome to the dark arts of artifice! He is certainly an amazing general, and my take on his deck is more combo-centric. You would only have to add a Gilded Lotus to enable both infinite red mana and artifact untaps with it, Kurkesh, and Voltaic Key. This makes several utility artifacts such as Trading Post or Codex Shredder turn into win conditions. I love that about the deck since virtually all cards are useful both in and out of combo useless outside of the combo. Your take seems more budget-friendly and grindy, so a package with Clock of Omens and Myr Turbine can be really fun with Strionic Resonator abuse. Definitely will try some of your token ideas.

Also Dreamstone Hedron. It gets out of hand quickly.

Bhaal666 on Breya, the Infinite Whining Generator

2 weeks ago

I prefer Tezzeret, Agent of Bolas since every time i get his -4 off i kill a player at the table and buffer my life. I suppose it will depend on how many artifacts you regularly have out, I average 10-15 with mine. Karn, Silver Golem, Sydri, Galvanic Genius, and Mycosynth Lattice have all proven to be a handful no matter what table I sit at. Something else in my list might catch your interest Combo Queen (that isn't mine and I don't know how to fix that so just follow my profile to that name). I usually found Clock of Omens put Voltaic Key to shame. Saheeli Rai -7 reads win the game, her -2 is strong, though her +1 can draw too much attention to her. Bosh, Iron Golem and Memnarch regularly win games once I have mana flowing like spice.

Winterblast on Padeem Duel EDH v2

2 weeks ago

Avg. CMC 3.85 is quite high imo. Given you have a bit higher budget you could greatly reduce that by playing more mana rocks (Mana Crypt, Mox Opal, Mana Vault, Voltaic Key, Coalition Relic,...) and cutting some of the worst high mana spells. I would say everything over 4 mana should be a potential game winner or essential combo piece and there are quite a few, which aren't either.

You could also exchange some counterspells or add more counters. Again, depending on your budget, you could really use Mana Drain and Force of Will, also Foil, Thwart, Daze and Pact of Negation are cool, because they are free counters.

Obviously you want Mycosynth Lattice in every game so the more tutors you have for it the better it is. Transmute Artifact is the legal variant for Tinker in commander and it's desperately needed. Some more mean tricks with mycosynth lattice would be great too: Karn, Silver Golem to destroy lands for , March of the Machines to make all lands 0/0 permanently (Master of Etherium would make your lands stay alive, if you really need them), Null Rod to disable ALL activated abilities (including mana abilities) of all permanents, which would result in a standoff with the current board state...there's a lot of beautiful moves you can pull of with that one card, all the while your artifacts have hexproof.

Lilbrudder on Paradox Scepter is the Bomb...er...man?

3 weeks ago

If you already have LED in hand simply grab Voltaic Key with mage and go straight to salvagers ftw. This competitive advantage is important as Waste Not is incredible for sans white.

Lilbrudder on Paradox Scepter is the Bomb...er...man?

3 weeks ago

Frank_Glascock: Here is an updated version of the sans red version. While I havent yet gone full midrange with the deck it does have some elements of that style of deck. Most notably, I am using Birthing Pod as my pseudo Doomsday (aka one card win condition) to assemble bomberman. Sac Thrasios into Trinket Mage. Sac Trinket Mage into Auriok Salvagers go infinite gg. Considering I have several ways to untap pod Paradox Engine; Voltaic Key; Kiora's Follower; & Dramatic Reversal winning the turn pod comes online is very possible a good proportion of the time. This path to victory differentiates my two decks, while giving sans red a competitive advantage.

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