Voltaic Key

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2011 Core Set (M11) Uncommon
Duel Decks: Phyrexia vs. The Coalition (DDE) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Voltaic Key

Artifact

, : Untap target artifact.

Voltaic Key Discussion

DemonDragonJ on Can You Generate Infinite Mana ...

4 days ago

cdkime, that is very disappointing to learn, but I am glad that I asked this question before actually attempting to execute that combo.

Would it be possible to achieve infinite mana with three Voltaic Key s, or would the end result still be the same?

DemonDragonJ on Can You Generate Infinite Mana ...

4 days ago

I a player controls a Thran Dynamo and two copies of Voltaic Key , will they be able to generate infinite mana? My presumption is that they first tap the dynamo, the use 1 mana to use the first key to untap the dynamo, use the second mana to use the second key to untap the first key, tap the dynamo again, and then repeat, gaining an additional 1 mana each time; is that correct?

Winterblast on Augustin's $t4ks (cEDH Primer)

3 weeks ago

scapegoat8 you win with Paradox Engine , Sensei's Divining Top , Voltaic Key and/or Rings of Brighthearth , Basalt Monolith , Sensei's Divining Top . I think I might add Staff of Domination as another mana outlet back in because of the pseudo storm option it gives with engine and because I often have loads of mana that could be pumped into it for gas.

Once you can draw any number of cards and have infinite colorless mana you can cast rocks that produce colour, remove all lands, remove all opponents' permanents, drop all taxing spheres, use Tezzeret to kill everyone. That's if the helm/rip combo isn't in the deck anymore at that point. You can also just win with manual beatdown at that point because it's absolutely a hardlock if you have every permanent in your deck in play and have lands/permanents of opponents removed.

xaarvaxus on Avacyn angel of hope commander

3 weeks ago

Nevinyrral's Disk , once armed, can be used on each of your turns since it will gain indestructible from your commander. Most versions are under $4. Voltaic Key if you want to try and use it the turn you cast it.

NINJA1492 on Saheeli, Combo Queen

4 weeks ago

Value Cards:

Mirrorworks with most of the deck, Voltaic Key for ramp, Paradox Engine for ramp, Tawnos, Urza's Apprentice for copying value, and Mindslaver for recurrable control

Recovery cards:

Goblin Welder , Daretti, Scrap Savant , Codex Shredder , Recoup , Scrap Mastery

Removal:

Chaos Warp , Spine of Ish Sah , Nevinyrral's Disk , Oblivion Stone

Protection:

Ensnaring Bridge

Tutors:

Inventors' Fair , Kuldotha Forgemaster , Saheeli's Directive (artifact genesis wave, not a tutor but close), Fabricate , Trophy Mage , Whir of Invention , Mystical Tutor , Tezzeret the Seeker

Card Draw:

Sensei's Divining Top , Padeem, Consul of Innovation , Wheel of Fortune , Mind's Eye , Jhoira, Weatherlight Captain , Stroke of Genius , Sai, Master Thopterist

Combos: Infinite Mana:

Rings of Brighthearth + Basalt Monolith ,

Metalworker or Gilded Lotus or Basalt Monolith or Thran Dynamo or Mana Vault or Grim Monolith + Voltaic Construct + Karn, Silver Golem ,

Su-Chi + Nim Deathmantle + Ashnod's Altar or Krark-Clan Ironworks (add Purphoros, God of the Forge for infinite damage too)

Krark-Clan Ironworks + Scrap Trawler + Myr Retriever + Sol Ring or Mana Vault or Grim Monolith or Mox Opal . Add Pyrite Spellbomb , Mind Stone , Solemn Simulacrum , Commander's Sphere , or Ichor Wellspring to draw your deck. Pyrite Spellbomb and Mycosynth Lattice on board or Mox Opal lets you do infinite damage with this loop too. Hangarback Walker in this loop makes infinite 1/1 tokens. Walking Ballista in this loop does infinite damage. Aetherflux Reservoir on board leads to infinite life (because the loop takes casting 3+ spells) and thus infinite damage.

Infinite Mana Outlets:

Walking Ballista , Retrofitter Foundry , Staff of Domination ( add Aetherflux Reservoir to kill), Stroke of Genius , Comet Storm

Infinite turns:

Prototype Portal + Ugin's Nexus

Wipe Your Opponents:

Mycosynth Lattice + overloaded Vandalblast

or Mycosynth Lattice + Darksteel Forge + Oblivion Stone

IAmTheWraith on The Deckwatch [Home Base]

1 month ago

I'm actually working on a The Haunt of Hightower discard build right now, wanting to pack it full of 'symmetrical' discard and sacrifice effects that obviously benefit me more.

SynergyBuild, the thing about my Prossh deck is that Food Chain isn't my only way to win. I run a Pod line, several Tooth and Nail combos, a Necrotic Ooze line, as well as the Eternal Scourge /non- Eternal Scourge FC combos, so banning out pieces seems really impractical for the owner.

Full Banlist:

Everything officially Banned by WotC

Mana Crypt : For obvious reasons

Demonic Tutor , Fabricate , Enlightened Tutor , Vampiric Tutor , Grim Tutor , Imperial Seal : Makes decks too consistent

Laboratory Maniac : Too 'easy' of a wincon

Prossh, Skyraider of Kher : "Powerhouse of a deck that needs to be stopped".

Winter Orb : Too oppressive

Static Orb : Too oppressive

Mana Vault : Leads to obviously explosive starts, nuts with untappers like Voltaic Key

Atraxa, Praetors' Voice : Can generate too much advantage for opponents to keep up.

Teferi, Temporal Archmage : Powerful combo/stax enabler.

Any hard stax that generates hard/soft locks to keep players from playing the game (basically any good stax decks)

Any streamlined aggro/combo that wins the game consistently by turn 5 or before.

We reserve the right to ban cards/archetypes as needed to keep the meta fresh and healthy for new players. We also ask that players approximate power levels before sitting down to play a game of Magic.

Thanks,

-Management

ChrisNicolella on Baral Draw-Go

1 month ago

I know this has been asked a couple times, but I don't understand how Paradox Engine+Voltaic Key+Sensei's Divining Top draws the deck. Could someone give me a step by step explanation?

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Voltaic Key occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.17%

Blue: 0.94%

Red: 0.68%

Black: 0.04%

U/R (Izzet): 0.11%

W/U/B (Esper): 0.06%