|Commander / EDH||Legal|
Printings View all
|2011 Core Set||Uncommon|
|Duel Decks: Phyrexia vs. The Coalition||Uncommon|
Combos Browse all
, : Untap target artifact.
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Voltaic Key Discussion
6 days ago
Just so you know, Infinity mana combo + Voltaic Key does not actually infinitely untap artifacts. It just untaps itself, because it only untaps one artifact (and that artifact would have to be Voltaic Key to make it work).
1 week ago
That's a nasty decklist for sure. If you like combo-ing, you might consider Kurkesh, Onakke Ancient. If you run it with The Chain Veil, you can get three uses of Daretti a turn, even more if you can throw Voltaic Key and Clock of Omens into the mix. There's lots of other fun things to do with Kurkesh too.
2 weeks ago
What you are saying makes sense for the most part, but I'm still not completely sold on Helm of Obedience. My thougt would be that in a more controlling/stax deck, it would be incredible, but in a fast combo deck like storm, you want something that is cheaper and can kill the entire table. Leyline of the Void is probably good regardless of combo potential, but have you considered the Dramatic Reversal + Isochron Scepter Combo? With the number of mana rocks you run, it shouldn't be too hard to pull off, besides having pieces that are easy to tutor for and useful on their own. Dramatic Reversal is a solid ritual in a pinch, and Isochron Scepter is decent with Mana Drain, in addition to the fact that you can just imprint a normal ritual for value, activate the scepter - potentially twice with Voltaic Key - and just Hurkyl's Recall it back to your hand on your combo turn. Even if you aren't able to net mana off of each activation, e.g you only have two mana worth of rocks, you still get massive - infinite storm.
That being said, I still know very little about the archetype, so if you still think the Helm combo is better than you're probably right.
2 weeks ago
Thanks for the comment Shakespeare314!
I already play FoW, I have thought about Pact as well but it's in another deck and I had no 2nd copy...I should probably get one.
The Helm Combo is (at least from my experience) one of the most reliable kills I have pulled off so far. I have it in the deck Atraxa's super(un)friendly Stax as well (currently not playable because it shares a lot of cards with this deck) and I guess half of the games have been won with the Helm. Firstly, it's a two card Combo, of which one part might happen to be IN PLAY as the game starts and the other part is an artifact, which means it's easy to cast and it can be untapped with Voltaic Key possibly killing more than one opponent at once AND it completely ignores how many life the opponent has (which can be a problem with storm, Aetherflux Reservoir and the Nekusar damage). Secondly, I already play the Leyline because of the wheels and Ill-Gotten Gains to prevent any downside from filling the opponents' graveyards.
What I would like to include is Shadow of the Grave from Amonkhet as soon as I have one. I don't want to remove Foundry Inspector because I would say it plays even better than Etherium Sculptor because it's colourless - coloured mana is always short while colorless mana can be easily generated with all the artifacts and Hurkyl's Recall/Rebuild. It's the same reason why I have removed Goblin Electromancer again, it consumes too much coloured mana.
On my cut list are different things at the moment:
- Ponder (because I play cards that draw a lot of cards anyway and draw 1s should be free like the Eggs or Gitaxian Probe)
- Lim-Dul's Vault (because it's two coloured mana without actually DRAWING anything)
- Day's Undoing (Exchange with Timetwister)
- Mystic Remora (maybe too slow, just like Rhystic Study and cummulative upkeep could be keeping me from playing more important spells if I keep this card for more than one or two turns)
I have to say though that I only played this deck twice on wednesday, so I haven't even seen all cards in play yet. The second game was a turn 3 win with Ad Nauseam (storm count over 20, killed the Arcum Dagsson combo player with Tendrils, then had enough time to deal with Eldrazi aggro - killed with Nekusar and several wheels in the next two or three turns then) and in the first game I got stuck in the combo turn and quickly lost against my own Gitrog Monster combo deck I lent the other guy for a 1 on 1 match.
2 weeks ago
I play Stax is various variants myself and I can only suggest reducing your land total and replacing them with mana artifacts for 0-1 mana...and use all of the ones legal for commander: Mox Diamond, Chrome Mox, Mox Opal, Mana Vault, Grim Monolith, Voltaic Key, Lotus Petal. You become much faster and avoid your own land destruction easily.
Land Equilibrium is my all time favourite because it completely stops the game for everyone relying on lands. After a mass removal on lands no one can put a land into play unless you do - with lots of mana artifacts you won't ever need to do this and that's it then. Perfect synergies are Overburden, Mana Breach, Sunder (and the bounced lands can even be used for Card Advantage with Scroll Rack). It would require some adjustment of your mana base, especially adding all the mentioned artifacts, but it's a play style most opponents can't deal with. Maybe you can find some more ideas in my deck Absolutely Static Stax
Academy Rector is great with so many enchantments in the deck, especially to get out a killer Card like Humility. Nether Void, The Abyss and Consulate Crackdown are also nice to bring into play unexpectedly.
2 weeks ago
This looks like a great way to use this new legend...my first thought when it was spoilered was "oh no, I might have to build another stax list in GB now" but I wasn't sure about how to do it. My main concern was that it isn't effective against creatureless opponents because you rely on putting counters on creatures, counters having a negative effect, you know...usually you don't want to put these on your own creatures.
You play a lot of creatures yourself, so you will have targets for counters, but I can see some bad interactions there. I wouldn't play mana dorks with Cursed Totem but replace them with mana artifacts. you are still missing Sol Ring, Mox Diamond, Chrome Mox, Lotus Petal, Mox Opal, Mana Vault, Grim Monolith, Voltaic Key, Coalition Relic, maybe Mind Stone and Golgari Signet. You are good to go with 32 or 33 lands then and you can also cut the mana creatures - it's faster and more reliable imo.
Harbinger of Night is an interesting card, but in this build...I don't know if that works. I see that you have Blood Artist and Zulaport Cutthroat, so you might be able to pull off a one time trick with that: harbinger + commander, have them both survive one turn (does that happen?) to get tokens equal to the number of creatures on the table, then play blood artist and have them survive another turn (!) so harbinger kills all the tokens again and everyone loses much life. Honestly, I don't see that happen in a multiplayer game PLUS it only does much if there are already a lot of creatures out.
3 weeks ago
Isochron Scepter only works with instants, so no Time Walk combo. Also, the storm mechanic doesn't help flip Erayo, so Hindering Touch or Brain Freeze aren't worth it at all. You need cheap spells such as Moxen, Gush, Daze or Force of Will for that.
I actually think Sidisi, Undead Vizier might the best way to go, if you pack the deck full of mana acceleration and a few Reanimate effects, tutoring for Time Vault plus Voltaic Key should be easy.