Voltaic Key

Voltaic Key

Artifact

, : Untap target artifact.

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Printings View all

Set Rarity
2011 Core Set (M11) Uncommon
Duel Decks: Phyrexia vs. The Coalition (DDE) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Voltaic Key occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.4%

Red: 0.2%

Voltaic Key Discussion

Moriaatti on Muzzis oli

5 days ago

kpres

Thanks for the comment and the feedback!

Illusionist's Bracers and the aforementioned Pemmin's Aura are both meant for double Muzzio shenanigans. Clock of Omens has been on the deck before, but I switched it for Voltaic Key. The Clock doesn't really help with untapping Muzzio, since he is not an artifact creature. I'm also thinking of getting Rings of Brighthearth for more ability trigger doubling, but it's a bit too pricey for now.

I'll think of switching Ulamog for Blightsteel when I get my hands on one. Altough Ulamog is not an artifact creature, its still a REALLY strong card in the deck. It's bit risky if you have Emry in play, but in the other hand, that should not be a problem anymore if you get to cast Ulamog :D

The deck also has many other high CMC artifacts, so one Ulamog here and there should not be a problem. I'll probably end up getting Mycosynth Golem and a couple of other big artifact dudes also.

_BaaL_ on Fblthp: Lost and Found

2 weeks ago

Hey there! I played your deck yesterday, for the SplitSecond channel, (it will be online soon, I'll post you up!) ;) and just wanted to say I ran Manifold Key instead of Voltaic Key, in order to kill everyone with an unblockable Fblthp! xD I believe it's good even if somehow you need someone else's creature to be unblockable to kill a PW or kill someone. ;)

IKavalier on K'rrik, Son of Yawgmoth(CEDH)

1 month ago

Profet93

Appreciate the input either way. That is honestly the main reason I started using tappedout. So my decks get some input from other players outside my LGS.

FYI, i live in the East Coast(New York) so it is almost 3:30am here, either way, no problem :D

Cloud Key You haven't been the first to suggest this(one of my friends thinks it should be in(IN ADDITION, to helm of awakening)). I'll play around with it once i pickup one for K'rrik. I see the potential in it. When I first saw K'rrik spoiled, the idea of the deck was much different. It seemed silly since K'rrik pays for Black and I wouldn't want that many artifacts... However, now that the deck/general idea for K'rrik is more colorless than you'd think, I might put in Voltaic Key and other artifacts(maybe Scroll Rack , but honestly didn't test too good since I didn't end of using it too much...that one colorless would always go towards something else.) I honestly am going to give it a shot. I should mention, the above deck isn't my current build. There are a few cards I've been changing in and out to test out.

Mind Twist seems lackluster IMO, if I do run rings, maybe?(even then it seems not needed). Also, making someone discard their hand seems a waste when i'd rather just win the game. If it was Instant speed, i'd maybe consider it. However it is not. I doubt i'd ever run it to be honest.

Syphon Mind Totally get it. I don't even think the cost is that bad. It was a thought... but that was it. After playing the deck for so long, drawing cards usually isn't a big problem...I do have a bunch of card draw already. Such as Greed ( or other examples: Erebos, necropotence, arguel's blood fast etc.) Plus Villis, sensei's and other cards(cantrips(in this deck, Nihil Spellbomb is basically a cantrip/free card but whenever I need it...but usually I save it to stop a combo or to help enable my own combo.

Murderous Rider was a thought aswell. It honestly seems like a slightly worse Vraska's Contempt... Mainly because of the Exile(eldrazi go bye bye!). Hero's Downfall was in the very first draft of this deck. Now Rider is better IMO since it shuffles in/doubles as a creature. It honestly may go in Go for the Throat 's place.

MurderForBrunch on Saheeli's Ironworks (KCI) [Primer]

2 months ago

Thank you! You actually gave me a lot of clarification for KCI loops, mana generation and such, with this deck! I have an artifact deck, but until recently I didn't own a KCI, so I didn't put much thought into its combos, this list helps a bunch. Also, it sure looks like a super cool deck to play.

I do have two suggestions for the deck still. One of them is Rings of Brighthearth , which is a bit a pricy card, but a bonkers one. It single handedly makes infinite mana with Basalt Monolith , and enables a bunch of other loops and combos with stuff like Voltaic Key . The other suggestion is Aetherflux Reservoir , and I know, it's the same thing all over again, but sometimes they exiled my few win cons, and this looks like a really good one, infinitely looping stuff in and out of the graveyard

TheMazter13 on Urza EDH

2 months ago

There are quite a few 0 Mana equipment cards that do more than Paradise Mantle .

Accorder's Shield , Cathar's Shield , Spidersilk Net , and Bone Saw all cost 0 to play while also having the possibility to help out Urza. Especially with the shields; if we want Urza to be efficient, he's gotta stay on the board.

Also, these artifacts can tap for mana while equipped and they do a lot more than the other 0 mana artifacts you have. Darksteel Relic does literal nothing, Fountain of Youth is awful in any format I'd say, and cards like Spellbook cost 0 but don't expect them to do much else.

Tormod's Crypt is probably fine, especially with some kind of recursion, same with Herbal Poultice and Mishra's Bauble . The only recursion I see is Emry though, so maybe add some. Also with recursion, you get access to Mindslaver which, with just 1 activation, can be back-breaking for your opponent. Getting to loop Mind Slaver also just wins the game because if your opponent can't stop it, they can't play anymore

Winter Orb and Static Orb is interesting. I'm trying to think of a way to make it so it only affects your opponents. Maybe I don't see it, but the only way I can think is to tap it on the previous player's end-step, then, at the end of your turn, untap it with something. That something, from what I see, is Unwinding Clock . That's only one card, maybe add Voltaic Key because even outside of this synergy it's pretty good.

–

Apart from Urza's ability, you don't have much payoff for turning everything into a Mox Sapphire. The top of your curve has so few cards, and some of them don't just win on the spot. Time Stretch is a good one, but Darksteel Forge , while good, isn't something we want to pay 9 for and it just keeps the game going, not actually winning on its own. I do see Arcum Dagsson , but, again, 1 in 99 cards and blue has 0 creature tutors. Blightsteel Colossus is the only easy win card, but it still has to get through and attack and it could get exiled

Maybe Jin-Gitaxias, Core Augur to draw into more spells. A part of dumping your hand of 0 mana artifacts is that you need to draw more cards to play off all these supposed Mox Sapphires. Bunch of mana and nothing to do with it. Jin-Gitaxias helps this by drawing 7 every turn

You could even play Eldrazi. All the Titans, or even It That Betrays or Desolation Twin , can win games easily. Getting to Mindslaver someone with a 13/13 in play, drawing cards just for fun, exiling and destroying permanents, or just stealing your opponent's board can all win games very easily. Annihilator is also just a busted mechanic on its own.

Drakorya on Is Urza's Blueprints a Good ...

2 months ago

I feel like there's probably two types of deck that Urza's Blueprints could be good in: big mana decks that lack alot of good card draw (like mono-green Azusa, Lost but Seeking ), or decks that look to use/abuse activated abilities of artifacts with cards like Rings of Brighthearth and Voltaic Key .

I think the card could really shine if you can take advantage of not having to pay mana into it's activation cost, by either untapping it repeatedly or copying the ability. But it would lead to alot of feel-bad moments when you devote 12 mana into it just for it to eat a removal spell. You could try to cheat on the costs with cards like Mairsil, the Pretender or Myr Welder .

Gprinziv on In-work Voltron

3 months ago

Return to Dust
Revoke Existence
Forsake the Worldly
^ The above 3 are all pretty much better than disenchant because they exile. Choose one or maybe all 3.

For removal, there are a lot of good Oblivion Ring style effects. You might want Gideon's Intervention to stop problematic commanders and the like as well.

Inventors' Fair is anothe good land you could use. Also grab an Ancient Den and Darksteel Citadel as well to maximize artifact synergies. Refurbish , Emeria, The Sky Ruin , and Open the Vaults can also let you get things out of your graveyard.

Don't forget key tutors like Enlightened Tutor and Open the Armory

Reya is probably too expensive. Sun Titan is better.
Cut Heavenly Blademaster, you don't have enough creatures to take advantage of her.
Kemba, Kha Regent would be a more appropriate one because she generates tokens as blockers and swarmers if neede.
I'm not huge on Nahiri, the Lithomancer . 5 mana to not really get a lot done but make a 1/1 and equip it once. Similarly, Ajani Goldmane doesn't seem to do a lot in your deck. I think walkers like Ugin, the Ineffable and Elspeth, Sun's Champion might just straight up be better fits. You want to capitalize on that artifact synergy.
If you absolutely need something expensive and threatening, Zetalpa, Primal Dawn or Heliod, God of the Sun are good options with baked-in indestructible.

as for artifacts and equipment, I don't think you're gonna get a lot out of Voltaic Servant or Voltaic Key . It might be better to put in other cards here. Etched Champion comes to mind.

Land Tax and Smothering Tithe may also be very big includes. The second generates artifacts for anything that needs them as well as makes lots of mana or slows your opponents down considerably. Both are good for you.

Finally, you have some fun infinite mana generation in there but... what does it do? You've got no real payoff for abusing Basalt Monolith. There's no way to chain or bounce things, no aetherflux resrvoir, etc. Maybe instead of Doubling Cube , you run more linear ramp like Sword of the Animist , Explorer's Scope , or Land Tax

Profet93 on The War Room: A Proper Norin Primer

3 months ago

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