Skeleton Key

Skeleton Key

Artifact — Equipment

Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Equip

Browse Alters View at Gatherer

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Legality

Format Legality
Pioneer Legal
Modern Legal
Frontier Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Leviathan Legal
Heirloom Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Skeleton Key occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Skeleton Key Discussion

Orange+ on Edric's Home for Evasive Weenies

2 weeks ago

Very cool to see small weird dudes like Bayou Dragonfly being put to good use :)

I see you run Explorer's Scope. If you think equipments that triggers when their creature hits an opponent is interesting, there are several more that could be good / fun. These include:

Mask of Memory, Quietus Spike, Dowsing Dagger  Flip, Scytheclaw, Rogue's Gloves, and Specter's Shroud.

Also, there are Skeleton Key and Spellbinder, but I think these would bring less value.

Halflingz on Queen Marchesa

4 months ago

Board wipes that seem "on theme" and white "ramp" to consider. Kaya's Wrath Fumigate Retaliate Austere Command Decree of Pain Martial Coup Merciless Eviction Descent of Dragons Angel of the Dire Hour Magister of Worth Sunblast Angel Boreas Charger Oreskos Explorer Surveyor's Scope Solemn Simulacrum Sword of the Animist Verge Rangers Smothering Tithe Sword of Feast and Famine Dowsing Dagger  Flip

Queen Marchesa doesn't have a clear single way to build so you have lots of options. However, I feel like said you want to play her like the Kween she is and create a royal court full of politicin' and group interaction to make all the boys whine. I don't think you want to discourgage people from taking the monarch from you, more encourage them to swing others IE: NO Ghostly Prisons, YES Teysa effects. Punish the ones who swing you only after the fact and reward the ones who swing others. There is a lot listed!

Politic theme links to Scryfall searches Monarch, Will of the Council, Council's Dilemma, Join Forces, Curses, Tempting offer, Goad

You will also want to get retake the throne each turn and lets face it, the Assasin's won't always get through Dauthi Embrace Dauthi Trapper Nether Shadow Nether Traitor Soltari Visionary Changeling Outcast Tormented Soul Break Through the Line Ferropede Gingerbrute Key to the City Whispersilk Cloak Trailblazer's Boots Zhang He, Wei General Yellow Scarves Cavalry Wei Night Raiders Wei Scout Xiahou Dun, the One-Eyed Lu Bu, Master-at-Arms Guan Yu, Sainted Warrior Shadow Alley Denizen

Finally here are some other fun interactions befitting the royal court. Crown of Doom Kor Haven Cathars' Crusade Electropotence + Pandemonium (Nasty with deathtouch) Field of the Dead Mentor of the Meek In the Web of War Mace of the Valiant Ogre Battledriver Orc Sureshot Mathas, Fiend Seeker Master of Cruelties Anya, Merciless Angel Tree of Perdition Alesha, Who Smiles at Death Ashling, the Extinguisher Azra Oddsmaker Aurification Bloodforged Battle-Axe Contested War Zone Thaumatic Compass  Flip Dread Elbrus, the Binding Blade  Flip Iroas, God of Victory Aurelia, the Warleader Gisela, Blade of Goldnight Five-Alarm Fire Hellrider Hixus, Prison Warden Larceny Necropolis Regent No Mercy Phage the Untouchable Quietus Spike Skeleton Key Throat Slitter Varchild, Betrayer of Kjeldor Vraska, Scheming Gorgon Scourge of the Throne Akroan Horse Captive Audience Goblin Spymaster Forbidden Orchard Clackbridge Troll Hunted Dragon Hunted Lammasu Hunted Horror

Theme directions to explore? Lifegain to stay above the swings? Angelic Chorus Answered Prayers Anointer Priest Authority of the Consuls Ayara, First of Locthwain Daxos, Blessed by the Sun Healer of the Pride Impassioned Orator Pious Evangel  Flip Soul's Attendant Soul Warden Archangel of Thune Suture Priest Ajani's Welcome Dawn of Hope Deathgreeter Exquisite Blood Epicure of Blood Falkenrath Noble Karlov of the Ghost Council Noble Purpose Righteous Cause Sanguine Bond Searing Meditation Seraph Sanctuary Serene Steward Shattered Angel Spirit Loop Sun Droplet Vizkopa Guildmage Well of Lost Dreams Alhammarret's Archive Licia, Sanguine Tribune Ayli, Eternal Pilgrim Eternity Vessel Chalice of Life  Flip Resolute Archangel Storm Herd Felidar Sovereign Divinity of Pride Serra Ascendant

Aristocrats of the Court (slow life drain strategy)? Bastion of Remembrance Corpse Knight Impact Tremors Purphoros, God of the Forge Blood Artist Zulaport Cutthroat Outpost Siege Bontu's Monument Brutal Hordechief Campaign of Vengeance Cliffhaven Vampire Cruel Celebrant Kambal, Consul of Allocation Polluted Bonds Retreat to Hagra Vindictive Vampire revenge Sorin, Grim Nemesis Judith, the Scourge Diva Stalking Vengeance Syr Konrad, the Grim

Staakman on You may draw x cards. ...

5 months ago

When playing cards like Skeleton Key or Mask of Memory in what order do the effects happen? Am I allowed to discard the cards that I just got through the cards effect?

Spell_Slam on SPOOKIE BONES

5 months ago

I love this deck. It's such a trip down memory lane to see all these sweet skeletons from across magic. I bet it's a blast to play.

One particular Skeleton you don't have in your list anywhere is Skeletal Crocodile. It has some really sweet artwork that turns heads whenever it sees play.

A card with some pretty terrifying art is Skeletal Grimace. I get that most of your creatures already regenerate (which is probably why it's not in your deck) but the art is great and you could use some more pump in your deck. Goes well on a crocodile...

In terms of actual playable cards you could use, I have a couple. Skeleton Key gives you some much needed evasion and card filtering. Most skeletons have low power and could easily skulk through for damage. Casting of Bones is another great way to get card advantage. Bonus: there are a few different artworks for you to pick from!

This might not be super flavourful, but I thought I would mention it. Hatred would be a great way for you to actually win games occasionally with your deck. It has some of my favourite flavour text in all of magic and just so happens to mention bones.

In terms of cuts, I don't think Cryptic Gateway is a great card in your deck. It's more for tribes with very expensive creatures, which you don't really have many of. Vulshok Morningstar also seems really weak for your deck and could be any of your other maybeboard cards or whatever you like in people's suggestions. Aside from the sweet art and nostalgia, is there any reason why Nightmare is in the deck?

PHATJER on The Equalizer & Co.

7 months ago

Good list. One addition that I'm baffled isn't in is Swiftfoot Boots . I see you have Mask of Avacyn to give your creatures Hexproof, but with the boots it would give them haste as well.

Skeleton Key could also make a good addition to the deck; Skulk is a good ability if you have a lot of small creatures and the equipment can make you loot.

ArekExcelsior on Young Fella is down with the Syggness

7 months ago

So the way I'd go with this is basically a standard Tron commander with a top-end to take advantage of your draws. Chasm Skulker , Consecrated Sphinx , Faerie Vandal , all the Swords (e.g. Sword of Fire and Ice ), Skeleton Key , Colossus Hammer , Fireshrieker , Eel Umbra , Lightning Greaves , Swiftfoot Boots , Shielding Plax , Grafted Exoskeleton , etc. Probably a few counterspells (e.g. Counterspell ), some control like Vendilion Clique , maybe a Thought Sponge . Your higher-end stuff can be Jin-Gitaxias, Core Augur , Sheoldred, the Whispering One, Dragonlord Silumgar , Vilis, Broker of Blood . You want consistent life loss, so Pestilence and similar effects are solid.

K1ngMars on Kemba's glorious army

8 months ago

In this deck, you should support the equipment-Voltron strategy more. In order to swarm out, you need to protect Khemba and equip a lot of stuff onto her. Don't use other effects to produce tokens.

As far as lands go, 35 are enough. So I'd cut 3 plains and Karoo (it messes up your turn 2).

As for cuts in the creatures dept, I'd cut Platinum Angel (not needed wincon, nor reliable unless you lock the game, but at that point you've won anyways), Ajani's Pridemate , Anafenza, Kin-Tree Spirit , Armory Automaton , Auriok Steelshaper , Hero of Bladehold , Imposing Sovereign , Leonin Arbiter , Magus of the Moat , Thraben Doomsayer , Frontline Medic , Toolcraft Exemplar , Wall of Reverence , Relic Seeker (slow).

As far as equipments and stuff, I'd cut Marble Diamond (since your average CMC isn't that high and most of your spells are colourless), Moonsilver Spear , Sigil of Distinction , Skeleton Key , Ring of Thune , Mask of Memory .

ADD Anointed Procession ! As a good boardwipe for a finisher, I suggest Winds of Abandon . I suggest also Sun Titan , Bastion Protector , Balan, Wandering Knight as good lategame creatures. I suggest Kusari-Gama , Infiltration Lens , Trailblazer's Boots , Fireshrieker , Sword of Vengeance , Hammer of Nazahn , Argentum Armor , Chariot of Victory , Whispersilk Cloak as better equipments with respect to some of the ones I didn't mention for cutting.

Keep up the good work!

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