Skeleton Key

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Skeleton Key

Artifact — Equipment

Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Equip

Skeleton Key Discussion

McToters on Where's The Tiger?

2 months ago

Sweet deck!

Have you considered Trailblazer's Boots , Hot Soup , Prowler's Helm or Dauthi Embrace ? All are fantastic choices to make creatures unblockable. You already have Skeleton Key which is great!

Something really janky you could try is Stormtide Leviathan + Part Water . Something most people wont look for.

I have nothing against Coastal Piracy but Kindred Discovery may do more for you, since you draw on the Enter and the Attack per creature.

I think Heartstone helps cut ninjitsu costs.

+1

hellhole3927 on Full Frontal Assault

5 months ago

I would cut Uncaged Fury for Temur Battle Rage , Skeleton Key for Commune with the Gods , and Rugged Highlands for 4 basic lands of your choice. Also 1 Explore , 2 Goldnight Castigator , and 1 Vessel of Nascency for a playset of Lightning Bolt . Finally maybe 3 Anger of the Gods on the sideboard.

Future Upgrades and/or More Expensive Upgrades:

1) Grove of the Burnwillows

2) Stomping grounds

3) Wooded Foothills

4) Blood Moon (sideboard)

kdurron on Alesha DnT

6 months ago

The swords ( FaI & FaF ) serve as protection to varying degrees, but honestly the worst way for Alesha to die is getting blocked by something bigger. If they use spot removal on her that's one less for getting rid of a combo piece (Karmic Guide, for example) and as I'm running cards like Animate Dead , Reanimate , etc. this can be good for me. Not that I wouldn't feel her loss - being slowed down sucks too.

The equipment slots unfortunately are tight (I even cut Skeleton Key , which seems great...might add it back) and truthfully I only added greaves back in (and Anger ) upon adding Mangara of Corondor to the deck so I could use him right away (not with Alesha, obviously). I guess Whispersilk Cloak might be good too, but I'm thinking the swords are better.

The things I'm contemplating atm are whether I should run any moon effects ( Blood Moon + Magus of the Moon ) which are incredibly good but would require adding more basics to the deck, and being able to combo at instant speed at the end of an opponent's turn with something like Through the Breach (utility use with cards like Ashen Rider , Academy Rector , etc.) or Scout's Warning .

I will cut that Bloodthrone Vampire sometime too, but I don't have any other free sac outlets on hand and want at least 3 (I actually had Ashnod's Altar in, but cut it since the vamp lady is recurring. Infinite colorless mana isn't as exciting when you need to add another card for it to be good.)

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

7 months ago

cleandeceit, OptimalGreen: whistle A lot to respond to here! Going through in order...

Read the Bones: Honestly, the place I need card draw in this deck is to rebuild after getting my board wiped, which is why I've emphasized permanents that provide consistent card draw rather than one-time effects. I have enough tutors in this deck that I rarely feel starved for cards.

Mask of Memory: Could be a very good idea! I'll test it here, I've loved it in several other decks. Not a fan of Skeleton Key or the auras - the former is just generally a bad card IMO, and when using the auras it's dangerously easy to get 2-for-1'd.

Memory Jar: Pass, far too slow. It's a powerful card, but this is the wrong deck for it (Memory Jar works better in a deck with a huge number of 0 and 1 drops).

Bazaar of Baghdad: Yeah, no, not gonna pay that price tag. Not to mention that the deck isn't GY-focused enough to mitigate the card-negative aspect.

Skeletal Scrying: I think you're emphasizing the role of discard effects in this deck way too much. The deck doesn't put much in GY, and I don't like paying 1 mana per cards, especially with a highly conditional effect. I concur with OptimalGreen on this.

Whispersilk Cloak: Can be a good card in the right circumstance, and I've had it in this deck at certain points, but my current meta has more mass removal than spot removal. Probably won't help much at the moment.

Underrealm Lich and Izoni, Thousand-Eyed: I'm... not sure how either of these helps, at all? Neither does anything for my deck's goals, and they drive my curve into the stratosphere. Not a fan of such conditional, low-impact card draw.

Concordant Crossroads: I've considered it. But with my combos, Obelisk Spider or Blood Artist usually fulfill the same "win instantly" role, and are much easier to tutor for with my creature-specific green tutors. Note that this does NOT help with the Earthcraft/Squirrel Nest combo.

Viridian Corrupter: Another card that's been in and out at certain points. While the fact that he can't hit enchantments is a problem, the bigger issue is that people almost never attack me in this deck, unless they have flying (expendable, deathtouching snakes are a wonderful deterrent for attacks).

Fauna Shaman: Nah. Not repeatable, suffers from summoning sickness, dies to creature wipes and a couple global -1 counter placements.

Vedalken Orrery: I really do not like this card, honestly, especially since I need to cast certain spells before or after combat in this deck. People think it's good, but it just draws hate and gives little actual advantage. I'd rather run protective spells like Golgari Charm and Heroic Intervention.

Bear Umbra: I like the protection and discard much better on Sword of Feast and Famine, not to mention the fact that it sticks around after the creature dies.

Viridian Longbow: Heh. That's amusing, and I'm tempted to find a slot. I'd cut Ulvenwald Tracker for it, but that lowers my creature count even further for Survival of the Fittest...

Ad Nauseam: The issue here is that this deck has a lot of very high-cost spells that are meant to be cheated onto the battlefield (such as Craterhoof Behemoth). Ad Nauseam is best for decks with huge numbers of 0-drop spells, and I don't want to pay an average of 2.5 life per card, alas :/

Phyrexian Tower: I have considered this actually. Jury's out on whether Ifnir Deadlands is good enough - it's been intermittent, not bad - but the honestly bigger problem is that I hate the newer art on it.

Thank you both for your thoughts!

cleandeceit on Toxic Relationship: Hapatra EDH [PRIMER]

7 months ago

Well as far as additions are concerned, I dont know if I have what you are looking for, but here are a few cards I can make a strong argument for.

Read the Bones - Not the same ceiling as a card like Driven, but definitely a higher floor. I dont know how fast your metta is, but if you are like me, when you want to draw cards, you want to draw cards now and not sit around waiting for upkeep or other conditions to be met. I think of Read the bones as a better version of Harmonize. I know for sure it deserves a spot in your 99 more than Deathreap Ritual and I would argue it more valuable than Phyrexian Arena too. With a 2 cmc commander, you do often have 7 cards in hand on turn 3, so casting Read the Bones on curve might not be that desirable, but if you are in a pinch, I feel it's still worth it to bin one card in order to get whatever peace you need. If you haven't used this card before, run some playtests with it, I am never disappointed to have Read the Bones in hand.

Mask of Memory or Skeleton Key - I personally haven't tried these two out yet but I was strongly considering them for the synergy with Archfiend of Ifnir. I was thinking that equipping the Mask to a snake would be a good way have the opponent not block, but that plan might not always work. The Key is a little more likely to connect could possibly help Hapatra get in but I'm not sure its worth it. Along the same line you could also consider Keen Sense or the slightly worse Sixth Sense. Warriors' Lesson is interesting in that you could use it on your opponents creatures.

Memory Jar and Bazaar of Baghdad both have synergy with Archfiend of Ifnir again but are useful all by themselves. And if you are going to be discarding more often why not think about Skeletal Scrying (which is also helpful with all those fetchlands you have).

In my own list I also run Whispersilk Cloak just for Hapatra but that doesn't have anything to do with card draw.

Underrealm Lich and Izoni, Thousand-Eyed are higher on the mana dump but either one is worth considering and obviously they work well together. I know these two suggestions are kinda out there at first glance, but I think if you really consider their potential, they have value. It may require to much of a direction change for the deck right now, but good to keep these cards in mind.

Concordant Crossroads - This is another card I'm surprised you dont run already. When your combo lands endless tokens, this can be a finisher for one mana.

Viridian Corrupter - Because we tutor for creatures so often, I feel like this dude is worth including. If there is an artifact you really need to take out, why not overlap with some infect potential? Every deck has artifacts in it and no one wants to start taking poison counters, especially when they know you can proliferate, but that's just the threat, the real value is in the snakes he nets you when they block or attack (and they will attack if you are blowing up their nice things).

Fauna Shaman - the budget version of Survival of the Fittest, why not run both? More tutor means more combo and more discard means more synergy for the Archfiend of Ifnir as well as other cards I mentioned like Skeletal Scrying or Izoni, Thousand-Eyed.

Vedalken Orrery - Now I know this can be less helpful in the faster metta, but if you have the time to deploy it, it is very powerful. Many of the combos in your deck are creature baised, this protects them. It also helps set up that "Defense of the Heart.

Bear Umbra - I dont know if you are in the market for more ramp but I like the idea of keeping Hapatra on the table as long as possible. And because the untap trigger doesn't require you to deal damage I would argue this is even better than Sword of Feast and Famine.

Viridian Longbow - this one I wanted to throw in just for fun. It basically gives you another Ulvenwald Tracker tracker effect and could be very useful.

Well I bet you have considered many of these cards already but sometimes the value of a card can change from the first time we see it. Sometimes its helpful to go back with a fresh perspective and decide if now is the time to shake things up. I hope my ideas here are useful, even if the cards I listed dont make it into your deck, it may help you get those brewer's juices flowing for your own ideas and help make sure the deck keeps evolving the way you want it to. I know I'll be coming back to see what updates you have in the future. Maybe Ravnica Alliance will give us something spicy :)

Zack_of_Steel on [PRIMER]Don't Touch China!!!

8 months ago

I've had a bigass list of cards in Cockatrice for a while that I'm dwindling to a deck. Yours has given me a lot of inspiration!

Can I ask why no Reliquary Tower, Thought Vessel, et cetera?

Do you find having only a few counters is worth it?

Have you thought about Banding at all? Even if just throwing in Fortified Area. Helm of Chatzuk, Baton of Morale, Cooperation are other considerations.

Few other cards I've thought about including: High Ground, Primal Rage, Bow of Nylea, Steely Resolve, Spidersilk Armor (iffy on this one, but just in case?), Noetic Scales, Sterling Grove, As Foretold, Aura Shards, Urza's Incubator, Herald's Horn, Skeleton Key.

Diplomatic Immunity over Glint?

You have a very low avg. CMC, but I find it hard not to include Chromatic Lantern in any multicolored deck. Do you do well without much mana rock ramp?

bushido_man96 on Valduk Voltron

9 months ago

Thanks for all the responses so far. The suggestions are super helpful.

@WhichKing, no Purphoros, at least, not right now. I'm going pretty budget with this one, and its not a card I have.

@ZendikariWol, I do like Prowler's Helm, and have added it to my maybeboard along with Strata Scythe, Kitesail, and a few of the others. I'm teetering on Sundial of the Infinite. I like it, but I'm just not sure I want to go that rout...yet. I did have Tooth and Claw initially, but cut it for more equipment. It may go back in yet. Also, thanks for the note on Stalking Vengeance; I missed that entirely, so that's an easy cut. Warstorm Surge is coming to take its place. I'm on the fence about keeping Barrage of Expendables around. Skeleton Key is mainly in for the card draw, not the skulking ability. Good info on Browbeat and Sparring Collar. I'll cut the Collar for sure. I wasn't sure on Browbeat, but man, red needs card draw. But, I'll look into something else. Thanks for taking the time to look through all the equipment in Magic for this! There are a lot of really good budget options in there. When throwing equipment into this deck, I tried to make sure I was getting equipment with more than just a power/toughness bonus, and to get some other ability along the way, i.e., hexproof, trample, double strike, unblockable, etc.

@Heliogabale, I do like Basilisk Collar, and I may add it down the road. Deathouch is nice. I'm not running the spell cheapeners, mainly so I can run more equipment, and most of that isn't terribly high CMC anyways. Sure, it'd be nice to get it for free, and I'd do that in a build with someone like Sram, Senior Edificer, but for Valduk, I'm not as worried about it.

Thanks again, everyone. This was super helpful.

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Skeleton Key occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%