Avacyn's Collar

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Uncommon

Combos Browse all

Tokens

Avacyn's Collar

Artifact — Equipment

Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.

Equip

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Avacyn's Collar Discussion

GreenTrampler on fumiko!

2 weeks ago

Cool deck! Couple things I noticed and/or suggest.

You can't run the Bringer of the Red Dawn in this deck because it has different mana symbols in its rules text; the only kind of commander that can run it is a 5 color commander like Progenitus.

I don't think there's any reason to run Ancient Ziggurat, City of Brass, or Grand Coliseum. You're only wanting red most of the time, so unless you're just wanting to have different colors of mana for creatures you're taking, they're just lands that hurt you. Nykthos is a great choice. ;)

If you're wanting to deal some more damage with your commander, some equipment would be really cool; Nemesis Mask fits with the whole blocking thing, and if you wanted to give her vigilance, something as simple as Avacyn's Collar would come in handy.

Since you kind of have a "take all your creatures" thing going, you could use things like Ashnod's Altar so after you're done bashing your opponent with them, you can sac them and put out more good stuff, like fueling a Banefire

Also, stuff like Gauntlet of Power or Caged Sun is always good, especially in mono colored decks like yours.

Good luck! Cool deck!

sonnet666 on [List] The MTG Weapons Arsenal

5 months ago

Don't stop now. I believe in you!

badshift on White Equipment

8 months ago

I finaly went with dispatch for the removall in this deck. I also added an infinite combo using Runed Stalactite, Mortarpod, Avacyn's Collar and Puresteel Paladin. The deck is a lot more MetalCraft oriented then before. What I am looking for is general tips to improve it. This deck was mainly use in casual play, I am thinking of maybe going to a small competition to see how it goes.

Aragon_Neotrix on Zombie EDH

1 year ago

You realize Vigilance doesn't cause Grimgrin to tap right?

Accorder's Shield Avacyn's Collar Batterskull Haunted Cloak and Sword of Vengeance

All good ways to utilize Grimgrin to its best potential. Otherwise Grimmy Stays tapped every second turn unless you sac a creature

Neko069 on

1 year ago

Cosas que agregaria:

  1. Starfield of Nyx: Mucho mejor que el bicho que vuela.

  2. Angelic Overseer: Puede bloquear una 20/20 y no se muere.

  3. Avacyn's Collar: Le da Vigilancia a Rafiq. Y si lo equipas en otra criatura, tmb sirve.

  4. Imposing Sovereign: Entra todo girado

  5. Blind Obedience: Entra todo mas girado

  6. Loxodon Gatekeeper: Entra todo ultra girado.

  7. Winter Orb: todo queda girado

  8. Static Orb: todo queda mas girado

  9. Nylea, God of the Hunt: Rafiq arrolla y puede hacerse mas fuerte

  10. Heliod, God of the Sun: Vigilancia y mas tokens para Sublime Archangel

  11. Temple of Mystery, Temple of Enlightenment, y Temple of Plenty

darleen on Slow and Painful.

1 year ago

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darleen on Slow and Painful.

1 year ago

First things first, your mana base needs help. This deck needs about 13 more lands. Generally you want any type of deck to be about 40% land. It can vary depending on Somewhere between 34-40 lands should be fine. I have 38 lands in my EDH deck with a 5 mana costing Commander. Based on the cards currently in your deck, you will need more blue sources than white. Here is a site that lists all the lands available for your Commanders colors

You will also benefit from more mana producing artifact aka mana rocks. They will help you ramp into more mana faster as well as provide both colors of mana from one source, for the most part. There is a mana rock section in the link above, but here are a few of the better options:

Azorius Signet, Commander's Sphere, Talisman of Progress, Thought Vessel, Thran Dynamo, Gilded Lotus, Sword of the Animist (doesnt produce mana, but it lets you fetch land), Weathered Wayfarer (allows you to fetch land), Knight of the White Orchid (allows you to fetch land), Solemn Simulacrum (allows you to fetch land)

Now, lets go over the decks synergy with its Commanders abilities. Protecting your Commander once its on the battlefield is important but luckily Dragonlord Ojutai has Hexproof, but only when he is untapped though, so giving him Vigilance becomes an important element of the deck. Also, to insure you will benefit from his last ability, making Dragonlord Ojutai Unblackable is also helpful. These are all options that could help:

VIGILANCE - Always Watching , Sword of Vengeance, Angelic Field Marshal, Avarice Amulet, Mammoth Umbra, Vow of Duty, Ajani Steadfast, Akroma's Memorial, Concerted Effort, Daybreak Coronet, Accorder's Shield, Auramancer's Guise, Avacyn's Collar, Haunted Cloak,Iona's Blessing, Serra's Blessing, Serra's Embrace, Shield of the Righteous, Asha's Favor, Marked by Honor, Triclopean Sight, True-Faith Censer, Vigilance

UNBLOCKABLE - Cloak of Mists, Holy Mantle, Invisibility, Spirit Mantle, Steel of the Godhead, Traveler's Cloak, Unquestioned Authority, Spectra Ward, Infiltrator's Magemark, Godsend, Chitinous Cloak, Flickering Ward, Prowler's Helm, Rogue's Passage, Trailblazer's Boots, Tricks of the Trade

Once you add some artifact equipments and/or enchantments, you will need a way to make sure you can get them onto the battlefield each game. You can do that by using the following cards to fetch them from your deck:

Enlightened Tutor, Open the Armory, Steelshaper's Gift, Fabricate, Heliod's Pilgrim, Drift of Phantasms, Muddle the Mixture, Dizzy Spell, Ring of Three Wishes, Tamiyo's Journal, Auramancer, Hana, Ship's navigator, Academy Ruins, Buried Ruin, Stonehewer Giant, Mystical Tutor

Regarding your removal spells, I would suggest adding some cards with Exile effects and spells that can target/effect more than one creature/permanent. These are just a few examples:

AEtherize, Boomerang, Condemn, Cyclonic Rift, Disenchant, Oblivion Ring, Path to Exile, Return to Dust, Supreme Verdict, Swords to Plowshares, Unsummon, Vapor Snag, Wrath of God, Banishing Light, Damping Matrix, End Hostilities, Oblivion Ring, Grasp of Fate, Quarantine Field, Unstable Obelisk, Valorous Stance, Descend upon the Sinful, Evacuation, Fate Forgotten, Reality Shift, Detention Sphere, Phyrexian Rebirth, Rout

To make room for more lands and some of the cards I suggested, youre going to have to remove some spells. These are the ones I dont think have much synergy with your Commander:

Archaeomancer, Aven Surveyor, Benthic Infiltrator, Clockwork Vorrac, Deep-Sea Terror, Doomed Traveler, Expedition Raptor, Hisoka's Guard, Kor Cartographer, Niblis of the Breath, Noble Templar, Phantom General, Pristine Skywise, Prodigal Sorcerer, Sandsteppe Outcast, Skaab Goliath, Thraben Inspector, Bewilder,Fleeting Distraction, Ojutai's Breath, Ojutai's Command, Pressure Point,Rakshasa's Disdain, Refocus, Sift Through Sands, Twiddle, Twitch, Tidal Surge, Jeskai Runemark, Fleetfeather Sandals, Lightning Greaves, Vessel of Endless Rest

PurePazaak on Mikaeus, the Human

1 year ago

@ PhlyingJinxer - lol, take your time, man.

I've had some more thoughts, these slightly more organized (probably because I slept).

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