Artifact — Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip 3
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Skyblinder Staff Discussion
1 month ago
Scattershot Archer (especially if you have ways to give it deathtouch)
Traproot Kami in mono-green
Soulmender in any build that has "Whenever you gain life" triggers
Skyblinder Staff in flying heavy decks
Runed Stalactite in tribal builds to protect utility creatures
And I didn't forget black, I just don't play it so I don't have anything to add for that color.
libraryjoy on Birds
1 month ago
I run a similar deck to this, but focusing on getting out Sephara, Sky's Blade and then making her indestructible with Aegis Angel. It's a bit of a different take (and now I kind of want Watcher of Spheres or Stormscape Familiar in mine.) Skyblinder Staff is one of my favorite underrated tricks for flying decks. Makes your creatures unblockable except by reach. I play a lot of multiplayer casual, so my curve is a bit higher. It's here if you're interested: Sephara's Flock
5 months ago
I'm going to try and base this advice/suggestions by section.
Creatures: Since you have 32 it's probably safe to say you want to be an attacking deck. Knowing that I would try to up the numbers on Etched Champion and Shambling Suit since they will probably be some of your best damage dealers. Arcbound Worker could also be upgraded to Sparring Construct. I only say this because it can move it's counter to an ugin token when it dies and worker can't. Very niche situation, but still.
I'm also going to suggest a couple extra copies of the Foundry Inspector for speed purposes since it will assist with some of the later suggestions I am going to make.
Lands: It looks like a random pile, but since you don't have any color requirements, I really don't know what to suggest for it.
Artifact: There's a lot of things that don't really assist with the creature/attacking plan so I'd suggest cutting the Clock of Omens and almost all of the Elixir of Immortality. Skyblinder Staff doesn't seem particularly strong compared to Cranial Plating and could probably be switched into something else. What I'm thinking is moving the Mystic Forge to the main and trying to work in a couple additional copies. Possibly in place of a couple Howling Mine's. What, I do think would be an interesting idea would be trying a Grinding Station as an alternate win condition in case the damage plan won't work out. It gives you an out against random problems like Ensnaring Bridge.
Planeswalkers: I think your copy of Karn could probably be more useful as an additional copy of the Ugin the Ineffible for redundancy purposes. That and it will contribute to the Grinding Station idea a lot more smoothly. If you are wanting a karn in your maindeck I think Karn, the Great Creator could be the most beneficial to you, since it could open up a tutor path to your sideboard slots.
Sideboard: I'm going to say this on the assumption you have a Karn, the Great Creator.
What I think would be most beneficial would be a silver bullet type approach with cards like Damping Sphere or Meteor Golem, possibly even Spine of Ish Sah. This could be very customized to whatever you get used to playing against.
Anyhow, these are my thoughts and if you want me to give you quantities on changes, then I'll gladly offer you those as well.
7 months ago
On Thin Ice doesn't work for this deck, as it requires a snow-land to enchant, and your deck doesn't run any (and they will increase the cost quite a bit). If you don't have a Coat of Arms already, I would drop it for other things. It's a nice card, but will benefit other tribal strategies and is pretty expensive overall - Door of Destinies might be a better option. Sigarda, Heron's Grace is not actually in your list, so you'll need to drop a card and put her in. Make sure to type * CMDR * (no spaces) after the card name to show her as the commander. I would look for some ways to push damage through, like adding some equipment that gives trample Ring of Kalonia or Loxodon Warhammer come to mind. Skyblinder Staff makes any of your flying creatures blockable only by creatures with Reach, which is a pretty powerful effect, with a flying commander. Champion of Lambholt can quickly give you an army of unblockable creatures. Dictate of Heliod is another option for an anthem. I think Elder Cathar may be an underperformer here and better replaced with another creature. Maybe Juniper Order Ranger, Abzan Falconer, Aegis of the Gods, Baird, Steward of Argive, Goldnight Commander, Karametra's Acolyte, Krosan Restorer, Tuskguard Captain, Wild Beastmaster or Yisan, the Wanderer Bard. Good luck, and let me know if there are any specific questions you have.
8 months ago
Living weapons like Batterskull, Bonehoard, and Scytheclaw work great in a deck like this since the commander gives them haste without having to pay to equip them. And since equip creatures you control have flying as well, Skyblinder Staff pretty much makes your stuff unblockable.
10 months ago
Kythos, God of the Walls
Legendary Artifact Creature - Gargoyle God
As long as you control five or fewer artifacts, Kythos isn't a creature.
As long as your devotion to colorless is more than seven, Kythos has flying.
Artifacts you control untap whenever an artifact you control becomes the target of a spell of ability an opponent controls.
I'd like a Common draft chaff artifact or sorcery which is interesting. (It bugs me to no end that they print boring bad cards. I understand the goal in bad cards, but want interesting ones.)
That's unoriginal poor quality.
1 year ago
Noticed you were a little light on artifacts, so here's a few; Ogre's Cleaver , Harvest Hand Flip (flipside, obviously), Sharpened Pitchfork , Silverskin Armor , Skyblinder Staff , Spidersilk Net , Viridian Claw
1 year ago
Mj3913 Howdy pal!
Here're my first cut suggestions. I'll be back with more for sure.
You run a considerable amount of creatures with ETB effects, so why not throw in more blink effects to milk these ETB effects for their worth.
Ghostly Flicker & Displace - Blink 2 creatures to enjoy their ETB effects again. You can also use them defensively to save your creatures from targeted removal. Combine them with Archaeomancer and Peregrine Drake and you can generate infinite mana! Capsize in your maybeboard is a good mana sink outlet and wincon, cause with infinite mana, you can bounce all permanents your opponents own.
Deadeye Navigator - The staple of most Blink decks, nuff said.
Skyblinder Staff - With a deck full of flyers, this hidden gem is awesome! It makes all your flyers unblockable (except by creatures with "Reach").
Thassa, God of the Sea - Indestructible makes her difficult to remove, scry 1 is the icing on the cake, did I mention she makes your creatures unblockable with a mere .
Thanks all for now. I'll be Back!