Artifact — Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.Equip 3
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Skyblinder Staff Discussion
1 week ago
1 month ago
Snacrifice: Oh, and I'll consider adding Skyblinder Staff :) For now, my meta doesn't have too much flying (or creatures at all, actually) but if it does, I'll add this in a heartbeat. I'm just worried about that pesky high equip cost...
1 month ago
I'm surprised you don't have Hero's Blade since it equips for free and makes Avacyn just a bit bigger-a 9/7 once flipped for free once played is neat, and you have a bunch of legendaries for it to equip to as well(I'd sub out O-Naginata TBH- you lose the trample, but Avacyn already has evasion.
Masterwork of Ingenuity, Semblance Anvil, and Prototype Portal would be really good too, since they'd let you double up(or in Prototype portal's case, as many as you can get out) on whatever equips you really liked. Skyblinder Staff is a bit doofy but is surprisingly good evasion for a flying commander, especially one with damage.
1 month ago
So from what I found among equipments for 1 CMC,Skyblinder Staff and Skeleton Key allow Brago to be near unblockable, especially Skyblinder Staff as essentially only creatures with reach will be able to block him.
For 2 CMC I found Trailblazer's Boots, Swiftfoot Boots, Mask of Avacyn, Ring of Evos Isle, and Prowler's Helm, bit these can't be searched for so they're not as appealing. Mask of Avacyn does provideo hexproof though, and may be worth it.
For 3 CMC I found Neko-Te, Darksteel Plate, and Champion's Helm. Darksteel Plate and Champion's Helm are a bit pricey, but Darksteel Plate has the advantage of better protection for itself and its equippedal creature.
Lastly, at 4 CMC and a price Shield of Kaldra works similarly to Darksteel Plate and although I think Darksteel Plate is the better option, I figured Shield of Kaldra was worth a memtion.
Ultimately Whispersilk Cloak seems to do a good job at am affordable price and there doesn't seem to be any alternatives that provide both protection and the inability to be blocked as far as equipment goes. There are better protection options, but they either fall in the 2 CMC range or are a bit pricey.
I just started looking at flicker decks today and wasn't sure why many of them ran an equipment that provides shroud, thank you very much for explaining it to me!
2 months ago
If you like banding, you can run Defensive Formation since it's cheap, is a 1-drop, and gives everything on your side defensive banding. Sejiri Refuge is coastal plains but with a life gain attached. Cooperation gives you banding on an enchantment.
I'm surprised not to see Misthollow Griffin since it'd use blue.
I love griffins, always good to see a fun deck built around them.
4 months ago
Krosan Restorer is a good ramp card... maybe instead of Rattleclaw Mystic? Cuts now are going to be tougher, and you'll have to decide what your focus is, and which cards support that best. I'd consider dropping Hellkite Tyrant simply because it paints a big target on your head and you don't have the artifact focus to support it well.
4 months ago
I'll respond to each of you in order.
TheRedGoat: Heres your answer. Sorry for the wall of text, lol.
First, they give me no advantage when I'm defending - and that's a surprisingly big deal when I have a commander with vigilance. In comparison, protection of a relevant color allows me to both attack through a crowded board, and block my opponents' flying beater on the backswing regardless of its size.
Second, I actually don't have too big of a problem swinging through for damage. This is somewhat meta-dependent, but the fliers in my meta mostly have toughness of three or less. If I flip Avacyn, there's not much left to block after everything takes a Lightning Bolt. For the corner case where this doesn't apply, O-Naginata is the best trample-granting equipment in the game (IMO). And while I'm generally very happy with redundancy in a 99-card singleton format, I can usually find whatever I want in the deck between tutors and wheels.
Third, power boosts are absolutely vital for this deck. A 4/4 flier for 5 is relatively bad by EDH standards, even with flash and a board wipe. If I can't swing in for 9 or more damage on T6 (after casting Avacyn) I'm going to have trouble outputting enough damage to kill multiple opponents.
Overall - the cards are most certainly not bad, but they aren't necessary in my meta. And slots are tight in this deck (equipment slots doubly so), so non-vital cards don't generally make the cut.
I would describe it as an 8-mana Relentless Assault: despite the fact that I can pay for the 8 mana in two installments (which is a big deal), it takes 8 mana sunk into it before I get any benefit. And although I do love the combo with Sword of Feast and Famine, I find it a little too situational.
But the most honest answer I have for why I'm not running it is that I already have three copies of that effect in the deck. Let's consider how it compares to the other three (Seize the Day, Aurelia, the Warleader, and Waves of Aggression):
Using Seize the Day is similar to activating Aggravated Assault twice, except it's 7 mana (in two installments) rather than 13 mana (in three installments). It's also useful after I wheel it away. And except in corner cases, untapping a single creature to attack is as good as untapping my whole board (since one creature can carry all of the equipment).
Waves of Aggression is the closest comparison to Aggravated Assault IMO. They both cost 5 mana per combat step, and they have comparable downsides (I need to have lands in hand for WoA, and AA costs an additional 3 mana before the first activation). If I was going to remove anything for AA, this would be it. However, I prefer WoA for two reasons. First, as above, I can still cast it from my GY after I wheel it away. Second, it takes multiple counterspells to deal with it (which is a BIG deal).
I hope that answers both your question and HowlingFoxGPH's question about why I'm not playing AA? :)
I've considered War's Toll before, but never tried it. I think the reason it's never been tested is because it would most likely draw me a lot of hate. Do you have any experiences with the card? How has it played for you?
Loxodon Warhammer is probably my weakest equipment in the deck at the moment. I've debated cutting it a lot of times, but the combination of power boost and trample and lifelink has always seemed too nice to remove. That being said, it IS one of the cards that's on the chopping block if they print a better option. Your comparison between it and Aggravated Assault is a fair analysis, though I can find LWH with Stoneforge Mystic and can auto-equip it with Puresteel Paladin or Sigarda's Aid to make it "cost" less than 6 total...But if I get around to adding Sword of Light and Shadow it'll probably go in over Lox Hammer.
The other one I've considered but never tried is Squee's Embrace. Do you think that would be playable here?
In terms of removal...Condemn is too specific (can't remove blockers or non-attacking creatures like Consecrated Sphinx) and Dispatch is too conditional (I only have metalcraft like half of the time).
Despite the fact that Declaration in Stone is sorcery-speed (which has killed me before) I like the modularity of wiping away a token army without penalty OR unconditional exiling removal (particularly, token armies that don't die to a Lightning Bolt). If I was to change up my removal, I'd put in Oblation probably. Unconditional any-type instant-speed removal is SWEET, and it can't screw me over like Chaos Warp can.
I haven't tried running many Pyroclasm-type effects because I feel they'd be redundant with Avacyn's transformation?
I'm currently considering adding Divine Reckoning, though, as more mass removal that does not hit my commander. Thoughts?
I don't run token-production + Skullclamp because I'd have to draw into two things rather than one (or burn a tutor on The Clamp), and without the Clamp, token production somewhat hurts me (because I put resources and mana into it, then wipe it away as soon as Avacyn flips). It's somewhat analogous to why I no longer run dedicated sac outlets.
But honestly, that's not a very good reason, considering how much advantage Clamp gives? But I like to have absolute control over when I flip Avacyn, and you're right that it's sorcery speed (which is a negative).
My meta is surprisingly light on board wipes, so Tajic, Blade of the Legion doesn't do as much as I want.
And as for Steel Hellkite, while he is a great card...actually, I don't know why I haven't tested him. I'll try him in my next game :)
Hmmmm. What is a "Dirty Santa" get together? I'm not familiar with the term, sorry, and a google search led to dark places.
But in a meta as you describe - this deck might actually function pretty well. Elfball tends to fold if I can flip Avacyn, and if you add Ghirapur AEther Grid as HowlingFoxGPH suggested you could pick off their small utility/mana creatures (like Priest of Titania). Without much control, Avacyn won't get countered :)
If you wanted to update this deck so it plays more like a crushing glacier than a blitzkrieg, I would suggest including some of HowlingFoxGPH's suggestions and most of the cards from my sideboard.
If you play against a lot of creatures, I would put Repercussion back in (also, it immediately wins when paired with Blasphemous Act). If you want to play this more like RW control, play all of the mana denial spells you can get your hands on (particularly mass LD like Armageddon and stax effects like Winter Orb and Static Orb).
If you make those changes, the deck will play more like a crushing, unstoppable glacier rather than a hyper-aggro fast-as-possible assault, which sounds like it might fit your style a little better :)
I hope this answers your questions! :) If you want to know anything else, please feel free to ask.
4 months ago
So, most of my questions were going to be about cards like Trailblazer's Boots, Skyblinder Staff, Vorrac Battlehorns, and similar equipment that while they don't grant you a power buff they do make it much easier to get your damage through. I see these as focusing on time over speed essentially in order to win.
Now I figure most of these types of cards, if they've been considered, have been left out for that reason exactly. For your group they're too slow. Someone earlier suggested Aggravated Assault over your Seize the Day and you said you preferred the sorcery for its flashback synergy with your draw spells. But I would presume then that if you had more cards focused around stalling for time over straight up drawing gas, then that type of card might seem better? I can say for sure that one card I would have suggested, War's Toll, would be too slow for your build, but it would also force your opponent's hand instead of letting them sit on answers to your stuff. This type of gameplay is the stuff I'm still new to. Where you really have to wonder how your playgroup will react to a spell in regards to how they handle it.
You also disregard the assault for the "8 mana" to use it. Which, yeah, if it was never out on the field to be seen then it would cost 8 mana to use it in one go. But you don't disregard the use of Loxodon Warhammer for being "6 mana" to use so idk. Then again that doesn't stop the 5 mana activation from being mana intensive over time. Which, again, the rest of your build doesn't support. Which is probably why you don't use equipment to get double strike over Silverblade Paladin or Duelist's Heritage? Is that really so necessary?
Now, for this last part, I figure you just find the idea behind auras like Spirit Mantle and similar cards are too risky to utilize? Or is it also in regards to the whole being slower to play or even the lack of a power boost? I understand red has very little support with enchantments, but there are other red or red/white aura's that can be extremely efficient.
Speaking of, why no usage of cards like Condemn or Dispatch instead of Declaration in Stone? Is it really just because of the other's ability to hit cards of the same name like tokens? And if so, why not run a low level burn spell like Whipflare or something instead?
Sorry for the small odyssey of a post, but I think I've only got 3 more questions. One is simply whether I'm right in thinking you don't run token production + Skullclamp over some of your self sacrificing creatures because that's only at sorcery speed. And the other is if the board wide bonus of Jor Kadeen, the Prevailer is truly better than having a perhaps more evasive creature like Steel Hellkite, or a more resilient one like Tajic, Blade of the Legion (which these are just ones that come to mind).
But for this last one, I feel it is less about your build, and more asking you as a person what you might recommend as a voltron commander for a "Dirty Santa" get together for a moderately skilled playgroup. With the premise that each deck is entirely made of proxies (so no budget technically), and the "best" player has stuff like Elf Ball (we stupidly allow him to use Emrakul) but our "worst" still has an Ulrich of the Krallenhorde Flip deck (don't worry he knows it sucks), I'm not sure what to choose. I know personally I lean towards a style that is like your own here, at least in your versatility, but I also lean towards very slow plays that require some amount of either pillow fort and/or heavy control to get by. Which few of my opponents complain about, but most do not play themselves either.
Anyway, this deck is awesome and I hope very much one day to emulate its power in my own Voltron build. And one (actual) last thing, would you feel "Flight of Nightmares" is a deck name best left to a Mardu Angels tribal build than this one?