Ivory Mask

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition Rare
Eighth Edition Rare
Mercadian Masques Rare

Combos Browse all

Ivory Mask

Enchantment

You have shroud. (You can't be the target of spells or abilities.)

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Ivory Mask Discussion

Vaan on Knights and Tokens

1 week ago

The current iteration of your deck focus on two different themes, tokens and knight tribal, so trying to find a middle ground is the first step to making this a smoother deck.

With that in mind, i would cut 2 Banishing Stroke, Ivory Mask and Juniper Order Ranger for 4 Selesnya Charm. Sadly, support for both strategies at once is very limited.

Swapping Always Watching , Anointed Procession and Intangible Virtue for a set of Honor of the Pure seems like a no brainer, the same is true for Cast Out and Authority of the Consuls for a set of Brave the Elements.

Cutting both Rhonas's Monument for a full set of Oketra's Monument seems like a clear upgrade since only Hamlet Captain is strictly .

I would also cut both Banishing Stroke and Captain's Claws for 2 Dromoka's Command and another Path to Exile.

sonnet666 on [List] The MTG Weapons Arsenal

1 month ago

Don't stop now. I believe in you!

Snickles@EDH_only on Pattern Recognition #22 - I ...

1 month ago

The problem, as I see it at least, is planeswalkers in general. I will be the first to admit that they were a change, innovation, and a neat idea. Adding another card type was cool, and even without "tribal", which technically is a card type, they added some neat flavor to Llorwyn.

That said, planeswalkers should have run their course and stopped. While it's neat to follow the stories of the planewalkers, as many others have said before - its possible to have a story with other characters in magic, and not include the planeswalker in question. Heck, I'd kinda like to see a story that takes place from bolas' point of view, or better yet, an unknown planeswalker that could be revealed at a later point.

And that's just story wise. Mechanic wise they are clunky, annoying, and create long-lasting game effects that don't help. To the best of my knowledge, you cannot trample over a planeswalker to the player controlling them (something that would make sense, thematically). The plus and minus abilities are either lack-luster or game breaking. making them creature with an "choose one:" triggered upkeep ability would be fare easier. And the removal wouldn't need to exist - when they first came out, there was 1 card in standard that could specifically remove a planewalker - Oblivion Ring. Thats it. And before you go on and say burn spells a-la-Blaze, remember that the player is still the target - the spells have to re-direct the damage to the planewalker, so anyone with Witchbane Orb or Ivory Mask just sits there and laughs at your attempts.

Now, I will give wizards props for adding more removal in the sets that followed, but it was too little too late - people had simply accepted the broken-arse concept of what was, thematically speaking, summoning your buddies to make this match a 2v1 as opposed to a duel. Because people accepted them, and because they make wizards money, planewalkers are here to stay. And I, for one, find that to be the greatest problem of them all.

HOPMONSTER on Augustin's $t4ks (Primer)

2 months ago

Crazy awesome deck. I don't know much about playing stax, but this looks oppressive. My concern looking at it would be that with a lot of cheap spells and a commander who makes them cheaper, wouldn't you want more card draw to keep you rolling through the deck?

The only card suggestions I could think of that might be somewhat relevant to your deck are: Ivory Mask, Karmic Justice, Open the Vaults, Linvala, Keeper of Silence.

Cheers!

Xica on How to overcome 8-Rack

2 months ago

One option is blowing up their Ensnaring Bridge and racing them, after all that card is the biggest asset of the deck.
However doing so is problematic since you need to draw into it, as bridge wont be on the field before turn 3 and they will try to strip the answers out of your hand.
To combat this tactic the best is to use artifact destruction that is useful when not in hand Ancient Grudge, Seal of Primordium, Qasali Pridemage, Torch Fiend are all good answers for it (in this order), while being good against other matchups that rely on artifacts.

Plan B is to just hate on the fact that many of their discard spells need a "target player" - otherwise the 8 racks would punish them just as much as you.
Here is the selesction of cards that offer this effect in modern: Leyline of Sanctity, Witchbane Orb, Ivory Mask, Imperial Mask, Orbs of Warding, Aegis of the Gods, True Believer, Sigarda, Heron's Grace

foxinsox on G/W Enchantress-Prison deck

3 months ago

It really depends on your budget, but if it isn't an issue, then definitely run Leyline of Sanctity over Ivory Mask if you can afford it. Banishing Light will up your Oblivion Ring count to 8.

So much ramp, and nothing to spend it on? I have a good suggestion for you for all that ramp: Enduring Ideal. Then every turn you can just fetch out your answers.

I'd up the heralds to 4. They cheapen everything in your deck.

Good luck!

Steelspike on Help generating infinite colored/red mana ...

4 months ago

There's always the Murderous Redcap, Anafenza, Kin-Tree Spirit and Phyrexian Altar, but that uses the yard too.

Ivory Mask, Orbs of Warding, or Witchbane Orb will protect against yard hate like Tormod's Crypt, Relic of Progenitus, leyline, et al.

LeaPlath on Orzhov Prison

4 months ago

You have no way of winning besides decking them, and there is just a better "mill prison" deck in the form of Lantern. You would be better off trying to do something like Nahiri+Emrakul or a walker like that, as it would take up less space and give your more options.

Why Ivory Mask and not Leyline of Sanctity? Why Suppression Field when your win con is literally all activated abilities?

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