Blossoming Defense

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Blossoming Defense

Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Blossoming Defense Discussion

M_Malcom on Your silliest wins ever?

2 days ago

I run a Glissa, the Traitor death trample deck. Find cards that grant trample to deathtouch creatures, give the finger to people attacking me, hit for massive amounts because the have to throw as many creatures as it’s power.

So, I run Chaos Wand because it’s funny and for this exact reason; target atraxa player rips Become Immense off the top attaches it too glissa who already has a Loxodon Warhammer and then Blossoming Defense . The guy just throws up his hands and is out. Now my GF she was playing at the same table and winks at me and plays Turnabout Untapping my wand and sol ring. I also had a Nissa, Worldwaker in play and then untap my forests. I use the wand again and hit a Relentless Assault Knock out another player. Then she kills me next turn.

JKRice on Almost 5C Kiln Fiend

2 weeks ago

5c suicide rush (this deck archetype) is one of my old favorite decks, and the very first modern deck I ever built. I'm not sure if you want suggestions, but I have some.

In general, this deck seems to contradict itself. You want a turn three win, but then you also have tempo cards like remand, pact of negation, force of negation, and cantrips. I know it is tempting to put in cards like these to create consistency and protection, but the point of suicide rush (as I have seen it played, and as I have played it myself) is to win fast enough that consistency and protection in the mid and late game are meaningless. You don't want to wait until turn four to play kiln field and leave up mana for remand. I can understand the pact of negations, but I would still advise against those. Instead, I would go for defensive buff cards like Blossoming Defense . Furthermore, although I can understand cantrips, I personally would rather play a deck with more creatures, decreasing the need for cantrips, alongside dual nature cards like Slip Through Space . Also on the creatures, it seems like you have gone the wrong direction with Nivix Cyclops , making the curve higher instead of lower. In my versions of this deck I have played Monastery Swiftspear (which can also win turn three, and sometimes on turn 2), and my personal favorite, Immolating Souleater , making a total of 11-12 creatures. Furthermore, I was surprised to see that you aren't running both Assault Strobe and Tainted Strike , which are staples of the kiln fiend combo since they both make it very easy to win turn three with any of the creatures listed above. Finally, on the land base, in decks like this it would probably be better to protect your life total by playing fast lands and Gemstone Mine .

Then again, you might be going for tempo kiln fiend, and therefore my suggestions would be irrelevant

TrashWolf95 on Token Ramp Deck-Wolves

3 weeks ago

I second Parallel Lives , some cards to consider imo would be Moonlight Hunt for removal and Beastmaster Ascension for pump. Howlpack Resurgence for trample Blossoming Defense for protection and Spirit of the Hunt for sideboard against red decks

Eclipse28420 on u/G Sword Control

3 weeks ago

Still have a weird issue on T3 trying to protect the dork for equipment. I’m trying to find find a counter so it’s more flexable like Stubborn Denial for a more mid game approach but a dork with a sword is only 2-3 power. What about Vapor Snag or Blossoming Defense

ruy343 on Weakness

1 month ago

You've got a lot of cards that boost existing creatures, but very few ways to handle removal (aside from Blossoming Defense / Spellskite . If you happen to lose any of your infect creatures, you're kind of up a creek. You might consider adding other means of protecting your creatures ( Spell Pierce is fine, so is Negate ), or ways to get them back from the graveyard (green does that decently).

Also, is Twisted Image there as a removal spell? You don't have any uneven power/toughness, aside from Spellskite , which would die when twisted image was cast on it (unless boosted somehow).

keevel on U/W infect/control

1 month ago

When you want to mix control and an aggro strategy your best bet is what we call a Tempo deck. You want to slow down your opponent a littlen while speeding yourself up. Otherwise you find yourself slowing yourself down, to also slow them down Law-Rune Enforcer is a good example of you slowing yourself down as much as it slows the opponent, whereas Dovin, Hand of Control supports your tempo advantage.

I like the white splash for Giver of Runes and being in WU would allow you cool stuff like Teferi, Time Raveler (also a tremendous tempo play), it is missing too much of it's aggro side.

It wants Scale Up (note: the creature keeps infect, just gets better stats), it wants Glistener Elf , it wants to protect it's threats with Blossoming Defense . It wants Green. It wants Might of Old Krosa , it wants Mutagenic Growth (even if you do not add green.

Take out the stuff that does not actually help your control or your aggro and are just cute tricks: Grateful Apparition , Law-Rune Enforcer , Priests of Norn , Viral Drake and focus on making cheap threats, making them big fast, getting them through and protecting them.

jamiekingslayer on Lushy bushy

1 month ago

Gladly! My sideboard is kinda specified to decks i see, for example back to nature is good against bogles but not much else, so adjust your own sideboard!

As a rule of thumb i switch out creature cards for crature cards in the sideboard, and non-creature for non-creature.

The reason for this is that you are mainly a creature aggro deck, where creatures are star and pumpspells either help; finish ( Aspect of Hydra ) / protect ( Vines of Vastwood ). This means that if you are siding in "protection" i.e. Relic of Progenitus i would consider switching out vines of vastwood. Same goes for Dismember , for if you need to remove creatures from your opponent they're most likely removal-light.

Feed the Clan can also be switched with vines, for the simple reason that most our creatures are beefy enough to withstand damage-removal, and this is mainly for dealing with burn. Collector Ouphe is mainly for affinity and here you could for example swap out scavenging ooze lest you desperatly need lifegain. They dont rely on their graveyard.

As you see i often swap out vines, i much consider it the weakest card and most flexible. but then again it depends on the matchup and personal taste. Consider your need for protection, explosiveness, interaction, and so on. Sometimes you might not want to switch out all the copies of a certain card, but rather take out different cards.

Lastly i want to say that you should probably make slight mainboard changes aswell: Kalonian Tusker is a good alternative for scavenging ooze, if you need more power earlier. The number of Rancor , Vines of Vastwood and Aspect of Hydra can be interchanged, and even switched out for Blossoming Defense or Dismember .

The onedrop slot is also very adjustable: Dryad Militant shines against certain decks (mostly storm and maybe dredge, and maybe snaocaster decks)and Hexdrinker against others. Same goes for Experiment One and Pelt Collector . The two latter should only be split in a 4-2 or 3-3 in my opinion because they cant evolve one another.

Lastly if there are certain cards you dont want/own in the sideboard here are alternatives:

Wheel of Sun and Moon : a good replacement for Relic of Progenitus , as it gives two devotion and is a continous denying effect. Whats already in their graveyard stays there though.

Oxidize alternativ for Natural State if you dont need to take out enchantmens.

Thrun, the Last Troll : Very good against control, but i have had a though time against Terminus lately which wrecks him. Pro tip, there seems to be some changes coming up to UW control, and this might mean Terminus is being phased out, so do keep your eye out for thrun.

Hope this helps! Reply if you need more help or anything was unclear ;D

Silverdrake on White/Green Humans

1 month ago

Looks like fun! I assume you're operating on a budget?

Consider some cheap dual lands like Blossoming Sands or Selesnya Guildgate to help make sure you have the colors you need when you need them. A step up from those without spending too much money would be Sunpetal Grove , Canopy Vista , and/or Fortified Village . If you wanted to go nuts you could look at Windswept Heath , Temple Garden , and Cavern of Souls .

Maybe look into Blossoming Defense or Heroic Intervention to replace Woodcutter's Grit , Strength of Arms , and/or Cloudshift .

The front side of Mayor of Avabruck  Flip buffs your dudes, and the back side provides you with more bodies when you need them. Champion of the Parish is of course nuts in a deck like this, but it is a little expensive.

There's plenty of other changes you could make to make the deck stronger, but that's where I would start. Whatever you decide to do, good luck and have fun!

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Blossoming Defense occurrence in decks from the last year

Modern:

All decks: 0.1%

Commander / EDH:

All decks: 0.01%