Blossoming Defense

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Blossoming Defense

Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.02 TIX $0.8 Foil

Ebay

Blossoming Defense Discussion

darkoverlord on Bant Midrange Tempo

1 hour ago

After a few matches I love the deck. I make a lot of mistakes, it is really not easy to pilot the deck. My thoughts so far:

  • 4 Heart of Kiran is probably too much, going down to 3 for now

  • 4 Longtusk Cub is a must. This is our synergy payoff (Attune, Miner, Refiner), we always want it, and almost everyone is running 4 Fatal Push, so we need pressure after the first is killed

  • I am not sure about Nissa, Voice of Zendikar

  • I am also not sure about Blossoming Defense. I never had it when I needed it (thought it would have been a blowout), and it is quite bad in topdeck mode.

I made more changes in the sideboard:

  • added 4th Tamiyo, Field Researcher for the BG matchups -> BG is the most popular deck, and they cannot beat this card

  • added 3 Negate and 2 Disallow --> these together with the Quellers are excellent against control and Saheeli Combo decks, also great against Metalwork Colossus decks

  • added 2 Natural Obsolescence --> this is great agains everything (Mardu, artifact heavy BG lists, Aetherflux combo, Marvel decks, and Metalwork Colossus

  • added Confiscation Coup - great against any creature based decks and is always a 3 for 1 (they lose something, you get something and they need to remove that something somehow)

I have not played against the Saheeli combo yet (which will probably be banned in a few weeks anyways, so not a big deal), I assume that is not an easy one. We have to put pressure on the board early to prevent them from casting a T3 Saheeli. If we can do this, I ghink we are good. After sideboard we can more rely on counterspells, so we should be fine.

In general I would like to have access to main deck Negate and Disallow but I simply do not want to cut anything.

killerfroggy on G/B Counter Constrictor

3 hours ago

I've played a similar deck to this and he ended up beating me. Things that he had that I think would work well in your deck is Fatal Push, Tireless Tracker, and Aethersphere Harvester.

I'd probably sideboard in 3 Blossoming Defense and a couple of Heroic Intervention to thwart your opponent's removal they'll be sure to add in.

Some Artifact/Enchantment Removal like Natural Obsolescence and/or Appetite for the Unnatural is probably something you should have in your sideboard in standard these days.

Snydog17 on BG counter

1 day ago

Greenwheel Liberator and Blossoming Defense are good cards that could be run.

Vonderbar on Werewolves

1 day ago

I would recommend using Blossoming Defense over Ranger's Guile for an extra +1/+1

Dredgar on G/U Hexproof/unblockable

2 days ago

I don't know if you're too keen on instant speed buffs. But Vines of Vastwood and Blossoming Defense are great for hexproof and surprise damage.

Profet93 on Captain my Captain, Lead us to Victory!

2 days ago

slashoom

I apologize for the late response as I have been very busy. I used to have Nissa, Vastwood Seer  Flip and Kamahl, Fist of Krosa were both in the initial iteration of the deck. Nissa, Vastwood Seer  Flip I found to be underwhelming and the flip isn't substantial either. For 3 mana, I can do a lot more. Particularly, adding in more removal, hatebears or ramp. Kamahl, Fist of Krosa costs way too much for what he does. I would cringe each time I draw him.

Rishkar, Peema Renegade seems interesting, especially with Paradox Engine.I was initially hesitant about adding Paradox Engine because it would conflict with Gaddock Teeg but seeing how my win cons (Living Plane and Pattern of Rebirth) conflict with Teeg as well, I suppose it can't hurt as others are adding it into their list as well.

Yisan, the Wanderer Bard is pretty slow but works EXTREMELY well with Lightning Greaves, Hall of the Bandit Lord and Thousand-Year Elixir. I'll need to put him under consideration for the chopping board. Blossoming Defense is weak and will most probably be replaced. Heroic Intervention is in the process of being playtested and isn't half bad. There are a lot of removal and boardwipes in EDH and it has saved me a few times. Nevertheless, you are right and I will consider it for the chopping board.

Recap...

Remove: Heroic Intervention, Blossoming Defense, and Yisan, the Wanderer Bard

Insert: Paradox Engine, Rishkar, Peema Renegade(?) and one other card. Is there any card from my maybeboard you could recommend and if so why?

shagg on Green Energy Deck

3 days ago

I've been tinkering around with a G/U energy/Pummeler deck also (in my profile if you care to check it out). My thoughts:

You have a ton of energy sources and a couple instant speed buffs. Also a lot of creatures. What you don't have is a way of making your Electrostatic Pummeler reach your opponent. The way I see it, you either need to make it unblockable (Key to the City) or give it trample (Larger Than Life). I put both in (only 2 keys though), the logic there being that you really need at least 1 of them to make your Pummeler effective. Otherwise, your opponent can just block it with a servo and you have to waste cards keeping it alive that you'd rather save for your kill combo.

The hexproof from Blossoming Defense is nice, even critical I would argue, as it's your only defense against removal. That being said, it would be nice to add that +2/2 when you finally pump up your pummeler. It's a great dual purpose card that can save your creature or give it a little bump towards that big attack, but against anyone with a few more removals in their deck, it won't be enough, and if you use them up saving your creature, you find yourself light on cards to pump your pummeler when the time comes. This is why I went with far fewer creatures and more control. Turn Aside Negate Disallow Heroic Intervention all are great depending on what you're up against. Also Glimmer of Genius is another great instant speed card if you can find room for it. Just my opinion, good luck!

Snydog17 on 3 Colour Revolting Snakes

3 days ago

Howdy then, and welcome to the MTG community. I would recommend playing your Fragmentize in sideboard, and as a 4 of. You might want to try replacing your Terrarions with additional copies of Selfless Spirit and Walking Ballista. Blossoming Defense and Heroic Intervention are great protection cards. To play into the abilities of Winding Constrictor, Servant of the Conduit is a great mana fixer, and Implement of Ferocity is great at activating Revolt. Other Revolt activators could be Greenbelt Rampager and Implement of Improvement. Hope that helps. Good luck, and happy deckbuilding.

Load more