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Target creature you control gets +2/+2 and gains hexproof until end of turn.
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Blossoming Defense Discussion
23 hours ago
You might want to consider playing Warrior tribal instead of Human tribal. Your key Glory-Bound Initiate, Devoted Crop-Mate and Metallic Mimic all still work as intended. The upside is that you can play Oketra's Monument and buff the tokens. The monument is probably one of the strongest cards for a deck like this, and giving the tokens +2/+2 or something would be insane. You also buff the tokens from Oketra the True.
Consider replacing Verdant Rebirth with Heroic Intervention and Blossoming Defense. Popular removal like Vraska's Contempt and Magma Spray does not get stopped by verdant rebirth. It also loses you a lot of tempo since you have to replay the cards. This deck can go very wide so protecting the entire board with one card feels amazing.
Lastly, you are running a lot of green sources. You have plenty of good dual lands and all of your creatures are white. Keep one forest in case of Settle the Wreckage (a card you should watch out for btw) or Field of Ruin. You don't have a single green creature so running Unclaimed Territory end up looking a little silly since it at best says : Add to your mana pool.
Cool deck overall, and I hope you have success with it. Please crush some of those grixis builds will ya? ;)
1 day ago
PartyJ makes a good point, I would also consider some amount of Evolving Wilds. It's a tried-and-true staple to fix mana. It's also worth mentioning that Deathgorge Scavenger and Silent Gravestone create a non-bo together. To go off of that, you do not under any circumstances need a total of 4 Gravestones in your deck. I would drop them altogether and keep the Scavengers. I would also consider some more cheap dinosaurs such as Ranging Raptors and possibly Wayward Swordtooth.
As for what to cut, remove the Temple Altisaurs, and move the Prowling Serpopards to the sideboard (vs Control). Replace 1 or 2 Thunderherd Migration with 1 more Commune with Dinosaurs and something else (Blossoming Defense?).
If you can, I'd heavily recommend a few Carnage Tyrants and Huatli, Warrior Poet. Also consider Kinjalli's Sunwing as a possibility. To fill out the sideboard, Abrade is amazing, as well as Thrashing Brontodon. Cast Out and/or Ixalan's Binding should also find a way in there. Hope this helps, and good luck!
2 days ago
To be honest, I no longer see the point in running forests at all. You have treasures AND Blooming Marshes to splash for vraska, and Verdant Rebirth does not seem worth splashing green for. Are you running low on cards very often or why exactly is it better than running 4x Supernatural Stamina to just redeploy. Blossoming Defense seems sweet in the sideboard however.
Let me make a proposal: cut marshes and forests, add Aether Hubs and Spire of Industry. With plenty of treasure you now have a 5-color mana base. Run base black, but now you can splash for all that your heart desires. A few examples: Hidden Stockpile, Tezzeret the Schemer, The Scarab God, Unlicensed Disintegration, Brass's Bounty, Nicol Bolas, God-Pharoah and I could go on. Unlimited possibilities. Again, its just an option, its your deck, and if you would rather have that nature vs machine flavor, by all means go ahead.
2 days ago
2 days ago
3 days ago
I get that the idea of the deck is to play a load of lands in order to ascend, but 26 is still excessive when your mana curve is this reasonable. Might also be a good idea to get some Blossoming Defense in there as well, as you seem to be relying heavily on midsized creatures hanging around for multiple turns.
4 days ago
Cool one, but your whole board of Golems dies against one single target removal spell (given your Precursor Golem is out) - and in modern, there are very many of them. Abrupt Decay, Path to Exile, Terminate and even Lightning Bolt (you may not get the glyphs or your tempered every game) would most likely finish off the whole number of Golems for the small cost of one or two mana.
So how about adding some protection for your dudes?
Blossoming Defense would even be usefull for the final swipe.
Ranger's Guile see above.
Sheltering Word could be a tool against burn decks because of the lifegain.
Asceticism will even protect your splicers from single target removal spells and provides an additional source of regeneration.
With exception of the last one, the options should not extend your budget in a large scale.
Another thing would be rebuilding after a board swipe (or preventig one). With Heroic Intervention you could sort of bypass your opponent's swipe, but I'm not sure if it fits in your budget plans. Same with Dauntless Escort.
6 days ago
I mean Blossoming Defense is an Instant, which means you can cast it just about any time you like.
If the Combat Damage step hasn't occurred, you are able to cast it, and that extra +2/+2 applies before the actual damage occurs.
Like others have suggested, get another player in the shop involved, who is seen as being knowledgable about rules.
The Opponent needs to learn this interaction ASAP, as people use it a lot.