|Commander / EDH||Legal|
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Target creature you control gets +2/+2 and gains hexproof until end of turn.
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Blossoming Defense Discussion
17 hours ago
1 day ago
Howdy. Just want to comment first how I love how your deck is just so simple yet so destructive heck I'm surprised no one had thought it throughout before.
As for cards, against control, the first card to come to mind is Thunderbreak Regent as it punishes the opponent for trying to harm your big attackers, I do see why it doesn't fit all the way in a deck that tries to get to 8 mana by turn 4 but if you think about it, they're good lightning rods for early removal and if you can get 2 out on the same turn that's definitively going to leave a open wound on the opponent by ability alone. Another card that is more "flavorful" for your deck is Sarkhan Vol, who can really help you in times of a slow game, as he can cover himself with any of your dragons or your opponent's creature while giving them haste, he then also can deal an additional 24 damage to your opponent with his ultimate (with Dragon Tempest in play, of course) There's also Sarkhan, the Dragonspeaker who is basically a Stormbreath/Avaricious Dragon in fusion)
Aside from that, if your getting bored from reading. Heroic Intervention/Blossoming Defense are good cheap protection spells and Prowling Serpopard or his bigger brother Spellbreaker Behemoth protects everything from counterspells.
Hope this helped somehow
1 day ago
1 day ago
I changed a bit. Now the deck works smoothly. I took Scrapheap Scrounger out because he cannot block...--Cut / Ribbon is in the sideboard. Flameblade Adept and Supernatural Stamina are in. It really works to my satisfaction.--Still i am not totally satisfied with removal and the land mix.--I could board in Grasp of Darkness or even Ruinous Path but "the stamina" is a good mix between Blossoming Defense and Built to Smash. It can save you a creature or give e.g. the adept the certain extra damage.
2 days ago
Hello, a nice shell. My concern would be that you have nothing to protect your key creatures from removal. Your card draw is also quite expensive. Blossoming Defense could help with the former. There are plenty of 3CMC blue cards which would improve card draw too.
Simic Charm, like any of the charms, is always an immediate consideration in UB, as they are quite versatile. In this case the Hexproof will again protect your creatures from being targeted.
I would also consider more token spawners, such as creatures with the Fabricate ability.
Hope this helps!
2 days ago
FullmetalWes Yeah Bloodrage brawler just works too well with both Gods to cut, he often just discards the other one in your hand which you don't care about at that point. Also, Hazoret the Fervent can also discard temper for value, and this deck just needs some extra removal since it's not running black or white. I could put Magma Spray in the main, but then Saheeli combo just runs me over turn 4 every game 1. I love Khenra Charioteer but Rhonas the Indomitable can give any guy that doesn't have trample, trample. I think i'm even gonna cut the Charioteers in my Jund energy deck once i get the Rhonas's. Insult to Injury just seems too conditional...I'd really only REALLY want to play it if i have 6 mana to double up on the effects, i'd rather just play Uncaged Fury if i was going to play a combat trick and even better Blossoming Defense since it blanks removal.