Blossoming Defense

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Blossoming Defense

Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn.

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Blossoming Defense Discussion

JKRice on Kiln fiend

1 day ago

This was the first modern deck I ever built, so I have some suggestions

as you probably already know, the way to win with this deck is to get to 20 damage or ten infect counters. This means you have some thresholds to meet. The following suggestions will help you meet those thresholds in the most efficient way possible.

Section 1) Creatures

1: although Guttersnipe and Delver of Secrets  Flip are strong choices, there are better alternatives. I would suggest taking them out, especially since neither of them are auto-buffed by your spells like kiln fiend.

2: Monastery Swiftspear is one of the better cards in a kiln fiend deck, as it is auto buffed by your spells and has haste. You can sometimes get a turn 2 kill with swiftspear, something that doesn’t happen with guttersnipe or delver. I would reccomend four of them.

3: Immolating Souleater can be extremely good with this deck. If you pay 18 life to Maine him a 10/1, then play either Tainted Strike or Assault Strobe, you kill them.

4: Elusive Spellfist is a great card depending on the meta. Currently, with very board heavy decks like humans at the top of the meta, this is a strong choice.

5: Thing in the Ice  Flip would be a decent sideboard card, since you want to sling a ton of spells in one turn.

Section 2: Spells

1: I would take out Faithless Looting, Lightning Bolt, Mana Leak, Opt and Serum Visions. Even though these are good choices, you want a turn 2 - turn 3 kill, not consistency with your draw

2: Mutagenic Growth is your best buff spell, growing kiln fiend by 5 and monastery swiftspear by 3 for zero mana. This + assault strobe + Tainted Strike on kiln fiend is a win. Two of these + assault strobe or two of them + Tainted Strike on kiln fiend is a win. Three of them + assault strobe or three of them + Tainted Strike on monastery swiftspear is a win, which is possible on turn 2. This is the best card to help you reach your damage threshold.

3: Tainted Strike is an amazing card, growing kiln fiend by 4 and swiftspear by 2, while giving them infect. This along with Assault Strobe should be the main win conditions.

4: Because of the damage it gives you for the efficiency in mana, I would have four Assault Strobe and only two Temur Battle Rages. This is because it will accelerate your win by one turn, allowing you to beat out decks like storm or bubble hulk.

5: Manamorphose is surprisingly good in this deck. It grows kiln fiend by three and monastery swiftspear by one, while fixing your mana and replacing itself in your hand. This essentially means you have a 56 card deck, giving you more consistency in drawing into a threat or a win condition.

6: Blossoming Defense is a great card, saving your creatures at instant speed and buffing them. However, I would add two more Apostle's Blessing instead of this if possible, because it potentially makes your creature unblockable.

7: Gut Shot can function as a pseudo-Mutagenic Growth, pinging them for one and growing your creatures. I would only reccomend 2 or less.

Section 3) Lands

Obviously much of what I have recommended doesn’t fit with your manabase. These are some budget and nonbudget options for your lands.

1: I wouldn’t reccomend this, but if you want to be a complete troll, put in Gemstone Caverns. This allows you to kill someone on your first turn, because monastery swiftspear has haste and Mutagenic Growth is zero mana, meaning you only need one mana to play Tainted Strike or Assault Strobe after three mutagenics.

2: Gemstone Mine is a good choice, as the downside won’t matter because you will probably kill them turn 3.

3: Mana Confluence/City of Brass could give you the mana consistently you need to play 3+ colors. If you do run these, I wouldn’t reccomend playing Immolating Souleater.

4: the pain lands (Karplusan Forest/Yavimaya Coast etc.) are great budget choices in the deck. Again, don’t run these with immolation souleater.

5: fastlands (Botanical Sanctum, Copperline Gorge etc.) are also good in budget, as the downside won’t matter because of the speed of your deck. Also, you can run these with Immolating Souleater because they don’t ping your life total

Well i hope that helped but I’m fine if it didn’t

Cereal_Killer on From Nothing to Everything

1 day ago

Ok, since it's closer to modern, I'll suggest only cards that could fit that format

But, first of all, why don't you reduce your deck up to 60 cards?

Now, since your goal is to get big creatures on the battlefield, why don't you add things like Ghalta, Primal Hunger, Steel Leaf Champion, Rhonas the Indomitable, Thragtusk, Acidic Slime, Craterhoof Behemoth, Gigantosaurus, Primeval Titan, Worldspine Wurm, Thrun, the Last Troll?

I've also seen that you have some creatures that require 2/3 specifical mana, so why not some Nykthos, Shrine to Nyx instead of the Urza's Lands?

Another suggestion could be Utopia Sprawl instead of Market Festival

If you want to draw cards when a creature enters, instead of Zendikar Resurgent and Garruk's Packleader, add Beast Whisperer. It's cheaper

Cards I personally don't like from this deck:

Last thing: since you already have big creatures in your deck, what's the purpose of instant and sorceries that just make them bigger? I'd personally add usefull instants like Vines of Vastwood or Blossoming Defense

shadow63 on Don't Let 'Em Breathe (counter-heavy)

1 week ago

Predator ooze seems really slow and I'd go with Heroic Intervention or Blossoming Defense over inspiring cal

Laurilokki on Deeproot Tree

2 weeks ago

Now that Blossoming Defense is going out, what about Pack's Favor from ravnica? Obsiously not getting the hexproof is bad, but it helps against burn spells still and the convoke is handy, we could have all our mana tapped out and surprise our opponent with it. We often have so many creatures in play that we can just convoke the spell without any mana. What do you think?

Catpocolypse on Card Vomit

2 weeks ago

I would choose what you want this deck to be; a Spawnsire of Ulamog or a Genesis Wave deck. It is hard to keep it consistent as opposed to if you are focusing on just 1 wincon. So if you are going to focus on Genesis Wave, I don't have any advise, but if you are focused on Spawnsire of Ulamog I can help you there. Drop Eternal Witness. It is a purely Genesis Wave card and holds no value in a Spawnsire of Ulamog deck. Also drop Unbridled Growth no matter what wincon you use. It doesn't mana ramp, just allows the land to tap for 1 mana of any color and draws you a card. I would also drop Not of This World for maybe Heroic Intervention of Blossoming Defense. I would also drop Unnatural Predation for more mana ramp.

For more suggestions check out my own Spawnsire of Ulamog deck: All 3, Really? That's Overkill It is rather popular and has been given a lot of time by several member of the community.

Kizmetto on Song of the Conclave (Tokens)

2 weeks ago

Argy agreed the deck desperately needs some protection, i'm just wondering which would be better for the deck. Sheltering Light is the best we're gonna get to replace Blossoming Defense in these colours i think, and protecting some key creatures is important, as opposed to Make a Stand which protects the board and buff's them once which means we could also use it as an alpha strike.......

hm, didn't think of Make a Stand like that before, I was thinking that might be better suited for sideboards where we might expect more board control like chainwhirler, Fiery Cannonade or that new Deafening Clarion?

I think dropping 1 Emmara, Soul of the Accord, 1 Leonin Warleader and 1 Camaraderie for 3 Sheltering Light mainboard, and throw 3 Make a Stand in the sideboard?

ServeandCollect on Mono green Aggro

3 weeks ago

Its very versatile, with many threats. It looks like it would hold up fairly well! Deathgorge Scavenger and Rishkar, Peema Renegade are extremely underrated.

If I were to make change and try to fine tune it a little bit, it would go as follows.

-3 Merfolk Branchwalker +2 Vine Mare -3 Scrapheap Scrounger +1 Vraska, Relic Seeker +1 Carnage Tyrant +1 Liliana, Death's Majesty -1 Skysovereign, Consul Flagship +1 Vivien Reid -2 Blossoming Defense +2 Vraska's Contempt

The planeswalkers abilities are so versatile, resolving one can really give you an edge or help you come back from the brink of death. A few of the weaker/frail creatures were removed for some more solid ones that are more difficult to remove once the resolve. This is just my 2cents. Check out my most recent deck Jodah Rules, its a 5 color MTGArena deck that has preformed swimmingly.

Jodah, Archmage Eternal!

Kizmetto on Advertise your STANDARD deck!

3 weeks ago

About to comment on your deck Bxbx!

My list is midrangey with a focus on making tokens with the angel enchantment, though not required to win. I was really hoping for something to replace Blossoming Defense so...just hope Gruul or Simic pull through next set! Oh i also play papertop if that helps, i've been testing this since they were spoiled :)


Song of the Conclave (Tokens)

Standard* Kizmetto

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